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===游戏=== | ===游戏=== | ||
{| class="wikitable" | {| class="wikitable" width=100% | ||
|- | |- | ||
! 变量 !! 单位 !! 注释/描述 | ! width=30% | 变量 !! 单位 !! width=60% | 注释/描述 | ||
|- | |- | ||
| END_DATE = "1453.1.1" || || YYYY.M.D 年.月.日 | | END_DATE = "1453.1.1" || || YYYY.M.D 年.月.日 | ||
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| BENCHMARK_WAYPOINTS || || Where the camera should pan during the benchmark. | | BENCHMARK_WAYPOINTS || || Where the camera should pan during the benchmark. | ||
|} | |} | ||
===Setup=== | |||
{| class="wikitable" width=100% | |||
|- | |||
! width=30% | Variable !! Unit !! width=60% | Notes/description | |||
|- | |||
| COURTLESS_CHARACTER_GUEST_CHANCE = 0.25 || || Chance that a courtless character is sent to a court as a guest instead of a regular courtier on game start. | |||
|- | |||
| GENERATED_POOL_CHARACTERS || || Random range for number of characters per pool (duchy) generated at the start of the game | |||
|- | |||
| GENERATED_POOL_CHARACTER_TEMPLATES || || Templates used for the pool character. Presumably, the trait-based templates are characters skilled in that trait. | |||
|- | |||
| GENERATED_POOL_CHARACTER_TEMPLATE_WEIGHTS || || Influence the chance of each template appearing. Correspond to the template names at the same index. | |||
|- | |||
| DESIRED_NEIGHBOR_POOLS = 4 || || Number of pools each pool should try to border. | |||
|- | |||
| MAX_POOL_NEIGHBOR_DISTANCE = 3 || Example || Maximum number of sea zones away a pool should search for a neighboring pool. | |||
|} | |||
[[Category:模组制作]] | [[Category:模组制作]] | ||
[[en:Defines]] | [[en:Defines]] |
2021年1月1日 (五) 17:54的版本
此页面正在翻译中
定义(Defines)是影响某些非脚本化游戏行为的变量,如军队移动和谋略。
Configuration
游戏本体的定义位于game\common\defines\00_defines.txt
。
要修改定义,最好不要修改原版文件,而是使用模组。To do so, create a mod, then create a text file in Documents\Paradox Interactive\mod\[mod name]\commond\defines. To change a define, use the following format in the following example, which changes the end date to 1800:
NGame = { END_DATE = "1800.1.1" }
The file only needs to contain the edited defines—ones that are not being changed can be left out.
定义列表
以下是分类列出的不完整定义列表。
游戏
变量 | 单位 | 注释/描述 |
---|---|---|
END_DATE = "1453.1.1" | YYYY.M.D 年.月.日 | |
GAME_SPEED_TICKS | 秒 | 每级游戏速度下模拟一天的实际秒数(第一个值是最慢速度,最后一个值是最快速度)。 |
COMBAT_TICK_LIMIT = 1 | ||
LAG_DECREASE_SPEED_DAYS = 15 | 天 | 在多人游戏中,将会导致游戏速度降低的玩家端延迟天数。 |
LAG_PAUSE_DAYS = 30 | 天 | 在多人游戏中,将会导致游戏暂停的玩家端延迟天数。 |
MULTIPLAYER_EVENT_TIME_OUT = 90 | 天 | 在多人游戏中,一个事件将会持续显示的天数。如果时间已过,游戏将自动选择一个选项。 |
BENCHMARK_TEST_DURATION = 135 | 秒 | Duration of a benchmark test using the "-benchmark" launch option. |
BENCHMARK_INTERFACE_INTERVAL = 5.0 | Seconds | Time before the benchmark changes the open UI window. |
BENCHMARK_OBSERVE_CHARACTER = k_england | Title | The title of the character who will be observed for the benchmark. |
BENCHMARK_WAYPOINTS | Where the camera should pan during the benchmark. |
Setup
Variable | Unit | Notes/description |
---|---|---|
COURTLESS_CHARACTER_GUEST_CHANCE = 0.25 | Chance that a courtless character is sent to a court as a guest instead of a regular courtier on game start. | |
GENERATED_POOL_CHARACTERS | Random range for number of characters per pool (duchy) generated at the start of the game | |
GENERATED_POOL_CHARACTER_TEMPLATES | Templates used for the pool character. Presumably, the trait-based templates are characters skilled in that trait. | |
GENERATED_POOL_CHARACTER_TEMPLATE_WEIGHTS | Influence the chance of each template appearing. Correspond to the template names at the same index. | |
DESIRED_NEIGHBOR_POOLS = 4 | Number of pools each pool should try to border. | |
MAX_POOL_NEIGHBOR_DISTANCE = 3 | Example | Maximum number of sea zones away a pool should search for a neighboring pool. |