伯爵领:修订间差异

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{{Version|Pre-release}}
{{Version|1.0}}
A Country is the second tier of title available and landed ones are the lowest tier that is playable. On the map the territory of a Country will encompass multiple Baronies and cannot be altered.
A '''Count''' is a character who controls at least one '''County'''. It is the second title rank available and the lowest rank that is playable. On the map, the territory of a County will encompass multiple Baronies and cannot be altered. On the map, each County will have a Culture and Faith.


== Control ==
== Control ==
Control represents the power a landed Count has over its County. It is decreased during sieges and when Baronies are forcefully seized and can be increased by the Marshal.
'''Control''' represents the power a landed Count has over its County and ranges from 0 to 100. It is decreased during sieges and when Baronies are forcefully seized. Control increases at a rate of 0.1 per month and can be increased faster with the Marshal Task ''Increase Control in County''. Every point of Control below 100 ''reduces'' a County's Taxes by {{red|-1%}} and Levies by {{red|-0.5%}}. Thus, monitoring the realm's Control is one way of ensuring a good supply of Taxes and Levies. In addition, keeping high Control in the player character's own Domain counties should be a priority, before increasing the Control of vassal counties.
 
Counties with {{green|100}} Control provide additional Levies and Taxes if the title holder has the ''Absolute Control'' perk.


== Development ==
== Development ==
Development is the measurement of technological advancement and general infrastructure in a County. Development directly increases taxes and levies gained from holdings and unlocks some additional options. Development increases very slowly across the duration of the game and radiates outwards from high-development Counties to those nearby. It can also be increased via a Steward's ''Increase Development'' task but it is still a fairly slow process.
'''Development''' is the measurement of technological advancement and general infrastructure in a County and ranges from 0 to 100. Development increases very slowly across the duration of the game and radiates outwards from high-Development Counties to those nearby. It can also be increased via a Steward's ''Increase Development'' task, but it is still a fairly slow process.
 
Each point of Development increases the County's Supply limit by {{green|+150}}. If the County is ruled by a Feudal or Clan Ruler, each point of Development also provides {{green|+0.5%}} Taxes and Levies.
 
Based on its Culture, each County will have a development cap after which Development growth will slow down. The cap starts at 10 Development, but each Era has an Innovation that will raise it.
 
Counties under Tribal government are not affected by Development.


== Popular Opinion ==
== Popular Opinion ==
Popular Opinion represents the sentiment of the populace towards the Country's Count. It is decreased when the Count is of a different culture or faith compared to the Country, encouraging the use of vassals of the local culture and faith.
Popular Opinion represents the sentiment of the populace towards the County's Ruler. It is decreased by {{red|-10}} when the Ruler belongs to a different Culture Group and by a varying amount if the Ruler adheres to a different Faith, encouraging the use of Vassals of the local Culture Group and Faith. If Popular Opinion is negative, Populist or Peasant Factions can form in the County.
 
== Corruption ==
Corruption includes various negative modifiers that can appear for 10 years in a County if Control falls below {{red|35%}} or the title holder is in Debt for more than 3 months. They can also be added for 5 years by the ''Collect Taxes'' councilor action if the Steward has low skill. A county can have up to 3 Corruption modifiers at the same time.
{| class="mildtable plainlist"
! Modifier
! Effects
! Description
|-
| [[File:Modifier outdoors negative.png]] Bandits Running Rampant
|
* {{icon|gold}} {{red|-20%}} Holding Taxes
* {{icon|development}} {{red|-50%}} Monthly Development Growth
| ''Bandits roam freely in the County''
|-
| [[File:Modifier martial negative.png]] Deserting Levies
| {{icon|levies}} {{red|-30%}} Levy Size
| ''Levies are deserting in great numbers in this County''
|-
| [[File:Modifier county opinion negative.png]] Distrust of Courts
| {{icon|opinion}} {{red|-25}} Popular Opinion
| ''There are not enough courts to sit in judgement in peasant cases in this County''
|-
| [[File:Modifier economy negative.png]] Incompetent Tax Collection
| {{icon|gold}} {{red|-40%}} Holding Taxes
| ''Tax collection efforts are failing in this County''
|-
| [[File:Modifier letter negative.png]] Inefficient Census
|
* {{icon|gold}} {{red|-20%}} Holding Taxes
* {{icon|garrison}} {{red|-30%}} Garrison Size
| ''We have no idea who or how many people live in this County''
|-
| [[File:Modifier county corruption negative.png]] Lack of Sheriffs
|
* {{icon|gold}} {{red|-20%}} Holding Taxes
* {{icon|development}} {{red|-30%}} Monthly Development Growth
* {{icon|opinion}} {{red|-10}} Popular Opinion
| ''There are not enough sheriffs to handle all the territory in this County''
|-
| [[File:Modifier county control negative.png]] Lackluster Administration
|
* {{icon|levies}} {{red|-50%}} Levy Reinforcement Rate
* {{icon|control}} {{red|-1}} Monthly Control
| ''We can no longer fund the proper administration of the County''
|-
| [[File:Modifier family negative.png]] Smuggling Rings
|
* {{icon|supply}} {{red|-30%}} Supply Limit
* {{icon|development}} {{red|-30%}} Monthly Development Growth
| ''Smugglers are running rampant throughout the County''
|-
| [[File:Modifier county development negative.png]] Thieves Guild
|
* {{icon|gold}} {{red|-10%}} Holding Taxes
* {{icon|development}} {{red|-80%}} Monthly Development Growth
| ''A thieves' guild is operating freely in this County''
|-
| [[File:Modifier stewardship negative.png]] Uncooperative Guilds
|
* {{icon|time}} {{red|+25%}} Building Construction Time
* {{icon|gold}} {{red|+25%}} Building Construction Cost
| ''The local guilds are reluctant to cooperate with us''
|-
| [[File:Modifier county opinion negative.png]] Unsafe Highways
|
* {{icon|development}} {{red|-20%}} Monthly Development Growth
* {{icon|opinion}} {{red|-10}} Popular Opinion
| ''The highways of this County are less safe than wandering through the forest at night''
|}

