Category:建筑模板

咯咯炀讨论 | 贡献2023年5月30日 (二) 22:36的版本

此分类包含男爵领及其他建筑条目中使用的建筑相关模板。主要与建筑的介绍、描述、花费、时间、增益、地形要求有关。增益相关的模板主要依照Crusader Kings III\game\common\script_values\00_building_values.txt编写。在游戏文件中,许多建筑效果并不使用00_building_values.txt中的定义,欢迎总结后创建新的模板。

请在编辑男爵领以及其他建筑条目前,了解这些模板的用法。

总结
模板 描述
Building box 建筑的描述和建造时间
Terrain requirement 地形要求
Building knight effectiveness mult 建筑提供的骑士战斗力增益
Building county opinion 建筑提供的民众好感度
Building maa siege value 建筑提供的驻扎兵士围攻进展
Building cultural head fascination mult 建筑提供的文化偏好进度
Building travel danger 建筑提供的旅行危险修正
Building knight limit 建筑提供的骑士上限
Building hostile raid time mult 建筑提供的敌对劫掠时间
使用说明
模板名称、参数与游戏文件代码尽量相似,以方便利用游戏文件直接更新。
模板 描述 示例

Building cost_gold
Building cost_prestige
Building cost_piety

建筑花费金钱/威望/虔诚

游戏内代码:cost_gold = tribal_building_tier_2_cost

模板代码:{{Building cost_gold|tribal|2}}
效果:100金钱

游戏内代码:cost_gold = 1000

模板代码:{{Building cost_gold|2333}}
效果:2333金钱

游戏内代码:cost_prestige= 1000

模板代码:{{Building cost_prestige|1000}}
效果:1300威望

游戏内代码:cost_piety = 1000

模板代码:{{Building cost_piety|1300}}
效果:1300虔诚
Building construction_time 建造时间

游戏内代码:construction_time = slow_construction_time

模板代码:{{Building construction_time|slow_construction_time}}
效果: 5 年
Building build_speed 建筑提供的建造时间增益

游戏内代码:build_speed = -0.02

模板代码:{{Building build_speed|-0.02}}
效果:建筑的建造时间: −2%

游戏内代码:build_speed = good_building_build_speed_tier_3

模板代码:{{Building build_speed|good|3}}
效果:建筑的建造时间: −7.5%

Building monthly_income
Building monthly_piety
Building monthly_prestige

建筑提供的每月赋税/虔诚/威望

游戏内代码:monthly_income = excellent_building_tax_tier_1

模板代码:{{Building monthly_income|excellent|1}}
效果:赋税: +0.7/月

游戏内代码:monthly_income = 1.5

模板代码:{{Building monthly_income|1.5}}
效果:赋税: +1.5/月

游戏内代码:monthly_piety = 0.25

模板代码:{{Building monthly_piety|0.25}}
效果:虔诚: +0.25/月

游戏内代码:monthly_prestige = 0.75

模板代码:{{Building monthly_prestige|0.75}}
效果:威望: +0.75/月
Building tax_mult 建筑提供的地产赋税增益

游戏内代码:tax_mult = 0.04

模板代码:{{Building tax_mult|0.04}}
效果:地产赋税: +4%

游戏内代码:tax_mult = good_building_tax_mult_tier_2

模板代码:{{Building tax_mult|good|2}}
效果:地产赋税: +10%

Building development_growth
Building development_growth_factor

建筑提供的每月发展度值或增益

游戏内代码:development_growth = 0.025

模板代码:{{Building development_growth|0.025}}
效果:发展度增长: +0.025/月

游戏内代码:development_growth = normal_building_development_growth_tier_2

模板代码:{{Building development_growth|normal|2}}
效果:发展度增长: +0.04/月

游戏内代码:development_growth_factor = normal_building_development_growth_factor_tier_1

模板代码:{{Building development_growth_factor|normal|1}}
效果:发展度增长: +4%

游戏内代码:development_growth_factor = 0.30

模板代码:{{Building development_growth_factor|0.30}}
效果:发展度增长: +30%
Building monthly_county_control_change_factor 建筑提供的每月控制力增益

游戏内代码:monthly_county_control_change_factor = 0.2

模板代码:{{Building monthly_county_control_change_factor |0.2}}
效果:控制力增长: +20%
Building monthly_county_control_change_add 建筑提供的每月控制力

