模板
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描述
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示例
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Building cost_gold
Building cost_prestige
Building cost_piety
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建筑花费金钱/威望/虔诚
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游戏内代码:cost_gold = tribal_building_tier_2_cost
- 模板代码:
{{Building cost_gold|tribal|2}}
- 效果:100金钱
游戏内代码:cost_gold = 1000
- 模板代码:
{{Building cost_gold|2333}}
- 效果:2333金钱
游戏内代码:cost_prestige= 1000
- 模板代码:
{{Building cost_prestige|1000}}
- 效果:1300威望
游戏内代码:cost_piety = 1000
- 模板代码:
{{Building cost_piety|1300}}
- 效果:1300虔诚
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Building construction_time
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建造时间
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游戏内代码:construction_time = slow_construction_time
- 模板代码:
{{Building construction_time|slow_construction_time}}
- 效果: 5 年
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Building build_speed
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建筑提供的建造时间增益
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游戏内代码:build_speed = -0.02
- 模板代码:
{{Building build_speed|-0.02}}
- 效果:建筑的建造时间: −2%
游戏内代码:build_speed = good_building_build_speed_tier_3
- 模板代码:
{{Building build_speed|good|3}}
- 效果:建筑的建造时间: −7.5%
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Building monthly_income
Building monthly_piety
Building monthly_piety_gain_mult
Building monthly_piety_gain_per_knight_add
Building monthly_piety_gain_per_happy_powerful_vassal_add
Building monthly_prestige
Building monthly_prestige_gain_mult
Building monthly_dynasty_prestige
Building monthly_dynasty_prestige_mult
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建筑提供的赋税/虔诚/威望/宗族威望
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游戏内代码:monthly_income = excellent_building_tax_tier_1
- 模板代码:
{{Building monthly_income|excellent|1}}
- 效果:赋税: +0.7/月
游戏内代码:monthly_income = 1.5
- 模板代码:
{{Building monthly_income|1.5}}
- 效果:赋税: +1.5/月
游戏内代码:monthly_piety = 0.25
- 模板代码:
{{Building monthly_piety|0.25}}
- 效果:虔诚: +0.25/月
游戏内代码:monthly_piety_gain_mult = 0.15
- 模板代码:
{{Building monthly_piety_gain_mult|0.15}}
- 效果:每月虔诚: +15%
游戏内代码:monthly_piety_gain_per_knight_add = 0.1
- 模板代码:
{{Building monthly_piety_gain_per_knight_add|0.1}}
- 效果:每位骑士给予的虔诚: +0.1/月
游戏内代码:monthly_piety_gain_per_happy_powerful_vassal_add = 0.1
- 模板代码:
{{Building monthly_piety_gain_per_happy_powerful_vassal_add|0.1}}
- 效果:每位在内阁任职的强力封臣使虔诚: +0.1/月
游戏内代码:monthly_prestige = 0.75
- 模板代码:
{{Building monthly_prestige|0.75}}
- 效果:威望: +0.75/月
游戏内代码:monthly_prestige_gain_mult = 0.75
- 模板代码:
{{Building monthly_prestige_gain_mult|0.75}}
- 效果:每月威望: +75%
游戏内代码:monthly_dynasty_prestige = 0.05
- 模板代码:
{{Building monthly_dynasty_prestige|0.05}}
- 效果:宗族威望: +0.05/月
游戏内代码:monthly_dynasty_prestige_mult = 0.05
- 模板代码:
{{Building monthly_dynasty_prestige_mult|0.05}}
- 效果:每月宗族威望: +5%
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Building tax_mult
Building domain_tax_different_faith_mult
Building mountains_tax_mult
Building desert_mountains_tax_mult
Building hills_tax_mult
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建筑提供的赋税修正
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游戏内代码:tax_mult = 0.04
- 模板代码:
{{Building tax_mult|0.04}}
- 效果:地产赋税: +4%
游戏内代码:tax_mult = good_building_tax_mult_tier_2
- 模板代码:
{{Building tax_mult|good|2}}
- 效果:地产赋税: +10%
游戏内代码:domain_tax_different_faith_mult = 0.15
- 模板代码:
{{Building domain_tax_different_faith_mult|0.15}}
- 效果:直辖领地赋税(不同信仰): +15%
游戏内代码:mountains_tax_mult = 0.15
- 模板代码:
{{Building mountains_tax_mult|0.15}}
- 效果:山地的地产赋税: +15%
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Building build_gold_cost
Building holding_build_gold_cost
Building church_holding_build_gold_cost
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建筑提供的建造花费修正
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游戏内代码:build_gold_cost = -0.1
- 模板代码:
{{Building build_gold_cost|-0.1}}
- 效果:建筑的建造花费: −10%
游戏内代码:holding_build_gold_cost = -0.05
- 模板代码:
{{Building holding_build_gold_cost|-0.05}}
- 效果:地产的建造花费: −5%
游戏内代码:church_holding_build_gold_cost= -0.05
- 模板代码:
{{Building church_holding_build_gold_cost|-0.05}}
- 效果:神殿建筑的建造花费: −5%