2020年9月4日 (五) 02:13的版本

A Count is a character who controls at least one County. It is the second title rank available and the lowest rank that is playable. On the map, the territory of a County will encompass multiple Baronies and cannot be altered. On the map, each County will have a Culture and Faith.

Control

Control represents the power a landed Count has over its County and ranges from 0 to 100. It is decreased during sieges and when Baronies are forcefully seized. Control increases at a rate of 0.1 per month and can be increased faster with the Marshal Task Increase Control in County. Every point of Control below 100 reduces a County's Taxes by -1% and Levies by -0.5%. Thus, monitoring the realm's Control is one way of ensuring a good supply of Taxes and Levies. In addition, keeping high Control in the player character's own Domain counties should be a priority, before increasing the Control of vassal counties.

Counties with 100 Control provide additional Levies and Taxes if the title holder has the Absolute Control perk.

Development

Development is the measurement of technological advancement and general infrastructure in a County and ranges from 0 to 100. Development increases very slowly across the duration of the game and radiates outwards from high-Development Counties to those nearby. It can also be increased via a Steward's Increase Development task, but it is still a fairly slow process.

Each point of Development increases the County's Supply limit by +150. If the County is ruled by a Feudal or Clan Ruler, each point of Development also provides +0.5% Taxes and Levies.

Based on its Culture, each County will have a development cap after which Development growth will slow down. The cap starts at 10 Development, but each Era has an Innovation that will raise it.

Counties under Tribal government are not affected by Development.

Popular Opinion

Popular Opinion represents the sentiment of the populace towards the County's Ruler. It is decreased by -10 when the Ruler belongs to a different Culture Group and by a varying amount if the Ruler adheres to a different Faith, encouraging the use of Vassals of the local Culture Group and Faith. If Popular Opinion is negative, Populist or Peasant Factions can form in the County.

Corruption

Corruption includes various negative modifiers that can appear for 10 years in a County if Control falls below 35% or the title holder is in Debt for more than 3 months. They can also be added for 5 years by the Collect Taxes councilor action if the Steward has low skill. A county can have up to 3 Corruption modifiers at the same time.

Modifier Effects Description
Modifier outdoors negative.png Bandits Running Rampant
  • -20% Holding Taxes
  • -50% Monthly Development Growth
Bandits roam freely in the County
Modifier martial negative.png Deserting Levies -30% Levy Size Levies are deserting in great numbers in this County
Modifier county opinion negative.png Distrust of Courts -25 Popular Opinion There are not enough courts to sit in judgement in peasant cases in this County
Modifier economy negative.png Incompetent Tax Collection -40% Holding Taxes Tax collection efforts are failing in this County
Modifier letter negative.png Inefficient Census
  • -20% Holding Taxes
  • -30% Garrison Size
We have no idea who or how many people live in this County
Modifier county corruption negative.png Lack of Sheriffs
  • -20% Holding Taxes
  • -30% Monthly Development Growth
  • -10 Popular Opinion
There are not enough sheriffs to handle all the territory in this County
Modifier county control negative.png Lackluster Administration
  • -50% Levy Reinforcement Rate
  • -1 Monthly Control
We can no longer fund the proper administration of the County
Modifier family negative.png Smuggling Rings
  • -30% Supply Limit
  • -30% Monthly Development Growth
Smugglers are running rampant throughout the County
Modifier county development negative.png Thieves Guild
  • -10% Holding Taxes
  • -80% Monthly Development Growth
A thieves' guild is operating freely in this County
Modifier stewardship negative.png Uncooperative Guilds
  • +25% Building Construction Time
  • +25% Building Construction Cost
The local guilds are reluctant to cooperate with us
Modifier county opinion negative.png Unsafe Highways
  • -20% Monthly Development Growth
  • -10 Popular Opinion
The highways of this County are less safe than wandering through the forest at night