Category:建筑模板

StephenGawainCecil讨论 | 贡献2024年11月28日 (四) 10:52的版本

此分类包含男爵领及其他建筑条目中使用的建筑相关模板。主要与建筑的介绍、描述、花费、时间、增益、地形要求有关。增益相关的模板主要依照Crusader Kings III\game\common\script_values\00_building_values.txt编写。在游戏文件中,许多建筑效果并不使用00_building_values.txt中的定义,欢迎总结后创建新的模板。

请在编辑男爵领以及其他建筑条目前,了解这些模板的用法。

建筑基础信息
模板 描述
Building box 建筑的描述和建造时间
Terrain requirement 地形要求
使用说明
模板名称、参数与游戏文件代码尽量相似,以方便利用游戏文件直接更新。
模板 描述 示例

Building cost_gold
Building cost_prestige
Building cost_piety

建筑花费金钱/威望/虔诚

游戏内代码:cost_gold = tribal_building_tier_2_cost

模板代码:{{Building cost_gold|tribal|2}}
效果:100金钱

游戏内代码:cost_gold = 1000

模板代码:{{Building cost_gold|2333}}
效果:2333金钱

游戏内代码:cost_prestige= 1000

模板代码:{{Building cost_prestige|1000}}
效果:1300威望

游戏内代码:cost_piety = 1000

模板代码:{{Building cost_piety|1300}}
效果:1300虔诚
Building construction_time 建造时间

游戏内代码:construction_time = slow_construction_time

模板代码:{{Building construction_time|slow_construction_time}}
效果: 5 年
Building build_speed 建筑提供的建造时间增益

游戏内代码:build_speed = -0.02

模板代码:{{Building build_speed|-0.02}}
效果:建筑的建造时间: −2%

游戏内代码:build_speed = good_building_build_speed_tier_3

模板代码:{{Building build_speed|good|3}}
效果:建筑的建造时间: −7.5%

Building monthly_income
Building monthly_piety
Building monthly_piety_gain_mult
Building monthly_piety_gain_per_knight_add
Building monthly_piety_gain_per_happy_powerful_vassal_add
Building monthly_prestige
Building monthly_prestige_gain_mult
Building monthly_dynasty_prestige
Building monthly_dynasty_prestige_mult

建筑提供的赋税/虔诚/威望/宗族威望

游戏内代码:monthly_income = excellent_building_tax_tier_1

模板代码:{{Building monthly_income|excellent|1}}
效果:赋税: +0.7/月

游戏内代码:monthly_income = 1.5

模板代码:{{Building monthly_income|1.5}}
效果:赋税: +1.5/月

游戏内代码:monthly_piety = 0.25

模板代码:{{Building monthly_piety|0.25}}
效果:虔诚: +0.25/月

游戏内代码:monthly_piety_gain_mult = 0.15

模板代码:{{Building monthly_piety_gain_mult|0.15}}
效果:每月虔诚: +15%

游戏内代码:monthly_piety_gain_per_knight_add = 0.1

模板代码:{{Building monthly_piety_gain_per_knight_add|0.1}}
效果:每位骑士给予的虔诚: +0.1/月

游戏内代码:monthly_piety_gain_per_happy_powerful_vassal_add = 0.1

模板代码:{{Building monthly_piety_gain_per_happy_powerful_vassal_add|0.1}}
效果:每位在内阁任职的强力封臣使虔诚: +0.1/月

游戏内代码:monthly_prestige = 0.75

模板代码:{{Building monthly_prestige|0.75}}
效果:威望: +0.75/月

游戏内代码:monthly_prestige_gain_mult = 0.75

模板代码:{{Building monthly_prestige_gain_mult|0.75}}
效果:每月威望: +75%

游戏内代码:monthly_dynasty_prestige = 0.05

模板代码:{{Building monthly_dynasty_prestige|0.05}}
效果:宗族威望: +0.05/月

游戏内代码:monthly_dynasty_prestige_mult = 0.05

模板代码:{{Building monthly_dynasty_prestige_mult|0.05}}
效果:每月宗族威望: +5%

Building tax_mult
Building domain_tax_different_faith_mult
Building mountains_tax_mult
Building desert_mountains_tax_mult
Building hills_tax_mult

建筑提供的赋税修正

游戏内代码:tax_mult = 0.04

模板代码:{{Building tax_mult|0.04}}
效果:地产赋税: +4%

游戏内代码:tax_mult = good_building_tax_mult_tier_2

模板代码:{{Building tax_mult|good|2}}
效果:地产赋税: +10%

游戏内代码:domain_tax_different_faith_mult = 0.15

模板代码:{{Building domain_tax_different_faith_mult|0.15}}
效果:直辖领地赋税(不同信仰): +15%

游戏内代码:mountains_tax_mult = 0.15

模板代码:{{Building mountains_tax_mult|0.15}}
效果:山地的地产赋税: +15%

Building build_gold_cost
Building holding_build_gold_cost
Building church_holding_build_gold_cost

