修正:修订间差异

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{{Version|1.0}}
{{Version|1.0}}
A modifier is an effect that adds various bonuses or penalties to a dynasty, character or county. Modifiers can be temporary or permanent, with permanent modifiers always granting positive effects.
'''修正'''是('''Modifiers''')是各种增益或惩罚,附加到宗族、角色或伯爵领上。修正可以是暂时或者永久持续的,永久修正总是给予正面效果。


== Permanent dynasty modifiers ==
== 永久宗族修正==
The following permanent modifiers affect an entire dynasty:
以下永久修正影响整个宗族:
{| class="mildtable plainlist"
{| class="mildtable plainlist"
! Modifier
! 修正
! Effects
! 效果
! Requirements
! 要求
|-
|-
| [[File:Modifier prestige positive.png]] Dynasty of Many Crowns
|[[File:Modifier prestige positive.png]] 众王之族
|
* {{icon|stewardship}} {{green|+2}} Stewardship
*{{icon|stewardship}} {{green|+2}} 管理
* {{icon|prestige}} {{green|+20%}} Monthly Prestige
*{{icon|prestige}} {{green|+20%}} 每月威望
* {{icon|levies}} {{green|+10%}} Levy Size
*{{icon|levies}} {{green|+10%}} 征召兵规模
* {{icon|opinion}} {{green|+5}} Direct Vassal Opinion
*{{icon|opinion}} {{green|+5}} 直属封臣好感
| {{icon|decision}} Dynasty of Many Crowns decision
|{{icon|decision}} 众王之族决议
|-
|-
| [[File:Modifier health positive.png]] Strong Blood
|[[File:Modifier health positive.png]] 强大的血脉
|
* {{icon|unknown}} {{green|+40%}} chance of inheriting new positive Congenital Traits
*{{icon|unknown}} 继承正面先天特质的概率:{{green|+40%}}
* {{icon|unknown}} {{green|All children born in the dynasty will be born with a new Congenital Trait}}
*{{icon|unknown}} 获得新正面先天特质的概率:{{green|+40000%}}
* {{icon|health boost}} {{green|Small Health Boost}}
*{{icon|health boost}} {{green| 健康:轻微增益}}
| {{icon|decision}} Strengthen Bloodline decision
|{{icon|decision}} 加强血脉决议
|}
|}


== Permanent county modifiers ==
== 永久省份修正==
The following permanent modifiers affect all baronies in a county:
以下永久修正影响省份内的所有男爵领:
{| class="mildtable plainlist"
{| class="mildtable plainlist"
! Modifier
! 修正
! Effects
! 效果
! Requirements
! 要求
|-
|-
| [[File:Modifier county development positive.png]] Royal Tolls
|[[File:Modifier county development positive.png]] 官方通行税
|
* {{icon|time}} {{green|-10%}} Building Construction Time
*{{icon|time}} {{green|-10%}} 建筑的建造时间
* {{icon|gold}} {{green|-10%}} Building Construction Gold Cost
*{{icon|gold}} {{green|-10%}} 建筑建造的金钱花费
* {{icon|development}} {{green|+0.5}} Monthly Development
*{{icon|development}} {{green|+0.5}} 每月发展度增长
| {{icon|decision}} Establish Bactrian Supremacy decision
|{{icon|decision}} 建立巴克特里亚霸权决议
|-
|-
| [[File:Modifier social positive.png]] Runestone
|[[File:Modifier social positive.png]] 符石
| {{icon|opinion}} {{green|+20}} Popular Opinion
|{{icon|opinion}} {{green|+20}} 公众好感度
| {{icon|decision}} Raise a Runestone decision
|{{icon|decision}} 立起符石决议
|}
|}


