宫廷:修订间差异

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{{Version|Pre-release}}
{{Version|1.0}}
Each landed character will have a court, which consists of the landless subjects of a realm. A Court may contain family members, knights, lovers, courtiers and guests.
Each landed character will have a court, which consists of the unlanded subjects of a realm. A Court may contain family members, knights, lovers, courtiers and guests.


== Courtiers ==
== Courtiers ==
Courtiers are landless characters living at a ruler's Court which are neither family members nor knights. If a courtier does not have a minor title or a personal reason for staying at their current Court they will eventually decide to leave.
Courtiers are unlanded characters living at a Ruler's Court. They can be appointed as Councilors, Commanders, Knights or Vassals. If a courtier does not have a minor title it has a 2% chance to leave each month. The chance is decreased by {{green|-0.1%}} for each 10 points of {{iconify|Opinion}} above 0 and increased by {{red|+0.1%}} for each 10 points of {{iconify|Opinion}} below 0. In addition the chance to leave can be modified by the following:
{| class="mildtable"
! Condition
! Chance to leave
|-
| Child
| {{green|-3%}}
|-
| Any claim
| {{green|-1%}}
|-
| [[File:Trait pregnant.png|24px]] Pregnant trait
| {{green|-1%}}
|-
| Married to the Liege
| {{green|-0.5%}}
|-
| Low {{iconify|Health}}
| {{green|-0.3%}}
|-
| Liege or another courtier is a friend
| {{green|-0.2%}}
|-
| Liege or another courtier is a lover
| {{green|-0.2%}}
|-
| Liege or another courtier is a close family member
| {{green|-0.2%}}
|-
| [[File:Trait bastard.png|24px]] Bastard trait
| {{red|+0.3%}}
|-
| Liege is a rival
| {{red|+0.5%}}
|}


== Guests ==
== Guests ==
Guests are landless characters staying at a ruler's Court for a few years. During this time they will interact with other members of the Court and may take part in random events. They can be convinced to stay permanently in the realm by being given a seat on the council, a landed or minor title, a sum of Wealth, or by using the Seduction Scheme. Guests are more likely to visit a Court if they have a definite reason, such a the ruler being strong enough to press their Claims or the ruler or one of its adult children being unmarried.
Guests are unlanded characters staying at a ruler's Court for a 3 years and then have a monthly chance to leave. During this time they will interact with other members of the Court and may take part in random events. They can be convinced to stay permanently in the realm by being given a seat on the council, a landed or minor title, 10 Gold, or by using the Seduction Scheme. Guests are more likely to visit a Court if they have a definite reason, such a the ruler being strong enough to press their Claims or the ruler or one of its adult children being unmarried. The fewer Courtiers a character has the more guests it will receive.


Landless characters can be asked to visit a Court with the Invitation interaction.
Unlanded characters can be asked to visit a Court with the Invitation interaction.


A landed character who becomes landless will start looking for a Court to become a Guest for.
If a Guest with Claims is about to leave the Liege will be given the option to convince the Guest to stay for one year.
 
== Court physician ==
The court physician is a character carrying a minor title that allows it to help Liege against Health traits. When the Ruler or someone at their court gains a Health trait while the Ruler has a court physician the Ruler will gain the option to try a safe or a risky treatment. A third type of treatment is also available if the court physician has the [[File:Trait mystic 1.png|24px]] Wise Man, [[File:Trait mystic 2.png|24px]] Mystic or [[File:Trait mystic 3.png|24px]] Miracle Worker trait. The risky treatment has a chance to give the character the [[File:Trait one eyed.png|24px]] One-Eyed, [[File:Trait one legged.png|24px]] One-Legged, [[File:Trait disfigured.png|24px]] Disfigured or [[File:Trait eunuch.png|24px]] Eunuch trait.
 
court physicians can be appointed through a character interaction or the Search for Physician decision.
 