游戏内代码:monthly_county_control_change_add = 0.3

模板代码:{{Building monthly_county_control_change_add|0.2}}
效果:控制力增长: +0.2/月

Building movement_speed
Building movement_speed_land_raiding
Building character_travel_speed_mult

建筑提供的速度增益(军队行军速度)

游戏内代码:movement_speed = high_movement_speed_tier_1

模板代码:{{Building movement_speed|high|1}}
效果:军队行军速度:Moving army.png +2%

游戏内代码:movement_speed_land_raiding= high_movement_speed_tier_4

模板代码:{{Building movement_speed_land_raiding|high|4}}
效果:劫掠时的陆地行军速度:Moving army.png +8%

游戏内代码:character_travel_speed_mult = normal_movement_speed_tier_1

模板代码:{{Building character_travel_speed_mult|normal|1}}
效果:旅行速度: +1%
Building defender_holding_advantage 建筑提供的防御方优势增益

游戏内代码:defender_holding_advantage = normal_building_advantage_tier_5

模板代码:{{Building defender_holding_advantage|normal|5}}
效果:防御方优势: +10

Building supply_limit
Building supply_limit_mult

建筑提供的补给上限

游戏内代码:supply_limit = 600

模板代码:{{Building supply_limit|600}}
效果:补给上限:Supplies.png +600

游戏内代码:supply_limit = normal_building_supply_limit_tier_7

模板代码:{{Building supply_limit|normal|7}}
效果:补给上限:Supplies.png +1400

游戏内代码:supply_limit_mult = 0.15

模板代码:{{Building supply_limit_mult|0.15}}
效果:补给上限:Supplies.png +15%
Building defender_holding_advantage 建筑提供的防御方优势增益

游戏内代码:defender_holding_advantage = normal_building_advantage_tier_5

模板代码:{{Building defender_holding_advantage|normal|5}}
效果:防御方优势: +10

Building fort_level
Building additional_fort_level

建筑提供的城防等级

游戏内代码:fort_level = 2

模板代码:{{Building fort_level|2}}
效果:城防等级: +2

游戏内代码:additional_fort_level= good_building_fort_level_tier_2

模板代码:{{Building additional_fort_level|good|2}}
效果:城防等级: +4
Building max_garrison 建筑提供的守军

游戏内代码:max_garrison = 110

模板代码:{{Building max_garrison|110}}
效果:守军: +110

游戏内代码:max_garrison = good_building_max_garrison_tier_2

模板代码:{{Building max_garrison|good|2}}
效果:守军: +500
Building garrison_size 建筑提供的守军规模增益

游戏内代码:garrison_size = 0.25

模板代码:{{Building garrison_size|0.25}}
效果:守军规模: +25%
Building garrison_reinforcement_factor 建筑提供的守军补员增益

游戏内代码:garrison_reinforcement_factor = building_garrison_reinforcement_factor_tier_2

模板代码:{{Building garrison_reinforcement_factor|2}}
效果:守军补员速率: +4%
Building levy 建筑提供的征召兵

游戏内代码:levy = 150

模板代码:{{Building levy|150}}
效果:征召兵: +150

游戏内代码:levy = normal_building_levy_tier_8

模板代码:{{Building levy|normal|8}}
效果:征召兵: +625
Building levy_size 建筑提供的征召兵规模增益

游戏内代码:levy_size = 0.15

模板代码:{{Building levy_size|0.15}}
效果:征召兵规模: +15%
Building levy_reinforcement_rate 建筑提供的征召兵补员增益

游戏内代码:levy_reinforcement_rate = high_levy_reinforcement_rate_tier_2

模板代码:{{Building levy_reinforcement_rate|high|2}}
效果:征召兵补员速率: +30%
Building mercenary_hire_cost_mult 建筑提供的雇佣兵花费增益

游戏内代码:mercenary_hire_cost_mult = normal_building_maa_maintenance_tier_1

模板代码:{{Building mercenary_hire_cost_mult|normal|1}}
效果:雇佣兵雇佣花费: −0.8%
Building army_maintenance_mult 建筑提供的军队金钱维护费增益