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Building clergy_opinion
Building different_faith_opinion
Building same_faith_opinion
Building different_culture_opinion
Building religious_vassal_opinion
Building powerful_vassal_opinion
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建筑提供的好感度
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游戏内代码:clergy_opinion = 5
- 模板代码:
{{Building clergy_opinion|5}}
- 效果:神职人员好感度: +5
游戏内代码:different_faith_opinion = 5
- 模板代码:
{{Building different_faith_opinion|5}}
- 效果:不同信仰角色对其的好感度: +5
游戏内代码:same_faith_opinion = 5
- 模板代码:
{{Building same_faith_opinion|5}}
- 效果:相同信仰角色对其的好感度: +5
游戏内代码:different_culture_opinion = 5
- 模板代码:
{{Building different_culture_opinion|5}}
- 效果:不同文化角色对其的好感度: +5
游戏内代码:religious_vassal_opinion = 10
- 模板代码:
{{Building religious_vassal_opinion|10}}
- 效果:宗教封臣好感: +10
游戏内代码:powerful_vassal_opinion = 10
- 模板代码:
{{Building powerful_vassal_opinion|10}}
- 效果:强力封臣好感: +10
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Building county_opinion_add
Building different_faith_county_opinion_mult
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建筑提供的民众好感度/不同信仰民众好感度
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游戏内代码:county_opinion_add = 20
- 模板代码:
{{Building county_opinion_add|20}}
- 效果:民众好感度: +20
游戏内代码:different_faith_county_opinion_mult = -0.15
- 模板代码:
{{Building different_faith_county_opinion_mult|-0.15}}
- 效果:不同信仰民众好感度: −15%
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Building court_grandeur_baseline_add
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建筑提供的宫廷显赫度增益
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游戏内代码:court_grandeur_baseline_add = 4
- 模板代码:
{{Building court_grandeur_baseline_add|4}}
- 效果:宫廷显赫度增益: +4
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Building short_reign_duration_mult
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建筑提供的短暂统治持续时间修正
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游戏内代码:short_reign_duration_mult = -0.1
- 模板代码:
{{Building short_reign_duration_mult|-0.1}}
- 效果:短暂统治持续时间: −10%
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Building tyranny_gain_mult
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建筑提供的暴政增加值修正
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游戏内代码:tyranny_gain_mult = -0.1
- 模板代码:
{{Building tyranny_gain_mult|-0.1}}
- 效果:暴力增加值: −10%
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Building monthly_lifestyle_xp_gain_mult
Building monthly_martial_lifestyle_xp_gain_mult
Building monthly_stewardship_lifestyle_xp_gain_mult
Building monthly_diplomacy_lifestyle_xp_gain_mult
Building monthly_intrigue_lifestyle_xp_gain_mult
Building monthly_learning_lifestyle_xp_gain_mult
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建筑提供的每月生活方式经验值
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游戏内代码:monthly_lifestyle_xp_gain_mult = 0.15
- 模板代码:
{{Building monthly_lifestyle_xp_gain_mult|0.15}}
- 效果:每月生活方式的经验值: +15%
游戏内代码:monthly_learning_lifestyle_xp_gain_mult = 0.15
- 模板代码:
{{Building monthly_learning_lifestyle_xp_gain_mult|0.15}}
- 效果:每月学识生活方式的经验值: +15%
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Building diplomacy_per_piety_level
Building martial_per_piety_level
Building stewardship_per_piety_level
Building intrigue_per_piety_level
Building learning_per_piety_level
Building prowess_per_piety_level
Building diplomacy_per_prestige_level
Building martial_per_prestige_level
Building stewardship_per_prestige_level
Building intrigue_per_prestige_level
Building learning_per_prestige_level
Building prowess_per_prestige_level
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建筑提供的奉献等级/威望等级对属性修正
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游戏内代码:learning_per_piety_level = 2
- 模板代码:
{{Building learning_per_piety_level|2}}
- 效果:每级奉献等级使学识: +2
游戏内代码:stewardship_per_prestige_level = 2
- 模板代码:
{{Building stewardship_per_prestige_level|2}}
- 效果:每级威望等级使管理: +2
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Building martial
Building stewardship
Building diplomacy
Building intrigue
Building learning
Building prowess
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建筑提供的每月生活方式经验值
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游戏内代码:prowess = 1
- 模板代码:
{{Building prowess|1}}
- 效果:勇武: +1
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Building stress_gain_mult