== Prisoners ==
Prisoners are characters who are held at someone's court unwillingly. A character can obtain prisoners via the Abduction scheme, occupying a character's Realm Capital while at war or following battles if the enemy commander has low {{iconify|Prowess}}. A Ruler can attempt to imprison any character within their Realm but this will incur Tyranny unless the prisoner is guilty of a Crime. An imprisoned character can be released, ransomed, tortured or executed. Characters will be imprisoned in either Dungeon or House Arrest and can be freely moved between the two. By default prisoners are hold into House Arrest if Lowborn and Dungeon if Noble.
 
{| class="mildtable plainlist"
! House Arrest effects
! Dungeon effects
|-
|
* {{icon|diplomacy}} {{red|-5}} Diplomacy
* {{icon|dread}} {{red|-20}} Natural Dread
* {{icon|dread}} {{red|-100%}} Dread Loss
* [[File:Focus invalid.png|24px]] {{red|-75%}} Monthly Lifestyle Experience
|
* {{icon|diplomacy}} {{red|-5}} Diplomacy
* {{icon|dread}} {{red|-30}} Natural Dread
* {{icon|dread}} {{red|-100%}} Dread Loss
* [[File:Focus invalid.png|24px]] {{red|-150%}} Monthly Lifestyle Experience
* {{icon|stress gain}} {{red|+50%}} Stress Gain
* {{icon|opinion}} {{red|-15}} Prisoner Family Opinion
* {{icon|health penalty}} {{red|Severe Health Penalty}}
|}
In addition if a character stays in Dungeon for more than 5 years it might gain the {{iconify|Ill}} or [[File:Trait pneumonic.png|24px]] Pneumonia traits.
 
=== Negotiate release ===
A Ruler can offer to release a prisoner in exchange for one or more of the following:
{| class="mildtable" style="text-align: center;
! Condition
! Acceptance
! Opinion
|-
| Banish
| {{red|-50}}
| {{red|-20}}
|-
| Demand Conversion
| {{red|-20}}
| {{red|-10}}
|-
| Gain Weak Hook
| {{red|-80}}
| {{red|-20}}
|-
| Recruit
| {{red|-10}}
| {{red|-15}}
|-
| Renounce Claims
| {{red|-25}}
| {{red|-30}}
|-
| Take the Vows
| {{red|-30}}
| {{red|-10}}
|}
 
=== Ransom ===
A Ruler can ransom an imprisoned character, asking their liege, parent or the imprisoned character themselves, in that order, to pay with either {{iconify|Gold}} or a {{iconify|Weak Hook}} in exchange for the imprisoned character's freedom. An imprisoned character can also offer ransom to its jailer. If paying with {{iconify|Gold}} the ransom cost of a character depends on their Primary Title rank:
{| class="mildtable"
! {{icon|vassal}} Rank
! {{icon|gold}} Ransom cost
|-
| None || style="text-align: center; | 20
|-
| {{icon|barony}} Baron || style="text-align: center; | 30
|-
| {{icon|county}} Count || style="text-align: center; | 50
|-
| {{icon|duchy}} Duke || style="text-align: center; | 100
|-
| {{icon|kingdom}} King || style="text-align: center; | 200
|-
| {{icon|empire}} Emperor || style="text-align: center; | 500
|}
 
=== Execution ===
A Ruler can execute any imprisoned character. Executing a character will incur Tyranny unless the character is guilty of a very severe Crime. Each execution will grant {{green|+30}} {{iconify|Dread}} and {{red|-20}} {{iconify|Opinion}} with the victim's Dynasty.
 
If the prisoner shared the same Faith it will be beheaded. Otherwise it will be burned. Burning a prisoner grants 25 {{iconify|Piety}} if the character's Faith has the {{iconify|Fundamentalist}} Doctrine. Characters with the Cannibal trait or secret can devour prisoners to lose {{iconify|Stress}} at the cost of a 20% chance to gain the {{iconify|Ill}} trait.
 
