十字军之王3
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== AI == * The AI will now actively propose marriages to the player and the player's heirs. They will pretend that the player has the acceptance of an AI, meaning that you won’t, for example, get proposals from Counts if you’re a High-tier Ruler. * Pious and Warlike AI's will now use the Ask Pope for Claim Interaction to gain claims on titles that are relevant to their interests * Fixed an issue where the AI wouldn't always go for the Wargoal as an Attacker * Loyal AI's will now want to ransom their friends and lovers * Lustful AI's will now really want to ransom their lovers, unless they're terribly greedy * Made the AI less likely to propose Alliances to significantly smaller rulers, though they might still accept incoming requests if made by someone they care about, such as one of their children * The AI is now more inclined to keep sieging/break sieges if it can * The AI is now more willing to form stacks exceeding the supply limit of a province if it's involved in large-scale wars * The AI is now slightly more inclined to keep the bonus from Train Commanders until they're bankrupt * The AI now properly gets a discount on feudalizing Tribal Holdings * The AI will no longer switch to organize armies in peacetime as the gold saved only applies to raised armies * The AI will now check if it should revoke Holy Order leases more often * The AI will now ransom their close family or those married to their close family more often, even if they're not in their court. Very compassionate AI's will extend this to their entire family. * The AI will now try to propose alliances to its Vassals via the interaction * The AI is more likely to build Tax Offices duchy building in suitable locations * The AI is more likely to pick Organize Armies marshal council task if below 80% of max army strength at peace * Very compassionate, generous, and honorable AI's will now want to ransom their Liege
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