Building stress_loss_mult
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建筑提供的压力修正
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游戏内代码:stress_gain_mult = -0.10
- 模板代码:
{{Building stress_gain_mult|-0.10}}
- 效果:压力增加值: −10%
游戏内代码:stress_loss_mult= 0.10
- 模板代码:
{{Building stress_loss_mult|0.10}}
- 效果:压力减少值: +10%
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Building owned_hostile_scheme_success_chance_add
Building learn_language_scheme_power_mult
Building owned_personal_scheme_success_chance_add
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建筑提供的计谋修正
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游戏内代码:owned_hostile_scheme_success_chance_add = 5
- 模板代码:
{{Building owned_hostile_scheme_success_chance_add|5}}
- 效果:阴谋的成功概率: +5%
游戏内代码:learn_language_scheme_power_mult = 0.2
- 模板代码:
{{Building learn_language_scheme_power_mult|0.2}}
- 效果:学习语言计谋强度: +0.2%
游戏内代码:owned_personal_scheme_success_chance_add = 5
- 模板代码:
{{Building owned_personal_scheme_success_chance_add|5}}
- 效果:私人计谋的成功概率: +5%
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Building cultural_head_fascination_mult
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建筑提供的文化偏好进度
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游戏内代码:cultural_head_fascination_mult = 0.05
- 模板代码:
{{Building cultural_head_fascination_mult|0.05}}
- 效果:文化偏好进度: +5%
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Building travel_danger
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建筑提供的旅行危险修正
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游戏内代码:travel_danger = -10
- 模板代码:
{{Building travel_danger|-10}}
- 效果:危险: −10
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Building hostile_raid_time
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建筑提供的敌对劫掠时间
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游戏内代码:hostile_raid_time = 1.2
- 模板代码:
{{Building hostile_raid_time|1.2}}
- 效果:敌对劫掠时间: +120%
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Building development_growth
Building development_growth_factor
Building character_capital_county_monthly_development_growth_add
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建筑提供的每月发展度值或增益
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游戏内代码:development_growth = 0.025
- 模板代码:
{{Building development_growth|0.025}}
- 效果:发展度增长: +0.025/月
游戏内代码:development_growth = normal_building_development_growth_tier_2
- 模板代码:
{{Building development_growth|normal|2}}
- 效果:发展度增长: +0.04/月
游戏内代码:development_growth_factor = normal_building_development_growth_factor_tier_1
- 模板代码:
{{Building development_growth_factor|normal|1}}
- 效果:发展度增长: +4%
游戏内代码:development_growth_factor = 0.30
- 模板代码:
{{Building development_growth_factor|0.30}}
- 效果:发展度增长: +30%
游戏内代码:character_capital_county_monthly_development_growth_add = 0.3
- 模板代码:
{{Building character_capital_county_monthly_development_growth_add|0.3}}
- 效果:领地首都的发展度增长: +0.3/月
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Building monthly_county_control_change_factor
Building monthly_county_control_growth_factor
Building monthly_county_control_decline_factor
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建筑提供的每月控制力增益
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游戏内代码:monthly_county_control_change_factor = 0.2
- 模板代码:
{{Building monthly_county_control_change_factor|0.2}}
- 效果:控制力增长: +20%
游戏内代码:monthly_county_control_change_factor = -0.2
- 模板代码:
{{Building monthly_county_control_change_factor|-0.2}}
- 效果:控制力增长: −20%
游戏内代码:monthly_county_control_growth_factor = 0.2
- 模板代码:
{{Building monthly_county_control_growth_factor|0.2}}
- 效果:控制力增长: +20%
游戏内代码:monthly_county_control_decline_factor = -0.2
- 模板代码:
{{Building monthly_county_control_decline_factor|-0.2}}
- 效果:控制力下降: −20%
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Building monthly_county_control_change_add
Building monthly_county_control_growth_add
Building monthly_county_control_decline_add
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建筑提供的每月控制力
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游戏内代码:monthly_county_control_change_add = 0.2
- 模板代码:
{{Building monthly_county_control_change_add|0.2}}
- 效果:控制力增长: +0.2/月
游戏内代码:monthly_county_control_growth_add = 0.3
- 模板代码:
{{Building monthly_county_control_growth_add|0.3}}
- 效果:控制力增长: +0.3/月