=== Torture ===
Torture is an Intrigue action that can be performed upon prisoners and has the following effects:
* The torturer character gains {{green|+20}} {{iconify|Dread}}
* The torturer character loses {{red|-100}} {{iconify|Piety}} if its Faith forbids it
* The torturer character loses {{green|-10}} {{iconify|Stress}} if they have the {{iconify|Sadistic}} trait
* The torturer character gains {{red|+10}} {{iconify|Stress}} if they have the [[File:Trait trusting.png|24px]] Trusting trait
* The torturer character gains {{red|+100}} {{iconify|Stress}} if they have the {{iconify|Compassionate}} trait
* The tortured character loses {{red|-75}} {{iconify|Opinion}} for 50 years towards the torturing character
* The tortured character gains the Recently Tortured modifier for 5 years, causing a major {{iconify|Health Penalty}}
* If the tortured character has or knows a secret it will have the option to reveal it to avoid torture
 
=== Crime ===
Crimes are actions that allow a character to imprison someone from their realm without incurring Tyranny and may be personal, familial or religious.
* Personal Crimes are caused by certain actions taken against a Ruler and allows only the said Ruler to imprison the criminal character
* Familial Crimes are caused by certain actions taken against a character and allows any Ruler from the same family to imprison the criminal character
* Religious Crimes are caused by traits that are considered Criminal by a Faith and allows any Ruler to imprison the criminal character
 
