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{{Version|1.1}}{{需要翻译}} '''修正'''是('''Modifiers''')是各种增益或惩罚,附加到宗族、角色或伯爵领上。修正可以是暂时或者永久持续的,永久修正总是给予正面效果。 ==永久宗族修正== 以下永久修正影响整个宗族: {| class="mildtable plainlist" !修正 !效果 !要求 |- |[[File:Modifier prestige positive.png]] 众王之族 | *{{icon|stewardship}} {{green|+2}} 管理 *{{icon|prestige}} {{green|+20%}} 每月威望 *{{icon|levies}} {{green|+10%}} 征召兵规模 *{{icon|opinion}} {{green|+5}} 直属封臣好感 |{{icon|decision}} 众王之族决议 |- |[[File:Modifier health positive.png]] 强大的血脉 | *{{icon|unknown}} 继承正面先天特质的概率:{{green|+40%}} *{{icon|unknown}} 获得新正面先天特质的概率:{{green|+400%}} *{{icon|health boost}} {{green|+0.25}} 健康 |{{icon|decision}} 加强血脉决议 |} ==永久省份修正== 以下永久修正影响省份内的所有男爵领: {| class="mildtable plainlist" !修正 !效果 !要求 |- |[[File:Modifier county development positive.png]] 官方通行税 | *{{icon|time}} {{green|-10%}} 建筑的建造时间 *{{icon|gold}} {{green|-10%}} 建筑建造的金钱花费 *{{icon|development}} {{green|+0.5}} 每月发展度增长 |{{icon|decision}} 建立巴克特里亚霸权决议 |- |[[File:Modifier social positive.png]] 符石 | *{{icon|opinion}} {{green|+20}} 公众好感度 |{{icon|decision}} 立起符石决议 |} ==永久角色修正== 以下永久修正影响某一角色: {| class="mildtable plainlist" !修正 !效果 !要求 |- id="Avenger of the Martyrs" |[[File:Modifier piety positive.png]] 殉道者的复仇者 | *{{icon|opinion}} {{green|+10}} 相同信仰的好感度 |{{icon|decision}} 为图尔战役复仇决议 |- id="Defender of the Faith" |[[File:Modifier piety positive.png]] 信仰守护者 | *{{icon|prowess}} {{green|+1}} 勇武 *{{icon|opinion}} {{green|+10}} 相同信仰的好感度 |{{icon|decision}} 季耶瓦斯的守护者,罗得的守护者或乌戈的守护者决议 |- id="Display of Submission" |[[File:Modifier social positive.png]] 展示服从 | *{{icon|opinion}} {{green|+10}} 相同信仰的好感度 | {{icon|yes}} 斗争与顺服核心教义 <br>{{icon|decision}} 去朝圣或开始朝觐决议 |- id="Friends in High Places" |[[File:Modifier magic positive.png]] 庙堂之友 | *{{icon|diplomacy}} {{green|+6}} 外交 *{{icon|martial}} {{green|+4}} 军事 *[[File:Martial lifestyle.png|24px]] {{green|+50%}} 每月军事生活方式的经验值 |{{icon|unknown}} 彗星事件<br>{{icon|yes}} 角色 {{icon|Gregarious}} 合群,{{icon|Hideous}}面目狰狞且 {{icon|Reclusive}} 蟄居 |- id="Generosity to Mercenaries" |[[File:Modifier economy positive.png]] 大方地对待雇佣兵 | *{{icon|gold}} {{green|-10%}} 雇佣兵花费 |{{icon|unknown}} 军事生活方式事件选择 |- id="Holy Order Training" |[[File:Modifier prowess positive.png]] 骑士团训练 | *{{icon|martial}} {{green|+1}} 军事 *{{icon|prowess}} {{green|+1}} 勇武 |{{icon|unknown}} 孩子自骑士团返回 |- id="Imperial Vicar" |[[File:Modifier piety positive.png]] 皇帝代理 | *{{icon|opinion}} {{green|+25}} 信仰领袖好感 *{{icon|gold}} {{Green|-10%}} 神殿建筑和地产建造花费 *{{icon|time}} {{Green|-10%}} 神殿建筑和地产的建造时间 |[[File:Icon group of characters.png|24px]] 卡诺萨的玛蒂尔达 |- id="Mothered Many Children" |[[File:Modifier social positive.png]] 养育了许多孩子 | *{{icon|opinion}} {{green|+5}} 大众好感 |{{icon|unknown}} 生育至少4次后,每次生育有10%概率 |- id="Prophetic Visions" |[[File:Modifier magic positive.png]] 先知神视 | <!-- Transclusion used by Piety page. --> *{{icon|piety}} <section begin=PropheticVisionsPietyGain />{{green|+1}}<section end=PropheticVisionsPietyGain /> 每月虔诚 *{{icon|opinion}} {{green|+10}} 神职人员好感 |{{icon|unknown}} 附身事件选择 |- id="Respected by Mercenaries" |[[File:Modifier economy positive.png]] 为雇佣兵所尊敬 | *{{icon|gold}} {{green|-20%}} 雇佣兵花费 |{{icon|unknown}} 军事生活方式事件选择 |- id="Respected Expert" |[[File:Modifier prowess positive.png]] 受人敬重的专家 | *{{icon|prowess}} {{green|+2}} 勇武 |{{icon|unknown}} 军事生活方式事件选择 |- id="Steward of the Sacred River" |[[File:Modifier learning positive.png]] 圣河的管理者 | *{{icon|diplomacy}} {{green|+1}} 外交 *{{icon|learning}} {{green|+1}} 学识 <!