== Permanent character modifiers ==
== 永久角色修正==
The following permanent modifiers affect a certain character:
以下永久修正影响某一角色:
{| class="mildtable plainlist"
{| class="mildtable plainlist"
! Modifier
! 修正
! Effects
! 效果
! Requirements
! 要求
|-
|-
| [[File:Modifier piety positive.png]] Avenger of the Martyrs
|[[File:Modifier piety positive.png]] 殉道者的复仇者
| {{icon|opinion}} {{green|+10}} Same Faith Opinion
|{{icon|opinion}} {{green|+10}} 相同信仰的好感度
| {{icon|decision}} Avenge the Battle of Tours decision
|{{icon|decision}} 为图尔战役复仇决议
|-
|-
| [[File:Modifier piety positive.png]] Defender of the Faith
|[[File:Modifier piety positive.png]] 信仰守护者
|
* {{icon|prowess}} {{green|+1}} Prowess
*{{icon|prowess}} {{green|+1}} 勇武
* {{icon|opinion}} {{green|+10}} Same Faith Opinion
*{{icon|opinion}} {{green|+10}} 相同信仰的好感度
| {{icon|decision}} Defenders of Dievas, Defenders of Rod or Defenders of Ukko decision
|{{icon|decision}} 季耶瓦斯的守护者,罗得的守护者或乌戈的守护者决议
|-
|-
| [[File:Modifier social positive.png]] Display of Submission
|[[File:Modifier social positive.png]] 展示服从
| {{icon|opinion}} {{green|+10}} Same Faith Opinion
|{{icon|opinion}} {{green|+10}} 相同信仰的好感度
|
* {{icon|yes}} ''Struggle and Submission'' faith tenet
*{{icon|yes}} 斗争与顺服核心教义
* {{icon|decision}} Go on a Pilgrimage or Undertake the Hajj decision
*{{icon|decision}} 去朝圣或开始朝觐决议
|-
|-
| [[File:Modifier magic positive.png]] Friends in High Places
|[[File:Modifier magic positive.png]] 庙堂之友
|
* {{icon|diplomacy}} {{green|+6}} Diplomacy
*{{icon|diplomacy}} {{green|+6}} 外交
* {{icon|martial}} {{green|+4}} Martial
*{{icon|martial}} {{green|+4}} 军事
* [[File:Martial lifestyle.png|24px]] {{green|+50%}} Monthly Martial Lifestyle Experience
*[[File:Martial lifestyle.png|24px]] {{green|+50%}} 每月军事生活方式的经验值
| {{icon|unknown}} Comet Sighted Event<br>{{icon|yes}} Character is Gregarious, Hideous and Reclusive
|{{icon|unknown}} 彗星事件<br>{{icon|yes}} 角色合群,面目狰狞且蟄居
|-
|-
| [[File:Modifier economy positive.png]] Generosity to Mercenaries
|[[File:Modifier economy positive.png]] 大方地对待雇佣兵
| {{icon|gold}} {{green|-10%}} Mercenary Hire Cost
|{{icon|gold}} {{green|-10%}} 雇佣兵花费
| {{icon|unknown}} Martial lifestyle event choice
|{{icon|unknown}} 军事生活方式事件选择
|-
|-
| [[File:Modifier prowess positive.png]] Holy Order Training
|[[File:Modifier prowess positive.png]] 骑士团训练
|
* {{icon|martial}} {{green|+1}} Martial
*{{icon|martial}} {{green|+1}} 军事
* {{icon|prowess}} {{green|+1}} Prowess
*{{icon|prowess}} {{green|+1}} 勇武
| {{icon|unknown}} Child returning from a Holy Order
|{{icon|unknown}} 孩子自骑士团返回
|-
|-
| [[File:Modifier piety positive.png]] Imperial Vicar
|[[File:Modifier piety positive.png]] 皇帝代理
|
* {{icon|opinion}} {{green|+25}} Head of Faith Opinion
*{{icon|opinion}} {{green|+25}} 信仰领袖好感
* {{icon|gold}} {{red|+10%}} Temple Holding and Building Construction Cost
*{{icon|gold}} {{Green|-10%}} 神殿建筑和地产建造花费
* {{icon|time}} {{red|+10%}} Temple Holding and Building Construction Time
*{{icon|time}} {{Green|-10%}} 神殿建筑和地产的建造时间
| [[File:Icon group of characters.png|24px]] Matilda of Tuscany
|[[File:Icon group of characters.png|24px]] 卡诺萨的玛蒂尔达
