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{{Version|1.0}} A modifier is an effect that adds various bonuses or penalties to a dynasty, character or county. Modifiers can be temporary or permanent, with permanent modifiers always granting positive effects. == Permanent dynasty modifiers == The following permanent modifiers affect an entire dynasty: {| class="mildtable plainlist" ! Modifier ! Effects ! Requirements |- | [[File:Modifier prestige positive.png]] Dynasty of Many Crowns | * {{icon|stewardship}} {{green|+2}} Stewardship * {{icon|prestige}} {{green|+20%}} Monthly Prestige * {{icon|levies}} {{green|+10%}} Levy Size * {{icon|opinion}} {{green|+5}} Direct Vassal Opinion | {{icon|decision}} Dynasty of Many Crowns decision |- | [[File:Modifier health positive.png]] Strong Blood | * {{icon|unknown}} {{green|+40%}} chance of inheriting new positive Congenital Traits * {{icon|unknown}} {{green|All children born in the dynasty will be born with a new Congenital Trait}} * {{icon|health boost}} {{green|Small Health Boost}} | {{icon|decision}} Strengthen Bloodline decision |} == Permanent county modifiers == The following permanent modifiers affect all baronies in a county: {| class="mildtable plainlist" ! Modifier ! Effects ! Requirements |- | [[File:Modifier county development positive.png]] Royal Tolls | * {{icon|time}} {{green|-10%}} Building Construction Time * {{icon|gold}} {{green|-10%}} Building Construction Gold Cost * {{icon|development}} {{green|+0.5}} Monthly Development | {{icon|decision}} Establish Bactrian Supremacy decision |- | [[File:Modifier social positive.png]] Runestone | {{icon|opinion}} {{green|+20}} Popular Opinion | {{icon|decision}} Raise a Runestone decision |} == Permanent character modifiers == The following permanent modifiers affect a certain character: {| class="mildtable plainlist" ! Modifier ! Effects ! Requirements |- | [[File:Modifier piety positive.png]] Avenger of the Martyrs | {{icon|opinion}} {{green|+10}} Same Faith Opinion | {{icon|decision}} Avenge the Battle of Tours decision |- | [[File:Modifier piety positive.png]] Defender of the Faith | * {{icon|prowess}} {{green|+1}} Prowess * {{icon|opinion}} {{green|+10}} Same Faith Opinion | {{icon|decision}} Defenders of Dievas, Defenders of Rod or Defenders of Ukko decision |- | [[File:Modifier social positive.png]] Display of Submission | {{icon|opinion}} {{green|+10}} Same Faith Opinion | * {{icon|yes}} ''Struggle and Submission'' faith tenet * {{icon|decision}} Go on a Pilgrimage or Undertake the Hajj decision |- | [[File:Modifier magic positive.png]] Friends in High Places | * {{icon|diplomacy}} {{green|+6}} Diplomacy * {{icon|martial}} {{green|+4}} Martial * [[File:Martial lifestyle.png|24px]] {{green|+50%}} Monthly Martial Lifestyle Experience | {{icon|unknown}} Comet Sighted Event<br>{{icon|yes}} Character is Gregarious, Hideous and Reclusive |- | [[File:Modifier economy positive.png]] Generosity to Mercenaries | {{icon|gold}} {{green|-10%}} Mercenary Hire Cost | {{icon|unknown}} Martial lifestyle event choice |- | [[File:Modifier prowess positive.png]] Holy Order Training | * {{icon|martial}} {{green|+1}} Martial * {{icon|prowess}} {{green|+1}} Prowess | {{icon|unknown}} Child returning from a Holy Order |- | [[File:Modifier piety positive.png]] Imperial Vicar | * {{icon|opinion}} {{green|+25}} Head of Faith Opinion * {{icon|gold}} {{red|+10%}} Temple Holding and Building Construction Cost * {{icon|time}} {{red|+10%}} Temple Holding and Building Construction Time | [[File:Icon group of characters.png|24px]] Matilda of Tuscany |- | [[File:Modifier social positive.png]] Mothered Many Children | {{icon|opinion}} {{green|+5}} General Opinion | {{icon|unknown}} 10% chance with each birth