十字军之王3
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{{Version|1.0}}{{需要翻译}} A government is the system that rules characters and land. In Crusader Kings III, there are various government types or forms. These determine the laws available to a character as well as any obligations (taxes and levies) a vassal may have to their liege. There are three playable government forms (feudal, tribal and clan), along with two that are unplayable (theocracy and republic). == Feudal == {{SVersion|1.0}} Feudal governments can create new holdings and cadet branches. They also have access to the {{icon|law}} [[Crown Authority]] law. Each feudal vassal has a feudal contract, which can only be changed once per character and determines their obligations as well as whether they have special rights. === Obligations === {{SVersion|1.0}} The feudal contract of each feudal vassal determines their obligations, which can only be changed one step at a time. Obligations can be lowered at any time but raising them will add {{red|+20}} tyranny opinion unless the liege lowers the other obligation or provides the vassal a right. The liege can also use a hook on the vassal to avoid tyranny. Obligations may be reduced if a character is not a vassal's rightful liege. By default, the reduction is {{red|50%}}. If the Liege holds the de jure title two ranks above the vassal, the reduction is only {{red|25%}}. To be the rightful liege, a character must hold the direct de jure liege title of the vassal's primary title. Dukes whose liege holds the de jure empire title are exempt from the penalty. {| class="mildtable plainlist" ! Obligation type ! Exempt effects ! Low effects ! Normal effects ! High effects ! Massive effects |- | {{icon|gold}} Taxes | * Tax: 0% * Vassal opinion: {{green|+10}} | * Tax: 2.5% * Vassal opinion: {{green|+5}} | * Tax: 10% * Vassal opinion: {{orange|±0}} | * Tax: 15% * Vassal opinion: {{red|−15}} | * Tax: 25% * Vassal opinion: {{red|−25}} |- | {{iconify|Levies}} | * Levies: 0% * Vassal opinion: {{green|+10}} | * Levies: 10% * Vassal opinion: {{green|+5}} | * Levies: 25% * Vassal opinion: {{orange|±0}} | * Levies: 35% * Vassal opinion: {{red|−15}} | * Levies: 50% * Vassal opinion: {{red|−25}} |} === Rights === {{SVersion|1.0}} Rights grant a {{icon|vassal}} [[vassal]] permissions that vassals do not have by default. A right can be added when increasing an obligation in order to avoid [[tyranny]]. Revoking a right will incur tyranny unless another right is added. {| class="mildtable" ! Right ! Liege effects ! Vassal effects ! Requirements |- | Coinage Rights: Granted | * {{icon|development}} {{red|−2%}} Monthly development growth | * {{icon|development}} {{green|+0.3}} Monthly [[County#Development|development growth]] in realm capital | Coinage innovation |- | Council Rights: Guaranteed | * {{iconify|Opinion||-2|red}} with all powerful vassals * {{iconify|Opinion||+5|green}} with vassal | * {{icon|yes}} Can use the ''Demand Council Position'' character interaction without a hook | |- | Fortification Rights: Granted | * {{icon|gold}} {{red|+5%}} Castle buildings construction cost * {{icon|gold}} {{red|−10%}} Tax from vassal | * {{icon|fort level}} {{green|+1}} Fort level * {{icon|gold}} {{green|−15%}} Castle buildings construction cost * {{icon|gold}} {{green|−50%}} Castle holdings construction cost | Battlements innovation |- | Religious Rights: Protected | * {{icon|no}} Cannot ''Demand Conversion'' from the vassal * {{icon|no}} Cannot use {{iconify|Convert Faith}} within the vassal's domain * {{iconify|Opinion||+5|green}} with vassal | * {{icon|opinion}} {{green|+5}} Popular opinion | Vassal does not have liege's faith |- | Succession Rights: Forced Partition | * {{iconify|Opinion||-5|red}} with vassal | * {{icon|no}} Forced to use a multiple heir succession law * {{icon|prestige}} {{red|+25%}} prestige cost to change laws | |- | Title Revocation: Protected | * {{iconify|Opinion||+5|green}} with vassal | * {{icon|no}} Titles cannot be revoked | |- | War Declaration: Sanctioned | * {{iconify|Opinion||+5|green}} with vassal | * {{icon|yes}} Can declare war regardless of the liege's Crown Authority law * {{icon|yes}} Pays {{green|−50%}} [[casus belli]] cost when going to war