十字军之王3
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== 游戏平衡 == * “均分继承”部落时代革新现在 {{green|+1}} 直辖领地上限 * 伯爵领首府和男爵领的默认建筑槽数量均 {{red|-1}} * 执达官、行会、风车磨坊和分类账簿革新现在为该文化的男爵领解锁一个建筑槽 * 首都省和首都公国修正现在给予一些驻扎兵士百分比增益以进一步促进在单一公国内巩固疆域 * 城堡地产现在给予一些一般驻扎兵士百分比增益 * 通过管理能力提升直辖领地上限的份额从5点更为6点 * 重新平衡初始创新,减少初始解锁分类账簿革新的文化 * 印度统治者现在将招募更少的波陀底迦步兵 * AI现将尝试对同一省份内促进相同兵士类型的建筑物进行分组 * AI现在会根据文化偏好和当前招募的兵士建造某些建筑类型 * 城墙和塔楼现在可在洪泛平原使用以取代瞭望塔作为其防御工事类型 * 壁垒现在在丛林中使用以取代瞭望塔作为其防御工事类型 * 皇家军械库二级与三级现在可以减少更多的军队花费 * 牧场现在给予补给上限和更多赋税 * 狩猎场不再给兵士加成,而是给予防御优势和突袭保护 * 果园现在给予些许百分比发展度增长 * 象栏现在给予更多税收,但没有重骑兵兵士增益 * 哨所现在给予些许赋税 * 骆驼农场现在给予些许税收和突袭保护,但没有骑士数量 * 增加了所有建筑物较高级花费。对于第3级及以上级别其遵循几何级数而不是线性增长 * 新增建筑——马厩(可[[区域#马厩山丘|随处]]建造)——它可以增强骑兵兵士并为其持有者给予些许军队移动速度、行进速度和一些征召兵 * 新增建筑——铁匠铺——可以提升驻扎兵士并为持有者给予赋税修正,并给予其持有者一定的骑士作战能力、征兵恢复速度和灵感质量提升。 * 新增建筑——山丘牧场,可在某些地理区域的丘陵、山脉和沙漠山脉中建造——这会显着增强骑兵并给予些许征召兵 * 新增建筑——战士小屋,可在某些地理区域的丘陵、山脉和沙漠山脉中建造——可显着增强步兵并给予一些征召兵 * 新增建筑——牧马场,可在[[区域#东部草原|东部草原]]区域的草原上由文化拥有“马上领主”传统的角色建造——可以增强弓骑兵和轻骑兵,并为其持有者给予一定的移动速度和陆地劫掠速度 * 新增建筑——风炉,由印度的乌兹钢革新解锁。其给予赋税和重步兵/长枪兵/重骑兵/象骑兵增益 * 新增建筑——工场,通过高级造弓术革新解锁。其可增强攻城武器、增加驻扎部队的攻城速度、降低弓箭手和散兵花费并给予赋税收入 * 新增建筑——风车,通过风车磨坊革新解锁。可在农田、平原和丘陵或沿海伯爵领建造。其为整个伯爵领的地产和发展度增长给予百分比修正与常量增长,还给予补给上限 * 新增建筑——水车,通过风车磨坊革新解锁。可在山脉、湿地、森林、针叶林和丛林或河边省份建造。其为整个伯爵领的地产和发展度增长给予百分比修正与常量增长,还给予补给上限 * 新增建筑——车队驿站,通过公会革新解锁。可在旱地、沙漠、绿洲、洪泛平原、草原或沙漠山地建造。其提供赋税、防御优势并延长敌对劫掠时间,并减少伯爵领旅行危险且提高发展增长(百分比修正与常量增长),还提高其持有者赞助灵感的品质、降低其兵士维护花费和降低持有者雇佣雇佣兵花费 * Caravanserai line of buildings can be built in the Iberia region after Detente ending of Iberian Struggle * Invasion War types now have a cap of 150% for occupation, up from 100%, this should avoid stalemates * The Wootz Steel innovation no longer gives兵士bonuses * The Advanced Bowmaking innovation no longer gives兵士bonuses * The Windmills innovation no longer gives 5% domain tax * All Tier 6 military buildings now require Royal Armory innovation * Expanded the Danevirke special building by one province * The Danevirke and Offa's Dyke special buildings now give a little bit of stationed兵士toughness * All fortification-style special buildings (i.e. Tower of London, Alhambra) now also give a bit of stationed兵士damage, toughness, and siege speed * All Mines (for instance Rammelsberg or the Mali gold mines) now give a lot of Siege Weapon effectiveness for stationed Siege 兵士, representing the historical use of miners as sappers and siege workers * Several Cultural Traditions, especially the various 'Terrain Dweller' or 'Terrain Warriors'-ones have been updated to ignore Travel Danger in their chosen terrains * Removed levy size modifiers from Martial skill and Marshal Organize Armies councilor task. * Increased the levy reinforcement offset modifier from Martial skill and Marshal Organize Armies councilor task. * Martial skill now gives offset Army Maintenance and兵士toughness bonuses * Added 21 additional constructible Universities around the world * Added 6 additional already-constructed Universities in India * Added 4 Mines in India * Added 1 Mine in Anatolia * Added 5 mines in Eastern Europe * Added 2 mines in Western Europe * Added 4 Mines in Africa * Added 2 Mines in Persia * All Ethos except Egalitarian now reduces the opinion of Different-Culture Minority Vassals * The Coastal Warriors and Seafarers cultural tradition now unlocks Tradeport buildings in tribal holdings * The Coastal Warriors cultural tradition now gives stationed兵士bonuses to Tradeport line of buildings * All Special Mines now boost the quality of metal-based inspirations significantly * Alliances can now be proposed to Extended Family, but the Acceptance Chance has been rebalanced to be less permissive; opinion, traits, and ai personality now weighs heavier in the calculations, as do number of existing alliances * Barrack line of buildings now gives bonuses to stationed heavy infantry and pikemen 兵士 * Decreased the cost level of Farm Estates