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{{Version|1.13.2}}{{Buildings nav}}{{#lst:建筑|template}}<section begin="intro" /> 工事建筑<ref>本页面的工事建筑属于{{Cite file|Crusader Kings III\game\common\buildings\00_standard_fortification_buildings.txt}}</ref>只能建造于城堡地产中,提供防御方优势、城防等级以及驻扎兵士加成等其他修正。<section end="intro" /> == 林中堡垒 == {{Building box | file=Building ramparts.png | desc=这些防御工事与其所要保护的丛林融为一体,阻挡住胆敢进犯者,令他们淹没在丛林中。 }} ; 建造时间 : {{construction time|standard}} ; 基本要求 * 城堡地产 * 非部落制 ; 地形要求 : {{terrain requirement | mode=sentence | forest = yes | taiga = yes | jungle = yes }} ; 升级 <tabber> 游戏资料= {| class="mildtable plainlist" width="100%;" ! 等级 ! 花费 ! 要求 ! 地产效果 ! 伯爵领效果 ! 领地效果 |- ! 1 | {{Building cost gold|cheap|1}} | {{em dash}} | * {{Building fort_level|normal|1}} * {{Building travel_danger|-1}} * {{Building stationed_archers_damage_mult|low|1}} * {{Building stationed_skirmishers_damage_mult|low|1}} * {{Building stationed_skirmishers_toughness_mult|normal|1}} * {{Building levy|normal|1}} * {{Building max_garrison|normal|1}} | {{em dash}} | {{em dash}} |- ! 2 | {{Building cost gold|cheap|2}} | {{iconify|mottes|[[革新#土垒|土垒]]}} | * {{Building fort_level|normal|2}} * {{Building tax_mult|0.02}} * {{Building travel_danger|-2}} * {{Building stationed_archers_damage_mult|low|2}} * {{Building stationed_skirmishers_damage_mult|low|2}} * {{Building stationed_skirmishers_toughness_mult|normal|2}} * {{Building levy|normal|2}} * {{Building max_garrison|normal|2}} | {{em dash}} | {{em dash}} |- ! 3 | {{Building cost gold|cheap|3}} | * 地产至少2级 * {{iconify|battlements|[[革新#城垛|城垛]]}} | * {{Building fort_level|normal|3}} * {{Building tax_mult|0.02}} * {{Building defender_holding_advantage|normal|1}} * {{Building travel_danger|-3}} * {{Building stationed_archers_damage_mult|low|3}} * {{Building stationed_skirmishers_damage_mult|low|3}} * {{Building stationed_skirmishers_toughness_mult|normal|3}} * {{Building levy|normal|3}} * {{Building max_garrison|normal|3}} | {{em dash}} | {{em dash}} |- ! 4 | {{Building cost gold|cheap|4}} | * 地产至少2级 * {{iconify|battlements|[[革新#城垛|城垛]]}} | * {{Building fort_level|normal|4}} * {{Building tax_mult|0.02}} * {{Building defender_holding_advantage|normal|1}} * {{Building travel_danger|-4}} * {{Building stationed_archers_damage_mult|low|4}} * {{Building stationed_skirmishers_damage_mult|low|4}} * {{Building stationed_skirmishers_toughness_mult|normal|4}} * {{Building levy|normal|4}} * {{Building max_garrison|normal|4}} | {{Building hostile_raid_time|0.1}} | {{em dash}} |- ! 