决斗:修订间差异

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(10:34, 13 June 2021‎ Kami-sama)
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 决斗是两个角色之间 战役( 战争 之外的战斗。决斗 可以 持续到角色受伤或死亡。如果角色是儿童,有 {{icon|Blind}} 失明、{{icon|Incapable}} 无能、{{icon|Pregnant}} 怀孕等特质,或者是70岁以上且 {{icon|Prowess}} 勇武低于10,则不能进行决斗。
 决斗是两个角色之间 战争之外的战斗。决斗 持续到角色受伤或死亡。如果角色是儿童,有 {{icon|Blind}} 失明、{{icon|Incapable}} 无能、{{icon|Pregnant}} 怀孕等特质,或者是70岁以上且 {{icon|Prowess}} 勇武低于10,则不能进行决斗。


== 发起挑战 ==
== 发起挑战 ==
To start a duel a character must first issue a challenge. If the recipient refuses the challenge it loses 150 {{iconify|Prestige}} while the challenger gains 150 {{iconify|Prestige}}. Acceptance for a duel is determined by the difference in {{iconify|Prowess}} as well as the recipient's {{iconify|Opinion}} and personality. AI Rulers will never challenge someone with 15 {{iconify|Prowess}} more than them unless their Rationality is very low. There are three types of Duels:
发起挑战需要选择一项挑战内容。如果目标拒绝挑战,其失去150 {{icon|Prestige}} 威望。接受度基于 {{icon|Prowess}} 勇武的差距以及目标的 {{icon|Opinion}} 好感和性格。AI统治者不会接受 {{icon|Prowess}} 勇武比其大'''15'''的角色的挑战,除非其理性很低。挑战内容有四种:
* ''' 单挑''' is a duel issued by either a character who has the Stalwart Leader perk against a Rival or by a character with the {{iconify|Irritable}} trait. The victor will lose {{icon|stress loss}} Stress while the loser will gain {{icon|stress gain}} Stress.
* '''向仇敌发起挑战'''是拥有 {{icon|Martial lifestyle}} “不动如山”技能的角色对仇敌发起的。胜利者会失去 {{icon|stress loss}} 压力而失败者会获得 {{icon|stress gain}} 压力。
* '''惩罚罪行''' is a duel issued by a character who has the {{iconify|Wrathful}} trait against some guilty of a crime. If the challenger wins the challenged character will be imprisoned. If the challenged character wins the challenger will gain 100 {{iconify|Stress}}.
* ''' 发泄怒火''' 是拥有 {{icon|Irritable}} 烦躁特质的角色在压力等级至少为1时发起的,会增加恐怖值和暴政。胜利者会失去 {{icon|stress loss}} 压力而失败者会获得 {{icon|stress gain}} 压力。
* '''比武审判''' is a duel issued by a character of North Germanic culture group or Norman culture against someone of a similar culture who is guilty of a Crime and is neither their Liege nor Vassal. The challenger may choose to duel for either {{iconify|Gold}}, {{iconify|Stress}}, {{iconify|Weak Hook}} or {{iconify|Death}}. Trial-by-Combat requires the [[Northern Lords|Northern Lords DLC]].
* '''惩罚罪行''' 是拥有 {{icon|Wrathful}} 暴怒特质的角色对拥有罪行的角色发起的。如果发起者赢得决斗,目标会被囚禁。如果目标赢得决斗,发起者会获得100 {{icon|Stress}} 压力。
* '''比武审判''' 是北日耳曼文化组或诺曼文化角色对这些文化的拥有罪行的角色发起的,但目标不能是领主或封臣。发起者可以选择 {{icon|Death}} 死亡、 {{icon|Gold}} 金钱、 {{icon|Weak Hook}} 弱牵制或 {{icon|Stress}} 羞辱。比武审判需要 [[Northern Lords| 北境群雄DLC]].


