An Army is a large group of soldiers that can be controlled to attack other armies or siege a Holding during wars. Based on its composition an army will be shown having a certain quality.
After an army has completed half of a move order it becomes Movement Locked, meaning that it will not be able to receive orders until it arrives at its destination.
Armies ordered to cross a Sea Zone will embark onto a fleet. Embarking costs 金钱 proportional to the army size. While embarked army maintenance is raised by +25% and the army will start to lose Supplies after 30 days at sea.
士兵数值
Each soldier and character that fights has four important stats:
伤害 represents how much damage a single soldier is able to inflict on the enemy
坚韧 represents how much damage a single soldier can take before being killed or routed
追击 increases the amount of damage a single soldier is able to inflict upon the routing opponent
掩护 decreases the amount of damage a single soldier can take when retreating
征召兵
Levies make up the bulk of all armies. They are conscripted peasants that are not very impressive on their own but are used in great numbers to complement more important troops or as a meat shield. A Levy has 10 伤害 and 10
坚韧.
骑士
Knights are characters that fight in an army and their combat power is determined by their 勇武 skill. Each ruler can only have a small number of Knights. By default Knights are appointed automatically based on their
勇武 skill but characters can be manually forced or forbidden to become Knights.
Knights combat stats are based on their 勇武 skill. For each point of
勇武, a Knight receives 100
伤害 and 10
坚韧.
If an army loses a Battle each Knight has a 10% chance to be captured and imprisoned and 5% chance to be killed. The chances are increased to 55.3% and 27.6% respectively if the army is defeated in the Early Battle Phase.
将领
Each army can have one Commander, a character who commands the army and uses its 军事 skill to improve an army's
优势. There are many different Commander traits available, which either have a direct effect on battles or give the Commander bonuses outside of battles.
If an army loses a Battle there is a 10% chance for its Commander to be captured and imprisoned.
兵士
Men-at-Arms are trained troops that come in several different regiment types which excel in their given role, all with their own stats and uses. Each type of Men-at-Arms will counter another type, reducing their 伤害 based on the size of the countering Men-at-Arms. Men-at-Arms regiments are reinforced at a rate of 10% per month. Each realm has a limited number of regiments for Men-at-Arms.
Feudal and Clan Rulers pay for Men-at-Arms with 金钱. Tribal Rulers pay twice more with
威望.
常规类
常规兵士适用于所有文化,只要满足其他要求。
文化类
文化类兵士被锁定在仅适用于特定文化的革新之后。他们通常比相应的常规兵士强大的多。
地域类
地域类兵士通过地域类革新获得。
军团 | 类型 | ![]() 花费 |
![]() 每级规模 的士兵数 |
![]() 伤害 |
![]() 坚韧 |
![]() 追击 |
![]() 掩护 |
![]() 克制 |
有利地形 | 不利地形 | 革新 | 地域 |
---|---|---|---|---|---|---|---|---|---|---|---|---|
骆驼骑兵 | ![]() |
115 | 100 | 30 | 20 | 30 | 30 | ![]() |
军用骆驼 |
| ||
战象 | ![]() |
550 | 25 | 250 | 50 | 0 | 0 |
|
![]() |
象兵 |
|
特殊类
特殊类兵士仅在特殊情况下可用。
军团 | 类型 | ![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
有利地形 | 不利地形 | 要求 |
---|---|---|---|---|---|---|---|---|---|---|---|
家族近卫 | ![]() |
50 | 100 | 40 | 30 | 0 | 24 | ![]() |
无 | 无 | 完成宗族军事传承 一次只能创建一个军团 |
教团骑士 | ![]() |
125 | 100 | 36 | 26 | 0 | 0 | ![]() |
无 | 无 | 基督教圣战 |
攻城武器
- 另见:战争#围城
攻城武器是不能参加战斗,但能在进攻地产时极大增加围攻进展的兵士兵团。他们通过发现同名革新来解锁。
补给
所有军队最多可携带100个补给单位。 军队集结时,它们将以充足的补给开始。 只要军队所在的男爵领的补给上限低于军队规模,就会消耗补给,而当军队处在友方领地时,如果该地的补给上限超过军队规模,则会补充补给。 补给不足会导致战斗中的优势惩罚。 如果军队用完了补给,它将遭受损耗。
补给上限
男爵领的基本补给上限是2000,男爵领的最低补给上限是1000。
每个发展度都会使男爵领的补给上限增加 +150。沿海男爵领的补给上限提高了 +25%。 男爵领的补给上限也可能受其地形的影响。 部落的男爵领仅将其补给上限的一半提供给属于其他政体的军队。
损耗
损耗是由于军队缺乏补给,正在围攻要塞或位于仅与其他敌对省份接壤且不在沿海的敌对省份而造成征召兵和兵士的损失。
特殊士兵
特殊士兵时属于史实统治者的特殊士兵, 无维护费,不能补员。
军队 | 继承 | 统治者 | 年份 |
---|---|---|---|
![]() ![]() |
![]() |
![]() |
867 |
![]() ![]() |
![]() |
![]() |
867 |
![]() |
![]() |
![]() |
867 |
![]() |
![]() |
![]() |
867 |
![]() |
![]() |
![]() |
867 |
![]() |
![]() |
![]() |
867 |
![]() |
![]() |
![]() |
867 |
![]() |
![]() |
![]() |
867 |
![]() |
![]() |
![]() |
867 |
![]() |
![]() |
![]() |
867 |
![]() |
![]() |
![]() |
1066 |
![]() |
![]() |
![]() |
1066 |
![]() |
![]() |
![]() |
1066 |
![]() |
![]() |
![]() |
1066 |
![]() |
![]() |
![]() |
1066 |
![]() |
![]() |
![]() |
1066 |
![]() |
![]() |
![]() |
1066 |
![]() |
![]() |
![]() |
1066 |
![]() |
![]() |
![]() |
1066 |
![]() |
![]() |
![]() |
1066 |
![]() ![]() |
![]() |
![]() |
1066 |
![]() |
![]() |
![]() |
1066 |
![]() |
![]() |
![]() |
1066 |
![]() |
![]() |
![]() |
1066 |
![]() |
![]() |
![]() |
1066 |
![]() |
![]() |
![]() |
1066 |
![]() |
![]() |
![]() |
1066 |
![]() |
![]() |
![]() |
1066 |
![]() |
![]() |
![]() |
1066 |
![]() |
![]() |
![]() |
1066 |
![]() |
![]() |
![]() |
1066 |
![]() |
![]() |
![]() |
1066 |
![]() |
![]() |
![]() |
1066 |
![]() |
![]() |
![]() |
1066 |
![]() |
![]() |
![]() |
1066 |
![]() |
![]() |
![]() |
1066 |