-- Transclusion used by Piety page. --> *[[File:Icon piety eastern 01.png|24px]] <section begin=StewardOfTheSacredRiverPietyGain />{{green|+5}}<section end=StewardOfTheSacredRiverPietyGain /> 每月虔诚 *{{icon|opinion}} {{green|+10}} 同信仰神权制统治者好感度 |{{icon|decision}} 成为圣河的管理者决议 |- id="The Greatest Khan" |[[File:Modifier horse positive.png]] 最伟大的汗 | *{{icon|dread}} {{green|+30}} 自然恐怖值 *{{icon|dread}} {{green|-50%}} 恐怖值消逝 *{{icon|scheme success chance}} {{green|+20}} 阴谋阻力 *{{icon|scheme success chance}} {{green|-15}} 阴谋成功概率 |{{icon|decision}} 成为最伟大的汗决议 |- id="No Raiment" |[[File:Modifier prestige negative.png]] 无服饰 | *{{icon|opinion}} {{green|+20}} 吸引好感度 *{{icon|prestige}} {{red|-1}} 每月威望 *没穿衣服的角色 | {{icon|unknown}} 精神错乱事件选择 <br>[[File:Rules.png|24px]] 角色裸体设置为默认 |} == Temporary modifiers == === From hunting === The following modifiers may be gained through the {{icon|hunt}} [[Call Hunt]] activity.<ref>{{cite file|game\common\modifiers\00_activity_hunt_modifiers.txt}}</ref> ==== Character modifiers ==== {| class="mildtable plainlist sortable" ! Name ! data-sort-type=number | Effects ! Description ! Modifier ID ! Notes |- id="Poacher Training" | {{icon|hunt positive}} Poacher Training | * {{icon|prowess|}} {{green|+2}} Prowess | ''This character has been trained by poachers to hunt.'' | hunt_poacher_training_modifier | |- id="Hunting Trophy" | {{icon|hunt positive}} Hunting Trophy | * {{icon|prestige|}} {{green|+0.5}} Monthly prestige | ''An impressive hunting trophy hangs in this character's great hall, showing off their achievements.'' | modifier_hunt_hunting_trophy | There is [[#Hunting Trophy (dog)|another modifier]] with the same name. |- id="Friend of Animals" | {{icon|hunt positive}} Friend of Animals | * {{icon|prestige|}} {{green|+0.25}} Monthly prestige * {{icon|stress loss}} {{green|+25%}} Stress loss | ''This character has an uncanny ability to handle animals.'' | modifier_hunt_friend_of_animal | |- id="Resisted Advances" | {{icon|hunt positive}} Resisted Advances | * {{icon|opinion}} {{green|+10}} Theocratic ruler opinion (same faith) | ''This character has resisted the siren song of temptation.'' | modifier_hunt_resisted_advances | |- id="Local Guide" | {{icon|hunt positive}} Local Guide | * {{icon|prowess}} {{green|+2}} Prowess | - | hunt_guide_local_madman_modifier | |- id="Fresh Air and Exercise" | {{icon|hunt positive}} Fresh Air and Exercise | * {{icon|health boost}} {{green|+1}} Health * {{icon|diplomacy}} {{green|+1}} Diplomacy | ''This character has enjoyed rigorous exercise during their hunts.'' | hunt_fresh_air_and_exercise_modifier | |- id="Focused Attention" | {{icon|hunt positive}} Focused Attention | * {{icon|stewardship}} {{green|+2}} Stewardship * {{icon|prowess}} {{green|+1}} Prowess | ''This character knows how to focus on the things that demand immediate