游戏内代码:army_maintenance_mult = -0.01

模板代码:{{Building army_maintenance_mult|-0.01}}
效果:军队金钱维护费: −1%

Building men_at_arms_maintenance
Building skirmishers_maintenance_mult
Building archers_maintenance_mult
Building light_cavalry_maintenance_mult
Building heavy_cavalry_maintenance_mult
Building pikemen_maintenance_mult
Building heavy_infantry_maintenance_mult
Building archer_cavalry_maintenance_mult
Building camel_cavalry_maintenance_mult
Building elephant_cavalry_maintenance_mult
Building siege_weapon_maintenance_mult

建筑提供的兵士或者某类兵士的维护费增益

游戏内代码:men_at_arms_maintenance = good_building_maa_maintenance_tier_7

模板代码:{{Building men_at_arms_maintenance|good|1}}
效果:兵士维护费: −1.6%

游戏内代码:men_at_arms_maintenance = -0.01

模板代码:{{Building men_at_arms_maintenance|-0.01}}
效果:兵士维护费: −1%

以散兵为例
游戏内代码:skirmishers_maintenance_mult = good_building_maa_maintenance_tier_7

模板代码:{{Building skirmishers_maintenance_mult|good|1}}
效果:散兵维护费: −1.6%

游戏内代码:skirmishers_maintenance_mult = -0.01

模板代码:{{Building skirmishers_maintenance_mult|-0.01}}
效果:散兵维护费: −1%

Building men_at_arms_recruitment_cost
Building skirmishers_recruitment_cost_mult
Building archers_recruitment_cost_mult
Building light_cavalry_recruitment_cost_mult
Building heavy_cavalry_recruitment_cost_mult
Building pikemen_recruitment_cost_mult
Building heavy_infantry_recruitment_cost_mult
Building archer_cavalry_recruitment_cost_mult
Building camel_cavalry_recruitment_cost_mult
Building elephant_cavalry_recruitment_cost_mult
Building siege_weapon_recruitment_cost_mult

建筑提供的某类兵士维护费增益

游戏内代码:men_at_arms_recruitment_cost= -0.04

模板代码:{{Building men_at_arms_recruitment_cost|-0.04}}
效果:兵士招募花费: −4%

以散兵为例
游戏内代码:skirmishers_recruitment_cost = -0.01

模板代码:{{Building skirmishers_recruitment_cost|-0.01}}
效果:散兵招募花费: −1%

Building stationed_maa_damage_mult
Building stationed_maa_toughness_mult
Building stationed_maa_screen_mult
Building stationed_maa_pursuit_mult
Building stationed_maa_siege_mult
Building stationed_maa_damage_add
Building stationed_maa_toughness_add
Building stationed_maa_screen_add
Building stationed_maa_pursuit_add
Building stationed_maa_siege_add

建筑提供的兵士伤害、坚韧、掩护、追击等增益

游戏内代码:stationed_maa_damage_mult= normal_maa_damage_tier_2

模板代码:{{Building stationed_maa_damage_mult|normal|2}}
效果:驻扎兵士伤害: +20%

游戏内代码:stationed_maa_damage_add = 12

模板代码:{{Building stationed_maa_damage_add|12}}
效果:驻扎兵士伤害: +12

Building stationed_skirmishers_damage_mult
Building stationed_skirmishers_toughness_mult
Building stationed_skirmishers_screen_mult
Building stationed_skirmishers_pursuit_mult
Building stationed_skirmishers_siege_mult
Building stationed_skirmishers_damage_add
Building stationed_skirmishers_toughness_add
Building stationed_skirmishers_screen_add
Building stationed_skirmishers_pursuit_add
Building stationed_skirmishers_siege_add

建筑提供的散兵兵士伤害、坚韧、掩护、追击等增益

游戏内代码:stationed_skirmishers_damage_mult = normal_maa_damage_tier_2

模板代码:{{Building stationed_skirmishers_damage_mult|normal|2}}
效果:驻扎散兵伤害: +20%

游戏内代码:stationed_skirmishers_damage_add = 12

模板代码:{{Building stationed_skirmishers_damage_add|12}}
效果:驻扎散兵伤害: +12

Building stationed_archers_damage_mult
Building stationed_archers_toughness_mult
Building stationed_archers_screen_mult
Building stationed_archers_pursuit_mult
Building stationed_archers_siege_mult
Building stationed_archers_damage_add
Building stationed_archers_toughness_add
Building stationed_archers_screen_add
Building stationed_archers_pursuit_add
Building stationed_archers_siege_add