after giving birth at least 4 times |- | [[File:Modifier magic positive.png]] Prophetic Visions | * {{icon|piety}} {{green|+1}} Monthly Piety * {{icon|opinion}} {{green|+10}} Clergy Opinion | {{icon|unknown}} Possessed trait event choice |- | [[File:Modifier economy positive.png]] Respected by Mercenaries | {{icon|gold}} {{green|-20%}} Mercenary Hire Cost | {{icon|unknown}} Martial lifestyle event choice |- | [[File:Modifier prowess positive.png]] Respected Expert | {{icon|prowess}} {{green|+2}} Prowess | {{icon|unknown}} Martial lifestyle event choice |- | [[File:Modifier learning positive.png]] Steward of the Sacred River | * {{icon|diplomacy}} {{green|+1}} Diplomacy * {{icon|learning}} {{green|+1}} Learning * [[File:Icon piety eastern 01.png|24px]] {{green|+5}} Monthly Piety * {{icon|opinion}} {{green|+10}} Theocratic Ruler of Same Faith Opinion | {{icon|decision}} Take Stewardship of the Sacred River decision |- | [[File:Modifier horse positive.png]] The Greatest Khan | * {{icon|dread}} {{green|+30}} Natural Dread * {{icon|dread}} {{green|-50%}} Dread Decay * {{icon|scheme success chance}} {{green|+20}} Hostile Scheme Resistance * {{icon|scheme success chance}} {{green|-15}} Enemy Hostile Success Chance | {{icon|decision}} Become Greatest of Khans decision |- | [[File:Modifier prestige negative.png]] No Raiment | * {{icon|opinion}} {{green|+20}} Attraction Opinion * {{icon|prestige}} {{red|-1}} Monthly Prestige * Character does not wear clothes | * {{icon|unknown}} Lunatic trait event choice * [[File:Rules.png|24px]] Character nudity game rule set to Default |} == Pets == Pets are character modifiers that last between 11 and 16 years and can be inherited if a character dies before the pet. Both pet modifiers unlock a {{iconify|Decision}} to pet them and have a hidden {{green|33%}} chance to save the character when a Murder Scheme is executed against him or her. There are two pet modifiers: * [[File:Modifier dog positive.png|24px]] Pet Dog grants {{green|+1}} to {{iconify|Diplomacy}} and {{iconify|Prowess}} * [[File:Modifier cat positive.png|24px]] Pet Cat grants {{green|+1}} to {{iconify|Intrigue}} and {{iconify|Learning}} Both pet modifiers can be obtained in two ways. One day after getting the modifier the character will be given the option to input a name for the pet. * At any point the character may be given a pet from a consort, friend, lover or vassal and gain the option to keep it or sell it for a minor random amount of {{iconify|Gold}}. * During childhood the character might encounter a pet and have the option to keep it and gain the modifier. Alternatively if the character has the [[File:Trait sadistic.png|24px]] Sadistic trait it can kill the pet to gain {{green|+1}} {{iconify|Learning}}. While the character has a pet modifier the following events can take place: * A vassal plays with the pet and gains {{green|+20}} {{iconify|Opinion}} * The pet brings 2 {{iconify|Gold}} * The pet gives a temporary {{iconify|Health Boost}} * The pet ruins a vassal's possessions, bringing the following options: ** Pay the vassal and lose a moderate random amount of {{iconify|Gold}} ** Lose {{red|-20}} {{iconify|Opinion}} with the vassal * If there is a scheme targeting the character there is a very small chance for the pet to expose it. * If the character has both pet modifiers it might gain an event that grants {{green|-20}} {{icon|stress loss}} Stress * If the character has both pet modifiers the two pets might fight. Within two weeks one on the following will happen: ** 30% chance the dog dies ** 45% chance the cat dies ** 15% chance both die ** 10% chance they get along and the character gains {{green|-10}} {{icon|stress loss}} Stress
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