革新代表一种文化在科技、法律和思想上的进步。Once an innovation is unlocked it can be used by any County and Character of the culture which unlocked it. Innovations are grouped into 3 unlock categories: Military and Civic, Cultural, and Regional.
- Military and Civic innovations have a small chance to progress towards being unlocked each month based on multiple factors, the most important being average Development in Counties of one Culture. The second most important factor is the number of neighbor Counties that belong to a Culture which already unlocked an innovation not shared.
- Regional innovations are unlocked when the Culture is present enough in a certain Region and remain unlocked even if said territory is lost.
- Cultural innovations are always active but require a certain Culture.
时代
Each Culture will be within one of 4 Eras which determine which innovations the Culture can unlock.
Once at least 50% of the innovations of an Era are unlocked and the required minimum year is reached the Culture will slowly progress to the next Era based on the average Development in the Culture's Counties.
A culture cannot progress to another Era if its Cultural Head is Tribal.
革新列表
部落时期
解锁所有部落时期革新要求采用氏族制或采用封建制决议。
民政革新 | 效果 |
---|---|
宣战理由 | 可以使用个别的法理伯爵领宣战理由 |
城市规划 | 可以修建中心村镇 可以修建圣堂和祈祷大厅 可以修建贸易前哨 |
轮作 | 解锁全部部落时代经济建筑 |
货币 | +10% 每月发展都增长 |
均分继承 | 可以实行联盟分割继承制法律 |
分类账簿 | +1 直辖上限 |
全体大会 | 可以修建加固部落建筑 可以实行有限君权法律 |
公共工程 | 现在伯爵领现有发展度到达20时才会触发发展度惩罚 |
军事革新 | 效果 |
---|---|
军队征召令 | +15% 征召兵补员速率 |
兵营 | 解锁全部部落时代军事建筑 |
土垒 | 解锁全部部落时代工事建筑 |
校阅场 | +2 兵士军团的规模 +1 兵士军团的最大数量 |
野驴炮 | 可以招募野驴炮兵士 |
棉甲 | 可以招募披甲步兵兵士 |
中世纪早期
Regional innovation | Region | Effect |
---|---|---|
Ghilman | Arabia | -15% Men-at-Arms Maintenance |
Reconquista | Iberia | |
Stammesherzogtum | Western Germany | +5 Direct Vassal Opinion |