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2020年11月16日 (一) 13:55的版本
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{{Version|1.1}}{{Buildings nav}}<section begin=intro /> Military buildings can be constructed in all castle, city and temple holdings as long as the barony has the required terrain. Military buildings specialize in increasing your levy, making your Men At Arms more powerful, or providing other military advantages. Note that all military buildings have their upgrades unlocked through the following innovations: {| class="mildtable" ! Innovation ! Era ! Levels |- | {{iconify|Barracks}} | Tribal | 2+ |- | {{iconify|Burhs}} | Early Medieval | 3+ |- | {{iconify|Castle Baileys}} | High Medieval | 5+ |- | {{iconify|Royal Armory}} | Late Medieval | 7+ |} Note that there are also [[Barony#Economic buildings with military bonuses|economic buildings with substantial military bonuses]]. <section end=intro /> == Barracks == {{building box | file=Building barracks.png | desc=Barracks are sturdy buildings with the sole purpose of housing and readying local levies for war. }} ; Construction time : {{construction time|standard}} ; Terrain requirements : {{terrain requirement | mode = table | drylands = yes | farmlands = yes | forest = yes | hills = yes | jungle = yes | mountains = yes | plains = yes | steppe = yes | taiga = yes | wetlands = yes }} ; Upgrades <tabber> Game information= {|class="mildtable plainlist" width=100%; ! Level ! Cost ! Requirements ! Holding effects ! County effects ! Realm effects |- ! 1 | {{Building cost|normal|1}} | {{em dash}} | {{Building levies|good|1}} | {{em dash}} | * {{icon|damage}} {{green|+2}} Heavy Infantry Damage * {{icon|damage}} {{green|+2}} Spearmen Damage |- ! 2 | {{Building cost|normal|2}} | {{iconify|Barracks}} | {{Building levies|good|2}} | {{em dash}} | * {{icon|damage}} {{green|+3}} Heavy Infantry Damage * {{icon|damage}} {{green|+3}} Spearmen Damage * {{icon|toughness}} {{green|+2}} Heavy Infantry Toughness * {{icon|toughness}} {{green|+2}} Spearmen Toughness |- ! 3 | {{Building cost|normal|3}} | * Holding is at least level 2 * {{iconify|Burhs}} | {{Building levies|good|3}} | {{icon|time}} {{green|−2%}} Building construction time | * {{icon|damage}} {{green|+4}} Heavy Infantry Damage * {{icon|damage}} {{green|+4}} Spearmen Damage * {{icon|toughness}} {{green|+2}} Heavy Infantry Toughness * {{icon|toughness}} {{green|+2}} Spearmen Toughness |- ! 4 | {{Building cost|normal|4}} | {{em dash}} | {{Building levies|good|4}} | {{icon|time}} {{green|−2%}} Building construction time | * {{icon|damage}} {{green|+5}} Heavy Infantry Damage * {{icon|damage}} {{green|+5}} Spearmen Damage * {{icon|toughness}} {{green|+3}} Heavy Infantry Toughness * {{icon|toughness}} {{green|+3}} Spearmen Toughness |- ! 5 | {{Building cost|normal|5}} | * Holding is at least level 3 * {{iconify|Castle Baileys}} | {{Building levies|good|5}} | {{icon|time}} {{green|−2%}} Building construction time | * {{icon|damage}} {{green|+6}} Heavy Infantry Damage * {{icon|damage}} {{green|+6}} Spearmen Damage * {{icon|toughness}} {{green|+3}} Heavy Infantry Toughness * {{icon|toughness}} {{green|+3}} Spearmen Toughness |- ! 6 | {{Building cost|normal|6}} | {{em dash}} | {{Building levies|good|6}} | {{icon|time}} {{green|−2%}} Building construction time | * {{icon|damage}} {{green|+7}} Heavy Infantry Damage * {{icon|damage}} {{green|+7}} Spearmen Damage * {{icon|toughness}} {{green|+4}} Heavy Infantry Toughness * {{icon|toughness}} {{green|+4}} Spearmen Toughness |- ! 7 | {{Building cost|normal|7}} | * Holding is level 4 * {{iconify|Royal Armory}} | * {{Building levies|good|7}} * {{icon|levies}} {{green|+5%}} Levy reinforcement rate | {{icon|time}} {{green|−2%}} Building construction time | * {{icon|damage}} {{green|+8}} Heavy Infantry Damage * {{icon|damage}} {{green|+8}} Spearmen Damage * {{icon|toughness}} {{green|+4}} Heavy Infantry Toughness * {{icon|toughness}} {{green|+4}} Spearmen Toughness |- ! 