line of buildings * Increased the tax gain from Tax Offices line of buildings * Cynical AI's will now want to revoke Holy Order leases from orders they are not the patron of * Global Vassal Opinion bonuses will now only appear on Illustrious artifacts * Harald of Norway will no longer institute Thing succession on England as long as it's held as a secondary Kingdom, this prevents the Kingdom from immediately falling back into Anglo-Saxon hands via election * Hereditary Hierarchy now affects Tyranny Decay by 50%, but the Castle Cost % has been reduced by 10% * Inspired wanderers now produce slightly better artifacts * It now costs less prestige to designate a Shieldmaiden * Leisure Palaces now give more Scheme Success Chance on higher levels * Local Artisans spawned by the Commission Artifact decision now have a modifier called 'Local Artisan' so that players can tell that they'll produce worse Inspirations if assigned to the Court Artificer court position. * Lowered most sources of Cultural Fascination Progress % Modifiers * Lowered the Tax Mult and Build Cost modifiers from being Steward on your liege's Council * Made Genghis Khan always spawn with the Peacemaker perk * Made the 'Flight of Fancy' event much less likely to happen * Made the AI in the Iberian Struggle much more aggressive in the Opportunity and Hostility Phases * Marches now give much more Defender Advantage alongside a significant reduction in local Danger * Military camps now increase supply, control gain, and reduce兵士maintenance * More special buildings now give a Renown % boost * Newly-formed Divergent cultures now get a slight culture conversion speed boost against their parent culture for 50 years * Pay Ransom now has a stress impact where several traits reduce stress, such as compassionate or generous * Practiced Pirates is now restricted to non-tribals of duke tier or below, or else realms no larger than approximately the size of Wales, to prevent the entire HRE taking up piracy on the Emperor's orders * Realm Priests will now tend to learn the language of their Liege, either on appointment, or later via the scheme * Reduced the renown effects of Castle Keepers * Roughly halved all sources of Build Cost Reduction, terrain-based reductions lowered by 33% * Rulers now start the game with 36 months of income rather than 18 * Same Faith Opinion bonuses will now only appear on Illustrious artifacts * Siege Works now give more toughness to stationed Siege Weapons, and also significantly reduces the cost of creating and maintaining them * Significantly increased the Hostile Scheme Resistance and Success Chance reduction from the Greatest of Khans trait and modifier, increased the siege ability, and added opinion with minority Vassals * Significantly lowered the chance of getting the 'Getting A Head' Court Event Chain * The 'A Courtier Scorned' event will now happen much less frequently, and only for very greedy and vengeful characters * The AI should now be a little bit less likely to start schemes during a House Feud * The AI will now try and use hooks in marriages if it would sway a good candidate that otherwise refuses. * The Commission Artifact decision has been changed so that Local Artisans don't always produce Common quality artifacts, but instead come with an inherent quality penalty that is difficult to overcome. This makes it possible for them to produce higher-tier artifacts. * The Danevirke and Offa's Dyke Special Buildings now give more defensive advantage * The Doge's Palace special building now gives 5 flat income rather than a 50% county tax bonus * The Marches Duchy Building now gives tax % mult in Hills and Mountains * The Mines of Mali now gives a bit of development growth * The Reichskrone is now considered Illustrious * The Theodosian Walls now give 10 flat income