attention.'' | hunt_focused_attention_modifier | |- id="Hunting Trophy (dog)" | {{icon|hunt positive}} Hunting Trophy | * {{icon|prestige}} {{green|+0.25}} Prestige | ''An impressive hunting trophy hangs in this character's great hall, showing off their achievements.'' | modifier_hunt_dog_trophy_modifier | There is [[#Hunting Trophy|another modifier]] with the same name. |- id="Improved Prowess" | {{icon|dog positive}} Improved Prowess | * {{icon|prowess}} {{green|+1}} Prowess | ''This character has perform an impressive feat of prowess during their hunts.'' | modifier_hunt_dog_fighting_modifier | |- id="Mediator" | {{icon|dog positive}} Mediator | * {{icon|diplomacy}} {{green|+1}} Diplomacy | ''This character has successfully negotiated between two people in conflict– a valuable lesson.'' | hunt_mediated_fight_modifier | |- id="Focused Hunting Effort" | {{icon|hunt positive}} Focused Hunting Effort | * {{icon|prowess}} {{green|+1}} Prowess | ''This character is very focused on the hunt'' | hunt_focused_effort_modifier | |- id="Practiced Field Surgery" | {{icon|hunt positive}} Practiced Field Surgery | * {{icon|learning}} {{green|+1}} Learning | ''This character has some recent experience with very trying medical treatments'' | hunt_treated_injury_modifier | |- id="Tasted the Belt" | {{icon|hunt negative}} Tasted the Belt | * {{icon|health penalty}} {{red|−0.25}} Health * {{icon|prestige}} {{red|−0.5}} Monthly prestige | ''This character is suffering from a bruised rear'' | hunt_tasted_the_belt_modifier | |- id="Dressed Wounds" | {{icon|hunt positive}} Dressed Wounds | * {{icon|health boost}} {{green|+1.5}} Disease resistance (health) | ''This character's wounds have been seen to in some fashion'' | hunt_treated_wound_modifier | |- id="Humble Honesty" | {{icon|hunt positive}} Humble Honesty | * {{icon|opinion}} {{green|+5}} Direct vassal opinion | ''This character has spoken the truth at the detriment of themselves'' | hunt_chose_truth_modifier | |- id="Hunted Mystical Animal" | {{icon|hunt positive}} Hunted Mystical Animal | * {{icon|opinion}} {{green|+5}} Direct vassal opinion * {{icon|prestige}} {{green|+0.75}} Monthly prestige | ''This character hunted, and killed, a mystical white animal'' | hunt_mystical_animal_modifier | |} ==== County modifiers ==== {| class="mildtable plainlist sortable" ! Name ! data-sort-type=number | Effects ! Description ! Modifier ID |- id="Punished Poachers" | {{icon|hunt negative}} Punished Poachers | * {{icon|gold|}} {{green|+10%}} County tax * {{icon|popular opinion}} {{red|−30}} Popular opinion | ''People in this County bear the burden of making up for poachers in the forests.'' | hunt_punished_locals_modifier |- id="Poaching Outrage" | {{icon|hunt negative}} Poaching Outrage | * {{icon|popular opinion}} {{red|−30}} Popular opinion | ''This County is upset over the way it has been treated for the actions of a handful of poachers'' | hunt_upset_hunting_county_modifier |- id="Killed Local" | {{icon|hunt negative}} Killed Local | * {{icon|popular opinion}} {{red|−30}} Popular opinion * {{icon|control}} {{green|+1}} Monthly control | - | hunt_killed_local_madman_modifier |- id="Listened to Local Concerns" | {{icon|hunt positive}} Listened to Local Concerns | * {{icon|control}} {{green|+1}} Monthly control | - | hunt_talked_to_madman_modifier |- id="Peasants Denied Forest" | {{icon|hunt negative}} Peasants Denied Forest | * {{icon|popular opinion}} {{red|−30}} Popular opinion | ''The peasants of this County have been denied the right to forage in the forests.'' | hunt_peasants_denied_forest_modifier |- id="Hunted Peasants" | {{icon|hunt negative}} Hunted Peasants | * {{icon|popular opinion}} {{red|−60}} Popular opinion * {{icon|development}} {{red|−10%}} Monthly development growth | ''Peasants are afraid of settling in this County, due to the unspeakable things that have happened here.'' | hunt_peasants_hunted_modifier |- id="Aided Peasants" | {{icon|hunt positive}} Aided Peasants | * {{icon|popular opinion}} {{green|+30}} Popular opinion * {{icon|development}} {{green|+10%}} Monthly development growth | ''The poorest people of this County have received significant charitable aid.'' | hunt_aided_peasants_modifier |- id="Protected Peasants" | {{icon|hunt positive}} Protected Peasants | * {{icon|popular opinion}} {{green|+30}} Popular opinion | ''The peasants of this county feel protected'' | hunt_protected_peasants_modifier |- id="Disturbed Locals" | {{icon|hunt negative}} Disturbed Locals | * {{icon|popular opinion}} {{red|−15}} Popular opinion | ''The locals in this county just wants (sic) to be left alone'' | hunt_disturbed_locals_modifier |} === From feasting === The following modifiers may be gained through the {{icon|feast}} [[Host Feast]] activity.<ref>{{cite file|game\common\modifiers\00_activity_feast_modifiers.txt}}</ref> Note that they are all character modifiers. {| class="mildtable plainlist sortable" ! Name ! data-sort-type=number | Effects ! Description ! Modifier ID ! Notes |- id="Discussions of Strategy" | {{icon|feast positive}} Discussions on Strategy | * {{icon|martial}} {{green|+2}} Martial | ''Discussing strategies with experienced commanders has proved fruitful for this character.'' | feast_strategy_discussions_modifier | |- id="Cavalry Insight" | {{icon|feast positive}} Cavalry Insight | * {{icon|damage}} {{green|+15%}} Light cavalry damage * {{icon|toughness}} {{green|+15%}} Light cavalry toughness | ''Plotting out theoretical strategies has given this character ideas for how to more efficiently use their cavalry.'' | feast_cavalry_insight_modifier | |- id="Heavy Infantry Insight" | {{icon|feast positive}} Heavy Infantry Insight | * {{icon|damage}} {{green|+15%}} Heavy cavalry damage * {{icon|toughness}} {{green|+15%}} Heavy cavalry toughness | ''Plotting out theoretical strategies has given this character ideas for how to more efficiently use their heavy infantry.'' | feast_skirmishers_insight_modifier | |- id="Skirmisher Insight" | {{icon|feast positive}} Skirmisher Insight | * {{icon|damage}} {{green|+15%}} Skirmisher damage * {{icon|toughness}} {{green|+15%}} Skirmisher toughness | ''Plotting out theoretical strategies has given this character ideas for how to more efficiently use their