角色:修订间差异

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A character refers to any person, historical or generated, that is represented personally in the game. Every single character is an individual, living entity that will act individually and has the potential to change history. Characters can be either Noble or Lowborn and Landed or Unlanded.
一个角色是指任何人,历史的或产生的,在游戏中个人代表。每一个角色都是一个独立的、活生生的实体,它将单独行动,并有可能改变历史。人物可以是高贵的,也可以是低级的,有土地的,也可以是无牌的。
* '''Noble''' characters are members of a Dynasty.
 
* '''Lowborn''' characters are not members of a dynasty. If they are Landed with a Republic or Theocracy title, they will remain Lowborn. If they are Landed with any other title, they will become Noble and found a Dynasty.
* “贵族”是一个王朝的成员。
* '''Landed''' characters own at least one Holding.
 
* '''Unlanded''' characters do not own any Holding.
* “出身卑微”的角色不是一个王朝的成员。如果他们被授予共和国或神权政体的头衔,他们将保持低出生状态。如果他们以其他头衔登陆,他们将变得高贵,建立一个王朝。
 
* 至少有一个自己的角色。
 
* “未标记”字符不拥有任何保留。


== 年龄 ==
== 年龄 ==

2020年9月5日 (六) 13:58的版本


一个角色是指任何人,历史的或产生的,在游戏中个人代表。每一个角色都是一个独立的、活生生的实体,它将单独行动,并有可能改变历史。人物可以是高贵的,也可以是低级的,有土地的,也可以是无牌的。

  • “贵族”是一个王朝的成员。
  • “出身卑微”的角色不是一个王朝的成员。如果他们被授予共和国或神权政体的头衔,他们将保持低出生状态。如果他们以其他头衔登陆,他们将变得高贵,建立一个王朝。
  • 至少有一个自己的角色。
  • “未标记”字符不拥有任何保留。

年龄

A character is considered a child if they are below 16 years and an adult once they reach 16 years. A character can die of old age after reaching 60 years. Each starting character will have a number of Lifestyle Perks unlocked based on their age.

领地

The Domain is the collection of all Holdings a Ruler owns personally. Each Ruler has a Domain Limit that determines from how many Holdings can they collect Taxes and Levies. Once the Domain Limit is reached, newly controlled Holdings will not provide any Taxes and Levies.

性取向

A character's Sexual Orientation determines towards characters of what gender will they gain Attraction Opinion and can form Lover relations with. It is decided when the character is around 10 years old and and cannot be changed. AI characters will never try to form a relation with characters that doesn't match their Sexual Orientation. Both the initial distribution of Sexual Orientation and the chance for children to gain a certain Sexual Orientation is determined by the Sexuality Distribution game rule.

If the child is played by a player there is a 20% chance that the player will get to pick the gender preference.

Male icon Female icon Preference Effects
Heterosexual.png Heterosexual.png Heterosexual Can only form Lover relations with and have Attraction Opinion towards characters of the opposite gender
Homosexual male.png Homosexual female.png Homosexual Can only form Lover relations with and have Attraction Opinion towards characters of the same gender
Bisexual male.png Bisexual female.png Bisexual Can form Lover relations with and have Attraction Opinion towards any character
Asexual.png Asexual.png Asexual Cannot form Lover relations or have Attraction Opinion towards any character

好感度

Each character has an Opinion of every other character. The Opinion the player character holds influences the success rate of certain actions that target another character. The Opinion of AI characters also determines their behavior towards other characters.

If a character dies, their Primary Heir will temporarily inherit 25% of the positive Opinion with all characters who has positive opinion of them and 50% of the negative Opinion with all characters who has negative opinion of them.

牵绊

Attraction is an Opinion modifier that can only be held towards characters one's sexual preference allows. Male characters above 65 years and female character above 50 years are not affected by Attraction.

关系

When certain requirements are met two characters can have one of 3 types of relation, each one having 3 levels. Relations have a great impact on how two characters act towards each other.

  • Childhood relations can only be held between two child character and might evolve into their corresponding adulthood relations when the characters reach adulthood
  • Adulthood relations can be gained and lost as a result of events
  • Lifelong relations can only be obtained towards characters with an existing adulthood relation and each character can have only one of each lifelong relation
Relation Childhood Adulthood Lifelong
Friendship Friend
  • +60 Opinion
Friend
  • +60 Opinion
  • +10 Stress when character dies
Best Friend
  • +120 Opinion
  • +10 Stress when character dies
Love Crush
  • +60 Opinion
Lover
  • +60 Opinion
  • +25% Fertility
  • +10 Stress when character dies
Soulmate
  • +120 Opinion
  • +25% Fertility
  • +10 Stress when character dies
Conflict Bully-Victim
  • -20 Opinion
Rival
  • -60 Opinion
  • -35 Stress when character dies
Nemesis
  • -120 Opinion
  • -35 Stress when character dies

外交范围

The Diplomatic Range is the range at which two characters can interact with each other. Neighboring realms are always within Diplomatic Range of each other, as are realms separated by no more than 3 sea zones.