== Mechanics ==
== 机制 ==
Each duel has two values to keep track of:
每一场决斗有两个数值的变化:
* '''Likelihood of Success''' is a measure of who is currently dominating the duel. All moves add Likelihood of Success, and the first character to get it a certain threshold above the opponent's wins.
* ''' 胜利概率''' 用于衡量决斗的胜负。所有出招都会增加胜利概率,而最先高于对手的胜利概率一定数值的一方将获得胜利。
* '''Risk of Injury''' is a measure of how overextended a character is. If at the end of a round the difference in Likelihood of Success is not high enough for a character to win each character has a chance to lose based on their Risk of Injury.
* ''' 受伤风险''' 用于衡量角色的出招风险。每一轮的结束时,如果没有决出胜负,双方都会基于受伤风险有一定的几率失败。


All duels last between 2 and 4 rounds. If after the final round there is no victor then the character with higher {{iconify|Prowess}} will win. During a duel either character can gain or lose Duel Edge. Duel Edge will add or substract {{iconify|Prowess}} to a character for the duration of the duel.
所有决斗都持续2到4轮。如果最后一轮仍然没有决出胜负,则进入突然死亡阶段, {{icon|Prowess}} 勇武较高的一方直接获胜。在决斗中,双方都有可能获得决斗优势等级或决斗劣势等级,以增加或降低 {{icon|Prowess}} 勇武,直到决斗结束。


During each round both characters will choose one of three random combat moves that are given based on their {{iconify|Prowess}}. AI characters will choose among the available moves based on their personality:
每一轮决斗,双方都要从三项基于 {{icon|Prowess}} 勇武或[[特质]]的随机出招中选择一项。AI角色会基于个性选择:
* Characters with high Boldness and Vengefulness will choose the option that offers the best Likelihood of Success
* 高胆量和报复的角色会选择增加胜利概率最多的出招选项。
* Characters with low Boldness and Vengefulness will choose the option that offers the least Risk of Injury
* 低胆量和报复的角色会选择增加受伤风险最少的出招选项。
* Characters with high Rationality will choose the middle ground
* 高理性的角色会选择折中的出招选项。
* Characters without high or low Boldness, Vengefulness or Rationality will choose at random
* 胆量、报复或理性不高不低的角色会随机选择。