5 | {{Building cost gold|cheap|5}} | * 地产至少3级 * {{iconify|hoardings|[[革新#棚楼|棚楼]]}} | * {{Building fort_level|normal|5}} * {{Building tax_mult|0.02}} * {{Building defender_holding_advantage|normal|1}} * {{Building travel_danger|-5}} * {{Building stationed_archers_damage_mult|low|5}} * {{Building stationed_skirmishers_damage_mult|low|5}} * {{Building stationed_skirmishers_toughness_mult|normal|5}} * {{Building levy|normal|5}} * {{Building max_garrison|normal|5}} | {{Building hostile_raid_time|0.1}} | {{em dash}} |- ! 6 | {{Building cost gold|cheap|6}} | * 地产至少3级 * {{iconify|hoardings|[[革新#棚楼|棚楼]]}} | * {{Building fort_level|normal|6}} * {{Building tax_mult|0.02}} * {{Building defender_holding_advantage|normal|2}} * {{Building travel_danger|-6}} * {{Building stationed_archers_damage_mult|low|6}} * {{Building stationed_skirmishers_damage_mult|low|6}} * {{Building stationed_skirmishers_toughness_mult|normal|6}} * {{Building levy|normal|6}} * {{Building max_garrison|normal|6}} | {{Building hostile_raid_time|0.1}} | {{em dash}} |- ! 7 | {{Building cost gold|cheap|7}} | * 地产4级 * {{iconify|machicolations|[[革新#突堞|突堞]]}} | * {{Building fort_level|normal|7}} * {{Building tax_mult|0.02}} * {{Building defender_holding_advantage|normal|2}} * {{Building travel_danger|-7}} * {{Building stationed_archers_damage_mult|low|7}} * {{Building stationed_skirmishers_damage_mult|low|7}} * {{Building stationed_skirmishers_toughness_mult|normal|7}} * {{Building levy|normal|7}} * {{Building max_garrison|normal|7}} | {{Building hostile_raid_time|0.1}} | {{em dash}} |- ! 8 | {{Building cost gold|cheap|8}} | * 地产4级 * {{iconify|machicolations|[[革新#突堞|突堞]]}} | * {{Building fort_level|normal|8}} * {{Building tax_mult|0.02}} * {{Building defender_holding_advantage|normal|2}} * {{Building travel_danger|-8}} * {{Building stationed_archers_damage_mult|low|8}} * {{Building stationed_skirmishers_damage_mult|low|8}} * {{Building stationed_skirmishers_toughness_mult|normal|8}} * {{Building max_garrison|normal|8}} * {{Building levy|normal|8}} | {{Building hostile_raid_time|0.1}} | {{em dash}} |} |-| 描述= {|class="mildtable plainlist" width=100%; ! 等级 ! 名称 ! 内部 ID ! 描述 |- ! 1 | 圆木堡垒 | ramparts_01 | ''小木堡如同森林的一部分,树木就是天然的栅栏。'' |- ! 2 | 土壁垒 | ramparts_02 | ''长土埂环绕着堡垒,形成了防御边界,阻碍敌军的推进。'' |- ! 3 | 陷阱与壕沟 | ramparts_03 | ''敌军接近防御工事时可能感觉安全了,但他们很快会发现自己落入陷阱或被刺穿,因为森林中处处暗藏危险。'' |- ! 4 | 壁垒墙 | ramparts_04 | ''石头和栅栏城墙现在保护堡垒不受来犯之敌攻击,大大阻碍任何通过森林的进攻。'' |- ! 5 | 射击孔 | ramparts_05 | ''在墙上开射击孔,我们能轻易看到来犯之敌并发射箭矢。'' |- ! 6 | 野战工事 | ramparts_06 | ''在敌军预计会行经之处快速修建土垒,我们就能在对方试图穿行森林时智胜敌军,侧翼包抄他们。'' |- ! 7 | 雉堞壁垒墙 | ramparts_07 | ''用雉堞升级城垛,我们在任何围攻中都有了明显的优势,因为我们的士兵能相对安全地移动,对任何攻击以同样的方式回击。'' |- ! 8 | 森林要塞 | ramparts_08 | ''这些巨大的石制要塞如同森林中奇峰突起的高山,保护大片土地。'' |} </tabber> == 城墙与塔楼 == {{Building box | file=Building curtain walls.png | desc=石墙和令人生畏的棱堡塔楼提供极佳保护,免受劫掠和围攻。建造的防御工事越多,受工事保护的城堡就越难被攻克。 }} ; 建造时间 : {{construction time|standard}} ; 基本要求 * 城堡地产 * 非部落制 ; 地形要求 : {{terrain requirement | mode = sentence | farmlands = yes | plains = yes | wetlands = yes | floodplains = yes }} ; 升级 <tabber> 游戏资料= {| class="mildtable plainlist" width="100%;" ! 等级 ! 花费 ! 要求 ! 地产效果 ! 伯爵领效果 ! 领地效果 |- ! 1 | {{Building cost_gold|cheap|1}} | {{em dash}} | * {{building monthly_income|poor|1}} * {{Building fort_level|normal|1}} * {{Building travel_danger|-1}} * {{Building stationed_heavy_cavalry_damage_mult|low|1}} * {{Building stationed_heavy_cavalry_toughness_mult|low|1}} * {{Building max_garrison|normal|1}} | {{em dash}} | {{em dash}} |- ! 2 | {{Building cost_gold|cheap|2}} | {{iconify|mottes|[[革新#土垒|土垒]]}} | * {{building monthly_income|poor|2}} * {{Building fort_level|normal|2}} * {{Building travel_danger|-2}} * {{Building stationed_heavy_cavalry_damage_mult|low|2}} * {{Building stationed_heavy_cavalry_toughness_mult|low|2}} * {{Building max_garrison|normal|2}} | {{Building supply_limit|300}} | {{em dash}} | — |- ! 3 | {{Building cost_gold|cheap|3}} | * 地产至少2级 * {{iconify|battlements|[[革新#城垛|城垛]]}} | * {{building monthly_income|poor|3}} * {{Building fort_level|normal|3}} * {{Building travel_danger|-3}} * {{Building stationed_heavy_cavalry_damage_mult|low|3}} * {{Building stationed_heavy_cavalry_toughness_mult|low|3}} * {{Building max_garrison|normal|3}} | {{Building supply_limit|300}} | {{em dash}} |- ! 4 | {{Building cost_gold|cheap|4}} | * 地产至少2级 * {{iconify|battlements|[[革新#城垛|城垛]]}} | * {{building monthly_income|poor|4}} * {{Building fort_level|normal|4}} * {{Building travel_danger|-4}} * {{Building stationed_heavy_cavalry_damage_mult|low|4}} * {{Building stationed_heavy_cavalry_toughness_mult|low|4}} * {{Building max_garrison|normal|4}} | {{Building supply_limit|300}} | {{em dash}} |- ! 5 | {{Building cost_gold|cheap|5}} | * 地产至少3级 * {{iconify|hoardings|[[革新#棚楼|棚楼]]}} | * {{building monthly_income|poor|5}} * {{Building fort_level|normal|5}} * {{Building defender_holding_advantage|normal|2}} * {{Building travel_danger|-5}} * {{Building stationed_heavy_cavalry_damage_mult|low|5}} * {{Building stationed_heavy_cavalry_toughness_mult|low|5}} * {{Building max_garrison|normal|5}} | {{Building supply_limit|300}} | {{em dash}} |- ! 6 | {{Building cost_gold|cheap|6}} | * 地产至少3级 * {{iconify|hoardings|[[革新#棚楼|棚楼]]}} | * {{building monthly_income|poor|6}} * {{Building fort_level|normal|6}} * {{Building defender_holding_advantage|normal|2}} * {{Building travel_danger|-6}} * {{Building stationed_heavy_cavalry_damage_mult|low|6}} * {{Building stationed_heavy_cavalry_toughness_mult|low|6}} * {{Building max_garrison|normal|6}} | * {{Building supply_limit_mult|0.02}} * {{Building supply_limit|300}} | {{em dash}} |- ! 