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{{Version|1.0}}{{需要翻译}} ''' 宣战理由(casus belli )''' ,有时缩写为“CB”,是拉丁语的“Cause for War ”的意思,表示被其他角色视为合法的战争理由。统治者必须拥有一个有效的宣战理由用来对其他统治者声明战争,且仅能够获取宣战理由所明确的内容。 ==目标== {{SVersion|1.0}} 目标是战争中宣战理由所针对的地图区域。若宣战理由不针对特定区域,防守方的领地首都就是战争目标。 进攻方占领战争目标内的地产会获得更多的战争分数。反过来说,防御方——在最初的宽限期之后——会因为守住战争目标区域内的全部伯爵领而开始积累战争分数。 ==宣战理由列表== {{SVersion|1.0}} 每个宣战理由都将花费{{icon|Prestige}}威望和/或{{icon|Piety}}虔诚。如果角色无法负担花费,则他们能够通过支付威望等级或者奉献等级来代替。如果角色的信仰领袖是{{icon|spiritual}}属灵领袖,对信仰领袖宣战则花费500虔诚,如果是{{icon|temporal}}世俗领袖,则只需100虔诚。注意法理宣称要求革新。 宣战理由花费能够通过游戏规则之一移除。 ===一般宣战理由=== {{SVersion|1.0}} {| class="mildtable" |- !宣战理由(CB) !要求 !花费 ![[File:War outcome victory.png|24px]] 进攻方强制执行要求(100%胜利点数) ![[File:War outcome white peace.png|24px]] 无条件和平 ![[File:War outcome defeat.png|24px]] 进攻方投降 |- |独立战争 |{{icon|vassal}} 目标是[[领主]] |{{plainlist| * {{icon|prestige}} {{red|500}} 威望,如果不是[[部落]] * {{icon|prestige}} {{red|250}} 威望,如果是部落}} |进攻方独立 |进攻方保持附庸 | *Attacker stays a vassal *Defender [[Prison|imprisons]] the attacker *Defender gains [[title revocation]] reason |- |夺取法理伯爵领 | *Tribal-era innovation ''Casus Belli'' *[[File:De jure cb.png|24px]] De jure title above target [[county]] |{{icon|prestige}} {{red|100}} 威望 | *The de jure liege in attacker's [[realm]] gains the targeted county *If that character is not attacker, attacker gets a [[weak hook]] (Favor) on them |Defender keeps their titles | *Defender keeps their titles *Attacker pays war reparations |- |夺取法理[[公爵领]] | *Early Medieval-era innovation ''Chronicle Writing'' *[[File:De jure cb.png|24px]] De jure title above target duchy |{{icon|prestige}} 每个伯爵领 {{red|100}} 威望 | *The de jure liege in attacker's realm gains the targeted county *If that character is not attacker, attacker gets a weak hook (Favor) on them |Defender keeps their titles | *Defender keeps their titles *Attacker pays war reparations |- |夺取法理头衔 | *Late Medieval-era innovation ''Rightful Ownership'' *[[File:De jure cb.png|24px]] De jure titles above targets |{{icon|prestige}} 每个伯爵领 {{red|100}} 威望 | *All titles that are de jure vassals of characters in attacker's realm are gained by those characters *Attacker gets a weak hook (Favor) on each vassal who gains a title this way |Defender keeps their titles | *Defender keeps their titles *Attacker pays war reparations |- |[[宣称]] | *{{icon|pressed claim}} Claim on the target *Pressing several of '''one's own claims''' at once requires the High Medieval-era innovation '''Divine Right''' *Pressing several of '''another's claims''' at once requires the Late Medieval-era innovation '''Rightful Ownership''' |{{plainlist| * {{icon|prestige}} {{red|100}} prestige per county (own claim) * {{icon|prestige}} {{red|200}} prestige per duchy (own claim) * {{icon|prestige}} {{red|400}} prestige per [[kingdom]] (own claim) * {{icon|prestige}} {{red|800}} prestige per [[empire]] (own claim) * {{icon|prestige}} {{red|250}} prestige per county (other's claim) * {{icon|prestige}} {{red|500}} prestige per duchy (other's claim) * {{icon|prestige}} {{red|1000}} prestige per kingdom (other's claim) * {{icon|prestige}} {{red|3000}} prestige per empire (other's claim)}} | *Claimant gains the targeted titles *Attacker gets a weak hook (Favor) on any other character who gained titles |Defender keeps their titles | *Defender keeps their titles *Claimant loses the claims used |- |附庸 |{{icon|yes}} One of the following: *Tribal government *[[Eastern religion]] *Temporal head of faith |{{plainlist| * {{icon|prestige}} {{red|1000}} prestige if not tribal * {{icon|prestige}} {{red|500}} prestige if tribal}} |Attacker vassalizes the defender |Defender stays independent | *Defender stays independent *Attacker's [[factions]] gain [[discontent]] |- |抢掠俘虏 |[[File:Core tenet flagellant.png|24px]] [[Faith]] has the Human Sacrifice tenet |{{plainlist| * {{icon|piety}} {{red|80}} if