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'''修正'''是('''Modifiers''')是各种增益或惩罚,附加到宗族、角色或伯爵领上。修正可以是暂时或者永久持续的,永久修正总是给予正面效果。 | |||
== | == 永久宗族修正== | ||
以下永久修正影响整个宗族: | |||
{| class="mildtable plainlist" | {| class="mildtable plainlist" | ||
! | ! 修正 | ||
! | ! 效果 | ||
! | ! 要求 | ||
|- | |- | ||
| [[File:Modifier prestige positive.png]] | |[[File:Modifier prestige positive.png]] 众王之族 | ||
| | | | ||
* {{icon|stewardship}} {{green|+2}} | *{{icon|stewardship}} {{green|+2}} 管理 | ||
* {{icon|prestige}} {{green|+20%}} | *{{icon|prestige}} {{green|+20%}} 每月威望 | ||
* {{icon|levies}} {{green|+10%}} | *{{icon|levies}} {{green|+10%}} 征召兵规模 | ||
* {{icon|opinion}} {{green|+5}} | *{{icon|opinion}} {{green|+5}} 直属封臣好感 | ||
| {{icon|decision}} | |{{icon|decision}} 众王之族决议 | ||
|- | |- | ||
| [[File:Modifier health positive.png]] | |[[File:Modifier health positive.png]] 强大的血脉 | ||
| | | | ||
* {{icon|unknown}} {{green|+40%}} | *{{icon|unknown}} 继承正面先天特质的概率:{{green|+40%}} | ||
* {{icon|unknown}} {{green| | *{{icon|unknown}} 获得新正面先天特质的概率:{{green|+40000%}} | ||
* {{icon|health boost}} {{green| | *{{icon|health boost}} {{green| 健康:轻微增益}} | ||
| {{icon|decision}} | |{{icon|decision}} 加强血脉决议 | ||
|} | |} | ||
== | == 永久省份修正== | ||
以下永久修正影响省份内的所有男爵领: | |||
{| class="mildtable plainlist" | {| class="mildtable plainlist" | ||
! | ! 修正 | ||
! | ! 效果 | ||
! | ! 要求 | ||
|- | |- | ||
| [[File:Modifier county development positive.png]] | |[[File:Modifier county development positive.png]] 官方通行税 | ||
| | | | ||
* {{icon|time}} {{green|-10%}} | *{{icon|time}} {{green|-10%}} 建筑的建造时间 | ||
* {{icon|gold}} {{green|-10%}} | *{{icon|gold}} {{green|-10%}} 建筑建造的金钱花费 | ||
* {{icon|development}} {{green|+0.5}} | *{{icon|development}} {{green|+0.5}} 每月发展度增长 | ||
| {{icon|decision}} | |{{icon|decision}} 建立巴克特里亚霸权决议 | ||
|- | |- | ||
| [[File:Modifier social positive.png]] | |[[File:Modifier social positive.png]] 符石 | ||
| {{icon|opinion}} {{green|+20}} | |{{icon|opinion}} {{green|+20}} 公众好感度 | ||
| {{icon|decision}} | |{{icon|decision}} 立起符石决议 | ||
|} | |} | ||
== | == 永久角色修正== | ||
以下永久修正影响某一角色: | |||
{| class="mildtable plainlist" | {| class="mildtable plainlist" | ||
! | ! 修正 | ||
! | ! 效果 | ||
! | ! 要求 | ||
|- | |- | ||
| [[File:Modifier piety positive.png]] | |[[File:Modifier piety positive.png]] 殉道者的复仇者 | ||
| {{icon|opinion}} {{green|+10}} | |{{icon|opinion}} {{green|+10}} 相同信仰的好感度 | ||
| {{icon|decision}} | |{{icon|decision}} 为图尔战役复仇决议 | ||
|- | |- | ||
| [[File:Modifier piety positive.png]] | |[[File:Modifier piety positive.png]] 信仰守护者 | ||
| | | | ||
* {{icon|prowess}} {{green|+1}} | *{{icon|prowess}} {{green|+1}} 勇武 | ||
* {{icon|opinion}} {{green|+10}} | *{{icon|opinion}} {{green|+10}} 相同信仰的好感度 | ||
| {{icon|decision}} | |{{icon|decision}} 季耶瓦斯的守护者,罗得的守护者或乌戈的守护者决议 | ||
|- | |- | ||
| [[File:Modifier social positive.png]] | |[[File:Modifier social positive.png]] 展示服从 | ||
| {{icon|opinion}} {{green|+10}} | |{{icon|opinion}} {{green|+10}} 相同信仰的好感度 | ||
| | | | ||
* {{icon|yes}} | *{{icon|yes}} 斗争与顺服核心教义 | ||
* {{icon|decision}} | *{{icon|decision}} 去朝圣或开始朝觐决议 | ||
|- | |- | ||
| [[File:Modifier magic positive.png]] | |[[File:Modifier magic positive.png]] 庙堂之友 | ||
| | | | ||
* {{icon|diplomacy}} {{green|+6}} | *{{icon|diplomacy}} {{green|+6}} 外交 | ||
* {{icon|martial}} {{green|+4}} | *{{icon|martial}} {{green|+4}} 军事 | ||