8 | {{Building cost|normal|8}} | {{em dash}} | * {{Building levies|good|8}} * {{icon|levies}} {{green|+5%}} Levy reinforcement rate | {{icon|time}} {{green|−2%}} Building construction time | * {{icon|damage}} {{green|+9}} Heavy Infantry Damage * {{icon|damage}} {{green|+9}} Spearmen Damage * {{icon|toughness}} {{green|+5}} Heavy Infantry Toughness * {{icon|toughness}} {{green|+5}} Spearmen Toughness |} |-| Description= {|class="mildtable plainlist" width=100%; ! Level ! Name ! Internal ID ! Description |- ! 1 | Wooden Barracks | barracks_01 | ''To house levies as they ready for war, they need at least a roof over their head. These simple wooden barracks, thrown together in a hurry by 'willing' carpenters and woodsmen, offer decent protection from the elements... Well, unless it rains.'' |- ! 2 | Levying Grounds | barracks_02 | ''By clearing a large swathe of land of any obstructions, we can muster our soldiers in one place for division into units. The clear vision also allows for easier spotting of deserters.'' |- ! 3 | Stone Barrack | barracks_03 | ''The sturdier stone barracks offer significantly more protection from the elements, and the carrying of the stones is great training for our men! A 'team-building' exercise, if you will.'' |- ! 4 | Mobile Camps | barracks_04 | ''The nature of the barrack is to be mobile, and what better way to stay mobile than to use sturdy and durable leather tents? Those farmers didn't need their livestock anyway!'' |- ! 5 | Smithies | barracks_05 | ''By enlisting camp smiths to maintain our levies' rusted spears and bent forks, we significantly increase our chances of success, even though the smiths might have preferred something just a little bit more prestigious.'' |- ! 6 | Training Grounds | barracks_06 | ''By putting up training dummies and obstacle courses, we can sift the chaff from the wheat – and that way we know which men to put at the front of the formations...'' |- ! 7 | Conscription Centers | barracks_07 | ''By constructing dedicated conscription centers in all nearby villages, we ensure a steady stream of ill-willed, alcoholized troublemakers to swell our ranks.'' |- ! 8 | Permanent Barracks | barracks_08 | ''While we often have to move our levies at a moment's notice, the construction of permanent and well-built barracks allow us a place to house the more elite soldiers and officers, should they happen by.'' |} </tabber> == Camelry == {{building box | file=Building camel farms.png | desc=These farms are dedicated to the breeding and raising of camels for use by the military, as well as by local peasants in their daily toil. Camels are flexible and sturdy mounts, ideally suited to a harsh desert climate. }} ; Construction time : {{construction time|standard}} ; Terrain requirements : {{terrain requirement | mode = table | desert = yes | desert mountains = yes | floodplains = yes | oasis = yes }} ; Upgrades <tabber> Game information= {|class="mildtable plainlist" width=100%; ! Level ! Cost ! Requirements ! Holding effects ! County effects ! Realm effects |- ! 1 | {{Building cost|normal|1}} | {{em dash}} | {{Building levies|small|1}} | {{em dash}} | * {{icon|knight}} {{green|+1}} Number of Knights * {{icon|damage}} {{green|+1}} Light Cavalry Damage * {{icon|pursuit}} {{green|+1}} Light Cavalry Pursuit |- ! 2 | {{Building cost|normal|2}} | {{iconify|Barracks}} | {{Building levies|small|2}} | {{icon|supply}} {{green|+200}} Supply Limit | * {{icon|knight}} {{green|+1}} Number of Knights * {{icon|damage}} {{green|+2}} Light Cavalry Damage * {{icon|pursuit}} {{green|+2}} Light Cavalry Pursuit * {{icon|toughness}} {{green|+1}} Light Cavalry Toughness * {{icon|screen}} {{green|+1}} Light Cavalry Screen |- ! 