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2020年12月31日 (四) 11:46的版本
Defines are variables that affect certain non-scriptable game behaviors, such as army movement and schemes.
Configuration
Vanilla defines are set in game\common\defines\00_defines.txt.
To modify defines, it is best not to modify the original file, but rather to use a mod. To do so, create a mod, then create a text file in Documents\Paradox Interactive\mod\[mod name]\commond\defines. To change a define, use the following format in the following example, which changes the end date to 1800:
NGame = { END_DATE = "1800.1.1" }
The file only needs to contain the edited defines—ones that are not being changed can be left out.
List of defines
The following is a (non-exhaustive) list of defines, organized by category.
Game
Variable | Unit | Notes/description |
---|---|---|
END_DATE = "1453.1.1" | YYYY.M.D | |
GAME_SPEED_TICKS | Seconds | Number of seconds a day should take at every game speed (first value is speed 1, last value is speed 5). |
COMBAT_TICK_LIMIT = 1 | ||
LAG_DECREASE_SPEED_DAYS = 15 | Days | Number of days of client lag that will cause a speed decrease in multiplayer. |
LAG_PAUSE_DAYS = 30 | Days | Number of days of client lag that will cause a pause in multiplayer. |
MULTIPLAYER_EVENT_TIME_OUT = 90 | Days | Number of days an event will show in multiplayer. When all time has passed, the game will automatically select an option. |
BENCHMARK_TEST_DURATION = 135 | Seconds | Duration of a benchmark test using the "-benchmark" launch option. |
BENCHMARK_INTERFACE_INTERVAL = 5.0 | Seconds | Time before the benchmark changes the open UI window. |
BENCHMARK_OBSERVE_CHARACTER = k_england | Title | The title of the character who will be observed for the benchmark. |
BENCHMARK_WAYPOINTS | Where the camera should pan during the benchmark. |