建筑提供的建造花费修正

游戏内代码:build_gold_cost = -0.1

模板代码:{{Building build_gold_cost|-0.1}}
效果:建筑的建造花费: −10%

游戏内代码:holding_build_gold_cost = -0.05

模板代码:{{Building holding_build_gold_cost|-0.05}}
效果:地产的建造花费: −5%

游戏内代码:church_holding_build_gold_cost= -0.05

模板代码:{{Building church_holding_build_gold_cost|-0.05}}
效果:神殿建筑的建造花费: −5%

Building clergy_opinion
Building different_faith_opinion
Building same_faith_opinion
Building different_culture_opinion
Building religious_vassal_opinion
Building powerful_vassal_opinion

建筑提供的好感度

游戏内代码:clergy_opinion = 5

模板代码:{{Building clergy_opinion|5}}
效果:神职人员好感度: +5

游戏内代码:different_faith_opinion = 5

模板代码:{{Building different_faith_opinion|5}}
效果:不同信仰角色对其的好感度: +5

游戏内代码:same_faith_opinion = 5

模板代码:{{Building same_faith_opinion|5}}
效果:相同信仰角色对其的好感度: +5

游戏内代码:different_culture_opinion = 5

模板代码:{{Building different_culture_opinion|5}}
效果:不同文化角色对其的好感度: +5

游戏内代码:religious_vassal_opinion = 10

模板代码:{{Building religious_vassal_opinion|10}}
效果:宗教封臣好感: +10

游戏内代码:powerful_vassal_opinion = 10

模板代码:{{Building powerful_vassal_opinion|10}}
效果:强力封臣好感: +10

Building county_opinion_add
Building different_faith_county_opinion_mult

建筑提供的民众好感度/不同信仰民众好感度

游戏内代码:county_opinion_add = 20

模板代码:{{Building county_opinion_add|20}}
效果:民众好感度: +20

游戏内代码:different_faith_county_opinion_mult = -0.15

模板代码:{{Building different_faith_county_opinion_mult|-0.15}}
效果:不同信仰民众好感度: −15%
Building court_grandeur_baseline_add 建筑提供的宫廷显赫度增益

游戏内代码:court_grandeur_baseline_add = 4

模板代码:{{Building court_grandeur_baseline_add|4}}
效果:宫廷显赫度增益: +4
Building short_reign_duration_mult 建筑提供的短暂统治持续时间修正

游戏内代码:short_reign_duration_mult = -0.1

模板代码:{{Building short_reign_duration_mult|-0.1}}
效果:短暂统治持续时间: −10%
Building tyranny_gain_mult 建筑提供的暴政增加值修正

游戏内代码:tyranny_gain_mult = -0.1

模板代码:{{Building tyranny_gain_mult|-0.1}}
效果:暴力增加值: −10%

Building monthly_lifestyle_xp_gain_mult
Building monthly_martial_lifestyle_xp_gain_mult
Building monthly_stewardship_lifestyle_xp_gain_mult
Building monthly_diplomacy_lifestyle_xp_gain_mult
Building monthly_intrigue_lifestyle_xp_gain_mult
Building monthly_learning_lifestyle_xp_gain_mult

建筑提供的每月生活方式经验值

游戏内代码:monthly_lifestyle_xp_gain_mult = 0.15

模板代码:{{Building monthly_lifestyle_xp_gain_mult|0.15}}
效果:每月生活方式的经验值: +15%

游戏内代码:monthly_learning_lifestyle_xp_gain_mult = 0.15

模板代码:{{Building monthly_learning_lifestyle_xp_gain_mult|0.15}}
效果:每月学识生活方式的经验值: +15%

Building diplomacy_per_piety_level
Building martial_per_piety_level
Building stewardship_per_piety_level
Building intrigue_per_piety_level
Building learning_per_piety_level
Building prowess_per_piety_level
Building diplomacy_per_prestige_level
Building martial_per_prestige_level
Building stewardship_per_prestige_level
Building intrigue_per_prestige_level
Building learning_per_prestige_level
Building prowess_per_prestige_level

建筑提供的奉献等级/威望等级对属性修正

游戏内代码:learning_per_piety_level = 2

模板代码:{{Building learning_per_piety_level|2}}
效果:每级奉献等级使学识: +2

游戏内代码:stewardship_per_prestige_level = 2

模板代码:{{Building stewardship_per_prestige_level|2}}
效果:每级威望等级使管理: +2

Building martial
Building stewardship
Building diplomacy
Building intrigue
Building learning
Building prowess

建筑提供的每月生活方式经验值

游戏内代码:prowess = 1

模板代码:{{Building prowess|1}}
效果:勇武: +1

Building stress_gain_mult
Building stress_loss_mult

建筑提供的压力修正

游戏内代码:stress_gain_mult = -0.10

模板代码:{{Building stress_gain_mult|-0.10}}
效果:压力增加值: −10%

游戏内代码:stress_loss_mult= 0.10

模板代码:{{Building stress_loss_mult|0.10}}
效果:压力减少值: +10%

Building owned_hostile_scheme_success_chance_add
Building learn_language_scheme_power_mult
Building owned_personal_scheme_success_chance_add