3 | {{Building cost|normal|3}} | * Holding is at least level 2 * {{iconify|Burhs}} | {{Building levies|small|3}} | {{icon|supply}} {{green|+200}} Supply Limit | * {{icon|knight}} {{green|+2}} Number of Knights * {{icon|damage}} {{green|+3}} Light Cavalry Damage * {{icon|pursuit}} {{green|+3}} Light Cavalry Pursuit * {{icon|toughness}} {{green|+1}} Light Cavalry Toughness * {{icon|screen}} {{green|+1}} Light Cavalry Screen * {{icon|damage}} {{green|+1}} Archers Damage |- ! 4 | {{Building cost|normal|4}} | {{em dash}} | * {{Building levies|small|4}} * {{icon|gold}} {{green|+0.4}} Monthly Tax | {{icon|supply}} {{green|+200}} Supply Limit | * {{icon|knight}} {{green|+2}} Number of Knights * {{icon|damage}} {{green|+4}} Light Cavalry Damage * {{icon|pursuit}} {{green|+4}} Light Cavalry Pursuit * {{icon|toughness}} {{green|+2}} Light Cavalry Toughness * {{icon|screen}} {{green|+2}} Light Cavalry Screen * {{icon|damage}} {{green|+1}} Archers Damage |- ! 5 | {{Building cost|normal|5}} | * Holding is at least level 3 * {{iconify|Castle Baileys}} | * {{Building levies|small|5}} * {{icon|gold}} {{green|+0.4}} Monthly Tax | {{icon|supply}} {{green|+200}} Supply Limit | * {{icon|knight}} {{green|+3}} Number of Knights * {{icon|knight}} {{green|+5%}} Knight Effectiveness * {{icon|damage}} {{green|+5}} Light Cavalry Damage * {{icon|pursuit}} {{green|+5}} Light Cavalry Pursuit * {{icon|toughness}} {{green|+2}} Light Cavalry Toughness * {{icon|screen}} {{green|+2}} Light Cavalry Screen * {{icon|damage}} {{green|+1}} Archers Damage |- ! 6 | {{Building cost|normal|6}} | {{em dash}} | * {{Building levies|small|6}} * {{icon|gold}} {{green|+0.4}} Monthly Tax * {{icon|time}} {{green|+20%}} Hostile raid time | {{icon|supply}} {{green|+200}} Supply Limit | * {{icon|knight}} {{green|+3}} Number of Knights * {{icon|knight}} {{green|+5%}} Knight Effectiveness * {{icon|damage}} {{green|+6}} Light Cavalry Damage * {{icon|pursuit}} {{green|+6}} Light Cavalry Pursuit * {{icon|toughness}} {{green|+3}} Light Cavalry Toughness * {{icon|screen}} {{green|+3}} Light Cavalry Screen * {{icon|damage}} {{green|+1}} Archers Damage |- ! 7 | {{Building cost|normal|7}} | * Holding is level 4 * {{iconify|Royal Armory}} | * {{Building levies|small|7}} * {{icon|gold}} {{green|+0.4}} Monthly Tax * {{icon|time}} {{green|+20%}} Hostile raid time | {{icon|supply}} {{green|+200}} Supply Limit | * {{icon|knight}} {{green|+4}} Number of Knights * {{icon|knight}} {{green|+5%}} Knight Effectiveness * {{icon|damage}} {{green|+7}} Light Cavalry Damage * {{icon|pursuit}} {{green|+7}} Light Cavalry Pursuit * {{icon|toughness}} {{green|+3}} Light Cavalry Toughness * {{icon|screen}} {{green|+3}} Light Cavalry Screen * {{icon|damage}} {{green|+1}} Archers Damage * {{icon|toughness}} {{green|+4}} Heavy Cavalry Toughness |- ! 8 | {{Building cost|normal|8}} | {{em dash}} | * {{Building levies|small|8}} * {{icon|gold}} {{green|+0.4}} Monthly Tax * {{icon|time}} {{green|+20%}} Hostile raid time | {{em dash}}<ref>[[forum:1426767| CK III - CK3 - Gameplay - Camelry building upgrade loses supply]]</ref> | * {{icon|knight}} {{green|+4}} Number of Knights * {{icon|knight}} {{green|+5%}} Knight Effectiveness * {{icon|damage}} {{green|+8}} Light Cavalry Damage * {{icon|pursuit}} {{green|+8}} Light Cavalry Pursuit * {{icon|toughness}} {{green|+4}} Light Cavalry Toughness * {{icon|screen}} {{green|+4}} Light Cavalry Screen * {{icon|damage}} {{green|+1}} Archers Damage * {{icon|damage}} {{green|+2}} Heavy Cavalry Damage * {{icon|toughness}} {{green|+4}} Heavy Cavalry Toughness |} |-| Description= {|class="mildtable plainlist" width=100%; ! Level ! Name ! Internal ID ! Description |- ! 