* [[File:Martial lifestyle.png|24px]] {{green|+50%}} | *[[File:Martial lifestyle.png|24px]] {{green|+50%}} 每月军事生活方式的经验值 | ||
| {{icon|unknown}} | |{{icon|unknown}} 彗星事件<br>{{icon|yes}} 角色合群,面目狰狞且蟄居 | ||
|- | |- | ||
| [[File:Modifier economy positive.png]] | |[[File:Modifier economy positive.png]] 大方地对待雇佣兵 | ||
| {{icon|gold}} {{green|-10%}} | |{{icon|gold}} {{green|-10%}} 雇佣兵花费 | ||
| {{icon|unknown}} | |{{icon|unknown}} 军事生活方式事件选择 | ||
|- | |- | ||
| [[File:Modifier prowess positive.png]] | |[[File:Modifier prowess positive.png]] 骑士团训练 | ||
| | | | ||
* {{icon|martial}} {{green|+1}} | *{{icon|martial}} {{green|+1}} 军事 | ||
* {{icon|prowess}} {{green|+1}} | *{{icon|prowess}} {{green|+1}} 勇武 | ||
| {{icon|unknown}} | |{{icon|unknown}} 孩子自骑士团返回 | ||
|- | |- | ||
| [[File:Modifier piety positive.png]] | |[[File:Modifier piety positive.png]] 皇帝代理 | ||
| | | | ||
* {{icon|opinion}} {{green|+25}} | *{{icon|opinion}} {{green|+25}} 信仰领袖好感 | ||
* {{icon|gold}} {{ | *{{icon|gold}} {{Green|-10%}} 神殿建筑和地产建造花费 | ||
* {{icon|time}} {{ | *{{icon|time}} {{Green|-10%}} 神殿建筑和地产的建造时间 | ||
| [[File:Icon group of characters.png|24px]] | |[[File:Icon group of characters.png|24px]] 卡诺萨的玛蒂尔达 | ||
|- | |- | ||
| [[File:Modifier social positive.png]] | |[[File:Modifier social positive.png]] 养育了许多孩子 | ||
| {{icon|opinion}} {{green|+5}} | |{{icon|opinion}} {{green|+5}} 大众好感 | ||
| {{icon|unknown}} | |{{icon|unknown}} 生育至少4次后,每次生育有10% 概率 | ||
|- | |- | ||
| [[File:Modifier magic positive.png]] | |[[File:Modifier magic positive.png]] 先知神视 | ||
| | | | ||
* {{icon|piety}} {{green|+1}} | *{{icon|piety}} {{green|+1}} 每月虔诚 | ||
* {{icon|opinion}} {{green|+10}} | *{{icon|opinion}} {{green|+10}} 神职人员好感 | ||
| {{icon|unknown}} | |{{icon|unknown}} 附身事件选择 | ||
|- | |- | ||
| [[File:Modifier economy positive.png]] | |[[File:Modifier economy positive.png]] 为雇佣兵所尊敬 | ||
| {{icon|gold}} {{green|-20%}} | |{{icon|gold}} {{green|-20%}} 雇佣兵花费 | ||
| {{icon|unknown}} | |{{icon|unknown}} 军事生活方式事件选择 | ||
|- | |- | ||
| [[File:Modifier prowess positive.png]] | |[[File:Modifier prowess positive.png]] 受人敬重的专家 | ||
| {{icon|prowess}} {{green|+2}} | |{{icon|prowess}} {{green|+2}} 勇武 | ||
| {{icon|unknown}} | |{{icon|unknown}} 军事生活方式事件选择 | ||
|- | |- | ||
| [[File:Modifier learning positive.png]] | |[[File:Modifier learning positive.png]] 圣河的管理者 | ||
| | | | ||
* {{icon|diplomacy}} {{green|+1}} | *{{icon|diplomacy}} {{green|+1}} 外交 | ||
* {{icon|learning}} {{green|+1}} | *{{icon|learning}} {{green|+1}} 学识 | ||
* [[File:Icon piety eastern 01.png|24px]] {{green|+5}} | *[[File:Icon piety eastern 01.png|24px]] {{green|+5}} 每月虔诚 | ||
* {{icon|opinion}} {{green|+10}} Theocratic Ruler of Same Faith Opinion | *{{icon|opinion}} {{green|+10}} Theocratic Ruler of Same Faith Opinion | ||
| {{icon|decision}} | |{{icon|decision}} 成为圣河的管理者决议 | ||
|- | |- | ||
| [[File:Modifier horse positive.png]] The Greatest Khan | |[[File:Modifier horse positive.png]] The Greatest Khan | ||
| | | | ||
* {{icon|dread}} {{green|+30}} | *{{icon|dread}} {{green|+30}} 自然恐怖值 | ||
* {{icon|dread}} {{green|-50%}} | *{{icon|dread}} {{green|-50%}} 恐怖值消逝 | ||
* {{icon|scheme success chance}} {{green|+20}} | *{{icon|scheme success chance}} {{green|+20}} 阴谋阻力 | ||
* {{icon|scheme success chance}} {{green|-15}} Enemy Hostile Success Chance | *{{icon|scheme success chance}} {{green|-15}} Enemy Hostile Success Chance | ||
| {{icon|decision}} | |{{icon|decision}} 成为最伟大的汗决议 | ||
|- | |- | ||
