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=== Governors === {{iconify|Duchy}} and {{iconify|Kingdom}} titles within the realm will appear in the Administrative Government tab. If their ruler also has Administrative government the title will be called Theme and Catepanate respectively. Characters given those titles will become governors. Governors gain the {{iconify|Governor}} trait and provide Taxes and Levies based on their {{iconify|Governor Efficiency}}. Underage vassals cannot be governors. A liege can always pay 150 {{iconify|Influence}} to force a governor to abdicate. Every few years, for governor characters, governance issues may appear on the map within their borders. Governance issues are optional but solving them can reward {{iconify|Gold}}, {{iconify|Influence}} and {{iconify|Governor}} trait experience and other rewards are possible as well. Governance issues come in three tiers, which determine the size of their reward. Failing a governance issues has minor penalties. If the issues appears in a barony that is not the governor's realm capital they will have to travel to it to solve the issue. Having a high level for the {{iconify|Governor}} trait can increase the number of options given to solve a governance issue. Each Theme or Catepanate given to a governor will have an administration type, which can be changed by the liege for free every 5 years. {| class="mildtable plainlist" ! Administration type ! {{icon|gold}} Taxes ! {{iconify|Levies}} ! Vassal effects ! Liege effects ! Requirements ! Can declare external wars at Provincial War Declaration |- | '''Balanced'''<br>[[File:Icon game concept balanced administration.png]] | '''Normal''' | '''Normal''' | {{icon|governor}} {{green|+20%}} Governor Trait Experience Gain | | | [[File:Imperial bureaucracy 0.png|50px]] |- | '''Civilian'''<br>[[File:Icon game concept civilian administration.png]] | {{green|+50%}} | {{red|-75%}} | * {{icon|influence}} {{green|+20}} Influence per Building Constructed * {{icon|governor efficiency}} {{green|+0.5%}} Governor Efficiency per Stewardship * {{icon|development}} {{green|+20%}} Development Growth * {{icon|gold}} {{green|-10%}} Building Construction Cost * {{icon|time}} {{green|-10%}} Building Construction Time * {{icon|levies}} {{red|-2}} Size of Title Men-at-Arms Regiments * {{icon|levies}} {{red|-2}} Max Title Men-at-Arms Regiments | | | [[File:Imperial bureaucracy 0.png|50px]] |- | '''Military'''<br>[[File:Icon game concept military administration.png]] | {{red|-75%}} | {{green|+75%}} | * {{icon|governor efficiency}} {{green|+0.5%}} Governor Efficiency per Martial * {{icon|gold}} {{green|-20%}} Men-at-Arms Maintenance * {{icon|levies}} {{green|+2}} Max Title Men-at-Arms Regiments * {{icon|damage}} {{green|+10%}} Men-at-Arms Damage * {{icon|control}} {{green|+10%}} Control Growth * {{icon|development}} {{red|-25%}} Development Growth | | | [[File:Imperial bureaucracy 0.png|50px]] |- | '''Naval'''<br>[[File:Icon game concept naval administration.png]] | {{red|-20%}} | '''Normal''' | * {{icon|governor efficiency}} {{green|+2%}} Governor Efficiency per Tradeport * {{icon|gold}} {{green|-50%}} Embarkation Cost * {{icon|pursuit}} {{green|+25%}} Naval Speed * {{icon|development}} {{green|+10%}} Development Growth * {{icon|advantage}} {{green|+10}} Coastal Advantage * {{icon|advantage}} No Advantage penalty from disembarking * [[File:Naval county expansion cb.png|24px]] Unlocks the Naval Duchy Expansion casus belli | * {{icon|gold}} {{green|-10%}} Embarkation Cost * {{icon|pursuit}} {{green|+10%}} Naval Speed * {{icon|yes}} Unlocks the Summon to War interaction with the vassal | | [[File:Imperial bureaucracy 0.png|50px]][[File:Imperial bureaucracy 1.png|50px]][[File:Imperial bureaucracy 2.png|50px]] |- | '''Frontier'''<br>[[File:Icon game concept frontier administration.png]] | {{red|-40%}} | '''Normal''' | * {{icon|governor efficiency}} {{green|+0.5%}} Governor Efficiency per Prowess * {{icon|fort level}} {{green|+2}} Fort Level * {{icon|advantage}} {{green|+6}} Defender Advantage * {{icon|time}} {{green|+75%}} Hostile Raid Time * {{icon|death}} {{green|-30%}} Hostile County Attrition * {{icon|yes}} Unlocks Raiding * [[File:County expansion cb.png|24px]] Unlocks the Duchy Expansion casus belli | {{icon|yes}} Unlocks the Summon to War interaction with the vassal | Border vassal | [[File:Imperial bureaucracy 0.png|50px]][[File:Imperial bureaucracy 1.png|50px]][[File:Imperial bureaucracy 2.png|50px]] |- | '''Imperial'''<br>[[File:Icon game concept imperial administration.png]] | {{green|+10%}} | '''Normal''' | * {{icon|governor efficiency}} {{green|+4%}} Governor Efficiency per Level of Fame * {{icon|prestige}} {{green|+0.50}} Monthly Prestige * {{icon|influence}} {{green|+0.25}} Monthly Influence * {{icon|unknown}} {{green|+10}} Powerful Family Rating * {{icon|yes}} Revoking titles requires a Title Revocation Reason | * {{icon|prestige}} {{green|+0.50}} Monthly Prestige per Legitimacy Level * {{icon|legitimacy}} {{green|+20%}} Legitimacy Gain | * {{iconify|Empire}} * Can only be used once | [[File:Imperial bureaucracy 0.png|50px]] |}
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