7 | {{Building cost_gold|cheap|7}} | * 地产4级 * {{iconify|machicolations|[[革新#突堞|突堞]]}} | * {{building monthly_income|poor|7}} * {{Building fort_level|normal|7}} * {{Building defender_holding_advantage|normal|2}} * {{Building travel_danger|-7}} * {{Building stationed_heavy_cavalry_damage_mult|low|7}} * {{Building stationed_heavy_cavalry_toughness_mult|low|7}} * {{Building max_garrison|normal|7}} | * {{Building supply_limit_mult|0.02}} * {{Building supply_limit|300}} | {{em dash}} |- ! 8 | {{Building cost_gold|cheap|8}} | * 地产4级 * {{iconify|machicolations|[[革新#突堞|突堞]]}} | * {{building monthly_income|poor|8}} * {{Building fort_level|normal|8}} * {{Building defender_holding_advantage|normal|2}} * {{Building travel_danger|-8}} * {{Building stationed_heavy_cavalry_damage_mult|low|8}} * {{Building stationed_heavy_cavalry_toughness_mult|low|8}} * {{Building max_garrison|normal|8}} | * {{Building supply_limit_mult|0.02}} * {{Building supply_limit|300}} | {{em dash}} |} |-| 描述= {|class="mildtable plainlist" width=100%; ! 等级 ! 名称 ! 内部 ID ! 描述 |- ! 1 | 棱堡与幕墙 | curtain_walls_01 | ''任何可观的防御工事的第一步都是树立棱堡与幕墙。它们对于防止敌人(和叛乱的农民)靠近卓有成效。'' |- ! 2 | 中庭 | curtain_walls_02 | ''中庭是防守最严密的地方,最适合储存被围攻期间的关键补给。例如武器,盔甲和盐渍野猪头。'' |- ! 3 | 城墙塔楼 | curtain_walls_03 | ''城墙塔楼提供了绝佳的优越位置,我们的士兵可以从这里安全地狙击来犯之敌。在和平时期也非常适合用于俯视农民。'' |- ! 4 | 第二道幕墙 | curtain_walls_04 | ''增加的第二道幕墙造就了卓越的防御情势。如果敌军成功突破第一道墙,他们会迎面撞上又一道——足以让任何进攻者失去士气!'' |- ! 5 | 墙间回廊 | curtain_walls_05 | ''当敌军设法攻破外墙,他们会不知不觉间涌进“墙间回廊”——也被称为杀戮场。真是鬼才!'' |- ! 6 | 外部庭院 | curtain_walls_06 | ''更多的城墙意味着更多庭院,而且城墙的延伸也形成了更多安全的补给储存空间。有这么多的庭院,我们甚至能在城墙内安置一整个马厩的骑士战马——非常好的事情,假如我们的盐渍野猪头吃完了的话……'' |- ! 7 | 意大利样式要塞 | curtain_walls_07 | ''意大利样式要塞,或称星形棱堡,是一种能抵御持续炮击的防御结构。好吧,也不能坚持很长时间,但至少足够安全地从密道逃走……'' |- ! 8 | 三角堡与内堡 | curtain_walls_08 | ''内堡是抬高的平台,让我们的士兵能越过主胸墙之上射击,直接打击敌军!可是,这也意味着敌军知晓要朝哪个点射击……不过,安排在三角堡上的士兵可以尽力防止这种事发生;三角堡是三角形的外围工事,能分割围攻的敌军。'' |} </tabber> == 瞭望塔 == {{Building box | file=Building watchtowers.png | desc=若干巨大的瞭望塔耸立着,守卫着劳作的农民,为弓箭手们提供有利地形。 }} ; 建造时间 : {{construction time|standard}} ; 基本要求 * 城堡地产 * 非部落制 ; 地形要求 : {{terrain requirement | desert = yes | drylands = yes | oasis = yes | steppe = yes }} ; 解锁效果 : 提高在该地产举办的{{icon|hunt}}狩猎活动的狩猎目击概率 ; 升级 <tabber> 游戏资料= {| class="mildtable plainlist" width="100%;" ! 等级 ! 花费 ! 要求 ! 地产效果 ! 伯爵领效果 ! 领地效果 |- ! 1 | {{Building cost gold|cheap|1}} | {{em dash}} | * {{Building fort_level|normal|1}} * {{Building defender_holding_advantage|normal|1}} * {{Building travel_danger|-1}} * {{Building stationed_heavy_infantry_damage_mult|low|1}} * {{Building stationed_heavy_infantry_toughness_mult|low|1}} * {{Building stationed_light_cavalry_damage_mult|low|1}} * {{Building stationed_light_cavalry_toughness_mult|low|1}} * {{Building max_garrison|normal|1}} | {{em dash}} | {{em dash}} |- ! 