十字军之王3
ParaWikis
最新百科
都市天际线2百科
英雄无敌3百科
维多利亚3百科
奇妙探险队2百科
罪恶帝国百科
英白拉多:罗马百科
热门百科
群星百科
欧陆风云4百科
十字军之王2百科
十字军之王3百科
钢铁雄心4百科
维多利亚2百科
ParaWikis
申请建站
ParaWikis
ParaCommons
最近更改
随机页面
加入QQ群
工具
链入页面
相关更改
特殊页面
页面信息
页面值
帮助
译名手册
字词转换
编辑指南
编辑规范
练手沙盒
资助我们
×
欢迎访问十字军之王3百科!
注册一个账号
,一起参与编写吧!这里是
当前的工程
。
全站已采用新UI,任何使用上的问题请点击
这里
。欢迎所有对百科感兴趣的同学加入QQ群:
497888338
。
阅读
编辑
编辑源代码
查看历史
讨论
编辑“
FAQ
”(章节)
警告:
您没有登录。如果您做出任意编辑,您的IP地址将会公开可见。如果您
登录
或
创建
一个账户,您的编辑将归属于您的用户名,且将享受其他好处。
反垃圾检查。
不要
加入这个!
高级
特殊字符
帮助
标题
2级
3级
4级
5级
格式
插入
拉丁字母
扩展拉丁字母
国际音标
符号
希腊字母
希腊字母扩展
西里尔字母
阿拉伯字母
扩展阿拉伯字母
希伯来字母
孟加拉语字符集
泰米尔数字和符号
泰卢固语字符集
僧伽罗语字符集
梵文字符集
古吉拉特语字符集
泰语字符集
老挝语
高棉语字母
加拿大原住民音节文字
卢恩
Á
á
À
à
Â
â
Ä
ä
Ã
ã
Ǎ
ǎ
Ā
ā
Ă
ă
Ą
ą
Å
å
Ć
ć
Ĉ
ĉ
Ç
ç
Č
č
Ċ
ċ
Đ
đ
Ď
ď
É
é
È
è
Ê
ê
Ë
ë
Ě
ě
Ē
ē
Ĕ
ĕ
Ė
ė
Ę
ę
Ĝ
ĝ
Ģ
ģ
Ğ
ğ
Ġ
ġ
Ĥ
ĥ
Ħ
ħ
Í
í
Ì
ì
Î
î
Ï
ï
Ĩ
ĩ
Ǐ
ǐ
Ī
ī
Ĭ
ĭ
İ
ı
Į
į
Ĵ
ĵ
Ķ
ķ
Ĺ
ĺ
Ļ
ļ
Ľ
ľ
Ł
ł
Ń
ń
Ñ
ñ
Ņ
ņ
Ň
ň
Ó
ó
Ò
ò
Ô
ô
Ö
ö
Õ
õ
Ǒ
ǒ
Ō
ō
Ŏ
ŏ
Ǫ
ǫ
Ő
ő
Ŕ
ŕ
Ŗ
ŗ
Ř
ř
Ś
ś
Ŝ
ŝ
Ş
ş
Š
š
Ș
ș
Ț
ț
Ť
ť
Ú
ú
Ù
ù
Û
û
Ü
ü
Ũ
ũ
Ů
ů
Ǔ
ǔ
Ū
ū
ǖ
ǘ
ǚ
ǜ
Ŭ
ŭ
Ų
ų
Ű
ű
Ŵ
ŵ
Ý
ý
Ŷ
ŷ
Ÿ
ÿ
Ȳ
ȳ
Ź
ź
Ž
ž
Ż
ż
Æ
æ
Ǣ
ǣ
Ø
ø
Œ
œ
ß
Ð
ð
Þ
þ
Ə
ə
格式
链接
标题
列表
文件
参考
讨论
说明
输入内容
输出结果
斜体
''斜体文字''
斜体文字
粗体
'''粗体文字'''
粗体文字
粗斜体
'''''粗斜体文字'''''
粗斜体文字
=== 文化和革新 === {{icon|ck3b}} ''Is there a Briton culture? Icelandic?'' :* We have three Brythonic cultures (Cornish, Welsh, & Breton), but Briton in the Roman sense is long-dead by 867, and British in the modern sense is almost a thousand years away. :* Icelandic, as in CK2, is represented by Iceland alone retaining Norse culture in 1066. {{icon|ck3b}} ''Does the technology you have access to, say succession laws, depend on the characters culture or the province culture of the capital?'' :* Character culture! And, well, sure! I don't think your vassals are likely to necessarily take that well, and the peasants will resent some uppity foreigner coming in and telling them that their traditions are bunkum (at least until you educate them till they think they're Greek too). Selling your local traditions down the line for technological advancement is, sadly, a bit of a human tradition, I'm afraid. {{icon|ck3b}} ''Does this imply that cultural heads don't have to be independent? some of the earlier screenshots seem to imply they had to be independent?'' :* Cultural heads do not have to be independent. :* Indeed, many won't be, since we have more than a few mighty empires scattered around that totally subsume cultures within their borders. {{icon|ck3b}} ''Also how hard a requirement is there on the system for there to always be a cultural head?'' :* It is actually technically possible not to have a head (you'd need to have absolutely _no_ landed rulers of that culture), but you're not disadvantaged for it. :* Such cultures just get a random fascination and innovate as though they had a cultural head with poor (but not terrible) learning. {{icon|ck3b}} ''How will new, but historical cultures (e.g. Portuguese) emerge in CK3?'' :* Depends on the culture: some come about via decision, some via event, so it's fairly case-by-case. :* Typically, a new culture takes all non-special innovations from its predecessor(s): for instance, Norman takes all of the non-special innovations from both French and Norse. {{icon|ck3b}} ''Are there still cultural specific features like Basque/Zhangzhung equality and Tanistry?'' :* With some exceptions, those are mostly special innovations now (or decided by faith doctrine, if appropriate), but yes, they're still around! :* To be clear: special innovations are restricted in where/who can develop them, but not where they can be used. Irish characters could still use tanistry in India, if they ended up there. {{icon|ck3b}} ''Since technology is related to culture; if I’m a Celtic ruler and own a lot of Norse provinces; will I be able to have Viking Longships?'' :* Actually, yes! Per the dev diary, if either a certain percentage of counties within Scandinavia were to become Irish, or if a certain total percentage of Irish counties were in Scandinavia, you'd