The following actions are crimes:
{| class="mildtable sortable"
! Crime
! Requirements
! Title Revocation
! Banishment
! Execution
! Type
|-
| Attempted Abduction
| Abduction scheme fails on the character
| {{icon|no}}
| {{icon|no}}
| {{icon|no}}
| Personal
|-
| Attempted Arrest
| Liege requests imprisonment and character refuses
| {{icon|no}}
| {{icon|no}}
| {{icon|no}}
| Personal
|-
| Attempted Elopment
| Elope scheme fails on the character's spouse
| {{icon|no}}
| {{icon|no}}
| {{icon|no}}
| Personal
|-
| Attempted To Murder Me
| Murder scheme fails no the character
| {{icon|no}}
| {{icon|yes}}
| {{icon|yes}}
| Personal
|-
| Blinded Me
| Blinded the character
| {{icon|no}}
| {{icon|no}}
| {{icon|no}}
| Personal
|-
| Botched My Treatment
| Court physician's risky treatment of liege failed
| {{icon|no}}
| {{icon|yes}}
| {{icon|yes}}
| Personal
|-
| Castrated Me
| Castrated the character
| {{icon|no}}
| {{icon|no}}
| {{icon|no}}
| Personal
|-
| Declared War
| Declaring war upon the character
| {{icon|yes}}
| {{icon|no}}
| {{icon|no}}
| Personal
|-
| Elopment
| An Elope scheme succeeds on the character's spouse
| {{icon|no}}
| {{icon|no}}
| {{icon|no}}
| Personal
|-
| Failed To Treat Me
| court physician's safe treatment of liege failed
| {{icon|no}}
| {{icon|no}}
| {{icon|no}}
| Personal
|-
| Revolted against Me
| Civil War ended in White Peace
| {{icon|yes}}
| {{icon|no}}
| {{icon|no}}
| Personal
|-
| Refused Imprisonment
| Vassal refuses Imprisonment and realm has High Crown Authority
| {{icon|yes}}
| {{icon|no}}
| {{icon|no}}
| Personal
|-
| Refused Retraction
| Vassal refuses Vassal Retraction and realm has High Crown Authority
| {{icon|yes}}
| {{icon|no}}
| {{icon|no}}
| Personal
|-
| Refused Revocation
| Vassal refuses Title Revocation and realm has High Crown Authority
| {{icon|yes}}
| {{icon|no}}
| {{icon|no}}
| Personal
|-
| Scheming Against Me
| Discovered as agent in a scheme against the character
| {{icon|no}}
| {{icon|no}}
| {{icon|no}}
| Personal
|-
| Spying on Liege
| Spymaster fails the Find Secrets task on the Liege
| {{icon|no}}
| {{icon|no}}
| {{icon|no}}
| Personal
|-
| Tortured Me
| Tortured the character
| {{icon|no}}
| {{icon|no}}
| {{icon|no}}
| Personal
|-
| Attempted To Murder Family Member
| Murder scheme fails on a member of the character's family
| {{icon|no}}
| {{icon|yes}}
| {{icon|yes}}
| Familial
|-
| Botched Treatment of Kin
| court physician's risky treatment of liege's family member failed
| {{icon|no}}
| {{icon|yes}}
| {{icon|yes}}
| Familial
|-
| Failed To Treat Kin
| court physician's safe treatment of liege's family member failed
| {{icon|no}}
| {{icon|no}}
| {{icon|no}}
| Familial
|-
| Murdered Family Member
| Murder scheme fails secrecy on a member of the character's family
| {{icon|no}}
| {{icon|yes}}
| {{icon|yes}}
| Familial
|-
| Tortured Family Member
| Tortured a family member of the character
| {{icon|no}}
| {{icon|no}}
| {{icon|no}}
| Familial
|-
| Unlawfully Executed Family
| Executed a family member of the character without a valid reason
| {{icon|no}}
| {{icon|yes}}
| {{icon|yes}}
| Familial
|-
| Excommunicated
| Character has the Excommunicated trait and faith has the Communion tenet
| {{icon|yes}}
| {{icon|yes}}
| {{icon|yes}}
| Religious
|-
| Known Adulterer
| Character has the Adulterer trait and faith has the Criminal adultery doctrine for its gender
| {{icon|yes}}
| {{icon|no}}
| {{icon|no}}
| Religious
|-
| Known Cannibal
| Character has the Cannibal trait and faith does not have the Ritual Cannibalism tenet
| {{icon|no}}
| {{icon|no}}
| {{icon|yes}}
| Religious
|-
| Known Deviant
| Character has the Deviant trait and faith has the Criminal deviancy doctrine
| {{icon|yes}}
| {{icon|no}}
| {{icon|no}}
| Religious
|-
| Known Fornicator
| Character has the Fornicator trait and faith has the Criminal adultery doctrine for its gender
| {{icon|yes}}
| {{icon|no}}
| {{icon|no}}
| Religious
|-
| Known Sodomite
| Character has the Sodomite trait and faith has the Criminal same-sex relations doctrine
| {{icon|yes}}
| {{icon|no}}
| {{icon|no}}
| Religious
|-
| Known Witch
| Character has the Witch trait and faith has the Criminal witchcraft doctrine
| {{icon|no}}
| {{icon|no}}
| {{icon|yes}}
| Religious
|-
| Known Kinslayer
| Character has a Kinslayer trait and faith has the Criminal kinslaying doctrine for its severity
| {{icon|yes}}
| {{icon|no}}
| {{icon|no}}
| Religious
|-
| Denounced
| Character has the Denounced trait
| {{icon|no}}
| {{icon|no}}
| {{icon|no}}
| Dynastic
|}

2020年9月5日 (六) 23:32的版本

Each landed character will have a court, which consists of the unlanded subjects of a realm. A Court may contain family members, knights, lovers, courtiers and guests.