2 | {{Building cost gold|cheap|2}} | {{iconify|mottes|[[革新#土垒|土垒]]}} | * {{Building fort_level|normal|2}} * {{Building defender_holding_advantage|normal|2}} * {{Building travel_danger|-2}} * {{Building stationed_heavy_infantry_damage_mult|low|2}} * {{Building stationed_heavy_infantry_toughness_mult|low|2}} * {{Building stationed_light_cavalry_damage_mult|low|2}} * {{Building stationed_light_cavalry_toughness_mult|low|2}} * {{Building max_garrison|normal|2}} | {{Building hostile_raid_time|0.1}} | {{em dash}} |- ! 3 | {{Building cost gold|cheap|3}} | * 地产至少2级 * {{iconify|Battlements|[[革新#城垛|城垛]]}} | * {{Building fort_level|normal|3}} * {{Building defender_holding_advantage|normal|3}} * {{Building travel_danger|-3}} * {{Building stationed_heavy_infantry_damage_mult|low|3}} * {{Building stationed_heavy_infantry_toughness_mult|low|3}} * {{Building stationed_light_cavalry_damage_mult|low|3}} * {{Building stationed_light_cavalry_toughness_mult|low|3}} * {{Building max_garrison|normal|3}} | {{Building hostile_raid_time|0.1}} | {{em dash}} |- ! 4 | {{Building cost gold|cheap|4}} | * 地产至少2级 * {{iconify|Battlements|[[革新#城垛|城垛]]}} | * {{Building supply_limit|300}} * {{Building fort_level|normal|4}} * {{Building defender_holding_advantage|normal|4}} * {{Building travel_danger|-4}} * {{Building stationed_heavy_infantry_damage_mult|low|4}} * {{Building stationed_heavy_infantry_toughness_mult|low|4}} * {{Building stationed_light_cavalry_damage_mult|low|4}} * {{Building stationed_light_cavalry_toughness_mult|low|4}} * {{Building max_garrison|normal|4}} | {{Building hostile_raid_time|0.1}} | {{em dash}} |- ! 5 | {{Building cost gold|cheap|5}} | * 地产至少3级 * {{iconify|hoardings|[[革新#棚楼|棚楼]]}} | * {{Building supply_limit|300}} * {{Building fort_level|normal|5}} * {{Building defender_holding_advantage|normal|5}} * {{Building travel_danger|-5}} * {{epidemic_resistance|5}} * {{Building stationed_heavy_infantry_damage_mult|low|5}} * {{Building stationed_heavy_infantry_toughness_mult|low|5}} * {{Building stationed_light_cavalry_damage_mult|low|5}} * {{Building stationed_light_cavalry_toughness_mult|low|5}} * {{Building max_garrison|normal|5}} | {{Building hostile_raid_time|0.15}} | {{em dash}} |- ! 6 | {{Building cost gold|cheap|6}} | * 地产至少3级 * {{iconify|hoardings|[[革新#棚楼|棚楼]]}} | * {{Building supply_limit|300}} * {{Building fort_level|normal|6}} * {{Building defender_holding_advantage|normal|6}} * {{Building travel_danger|-6}} * {{epidemic_resistance|8}} * {{Building stationed_heavy_infantry_damage_mult|low|6}} * {{Building stationed_heavy_infantry_toughness_mult|low|6}} * {{Building stationed_light_cavalry_damage_mult|low|6}} * {{Building stationed_light_cavalry_toughness_mult|low|6}} * {{Building max_garrison|normal|6}} | * {{Building supply_limit_mult|0.05}} * {{Building hostile_raid_time|0.15}} | {{em dash}} |- ! 