1 | Camel Breeders | camel_farms_01 | ''These farms are dedicated to the breeding and raising of camels for use by the military, as well as by local peasants in their daily toil. Camels are flexible and sturdy mounts, ideally suited to a harsh desert climate.'' |- ! 2 | Scouting Posts | camel_farms_02 | ''Camel riders regularly travel between the scouting posts, carrying with them supplies and news about current ongoings.'' |- ! 3 | Bowmakers | camel_farms_03 | ''Camel cavalry do well when the riders are equipped with bows, and local bowmakers ensure a steady supply of archery equipment.'' |- ! 4 | Camel Markets | camel_farms_04 | ''The market is always bustling with activity, with merchants trading hundreds of camels a day. This ensures that our breeders get access to the most resilient and enduring specimen.'' |- ! 5 | Nomadic Recruitment Grounds | camel_farms_05 | ''The fierce desert nomads make excellent soldiers, but they don't work for free. By providing them with superior mounts as payment, we ensure their loyalty in future conflicts.'' |- ! 6 | Military Stables | camel_farms_06 | ''Large and sturdy stables house our prized war camels, protecting them from both thieves and the harshness of the desert.'' |- ! 7 | Armorers | camel_farms_07 | ''Making armor for camels is not an easy task, but the reward is well worth it. A charge by fearsome fully-armored camels can make any horse-based army turn their tail and flee.'' |- ! 8 | Advanced Breeders | camel_farms_08 | ''Scientists from all around have gathered here to try and breed the hardiest and intelligent types of camel they possibly can. With proper offices and a large herd of animals, they have created impressive beasts of war!'' |} </tabber> == Military camps == {{building box | file=Building military camps.png | desc=A simple training ground where local peasants are readied for war. }} ; Construction time : {{construction time|quick}} ; Terrain requirements : {{terrain requirement | any = yes }} ; Upgrades <tabber> Game information= {|class="mildtable plainlist" width=100%; ! Level ! Cost ! Requirements ! Holding effects ! County effects ! Realm effects |- ! 1 | {{Building cost|cheap|1}} | {{em dash}} | {{Building levies|normal|1}} | {{em dash}} | * {{icon|damage}} {{green|+2}} Archer Damage * {{icon|damage}} {{green|+1}} Skirmisher Damage * {{icon|pursuit}} {{green|+1}} Skirmisher Pursuit |- ! 2 | {{Building cost|cheap|2}} | {{iconify|Barracks}} | {{Building levies|normal|2}} | {{icon|supply}} {{green|+200}} Supply limit | * {{icon|damage}} {{green|+3}} Archer Damage * {{icon|toughness}} {{green|+1}} Archer Toughness * {{icon|damage}} {{green|+2}} Skirmisher Damage * {{icon|pursuit}} {{green|+2}} Skirmisher Pursuit * {{icon|toughness}} {{green|+1}} Skirmisher Toughness |- ! 3 | {{Building cost|cheap|3}} | * Holding is at least level 2 * {{iconify|Burhs}} | {{Building levies|normal|3}} | {{icon|supply}} {{green|+200}} Supply limit | * {{icon|damage}} {{green|+4}} Archer Damage * {{icon|toughness}} {{green|+1}} Archer Toughness * {{icon|damage}} {{green|+3}} Skirmisher Damage * {{icon|pursuit}} {{green|+3}} Skirmisher Pursuit * {{icon|toughness}} {{green|+1}} Skirmisher Toughness |- ! 4 | {{Building cost|cheap|4}} | {{em dash}} | {{Building levies|normal|4}} | * {{icon|supply}} {{green|+200}} Supply limit * {{icon|control}} {{green|+5%}} Monthy control | * {{icon|damage}} {{green|+5}} Archer Damage * {{icon|toughness}} {{green|+2}} Archer Toughness * {{icon|damage}} {{green|+4}} Skirmisher Damage * {{icon|pursuit}} {{green|+4}} Skirmisher Pursuit * {{icon|toughness}} {{green|+2}} Skirmisher Toughness |- ! 