| [[File:Modifier prestige negative.png]] | |[[File:Modifier prestige negative.png]] 无服饰 | ||
| | | | ||
* {{icon|opinion}} {{green|+20}} | *{{icon|opinion}} {{green|+20}} 吸引好感度 | ||
* {{icon|prestige}} {{red|-1}} | *{{icon|prestige}} {{red|-1}} 每月威望 | ||
* Character does not wear clothes | *Character does not wear clothes | ||
| | | | ||
* {{icon|unknown}} | *{{icon|unknown}} 精神错乱事件选择 | ||
* [[File:Rules.png|24px]] | *[[File:Rules.png|24px]] 角色裸体设置为默认 | ||
|} | |} | ||
== Pets == | ==Pets== | ||
Pets are character modifiers that last between 11 and 16 years and can be inherited if a character dies before the pet. Both pet modifiers unlock a {{iconify|Decision}} to pet them and have a hidden {{green|33%}} chance to save the character when a Murder Scheme is executed against him or her. There are two pet modifiers: | Pets are character modifiers that last between 11 and 16 years and can be inherited if a character dies before the pet. Both pet modifiers unlock a {{iconify|Decision}} to pet them and have a hidden {{green|33%}} chance to save the character when a Murder Scheme is executed against him or her. There are two pet modifiers: | ||
* [[File:Modifier dog positive.png|24px]] Pet Dog grants {{green|+1}} to {{iconify|Diplomacy}} and {{iconify|Prowess}} | |||
* [[File:Modifier cat positive.png|24px]] Pet Cat grants {{green|+1}} to {{iconify|Intrigue}} and {{iconify|Learning}} | *[[File:Modifier dog positive.png|24px]] Pet Dog grants {{green|+1}} to {{iconify|Diplomacy}} and {{iconify|Prowess}} | ||
*[[File:Modifier cat positive.png|24px]] Pet Cat grants {{green|+1}} to {{iconify|Intrigue}} and {{iconify|Learning}} | |||
Both pet modifiers can be obtained in two ways. One day after getting the modifier the character will be given the option to input a name for the pet. | Both pet modifiers can be obtained in two ways. One day after getting the modifier the character will be given the option to input a name for the pet. | ||
* At any point the character may be given a pet from a consort, friend, lover or vassal and gain the option to keep it or sell it for a minor random amount of {{iconify|Gold}}. | |||
* During childhood the character might encounter a pet and have the option to keep it and gain the modifier. Alternatively if the character has the [[File:Trait sadistic.png|24px]] Sadistic trait it can kill the pet to gain {{green|+1}} {{iconify|Learning}}. | *At any point the character may be given a pet from a consort, friend, lover or vassal and gain the option to keep it or sell it for a minor random amount of {{iconify|Gold}}. | ||
*During childhood the character might encounter a pet and have the option to keep it and gain the modifier. Alternatively if the character has the [[File:Trait sadistic.png|24px]] Sadistic trait it can kill the pet to gain {{green|+1}} {{iconify|Learning}}. | |||
While the character has a pet modifier the following events can take place: | While the character has a pet modifier the following events can take place: | ||
* A vassal plays with the pet and gains {{green|+20}} {{iconify|Opinion}} | |||
* The pet brings 2 {{iconify|Gold}} | *A vassal plays with the pet and gains {{green|+20}} {{iconify|Opinion}} | ||
* The pet gives a temporary {{iconify|Health Boost}} | *The pet brings 2 {{iconify|Gold}} | ||
* The pet ruins a vassal's possessions, bringing the following options: | *The pet gives a temporary {{iconify|Health Boost}} | ||