建筑提供的弓箭手兵士伤害、坚韧、掩护、追击等增益

游戏内代码:stationed_archers_damage_mult = normal_maa_damage_tier_2

模板代码:{{Building stationed_archers_damage_mult|normal|2}}
效果:驻扎弓箭手伤害: +20%

游戏内代码:stationed_archers_damage_add = 12

模板代码:{{Building stationed_archers_damage_add|12}}
效果:驻扎弓箭手伤害: +12

Building stationed_light_cavalry_damage_mult
Building stationed_light_cavalry_toughness_mult
Building stationed_light_cavalry_screen_mult
Building stationed_light_cavalry_pursuit_mult
Building stationed_light_cavalry_siege_mult
Building stationed_light_cavalry_damage_add
Building stationed_light_cavalry_toughness_add
Building stationed_light_cavalry_screen_add
Building stationed_light_cavalry_pursuit_add
Building stationed_light_cavalry_siege_add

建筑提供的轻骑兵兵士伤害、坚韧、掩护、追击等增益

游戏内代码:stationed_light_cavalry_damage_mult = normal_maa_damage_tier_2

模板代码:{{Building stationed_light_cavalry_damage_mult|normal|2}}
效果:驻扎轻骑兵伤害: +20%

游戏内代码:stationed_light_cavalry_damage_add = 12

模板代码:{{Building stationed_light_cavalry_damage_add|12}}
效果:驻扎轻骑兵伤害: +12

Building stationed_heavy_cavalry_damage_mult
Building stationed_heavy_cavalry_toughness_mult
Building stationed_heavy_cavalry_screen_mult
Building stationed_heavy_cavalry_pursuit_mult
Building stationed_heavy_cavalry_siege_mult
Building stationed_heavy_cavalry_damage_add
Building stationed_heavy_cavalry_toughness_add
Building stationed_heavy_cavalry_screen_add
Building stationed_heavy_cavalry_pursuit_add
Building stationed_heavy_cavalry_siege_add

建筑提供的重骑兵兵士伤害、坚韧、掩护、追击等增益

游戏内代码:stationed_heavy_cavalry_damage_mult = normal_maa_damage_tier_2

模板代码:{{Building stationed_heavy_cavalry_damage_mult|normal|2}}
效果:驻扎重骑兵伤害: +20%

游戏内代码:stationed_heavy_cavalry_damage_add = 12

模板代码:{{Building stationed_heavy_cavalry_damage_add|12}}
效果:驻扎重骑兵伤害: +12

Building stationed_pikemen_damage_mult
Building stationed_pikemen_toughness_mult
Building stationed_pikemen_screen_mult
Building stationed_pikemen_pursuit_mult
Building stationed_pikemen_siege_mult
Building stationed_pikemen_damage_add
Building stationed_pikemen_toughness_add
Building stationed_pikemen_screen_add
Building stationed_pikemen_pursuit_add
Building stationed_pikemen_siege_add

建筑提供的长枪兵兵士伤害、坚韧、掩护、追击等增益

游戏内代码:stationed_pikemen_damage_mult = normal_maa_damage_tier_2

模板代码:{{Building stationed_pikemen_damage_mult|normal|2}}
效果:驻扎长枪兵伤害: +20%

游戏内代码:stationed_pikemen_damage_add = 12

模板代码:{{Building stationed_pikemen_damage_add|12}}
效果:驻扎长枪兵伤害: +12

Building stationed_heavy_infantry_damage_mult
Building stationed_heavy_infantry_toughness_mult
Building stationed_heavy_infantry_screen_mult
Building stationed_heavy_infantry_pursuit_mult
Building stationed_heavy_infantry_siege_mult
Building stationed_heavy_infantry_damage_add
Building stationed_heavy_infantry_toughness_add
Building stationed_heavy_infantry_screen_add
Building stationed_heavy_infantry_pursuit_add
Building stationed_heavy_infantry_siege_add