against fellow vassals | |} === Special contract === {{SVersion|1.0}} Special contracts are only available towards duke and king vassals and require a certain innovation. All special contracts grant additional bonuses to the vassal. {| class="mildtable plainlist" ! Special contract ! Liege effects ! Vassal effects ! Required innovation |- | Scutage | * {{icon|gold}} {{green|+50%}} Tax from vassal * {{icon|levies}} {{red|−75%}} Levies from vassal | {{icon|gold}} {{green|−20%}} Men-at-arms maintenance | Scutage |- | March | {{icon|gold}} {{red|−50%}} Tax from vassal | * {{icon|gold}} {{green|−20%}} Army maintenance * {{icon|levies}} {{green|+20%}} Levy size * {{icon|garrison}} {{green|+20%}} Garrison * {{icon|levies}} {{green|+20%}} Levy reinforcement rate * {{icon|advantage}} {{green|+5}} Controlled territory defender advantage | Burhs |- | Palatinate | * {{icon|prestige}} {{green|+5%}} Monthly prestige * {{icon|gold}} {{red|−20%}} Tax from vassal * {{icon|levies}} {{red|−20%}} Levies from vassal | * {{icon|prestige}} {{green|+20%}} Monthly prestige * {{icon|opinion}} {{green|+15}} Fellow vassal opinion * {{icon|scheme success chance}} {{green|+10}} Hostile scheme success chance * {{icon|scheme success chance}} {{green|+10}} Personal scheme success chance | Divine Right |} == Clan == {{SVersion|1.0}} Clan Governments can create new Holdings or Cadet Branches and have access to the Crown Authority Law; just like Feudal Governments, [[Innovations]] are required to unlock higher Crown Authority. They also have access to the [[Casus belli#Conquest CBs|Conquest Casus Belli]], which can be used once in a lifetime to invade a realm, with higher-rank realms allowed at higher [[Resources#Level of Fame|levels of Fame]]. Clan Vassals provide Taxes and Levies based on their '''Opinion of their Liege'''. There is always a minimum of Taxes and Levies they will provide, which is determined by the Liege's Crown Authority Law. Powerful vassals will also gain {{red|−20}} {{iconify|Opinion}} (and other vassals gain {{red|−10}} {{iconify|Opinion}}) if they're not in an Alliance with their Liege. If a Clan ruler is a Dynasty Head, their Realm will be named after their Dynasty rather than the Primary Title. === Taxes and Levies contribution === {{SVersion|1.0}} By default, a Clan vassal will provide 15% of their Taxes to their liege, and 30% of their Levies. This amount is then adjusted with the vassal's opinion of their liege. ==== Scaling contribution ==== {{SVersion|1.0}} For every point of Opinion above 0, a Clan vassal will provide an additional {{green|0.1%}} Taxes and {{green|0.305%}} Levies, for a maximum of {{green|+10%}} Taxes and {{green|+30.5%}} Levies at {{green|100}} {{iconify|Opinion}}. For every point of Opinion below 0, a Clan vassal will subtract {{red|0.3%}} Taxes and {{red|0.4%}} Levies to their Obligations, meaning that at {{red|-50}} {{iconify|Opinion}} of their Liege, a Clan vassal will provide no Taxes, and that at {{red|-75}} {{iconify|Opinion}} of their Liege, a Clan vassal will provide no Levies. The following table gives a quick recap of a vassal contribution to their Liege, taking their opinion of said Liege into account. {| class="mildtable plainlist" ! Opinion of their Liege ! -100 Opinion ! -50 Opinion ! 0 Opinion ! 50 Opinion ! 100 Opinion |- | {{icon|gold}} Taxes | * 0% | * 0% | * 15% | * 20% | * 25% |- | {{iconify|Levies}} | * 0% | * 10% | * 30% | * 45.25% | * 60.5% |} ==== Minimum contribution ==== {{SVersion|1.0}} The minimum amount of Taxes and Levies provided by a Clan vassal is dictated by the Liege's Crown Authority Law. The following table gives the minimum contribution of a Lord's vassals, depending on the Lord Crown Authority Law. The "Opinion of their Liege" line corresponds to the Opinion needed by a Clan vassal to be provided the same amount of Taxes or Levies. A vassal having a worse opinion of their liege would not affect their contributions to their suzerain. {| class="mildtable plainlist" ! Crown Authority ! Autonomous Vassals ! Limited Crown Authority ! High Crown Authority ! Absolute Crown Authority |- | {{icon|gold}} Minimum Taxes | * 0% * Opinion of their Liege: {{red|-50}} | * 2.5% * Opinion of their Liege: {{red|-42}} | * 