|-
|-
| [[File:Modifier social positive.png]] Mothered Many Children
|[[File:Modifier social positive.png]] 养育了许多孩子
| {{icon|opinion}} {{green|+5}} General Opinion
|{{icon|opinion}} {{green|+5}} 大众好感
| {{icon|unknown}} 10% chance with each birth after giving birth at least 4 times
|{{icon|unknown}} 生育至少4次后,每次生育有10% 概率
|-
|-
| [[File:Modifier magic positive.png]] Prophetic Visions
|[[File:Modifier magic positive.png]] 先知神视
|
* {{icon|piety}} {{green|+1}} Monthly Piety
*{{icon|piety}} {{green|+1}} 每月虔诚
* {{icon|opinion}} {{green|+10}} Clergy Opinion
*{{icon|opinion}} {{green|+10}} 神职人员好感
| {{icon|unknown}} Possessed trait event choice
|{{icon|unknown}} 附身事件选择
|-
|-
| [[File:Modifier economy positive.png]] Respected by Mercenaries
|[[File:Modifier economy positive.png]] 为雇佣兵所尊敬
| {{icon|gold}} {{green|-20%}} Mercenary Hire Cost
|{{icon|gold}} {{green|-20%}} 雇佣兵花费
| {{icon|unknown}} Martial lifestyle event choice
|{{icon|unknown}} 军事生活方式事件选择
|-
|-
| [[File:Modifier prowess positive.png]] Respected Expert
|[[File:Modifier prowess positive.png]] 受人敬重的专家
| {{icon|prowess}} {{green|+2}} Prowess
|{{icon|prowess}} {{green|+2}} 勇武
| {{icon|unknown}} Martial lifestyle event choice
|{{icon|unknown}} 军事生活方式事件选择
|-
|-
| [[File:Modifier learning positive.png]] Steward of the Sacred River
|[[File:Modifier learning positive.png]] 圣河的管理者
|
* {{icon|diplomacy}} {{green|+1}} Diplomacy
*{{icon|diplomacy}} {{green|+1}} 外交
* {{icon|learning}} {{green|+1}} Learning
*{{icon|learning}} {{green|+1}} 学识
* [[File:Icon piety eastern 01.png|24px]] {{green|+5}} Monthly Piety
*[[File:Icon piety eastern 01.png|24px]] {{green|+5}} 每月虔诚
* {{icon|opinion}} {{green|+10}} Theocratic Ruler of Same Faith Opinion
*{{icon|opinion}} {{green|+10}} Theocratic Ruler of Same Faith Opinion
| {{icon|decision}} Take Stewardship of the Sacred River decision
|{{icon|decision}} 成为圣河的管理者决议
|-
|-
| [[File:Modifier horse positive.png]] The Greatest Khan
|[[File:Modifier horse positive.png]] The Greatest Khan
|
* {{icon|dread}} {{green|+30}} Natural Dread
*{{icon|dread}} {{green|+30}} 自然恐怖值
* {{icon|dread}} {{green|-50%}} Dread Decay
*{{icon|dread}} {{green|-50%}} 恐怖值消逝
* {{icon|scheme success chance}} {{green|+20}} Hostile Scheme Resistance
*{{icon|scheme success chance}} {{green|+20}} 阴谋阻力
* {{icon|scheme success chance}} {{green|-15}} Enemy Hostile Success Chance
*{{icon|scheme success chance}} {{green|-15}} Enemy Hostile Success Chance
| {{icon|decision}} Become Greatest of Khans decision
|{{icon|decision}} 成为最伟大的汗决议
|-
|-
| [[File:Modifier prestige negative.png]] No Raiment
|[[File:Modifier prestige negative.png]] 无服饰
|
* {{icon|opinion}} {{green|+20}} Attraction Opinion
*{{icon|opinion}} {{green|+20}} 吸引好感度
* {{icon|prestige}} {{red|-1}} Monthly Prestige
*{{icon|prestige}} {{red|-1}} 每月威望
* Character does not wear clothes
*Character does not wear clothes
|
* {{icon|unknown}} Lunatic trait event choice
*{{icon|unknown}} 精神错乱事件选择
* [[File:Rules.png|24px]] Character nudity game rule set to Default
*[[File:Rules.png|24px]] 角色裸体设置为默认
|}
|}