建筑提供的计谋修正

游戏内代码:owned_hostile_scheme_success_chance_add = 5

模板代码:{{Building owned_hostile_scheme_success_chance_add|5}}
效果:阴谋的成功概率: +5%

游戏内代码:learn_language_scheme_power_mult = 0.2

模板代码:{{Building learn_language_scheme_power_mult|0.2}}
效果:学习语言计谋强度: +0.2%

游戏内代码:owned_personal_scheme_success_chance_add = 5

模板代码:{{Building owned_personal_scheme_success_chance_add|5}}
效果:私人计谋的成功概率: +5%
Building cultural_head_fascination_mult 建筑提供的文化偏好进度

游戏内代码:cultural_head_fascination_mult = 0.05

模板代码:{{Building cultural_head_fascination_mult|0.05}}
效果:文化偏好进度: +5%
Building travel_danger 建筑提供的旅行危险修正

游戏内代码:travel_danger = -10

模板代码:{{Building travel_danger|-10}}
效果:危险:Travel default active.png −10
Building hostile_raid_time 建筑提供的敌对劫掠时间

游戏内代码:hostile_raid_time = 1.2

模板代码:{{Building hostile_raid_time|1.2}}
效果:敌对劫掠时间:Icon raid.png +120%

Building development_growth
Building development_growth_factor
Building character_capital_county_monthly_development_growth_add

建筑提供的每月发展度值或增益

游戏内代码:development_growth = 0.025

模板代码:{{Building development_growth|0.025}}
效果:发展度增长: +0.025/月

游戏内代码:development_growth = normal_building_development_growth_tier_2

模板代码:{{Building development_growth|normal|2}}
效果:发展度增长: +0.04/月

游戏内代码:development_growth_factor = normal_building_development_growth_factor_tier_1

模板代码:{{Building development_growth_factor|normal|1}}
效果:发展度增长: +4%

游戏内代码:development_growth_factor = 0.30

模板代码:{{Building development_growth_factor|0.30}}
效果:发展度增长: +30%

游戏内代码:character_capital_county_monthly_development_growth_add = 0.3

模板代码:{{Building character_capital_county_monthly_development_growth_add|0.3}}
效果:领地首都的发展度增长: +0.3/月

Building monthly_county_control_change_factor
Building monthly_county_control_growth_factor
Building monthly_county_control_decline_factor

建筑提供的每月控制力增益

游戏内代码:monthly_county_control_change_factor = 0.2

模板代码:{{Building monthly_county_control_change_factor|0.2}}
效果:控制力增长: +20%

游戏内代码:monthly_county_control_change_factor = -0.2

模板代码:{{Building monthly_county_control_change_factor|-0.2}}
效果:控制力增长: −20%

游戏内代码:monthly_county_control_growth_factor = 0.2

模板代码:{{Building monthly_county_control_growth_factor|0.2}}
效果:控制力增长: +20%

游戏内代码:monthly_county_control_decline_factor = -0.2

模板代码:{{Building monthly_county_control_decline_factor|-0.2}}
效果:控制力下降: −20%

Building monthly_county_control_change_add
Building monthly_county_control_growth_add
Building monthly_county_control_decline_add

建筑提供的每月控制力

游戏内代码:monthly_county_control_change_add = 0.2

模板代码:{{Building monthly_county_control_change_add|0.2}}
效果:控制力增长: +0.2/月

游戏内代码:monthly_county_control_growth_add = 0.3

模板代码:{{Building monthly_county_control_growth_add|0.3}}
效果:控制力增长: +0.3/月

游戏内代码:monthly_county_control_decline_add = 0.4

模板代码:{{Building monthly_county_control_decline_add|0.4}}
效果:Template:Building monthly county control decline add

Building movement_speed
Building movement_speed_land_raiding
Building character_travel_speed_mult
Building naval_movement_speed_mult

建筑提供的速度增益

游戏内代码:movement_speed = high_movement_speed_tier_1

模板代码:{{Building movement_speed|high|1}}
效果:军队行军速度:Moving army.png +2%

游戏内代码:movement_speed_land_raiding= high_movement_speed_tier_4

模板代码:{{Building movement_speed_land_raiding|high|4}}
效果:劫掠时的陆地行军速度:Moving army.png +8%

游戏内代码:character_travel_speed_mult = normal_movement_speed_tier_1

模板代码:{{Building character_travel_speed_mult|normal|1}}
效果:旅行速度: +1%
Building defender_holding_advantage 建筑提供的防御方优势增益

游戏内代码:defender_holding_advantage = normal_building_advantage_tier_5

模板代码:{{Building defender_holding_advantage|normal|5}}
效果:防御方优势: +10

游戏内代码:defender_holding_advantage = 1

模板代码:{{Building defender_holding_advantage|1}}
效果:防御方优势: +1

Building supply_limit
Building supply_limit_mult

建筑提供的补给上限

游戏内代码:supply_limit = 600

模板代码:{{Building supply_limit|600}}
效果:补给上限:Supplies.png +600

游戏内代码:supply_limit = normal_building_supply_limit_tier_7

模板代码:{{Building supply_limit|normal|7}}
效果:补给上限:Supplies.png +1400

游戏内代码:supply_limit_mult = 0.15

模板代码:{{Building supply_limit_mult|0.15}}
效果:补给上限:Supplies.png +15%
Building defender_holding_advantage 建筑提供的防御方优势增益