绰号

Nicknames are epithets gained when a character fulfills certain criteria and shown next to the character's name every time.

Ninkname Requirement
the Blessed High Opinion with Head of Faith
the Pious High Opinion with Head of Faith
the Peacemaker Nickname picking event
the Conqueror Nickname picking event
Winning the Norman Conquest of England war as Duke William II of Normandy
the Scholar Spouse tutoring event
the Wise Spouse tutoring event
the Brave Martial lifestyle event
the Fear-Eater Martial lifestyle event
the Foolish Martial lifestyle event
the Fury Martial lifestyle event
the Hawk Martial lifestyle event
the Imperious Martial lifestyle event
the Merciless Martial lifestyle event
the Starward Martial lifestyle event
the Unrelenting Martial lifestyle event
the Flayer Intrigue lifestyle event
the Heartbreaker Intrigue lifestyle event
the Mindbreaker Intrigue lifestyle event
the Bully Stewardship lifestyle event
the Meticulous Stewardship lifestyle event
the Undefeated Winning 100 battles in a row
the Triumphant Defeating a character with the the Undefeated nickname
the Cannibal Cannibal secret exposed (below 50 Dread)
the Dragon Cannibal secret exposed (above 50 Dread)
the Avenger Avenge the Battle of Tours decision
the Dane Restore the Danelaw decision
the Devourer Faith Cannibalism decision
the Ecumenist Mend the Great Schism decision
the Glorious Restore the Roman Empire decision
the Great Found Portugal decision
Restore Carolingian Borders decision
Restore the Holy Roman Empire decision
the Greedy Sell Minor Titles decision
the Honorable Sell Minor Titles decision
the Man of Glass Build a Glass Monument decision
the Saoshyant Become the Saoshyant decision
the Tuatha Dé Danann Reclaim Britannia decision
the Anointed Consecrate Bloodline decision (not Head of Faith)
the Divine Consecrate Bloodline decision (Head of Faith)
the Lawgiver Empower the Sicilian Parliament decision (not Lunatic)
the Stupor Mundi Empower the Sicilian Parliament decision (Lunatic)
the Judge Restore Israel decision (50% chance)
the Shepherd Restore Israel decision (50% chance)
the Knight of Gabriel Form the Outremer Empire decision (20% chance, male only)
the Virgin's Maiden Form the Outremer Empire decision (20% chance, female only)
the Crusader Form the Outremer Empire decision (20% chance)
the Messenger of Christ Form the Outremer Empire decision (20% chance)
the Sword of God Form the Outremer Empire decision (20% chance)
the Holy Form the Outremer Empire decision (20% chance)
Martial lifestyle event
High Opinion with Head of Faith

AI Personality

AI characters will use Decisions and Character Interactions based on the following attributes:

  • Boldness: determines how much the character is affected by Dread
  • Compassion: determines how the character will treat its Prisoners
  • Energy: determines how often the character will consider a Decision
  • Greed: determines how easily the character will spend Gold
  • Honor: determines how often the character will honor relationships and alliances as well as how often they will become Agents
  • Rationality: determines how stronger a character's army has to be before declaring war
  • Sociability: determines how often the character will consider a Character Interaction
  • Vengefulness: determines how much the character will seek to punish transgressions
  • Zeal: determines how often the character will join Holy Wars

Each attribute is capped at -100 and +100.

Each AI character will have its personality described with an adjective and a noun based on the highest two attributes:

Attribute Very Negative (-76 to -100) Negative (-1 to -75) Positive (+1 to +75) Very Positive (+76 to +100)
Adjective Noun Adjective Noun Adjective Noun Adjective Noun
Boldness Spineless Craven Cowardly Coward Bold Gambler Fearless Adventurer
Compassion Evil Villain Callous Brute Compassionate Altruist Gracious Empath
Greed Content Lackey Content Follower Covetous Grasper Rapacious Ravener
Honor Treacherous Blackguard Dishonorable Knave Honorable Gentleman / Gentlewomen Righteous Paragon
Rationality Insane Maniac Irrational Fool Rational Thinker Analytic Planner
Vengefulness Magnanimous Absolver Forgiving Conciliator Resentful Quarreler Vindictive Antagonist
Zeal Godless Atheist Cynical Unbeliever Religious Believer Zealous Zealot