Courtiers

Courtiers are unlanded characters living at a Ruler's Court. They can be appointed as Councilors, Commanders, Knights or Vassals. If a courtier does not have a minor title it has a 2% chance to leave each month. The chance is decreased by -0.1% for each 10 points of  Opinion above 0 and increased by +0.1% for each 10 points of  Opinion below 0. In addition the chance to leave can be modified by the following:

Condition Chance to leave
Child -3%
Any claim -1%
Trait pregnant.png Pregnant trait -1%
Married to the Liege -0.5%
Low  Health -0.3%
Liege or another courtier is a friend -0.2%
Liege or another courtier is a lover -0.2%
Liege or another courtier is a close family member -0.2%
Trait bastard.png Bastard trait +0.3%
Liege is a rival +0.5%

Guests

Guests are unlanded characters staying at a ruler's Court for a 3 years and then have a monthly chance to leave. During this time they will interact with other members of the Court and may take part in random events. They can be convinced to stay permanently in the realm by being given a seat on the council, a landed or minor title, 10 Gold, or by using the Seduction Scheme. Guests are more likely to visit a Court if they have a definite reason, such a the ruler being strong enough to press their Claims or the ruler or one of its adult children being unmarried. The fewer Courtiers a character has the more guests it will receive.

Unlanded characters can be asked to visit a Court with the Invitation interaction.

If a Guest with Claims is about to leave the Liege will be given the option to convince the Guest to stay for one year.

Court physician

The court physician is a character carrying a minor title that allows it to help Liege against Health traits. When the Ruler or someone at their court gains a Health trait while the Ruler has a court physician the Ruler will gain the option to try a safe or a risky treatment. A third type of treatment is also available if the court physician has the Trait mystic 1.png Wise Man, Trait mystic 2.png Mystic or Trait mystic 3.png Miracle Worker trait. The risky treatment has a chance to give the character the Trait one eyed.png One-Eyed, Trait one legged.png One-Legged, Trait disfigured.png Disfigured or Trait eunuch.png Eunuch trait.

court physicians can be appointed through a character interaction or the Search for Physician decision.

Prisoners

Prisoners are characters who are held at someone's court unwillingly. A character can obtain prisoners via the Abduction scheme, occupying a character's Realm Capital while at war or following battles if the enemy commander has low  Prowess. A Ruler can attempt to imprison any character within their Realm but this will incur Tyranny unless the prisoner is guilty of a Crime. An imprisoned character can be released, ransomed, tortured or executed. Characters will be imprisoned in either Dungeon or House Arrest and can be freely moved between the two. By default prisoners are hold into House Arrest if Lowborn and Dungeon if Noble.

House Arrest effects Dungeon effects
  • -5 Diplomacy
  • -20 Natural Dread
  • -100% Dread Loss
  • Focus invalid.png -75% Monthly Lifestyle Experience
  • -5 Diplomacy
  • -30 Natural Dread
  • -100% Dread Loss
  • Focus invalid.png -150% Monthly Lifestyle Experience
  • +50% Stress Gain
  • -15 Prisoner Family Opinion
  • Severe Health Penalty

In addition if a character stays in Dungeon for more than 5 years it might gain the  Ill or Trait pneumonic.png Pneumonia traits.

Negotiate release

A Ruler can offer to release a prisoner in exchange for one or more of the following:

Condition Acceptance Opinion
Banish -50 -20
Demand Conversion -20 -10
Gain Weak Hook -80 -20
Recruit -10 -15
Renounce Claims -25 -30
Take the Vows -30 -10

Ransom

A Ruler can ransom an imprisoned character, asking their liege, parent or the imprisoned character themselves, in that order, to pay with either  Gold or a  Weak Hook in exchange for the imprisoned character's freedom. An imprisoned character can also offer ransom to its jailer. If paying with  Gold the ransom cost of a character depends on their Primary Title rank:

Rank Ransom cost
None 20
Baron 30
Count 50
Duke 100
King 200
Emperor 500

Execution

A Ruler can execute any imprisoned character. Executing a character will incur Tyranny unless the character is guilty of a very severe Crime. Each execution will grant +30  Dread and -20  Opinion with the victim's Dynasty.

If the prisoner shared the same Faith it will be beheaded. Otherwise it will be burned. Burning a prisoner grants 25  Piety if the character's Faith has the  Fundamentalist Doctrine. Characters with the Cannibal trait or secret can devour prisoners to lose  Stress at the cost of a 20% chance to gain the  Ill trait.