skirmishers.'' | feast_skirmishers_insight_modifier | |- id="Archers Insight" | {{icon|feast positive}} Archers Insight | * {{icon|damage}} {{green|+15%}} Archer damage * {{icon|toughness}} {{green|+15%}} Archer toughness | ''Plotting out theoretical strategies has given this character ideas for how to more efficiently use their archers.'' | feast_archers_insight_modifier | |- id="Pikemen Insight" | {{icon|feast positive}} Pikemen Insight | * {{icon|damage}} {{green|+15%}} Spearmen damage * {{icon|toughness}} {{green|+15%}} Spearmen toughness | ''Plotting out theoretical strategies has given this character ideas for how to more efficiently use their pikemen.'' | feast_pikemen_insight_modifier | |- id="Better Safe Than Sorry" | {{icon|feast positive}} Better Safe Than Sorry | * {{icon|advantage}} {{green|+10}} Defender advantage | ''This character likes to assess the situation and make sure they are prepared for all eventualities.'' | feast_better_safe_than_sorry_modifier | There is [[#Better (overly) Safe Than Sorry|another modifier]] with the same name. |- id="Better (overly) Safe Than Sorry" | {{icon|feast positive}} Better Safe Than Sorry | * {{icon|advantage}} {{green|+10}} Defender advantage * {{icon|scheme success chance}} {{green|+10}} Hostile scheme resistance | ''This character likes to assess the situation and make sure they are prepared for all eventualities. '''All''' eventualities.'' | feast_overly_safe_rather_than_sorry_modifier | There is [[#Better Safe Than Sorry|another modifier]] with the same name. |- id="Silenced a Disruptive Guest" | {{icon|feast positive}} Silenced a Disruptive Guest | * {{icon|prestige}} {{green|+1}} Monthly prestige | - | feast_silenced_a_disruptive_guest | |- id="Bad Reaction to Food" | {{icon|feast negative}} Bad Reaction to Food | * {{icon|health penalty}} {{red|−1}} Health | - | feast_bad_reaction_to_food | |- id="Had Good Fight" | {{icon|feast positive}} Had Good Fight | * {{icon|stress loss}} {{green|+25%}} Stress loss | - | feast_had_good_fight_modifier | |- id="Loyal Servantry" | {{icon|feast positive}} Loyal Servantry | * {{icon|scheme success chance}} {{green|+20%}} Hostile scheme resistance | - | feast_loyal_servantry_modifier | |- id="Courteous Guest" | {{icon|feast positive}} Courteous Guest | * {{icon|diplomacy}} {{green|+1}} Diplomacy * {{icon|opinion}} {{green|+5}} Liege opinion * {{icon|opinion}} {{green|+5}} Direct vassal opinion | ''This character is exceptionally courteous and considerate of their host, wherever they may be.'' | i_am_corteous_guest_modifier | |- id="Higher Standards of Courtesy" | {{icon|feast positive}} Higher Standards of Courtesy | * {{icon|prestige}} {{green|+1}} Monthly prestige | ''There are certain things a noble should simply be too good for.'' | feast_higher_standards_modifier | |- id="Scholarly Confidence" | {{icon|feast positive}} Scholarly Confidence | * {{icon|stress gain}} {{green|−25%}} Stress gain * {{icon|learning}} {{green|+1}} Learning | ''It's not hubris if it's true.'' | feast_scholarly_confidence_modifier | |- id="Gratifying Complaints" | {{icon|feast positive}} Gratifying Complaints | * {{icon|stress