游戏内代码:monthly_county_control_decline_add = 0.4
- 模板代码:
{{Building monthly_county_control_decline_add|0.4}}
- 效果:Template:Building monthly county control decline add
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Building movement_speed
Building movement_speed_land_raiding
Building character_travel_speed_mult
Building naval_movement_speed_mult
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建筑提供的速度增益
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游戏内代码:movement_speed = high_movement_speed_tier_1
- 模板代码:
{{Building movement_speed|high|1}}
- 效果:军队行军速度: +2%
游戏内代码:movement_speed_land_raiding= high_movement_speed_tier_4
- 模板代码:
{{Building movement_speed_land_raiding|high|4}}
- 效果:劫掠时的陆地行军速度: +8%
游戏内代码:character_travel_speed_mult = normal_movement_speed_tier_1
- 模板代码:
{{Building character_travel_speed_mult|normal|1}}
- 效果:旅行速度: +1%
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Building defender_holding_advantage
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建筑提供的防御方优势增益
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游戏内代码:defender_holding_advantage = normal_building_advantage_tier_5
- 模板代码:
{{Building defender_holding_advantage|normal|5}}
- 效果:防御方优势: +10
游戏内代码:defender_holding_advantage = 1
- 模板代码:
{{Building defender_holding_advantage|1}}
- 效果:防御方优势: +1
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Building supply_limit
Building supply_limit_mult
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建筑提供的补给上限
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游戏内代码:supply_limit = 600
- 模板代码:
{{Building supply_limit|600}}
- 效果:补给上限: +600
游戏内代码:supply_limit = normal_building_supply_limit_tier_7
- 模板代码:
{{Building supply_limit|normal|7}}
- 效果:补给上限: +1400
游戏内代码:supply_limit_mult = 0.15
- 模板代码:
{{Building supply_limit_mult|0.15}}
- 效果:补给上限: +15%
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Building defender_holding_advantage
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建筑提供的防御方优势增益
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游戏内代码:defender_holding_advantage = normal_building_advantage_tier_5
- 模板代码:
{{Building defender_holding_advantage|normal|5}}
- 效果:防御方优势: +10
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Building fort_level
Building additional_fort_level
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建筑提供的城防等级
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游戏内代码:fort_level = 2
- 模板代码:
{{Building fort_level|2}}
- 效果:城防等级: +2
游戏内代码:additional_fort_level= good_building_fort_level_tier_2
- 模板代码:
{{Building additional_fort_level|good|2}}
- 效果:城防等级: +4
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Building max_garrison
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建筑提供的守军
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游戏内代码:max_garrison = 110
- 模板代码:
{{Building max_garrison|110}}
- 效果:守军: +110
游戏内代码:max_garrison = good_building_max_garrison_tier_2
- 模板代码:
{{Building max_garrison|good|2}}
- 效果:守军: +500
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Building garrison_size
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建筑提供的守军规模增益
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游戏内代码:garrison_size = 0.25
- 模板代码:
{{Building garrison_size|0.25}}
- 效果:守军规模: +25%
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Building garrison_reinforcement_factor
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建筑提供的守军补员增益
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游戏内代码:garrison_reinforcement_factor = building_garrison_reinforcement_factor_tier_2
- 模板代码:
{{Building garrison_reinforcement_factor|2}}
- 效果:守军补员速率: +4%
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Building levy
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建筑提供的征召兵
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游戏内代码:levy = 150
- 模板代码:
{{Building levy|150}}
- 效果:征召兵: +150
游戏内代码:levy = normal_building_levy_tier_8
- 模板代码:
{{Building levy|normal|8}}
- 效果:征召兵: +625
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Building levy_size
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建筑提供的征召兵规模增益
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游戏内代码:levy_size = 0.15
- 模板代码:
{{Building levy_size|0.15}}
- 效果:征召兵规模: +15%
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Building levy_reinforcement_rate
Building levy_reinforcement_rate_same_faith