Torture

Torture is an Intrigue action that can be performed upon prisoners and has the following effects:

  • The torturer character gains +20  Dread
  • The torturer character loses -100  Piety if its Faith forbids it
  • The torturer character loses -10  Stress if they have the  Sadistic trait
  • The torturer character gains +10  Stress if they have the Trait trusting.png Trusting trait
  • The torturer character gains +100  Stress if they have the  Compassionate trait
  • The tortured character loses -75  Opinion for 50 years towards the torturing character
  • The tortured character gains the Recently Tortured modifier for 5 years, causing a major  Health Penalty
  • If the tortured character has or knows a secret it will have the option to reveal it to avoid torture

Crime

Crimes are actions that allow a character to imprison someone from their realm without incurring Tyranny and may be personal, familial or religious.

  • Personal Crimes are caused by certain actions taken against a Ruler and allows only the said Ruler to imprison the criminal character
  • Familial Crimes are caused by certain actions taken against a character and allows any Ruler from the same family to imprison the criminal character
  • Religious Crimes are caused by traits that are considered Criminal by a Faith and allows any Ruler to imprison the criminal character

The following actions are crimes:

Crime Requirements Title Revocation Banishment Execution Type
Attempted Abduction Abduction scheme fails on the character Personal
Attempted Arrest Liege requests imprisonment and character refuses Personal
Attempted Elopment Elope scheme fails on the character's spouse Personal
Attempted To Murder Me Murder scheme fails no the character Yes Yes Personal
Blinded Me Blinded the character Personal
Botched My Treatment Court physician's risky treatment of liege failed Yes Yes Personal
Castrated Me Castrated the character Personal
Declared War Declaring war upon the character Yes Personal
Elopment An Elope scheme succeeds on the character's spouse Personal
Failed To Treat Me court physician's safe treatment of liege failed Personal
Revolted against Me Civil War ended in White Peace Yes Personal
Refused Imprisonment Vassal refuses Imprisonment and realm has High Crown Authority Yes Personal
Refused Retraction Vassal refuses Vassal Retraction and realm has High Crown Authority Yes Personal
Refused Revocation Vassal refuses Title Revocation and realm has High Crown Authority Yes Personal
Scheming Against Me Discovered as agent in a scheme against the character Personal
Spying on Liege Spymaster fails the Find Secrets task on the Liege Personal
Tortured Me Tortured the character Personal
Attempted To Murder Family Member Murder scheme fails on a member of the character's family Yes Yes Familial
Botched Treatment of Kin court physician's risky treatment of liege's family member failed Yes Yes Familial
Failed To Treat Kin court physician's safe treatment of liege's family member failed Familial
Murdered Family Member Murder scheme fails secrecy on a member of the character's family Yes Yes Familial
Tortured Family Member Tortured a family member of the character Familial
Unlawfully Executed Family Executed a family member of the character without a valid reason Yes Yes Familial
Excommunicated Character has the Excommunicated trait and faith has the Communion tenet Yes Yes Yes Religious
Known Adulterer Character has the Adulterer trait and faith has the Criminal adultery doctrine for its gender Yes Religious
Known Cannibal Character has the Cannibal trait and faith does not have the Ritual Cannibalism tenet Yes Religious
Known Deviant Character has the Deviant trait and faith has the Criminal deviancy doctrine Yes Religious
Known Fornicator Character has the Fornicator trait and faith has the Criminal adultery doctrine for its gender Yes Religious
Known Sodomite Character has the Sodomite trait and faith has the Criminal same-sex relations doctrine Yes Religious
Known Witch Character has the Witch trait and faith has the Criminal witchcraft doctrine Yes Religious
Known Kinslayer Character has a Kinslayer trait and faith has the Criminal kinslaying doctrine for its severity Yes Religious
Denounced Character has the Denounced trait Dynastic