5% * Opinion of their Liege: {{red|-33}} | * 10% * Opinion of their Liege: {{red|-16}} |- | {{icon|Levies}} Minimum Levies | * 0% * Opinion of their Liege: {{red|-75}} | * 5% * Opinion of their Liege: {{red|-63}} | * 15% * Opinion of their Liege: {{red|-38}} | * 25% * Opinion of their Liege: {{red|-13}} |} ==== Player vassal ==== {{SVersion|1.0}} If the Clan vassal is a human player, then they will always contribute '''10% of their Taxes''' and '''25% of their Levies''' to their Liege. This amount is flat, and will not be adjusted by the player character's opinion of their Liege. This is roughly equivalent to a Clan vassal having a {{red|-15}} {{iconify|Opinion}} of their suzerain. == Tribal == {{SVersion|1.0}} Unlike Feudal or Clan Governments, '''Tribal''' Governments have access to the Tribal Authority Law, and can raise it without having to research Innovations. If Tribal Authority is set high enough, a Tribal Ruler can reform their Government to become Feudal or Clan. Tribal Governments have the following unique effects: * Holdings cannot be created in Counties ruled by a Tribal Ruler, even by a Clan or Feudal Liege * [[County#Development|Development]] only affects Supply Limit in Counties ruled by a Tribal Ruler * Development does not grow in Counties ruled by a Tribal Ruler * <section begin=TribalSupplyLimitPenalty/>Tribal Baronies only provide half of their Supply Limit to armies belonging to other Governments.<section end=TribalSupplyLimitPenalty/> * Tribal Rulers '''cannot discover post-Tribal Era [[Innovations]]'''. * For Succession, Tribal Rulers are '''locked''' to Confederate Partition. **Tribal Rulers can also be challenged by other Tribal characters for their titles via personal combat (duel). * Tribal Rulers pay for Men-at-Arms using Prestige instead of Gold. * Tribal Rulers can Raid. * Once per lifetime, a Tribal Ruler can use the [[Casus belli#Casus belli list|Subjugation Casus Belli]] * Tribal Rulers '''cannot''' prevent their Vassals from declaring war, and '''cannot''' Imprison Vassals or Courtiers without passing Level 2 Tribal Authority. * {{green|−50%}} Title Creation Cost * {{red|−20}} {{iconify|Opinion}} with Feudal, Clan, and Republic Vassals === Tribal Vassals contribution === {{SVersion|1.0}} Tribal Vassals provide taxes and levies based on the Liege's [[Resources#Level of Fame|Level of Fame]]. For each [[Resources#Level of Fame|Level of Fame]], a character Tribal Vassals will contribute an additional '''10% of their Taxes''' and '''20% of their Levies''', starting at 0% for both when the Liege is considered '''Disgraced''', and ending at 50% Taxes and 100% Levies when the Liege is considered '''The Living Legend'''. === Reformation=== {{SVersion|1.0}} Reforming Tribal Government is significantly easier if the Tribal Ruler swears fealty to a non-Tribal Liege, as it only requires the Ruler to adopt Level 2 Authority (and have an organized religion). Remaining independent requires the Ruler to go all the way to Level 4 Authority and imposes other conditions. Also, '''all''' buildings in Tribal Holdings are destroyed during the conversion, which means that a Tribal Realm is weakened significantly after the reformation. This applies to all vassals who reform their governments and you will lose about 80% of your vassals' gold income. It is best to save up at least 8,000 gold before reforming into Feudal or Clan. == Republic == {{SVersion|1.0}} Republic Governments are used by characters who own only City Holdings and are '''not playable'''. Republic Vassals always provide 20% Taxes and 10% Levies to their Liege. == Theocracy == {{SVersion|1.0}} Theocracy Governments are only available to Faiths with the ''Theocratic'' Clerical Tradition Doctrine and are used by characters who own only Temple Holdings. Theocracy Governments are '''not playable'''. Theocracy Vassals provide taxes and levies based on the Liege's Level of Devotion. == Holy Order == {{main|Holy order}} Holy Order Governments are used by characters who own a Holy Order title and are '''not playable'''. Holy Order Vassals do not pay taxes or levies, but allow their armies to be hired for free. {{Mechanics navbox}} [[en:Government]]
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