5 | {{Building cost|cheap|5}} | * Holding is at least level 3 * {{iconify|Castle Baileys}} | {{Building levies|normal|5}} | * {{icon|supply}} {{green|+200}} Supply limit * {{icon|control}} {{green|+5%}} Monthy control | * {{icon|damage}} {{green|+6}} Archer Damage * {{icon|toughness}} {{green|+2}} Archer Toughness * {{icon|damage}} {{green|+5}} Skirmisher Damage * {{icon|pursuit}} {{green|+5}} Skirmisher Pursuit * {{icon|toughness}} {{green|+2}} Skirmisher Toughness * {{icon|toughness}} {{green|+1}} Light Cavalry Toughness |- ! 6 | {{Building cost|cheap|6}} | {{em dash}} | {{Building levies|normal|6}} | * {{icon|supply}} {{green|+200}} Supply limit * {{icon|control}} {{green|+5%}} Monthy control | * {{icon|damage}} {{green|+7}} Archer Damage * {{icon|toughness}} {{green|+3}} Archer Toughness * {{icon|damage}} {{green|+6}} Skirmisher Damage * {{icon|pursuit}} {{green|+6}} Skirmisher Pursuit * {{icon|toughness}} {{green|+3}} Skirmisher Toughness * {{icon|toughness}} {{green|+1}} Light Cavalry Toughness |- ! 7 | {{Building cost|cheap|7}} | * Holding is level 4 * {{iconify|Royal Armory}} | * {{Building levies|normal|7}} * {{icon|levies}} {{green|+5%}} Levy reinforcement rate | * {{icon|supply}} {{green|+200}} Supply limit * {{icon|control}} {{green|+5%}} Monthy control | * {{icon|damage}} {{green|+8}} Archer Damage * {{icon|toughness}} {{green|+3}} Archer Toughness * {{icon|damage}} {{green|+7}} Skirmisher Damage * {{icon|pursuit}} {{green|+7}} Skirmisher Pursuit * {{icon|toughness}} {{green|+3}} Skirmisher Toughness * {{icon|toughness}} {{green|+1}} Light Cavalry Toughness |- ! 8 | {{Building cost|cheap|8}} | {{em dash}} | * {{Building levies|normal|8}} * {{icon|levies}} {{green|+5%}} Levy reinforcement rate | * {{icon|supply}} {{green|+200}} Supply limit * {{icon|control}} {{green|+5%}} Monthy control | * {{icon|damage}} {{green|+9}} Archer Damage * {{icon|toughness}} {{green|+4}} Archer Toughness * {{icon|damage}} {{green|+8}} Skirmisher Damage * {{icon|pursuit}} {{green|+8}} Skirmisher Pursuit * {{icon|toughness}} {{green|+3}} Skirmisher Toughness * {{icon|toughness}} {{green|+1}} Light Cavalry Toughness * {{icon|toughness}} {{green|+1}} Spearmen Toughness * {{icon|toughness}} {{green|+1}} Heavy Infantry Toughness |} |-| Description= {|class="mildtable plainlist" width=100%; ! Level ! Name ! Internal ID ! Description |- ! 1 | Hide Tents | military_camps_01 | ''Upon calling levies, they are gathered into rudimentary camps where they get to sleep in simple tents. While not the most comfortable, it is a cheap and portable type of camp.'' |- ! 2 | Camp Cooks | military_camps_02 | ''By assigning a portion of the levies to collect and prepare food for the rest, more men are lured in from the countryside – drawn in by the smell of food.'' |- ! 3 | Training Fields | military_camps_03 | ''Archery targets and dummies give the levies both distraction and a modicum of training, before being thrown into the heat of battle.'' |- ! 4 | Watchposts | military_camps_04 | ''Watchposts act as beacons, outlooks, and natural gathering spots. Even when not in times of muster, guards are always stationed here.'' |- ! 5 | Camp Smiths | military_camps_05 | ''The camp smiths do simple repairs and keep horses shoed.'' |- ! 6 | Mustering Halls | military_camps_06 | ''Dedicated mustering halls placed in every village makes it much easier to press levies into service.'' |- ! 7 | Militia Barracks | military_camps_07 | ''Each town now has its own militia barracks, where weapons are stored should they be needed. The barracks also act as a meeting place for the officers responsible for the muster.'' |- ! 