An Army is a large group of soldiers that can be controlled to attack other armies or siege a Holding. Based on its composition an army will be shown having a certain quality.
After an army has completed half of a move order it becomes Movement Locked, meaning that it will not be able to receive orders until it arrives at its destination.
Armies ordered to cross a Sea Zone will embark onto a fleet. Embarking costs Gold proportional to the army size. While embarked army maintenance is raised by +25% and the army will start to lose Supplies after 30 days at sea.
Soldier stats
Each soldier and character that fights has four important stats:
Damage represents how much damage a single soldier is able to inflict on the enemy
Toughness represents how much damage a single soldier can take before being killed or routed
Pursuit increases the amount of damage a single soldier is able to inflict upon the routing opponent
Screen increases the amount of damage a single soldier can take when retreating
Levies
Levies make up the bulk of all armies. They are conscripted peasants that are not very impressive on their own but are used in great numbers to complement more important troops or as a meat shield. A Levy has 10 Damage and
Toughness.
Knights
Knights are characters that fight in an army and their combat power is determined by their Prowess skill. Each ruler can only have a small number of Knights. By default Knights are appointed automatically based on their
Prowess skill but characters can be manually forced or forbidden to become Knights.
Knights combat stats are based on their Prowess skill. For each point of
Prowess Knight receives 100
Damage and 10
Toughness.
If an army loses a Battle each Knight has a 10% chance to be captured and imprisoned and 5% chance to be killed. The chances are increased to 55.3% and 27.6% respectively if the army is defeated in the Early Battle Phase.
Commander
Each army can have one Commander, a character who commands the army and uses its Martial skill to improve an army's
Advantage. There are many different Commander traits available, which either have a direct effect on battles or give the Commander bonuses outside of battles.
If an army loses a Battle there is a 10% chance for its Commander to be captured and imprisoned.
Men-at-Arms
Men-at-Arms are trained troops that come in several different regiment types which excel in their given role, all with their own stats and uses. Each type of Men-at-Arms will counter another type, reducing their Damage based on the size of the countering Men-at-Arms. Men-at-Arms regiments are reinforced at a rate of 10% per month. Each realm has a limited number of regiments for Men-at-Arms.
Feudal and Clan Rulers pay for Men-at-Arms with Gold. Tribal Rulers pay twice more with
Prestige.
Regular
Regular Men-at-Arms are available to all cultures as long as the other requirements are met.
Cultural
Cultural Men-at-Arms are locked behind cultural innovations that are only available to spesific cultures. They tend to be more powerful then their regular counterparts.
Regional
Regional Men-at-Arms are made available through regional innovations.
Special
Special Men-at-Arms are only available under special circumstances.
Siege Weapons
Siege Weapons are man-at-arms regiments that cannot fight in battle but will greatly increase Siege Progress when attacking Holdings. They are unlocked by discovering the innovation with the same name.
Supply
All armies carry an amount of Supply with them. Supply is consumed whenever armies are in a Barony with a lower Supply Limit than the army size and gained whenever armies are in an allied territory up to the current Barony's Supply Limit. Low Supply will cause Advantage penalties in battles. If an army runs out of Supply it will take Attrition damage.
Supply is increased by +25% in coastal Baronies.
Attrition
Attrition is a loss of Levies and Men-at-Arms that is caused when an army is out of Supply, is besieging a Fortified Holding or is located in a hostile County that is only bordering other hostile Counties and is not coastal.
Special Soldiers
Special Soldiers are maintenance free armies that belong to historical Rulers and do not reinforce.
Army | Inherited | Ruler | Year |
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1066 |