游戏内代码:defender_holding_advantage = normal_building_advantage_tier_5

模板代码:{{Building defender_holding_advantage|normal|5}}
效果:防御方优势: +10

Building fort_level
Building additional_fort_level

建筑提供的城防等级

游戏内代码:fort_level = 2

模板代码:{{Building fort_level|2}}
效果:城防等级: +2

游戏内代码:additional_fort_level= good_building_fort_level_tier_2

模板代码:{{Building additional_fort_level|good|2}}
效果:城防等级: +4
Building max_garrison 建筑提供的守军

游戏内代码:max_garrison = 110

模板代码:{{Building max_garrison|110}}
效果:守军: +110

游戏内代码:max_garrison = good_building_max_garrison_tier_2

模板代码:{{Building max_garrison|good|2}}
效果:守军: +500
Building garrison_size 建筑提供的守军规模增益

游戏内代码:garrison_size = 0.25

模板代码:{{Building garrison_size|0.25}}
效果:守军规模: +25%
Building garrison_reinforcement_factor 建筑提供的守军补员增益

游戏内代码:garrison_reinforcement_factor = building_garrison_reinforcement_factor_tier_2

模板代码:{{Building garrison_reinforcement_factor|2}}
效果:守军补员速率: +4%
Building levy 建筑提供的征召兵

游戏内代码:levy = 150

模板代码:{{Building levy|150}}
效果:征召兵: +150

游戏内代码:levy = normal_building_levy_tier_8

模板代码:{{Building levy|normal|8}}
效果:征召兵: +625
Building levy_size 建筑提供的征召兵规模增益

游戏内代码:levy_size = 0.15

模板代码:{{Building levy_size|0.15}}
效果:征召兵规模: +15%

Building levy_reinforcement_rate
Building levy_reinforcement_rate_same_faith

建筑提供的征召兵补员增益

游戏内代码:levy_reinforcement_rate = high_levy_reinforcement_rate_tier_2

模板代码:{{Building levy_reinforcement_rate|high|2}}
效果:征召兵补员速率: +30%

游戏内代码:levy_reinforcement_rate_same_faith = 0.15

模板代码:{{Building levy_reinforcement_rate_same_faith|0.15}}
效果:征召兵补员速率(相同信仰): +15%

Building mercenary_hire_cost_mult
Building holy_order_hire_cost_mult

建筑提供的雇佣兵/骑士团花费增益

游戏内代码:mercenary_hire_cost_mult = normal_building_maa_maintenance_tier_1

模板代码:{{Building mercenary_hire_cost_mult|normal|1}}
效果:雇佣兵雇佣花费: −0.8%

游戏内代码:mercenary_hire_cost_mult = -0.22

模板代码:{{Building mercenary_hire_cost_mult|-0.22}}
效果:雇佣兵雇佣花费: −22%

游戏内代码:holy_order_hire_cost_mult = -0.15

模板代码:{{Building holy_order_hire_cost_mult|-0.15}}
效果:骑士团雇佣花费: −15%
Building army_maintenance_mult 建筑提供的军队金钱维护费增益

游戏内代码:army_maintenance_mult = -0.01

模板代码:{{Building army_maintenance_mult|-0.01}}
效果:军队金钱维护费: −1%
Building counter_efficiency 建筑提供的兵士克制效率修正

游戏内代码:counter_efficiency = 0.08

模板代码:{{Building counter_efficiency |0.08}}
效果:兵士克制效率: +8%
Building men_at_arms_limit 建筑提供的兵士军团规模修正

游戏内代码:men_at_arms_limit = 1

模板代码:{{Building men_at_arms_limit|1}}
效果:兵士军团的规模: +1

Building men_at_arms_maintenance
Building skirmishers_maintenance_mult
Building archers_maintenance_mult
Building light_cavalry_maintenance_mult
Building heavy_cavalry_maintenance_mult
Building pikemen_maintenance_mult
Building heavy_infantry_maintenance_mult
Building archer_cavalry_maintenance_mult
Building camel_cavalry_maintenance_mult
Building elephant_cavalry_maintenance_mult
Building siege_weapon_maintenance_mult