8 | Levying Squares | military_camps_08 | ''The larger levying squares provide not only a place for soldiers to gather, but also one to train for upcoming battles.'' |} </tabber> == Outposts == {{building box | file=Building outposts.png | desc=A series of outposts skirt all significant settlements in this province, providing an early warning system in case of raids or animal attacks. }} ; Construction time : {{construction time|quick}} ; Terrain requirements : {{terrain requirement | mode = table | desert = yes | desert mountains = yes | forest = yes | jungle = yes | mountains = yes | steppe = yes | taiga = yes | wetlands = yes }} ; Upgrades <tabber> Game information= {|class="mildtable plainlist" width=100%; ! Level ! Cost ! Requirements ! Holding effects ! County effects ! Realm effects |- ! 1 | {{Building cost|cheap|1}} | {{em dash}} | * {{Building levies|poor|1}} * {{Building advantage|normal|1}} | {{em dash}} | {{em dash}} |- ! 2 | {{Building cost|cheap|2}} | {{iconify|Barracks}} | * {{Building levies|poor|2}} * {{Building advantage|normal|2}} | {{icon|control}} {{green|+0.1}} Monthly control | {{em dash}} |- ! 3 | {{Building cost|cheap|3}} | * Holding is at least level 2 * {{iconify|Burhs}} | * {{Building levies|poor|3}} * {{Building advantage|normal|3}} | {{icon|control}} {{green|+0.1}} Monthly control | {{icon|damage}} {{green|+1}} Skirmisher Damage |- ! 4 | {{Building cost|cheap|4}} | {{em dash}} | * {{Building levies|poor|4}} * {{Building advantage|normal|4}} | {{icon|control}} {{green|+0.1}} Monthly control | * {{icon|damage}} {{green|+1}} Skirmisher Damage * {{icon|pursuit}} {{green|+1}} Skirmisher Pursuit |- ! 5 | {{Building cost|cheap|5}} | * Holding is at least level 3 * {{iconify|Castle Baileys}} | * {{Building levies|poor|5}} * {{Building advantage|normal|5}} | * {{icon|control}} {{green|+0.1}} Monthly control * {{icon|garrison}} {{green|+5%}} Garrison size | * {{icon|damage}} {{green|+1}} Skirmisher Damage * {{icon|pursuit}} {{green|+1}} Skirmisher Pursuit |- ! 6 | {{Building cost|cheap|6}} | {{em dash}} | * {{Building levies|poor|6}} * {{Building advantage|normal|6}} | * {{icon|control}} {{green|+0.1}} Monthly control * {{icon|garrison}} {{green|+5%}} Garrison size | * {{icon|damage}} {{green|+1}} Skirmisher Damage * {{icon|pursuit}} {{green|+1}} Skirmisher Pursuit * {{icon|damage}} {{green|+2}} Archer Damage |- ! 7 | {{Building cost|cheap|7}} | * Holding is level 4 * {{iconify|Royal Armory}} | * {{Building levies|poor|7}} * {{Building advantage|normal|7}} | * {{icon|control}} {{green|+0.1}} Monthly control * {{icon|garrison}} {{green|+5%}} Garrison size | * {{icon|damage}} {{green|+1}} Skirmisher Damage * {{icon|pursuit}} {{green|+1}} Skirmisher Pursuit * {{icon|toughness}} {{green|+1}} Skirmisher Toughness * {{icon|screen}} {{green|+1}} Skirmisher Screen * {{icon|damage}} {{green|+2}} Archer Damage |- ! 8 | {{Building cost|cheap|8}} | {{em dash}} | * {{Building levies|poor|8}} * {{Building advantage|normal|8}} | * {{icon|control}} {{green|+0.1}} Monthly control * {{icon|control}} {{green|+15%}} Monthly control * {{icon|garrison}} {{green|+5%}} Garrison size | * {{icon|damage}} {{green|+1}} Skirmisher Damage * {{icon|pursuit}} {{green|+1}} Skirmisher Pursuit * {{icon|toughness}} {{green|+1}} Skirmisher Toughness * {{icon|screen}} {{green|+1}} Skirmisher Screen * {{icon|damage}} {{green|+2}} Archer Damage |} |-| Description= {|class="mildtable plainlist" width=100%; ! Level ! Name ! Internal ID ! Description |- ! 1 | Lookout Towers | outposts_01 | ''To track animals (and incoming raids), a series of outlooks are manned by vigilant guardsmen. If a dangerous beast is spotted, it doesn't take long for word to spread so that vulnerable cattle can be hurried to safety.'' |- ! 2 | Military Outposts | outposts_02 | ''Along the many roads and winding paths, there are several outposts, manned by guards in the employ of local merchants. Their presence ensures that the area remains peaceful and safe, free of highwaymen.'' |- ! 