同盟:修订间差异

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An '''Alliance''' is an agreement between two rulers that they can call upon or join each other's [[warfare|wars]] via a character interaction. Declaring war on an ally will add {{red|-25}} Popular Opinion for 3 years.
An '''Alliance''' is an agreement between two rulers that they can call upon or join each other's [[warfare|wars]] via a character interaction. Declaring war on an ally will add {{red|-25}} Popular Opinion for 3 years.


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An Alliance is created automatically between two characters who are married. In addition two Rulers can negotiate an Alliance if one of the following requirements are met:
An Alliance is created automatically between two characters who are married. In addition two Rulers can negotiate an Alliance if one of the following requirements are met:
* Both rulers are at least 3rd degree relatives
* Both rulers are at least 3rd degree relatives
* Two Close Family members of the two rulers are married to each other
* Two Close Family members of the two rulers are married or betrothed to each other
* One of the rulers has the Defensive Negotiations diplomacy lifestyle perk
* One of the rulers has the Defensive Negotiations diplomacy lifestyle perk


The acceptance of an Alliance is determined by the difference between the tiers of the two ruler's primary titles, the difference in military power as well as their {{iconify|Opinion}} of each other. In addition the acceptance can be affected by the following:
The acceptance of an Alliance is determined by the difference between the tiers of the two ruler's primary titles, the difference in military power as well as their {{icon|Opinion}} 好感 of each other. In addition the acceptance can be affected by the following:
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== Joining wars ==
== Joining wars ==
When a character is at war, each one of its allies will have the option to join the war via the ''Offer to Join War'' character interaction, which the targeted character will always accept. Alternatively a character who is at war will have the option to ask its allies to join a war via the ''Call to War'' character interaction. The acceptance is determined by the character's {{iconify|Opinion}}, modified by the following:
When a character is at war, each one of its allies will have the option to join the war via the ''Offer to Join War'' character interaction, which the targeted character will always accept. Alternatively a character who is at war will have the option to ask its allies to join a war via the ''Call to War'' character interaction. The acceptance is determined by the character's {{icon|Opinion}} 好感, modified by the following:
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<section begin=AllyCallToWarCost/>
There is no prestige cost to call on an ally to assist in a [[Warfare#Offensive_and_defensive_wars|defensive war]]. However, there is a cost for [[Warfare#Offensive_and_defensive_wars|offensive wars]] that is based on the ally's rank:


There is no prestige cost to call on an ally to assist in a [[Warfare#Offensive_and_defensive_wars|defensive war]], but there is for [[Warfare#Offensive_and_defensive_wars|offensive wars]]. This cost if fixed for ally, regardless of how many troops that ally will be able to provide.
{| class="mildtable" style="text-align: center;
 
! Rank
! Cost ({{icon|Prestige}} 威望)
|-
| style="text-align: left; | {{icon|barony}} Baron || 750
|-
| style="text-align: left; | {{icon|county}} Count || 75
|-
| style="text-align: left; | {{icon|duchy}} Duke || 150
|-
| style="text-align: left; | {{icon|kingdom}} King || 350
|-
| style="text-align: left; | {{icon|empire}} Emperor || 750
|}
<section end=AllyCallToWarCost/>
Allies declining a ''call to war'' invitation will suffer a prestige penalty.
Allies declining a ''call to war'' invitation will suffer a prestige penalty.


== End of the Alliance ==
The alliance ends immediately after the requirements listed in Creating an Alliance are not fulfilled anymore. Ongoing wars are not affected.
[[en:Alliance]]
[[en:Alliance]]

2020年9月10日 (四) 22:28的版本

An Alliance is an agreement between two rulers that they can call upon or join each other's wars via a character interaction. Declaring war on an ally will add -25 Popular Opinion for 3 years.

Creating an Alliance

An Alliance is created automatically between two characters who are married. In addition two Rulers can negotiate an Alliance if one of the following requirements are met:

  • Both rulers are at least 3rd degree relatives
  • Two Close Family members of the two rulers are married or betrothed to each other
  • One of the rulers has the Defensive Negotiations diplomacy lifestyle perk

The acceptance of an Alliance is determined by the difference between the tiers of the two ruler's primary titles, the difference in military power as well as their 好感 of each other. In addition the acceptance can be affected by the following:

Source Acceptance
Terrified +100
Intimidated +50
Vassal +40
Claims +25
Same House +15
Heir +10
Source Acceptance
Rival -100
Evil Faith -80
Hostile Faith -60
At War -50
Astray Faith -40
Different Faith -20

A proposed Alliance can be accepted by using a Hook, either Weak or Strong.

Joining wars

When a character is at war, each one of its allies will have the option to join the war via the Offer to Join War character interaction, which the targeted character will always accept. Alternatively a character who is at war will have the option to ask its allies to join a war via the Call to War character interaction. The acceptance is determined by the character's 好感, modified by the following:

Source Acceptance
Heir always
Spouse always
Defensive War +50
Defensive War against their Ally -25
Offensive War against their Ally -50
Enemy is Heir never
Enemy is Spouse never

There is no prestige cost to call on an ally to assist in a defensive war. However, there is a cost for offensive wars that is based on the ally's rank:

Rank Cost ( 威望)
Baron 750
Count 75
Duke 150
King 350
Emperor 750

Allies declining a call to war invitation will suffer a prestige penalty.

End of the Alliance

The alliance ends immediately after the requirements listed in Creating an Alliance are not fulfilled anymore. Ongoing wars are not affected.