A Count is a character who controls at least one County. It is the second title rank available and the lowest rank that is playable. On the map, the territory of a County will encompass multiple Baronies and cannot be altered. On the map, each County will have a Culture and Faith.
伯爵领文化和信仰
A County's Culture and Faith can be converted by assigning the relevant Councilor tasks. Note that the conversion has to be completed in one sitting; progress would be lost if the councilor assigned the conversion task is reassigned to another task or County.
控制力
Control represents the power a landed Count has over their County and ranges from 0 to 100. It is decreased during sieges and when Baronies are forcefully seized. Control increases at a rate of 0.1 per month and can be increased faster with the Marshal Task Increase Control in County. Every point of Control below 100 reduces a County's Taxes by -1% and Levies by -0.5%. Thus, monitoring the realm's Control is one way of ensuring a good supply of Taxes and Levies. In addition, keeping high Control in the player character's own Domain counties should be a priority, before increasing the Control of vassal counties.
Counties with 100 Control provide additional Levies and Taxes if the title holder has the Absolute Control perk.
发展度
发展度是衡量一个伯爵领的当地基础设施和技术进步的指标,数值范围从0到100。在游戏期间,发展度增长得非常慢,并且会从高发展度伯爵领向周边伯爵领进行辐射。它也可以通过财政主管的提升伯爵领发展度任务来获得增长,但这仍是一个相当缓慢的过程。
每1级发展度使一个伯爵领的补给上限 +150。如果这个伯爵领的统治者政体是封建制或氏族制,每1级发展度还会提供 +0.5%税收和征召兵。根据每个伯爵领的文化,其都会有一个发展度上限,在这之后,发展度增长将放缓。这个上限最初是10级发展度,但每个时代都有一项革新可以提升该上限。一个文化下的伯爵领的平均发展度将会影响该文化革新的进展情况,每一级平均发展度会增加 0.02进展。
部落制政体下的伯爵领不会受发展度影响。
公众好感度
公众好感度代表民众对伯爵领统治者的好感。当统治者属于不同的文化组时,公众好感度会 -10;如果统治者是一种不同的信仰,鼓励使用当地文化组和信仰的封臣(或者皈依)来获得不同数量的公众好感度。如果公众好感度是负数,农民派系或是民粹派系就会出现在这个伯爵领里。进攻战争也会产生逐渐增加的惩罚。
腐败
如果一个伯爵领的控制力低于35%,或者头衔持有者负债超过3个月,那么该伯爵领会获得腐败,有多种负面修正,这些负面修正会出现长达10年。 如果财务主管的能力低时,这些负面修正也可以通过内阁任务“收税”来增加5年。一个伯爵领最多同时拥有3中腐败修正。腐败修正可以通过军事统帅的任务“提高伯爵领控制力”来移除,如果伯爵领控制力是100,这个任务会消耗 25控制力来立刻移除一种腐败修正。