rather than a 300% county tax bonus, and the 300% levy bonus has been lowered to 30%, this still leaves Constantinople as the most economically viable county in the world, but it won't be so brutally overpowered anymore * The Walls of Genoa now gives 3 flat income rather than a 10% county tax bonus * The al-Taj crown now gives Zealot opinion rather than Same Faith opinion * The military Academies Building now increases Man-at-Arms limits and reduces recruitment costs * Theocratic Vassals will now often be selected for the position of Realm Priest, preferring high-learning characters and religious heads * Universities are no longer founded via Decision, but are now constructible similarly to other special buildings, this was done because the Economy Mapmode now shows where they are located * Universities now boost the quality of book inspirations significantly * Universities now give 10% lifestyle xp and 5% cultural fascination progress to their holder * Updated the old Intrigue and Martial Feast events to have more relevant modifiers and to give lifestyle XP * Upped the maximum score from Occupations to 150% from 100% for most CB's, this should prevent many stalemates * Various Vassal Stance opinions will now appear on Artifacts * Various Vassal Stance tax and levy contribution % bonuses will now appear on Artifacts * When a ruler is vassalized with Religious Protection who can have a Jizya contract too, they now get that contract as well * You now gain/lose stress if you're Greedy/Generous and gifting masterwork+ artifacts, based on the rarity of the gifted artifact * You now lose less stress when sending gifts as a Generous character, and don't lose stress if you're gifting to your heir * Crocodiles can now attack from rivers in crocodile-having areas, even if the province terrain is otherwise not suitable for crocodilians * Cultures with Horse Lords now take _massively_ reduced attrition & have greatly increased speed when raiding overland (allowing them to perform raids deep into settled territories as long as they remain tribal) * Cultures with Saharan Nomads or Desert Travellers now have decently-reduced attrition and moderately increased speed when raiding (allowing them to raid the feudals of North Africa/the Sahel or the Arabian coast respectively) * Added a lil bit of raid speed boost & raiding attrition reduction to Himalayan Settlers (allowing them to raid the foothills around the Himalayas & each other) * Escaping from Prison is now a Crime if the imprisoner had legitimate cause to imprison you * Meditate in Seclusion no longer uses the activity system and has been updated to use the new location system * Rebalanced Pay Homage rewards and scripted values for dynasty prestige, scaling by era * Made smith inspirations more common and weaver inspirations a bit less common * Cultural traditions now play a bit more of a role when inspired people pick their inspiration type (but this does not affect the number of inspired people of that culture, only the likeliness that they will pick a specific type) * Regents are more attractive candidates under elective succession and will prioritize voting for themselves or their liege's candidate depending on loyalty * Regents are more powerful electors under all electives except Ting (where power is derived from calculations about the number of freemen you control) * Gaining strife opinion as a regent will now cause characters to want to murder, abduct, torture, castrate, and/or blind you * Increased the amount of stress loss for Generous characters sending gifts * Progress to Friend will now only make the two characters potential friends if their opinion is above 0 * Increased chance of recovering from minor illness * Increased chance of becoming scarred
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