faith has the Armed Pilgrimages tenet * {{icon|piety}} {{red|100}} otherwise}} |Attacker imprisons 3–5 of the defender's [[courtier]]s |Attacker gains no prisoners |Attacker gains no prisoners |- |[[绝罚]]战争 | *{{icon|yes}} Same faith as defender ''and'' any liege(s), and that faith allows excommunication *{{icon|yes}} Target is independent *{{icon|excommunicated}} Target has the Excommunicated trait |None |Defender is deposed (i.e. [[succession]] happens as though the character had died) |Defender keeps their titles | *Defender keeps their titles *Defender loses the Excommunicated trait *Attacker loses [[Opinion]] with head of faith |- |Ducal Conquest of County | *[[File:Diplomacy lifestyle.png|24px]] Ducal Conquest lifestyle perk (Diplomat tree) *Attacker owns a county in the same ''uncreated'' duchy as the target county |{{plainlist| * {{icon|prestige}} {{red|350}} prestige if target's title rank is count * {{icon|prestige}} {{red|750}} prestige if target's title rank is higher than count}} |Attacker gains the target county |Defender keeps their titles | *Defender keeps their titles *Attacker's factions gain discontent |- |强制附庸 | *[[File:Diplomacy lifestyle.png|24px]] Forced Vassalage lifestyle perk (Diplomat tree) *{{icon|yes}} Defender is an independent neighbouring realm with no more than 3 counties, plus 2 for each of the following innovations: **Casus Belli (Tribal era) **Chronicle Writing (Early Medieval era) **Divine Right (High Medieval era) **Rightful Ownership (Late Medieval era) *{{icon|no}} Defender is not a holy order or attacker's head of faith |{{icon|prestige}} {{red|125}} prestige per county |Attacker vassalizes the defender |Defender stays independent | *Defender stays independent *Attacker's factions gain discontent |- |可嘉地征服伯爵领 | *{{icon|decision}} Request Claim on Ireland decision *Attacker and defender don't have the same top liege *Target county is in the Hibernia region |{{plainlist| * {{icon|prestige}} {{red|150}} prestige if feudal and different faith * {{icon|prestige}} {{red|75}} prestige if tribal and different faith * {{icon|piety}} {{red|100}} piety if feudal and same faith * {{icon|piety}} {{red|50}} piety if tribal and same faith}} |Attacker gains the defender's titles |Defender keeps their titles | *Defender keeps their titles *Attacker's factions gain discontent |- |蒙古入侵帝国 | *{{icon|empire}} Mongol Empire title *{{icon|yes}} Tribal government *Fame level is Established or higher *Target title is adjacent to attacker's realm |{{icon|prestige}} {{red|200}} prestige |Attacker vassalizes all rulers in target empire within defender's realm whose religion is more tolerated by attacker than defender's, and gains all other counties |Defender keeps their titles | *Defender keeps their titles *Attacker's factions gain discontent |- |Restore Imperial Province | *{{icon|empire}} Roman Empire title *[[File:De jure cb.png|24px]] Duchy was part of the Roman Empire *{{icon|yes}} Religion is Christian or Greco-Roman |None |Attacker gains all land in the target duchy within defender's realm |Defender keeps their titles | *Defender keeps their titles *Attacker must pay war reparations |} ===征服宣战理由=== {{SVersion|1.0}} The following CBs are only available to rulers who have clan or tribal government or whose faith has the Warmonger or Pursuit of Power tenets. *If the war ends by enforcing demands, the attacker will gain the target title and fame equal to the war contribution share. *If the war ends by white peace, the defender keeps the target title and the attacker loses 75 {{iconify|prestige}}. *If the war ends by surrender, the defender's keeps the target title and the attacker must pay {{iconify|gold}} and gain {{red|+25}} faction discontent. {| class="mildtable plainlist" !Objective rank !Required level of fame !{{icon|piety}} Same faith cost !