{| class="mildtable sortable plainlist"
{| class="mildtable sortable plainlist"
! Combat Move
! 出招
! Likelihood of Success
! 胜利概率提升
! Risk of Injury
! 受伤风险提升
! Prowess
! 勇武
! Other effects
! 其他效果
|-
|-
| Wait & Hope ||data-sort-value="1"| {{red|Low}} ||data-sort-value="2"| {{yellow|Medium}} || 0-15 || 
| Wait & Hope ||data-sort-value="1"| {{red| 略微}} ||data-sort-value="2"| {{yellow| 中等}} || 0-15 || 
|-
|-
| Unsure Attack ||data-sort-value="2"| {{yellow|Medium}} ||data-sort-value="3"| {{red|High}} || 0-15 || 
| 无把握的攻击 ||data-sort-value="2"| {{yellow| 中等}} ||data-sort-value="3"| {{red| 较大}} || 0-15 || 
|-
|-
| Enthusiastic Onslaught ||data-sort-value="3"| {{green|High}} ||data-sort-value="4"| {{red|Very High}} || 0-15 || 
| 倾力猛攻 ||data-sort-value="3"| {{green| 较大}} ||data-sort-value="4"| {{red| 极大}} || 0-15 || 
|-
|-
| Clouded Vision ||data-sort-value="0"| {{red|None}} ||data-sort-value="1"| {{green|Low}} || 0-15 || Adds -4 Duel Edge to the opponent
| Clouded Vision ||data-sort-value="0"| {{red| 没有}} ||data-sort-value="1"| {{green| 略微}} || 0-15 || Adds -4 Duel Edge to the opponent
|-
|-
| Headbutt ||data-sort-value="2"| {{yellow|Medium}} ||data-sort-value="3"| {{red|High}} || 0-15 || Adds -4 Duel Edge to both opponents
| Headbutt ||data-sort-value="2"| {{yellow| 中等}} ||data-sort-value="3"| {{red| 较大}} || 0-15 || Adds -4 Duel Edge to both opponents
|-
|-
| Guard ||data-sort-value="1"| {{red|Low}} ||data-sort-value="1"| {{green|Low}} || 6-20 || 
| Guard ||data-sort-value="1"| {{red| 略微}} ||data-sort-value="1"| {{green| 略微}} || 6-20 || 
|-
|-
| Probing Attack ||data-sort-value="2"| {{yellow|Medium}} ||data-sort-value="2"| {{yellow|Medium}} || 6-20 || 
| 试探性攻击 ||data-sort-value="2"| {{yellow| 中等}} ||data-sort-value="2"| {{yellow| 中等}} || 6-20 || 
|-
|-
| Onslaught ||data-sort-value="3"| {{green|High}} ||data-sort-value="3"| {{red|High}} || 6-20 || 
| 猛攻 ||data-sort-value="3"| {{green| 较大}} ||data-sort-value="3"| {{red| 较大}} || 6-20 || 
|-
|-
| Put the Boot In ||data-sort-value="4"| {{green|Very High}} ||data-sort-value="4"| {{red|Very High}} || 6-20 || 
| Put the Boot In ||data-sort-value="4"| {{green| 极大}} ||data-sort-value="4"| {{red| 极大}} || 6-20 || 
|-
|-
| Surprise Attack ||data-sort-value="-1"| '''Random''' ||data-sort-value="2"| {{yellow|Medium}} || 6-20 || 
| Surprise Attack ||data-sort-value="-1"| ''' 随机''' ||data-sort-value="2"| {{yellow| 中等}} || 6-20 || 
|-
|-
| Taunt ||data-sort-value="0"| {{red|None}} ||data-sort-value="2"| {{yellow|Medium}} || 6-20 || Opponent gains a {{iconify|Stress Gain}} modifier
| 嘲讽 ||data-sort-value="0"| {{red| 没有}} ||data-sort-value="2"| {{yellow| 中等}} || 6-20 || Opponent gains a {{iconify|Stress Gain}} modifier
|-
|-
| Strict Guard ||data-sort-value="1"| {{red|Low}} ||data-sort-value="0"| {{green|None}} || 8+ || 
| 严防死守 ||data-sort-value="1"| {{red| 略微}} ||data-sort-value="0"| {{green| 没有}} || 8+ || 
|-
|-
| Confident Attack ||data-sort-value="2"| {{yellow|Medium}} ||data-sort-value="1"| {{green|Low}} || 8+ || 
| 自信攻击 ||data-sort-value="2"| {{yellow| 中等}} ||data-sort-value="1"| {{green| 略微}} || 8+ || 
|-
|-
| Expert Onslaught ||data-sort-value="3"| {{green|High}} ||data-sort-value="2"| {{yellow|Medium}} || 8+ || 
| 专业猛攻 ||data-sort-value="3"| {{green| 较大}} ||data-sort-value="2"| {{yellow| 中等}} || 8+ || 
|-
|-
| Lightning Assault ||data-sort-value="4"| {{green|Very High}} ||data-sort-value="3"| {{red|High}} || 8+ || 
| Lightning Assault ||data-sort-value="4"| {{green| 极大}} ||data-sort-value="3"| {{red| 较大}} || 8+ || 
|-
|-
| Tire Opponent ||data-sort-value="1"| {{red|Low}} ||data-sort-value="0"| {{green|None}} || 8+ || Increases the opponent's Risk of Injury
| 疲敌 ||data-sort-value="1"| {{red| 略微}} ||data-sort-value="0"| {{green| 没有}} || 8+ || Increases the opponent's Risk of Injury
|-
|-
| Attempt Disarm ||data-sort-value="1"| {{red|Low}} ||data-sort-value="2"| {{yellow|Medium}} || 12+ || Adds -6 Duel Edge to the opponent
| 尝试缴械 ||data-sort-value="1"| {{red| 略微}} ||data-sort-value="2"| {{yellow| 中等}} || 12+ || Adds -6 Duel Edge to the opponent
|}
|}