建筑提供的兵士或者某类兵士的维护费增益

游戏内代码:men_at_arms_maintenance = good_building_maa_maintenance_tier_7

模板代码:{{Building men_at_arms_maintenance|good|1}}
效果:兵士维护费: −1.6%

游戏内代码:men_at_arms_maintenance = -0.01

模板代码:{{Building men_at_arms_maintenance|-0.01}}
效果:兵士维护费: −1%

以散兵为例
游戏内代码:skirmishers_maintenance_mult = good_building_maa_maintenance_tier_7

模板代码:{{Building skirmishers_maintenance_mult|good|1}}
效果:散兵维护费: −1.6%

游戏内代码:skirmishers_maintenance_mult = -0.01

模板代码:{{Building skirmishers_maintenance_mult|-0.01}}
效果:散兵维护费: −1%

Building men_at_arms_recruitment_cost
Building skirmishers_recruitment_cost_mult
Building archers_recruitment_cost_mult
Building light_cavalry_recruitment_cost_mult
Building heavy_cavalry_recruitment_cost_mult
Building pikemen_recruitment_cost_mult
Building heavy_infantry_recruitment_cost_mult
Building archer_cavalry_recruitment_cost_mult
Building camel_cavalry_recruitment_cost_mult
Building elephant_cavalry_recruitment_cost_mult
Building siege_weapon_recruitment_cost_mult

建筑提供的某类兵士维护费增益

游戏内代码:men_at_arms_recruitment_cost= -0.04

模板代码:{{Building men_at_arms_recruitment_cost|-0.04}}
效果:兵士招募花费: −4%

以散兵为例
游戏内代码:skirmishers_recruitment_cost = -0.01

模板代码:{{Building skirmishers_recruitment_cost|-0.01}}
效果:散兵招募花费: −1%

Building stationed_maa_damage_mult
Building stationed_maa_toughness_mult
Building stationed_maa_screen_mult
Building stationed_maa_pursuit_mult
Building stationed_maa_siege_value_mult
Building stationed_maa_damage_add
Building stationed_maa_toughness_add
Building stationed_maa_screen_add
Building stationed_maa_pursuit_add
Building stationed_maa_siege_add
Building maa_damage_mult
Building maa_toughness_mult
Building maa_screen_mult
Building maa_pursuit_mult
Building maa_siege_value_mult

建筑提供的兵士伤害、坚韧、掩护、追击等增益

游戏内代码:stationed_maa_damage_mult= normal_maa_damage_tier_2

模板代码:{{Building stationed_maa_damage_mult|normal|2}}
效果:驻扎兵士伤害: +20%

游戏内代码:stationed_maa_damage_mult= 12

模板代码:{{Building stationed_maa_damage_mult|12}}
效果:驻扎兵士伤害: +1200%

游戏内代码:stationed_maa_damage_add = 12

模板代码:{{Building stationed_maa_damage_add|12}}
效果:驻扎兵士伤害: +12

Building stationed_skirmishers_damage_mult
Building stationed_skirmishers_toughness_mult
Building stationed_skirmishers_screen_mult
Building stationed_skirmishers_pursuit_mult
Building stationed_skirmishers_siege_value_mult
Building stationed_skirmishers_damage_add
Building stationed_skirmishers_toughness_add
Building stationed_skirmishers_screen_add
Building stationed_skirmishers_pursuit_add
Building stationed_skirmishers_siege_add
Building skirmishers_damage_mult
Building skirmishers_toughness_mult
Building skirmishers_screen_mult
Building skirmishers_pursuit_mult
Building skirmishers_siege_value_mult

建筑提供的散兵兵士伤害、坚韧、掩护、追击等增益

游戏内代码:stationed_skirmishers_damage_mult = normal_maa_damage_tier_2

模板代码:{{Building stationed_skirmishers_damage_mult|normal|2}}
效果:驻扎散兵伤害: +20%

游戏内代码:stationed_skirmishers_damage_mult = 12

模板代码:{{Building stationed_skirmishers_damage_mult |12}}
效果:驻扎散兵伤害: +1200%

游戏内代码:stationed_skirmishers_damage_add = 12

模板代码:{{Building stationed_skirmishers_damage_add|12}}
效果:驻扎散兵伤害: +12

Building stationed_archers_damage_mult
Building stationed_archers_toughness_mult
Building stationed_archers_screen_mult
Building stationed_archers_pursuit_mult
Building stationed_archers_siege_value_mult
Building stationed_archers_damage_add
Building stationed_archers_toughness_add
Building stationed_archers_screen_add
Building stationed_archers_pursuit_add
Building stationed_archers_siege_add
Building archers_damage_mult
Building archers_toughness_mult
Building archers_screen_mult
Building archers_pursuit_mult
Building archers_siege_value_mult

建筑提供的弓箭手兵士伤害、坚韧、掩护、追击等增益

游戏内代码:stationed_archers_damage_mult = normal_maa_damage_tier_2

模板代码:{{Building stationed_archers_damage_mult|normal|2}}
效果:驻扎弓箭手伤害: +20%

游戏内代码:stationed_archers_damage_mult = 12

模板代码:{{Building stationed_archers_damage_mult|12}}
效果:驻扎弓箭手伤害: +1200%

游戏内代码:stationed_archers_damage_add = 12

模板代码:{{Building stationed_archers_damage_add|12}}
效果:驻扎弓箭手伤害: +12

Building stationed_light_cavalry_damage_mult
Building stationed_light_cavalry_toughness_mult
Building stationed_light_cavalry_screen_mult
Building stationed_light_cavalry_pursuit_mult
Building stationed_light_cavalry_siege_value_mult
Building stationed_light_cavalry_damage_add
Building stationed_light_cavalry_toughness_add
Building stationed_light_cavalry_screen_add
Building stationed_light_cavalry_pursuit_add
Building stationed_light_cavalry_siege_add
Building light_cavalry_damage_mult
Building light_cavalry_toughness_mult
Building light_cavalry_screen_mult
Building light_cavalry_pursuit_mult
Building light_cavalry_siege_value_mult