7 | {{Building cost gold|cheap|7}} | * 地产4级 * {{iconify|machicolations|[[革新#突堞|突堞]]}} | * {{Building supply_limit|600}} * {{Building fort_level|normal|7}} * {{Building defender_holding_advantage|normal|7}} * {{Building travel_danger|-7}} * {{epidemic_resistance|10}} * {{Building stationed_heavy_infantry_damage_mult|low|7}} * {{Building stationed_heavy_infantry_toughness_mult|low|7}} * {{Building stationed_light_cavalry_damage_mult|low|7}} * {{Building stationed_light_cavalry_toughness_mult|low|7}} * {{Building max_garrison|normal|7}} | * {{Building supply_limit_mult|0.05}} * {{Building hostile_raid_time|0.15}} | {{em dash}} |- ! 8 | {{Building cost gold|cheap|8}} | * 地产4级 * {{iconify|machicolations|[[革新#突堞|突堞]]}} | * {{Building supply_limit|600}} * {{Building fort_level|normal|8}} * {{Building defender_holding_advantage|normal|8}} * {{Building travel_danger|-8}} * {{epidemic_resistance|12}} * {{Building stationed_heavy_infantry_damage_mult|low|8}} * {{Building stationed_heavy_infantry_toughness_mult|low|8}} * {{Building stationed_light_cavalry_damage_mult|low|8}} * {{Building stationed_light_cavalry_toughness_mult|low|8}} * {{Building max_garrison|normal|8}} | * {{Building supply_limit_mult|0.05}} * {{Building hostile_raid_time|0.2}} | {{em dash}} |} |-| 描述= {|class="mildtable plainlist" width=100%; ! 等级 ! 名称 ! 内部 ID ! 描述 |- ! 1 | 泥砖塔 | watchtowers_01 | ''这些塔楼由泥砖砌成,提供了简单而有效的防御。'' |- ! 2 | 碉楼 | watchtowers_02 | ''碉楼既能防御又能居住,且占据战略要地。'' |- ! 3 | 木制瞭望塔 | watchtowers_03 | ''若干木制暸望塔俯瞰着在田里耕种的农民。弓箭手在有利的位置上能提供优秀的保护。'' |- ! 4 | 小型泥砖堡垒 | watchtowers_04 | ''精致的泥砖堡垒,尽管小,相较于更普通的塔楼却提供了更优越的保护。战争时他们能保护一大群农民免遭劫掠,甚至储藏粮食以备荒年。'' |- ! 5 | 石制瞭望塔 | watchtowers_05 | ''这些暸望塔提供了极佳的视野,不仅位弓箭手准备,也让领主们可以视察自己的农民。'' |- ! 6 | 射孔 | watchtowers_06 | ''建造塔楼时预留许多箭矢能透过射出的小孔,弓箭手的射程和保护都大大提升了。'' |- ! 7 | 堡塔 | watchtowers_07 | ''这些小碉楼经过极大加固,显示了拥有者的威望。如有劫掠,整支牛群都能进入塔楼并受到保护。'' |- ! 8 | 圆顶塔楼 | watchtowers_08 | ''这些气势恢宏的塔楼完全由石头建成,上盖圆顶。其中采用的建筑技术让它们在劫掠者面前几乎无懈可击。'' |} </tabber> == 山堡 == {{Building box | file=Building hill forts.png | desc=建于陡峭的山崖峭壁,这些巨型堡垒坚定地屹立在没有飞行能力的来犯敌军面前! }} ; 建造时间 : {{construction time|slow}} ; 基本要求 * 城堡地产 * 非部落制 ; 地形要求 : {{terrain requirement | mode = sentence | desert mountains = yes | hills = yes | mountains = yes }} ; 升级 <tabber> 游戏资料= {| class="mildtable plainlist" width="100%;" ! 等级 ! 花费 ! 要求 ! 地产效果 ! 伯爵领效果 ! 领地效果 |- ! 