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建筑提供的征召兵补员增益
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游戏内代码:levy_reinforcement_rate = high_levy_reinforcement_rate_tier_2
- 模板代码:
{{Building levy_reinforcement_rate|high|2}}
- 效果:征召兵补员速率: +30%
游戏内代码:levy_reinforcement_rate_same_faith = 0.15
- 模板代码:
{{Building levy_reinforcement_rate_same_faith|0.15}}
- 效果:征召兵补员速率(相同信仰): +15%
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Building mercenary_hire_cost_mult
Building holy_order_hire_cost_mult
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建筑提供的雇佣兵/骑士团花费增益
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游戏内代码:mercenary_hire_cost_mult = normal_building_maa_maintenance_tier_1
- 模板代码:
{{Building mercenary_hire_cost_mult|normal|1}}
- 效果:雇佣兵雇佣花费: −0.8%
游戏内代码:mercenary_hire_cost_mult = -0.22
- 模板代码:
{{Building mercenary_hire_cost_mult|-0.22}}
- 效果:雇佣兵雇佣花费: −22%
游戏内代码:holy_order_hire_cost_mult = -0.15
- 模板代码:
{{Building holy_order_hire_cost_mult|-0.15}}
- 效果:骑士团雇佣花费: −15%
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Building army_maintenance_mult
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建筑提供的军队金钱维护费增益
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游戏内代码:army_maintenance_mult = -0.01
- 模板代码:
{{Building army_maintenance_mult|-0.01}}
- 效果:军队金钱维护费: −1%
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Building counter_efficiency
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建筑提供的兵士克制效率修正
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游戏内代码:counter_efficiency = 0.08
- 模板代码:
{{Building counter_efficiency |0.08}}
- 效果:兵士克制效率: +8%
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Building men_at_arms_limit
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建筑提供的兵士军团规模修正
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游戏内代码:men_at_arms_limit = 1
- 模板代码:
{{Building men_at_arms_limit|1}}
- 效果:兵士军团的规模: +1
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Building men_at_arms_maintenance
Building skirmishers_maintenance_mult
Building archers_maintenance_mult
Building light_cavalry_maintenance_mult
Building heavy_cavalry_maintenance_mult
Building pikemen_maintenance_mult
Building heavy_infantry_maintenance_mult
Building archer_cavalry_maintenance_mult
Building camel_cavalry_maintenance_mult
Building elephant_cavalry_maintenance_mult
Building siege_weapon_maintenance_mult
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建筑提供的兵士或者某类兵士的维护费增益
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游戏内代码:men_at_arms_maintenance = good_building_maa_maintenance_tier_7
- 模板代码:
{{Building men_at_arms_maintenance|good|1}}
- 效果:兵士维护费: −1.6%
游戏内代码:men_at_arms_maintenance = -0.01
- 模板代码:
{{Building men_at_arms_maintenance|-0.01}}
- 效果:兵士维护费: −1%
以散兵为例
游戏内代码:skirmishers_maintenance_mult = good_building_maa_maintenance_tier_7
- 模板代码:
{{Building skirmishers_maintenance_mult|good|1}}
- 效果:散兵维护费: −1.6%
游戏内代码:skirmishers_maintenance_mult = -0.01
- 模板代码:
{{Building skirmishers_maintenance_mult|-0.01}}
- 效果:散兵维护费: −1%
|
Building men_at_arms_recruitment_cost
Building skirmishers_recruitment_cost_mult
Building archers_recruitment_cost_mult
Building light_cavalry_recruitment_cost_mult
Building heavy_cavalry_recruitment_cost_mult
Building pikemen_recruitment_cost_mult
Building heavy_infantry_recruitment_cost_mult
Building archer_cavalry_recruitment_cost_mult
Building camel_cavalry_recruitment_cost_mult
Building elephant_cavalry_recruitment_cost_mult
Building siege_weapon_recruitment_cost_mult
|
建筑提供的某类兵士维护费增益
|
游戏内代码:men_at_arms_recruitment_cost= -0.04
- 模板代码:
{{Building men_at_arms_recruitment_cost|-0.04}}
- 效果:兵士招募花费: −4%
以散兵为例
游戏内代码:skirmishers_recruitment_cost = -0.01
- 模板代码:
{{Building skirmishers_recruitment_cost|-0.01}}
- 效果:散兵招募花费: −1%
|
Building stationed_maa_damage_mult
Building stationed_maa_toughness_mult
Building stationed_maa_screen_mult
Building stationed_maa_pursuit_mult
Building stationed_maa_siege_value_mult
Building stationed_maa_damage_add
Building stationed_maa_toughness_add
Building stationed_maa_screen_add
Building stationed_maa_pursuit_add
Building stationed_maa_siege_add
Building maa_damage_mult
Building maa_toughness_mult
Building maa_screen_mult
Building maa_pursuit_mult
Building maa_siege_value_mult
|
建筑提供的兵士伤害、坚韧、掩护、追击等增益
|