建筑提供的轻骑兵兵士伤害、坚韧、掩护、追击等增益

游戏内代码:stationed_light_cavalry_damage_mult = normal_maa_damage_tier_2

模板代码:{{Building stationed_light_cavalry_damage_mult|normal|2}}
效果:驻扎轻骑兵伤害: +20%

游戏内代码:stationed_light_cavalry_damage_mult = 12

模板代码:{{Building stationed_light_cavalry_damage_mult|12}}
效果:驻扎轻骑兵伤害: +1200%

游戏内代码:stationed_light_cavalry_damage_add = 12

模板代码:{{Building stationed_light_cavalry_damage_add|12}}
效果:驻扎轻骑兵伤害: +12

Building stationed_heavy_cavalry_damage_mult
Building stationed_heavy_cavalry_toughness_mult
Building stationed_heavy_cavalry_screen_mult
Building stationed_heavy_cavalry_pursuit_mult
Building stationed_heavy_cavalry_siege_value_mult
Building stationed_heavy_cavalry_damage_add
Building stationed_heavy_cavalry_toughness_add
Building stationed_heavy_cavalry_screen_add
Building stationed_heavy_cavalry_pursuit_add
Building stationed_heavy_cavalry_siege_add
Building heavy_cavalry_damage_mult
Building heavy_cavalry_toughness_mult
Building heavy_cavalry_screen_mult
Building heavy_cavalry_pursuit_mult
Building heavy_cavalry_siege_value_mult

建筑提供的重骑兵兵士伤害、坚韧、掩护、追击等增益

游戏内代码:stationed_heavy_cavalry_damage_mult = normal_maa_damage_tier_2

模板代码:{{Building stationed_heavy_cavalry_damage_mult|normal|2}}
效果:驻扎重骑兵伤害: +20%

游戏内代码:stationed_heavy_cavalry_damage_mult = 12

模板代码:{{Building stationed_heavy_cavalry_damage_mult |12}}
效果:驻扎重骑兵伤害: +1200%

游戏内代码:stationed_heavy_cavalry_damage_add = 12

模板代码:{{Building stationed_heavy_cavalry_damage_add|12}}
效果:驻扎重骑兵伤害: +12

Building stationed_pikemen_damage_mult
Building stationed_pikemen_toughness_mult
Building stationed_pikemen_screen_mult
Building stationed_pikemen_pursuit_mult
Building stationed_pikemen_siege_value_mult
Building stationed_pikemen_damage_add
Building stationed_pikemen_toughness_add
Building stationed_pikemen_screen_add
Building stationed_pikemen_pursuit_add
Building stationed_pikemen_siege_add
Building pikemen_damage_mult
Building pikemen_toughness_mult
Building pikemen_screen_mult
Building pikemen_pursuit_mult
Building pikemen_siege_value_mult

建筑提供的长枪兵兵士伤害、坚韧、掩护、追击等增益

游戏内代码:stationed_pikemen_damage_mult = normal_maa_damage_tier_2

模板代码:{{Building stationed_pikemen_damage_mult|normal|2}}
效果:驻扎长枪兵伤害: +20%

游戏内代码:stationed_pikemen_damage_mult = 12

模板代码:{{Building stationed_pikemen_damage_mult|12}}
效果:驻扎长枪兵伤害: +1200%

游戏内代码:stationed_pikemen_damage_add = 12

模板代码:{{Building stationed_pikemen_damage_add|12}}
效果:驻扎长枪兵伤害: +12

Building stationed_heavy_infantry_damage_mult
Building stationed_heavy_infantry_toughness_mult
Building stationed_heavy_infantry_screen_mult
Building stationed_heavy_infantry_pursuit_mult
Building stationed_heavy_infantry_siege_value_mult
Building stationed_heavy_infantry_damage_add
Building stationed_heavy_infantry_toughness_add
Building stationed_heavy_infantry_screen_add
Building stationed_heavy_infantry_pursuit_add
Building stationed_heavy_infantry_siege_add
Building heavy_infantry_damage_mult
Building heavy_infantry_toughness_mult
Building heavy_infantry_screen_mult
Building heavy_infantry_pursuit_mult
Building heavy_infantry_siege_value_mult

