Casus belli:修订间差异

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#重定向 [[ 宣战理由]]
A '''casus belli''', sometimes abbreviated CB and meaning "Cause for War" in Latin, represents a justification for war that is recognized as legitimate by other characters. A ruler must have a valid casus belli in order to be able to declare war upon another ruler and can only gain from a war what the casus belli specifies.
 
== Objective ==
The Objective is the map region which is targeted by a casus belli. If the casus belli does not target a map region then the defender's Realm Capital becomes the Objective.
 
The attacking side gains more War Score by occupying Holdings located in the Objective region. After a grace period, the defender will passively gain War Score by holding all Counties in the Objective region.
 
== Casus belli list ==
Each casus belli will cost {{iconify|Prestige}} and/or {{iconify|Piety}}. If a character cannot pay the cost, then they can pay with a Level of Prestige or Level of Devotion instead. Declaring war against a character's Head of Faith costs 500 Piety if the Head of Faith is Spiritual and 100 Piety if Head of Faith is Temporal.
 
Casus belli costs can be removed via one of the game rules.
 
=== General CBs ===
{| class="mildtable"
|-
! Casus belli
! Requirements
! Cost
! [[File:War outcome victory.png|24px]] Enforce Demands effect
! [[File:War outcome white peace.png|24px]] White Peace effect
! [[File:War outcome defeat.png|24px]] Surrender effect
|-
| Independence War
| {{icon|vassal}} Target is the liege
| {{plainlist|
* {{icon|prestige}} {{red|500}} Prestige if not tribal
* {{icon|prestige}} {{red|250}} Prestige if tribal}}
| Attacker becomes independent
| Attacker stays a vassal
|
* Attacker stays a vassal
* Defender imprisons the attacker
* Defender gains title revocation reason
|-
| Seize De Jure County
|
* Tribal-era innovation Casus Belli
* [[File:De jure cb.png|24px]] De jure title above target county
| {{icon|prestige}} {{red|100}} prestige
|
* The de jure liege in attacker's realm gains the targeted county
* If that character is not attacker, attacker gets a weak hook (Favor) on them
| Defender keeps their titles
|
* Defender keeps their titles
* Attacker pays war reparations
|-
| Seize De Jure Duchy
|
* Early Medieval-era innovation Chronicle Writing
* [[File:De jure cb.png|24px]] De jure title above target duchy
| {{icon|prestige}} {{red|100}} prestige per county
|
* The de jure liege in attacker's realm gains the targeted county
* If that character is not attacker, attacker gets a weak hook (Favor) on them
| Defender keeps their titles
|
* Defender keeps their titles
* Attacker pays war reparations
|-
| Seize De Jure Titles
|
* Late Medieval-era innovation Rightful Ownership
* [[File:De jure cb.png|24px]] De jure titles above targets
| {{icon|prestige}} {{red|100}} prestige per county
|
* All titles that are de jure vassals of characters in attacker's realm are gained by those characters
* Attacker gets a weak hook (Favor) on each vassal who gains a title this way
| Defender keeps their titles
|
* Defender keeps their titles
* Attacker pays war reparations
|-
| Claims
|
* {{icon|pressed claim}} Claim on the target
* Pressing several of '''one's own claims''' at once requires the High Medieval-era innovation '''Divine Right'''
* Pressing several of '''another's claims''' at once requires the Late Medieval-era innovation '''Rightful Ownership'''
| {{plainlist|
* {{icon|prestige}} {{red|100}} prestige per county (own claim)
* {{icon|prestige}} {{red|200}} prestige per duchy (own claim)
* {{icon|prestige}} {{red|400}} prestige per kingdom (own claim)
* {{icon|prestige}} {{red|800}} prestige per empire (own claim)
* {{icon|prestige}} {{red|250}} prestige per county (other's claim)
* {{icon|prestige}} {{red|500}} prestige per duchy (other's claim)
* {{icon|prestige}} {{red|1000}} prestige per kingdom (other's claim)
* {{icon|prestige}} {{red|3000}} prestige per empire (other's claim)}}
|