** Pay the vassal and lose a moderate random amount of {{iconify|Gold}} | *The pet ruins a vassal's possessions, bringing the following options: | ||
** Lose {{red|-20}} {{iconify|Opinion}} with the vassal | **Pay the vassal and lose a moderate random amount of {{iconify|Gold}} | ||
* If there is a scheme targeting the character there is a very small chance for the pet to expose it. | **Lose {{red|-20}} {{iconify|Opinion}} with the vassal | ||
* If the character has both pet modifiers it might gain an event that grants {{green|-20}} {{icon|stress loss}} Stress | *If there is a scheme targeting the character there is a very small chance for the pet to expose it. | ||
* If the character has both pet modifiers the two pets might fight. Within two weeks one on the following will happen: | *If the character has both pet modifiers it might gain an event that grants {{green|-20}} {{icon|stress loss}} Stress | ||
** 30% chance the dog dies | *If the character has both pet modifiers the two pets might fight. Within two weeks one on the following will happen: | ||
** 45% chance the cat dies | **30% chance the dog dies | ||
** 15% chance both die | **45% chance the cat dies | ||
** 10% chance they get along and the character gains {{green|-10}} {{icon|stress loss}} Stress | **15% chance both die | ||
**10% chance they get along and the character gains {{green|-10}} {{icon|stress loss}} Stress | |||
[[en:Modifiers]] | [[en:Modifiers]] |
2020年9月10日 (四) 00:09的版本
修正是(Modifiers)是各种增益或惩罚,附加到宗族、角色或伯爵领上。修正可以是暂时或者永久持续的,永久修正总是给予正面效果。
永久宗族修正
以下永久修正影响整个宗族:
修正 | 效果 | 要求 |
---|---|---|
众王之族 |
|
众王之族决议 |
强大的血脉 |
|
加强血脉决议 |
永久省份修正
以下永久修正影响省份内的所有男爵领:
修正 | 效果 | 要求 |
---|---|---|
官方通行税 |
|
建立巴克特里亚霸权决议 |
符石 | +20 公众好感度 | 立起符石决议 |
永久角色修正
以下永久修正影响某一角色:
Pets
Pets are character modifiers that last between 11 and 16 years and can be inherited if a character dies before the pet. Both pet modifiers unlock a Decision to pet them and have a hidden 33% chance to save the character when a Murder Scheme is executed against him or her. There are two pet modifiers:
Both pet modifiers can be obtained in two ways. One day after getting the modifier the character will be given the option to input a name for the pet.
- At any point the character may be given a pet from a consort, friend, lover or vassal and gain the option to keep it or sell it for a minor random amount of Gold.
- During childhood the character might encounter a pet and have the option to keep it and gain the modifier. Alternatively if the character has the Sadistic trait it can kill the pet to gain +1 Learning.
While the character has a pet modifier the following events can take place:
- A vassal plays with the pet and gains +20 Opinion
- The pet brings 2 Gold
- The pet gives a temporary Health Boost
- The pet ruins a vassal's possessions, bringing the following options:
- Pay the vassal and lose a moderate random amount of Gold
- Lose -20 Opinion with the vassal
- If there is a scheme targeting the character there is a very small chance for the pet to expose it.
- If the character has both pet modifiers it might gain an event that grants -20 Stress
- If the character has both pet modifiers the two pets might fight. Within two weeks one on the following will happen:
- 30% chance the dog dies
- 45% chance the cat dies
- 15% chance both die
- 10% chance they get along and the character gains -10 Stress