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{{Version|1.9}}{{Buildings nav}}{{#lst:男爵领|template}}<section begin="intro" /> 军事建筑<ref>本页面的军事建筑属于{{Cite file|Crusader Kings III\game\common\buildings\00_standard_military_buildings.txt}}</ref>可以建造于所有城堡、城市和神殿地产,只要男爵领有所需的地形。军事建筑专注于增加你的征召兵,让你的兵士更强大,或者提供其他军事优势。<section end="intro" /> =风炉= {{building box | file=Building wind furnaces.png | desc=风炉被置于首先受到季风冲击的沿海丘陵地带,能冶炼出质量无可挑剔的世界名钢。 }} ;建造时间 :{{construction time|standard}} ;解锁要求 *[[区域#印度|印度]]地区。 *持有者的文化拥有[[乌兹钢]]革新。 *其中之一:<br> **此男爵领沿海。<br> **伯爵领与拘拿三慕达罗铁矿([[伯爵领#吠牟罗婆荼|吠牟罗婆荼]]伯爵领)属于同一法理公国,且同时属于同一最高统治者。 ;地形要求 :{{terrain requirement | any = yes }} ;升级 <tabber> 游戏资料= {|class="mildtable plainlist" width=100%; ! 等级 ! 花费 ! 要求 ! 地产效果 ! 伯爵领效果 ! 领地效果 |- ! 1 | {{Building cost|normal|1}} | | * {{Building maa bonuses|high|1|damage|maa}} * {{Building maa bonuses|high|1|toughness|maa}} * {{Building tax|good|1}} | {{em dash}} | {{em dash}} |- ! 2 | {{Building cost|normal|2}} | {{iconify|Barracks|[[革新#兵营|兵营]]}} | * {{Building maa bonuses|high|2|damage|maa}} * {{Building maa bonuses|high|2|toughness|maa}} * {{Building tax|good|2}} | {{em dash}} | {{em dash}} |- ! 3 | {{Building cost|normal|3}} | * 地产至少2级 * {{iconify|Burhs|[[革新#乡堡|乡堡]]}} | * {{Building maa bonuses|high|3|damage|maa}} * {{Building maa bonuses|high|3|toughness|maa}} * {{Building tax|good|3}} | {{em dash}} | {{Building knight effectiveness mult|normal|3}} |- ! 4 | {{Building cost|normal|4}} | * 地产至少2级 * {{iconify|Burhs|[[革新#乡堡|乡堡]]}} | * {{Building maa bonuses|high|4|damage|maa}} * {{Building maa bonuses|high|4|toughness|maa}} * {{Building tax|good|4}} | {{em dash}} | * {{Building knight effectiveness mult|normal|4}} * {{icon|Royal Court}} 解锁:提高赞助的武器和盔甲灵感的质量 |- ! 5 | {{Building cost|normal|5}} | * 地产至少3级 * {{iconify|Castle Baileys|[[革新#城堡庭院|城堡庭院]]}} | * {{Building maa bonuses|high|5|damage|maa}} * {{Building maa bonuses|high|5|toughness|maa}} * {{Building tax|good|5}} | {{em dash}} | * {{Building knight effectiveness mult|normal|5}} * {{icon|Royal Court}} 解锁:提高赞助的武器和盔甲灵感的质量 |- ! 6 | {{Building cost|normal|6}} | * 地产至少3级 * {{iconify|Royal Armory|[[革新#君主军械库|君主军械库]]}} | * {{Building maa bonuses|high|6|damage|maa}} * {{Building maa bonuses|high|6|toughness|maa}} * {{Building tax|good|6}} | {{em dash}} | * {{Building knight effectiveness mult|normal|6}} * {{icon|Royal Court}} 解锁:提高赞助的武器和盔甲灵感的质量 |- ! 