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=== 性能和AI === {{icon|ck3b}} ''Will we as modder able to start our own thread?'' :* No, but significant parts of the script system is handled in parallel. {{icon|ck3b}} ''How much does the GPU have to say for the performance? I have a i5 6600 CPU, 16 GB DDR3 RAM, so slightly better CPU than your old rig and sameish RAM I guess, but my current GPU is an AMD RX460, which I believe is somewhat lower than your old GPU.'' :* GPU performance can be a bit odd. Usually the impact is pretty minimal as long as it is powerful enough to maintain 60 FPS, and then gets a bigger and bigger impact on tick speed as it gets worse than that. :* Going beyond what's needed for 60 FPS does tend to speed the game up a bit, but it's less of a difference than a CPU makes. :* Your CPU is a bit worse than my old CPU (15% or so weaker), and your GPU significantly worse (4x weaker), so chances are your performance will be worse than in my video. :* Your GPU is worse than our recommended GPU (40% or so worse), but significantly better than our min spec GPU. So you might need to turn down some graphical settings. :* My best guess is that with lower settings your framerate will be fine but less stable than mine, while your tick rate will probably be a decent amount lower but still pretty fast. {{icon|ck3b}} ''Will big scripts affect the performance? I know you guys used the same scripting system in development, so did you run any tests to see the extend of say an immersion mod will slow the game down? Any optimization done to this?'' :* Definitely. Script is a major performance cost. The main optimization is the parallelization. In some cases we also provide triggers or list builders that have more constraints but are more performant. {{icon|ck3b}} ''Will there be an AI difficulty setting?'' :* There's no AI difficulty setting. There's an overall difficulty setting, but that has no effect on the AI code. :* You almost never see AI settings in strategy games that actually make the AI smarter at higher levels, because strategy games are usually so complicated that it's usually not feasible to make an AI that corresponds to more than "normal" difficulty. Which is why they tend to get boosts instead. Only going down in difficulty tends to make the AI less smart. {{icon|ck3b}} ''What would've been the disadvantages of having the rendering done on the main thread and the gamestate management on a sub-thread?'' :* The thread that handles all the UI updating tells the render thread to talk to the GPU, so we haven't run into any issues there. {{icon|ck3b}} ''What I take away from this dev diary is, that CK3 will most likely run even faster than CK2 on most systems, is that correct?'' :* On my machine (before upgrading) the tick rate is the same, but the frame rate significantly better and more stable. :* So the main difference I expect most people (with good enough GPUs to run CK3 well) is improved frame rate. :* Machines beyond 4 physical cores likely do a bit better than CK2 on the tick rate thanks to improved threading. {{icon|ck3b}} ''I have Intel Core i7-4700HQ CPU and Nvidia Geforce GT 745M laptop, can I play this game at all?'' :* That GPU is less than half as powerful as the Intel one we currently have listed in the min spec, so your chances probably aren't great I'm afraid. :* The CPU would do fine though. {{icon|ck3b}} ''What's the horizontal axis of that graph? Seconds, minutes, in-game years?'' :* Years {{icon|ck3b}} ''How many types of graphical settings are there in CK 3?'' :* The standard 3D graphics settings, plus some CK-specific stuff. {{icon|ck3b}} ''Do you have SSAO option for people with high-end gpu ?'' :* We've got SSAO (Screen space ambient occlusion) for the character portraits. {{icon|ck3b}} ''Did you experiment with double buffering game state, or at least parts of it?'' :* While double buffering definitely has some advantages, it also massively complicates a lot of things, and essentially means having to rework a lot of systems from the ground up. :* The time spent locking is low enough at this point that it seems unlikely for double buffering to be worth it. {{icon|ck3b}} ''Max speed seems to be a lot faster than in CK2 depending on your specs, are the other speeds similarly effected?'' :* Speed 5 is uncapped, speeds 1 through 4 have a target tick rate, so don't depend on the speed of your PC (unless your PC isn't fast enough to achieve that speed). :* The target tick rates don't match exactly to CK2; they've been tweaked a bit. {{icon|ck3b}} ''Sometimes in CK2 the AI does stupid stuff like wasting piety and gold when it really should be saving them to become a king'' :* The AI does have some systems specifically for this. The AI prioritizes atm keeping the counties in its capital duchy. :* All money the AI earns is divided between a few different pools: Short term: Vast majority of expenses Long term: Creating titles, buildings, a few other things Warchest: Savings in case of war; needs to be full in order for it to declare Special: Things like the Pope trying to always keep some money around in case people ask for money {{icon|ck3b}} ''Does AI see the whole map? Or are they properly constrained by the fog of war?'' :* The AI simulates fog of war to some extent, so it'll stop chasing you once you're in fog of war. :* It's still vaguely aware of how many troops you have and such though {{icon|ck3b}} ''Does CK3 still disappear unimportant characters (no titles, not married, no children, etc...) or were you able to get rid of that optimization from CK2?'' :* That's no longer a thing. :* People with no reason to stay in your court might go wandering however. :* And once a character has been stuck wandering a while (due to there being no relevant court for them to go to, and them not matching the criteria for any of the many things that pull from the wandering character pool), their health slowly gets worse. :* So the lifespan of wanderers with nowhere to go is shorter, but they don't simply get disappeared. {{icon|ck3b}} ''Will the AI have their own gameplay style procedurally generated based on existing traits, or can you set the AI personality before the game starts? ex. Setting ALL rulers to warmongering conquerors, peaceful and defensive rulers, etc.'' :* It's a tricky one. AI will have a personality based on their traits and will try to act accordingly, but you can't set all AI in the world to be the same, since every character is so unique. [[File:Steam event header.png|center]]
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