十字军之王3
ParaWikis
最新百科
都市天际线2百科
英雄无敌3百科
维多利亚3百科
奇妙探险队2百科
罪恶帝国百科
英白拉多:罗马百科
热门百科
群星百科
欧陆风云4百科
十字军之王2百科
十字军之王3百科
钢铁雄心4百科
维多利亚2百科
ParaWikis
申请建站
ParaWikis
ParaCommons
最近更改
随机页面
加入QQ群
工具
链入页面
相关更改
特殊页面
页面信息
页面值
帮助
译名手册
字词转换
编辑指南
编辑规范
练手沙盒
资助我们
×
欢迎访问十字军之王3百科!
注册一个账号
,一起参与编写吧!这里是
当前的工程
。
全站已采用新UI,任何使用上的问题请点击
这里
。欢迎所有对百科感兴趣的同学加入QQ群:
497888338
。
阅读
编辑
编辑源代码
查看历史
讨论
编辑“
事件模组制作
”
X09
(
讨论
|
贡献
)
2020年11月29日 (日) 12:42的版本
(
→Animations
)
(
差异
)
←上一版本
|
最后版本
(
差异
) |
下一版本→
(
差异
)
警告:您正在编辑的是本页面的旧版本。
如果您发布该更改,该版本后的所有更改都会丢失。
警告:
您没有登录。如果您做出任意编辑,您的IP地址将会公开可见。如果您
登录
或
创建
一个账户,您的编辑将归属于您的用户名,且将享受其他好处。
反垃圾检查。
不要
加入这个!
{{version|Timeless}} {{需要翻译}} {{需要完善}} Events are the meat of every well-rounded mod; smaller and larger bits of story that can happen to a player during the campaign. == Location == Events belong in a .txt file inside the <code>events</code> directory directly below your [[Mod structure#Mod folder|root mod folder]]. Each file can hold as many events as one would like. The <code>events</code> directory may also have sub-folders containing their own event files, if one prefers. == Structure == The overall structure is similar to that of a [[CKII:Event_modding|CK2 event]], with some tweaks to the syntax and a whole lot of extra features, many of them optional. The barest possible event is laid out here, and each element is described individually in a later section. <pre> example.1 = { desc = example.1.desc option = { name = example.1.a } } </pre> There you go! Add this to your mod, trigger it from the in-game console using "event triggers [example.1]", and you have got yourself a working event! Everything else is optional, but necessary to really flesh out the events. === ID and namespace === The ID uniquely identifies your event. === Flags === These are top-level variables that determine your event's kind and appearance. They have a limited set of values. {| class="wikitable" |- ! Flag !! Meaning !! Possible values |- | type || The kind of event. It determines what sort of scope the root is. || * character_event * none (when an event doesn't use the root scope at all) |- | hidden || Set this to true, and the event will not be shown at all; it will happen in the background. Useful for doing maintenance events that are not immediately relevant to the player. || true, false |} == Portraits == In Crusader Kings III, portraits are now in 3D, and can now be animated as well! What follows is a list of the different portrait positions, as well as a list of animations for them. === Portrait Positions === [[File:Example event.png|thumb|left|Portrait Positions]] {| class="wikitable" |- ! Portrait Position !! Description |- | left_portrait || Shown on the left side of the event scene. |- | right_portrait || Shown on the right side of the event scene. |- | lower_left_portrait || Shown on the lower left part of the event scene. |- | lower_center_portrait || Shown on the lower center part of the event scene. |- | lower_right_portrait || Shown on the lower right part of the event scene. |} Here is an example of all of the portrait positions in use at the same time, along with a screenshot: <pre> example_event.1001 = { left_portrait = { character = ROOT # Whoever this is scoped to will show up in this event window position, exhibiting the chosen animation. animation = fear # Take note that characters with SOME genetic traits (for example, gigantism, dwarfism) that change their character models have different animations, and if you assign one of THOSE animations to a character that does not have that model, crashes may occur. } right_portrait = { character = ROOT animation = scheme } lower_left_portrait = { character = ROOT } lower_center_portrait = { character = ROOT } lower_right_portrait = { character = ROOT } } </pre> === Animations === {|class="wikitable" |- !colspan="4"|Animation |- | happiness(高兴) | dismissal(免职) | prison_dungeon(监狱地牢) | admiration(敬佩) |- | disgust(厌恶) | schadenfreude(幸灾乐祸) | stress(紧张) | personality_compassionate(同情) |- | pain(痛苦) | ecstasy(狂喜) | fear(恐惧) | rage(愤怒) |- | anger | flirtation_left | shame | boredom |- | shock | worry | scheme | personality_bold |- | personality_callous | personality_irrational | personality_content | flirtation |- |- | disbelief | personality_cynical | personality_rational | personality_dishonorable |- | idle | paranoia | personality_vengeful | disapproval |- | sick | beg | personality_zealous | newborn |- | love | sadness | personality_honorable | personality_forgiving |- | personality_greedy | personality_coward | severelyinjured | severelywounded |- | war_attacker | war_defender | war_over_win | grief |} === Themes === {| class="wikitable" |- !colspan="4"|Theme |- | abduct_scheme | alliance | bastardy | battle |- | befriend_scheme | claim_throne_scheme | corruption | crown |- | culture_change | death | default | diplomacy |- | diplomacy_family_focus | diplomacy_foreign_affairs_focus | diplomacy_majesty_focus | dread |- | dungeon | dynasty | education | fabricate_hook_scheme |- | faith | family | feast_activity | friend_relation |- | friendly | generic_intrigue_scheme | healthcare | hunt_activity |- | hunting | intrigue | intrigue_intimidation_focus | intrigue_skulduggery_focus |- | intrigue_temptation_focus | learning | learning_medicine_focus | learning_scholarship_focus |- | learning_theology_focus | love | lover_relation | marriage |- | martial | martial_authority_focus | martial_chivalry_focus | martial_strategy_focus |- | medicine | mental_break | mental_health | murder_scheme |- | party | pet | physical_health | pilgrimage_activity |- | pregnancy | prison | realm | recovery |- | rival_relation | romance_scheme | secret | seduce_scheme |- | seduction | skull | stewardship | stewardship_domain_focus |- | stewardship_duty_focus | stewardship_wealth_focus | sway_scheme | unfriendly |- | vassal | war | witchcraft |} override_background, override_icon, override_sound, override_environment ==== Backgrounds ==== {| class="wikitable" !colspan="4"|Background |- | alley_day | alley_night | armory | army_camp |- | battlefield | bedchamber | burning_building | corridor_day |- | corridor_night | council_chamber | courtyard | docks |- | dungeon | farmland | feast | gallows |- | garden | market | market_east | market_india |- | market_tribal | market_west | physicians_study | sitting_room |- | study | tavern | temple | temple_church |- | temple_generic | temple_mosque | temple_scope | terrain |- | terrain_activity | terrain_scope | throne_room | throne_room_east |- | throne_room_india | throne_room_mediterranean | throne_room_scope | throne_room_tribal |- | throne_room_west | wilderness | wilderness_desert | wilderness_forest |- | wilderness_forest_pine | wilderness_mountains | wilderness_scope | wilderness_steppe |} ==== Environments ==== When you've selected a background, the appropriate environment is automatically selected. Only overwrite it when necessary. {| class="wikitable" !colspan="3"| Environment |- | environment_body | environment_council | environment_cw_east_main |- | environment_cw_east_spouse | environment_cw_east_throneroom_main | environment_cw_east_throneroom_spouse |- | environment_cw_india_main | environment_cw_india_spouse | environment_cw_india_throneroom_main |- | environment_cw_india_throneroom_spouse | environment_cw_mediterranean_main | environment_cw_mediterranean_spouse |- | environment_cw_mediterranean_throneroom_main | environment_cw_mediterranean_throneroom_spouse | environment_cw_tavern |- | environment_cw_tavern_spouse | environment_cw_tribal_main | environment_cw_tribal_spouse |- | environment_cw_west | environment_cw_west_spouse | environment_event_alley |- | environment_event_alley_day | environment_event_armory | environment_event_battlefield |- | environment_event_bedchamber | environment_event_church | environment_event_corridor_day |- | environment_event_courtyard | environment_event_desert | environment_event_docks |- | environment_event_dungeon | environment_event_farms | environment_event_feast |- | environment_event_forest | environment_event_forest_pine | environment_event_gallows |- | environment_event_garden | environment_event_genericcamp | environment_event_market_east |- | environment_event_market_tribal | environment_event_market_west | environment_event_mosque |- | environment_event_mountains | environment_event_sittingroom | environment_event_standard |- | environment_event_steppe | environment_event_study | environment_event_study_physician |- | environment_event_tavern | environment_event_temple | environment_event_throne_room_west |- | environment_frontend_east_heir | environment_frontend_east_main | environment_frontend_east_secondary |- | environment_frontend_india_heir | environment_frontend_india_main | environment_frontend_india_secondary |- | environment_frontend_mediterranean_heir | environment_frontend_mediterranean_main | environment_frontend_mediterranean_secondary |- | environment_frontend_tribal_heir | environment_frontend_tribal_main | environment_frontend_tribal_secondary |- | environment_frontend_west_heir | environment_frontend_west_main | environment_frontend_west_secondary |- | environment_head | environment_hud | environment_portrait_editor |- | environment_shoulders | environment_standard | environment_torso |- | environment_war_overview | |} === Trigger === This is an additional requirement for an event to work. ==== on_trigger_fail ==== Runs when the trigger fails. === Description === Explain how a description can be composed of multiple strings; with stuff like first_valid, and all the alternatives. === Immediate === This is a block of effect script: it will be ran ''immediately'' as your event is triggered, before the title, description, portraits, are even evaluated let alone rendered. This block is useful for setting variables and saving scopes to use in your text or for portraits; or for functional effects that you want to happen without the player having any control over it. "has happened" tooltip. === Options === Options within events are able to be pressed by the user. Each event may have any number of options, including none at all (a common example includes hidden events). Each option in defined in the main event block, like so: <pre> example.1 = { [...] option = { # option info } [...] } </pre> The table below describes available keys within the <code>option</code> block: {| class="wikitable" ! Key ! Required ! Description ! Example |- | name | Yes | Points to a localization key for the event option button text. | name=example.1.a |- | (effects) | No | Any [[effect]]s that the option may have can be written directly in the <code>option</code> block. | play_music_cue = mx_cue_banquet |- | trigger | No | Defines a [[trigger]] that has to be fulfilled for the option to be valid and thus available to the user. Not to be confused with the [[#Trigger|main event trigger]]. | <pre> trigger = { has_trait = shy } </pre> |- | show_as_unavailable | No | If the option is invalid, but this trigger is, the option will be shown, but disabled. This behavior is also influenced by the EVENT_OPTIONS_SHOWN_HIDE_UNAVAILABLE define. | <pre> show_as_unavailable = { short_term_gold < medium_gold_value } </pre> |- | highlight_portrait | No | Highlights the event portrait of this character while this option is hovered. This is in addition to the automatic highlighting when hovering an event option that has an effect that affects portrait characters. | highlight_portrait = scope:custom |} === After === This is a block of effect script that runs after the event has ran its course and an option has been chosen. Won't do anything if the event has no options (for hidden events, for example). === Widgets === What types of widgets are there, with screenshots for each of what they look like. == On_actions == {{Expand|with=An explanation on what on_actions are, and how and for what they are used.}} On_actions are divided into two main types: # Those that are called from code. # Those that are called from script. === On_actions from code === {| class="wikitable sortable" width="100%" ! width="15%" | Name ! width="15%" | Description ! width="25%" | From code ! width="20%" | Expected scope ! width="20%" | Other |- |on_prestige_level_loss | |Yes |None | |- |on_rank_down | |Yes |None | |- |on_weight_changed | |Yes |Character | |- |on_faith_monthly | |Yes |Faith | |- |on_knight_combat_pulse | |Yes |Character | |- |on_war_invalidated | |Yes |None | |- |on_war_transferred | |Yes |Character | |- |on_divorce | |Yes |None | |- |on_leave_court | |Yes |Character | |- |on_guest_ready_to_move_to_pool | |Yes |Character | |- |on_guest_arrived_from_pool | |Yes |Character | |- |on_siege_completion | |Yes |Character | |- |on_war_won_attacker | |Yes |Character | |- |on_alliance_added | |Yes |None | |- |on_pregnancy_mother | |Yes |Character | |- |on_raid_action_start | |Yes |None | |- |on_county_faith_change | |Yes |Landed Title | |- |on_title_gain_usurpation | |Yes |None | |- |on_release_from_prison | |Yes |Character | |- |random_yearly_playable_pulse | |Yes |Character | |- |on_raid_action_completion | |Yes |Army | |- |on_death | |Yes |Character | |- |on_birth_father | |Yes |None | |- |on_betrothal_broken | |Yes |None | |- |on_war_white_peace | |Yes |None | |- |three_year_playable_pulse | |Yes |Character | |- |on_defeat_raid_army | |Yes |Army | |- |on_army_enter_province | |Yes |Character | |- |on_join_court | |Yes |Character |- |on_fired_from_council | |Yes |Character | |- |on_raid_loot_delivered | |Yes |Army | |- |on_pregnancy_ended_mother | |Yes |None | |- |on_title_lost | |Yes |None | |- |on_title_gain | |Yes |Character | |- |on_character_culture_change | |Yes |Character | |- |on_birth_child | |Yes |Character | |- |on_holy_order_hired | |Yes |None | |- |on_great_holy_war_invalidation | |Yes |Great Holy War | |- |on_combat_end_loser | |Yes |Combat Side | |- |on_concubinage | |Yes |None | |- |on_commander_combat_pulse | |Yes |Character | |- |random_yearly_everyone_pulse | |Yes |Character | |- |five_year_everyone_pulse | |Yes |Character | |- |on_perks_refunded | |Yes |None | |- |quarterly_playable_pulse | |Yes |None | |- |on_prestige_level_gain | |Yes |None | |- |on_faith_created | |Yes |Character | |- |on_holy_order_new_lease | |Yes |None | |- |on_title_gain_inheritance | |Yes |None | |- |on_game_start | |Yes |None | |- |on_character_faith_change | |Yes |Character | |- |on_combat_end_winner | |Yes |Combat Side | |- |on_courtier_decided_to_move_to_pool | |Yes |Character | |- |on_culture_era_changed | |Yes |None | |- |on_birthday | |Yes |Character | |- |on_faith_conversion | |Yes |Character | |- |on_raid_action_weekly | |Yes |None | |- |on_explicit_claim_gain | |Yes |Character | |- |on_courtier_ready_to_move_to_pool | |Yes |Character | |- |on_potential_great_holy_war_invalidation | |Yes |Great Holy War | |- |on_holy_order_destroyed | |Yes |None | |- |on_war_won_defender | |Yes |None | |- |yearly_global_pulse | |Yes |None | |- |on_great_holy_war_countdown_end | |Yes |GreaT Holy War | |- |yearly_playable_pulse | |Yes |Character | |- |three_year_pool_pulse | |Yes |Character | |- |on_pregnancy_father | |Yes |None | |- |on_piety_level_loss | |Yes |None | |- |on_piety_level_gain | |Yes |None | |- |on_siege_looting | |Yes |None | |- |on_title_destroyed | |Yes |None | |- |on_army_monthly | |Yes |None | |- |on_game_start_after_lobby | |Yes |None | |- |on_imprison | |Yes |Character | |- |on_birth_mother | |Yes |Character | |- |on_dynasty_created | |Yes |None | |- |on_alliance_removed | |Yes |None | |- |on_county_occupied | |Yes |None | |- |on_rank_up | |Yes |None | |- |on_vassal_become_powerful | |Yes |None | |- |on_join_war_as_secondary | |Yes |Character | |- |on_explicit_claim_lost | |Yes |Character | |- |on_alliance_broken | |Yes |None | |- |on_natural_death_second_chance | |Yes |None | |- |on_leave_council | |Yes |Character | |- |on_county_culture_change | |Yes |None | |- |on_war_started | |Yes |None | |- |on_marriage | |Yes |Character | |- |on_great_holy_war_participant_replaced | |Yes |Character | |- |five_year_playable_pulse | |Yes |Character | |- |on_birth_real_father | |Yes |None | |- |on_game_start_with_tutorial | |Yes |None | |} === On_actions from script === {{Expand}} == Strategy == === Triggering the event === {{Expand}} Should probably become its own page. === Techniques and design patterns === {{Expand}} Pinging events, message events. Other fancy ideas.. {{Modding navbox}} [[Category:模组制作]] [[en:Event modding]]
摘要:
请注意您对十字军之王3百科的所有贡献都被认为是在知识共享署名-非商业性使用-相同方式共享下发布,请查看在
十字军之王3百科:版权
的细节。如果您不希望您的文字被任意修改和再散布,请不要提交。
您同时也要向我们保证您所提交的内容是您自己所作,或得自一个不受版权保护或相似自由的来源。
未经许可,请勿提交受版权保护的作品!
为防止机器编辑,请完成下方验证
取消
编辑帮助
(在新窗口中打开)
本页使用的模板:
Template:Ambox 2020
(
编辑
)
Template:Clear
(
编辑
)
Template:Expand
(
编辑
)
Template:Hover box
(
编辑
)
Template:Modding navbox
(
编辑
)
Template:Navbox
(
查看源代码
)(受保护)
Template:Navboxgroup
(
编辑
)
Template:Version
(
查看源代码
)(受保护)
Template:悬停
(
编辑
)
Template:需要完善
(
编辑
)
Template:需要翻译
(
编辑
)
×
登录
密码
记住登录
加入十字军之王3百科
忘记密码?
其他方式登录