3 | Hidden Weapons Caches | outposts_03 | ''One advantage of living in rough terrain is the ability to camouflage just about anything. Should a raid stumble by, locals can arm themselves with weapons from numerous hidden caches.'' |- ! 4 | Palisade Outposts | outposts_04 | ''The rickety old outposts have now been replaced by sturdy and tough palisade towers. What more, they are almost perfectly hidden in the rough terrain.'' |- ! 5 | Levying Posts | outposts_05 | ''Near each tower now lies a levying post. In times of muster, levied peasants can safely gather near where they can find both weapon and protection.'' |- ! 6 | Frontier Outposts | outposts_06 | ''Contrary to the well-hidden outposts, the frontier variety is meant as a deterrent. Constructed out of tougher materials, the sheer size of these towers is enough to make any raider turn their heels.'' |- ! 7 | Scouting Stations | outposts_07 | ''To ensure that our scouts are well-fed and can travel light, we have erected a series of strategically-placed scouting outposts. Well-hidden from the prying eyes of the enemy, these buildings allow unparalleled intelligence to be gathered in times of invasion.'' |- ! 8 | Fortified Outposts | outposts_08 | ''Imposing stone-hewn outposts now rise towards the skies, making their presence felt by the soldiers and caravan guards housed within.'' |} </tabber> == Regimental grounds == {{building box | file=Building regimental grounds.png | desc=The regimental grounds not only contain several buildings designed to house large amounts of levies but is also connected to a vast swathe of land for them to train for war. }} ; Construction time : {{construction time|slow}} ; Terrain requirements : {{terrain requirement | mode = sentence | farmlands = yes | floodplains = yes }} ; Upgrades <tabber> Game information= {|class="mildtable plainlist" width=100%; ! Level ! Cost ! Requirements ! Holding effects ! County effects ! Realm effects |- ! 1 | {{Building cost|expensive|1}} | {{em dash}} | * {{Building levies|excellent|1}} * {{icon|levies}} {{green|+5%}} Levy reinforcement rate | {{em dash}} | {{icon|gold}} {{green|−0.2%}} Men-at-Arms maintenance |- ! 2 | {{Building cost|expensive|2}} | {{iconify|Barracks}} | * {{Building levies|excellent|2}} * {{icon|levies}} {{green|+10%}} Levy reinforcement rate | {{icon|control}} {{green|+5%}} Monthly control | {{icon|gold}} {{green|−0.4%}} Men-at-Arms maintenance |- ! 3 | {{Building cost|expensive|3}} | * Holding is at least level 2 * {{iconify|Burhs}} | * {{Building levies|excellent|3}} * {{icon|levies}} {{green|+15%}} Levy reinforcement rate | {{icon|control}} {{green|+5%}} Monthly control | * {{icon|gold}} {{green|−0.6%}} Men-at-Arms maintenance * {{icon|damage}} {{green|+2}} Heavy Infantry Damage * {{icon|toughness}} {{green|+1}} Heavy Infantry Toughness * {{icon|damage}} {{green|+2}} Spearmen Damage * {{icon|toughness}} {{green|+1}} Spearmen Toughness |- ! 4 | {{Building cost|expensive|4}} | {{em dash}} | * {{Building levies|excellent|4}} * {{icon|levies}} {{green|+20%}} Levy reinforcement rate | * {{icon|control}} {{green|+5%}} Monthly control * {{icon|levies}} {{green|+2%}} Levy size | * {{icon|gold}} {{green|−0.8%}} Men-at-Arms maintenance * {{icon|damage}} {{green|+2}} Heavy Infantry Damage * {{icon|toughness}} {{green|+1}} Heavy Infantry Toughness * {{icon|damage}} {{green|+2}} Spearmen Damage * {{icon|toughness}} {{green|+1}} Spearmen Toughness |- ! 5 | {{Building cost|expensive|5}} | * Holding is at least level 3 * {{iconify|Castle Baileys}} | * {{Building levies|excellent|5}} * {{icon|levies}} {{green|+25%}} Levy reinforcement rate * {{icon|supply}} {{green|+1000}} Supply limit | * {{icon|control}} {{green|+5%}} Monthly control * {{icon|levies}} {{green|+2%}} Levy size | * {{icon|gold}} {{green|−1%}} Men-at-Arms maintenance * {{icon|damage}} {{green|+2}} Heavy Infantry Damage * {{icon|toughness}} {{green|+1}} Heavy Infantry Toughness * {{icon|damage}} {{green|+2}} Spearmen Damage * {{icon|toughness}} {{green|+1}} Spearmen Toughness |- ! 