gain}} {{green|−25%}} Stress gain * {{icon|stress loss}} {{green|+25%}} Stress loss | ''It is immensely cathartic to complain when things are even slightly wrong.'' | feast_gratifying_complaints_modifier | |- id="Life Reaffirmed" | {{icon|feast positive}} Life Reaffirmed | * {{icon|stress gain}} {{green|−50%}} Stress gain * {{icon|health boost}} {{green|+0.5}} Health | ''A chance encounter with a meal at a feast has reignited this character's passion for life.'' | feast_life_reaffirmed_modifier | |- id="Reinvigorating Friendship" | {{icon|feast positive}} Reinvigorating Friendship | * {{icon|health boost}} {{green|+1}} Health | ''Spending time with those who care for us is one of the things that makes life worth living.'' | feast_reinvigorated_by_friend_modifier | |- id="Practiced Secrecy" | {{icon|feast positive}} Practiced Secrecy | * {{icon|intrigue}} {{green|+2}} Intrigue * {{icon|health boost}} {{green|+0.25}} Health | ''Certain things require great skill to keep unnoticed.'' | feast_practiced_secrecy_modifier | |- id="Capable of Restraint" | {{icon|feast positive}} Capable of Restraint | * {{icon|diplomacy}} {{green|+1}} Diplomacy * {{icon|learning}} {{green|+1}} Learning | ''It is important to know when to indulge, and when to make sacrifices.'' | feast_showed_great_restraint_modifier | |- id="Feast Ruined by Rival" | {{icon|feast negative}} Feast Ruined by Rival | * {{icon|stress gain}} {{red|+20%}} Stress gain * {{icon|health penalty}} {{red|−0.25}} Health | ''The world would have been a perfectly fine place without '''a certain someone.''''' | feast_bad_form_with_rival_modifier | |- id="Had Interesting Conversation" | {{icon|feast positive}} Had Interesting Conversation | * {{icon|diplomacy}} {{green|+1}} Diplomacy * {{icon|learning}} {{green|+1}} Learning | ''A good talk about an interesting subject does really get the brain going.'' | feast_had_interesting_conversation_modifier | |- id="Fought Thirst" | {{icon|drink positive}} Fought Thirst | * {{icon|prestige}} {{green|+0.5}} Monthly prestige | ''To supply your guests with enough to drink is the job of any host!'' | feast_bought_more_drink_modifier | |- id="Ate Exquisite Food" | {{icon|feast positive}} Ate Exquisite Food | * {{icon|health boost}} {{green|+1}} Health | ''To eat highly agreeable food is good for both mind and soul!'' | feast_good_food_modifier | |- id="Household Efforts" | {{icon|feast positive}} Household Efforts | * {{icon|opinion}} {{green|+5}} Direct vassal opinion * {{icon|opinion}} {{green|+10}} Courtier and guest opinion | ''The head of this character's household is doing a stellar job of managing the relationship between guests and the court.'' | feast_household_efforts_modifier | |- id="Raucous Entertainment" | {{icon|feast positive}} Raucous Entertainment | * {{icon|stress gain}} {{green|−20%}} Stress gain * {{icon|health boost}} {{green|+0.5}} Health | ''A good laugh prolongs life, as long as you are not the butt of the joke.'' | feast_raucous_entertainment_modifier | |- id="Suspicious of Food" | {{icon|feast positive}} Suspicious of Food | * {{icon|intrigue}} {{green|+1}} Intrigue * {{icon|scheme success chance}} {{green|+30%}} Hostile scheme resistance | ''Once burnt, check that all food is properly cooked twice.'' | feast_suspicious_of_food_modifier | |- id="Public Display of Ruthlessness" | {{icon|feast positive}} Public Display of Ruthlessness | <!