be able to start unlocking the longships innovation, as your culture would have effectively become a part of the Scandinavian cultural sphere. {{icon|ck3b}} ''Will spouses' culture have an effect on culture opinion?'' :* At launch, no, but we really want to do more with spouses in the game over-time, emphasizing the important role they often tended to play in administering to the realm and as a figurehead for popular (and unpopular) policies. {{icon|ck3b}} ''Will Dutch be in the German culture group? Will French in the finished game be more culturally divided? Lastly, as a Belgian, I'm bothered by the cultural division in what's modern day Belgium...'' :* Dutch is in the Central Germanic culture group, I'm afraid. Not that it didn't have close links to the Scandinavian cultures, just not as close as to Franconian (and, to a much lesser extent, sorta-Saxon). :* Culture is also not always based on language, even if the judgement is a bit arbitrary and that's the usual baseline: see the Vlachs chumming it up with the South Slavs despite speaking Romance languages which would very determinedly not be mutually-intelligible with Bulgarians, Serbians, and so on. :* French will just be Occitan and French at release. :) A little unfair, I know, but polishing the culture map is one of those tasks that we can keep going at on and on and on forever. Aaaaaaaand, to be honest, probably will. So, as with most other culture fractalising suggestions so far, never say never! :* On Brabant & Flanders: I'll have a discussion with some people internally and see if we've got a specific reason for why they are the way they are. ;) Won't promise you anything back, but if it's an oversight, we'll look into it! {{icon|ck3b}} ''Let's say I'm Finnish and embraced Greek culture, will my Finnish provinces be able to train cataphracts?'' :* Cataphracts, and all cultural MaA, are men-at-arms, so they're not trained directly by a county. :* In your scenario, you'd purchase them as normal, and they'd effectively be imports from Greece coming to serve at your court in exchange for their pay. Sort of a reverse-Varangian thing, which is kinda a cool AAR concept. {{icon|ck3b}} ''How will empires thrive/decay?'' :* Similarly to CK2 - it is all up to the top liege and their vassals on how they decide to work. :* The larger the realm, the harder it's to control as a single person. With added personal schemes, factions, vassal contracts and factions there is a lot more granularity as to how an empire can be controlled, or how it can be destroyed from the inside. {{icon|ck3b}} ''Will we be able to create our own/custom Kingom and Empire titles?'' :* Yes, forming Custom Kingdoms and Empires is a thing {{icon|ck3b}} ''Will "In Taberna" be available in the game as a background song?'' :* Fan favourite La Taberna will make a return. {{icon|ck3b}} ''What are some ways that a character can change his or her culture?'' :* Through Education or a Decision is the most common, events can change it too {{icon|ck3b}} ''If a culture acquires a region-specific innovation, will it keep it if it moves to a different region?'' :* Innovations are never lost once they are unlocked, the knowledge has been gained by your culture {{icon|ck3b}} ''City sprawl will be a thing?'' :* It will not be something we have for release. {{icon|ck3b}} ''Approximately how many cultures have unique innovations?'' :* Every cultures will have access to a special Innovation that is only available to a select group of cultures. :* Sometimes it is completely unique to them (Scottish Schiltron, for example) while in other instances it is shared among several related cultures (such as Horse Archers). [[File:Steam event header.png|center]]
摘要:
请注意您对十字军之王3百科的所有贡献都被认为是在知识共享署名-非商业性使用-相同方式共享下发布,请查看在
十字军之王3百科:版权
的细节。如果您不希望您的文字被任意修改和再散布,请不要提交。
您同时也要向我们保证您所提交的内容是您自己所作,或得自一个不受版权保护或相似自由的来源。
未经许可,请勿提交受版权保护的作品!
为防止机器编辑,请完成下方验证
取消
编辑帮助
(在新窗口中打开)
×
登录
密码
记住登录
加入十字军之王3百科
忘记密码?
其他方式登录