1 | {{Building cost gold|cheap|1}} | {{em dash}} | * {{Building fort_level|good|1}} * {{Building defender_holding_advantage|normal|1}} * {{Building travel_danger|-1}} * {{Building stationed_pikemen_damage_mult|low|1}} * {{Building stationed_pikemen_toughness_mult|low|1}} * {{Building stationed_skirmishers_damage_mult|low|1}} * {{Building stationed_skirmishers_toughness_mult|low|1}} * {{Building max_garrison|good|1}} | {{em dash}} | {{em dash}} |- ! 2 | {{Building cost gold|cheap|2}} | {{iconify|mottes|[[革新#土垒|土垒]]}} | * {{Building fort_level|good|2}} * {{Building defender_holding_advantage|normal|2}} * {{Building travel_danger|-2}} * {{Building stationed_pikemen_damage_mult|low|2}} * {{Building stationed_pikemen_toughness_mult|low|2}} * {{Building stationed_skirmishers_damage_mult|low|2}} * {{Building stationed_skirmishers_toughness_mult|low|2}} * {{Building max_garrison|good|2}} | * {{Building monthly_county_control_growth_factor|0.1}} * {{Building monthly_county_control_decline_factor|-0.1}} | {{em dash}} |- ! 3 | {{Building cost gold|cheap|3}} | * 地产至少2级 * {{iconify|battlements|[[革新#城垛|城垛]]}} | * {{Building fort_level|good|3}} * {{Building defender_holding_advantage|normal|3}} * {{Building travel_danger|-3}} * {{Building stationed_pikemen_damage_mult|low|3}} * {{Building stationed_pikemen_toughness_mult|low|3}} * {{Building stationed_skirmishers_damage_mult|low|3}} * {{Building stationed_skirmishers_toughness_mult|low|3}} * {{Building max_garrison|good|3}} | * {{Building monthly_county_control_growth_factor|0.1}} * {{Building monthly_county_control_decline_factor|-0.1}} | {{em dash}} |- ! 4 | {{Building cost gold|cheap|4}} | * 地产至少2级 * {{iconify|battlements|[[革新#城垛|城垛]]}} | * {{Building fort_level|good|4}} * {{Building defender_holding_advantage|normal|4}} * {{Building travel_danger|-4}} * {{Building stationed_pikemen_damage_mult|low|4}} * {{Building stationed_pikemen_toughness_mult|low|4}} * {{Building stationed_skirmishers_damage_mult|low|4}} * {{Building stationed_skirmishers_toughness_mult|low|4}} * {{Building max_garrison|good|4}} | * {{Building levy_size|0.02}} * {{Building monthly_county_control_growth_factor|0.1}} * {{Building monthly_county_control_decline_factor|-0.1}} | {{em dash}} |- ! 5 | {{Building cost gold|cheap|5}} | * 地产至少3级 * {{iconify|hoardings|[[革新#棚楼|棚楼]]}} | * {{Building fort_level|good|5}} * {{Building defender_holding_advantage|normal|5}} * {{Building travel_danger|-5}} * {{Building stationed_pikemen_damage_mult|low|5}} * {{Building stationed_pikemen_toughness_mult|low|5}} * {{Building stationed_skirmishers_damage_mult|low|5}} * {{Building stationed_skirmishers_toughness_mult|low|5}} * {{Building max_garrison|good|5}} | * {{Building levy_size|0.02}} * {{Building monthly_county_control_growth_factor|0.15}} * {{Building monthly_county_control_decline_factor|-0.15}} | {{em dash}} |- ! 