游戏内代码:stationed_maa_damage_mult= normal_maa_damage_tier_2
- 模板代码:
{{Building stationed_maa_damage_mult|normal|2}}
- 效果:驻扎兵士伤害: +20%
游戏内代码:stationed_maa_damage_mult= 12
- 模板代码:
{{Building stationed_maa_damage_mult|12}}
- 效果:驻扎兵士伤害: +1200%
游戏内代码:stationed_maa_damage_add = 12
- 模板代码:
{{Building stationed_maa_damage_add|12}}
- 效果:驻扎兵士伤害: +12
|
Building stationed_skirmishers_damage_mult
Building stationed_skirmishers_toughness_mult
Building stationed_skirmishers_screen_mult
Building stationed_skirmishers_pursuit_mult
Building stationed_skirmishers_siege_value_mult
Building stationed_skirmishers_damage_add
Building stationed_skirmishers_toughness_add
Building stationed_skirmishers_screen_add
Building stationed_skirmishers_pursuit_add
Building stationed_skirmishers_siege_add
Building skirmishers_damage_mult
Building skirmishers_toughness_mult
Building skirmishers_screen_mult
Building skirmishers_pursuit_mult
Building skirmishers_siege_value_mult
|
建筑提供的散兵兵士伤害、坚韧、掩护、追击等增益
|
游戏内代码:stationed_skirmishers_damage_mult = normal_maa_damage_tier_2
- 模板代码:
{{Building stationed_skirmishers_damage_mult|normal|2}}
- 效果:驻扎散兵伤害: +20%
游戏内代码:stationed_skirmishers_damage_mult = 12
- 模板代码:
{{Building stationed_skirmishers_damage_mult |12}}
- 效果:驻扎散兵伤害: +1200%
游戏内代码:stationed_skirmishers_damage_add = 12
- 模板代码:
{{Building stationed_skirmishers_damage_add|12}}
- 效果:驻扎散兵伤害: +12
|
Building stationed_archers_damage_mult
Building stationed_archers_toughness_mult
Building stationed_archers_screen_mult
Building stationed_archers_pursuit_mult
Building stationed_archers_siege_value_mult
Building stationed_archers_damage_add
Building stationed_archers_toughness_add
Building stationed_archers_screen_add
Building stationed_archers_pursuit_add
Building stationed_archers_siege_add
Building archers_damage_mult
Building archers_toughness_mult
Building archers_screen_mult
Building archers_pursuit_mult
Building archers_siege_value_mult
|
建筑提供的弓箭手兵士伤害、坚韧、掩护、追击等增益
|
游戏内代码:stationed_archers_damage_mult = normal_maa_damage_tier_2
- 模板代码:
{{Building stationed_archers_damage_mult|normal|2}}
- 效果:驻扎弓箭手伤害: +20%
游戏内代码:stationed_archers_damage_mult = 12
- 模板代码:
{{Building stationed_archers_damage_mult|12}}
- 效果:驻扎弓箭手伤害: +1200%
游戏内代码:stationed_archers_damage_add = 12
- 模板代码:
{{Building stationed_archers_damage_add|12}}
- 效果:驻扎弓箭手伤害: +12
|
Building stationed_light_cavalry_damage_mult
Building stationed_light_cavalry_toughness_mult
Building stationed_light_cavalry_screen_mult
Building stationed_light_cavalry_pursuit_mult
Building stationed_light_cavalry_siege_value_mult
Building stationed_light_cavalry_damage_add
Building stationed_light_cavalry_toughness_add
Building stationed_light_cavalry_screen_add
Building stationed_light_cavalry_pursuit_add
Building stationed_light_cavalry_siege_add
Building light_cavalry_damage_mult
Building light_cavalry_toughness_mult
Building light_cavalry_screen_mult
Building light_cavalry_pursuit_mult
Building light_cavalry_siege_value_mult
|
建筑提供的轻骑兵兵士伤害、坚韧、掩护、追击等增益
|
游戏内代码:stationed_light_cavalry_damage_mult = normal_maa_damage_tier_2
- 模板代码:
{{Building stationed_light_cavalry_damage_mult|normal|2}}
- 效果:驻扎轻骑兵伤害: +20%
游戏内代码:stationed_light_cavalry_damage_mult = 12
- 模板代码:
{{Building stationed_light_cavalry_damage_mult|12}}
- 效果:驻扎轻骑兵伤害: +1200%
游戏内代码:stationed_light_cavalry_damage_add = 12
- 模板代码:
{{Building stationed_light_cavalry_damage_add|12}}
- 效果:驻扎轻骑兵伤害: +12
|
Building stationed_heavy_cavalry_damage_mult
Building stationed_heavy_cavalry_toughness_mult
Building stationed_heavy_cavalry_screen_mult
Building stationed_heavy_cavalry_pursuit_mult
Building stationed_heavy_cavalry_siege_value_mult
Building stationed_heavy_cavalry_damage_add
Building stationed_heavy_cavalry_toughness_add
Building stationed_heavy_cavalry_screen_add
Building stationed_heavy_cavalry_pursuit_add
Building stationed_heavy_cavalry_siege_add
Building heavy_cavalry_damage_mult
Building heavy_cavalry_toughness_mult
Building heavy_cavalry_screen_mult
Building heavy_cavalry_pursuit_mult
Building heavy_cavalry_siege_value_mult
|
建筑提供的重骑兵兵士伤害、坚韧、掩护、追击等增益
|
游戏内代码:stationed_heavy_cavalry_damage_mult = normal_maa_damage_tier_2
- 模板代码:
{{Building stationed_heavy_cavalry_damage_mult|normal|2}}
- 效果:驻扎重骑兵伤害: +20%
游戏内代码:stationed_heavy_cavalry_damage_mult = 12
- 模板代码:
{{Building stationed_heavy_cavalry_damage_mult |12}}
- 效果:驻扎重骑兵伤害: +1200%
游戏内代码:stationed_heavy_cavalry_damage_add = 12
- 模板代码:
{{Building stationed_heavy_cavalry_damage_add|12}}
- 效果:驻扎重骑兵伤害: +12
|
Building stationed_pikemen_damage_mult
Building stationed_pikemen_toughness_mult
Building stationed_pikemen_screen_mult
Building stationed_pikemen_pursuit_mult
Building stationed_pikemen_siege_value_mult
Building stationed_pikemen_damage_add
Building stationed_pikemen_toughness_add
Building stationed_pikemen_screen_add
Building stationed_pikemen_pursuit_add
Building stationed_pikemen_siege_add
Building pikemen_damage_mult
Building pikemen_toughness_mult
Building pikemen_screen_mult
Building pikemen_pursuit_mult
Building pikemen_siege_value_mult
|
建筑提供的长枪兵兵士伤害、坚韧、掩护、追击等增益
|
游戏内代码:stationed_pikemen_damage_mult = normal_maa_damage_tier_2
- 模板代码:
{{Building stationed_pikemen_damage_mult|normal|2}}
- 效果:驻扎长枪兵伤害: +20%
游戏内代码:stationed_pikemen_damage_mult = 12
- 模板代码:
{{Building stationed_pikemen_damage_mult|12}}
- 效果:驻扎长枪兵伤害: +1200%
游戏内代码:stationed_pikemen_damage_add = 12
- 模板代码:
{{Building stationed_pikemen_damage_add|12}}
- 效果:驻扎长枪兵伤害: +12
|
Building stationed_heavy_infantry_damage_mult
Building stationed_heavy_infantry_toughness_mult
Building stationed_heavy_infantry_screen_mult
Building stationed_heavy_infantry_pursuit_mult
Building stationed_heavy_infantry_siege_value_mult
Building stationed_heavy_infantry_damage_add
Building stationed_heavy_infantry_toughness_add
Building stationed_heavy_infantry_screen_add
Building stationed_heavy_infantry_pursuit_add
Building stationed_heavy_infantry_siege_add
Building heavy_infantry_damage_mult
Building heavy_infantry_toughness_mult
Building heavy_infantry_screen_mult
Building heavy_infantry_pursuit_mult
Building heavy_infantry_siege_value_mult
|
建筑提供的重步兵兵士伤害、坚韧、掩护、追击等增益
|
游戏内代码:stationed_heavy_infantry_damage_mult = normal_maa_damage_tier_2
- 模板代码:
{{Building stationed_heavy_infantry_damage_mult|normal|2}}
- 效果:驻扎重步兵伤害: +20%
游戏内代码:stationed_heavy_infantry_damage_mult = 12
- 模板代码:
{{Building stationed_heavy_infantry_damage_mult|12}}
- 效果:驻扎重步兵伤害: +1200%
游戏内代码:stationed_heavy_infantry_damage_add = 12
- 模板代码:
{{Building stationed_heavy_infantry_damage_add|12}}
- 效果:驻扎重步兵伤害: +12
|
Building stationed_archer_cavalry_damage_mult
Building stationed_archer_cavalry_toughness_mult
Building stationed_archer_cavalry_screen_mult
Building stationed_archer_cavalry_pursuit_mult
Building stationed_archer_cavalry_siege_value_mult
Building stationed_archer_cavalry_damage_add
Building stationed_archer_cavalry_toughness_add
Building stationed_archer_cavalry_screen_add
Building stationed_archer_cavalry_pursuit_add
Building stationed_archer_cavalry_siege_add
Building archer_cavalry_damage_mult
Building archer_cavalry_toughness_mult
Building archer_cavalry_screen_mult
Building archer_cavalry_pursuit_mult
Building archer_cavalry_siege_value_mult
|
建筑提供的弓骑兵兵士伤害、坚韧、掩护、追击等增益
|
游戏内代码:stationed_archer_cavalry_damage_mult = normal_maa_damage_tier_2
- 模板代码:
{{Building stationed_archer_cavalry_damage_mult|normal|2}}
- 效果:驻扎弓骑兵伤害: +20%
游戏内代码:stationed_archer_cavalry_damage_mult = 12
- 模板代码:
{{Building stationed_archer_cavalry_damage_mult|12}}
- 效果:驻扎弓骑兵伤害: +1200%
游戏内代码:stationed_archer_cavalry_damage_add = 12
- 模板代码:
{{Building stationed_archer_cavalry_damage_add|12}}
- 效果:驻扎弓骑兵伤害: +12
|
Building stationed_camel_cavalry_damage_mult
Building stationed_camel_cavalry_toughness_mult
Building stationed_camel_cavalry_screen_mult
Building stationed_camel_cavalry_pursuit_mult
Building stationed_camel_cavalry_siege_value_mult
Building stationed_camel_cavalry_damage_add
Building stationed_camel_cavalry_toughness_add
Building stationed_camel_cavalry_screen_add
Building stationed_camel_cavalry_pursuit_add
Building stationed_camel_cavalry_siege_add
Building camel_cavalry_damage_mult
Building camel_cavalry_toughness_mult
Building camel_cavalry_screen_mult
Building camel_cavalry_pursuit_mult
Building camel_cavalry_siege_value_mult
|
建筑提供的骆驼骑兵兵士伤害、坚韧、掩护、追击等增益
|
游戏内代码:stationed_camel_cavalry_damage_mult = normal_maa_damage_tier_2
- 模板代码:
{{Building stationed_camel_cavalry_damage_mult|normal|2}}
- 效果:驻扎骆驼骑兵伤害: +20%
游戏内代码:stationed_camel_cavalry_damage_mult = 12
- 模板代码:
{{Building stationed_camel_cavalry_damage_mult|12}}
- 效果:驻扎骆驼骑兵伤害: +1200%