建筑提供的重步兵兵士伤害、坚韧、掩护、追击等增益

游戏内代码:stationed_heavy_infantry_damage_mult = normal_maa_damage_tier_2

模板代码:{{Building stationed_heavy_infantry_damage_mult|normal|2}}
效果:驻扎重步兵伤害: +20%

游戏内代码:stationed_heavy_infantry_damage_add = 12

模板代码:{{Building stationed_heavy_infantry_damage_add|12}}
效果:驻扎重步兵伤害: +12

Building stationed_archer_cavalry_damage_mult
Building stationed_archer_cavalry_toughness_mult
Building stationed_archer_cavalry_screen_mult
Building stationed_archer_cavalry_pursuit_mult
Building stationed_archer_cavalry_siege_mult
Building stationed_archer_cavalry_damage_add
Building stationed_archer_cavalry_toughness_add
Building stationed_archer_cavalry_screen_add
Building stationed_archer_cavalry_pursuit_add
Building stationed_archer_cavalry_siege_add

建筑提供的弓骑兵兵士伤害、坚韧、掩护、追击等增益

游戏内代码:stationed_archer_cavalry_damage_mult = normal_maa_damage_tier_2

模板代码:{{Building stationed_archer_cavalry_damage_mult|normal|2}}
效果:驻扎弓骑兵伤害: +20%

游戏内代码:stationed_archer_cavalry_damage_add = 12

模板代码:{{Building stationed_archer_cavalry_damage_add|12}}
效果:驻扎弓骑兵伤害: +12

Building stationed_camel_cavalry_damage_mult
Building stationed_camel_cavalry_toughness_mult
Building stationed_camel_cavalry_screen_mult
Building stationed_camel_cavalry_pursuit_mult
Building stationed_camel_cavalry_siege_mult
Building stationed_camel_cavalry_damage_add
Building stationed_camel_cavalry_toughness_add
Building stationed_camel_cavalry_screen_add
Building stationed_camel_cavalry_pursuit_add
Building stationed_camel_cavalry_siege_add

建筑提供的骆驼骑兵兵士伤害、坚韧、掩护、追击等增益

游戏内代码:stationed_camel_cavalry_damage_mult = normal_maa_damage_tier_2

模板代码:{{Building stationed_camel_cavalry_damage_mult|normal|2}}
效果:驻扎骆驼骑兵伤害: +20%

游戏内代码:stationed_camel_cavalry_damage_add = 12

模板代码:{{Building stationed_camel_cavalry_damage_add|12}}
效果:驻扎骆驼骑兵伤害: +12

Building stationed_elephant_cavalry_damage_mult
Building stationed_elephant_cavalry_toughness_mult
Building stationed_elephant_cavalry_screen_mult
Building stationed_elephant_cavalry_pursuit_mult
Building stationed_elephant_cavalry_siege_mult
Building stationed_elephant_cavalry_damage_add
Building stationed_elephant_cavalry_toughness_add
Building stationed_elephant_cavalry_screen_add
Building stationed_elephant_cavalry_pursuit_add
Building stationed_elephant_cavalry_siege_add

建筑提供的象骑兵兵士伤害、坚韧、掩护、追击等增益

游戏内代码:stationed_elephant_cavalry_damage_mult = normal_maa_damage_tier_2

模板代码:{{Building stationed_elephant_cavalry_damage_mult|normal|2}}
效果:驻扎象骑兵伤害: +20%

游戏内代码:stationed_elephant_cavalry_damage_add = 12

模板代码:{{Building stationed_elephant_cavalry_damage_add|12}}
效果:驻扎象骑兵伤害: +12

Building stationed_siege_weapon_damage_mult
Building stationed_siege_weapon_toughness_mult
Building stationed_siege_weapon_screen_mult
Building stationed_siege_weapon_pursuit_mult
Building stationed_siege_weapon_siege_mult
Building stationed_siege_weapon_damage_add
Building stationed_siege_weapon_toughness_add
Building stationed_siege_weapon_screen_add
Building stationed_siege_weapon_pursuit_add
Building stationed_siege_weapon_siege_add

建筑提供的攻城武器兵士伤害、坚韧、掩护、追击等增益

游戏内代码:stationed_siege_weapon_damage_mult = normal_maa_damage_tier_2

模板代码:{{Building stationed_siege_weapon_damage_mult|normal|2}}
效果:驻扎攻城武器伤害: +20%

游戏内代码:stationed_siege_weapon_damage_add = 12

模板代码:{{Building stationed_siege_weapon_damage_add|12}}
效果:驻扎攻城武器伤害: +12

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