{{icon|prestige}} Different faith cost !{{icon|prestige}} War contribution share !{{icon|warning}} Once per lifetime |- |{{iconify|County}}伯爵领 |{{icon|prestige}} 崭露头角 | *50 if character has tribal government *100 if character has clan government | *75 if character has tribal government *150 if character has clan government | style="text-align: center; " |75 | style="text-align: center; " |{{icon|no}} |- |{{iconify|Duchy}}公国 |[[File:Icon prestige 03.png|24px]] 赫赫有名 | *250 if character has tribal government *500 if character has clan government | *375 if character has tribal government *750 if character has clan government | style="text-align: center; " |150 | style="text-align: center; " |{{icon|no}} |- |{{iconify|Kingdom}}王国 |[[File:Icon prestige 04.png|24px]] 高贵之人 |2000 |2000 | style="text-align: center; " |350 | style="text-align: center; " |{{icon|yes}} |} ===圣战宣战理由=== {{SVersion|1.0}} The following CBs will cause a holy war instead of a regular one. They require the faith to be organized and to not have the Pacifism or Dharmic Pacifism tenets, and can only target rulers whose faith is considered hostile or evil. *If the war ends by enforcing demands, the attacker will gain all titles held by rulers of different faith and vassalize all rulers of the same faith in the target region. *If the war ends by white peace, then the defender keeps all their titles and the attacker loses {{icon|piety}} 50 piety. *If the war ends by surrender, then the defender keeps all their titles, its faith gains {{icon|fervor}} [[fervor]] equal to the attacker's cost, and the attacker must pay {{iconify|gold}} and gain {{red|+25}} faction discontent and {{red|−15}} {{icon|opinion}} vassal opinion for 5 years. {| class="mildtable" style="text-align: center;" !Objective rank !Required level of devotion !{{iconify|Fervor}} cost !{{iconify|Piety}} cost (without Armed Pilgrimages tenet) !{{iconify|Piety}} cost (with Armed Pilgrimages tenet) !{{icon|prestige}} War contribution share !{{icon|warning}} Once per lifetime |- |{{iconify|County}}伯爵领 |恭顺尽责 |3 |100 |80 |100 |{{icon|no}} |- |{{iconify|Duchy}}公国 |虔诚信者 |5 |200 |160 |200 |{{icon|no}} |- |{{iconify|Kingdom}}王国 |美德典范 |10 |750 |600 |500 |{{icon|yes}} |} ==迁徙至潘诺尼亚宣战理由== {{SVersion|1.0}} Migrate to Pannonia is a unique casus belli with special mechanics that can only be used once per game by characters of Táltosist faith who make the Prepare to Cross the Carpathians decision against characters in the Pannonian Basin region. If the Hungarian Migration game rule is set to Immediate the game will start with the casus belli being used by Grand Prince Álmos Ügyekfi of the Mogyër Confederation against King Boris of Bulgaria. If the war ends in white peace, the defender keeps his or her titles. If it ends in surrender, the attacker's factions will also gain discontent. If the war ends by enforcing demands however it will have the following effects: *Attacker gains all titles held by the defender in the Pannonian Basin region *Attacker gains the Kingdom of Hungary title, which replaces Kingdom of Pannonia *Any other kingdom title held by the attacker is destroyed *Any held title that is not within the de jure realm of Kingdom of Hungary is given to another character *All vassals that are not within the de jure realm of Kingdom of Hungary become independent *All controlled counties convert to Mogyër [[culture]] and Táltosist faith *All previously controlled counties convert to Pecheneg culture When the casus belli is used it will spawn the following [[army]] for as long as the attacking character lives: {| class="mildtable" style="text-align: center;" !年份 !{{icon|Levies}} [[Levies]] ![[File:Unit horse archers.png|24px]] [[Horse Archer]]s |- |867-889 |3000 |2000 |- |890-904 |5000 |3000 |- |905+ |6000 |4000 |} [[en:Casus belli]]
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