游戏内代码:stationed_camel_cavalry_damage_add = 12
- 模板代码:
{{Building stationed_camel_cavalry_damage_add|12}}
- 效果:驻扎骆驼骑兵伤害: +12
|
Building stationed_elephant_cavalry_damage_mult
Building stationed_elephant_cavalry_toughness_mult
Building stationed_elephant_cavalry_screen_mult
Building stationed_elephant_cavalry_pursuit_mult
Building stationed_elephant_cavalry_siege_value_mult
Building stationed_elephant_cavalry_damage_add
Building stationed_elephant_cavalry_toughness_add
Building stationed_elephant_cavalry_screen_add
Building stationed_elephant_cavalry_pursuit_add
Building stationed_elephant_cavalry_siege_add
Building elephant_cavalry_damage_mult
Building elephant_cavalry_toughness_mult
Building elephant_cavalry_screen_mult
Building elephant_cavalry_pursuit_mult
Building elephant_cavalry_siege_value_mult
|
建筑提供的象骑兵兵士伤害、坚韧、掩护、追击等增益
|
游戏内代码:stationed_elephant_cavalry_damage_mult = normal_maa_damage_tier_2
- 模板代码:
{{Building stationed_elephant_cavalry_damage_mult|normal|2}}
- 效果:驻扎象骑兵伤害: +20%
游戏内代码:stationed_elephant_cavalry_damage_mult = 12
- 模板代码:
{{Building stationed_elephant_cavalry_damage_mult|12}}
- 效果:驻扎象骑兵伤害: +1200%
游戏内代码:stationed_elephant_cavalry_damage_add = 12
- 模板代码:
{{Building stationed_elephant_cavalry_damage_add|12}}
- 效果:驻扎象骑兵伤害: +12
|
Building stationed_siege_weapon_damage_mult
Building stationed_siege_weapon_toughness_mult
Building stationed_siege_weapon_screen_mult
Building stationed_siege_weapon_pursuit_mult
Building stationed_siege_weapon_siege_value_mult
Building stationed_siege_weapon_damage_add
Building stationed_siege_weapon_toughness_add
Building stationed_siege_weapon_screen_add
Building stationed_siege_weapon_pursuit_add
Building stationed_siege_weapon_siege_add
Building siege_weapon_damage_mult
Building siege_weapon_toughness_mult
Building siege_weapon_screen_mult
Building siege_weapon_pursuit_mult
Building siege_weapon_siege_value_mult
|
建筑提供的攻城武器兵士伤害、坚韧、掩护、追击等增益
|
游戏内代码:stationed_siege_weapon_damage_mult = normal_maa_damage_tier_2
- 模板代码:
{{Building stationed_siege_weapon_damage_mult|normal|2}}
- 效果:驻扎攻城武器伤害: +20%
游戏内代码:stationed_siege_weapon_damage_mult = 12
- 模板代码:
{{Building stationed_siege_weapon_damage_mult|12}}
- 效果:驻扎攻城武器伤害: +1200%
游戏内代码:stationed_siege_weapon_damage_add = 12
- 模板代码:
{{Building stationed_siege_weapon_damage_add|12}}
- 效果:驻扎攻城武器伤害: +12
|
Building stationed_maa_siege_value_add
|
建筑提供的驻扎兵士围攻进展
|
游戏内代码:stationed_maa_siege_value_add = 0.35
- 模板代码:
{{Building stationed_maa_siege_value_add|0.35}}
- 效果:驻扎兵士围攻进展: +0.35
|
Building knight_effectiveness_mult
|
建筑提供的骑士战斗力增益
|
游戏内代码:knight_effectiveness_mult = 0.07
- 模板代码:
{{Building knight_effectiveness_mult|0.07}}
- 效果:骑士战斗力: +7%
游戏内代码:knight_effectiveness_mult = high_knight_effectiveness_mult_tier_1
- 模板代码:
{{Building knight_effectiveness_mult|high|1}}
- 效果:骑士战斗力: +2%
|
Building knight_limit
|
建筑提供的骑士上限
|
游戏内代码:knight_limit = 2
- 模板代码:
{{Building knight_limit|2}}
- 效果:骑士数量: +2
|
epidemic_resistance
Building epidemic_resistance
|
包括但不限于建筑提供的瘟疫抗性
|
游戏内代码:epidemic_resistance = 5
- 模板代码:
{{epidemic_resistance|5}}
{{Building epidemic_resistance|5}}
- 效果:瘟疫抗性: +5
游戏内代码:epidemic_resistance = -5
- 模板代码:
{{epidemic_resistance|-5}}
{{Building epidemic_resistance|-5}}
- 效果:瘟疫抗性: -5
|
legitimacy_gain_mult
Building legitimacy_gain_mult
|
包括但不限于建筑提供的正统性获得
|
游戏内代码:legitimacy_gain_mult = 0.01
- 模板代码:
{{legitimacy_gain_mult|0.01}}
{{Building legitimacy_gain_mult|0.01}}
- 效果:正统性获得: +1%
游戏内代码:legitimacy_gain_mult = -0.01
- 模板代码:
{{legitimacy_gain_mult|-0.01}}
{{Building legitimacy_gain_mult|0.01}}
- 效果:正统性获得: −1%
|
owned_legend_spread_mult
Building owned_legend_spread_mult
|
包括但不限于建筑提供的传奇传播概率
|
游戏内代码:owned_legend_spread_mult = 0.05
- 模板代码:
{{owned_legend_spread_mult|0.05}}
{{Building owned_legend_spread_mult|0.05}}
- 效果:传奇传播概率: +5%
游戏内代码:owned_legend_spread_mult = -0.05
- 模板代码:
{{owned_legend_spread_mult|-0.05}}
{{Building lowned_legend_spread_mult|-0.05}}
- 效果:传奇传播概率: −5%
|
negate_health_penalty_add
Building negate_health_penalty_add
|
包括但不限于建筑提供的疾病抵抗力(健康)
|
游戏内代码:negate_health_penalty_add = 0.05
- 模板代码:
{{negate_health_penalty_add|0.05}}
{{Building negate_health_penalty_add|0.05}}
- 效果:疾病抵抗力(健康): +0.05
游戏内代码:negate_health_penalty_add = -0.05
- 模板代码:
{{negate_health_penalty_add|-0.05}}
{{Building negate_health_penalty_add|-0.05}}
- 效果:疾病抵抗力(健康): -0.05
|