7 | {{Building cost|normal|7}} | * 地产至少4级 * {{iconify|Royal Armory|[[革新#君主军械库|君主军械库]]}} | * {{Building maa bonuses|high|7|damage|maa}} * {{Building maa bonuses|high|7|toughness|maa}} * {{Building tax|good|7}} | {{em dash}} | * {{Building knight effectiveness mult|normal|7}} * {{icon|Royal Court}} 解锁:提高赞助的武器和盔甲灵感的质量 |- ! 8 | {{Building cost|normal|8}} | * 地产至少4级 * {{iconify|Royal Armory|[[革新#君主军械库|君主军械库]]}} | * {{Building maa bonuses|high|8|damage|maa}} * {{Building maa bonuses|high|8|toughness|maa}} * {{Building tax|good|8}} | {{em dash}} | * {{Building knight effectiveness mult|normal|8}} * {{icon|Royal Court}} 解锁:提高赞助的武器和盔甲灵感的质量 |} |-| 描述= {|class="mildtable plainlist" width=100%; ! 等级 ! 名称 ! 内部ID ! 描述 |- ! 1 | 小风炉 | wind_furnace_01 | ''熔炉直接朝向西方,因而能捕捉并利用到尽可能多的入射风。'' |- ! 2 | 可重复使用风口 | wind_furnace_02 | ''风口是熔炉的金属进气口,被谨慎地安装在熔炉中部,以提供一种稳定内部空气的措施,消除强风的影响。对于下一次的熔炼而言,风口被置于前壁底部重复使用,使炉渣得以流出熔炉。'' |- ! 3 | 黏土前壁 | wind_furnace_03 | ''熔炉的黏土前壁设计得很巧妙,既能承受熔炼过程中的高温和所形成的炉渣,又能在熔炼结束时轻易打碎。'' |- ! 4 | 预热工序 | wind_furnace_04 | ''一段长时间的预热,使木炭得以适当燃烧,然后逐渐添加一种矿石和木炭的混合物,最后以吸纳额外的木炭结束。'' |- ! 5 | 曲面后壁 | wind_furnace_05 | ''永久性的弯曲后壁由两块竖立的石头支撑,限制了其与高温和腐蚀性炉渣的接触,使熔炉无需完全重建,能运作更长的时间。'' |- ! 6 | 加长前壁 | wind_furnace_06 | ''加长的前壁使得每次提炼的钢量得以增多,同时也让其他尺寸保持不变,从而使熔炉和钢材保留了极佳的性质。'' |- ! 7 | 炭炉 | wind_furnace_07 | ''在比熔炉离海岸更远的地方,一排炭炉不断加热着木材,以供应不断扩大的产业。'' |- ! 8 | 铁矿加工 | wind_furnace_08 | ''通过将矿石碾碎得更为彻底,并在放入熔炉前对其进行焙烧,能够取得更大的产量,甚至更好的质量。'' |} </tabber> =工场= {{building box | file=Building barracks.png | desc=箭匠、弓匠和木匠都在这些工坊里制造攻城武器,并为部队提供持久战役所需的补给。 }} ;建造时间 :{{construction time|slow}} ;地形要求 :{{terrain requirement | any = yes }} ;升级 <tabber> 游戏资料= {|class="mildtable plainlist" width=100%; ! 等级 ! 花费 ! 要求 ! 地产效果 ! 伯爵领效果 ! 领地效果 |- ! 1 | {{Building cost|expensive|1}} | {{iconify|Advanced Bowmaking|[[革新#高级造弓术|高级造弓术]]}} | * {{Building tax|normal|1}} * {{Building maa bonuses|high|1|siege|siege weapon}} * {{Building maa siege value|0.05}} | {{em dash}} | * {{building maa maintenance|good|1|skirmishers}} * {{building maa maintenance|good|1|archers}} |- ! 2 | {{Building cost|expensive|2}} | {{iconify|Advanced Bowmaking|[[革新#高级造弓术|高级造弓术]]}} | * {{Building tax|normal|2}} * {{Building maa bonuses|high|2|siege|siege weapon}} * {{Building maa siege value|0.1}} | {{em dash}} | * {{building maa maintenance|good|2|skirmishers}} * {{building maa maintenance|good|2|archers}} |- ! 3 | {{Building cost|expensive|3}} | * 地产至少2级 * {{iconify|Advanced Bowmaking|[[革新#高级造弓术|高级造弓术]]}} | * {{Building tax|normal|3}} * {{Building maa bonuses|high|3|siege|siege weapon}} * {{Building maa bonuses|high|1|damage|archers}} * {{Building maa bonuses|high|1|damage|skirmishers}} * {{Building maa siege value|0.15}} | {{em dash}} | * {{building maa maintenance|good|3|skirmishers}} * {{building maa maintenance|good|3|archers}} |- ! 