建筑提供的重步兵兵士伤害、坚韧、掩护、追击等增益

游戏内代码:stationed_heavy_infantry_damage_mult = normal_maa_damage_tier_2

模板代码:{{Building stationed_heavy_infantry_damage_mult|normal|2}}
效果:驻扎重步兵伤害: +20%

游戏内代码:stationed_heavy_infantry_damage_mult = 12

模板代码:{{Building stationed_heavy_infantry_damage_mult|12}}
效果:驻扎重步兵伤害: +1200%

游戏内代码:stationed_heavy_infantry_damage_add = 12

模板代码:{{Building stationed_heavy_infantry_damage_add|12}}
效果:驻扎重步兵伤害: +12

Building stationed_archer_cavalry_damage_mult
Building stationed_archer_cavalry_toughness_mult
Building stationed_archer_cavalry_screen_mult
Building stationed_archer_cavalry_pursuit_mult
Building stationed_archer_cavalry_siege_value_mult
Building stationed_archer_cavalry_damage_add
Building stationed_archer_cavalry_toughness_add
Building stationed_archer_cavalry_screen_add
Building stationed_archer_cavalry_pursuit_add
Building stationed_archer_cavalry_siege_add
Building archer_cavalry_damage_mult
Building archer_cavalry_toughness_mult
Building archer_cavalry_screen_mult
Building archer_cavalry_pursuit_mult
Building archer_cavalry_siege_value_mult

建筑提供的弓骑兵兵士伤害、坚韧、掩护、追击等增益

游戏内代码:stationed_archer_cavalry_damage_mult = normal_maa_damage_tier_2

模板代码:{{Building stationed_archer_cavalry_damage_mult|normal|2}}
效果:驻扎弓骑兵伤害: +20%

游戏内代码:stationed_archer_cavalry_damage_mult = 12

模板代码:{{Building stationed_archer_cavalry_damage_mult|12}}
效果:驻扎弓骑兵伤害: +1200%

游戏内代码:stationed_archer_cavalry_damage_add = 12

模板代码:{{Building stationed_archer_cavalry_damage_add|12}}
效果:驻扎弓骑兵伤害: +12

Building stationed_camel_cavalry_damage_mult
Building stationed_camel_cavalry_toughness_mult
Building stationed_camel_cavalry_screen_mult
Building stationed_camel_cavalry_pursuit_mult
Building stationed_camel_cavalry_siege_value_mult
Building stationed_camel_cavalry_damage_add
Building stationed_camel_cavalry_toughness_add
Building stationed_camel_cavalry_screen_add
Building stationed_camel_cavalry_pursuit_add
Building stationed_camel_cavalry_siege_add
Building camel_cavalry_damage_mult
Building camel_cavalry_toughness_mult
Building camel_cavalry_screen_mult
Building camel_cavalry_pursuit_mult
Building camel_cavalry_siege_value_mult

建筑提供的骆驼骑兵兵士伤害、坚韧、掩护、追击等增益

游戏内代码:stationed_camel_cavalry_damage_mult = normal_maa_damage_tier_2

模板代码:{{Building stationed_camel_cavalry_damage_mult|normal|2}}
效果:驻扎骆驼骑兵伤害: +20%

游戏内代码:stationed_camel_cavalry_damage_mult = 12

模板代码:{{Building stationed_camel_cavalry_damage_mult|12}}
效果:驻扎骆驼骑兵伤害: +1200%

游戏内代码:stationed_camel_cavalry_damage_add = 12

模板代码:{{Building stationed_camel_cavalry_damage_add|12}}
效果:驻扎骆驼骑兵伤害: +12

Building stationed_elephant_cavalry_damage_mult
Building stationed_elephant_cavalry_toughness_mult
Building stationed_elephant_cavalry_screen_mult
Building stationed_elephant_cavalry_pursuit_mult
Building stationed_elephant_cavalry_siege_value_mult
Building stationed_elephant_cavalry_damage_add
Building stationed_elephant_cavalry_toughness_add
Building stationed_elephant_cavalry_screen_add
Building stationed_elephant_cavalry_pursuit_add
Building stationed_elephant_cavalry_siege_add
Building elephant_cavalry_damage_mult
Building elephant_cavalry_toughness_mult
Building elephant_cavalry_screen_mult
Building elephant_cavalry_pursuit_mult
Building elephant_cavalry_siege_value_mult

建筑提供的象骑兵兵士伤害、坚韧、掩护、追击等增益

游戏内代码:stationed_elephant_cavalry_damage_mult = normal_maa_damage_tier_2

模板代码:{{Building stationed_elephant_cavalry_damage_mult|normal|2}}
效果:驻扎象骑兵伤害: +20%

游戏内代码:stationed_elephant_cavalry_damage_mult = 12

模板代码:{{Building stationed_elephant_cavalry_damage_mult|12}}
效果:驻扎象骑兵伤害: +1200%

游戏内代码:stationed_elephant_cavalry_damage_add = 12

模板代码:{{Building stationed_elephant_cavalry_damage_add|12}}
效果:驻扎象骑兵伤害: +12

Building stationed_siege_weapon_damage_mult
Building stationed_siege_weapon_toughness_mult
Building stationed_siege_weapon_screen_mult
Building stationed_siege_weapon_pursuit_mult
Building stationed_siege_weapon_siege_value_mult
Building stationed_siege_weapon_damage_add
Building stationed_siege_weapon_toughness_add
Building stationed_siege_weapon_screen_add
Building stationed_siege_weapon_pursuit_add
Building stationed_siege_weapon_siege_add
Building siege_weapon_damage_mult
Building siege_weapon_toughness_mult
Building siege_weapon_screen_mult
Building siege_weapon_pursuit_mult
Building siege_weapon_siege_value_mult