== Pets ==
==Pets==
Pets are character modifiers that last between 11 and 16 years and can be inherited if a character dies before the pet. Both pet modifiers unlock a {{iconify|Decision}} to pet them and have a hidden {{green|33%}} chance to save the character when a Murder Scheme is executed against him or her. There are two pet modifiers:
Pets are character modifiers that last between 11 and 16 years and can be inherited if a character dies before the pet. Both pet modifiers unlock a {{iconify|Decision}} to pet them and have a hidden {{green|33%}} chance to save the character when a Murder Scheme is executed against him or her. There are two pet modifiers:
* [[File:Modifier dog positive.png|24px]] Pet Dog grants {{green|+1}} to {{iconify|Diplomacy}} and {{iconify|Prowess}}
 
* [[File:Modifier cat positive.png|24px]] Pet Cat grants {{green|+1}} to {{iconify|Intrigue}} and {{iconify|Learning}}
*[[File:Modifier dog positive.png|24px]] Pet Dog grants {{green|+1}} to {{iconify|Diplomacy}} and {{iconify|Prowess}}
*[[File:Modifier cat positive.png|24px]] Pet Cat grants {{green|+1}} to {{iconify|Intrigue}} and {{iconify|Learning}}


Both pet modifiers can be obtained in two ways. One day after getting the modifier the character will be given the option to input a name for the pet.
Both pet modifiers can be obtained in two ways. One day after getting the modifier the character will be given the option to input a name for the pet.
* At any point the character may be given a pet from a consort, friend, lover or vassal and gain the option to keep it or sell it for a minor random amount of {{iconify|Gold}}.
 
* During childhood the character might encounter a pet and have the option to keep it and gain the modifier. Alternatively if the character has the [[File:Trait sadistic.png|24px]] Sadistic trait it can kill the pet to gain {{green|+1}} {{iconify|Learning}}.
*At any point the character may be given a pet from a consort, friend, lover or vassal and gain the option to keep it or sell it for a minor random amount of {{iconify|Gold}}.
*During childhood the character might encounter a pet and have the option to keep it and gain the modifier. Alternatively if the character has the [[File:Trait sadistic.png|24px]] Sadistic trait it can kill the pet to gain {{green|+1}} {{iconify|Learning}}.


While the character has a pet modifier the following events can take place:
While the character has a pet modifier the following events can take place:
* A vassal plays with the pet and gains {{green|+20}} {{iconify|Opinion}}
 
* The pet brings 2 {{iconify|Gold}}
*A vassal plays with the pet and gains {{green|+20}} {{iconify|Opinion}}
* The pet gives a temporary {{iconify|Health Boost}}
*The pet brings 2 {{iconify|Gold}}
* The pet ruins a vassal's possessions, bringing the following options:
*The pet gives a temporary {{iconify|Health Boost}}
** Pay the vassal and lose a moderate random amount of {{iconify|Gold}}
*The pet ruins a vassal's possessions, bringing the following options:
** Lose {{red|-20}} {{iconify|Opinion}} with the vassal
**Pay the vassal and lose a moderate random amount of {{iconify|Gold}}
* If there is a scheme targeting the character there is a very small chance for the pet to expose it.
**Lose {{red|-20}} {{iconify|Opinion}} with the vassal
* If the character has both pet modifiers it might gain an event that grants {{green|-20}} {{icon|stress loss}} Stress
*If there is a scheme targeting the character there is a very small chance for the pet to expose it.
* If the character has both pet modifiers the two pets might fight. Within two weeks one on the following will happen:
*If the character has both pet modifiers it might gain an event that grants {{green|-20}} {{icon|stress loss}} Stress
** 30% chance the dog dies
*If the character has both pet modifiers the two pets might fight. Within two weeks one on the following will happen:
** 45% chance the cat dies
**30% chance the dog dies
** 15% chance both die
**45% chance the cat dies
** 10% chance they get along and the character gains {{green|-10}} {{icon|stress loss}} Stress
**15% chance both die
**10% chance they get along and the character gains {{green|-10}} {{icon|stress loss}} Stress


[[en:Modifiers]]
[[en:Modifiers]]

2020年9月10日 (四) 00:09的版本

修正是(Modifiers)是各种增益或惩罚,附加到宗族、角色或伯爵领上。修正可以是暂时或者永久持续的,永久修正总是给予正面效果。

永久宗族修正

以下永久修正影响整个宗族:

修正 效果 要求
Modifier prestige positive.png 众王之族
  • +2 管理
  • +20% 每月威望
  • +10% 征召兵规模
  • +5 直属封臣好感
众王之族决议
Modifier health positive.png 强大的血脉
  • 继承正面先天特质的概率: +40%
  • 获得新正面先天特质的概率: +40000%
  • 健康:轻微增益
加强血脉决议

永久省份修正

以下永久修正影响省份内的所有男爵领:

修正 效果 要求
Modifier county development positive.png 官方通行税
  • -10% 建筑的建造时间
  • -10% 建筑建造的金钱花费
  • +0.5 每月发展度增长
建立巴克特里亚霸权决议
Modifier social positive.png 符石 +20 公众好感度 立起符石决议

永久角色修正

以下永久修正影响某一角色:

修正 效果 要求
Modifier piety positive.png 殉道者的复仇者 +10 相同信仰的好感度 为图尔战役复仇决议
Modifier piety positive.png 信仰守护者
  • +1 勇武
  • +10 相同信仰的好感度
季耶瓦斯的守护者,罗得的守护者或乌戈的守护者决议
Modifier social positive.png 展示服从 +10 相同信仰的好感度
  • Yes 斗争与顺服核心教义
  • 去朝圣或开始朝觐决议
Modifier magic positive.png 庙堂之友
  • +6 外交
  • +4 军事
  • Martial lifestyle.png +50% 每月军事生活方式的经验值
彗星事件
Yes 角色合群,面目狰狞且蟄居
Modifier economy positive.png 大方地对待雇佣兵 -10% 雇佣兵花费 军事生活方式事件选择
Modifier prowess positive.png 骑士团训练
  • +1 军事
  • +1 勇武
孩子自骑士团返回
Modifier piety positive.png 皇帝代理
  • +25 信仰领袖好感
  • -10% 神殿建筑和地产建造花费
  • -10% 神殿建筑和地产的建造时间
Icon group of characters.png 卡诺萨的玛蒂尔达
Modifier social positive.png 养育了许多孩子 +5 大众好感 生育至少4次后,每次生育有10%概率
Modifier magic positive.png 先知神视
  • +1 每月虔诚
  • +10 神职人员好感
附身事件选择
Modifier economy positive.png 为雇佣兵所尊敬 -20% 雇佣兵花费 军事生活方式事件选择
Modifier prowess positive.png 受人敬重的专家 +2 勇武 军事生活方式事件选择
Modifier learning positive.png 圣河的管理者
  • +1 外交
  • +1 学识
  • Icon piety eastern 01.png +5 每月虔诚
  • +10 Theocratic Ruler of Same Faith Opinion
成为圣河的管理者决议
Modifier horse positive.png The Greatest Khan
  • +30 自然恐怖值
  • -50% 恐怖值消逝
  • +20 阴谋阻力
  • -15 Enemy Hostile Success Chance
成为最伟大的汗决议
Modifier prestige negative.png 无服饰
  • +20 吸引好感度
  • -1 每月威望
  • Character does not wear clothes
  • 精神错乱事件选择
  • Rules.png 角色裸体设置为默认

Pets

Pets are character modifiers that last between 11 and 16 years and can be inherited if a character dies before the pet. Both pet modifiers unlock a  Decision to pet them and have a hidden 33% chance to save the character when a Murder Scheme is executed against him or her. There are two pet modifiers:

  • Modifier dog positive.png Pet Dog grants +1 to  Diplomacy and  Prowess
  • Modifier cat positive.png Pet Cat grants +1 to  Intrigue and  Learning

Both pet modifiers can be obtained in two ways. One day after getting the modifier the character will be given the option to input a name for the pet.

  • At any point the character may be given a pet from a consort, friend, lover or vassal and gain the option to keep it or sell it for a minor random amount of  Gold.
  • During childhood the character might encounter a pet and have the option to keep it and gain the modifier. Alternatively if the character has the Trait sadistic.png Sadistic trait it can kill the pet to gain +1  Learning.

While the character has a pet modifier the following events can take place:

  • A vassal plays with the pet and gains +20  Opinion
  • The pet brings 2  Gold
  • The pet gives a temporary  Health Boost
  • The pet ruins a vassal's possessions, bringing the following options:
    • Pay the vassal and lose a moderate random amount of  Gold
    • Lose -20  Opinion with the vassal
  • If there is a scheme targeting the character there is a very small chance for the pet to expose it.
  • If the character has both pet modifiers it might gain an event that grants -20 Stress
  • If the character has both pet modifiers the two pets might fight. Within two weeks one on the following will happen:
    • 30% chance the dog dies
    • 45% chance the cat dies
    • 15% chance both die
    • 10% chance they get along and the character gains -10 Stress