* Claimant gains the targeted titles
* Attacker gets a weak hook (Favor) on any other character who gained titles
| Defender keeps their titles
|
* Defender keeps their titles
* Claimant loses the claims used
|-
| Subjugate
| {{icon|yes}} One of the following:
* Tribal government
* Eastern religion
* Temporal head of faith
| {{plainlist|
* {{icon|prestige}} {{red|1000}} prestige if not tribal
* {{icon|prestige}} {{red|500}} prestige if tribal}}
| Attacker vassalizes the defender
| Defender stays independent
|
* Defender stays independent
* Attacker's factions gain discontent
|-
| Raid for Captives
| [[File:Core tenet flagellant.png|24px]] Faith has the Human Sacrifice tenet
| {{plainlist|
* {{icon|piety}} {{red|80}} if faith has the Armed Pilgrimages tenet
* {{icon|piety}} {{red|100}} otherwise}}
| Attacker imprisons 3–5 of the defender's courtiers
| Attacker gains no prisoners
| Attacker gains no prisoners
|-
| Excommunication War
|
* {{icon|yes}} Same faith as defender ''and'' any liege(s), and that faith allows excommunication
* {{icon|yes}} Target is independent
* {{icon|excommunicated}} Target has the Excommunicated trait
| None
| Defender is deposed (i.e. succession happens as though the character had died)
| Defender keeps their titles
|
* Defender keeps their titles
* Defender loses the Excommunicated trait
* Attacker loses Opinion with head of faith
|-
| Ducal Conquest of County
|
* [[File:Diplomacy lifestyle.png|24px]] Ducal Conquest lifestyle perk (Diplomat tree)
* Attacker owns a county in the same ''uncreated'' duchy as the target county
| {{plainlist|
* {{icon|prestige}} {{red|350}} prestige if target's title rank is count
* {{icon|prestige}} {{red|750}} prestige if target's title rank is higher than count}}
| Attacker gains the target county
| Defender keeps their titles
|
* Defender keeps their titles
* Attacker's factions gain discontent
|-
| Forced Vassalization
|
* [[File:Diplomacy lifestyle.png|24px]] Forced Vassalage lifestyle perk (Diplomat tree)
* {{icon|yes}} Defender is an independent neighbouring realm with no more than 3 counties, plus 2 for each of the following innovations:
** Casus Belli (Tribal era)
** Chronicle Writing (Early Medieval era)
** Divine Right (High Medieval era)
** Rightful Ownership (Late Medieval era)
* {{icon|no}} Defender is not a holy order or attacker's head of faith
| {{icon|prestige}} {{red|125}} prestige per county
| Attacker vassalizes the defender
| Defender stays independent
|
* Defender stays independent
* Attacker's factions gain discontent
|-
| Laudably Conquer County
|
* {{icon|decision}} Request Claim on Ireland decision
* Attacker and defender don't have the same top liege
* Target county is in the Hibernia region
| {{plainlist|
* {{icon|prestige}} {{red|150}} prestige if feudal and different faith
* {{icon|prestige}} {{red|75}} prestige if tribal and different faith
* {{icon|piety}} {{red|100}} piety if feudal and same faith
* {{icon|piety}} {{red|50}} piety if tribal and same faith}}
| Attacker gains the defender's titles
| Defender keeps their titles
|
* Defender keeps their titles
* Attacker's factions gain discontent
|-
| Mongol Invasion of Empire
|
* {{icon|empire}} Mongol Empire title
* {{icon|yes}} Tribal government
* Fame level is Established or higher
* Target title is adjacent to attacker's realm
| {{icon|prestige}} {{red|200}} prestige
| Attacker vassalizes all rulers in target empire within defender's realm whose religion is more tolerated by attacker than defender's, and gains all other counties
| Defender keeps their titles
|
* Defender keeps their titles
* Attacker's factions gain discontent
|-
| Restore Imperial Province
|
* {{icon|empire}} Roman Empire title
* [[File:De jure cb.png|24px]] Duchy was part of the Roman Empire
* {{icon|yes}} Religion is Christian or Greco-Roman
| None
| Attacker gains all land in the target duchy within defender's realm
| Defender keeps their titles
|
* Defender keeps their titles
* Attacker must pay war reparations
|}
 