-- Transclusion used by Dread page. --> * {{icon|dread}} <section begin=PublicDisplayOfRuthlessnessDreadGain />{{green|+25%}}<section end=PublicDisplayOfRuthlessnessDreadGain /> Dread gain * {{icon|dread}} {{green|−50%}} Dread decay | ''Showing a cold heart and a will of steel in front of others, this character has left an impression.'' | feast_display_of_ruthlessness_modifier | |- id="Bird-based Exercise" | {{icon|feast positive}} Bird-based Exercise | * {{icon|learning}} {{green|+1}} Learning * {{icon|health boost}} {{green|+1}} Health | ''This character has invented an interesting new way of practicing endurance.'' | feast_bird_based_exercise_modifier | |- id="Lively Feast" | {{icon|feast positive}} Lively Feast | * {{icon|stress gain}} {{green|−25%}} Stress gain * {{icon|damage}} {{green|+10%}} Light cavalry damage * {{icon|damage}} {{green|+10%}} Heavy cavalry damage | ''The feast doesn't truly start until the livestock joins the table.'' | feast_livestock_at_feast_modifier | |- id="Blew off Steam" | {{icon|feast positive}} Blew off Steam | * {{icon|diplomacy}} {{green|+1}} Diplomacy * {{icon|health boost}} {{green|+0.5}} Health | ''This character hasn't been this rested and invigorated in a long time!'' | feast_blew_off_steam_modifier | |- id="Hearty Diet" | {{icon|drink positive}} Hearty Diet | * {{icon|health boost}} {{green|+1}} Health | ''A sound meal can mend the gravest illness.'' | feast_hearty_diet_modifier | |- id="Obsessed With Garum" | {{icon|drink positive}} Obsessed With Garum | * {{icon|stress gain}} {{green|−20%}} Stress gain * {{icon|health boost}} {{green|+0.5}} Health | ''It goes with everything!'' | feast_obsessed_with_garum_modifier | |} ==宠物== 宠物是一种角色修正,持续时间在11到16年之间,如果一个角色在宠物之前死亡,它可以被继承。 两个宠物修正都会解锁一个 {{icon|Decision}} 决议来宠爱它们,并且当一个针对他或她的谋杀计划被执行时,有 {{green|33%}} 的隐藏几率来拯救这个角色。有两种宠物修正: *[[File:Modifier dog positive.png|24px]] 宠物狗 提供 {{green|+1}} 到 {{icon|Diplomacy}} 外交和 {{icon|Prowess}} 勇武 *[[File:Modifier cat positive.png|24px]] 宠物猫 提供 {{green|+1}} 到 {{icon|Intrigue}} 谋略和 {{icon|Learning}} 学识 两种宠物修正可以通过两种方式获得。在获得修正后的一天,角色将可以选择输入宠物的名字。 *在任何时候,角色都可以从配偶、朋友、情人或封臣那里得到一只宠物,并可以选择养它或以少量随机的 {{icon|Gold}} 金钱卖掉它。 *在童年期间,角色可能会遇到一个宠物,并且可以选择保留它和获得修正。 此外,如果角色有 [[File:Trait sadistic.png|24px]] 虐待狂的特质,可以杀死宠物获得 {{green|+1}} {{icon|Learning}} 学识。 当角色有宠物修正时,会发生以下事件: *一个封臣与宠物玩耍并获得 {{green|+20}} {{icon|Opinion}} 好感 *宠物带来了 2 {{icon|Gold}} 金钱 *宠物给予一个临时的 {{icon|Health Boost}} 健康增益 *宠物会毁坏封臣的财产,带来以下选项: **支付封臣和损失适量随机数量的{{icon|Gold}} 金钱 **封臣失去 {{red|-20}} {{icon|Opinion}} 好感 *如果存在一个针对角色的阴谋,宠物有很小的概率会揭露它 *如果角色有两个宠物修正,可能会触发一个 {{green|-20}} {{icon|stress loss}} 压力的事件 *如果角色有两个宠物修正,两个宠物可能会打架。两周内将发生以下情况: **30%的几率造成宠物狗死亡 **45%的几率造成宠物猫死亡 **15%的几率造成两个宠物都死亡 **10%的几率它们相处得很好,角色 {{green|-10}} {{icon|stress loss}} 压力 == 参考资料 == <references /> {{Mechanics navbox}} [[en:Modifiers]]
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