=== Special moves ===
=== 特殊出招 ===
Special combat moves are either effective or grant additional bonuses but have additional requirements. If those requirements are met special moves have a 30% chance to appear in the place of a regular move.
特殊出招会更有效或给予额外效果,但是会有额外的前置条件。如果前置条件满足,特殊出招会有30% 的几率出现并代替最下方的出招选项。
{| class="mildtable sortable plainlist"
{| class="mildtable sortable plainlist"
! Combat Move
! 出招
! Likelihood of Success
! 胜利概率提升
! Risk of Injury
! 受伤风险提升
! Requirements
! 前置条件
! Other effects
! 额外效果
|-
|-
| Hail Mary ||data-sort-value="4"| {{green|Very High}} ||data-sort-value="3"| {{red|High}} || {{icon|prowess}} At least 10 Prowess difference || 
| Hail Mary ||data-sort-value="4"| {{green| 极大}} ||data-sort-value="3"| {{red| 较大}} || {{icon|prowess}} At least 10 Prowess difference || 
|-
|-
| Disheartening Speech ||data-sort-value="0"| {{red|None}} ||data-sort-value="2"| {{yellow|Medium}} || {{icon|diplomacy}} At least 18 Diplomacy skill || Gives 5 {{iconify|Prestige}} per point of {{iconify|Diplomacy}}
| Disheartening Speech ||data-sort-value="0"| {{red| 没有}} ||data-sort-value="2"| {{yellow| 中等}} || {{icon|diplomacy}} At least 18 Diplomacy skill || Gives 5 {{iconify|Prestige}} per point of {{iconify|Diplomacy}}
|-
|-
| In Command ||data-sort-value="0"| {{red|None}} ||data-sort-value="1"| {{green|Low}} || {{icon|martial}} At least 18 Martial skill || Adds -2 Duel Edge to the opponent it has the {{iconify|Arrogant}} trait<br>Adds -4 Duel Edge to the opponent it doesn't have the {{iconify|Arrogant}} trait
| In Command ||data-sort-value="0"| {{red| 没有}} ||data-sort-value="1"| {{green| 略微}} || {{icon|martial}} At least 18 Martial skill || Adds -2 Duel Edge to the opponent it has the {{iconify|Arrogant}} trait<br>Adds -4 Duel Edge to the opponent it doesn't have the {{iconify|Arrogant}} trait
|-
|-
| Like a Viper ||data-sort-value="3"| {{green|High}} ||data-sort-value="2"| {{yellow|Medium}} || {{icon|intrigue}} At least 18 Intrigue skill || Increases the opponent's Risk of Injury
| Like a Viper ||data-sort-value="3"| {{green| 较大}} ||data-sort-value="2"| {{yellow| 中等}} || {{icon|intrigue}} At least 18 Intrigue skill || Increases the opponent's Risk of Injury
|-
|-
| Legendary Technique ||data-sort-value="3"| {{green|High}} ||data-sort-value="1"| {{green|Low}} || {{icon|learning}} At least 18 learning skill || 
| Legendary Technique ||data-sort-value="3"| {{green| 较大}} ||data-sort-value="1"| {{green| 略微}} || {{icon|learning}} At least 18 learning skill || 
|-
|-
| Silvered Vision ||data-sort-value="2"| {{yellow|Medium}} ||data-sort-value="0"| {{green|None}} || {{icon|stewardship}} At least 18 Stewardship skill<br>{{icon|gold}} At least 20 Gold<br>{{icon|no}} Character is not Maimed || Costs 20 {{iconify|Gold}}
| Silvered Vision ||data-sort-value="2"| {{yellow| 中等}} ||data-sort-value="0"| {{green| 没有}} || {{icon|stewardship}} At least 18 Stewardship skill<br>{{icon|gold}} At least 20 Gold<br>{{icon|no}} Character is not Maimed || Costs 20 {{iconify|Gold}}
|-
|-
| Mocking Boast ||data-sort-value="0"| {{red|None}} ||data-sort-value="0"| {{green|None}} || {{icon|prestige}} Higher Prestige than the opponent<br>{{icon|no}} Opponent is not Humble || Adds -2 Duel Edge to the opponent<br>Opponent gains 40 {{iconify|Stress}} if it has the {{iconify|Arrogant}} trait<br>Opponent gains 20 {{iconify|Stress}} if it doesn't have the {{iconify|Arrogant}} trait
| Mocking Boast ||data-sort-value="0"| {{red| 没有}} ||data-sort-value="0"| {{green| 没有}} || {{icon|prestige}} Higher Prestige than the opponent<br>{{icon|no}} Opponent is not Humble || Adds -2 Duel Edge to the opponent<br>Opponent gains 40 {{iconify|Stress}} if it has the {{iconify|Arrogant}} trait<br>Opponent gains 20 {{iconify|Stress}} if it doesn't have the {{iconify|Arrogant}} trait
|-
|-
| Master of Terrain ||data-sort-value="3"| {{green|High}} ||data-sort-value="1"| {{green|Low}} || {{icon|open terrain expert}} Any trait that gives a bonus in the current terrain || Adds +2 Duel Edge
| Master of Terrain ||data-sort-value="3"| {{green| 较大}} ||data-sort-value="1"| {{green| 略微}} || {{icon|open terrain expert}} Any trait that gives a bonus in the current terrain || Adds +2 Duel Edge
|-
|-
| Berserkergang ||data-sort-value="4"| {{green|Very High}} ||data-sort-value="2"| {{yellow|Medium}} || {{iconify|Berserker}} trait || Adds {{green|-20}} {{icon|stress loss}} Stress
| 狂战士之怒 ||data-sort-value="4"| {{green| 极大}} ||data-sort-value="2"| {{yellow| 中等}} || {{iconify|Berserker}} trait || Adds {{green|-20}} {{icon|stress loss}} Stress
|-
|-
| Hard Grit ||data-sort-value="3"| {{green|High}} ||data-sort-value="0"| {{green|None}} || [[File:Trait shieldmaiden.png|24px]] Shieldmaiden trait || Adds +4 Duel Edge