建筑提供的攻城武器兵士伤害、坚韧、掩护、追击等增益

游戏内代码:stationed_siege_weapon_damage_mult = normal_maa_damage_tier_2

模板代码:{{Building stationed_siege_weapon_damage_mult|normal|2}}
效果:驻扎攻城武器伤害: +20%

游戏内代码:stationed_siege_weapon_damage_mult = 12

模板代码:{{Building stationed_siege_weapon_damage_mult|12}}
效果:驻扎攻城武器伤害: +1200%

游戏内代码:stationed_siege_weapon_damage_add = 12

模板代码:{{Building stationed_siege_weapon_damage_add|12}}
效果:驻扎攻城武器伤害: +12
Building stationed_maa_siege_value_add 建筑提供的驻扎兵士围攻进展

游戏内代码:stationed_maa_siege_value_add = 0.35

模板代码:{{Building stationed_maa_siege_value_add|0.35}}
效果:驻扎兵士围攻进展: +0.35
Building knight_effectiveness_mult 建筑提供的骑士战斗力增益

游戏内代码:knight_effectiveness_mult = 0.07

模板代码:{{Building knight_effectiveness_mult|0.07}}
效果:骑士战斗力: +7%

游戏内代码:knight_effectiveness_mult = high_knight_effectiveness_mult_tier_1

模板代码:{{Building knight_effectiveness_mult|high|1}}
效果:骑士战斗力: +2%
Building knight_limit 建筑提供的骑士上限

游戏内代码:knight_limit = 2

模板代码:{{Building knight_limit|2}}
效果:骑士数量: +2

epidemic_resistance
Building epidemic_resistance

包括但不限于建筑提供的瘟疫抗性

游戏内代码:epidemic_resistance = 5

模板代码:{{epidemic_resistance|5}}

{{Building epidemic_resistance|5}}

效果:瘟疫抗性: +5

游戏内代码:epidemic_resistance = -5

模板代码:{{epidemic_resistance|-5}}

{{Building epidemic_resistance|-5}}

效果:瘟疫抗性: -5

legitimacy_gain_mult
Building legitimacy_gain_mult

包括但不限于建筑提供的正统性获得

游戏内代码:legitimacy_gain_mult = 0.01

模板代码:{{legitimacy_gain_mult|0.01}}

{{Building legitimacy_gain_mult|0.01}}

效果:正统性获得: +1%

游戏内代码:legitimacy_gain_mult = -0.01

模板代码:{{legitimacy_gain_mult|-0.01}}

{{Building legitimacy_gain_mult|0.01}}

效果:正统性获得: −1%
owned_legend_spread_mult

Building owned_legend_spread_mult

包括但不限于建筑提供的传奇传播概率

游戏内代码:owned_legend_spread_mult = 0.05

模板代码:{{owned_legend_spread_mult|0.05}}

{{Building owned_legend_spread_mult|0.05}}

效果:传奇传播概率: +5%

游戏内代码:owned_legend_spread_mult = -0.05

模板代码:{{owned_legend_spread_mult|-0.05}}

{{Building lowned_legend_spread_mult|-0.05}}

效果:传奇传播概率: −5%
negate_health_penalty_add

Building negate_health_penalty_add

包括但不限于建筑提供的疾病抵抗力(健康)

游戏内代码:negate_health_penalty_add = 0.1

模板代码:{{negate_health_penalty_add|0.1}}

{{Building negate_health_penalty_add|0.1}}

效果:疾病抵抗力(健康): +0.05

游戏内代码:negate_health_penalty_add = -0.1

模板代码:{{negate_health_penalty_add|-0.1}}

{{Building negate_health_penalty_add|-0.1}}

效果:疾病抵抗力(健康): -0.1

zealot_opinion
Building zealot_opinion
zealot_tax_contribution_mult
Building zealot_tax_contribution_mult
zealot_levy_contribution_mult
Building zealot_levy_contribution_mult

包括但不限于建筑提供的宗教狂热封臣增益

游戏内代码:zealot_opinion = 10

模板代码:{{zealot_opinion|10}}

{{Building zealot_opinion|10}}

效果:宗教狂热封臣好感: +10

游戏内代码:zealot_tax_contribution_mult = 0.2

模板代码:{{zealot_tax_contribution_mult|0.2}}

{{Building zealot_tax_contribution_mult|0.2}}

效果:宗教狂热封臣赋税贡献: +20%

游戏内代码:zealot_levy_contribution_mult = 0.2

模板代码:{{zealot_levy_contribution_mult|0.2}}

{{Building zealot_levy_contribution_mult|0.2}}

效果:宗教狂热封臣征召兵贡献: +20%

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