6 | {{Building cost gold|cheap|6}} | * 地产至少3级 * {{iconify|hoardings|[[革新#棚楼|棚楼]]}} | * {{Building fort_level|good|6}} * {{Building defender_holding_advantage|normal|6}} * {{Building travel_danger|-6}} * {{Building stationed_pikemen_damage_mult|low|6}} * {{Building stationed_pikemen_toughness_mult|low|6}} * {{Building stationed_skirmishers_damage_mult|low|6}} * {{Building stationed_skirmishers_toughness_mult|low|6}} * {{Building max_garrison|good|6}} | * {{Building levy_size|0.02}} * {{Building monthly_county_control_growth_factor|0.15}} * {{Building monthly_county_control_decline_factor|-0.15}} | {{em dash}} |- ! 7 | {{Building cost gold|cheap|7}} | * 地产4级 * {{iconify|machicolations|[[革新#突堞|突堞]]}} | * {{Building fort_level|good|7}} * {{Building defender_holding_advantage|normal|7}} * {{Building travel_danger|-7}} * {{Building stationed_pikemen_damage_mult|low|7}} * {{Building stationed_pikemen_toughness_mult|low|7}} * {{Building stationed_skirmishers_damage_mult|low|7}} * {{Building stationed_skirmishers_toughness_mult|low|7}} * {{Building max_garrison|good|7}} | * {{Building levy_size|0.02}} * {{Building monthly_county_control_growth_factor|0.15}} * {{Building monthly_county_control_decline_factor|-0.15}} | {{em dash}} |- ! 8 | {{Building cost gold|cheap|8}} | * 地产4级 * {{iconify|machicolations|[[革新#突堞|突堞]]}} | * {{Building fort_level|good|8}} * {{Building defender_holding_advantage|normal|8}} * {{Building travel_danger|-8}} * {{Building stationed_pikemen_damage_mult|low|8}} * {{Building stationed_pikemen_toughness_mult|low|8}} * {{Building stationed_skirmishers_damage_mult|low|8}} * {{Building stationed_skirmishers_toughness_mult|low|8}} * {{Building max_garrison|good|8}} | * {{Building levy_size|0.02}} * {{Building monthly_county_control_growth_factor|0.2}} * {{Building monthly_county_control_decline_factor|-0.2}} | {{em dash}} |} |-| 描述= {|class="mildtable plainlist" width=100%; ! 等级 ! 名称 ! 内部 ID ! 描述 |- ! 1 | 小山堡 | hill_forts_01 | ''山堡骄傲地屹立在山巅,迫使围攻者逆势攻击。'' |- ! 2 | 简单土垒 | hill_forts_02 | ''山堡周围环绕着土垒,形成了无法通过的土墙,最坚强的士兵也会失去士气。'' |- ! 3 | 壕沟 | hill_forts_03 | ''除了土墙之外,在设防的山丘周围挖出了大型壕沟。愚蠢的进攻者会因为泥泞又湿滑被困在底部,被他们的同伴溺死在泥里。'' |- ! 4 | 防御栅栏 | hill_forts_04 | ''由削尖的圆木组成的大围墙环绕着山堡,形成抵达其内财宝路上的又一道阻碍。'' |- ! 5 | 卫兵室 | hill_forts_05 | ''环绕山堡散布着卫兵室,只要有攻击到来,警戒的卫兵会立刻警告。'' |- ! 6 | 外墙 | hill_forts_06 | ''一道道巨大的石墙环绕着山堡,一劳永逸地加固了山堡的牢不可破。'' |- ! 7 | 大山堡 | hill_forts_07 | ''中心山堡大大扩张和加强,现在气势宏伟地直指苍穹。'' |- ! 8 | 复杂土垒 | hill_forts_08 | ''环绕山堡的土垒复杂难懂,敌军几乎无法弄清哪里是他们应该发起突击的入口,这对于我们有利——尤其是看见半数敌军都落入了死亡陷阱……'' |} </tabber> == 参考资料 == <references /> [[Category:建筑]] [[en:fortification_buildings]]
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