| Hard Grit ||data-sort-value="3"| {{green| 较大}} ||data-sort-value="0"| {{green| 没有}} || [[File:Trait shieldmaiden.png|24px]] Shieldmaiden trait || Adds +4 Duel Edge
|-
|-
| Feint & Stab ||data-sort-value="3"| {{green|High}} ||data-sort-value="2"| {{yellow|Medium}} || [[File:Trait hunter.png|24px]] Hunter trait || Adds a {{green|+4}} {{iconify|Intrigue}} modifier for 5 years
| Feint & Stab ||data-sort-value="3"| {{green| 较大}} ||data-sort-value="2"| {{yellow| 中等}} || [[File:Trait hunter.png|24px]] Hunter trait || Adds a {{green|+4}} {{iconify|Intrigue}} modifier for 5 years
|-
|-
| Butchery ||data-sort-value="3"| {{green|High}} ||data-sort-value="2"| {{yellow|Medium}} || {{iconify|Raider}} trait || Gives 2 {{iconify|Dread}} per every 2 points of {{iconify|Prowess}}
| 屠戮 ||data-sort-value="3"| {{green| 较大}} ||data-sort-value="2"| {{yellow| 中等}} || {{iconify|Raider}} trait || Gives 2 {{iconify|Dread}} per every 2 points of {{iconify|Prowess}}
|-
|-
| Stoic Veteran ||data-sort-value="2"| {{yellow|Medium}} ||data-sort-value="0"| {{green|None}} || {{iconify|Varangian}} trait || Adds a {{iconify|Health}} Boost modifier for 5 years
| Stoic Veteran ||data-sort-value="2"| {{yellow| 中等}} ||data-sort-value="0"| {{green| 没有}} || {{iconify|Varangian}} trait || Adds a {{iconify|Health}} Boost modifier for 5 years
|-
|-
| Blade Dance ||data-sort-value="3"| {{green|High}} ||data-sort-value="1"| {{green|Low}} || [[File:Trait blademaster.png|24px]] Blademaster trait || Gives 5 {{iconify|Prestige}} per point of {{iconify|Prowess}}
| Blade Dance ||data-sort-value="3"| {{green| 较大}} ||data-sort-value="1"| {{green| 略微}} || [[File:Trait blademaster.png|24px]] Blademaster trait || Gives 5 {{iconify|Prestige}} per point of {{iconify|Prowess}}
|-
|-
| Divine Wrath ||data-sort-value="1"| {{red|Low}} ||data-sort-value="0"| {{green|None}} || {{iconify|Zealous}} trait || Gives 10 {{iconify|Piety}} if opponent's Faith is considered Righteous<br>Gives 25 {{iconify|Piety}} if opponent's Faith is considered Astray<br>Gives 50 {{iconify|Piety}} if opponent's Faith is considered Hostile<br>Gives 75 {{iconify|Piety}} if opponent's Faith is considered Evil
| Divine Wrath ||data-sort-value="1"| {{red| 略微}} ||data-sort-value="0"| {{green| 没有}} || {{iconify|Zealous}} trait || Gives 10 {{iconify|Piety}} if opponent's Faith is considered Righteous<br>Gives 25 {{iconify|Piety}} if opponent's Faith is considered Astray<br>Gives 50 {{iconify|Piety}} if opponent's Faith is considered Hostile<br>Gives 75 {{iconify|Piety}} if opponent's Faith is considered Evil
|-
|-
| Fueled by Pain ||data-sort-value="2"| {{yellow|Medium}} ||data-sort-value="2"| {{yellow|Medium}} || {{iconify|Deviant}} trait || Adds +2 Duel Edge if character does not have the  [[File:Trait wounded 2.png|24px]] Severely Wounded or [[File:Trait wounded 3.png|24px]] Brutally Mangled traits<br>Adds +4 Duel Edge if character has the [[File:Trait wounded 2.png|24px]] Severely Wounded trait<br>Adds +8 Duel Edge if character has the [[File:Trait wounded 3.png|24px]] Brutally Mangled trait
| Fueled by Pain ||data-sort-value="2"| {{yellow| 中等}} ||data-sort-value="2"| {{yellow| 中等}} || {{iconify|Deviant}} trait || Adds +2 Duel Edge if character does not have the  [[File:Trait wounded 2.png|24px]] Severely Wounded or [[File:Trait wounded 3.png|24px]] Brutally Mangled traits<br>Adds +4 Duel Edge if character has the [[File:Trait wounded 2.png|24px]] Severely Wounded trait<br>Adds +8 Duel Edge if character has the [[File:Trait wounded 3.png|24px]] Brutally Mangled trait
|-
|-
| Something to Hide ||data-sort-value="0"| {{red|None}} ||data-sort-value="0"| {{green|None}} || {{icon|weak hook}} Hook on the opponent<br>{{icon|no}} Duel will not end in death || Adds +4 Duel Edge if holding a {{iconify|Weak Hook}} on the opponent<br>Adds +8 Duel Edge if holding a {{iconify|Strong Hook}} on the opponent
| Something to Hide ||data-sort-value="0"| {{red| 没有}} ||data-sort-value="0"| {{green| 没有}} || {{icon|weak hook}} Hook on the opponent<br>{{icon|no}} Duel will not end in death || Adds +4 Duel Edge if holding a {{iconify|Weak Hook}} on the opponent<br>Adds +8 Duel Edge if holding a {{iconify|Strong Hook}} on the opponent
|-
|-
| An Unexpected Ally ||data-sort-value="4"| {{green|Very High}} ||data-sort-value="0"| {{green|None}} || {{icon|yes}} Duel takes place in Africa, Persia, India or Burma<br>{{icon|yes}} Terrain is Farmlands, Floodplains, Jungle, Oasis or Wetlands || Can only appear once
| An Unexpected Ally ||data-sort-value="4"| {{green| 极大}} ||data-sort-value="0"| {{green| 没有}} || {{icon|yes}} Duel takes place in Africa, Persia, India or Burma<br>{{icon|yes}} Terrain is Farmlands, Floodplains, Jungle, Oasis or Wetlands || Can only appear once
|}
|}