6 | {{Building cost|expensive|6}} | {{em dash}} | * {{Building levies|excellent|6}} * {{icon|levies}} {{green|+30%}} Levy reinforcement rate * {{icon|supply}} {{green|+1000}} Supply limit | * {{icon|control}} {{green|+5%}} Monthly control * {{icon|levies}} {{green|+2%}} Levy size | * {{icon|gold}} {{green|−1.2%}} Men-at-Arms maintenance * {{icon|damage}} {{green|+3}} Heavy Infantry Damage * {{icon|toughness}} {{green|+2}} Heavy Infantry Toughness * {{icon|damage}} {{green|+3}} Spearmen Damage * {{icon|toughness}} {{green|+2}} Spearmen Toughness |- ! 7 | {{Building cost|expensive|7}} | * Holding is level 4 * {{iconify|Royal Armory}} | * {{Building levies|excellent|7}} * {{icon|levies}} {{green|+35%}} Levy reinforcement rate * {{icon|supply}} {{green|+1000}} Supply limit | * {{icon|control}} {{green|+5%}} Monthly control * {{icon|levies}} {{green|+2%}} Levy size | * {{icon|gold}} {{green|−1.4%}} Men-at-Arms maintenance * {{icon|damage}} {{green|+3}} Heavy Infantry Damage * {{icon|toughness}} {{green|+2}} Heavy Infantry Toughness * {{icon|damage}} {{green|+3}} Spearmen Damage * {{icon|toughness}} {{green|+2}} Spearmen Toughness * {{icon|knight}} {{green|+1}} Number of Knights |- ! 8 | {{Building cost|expensive|8}} | {{em dash}} | * {{Building levies|excellent|8}} * {{icon|levies}} {{green|+40%}} Levy reinforcement rate * {{icon|supply}} {{green|+1000}} Supply limit | * {{icon|control}} {{green|+5%}} Monthly control * {{icon|levies}} {{green|+2%}} Levy size | * {{icon|gold}} {{green|−1.6%}} Men-at-Arms maintenance * {{icon|damage}} {{green|+3}} Heavy Infantry Damage * {{icon|toughness}} {{green|+2}} Heavy Infantry Toughness * {{icon|damage}} {{green|+3}} Spearmen Damage * {{icon|toughness}} {{green|+2}} Spearmen Toughness * {{icon|knight}} {{green|+1}} Number of Knights * {{icon|gold}} {{green|−1%}} Army maintenance |} |-| Description= {|class="mildtable plainlist" width=100%; ! Level ! Name ! Internal ID ! Description |- ! 1 | Regimental Clearings | regimental_grounds_01 | ''Large swathes of land are readied for the arrival of levies, providing ample space for tents and practice.'' |- ! 2 | Quartermaster's Offices | regimental_grounds_02 | ''Houses built in a fairly competent fashion house most of the levies, making the act of readying them for war all that much easier.'' |- ! 3 | Semi-permanent Housing | regimental_grounds_03 | ''Houses built in a fairly competent fashion house most of the levies, making the act of readying them for war all that much easier.'' |- ! 4 | Regimental Barracks | regimental_grounds_04 | ''Sturdy stone barracks line the edges of the dedicated military training fields, truly staggering amounts of levies can be readied here.'' |- ! 5 | Military Granaries | regimental_grounds_05 | ''Granaries dedicated to feeding the levies stand ready year-round, making the raising of troops nearly effortless.'' |- ! 6 | Blacksmiths | regimental_grounds_06 | ''Several smithies are constructed around the outskirts of the grounds, supporting the levies with weapons and repairs.'' |- ! 7 | Officer's Lodgings | regimental_grounds_07 | ''The officer's lodgings are built to a higher standard than regular barracks, after all — every soldier should aspire to become an officer!'' |- ! 8 | Expanded Grounds | regimental_grounds_08 | ''The regimental grounds not only contain several buildings designed to house large amounts of levies but is also connected to a vast swathe of land for them to train for war.'' |} </tabber> == References == <references /> [[Category:建筑]] [[en:Military buildings]]
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