=== Conquest CBs ===
The following CBs are only available to rulers who have clan or tribal government or whose faith has the Warmonger or Pursuit of Power tenets.
* If the war ends by enforcing demands, the attacker will gain the target title and fame equal to the war contribution share.
* If the war ends by white peace, the defender keeps the target title and the attacker loses 75 {{iconify|prestige}}.
* If the war ends by surrender, the defender's keeps the target title and the attacker must pay {{iconify|gold}} and gain {{red|+25}} faction discontent.
{| class="mildtable plainlist"
! Objective rank
! Required level of fame
! {{icon|piety}} Same faith cost
! {{icon|prestige}} Different faith cost
! {{icon|prestige}} War contribution share
! {{icon|warning}} Once per lifetime
|-
| {{iconify|County}}
| {{icon|prestige}} Established
|
* 50 if character has tribal government
* 100 if character has clan government
|
* 75 if character has tribal government
* 150 if character has clan government
| style="text-align: center; | 75
| style="text-align: center; | {{icon|no}}
|-
| {{iconify|Duchy}}
| [[File:Icon prestige 03.png|24px]] Illustrious
|
* 250 if character has tribal government
* 500 if character has clan government
|
* 375 if character has tribal government
* 750 if character has clan government
| style="text-align: center; | 150
| style="text-align: center; | {{icon|no}}
|-
| {{iconify|Kingdom}}
| [[File:Icon prestige 04.png|24px]] Exalted Among Men
| 2000
| 2000
| style="text-align: center; | 350
| style="text-align: center; | {{icon|yes}}
|}
 
=== Holy War CBs ===
The following CBs will cause a holy war instead of a regular one. They require the faith to be organized and to not have the Pacifism or Dharmic Pacifism tenets, and can only target rulers whose faith is considered hostile or evil.
* If the war ends by enforcing demands, the attacker will gain all titles held by rulers of different faith and vassalize all rulers of the same faith in the target region.
* If the war ends by white peace, then the defender keeps all their titles and the attacker loses {{icon|piety}} 50 piety.
* If the war ends by surrender, then the defender keeps all their titles, its faith gains {{iconify|fervor}} equal to the attacker's cost, and the attacker must pay {{iconify|gold}} and gain {{red|+25}} faction discontent and {{red|−15}} {{icon|opinion}} vassal opinion for 5 years.
{| class="mildtable" style="text-align: center;
! Objective rank
! Required level of devotion
! {{iconify|Fervor}} cost
! {{iconify|Piety}} cost (without Armed Pilgrimages tenet)
! {{iconify|Piety}} cost (with Armed Pilgrimages tenet)
! {{icon|prestige}} War contribution share
! {{icon|warning}} Once per lifetime
|-
| {{iconify|County}}
| Dutiful
| 3
| 100
| 80
| 100
| {{icon|no}}
|-
| {{iconify|Duchy}}
| Faithful
| 5
| 200
| 160
| 200
| {{icon|no}}
|-
| {{iconify|Kingdom}}
| Paragon of Virtue
| 10
| 750
| 600
| 500
| {{icon|yes}}
|}
 
== Migrate to Pannonia ==
Migrate to Pannonia is a unique casus belli with special mechanics that can only be used once per game by characters of Táltosist faith who make the Prepare to Cross the Carpathians decision against characters in the Pannonian Basin region. If the Hungarian Migration game rule is set to Immediate the game will start with the casus belli being used by Grand Prince Álmos Ügyekfi of the Mogyër Confederation against King Boris of Bulgaria.
 
If the war ends in white peace, the defender keeps his or her titles. If it ends in surrender, the attacker's factions will also gain discontent.
If the war ends by enforcing demands however it will have the following effects:
* Attacker gains all titles held by the defender in the Pannonian Basin region
* Attacker gains the Kingdom of Hungary title, which replaces Kingdom of Pannonia
* Any other kingdom title held by the attacker is destroyed
* Any held title that is not within the de jure realm of Kingdom of Hungary is given to another character
* All vassals that are not within the de jure realm of Kingdom of Hungary become independent
* All controlled counties convert to Mogyër culture and Táltosist faith
* All previously controlled counties convert to Pecheneg culture
 
When the casus belli is used it will spawn the following army for as long as the attacking character lives:
{| class="mildtable" style="text-align: center;
! Years
! {{iconify|Levies}}
! [[File:Unit horse archers.png|24px]] Horse Archers
|-
| 867-889
| 3000
| 2000
|-
| 890-904
| 5000
| 3000
|-
| 905+
| 6000
| 4000
|}

2020年9月8日 (二) 00:40的最新版本

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