2021年6月26日 (六) 15:26的版本

决斗是两个角色之间在战争之外的战斗。决斗将持续到角色受伤或死亡。如果角色是儿童,有 失明、 无能、 怀孕等特质,或者是70岁以上且 勇武低于10,则不能进行决斗。

发起挑战

发起挑战需要选择一项挑战内容。如果目标拒绝挑战,其失去150 威望。接受度基于 勇武的差距以及目标的 好感和性格。AI统治者不会接受 勇武比其大15的角色的挑战,除非其理性很低。挑战内容有四种:

  • 向仇敌发起挑战是拥有 “不动如山”技能的角色对仇敌发起的。胜利者会失去 压力而失败者会获得 压力。
  • 发泄怒火是拥有 烦躁特质的角色在压力等级至少为1时发起的,会增加恐怖值和暴政。胜利者会失去 压力而失败者会获得 压力。
  • 惩罚罪行是拥有 暴怒特质的角色对拥有罪行的角色发起的。如果发起者赢得决斗,目标会被囚禁。如果目标赢得决斗,发起者会获得100 压力。
  • 比武审判是北日耳曼文化组或诺曼文化角色对这些文化的拥有罪行的角色发起的,但目标不能是领主或封臣。发起者可以选择 死亡、 金钱、 弱牵制或 羞辱。比武审判需要 北境群雄DLC.

机制

每一场决斗有两个数值的变化:

  • 胜利概率用于衡量决斗的胜负。所有出招都会增加胜利概率,而最先高于对手的胜利概率一定数值的一方将获得胜利。
  • 受伤风险用于衡量角色的出招风险。每一轮的结束时,如果没有决出胜负,双方都会基于受伤风险有一定的几率失败。

所有决斗都持续2到4轮。如果最后一轮仍然没有决出胜负,则进入突然死亡阶段, 勇武较高的一方直接获胜。在决斗中,双方都有可能获得决斗优势等级或决斗劣势等级,以增加或降低 勇武,直到决斗结束。

每一轮决斗,双方都要从三项基于 勇武或特质的随机出招中选择一项。AI角色会基于个性选择:

  • 高胆量和报复的角色会选择增加胜利概率最多的出招选项。
  • 低胆量和报复的角色会选择增加受伤风险最少的出招选项。
  • 高理性的角色会选择折中的出招选项。
  • 胆量、报复或理性不高不低的角色会随机选择。
出招 胜利概率提升 受伤风险提升 勇武 其他效果
Wait & Hope 略微 中等 0-15
无把握的攻击 中等 较大 0-15
倾力猛攻 较大 极大 0-15
Clouded Vision 没有 略微 0-15 Adds -4 Duel Edge to the opponent
Headbutt 中等 较大 0-15 Adds -4 Duel Edge to both opponents
Guard 略微 略微 6-20
试探性攻击 中等 中等 6-20
猛攻 较大 较大 6-20
Put the Boot In 极大 极大 6-20
Surprise Attack 随机 中等 6-20
嘲讽 没有 中等 6-20 Opponent gains a  Stress Gain modifier
严防死守 略微 没有 8+
自信攻击 中等 略微 8+
专业猛攻 较大 中等 8+
Lightning Assault 极大 较大 8+
疲敌 略微 没有 8+ Increases the opponent's Risk of Injury
尝试缴械 略微 中等 12+ Adds -6 Duel Edge to the opponent

特殊出招

特殊出招会更有效或给予额外效果,但是会有额外的前置条件。如果前置条件满足,特殊出招会有30%的几率出现并代替最下方的出招选项。

出招 胜利概率提升 受伤风险提升 前置条件 额外效果
Hail Mary 极大 较大 At least 10 Prowess difference
Disheartening Speech 没有 中等 At least 18 Diplomacy skill Gives 5  Prestige per point of  Diplomacy
In Command 没有 略微 At least 18 Martial skill Adds -2 Duel Edge to the opponent it has the  Arrogant trait
Adds -4 Duel Edge to the opponent it doesn't have the  Arrogant trait
Like a Viper 较大 中等 At least 18 Intrigue skill Increases the opponent's Risk of Injury
Legendary Technique 较大 略微 At least 18 learning skill
Silvered Vision 中等 没有 At least 18 Stewardship skill
At least 20 Gold
Character is not Maimed
Costs 20  Gold
Mocking Boast 没有 没有 Higher Prestige than the opponent
Opponent is not Humble
Adds -2 Duel Edge to the opponent
Opponent gains 40  Stress if it has the  Arrogant trait
Opponent gains 20  Stress if it doesn't have the  Arrogant trait
Master of Terrain 较大 略微 Any trait that gives a bonus in the current terrain Adds +2 Duel Edge
狂战士之怒 极大 中等  Berserker trait Adds -20 Stress
Hard Grit 较大 没有 Trait shieldmaiden.png Shieldmaiden trait Adds +4 Duel Edge
Feint & Stab 较大 中等 Trait hunter.png Hunter trait Adds a +4  Intrigue modifier for 5 years
屠戮 较大 中等  Raider trait Gives 2  Dread per every 2 points of  Prowess
Stoic Veteran 中等 没有  Varangian trait Adds a  Health Boost modifier for 5 years
Blade Dance 较大 略微 Trait blademaster.png Blademaster trait Gives 5  Prestige per point of  Prowess
Divine Wrath 略微 没有  Zealous trait Gives 10  Piety if opponent's Faith is considered Righteous
Gives 25  Piety if opponent's Faith is considered Astray
Gives 50  Piety if opponent's Faith is considered Hostile
Gives 75  Piety if opponent's Faith is considered Evil
Fueled by Pain 中等 中等  Deviant trait Adds +2 Duel Edge if character does not have the Trait wounded 2.png Severely Wounded or Trait wounded 3.png Brutally Mangled traits
Adds +4 Duel Edge if character has the Trait wounded 2.png Severely Wounded trait
Adds +8 Duel Edge if character has the Trait wounded 3.png Brutally Mangled trait
Something to Hide 没有 没有 Hook on the opponent
Duel will not end in death
Adds +4 Duel Edge if holding a  Weak Hook on the opponent
Adds +8 Duel Edge if holding a  Strong Hook on the opponent
An Unexpected Ally 极大 没有 Yes Duel takes place in Africa, Persia, India or Burma
Yes Terrain is Farmlands, Floodplains, Jungle, Oasis or Wetlands
Can only appear once

参考资料