4 | {{Building cost|expensive|4}} | * 地产至少2级 * {{iconify|Advanced Bowmaking|[[革新#高级造弓术|高级造弓术]]}} | * {{Building tax|normal|4}} * {{Building maa bonuses|high|4|siege|siege weapon}} * {{Building maa bonuses|high|2|damage|archers}} * {{Building maa bonuses|high|2|damage|skirmishers}} * {{Building maa siege value|0.2}} | {{em dash}} | * {{building maa maintenance|good|4|skirmishers}} * {{building maa maintenance|good|4|archers}} |- ! 5 | {{Building cost|expensive|5}} | * 地产至少3级 * {{iconify|Advanced Bowmaking|[[革新#高级造弓术|高级造弓术]]}} | * {{Building tax|normal|5}} * {{Building maa bonuses|high|5|siege|siege weapon}} * {{Building maa bonuses|high|3|damage|archers}} * {{Building maa bonuses|high|3|damage|skirmishers}} * {{Building maa siege value|0.25}} | {{em dash}} | * {{building maa maintenance|good|5|skirmishers}} * {{building maa maintenance|good|5|archers}} * {{building cultural head fascination mult|5}} |- ! 6 | {{Building cost|expensive|6}} | * 地产至少3级 * {{iconify|Royal Armory|[[革新#君主军械库|君主军械库]]}} | * {{Building tax|normal|6}} * {{Building maa bonuses|high|6|siege|siege weapon}} * {{Building maa bonuses|high|4|damage|archers}} * {{Building maa bonuses|high|4|damage|skirmishers}} * {{Building maa siege value|0.3}} | {{em dash}} | * {{building maa maintenance|good|6|skirmishers}} * {{building maa maintenance|good|6|archers}} * {{building cultural head fascination mult|10}} |- ! 7 | {{Building cost|expensive|7}} | * 地产至少4级 * {{iconify|Royal Armory|[[革新#君主军械库|君主军械库]]}} | * {{Building tax|normal|7}} * {{Building maa bonuses|high|7|siege|siege weapon}} * {{Building maa bonuses|high|5|damage|archers}} * {{Building maa bonuses|high|5|damage|skirmishers}} * {{Building maa siege value|0.35}} | {{em dash}} | * {{building maa maintenance|good|7|skirmishers}} * {{building maa maintenance|good|7|archers}} * {{building cultural head fascination mult|15}} |- ! 8 | {{Building cost|expensive|8}} | * 地产至少4级 * {{iconify|Royal Armory|[[革新#君主军械库|君主军械库]]}} | * {{Building tax|normal|8}} * {{Building maa bonuses|high|8|siege|siege weapon}} * {{Building maa bonuses|high|6|damage|archers}} * {{Building maa bonuses|high|6|damage|skirmishers}} * {{Building maa siege value|0.4}} | {{em dash}} | * {{building maa maintenance|good|8|skirmishers}} * {{building maa maintenance|good|8|archers}} * {{building cultural head fascination mult|20}} |} |-| 描述= {|class="mildtable plainlist" width=100%; ! 等级 ! 名称 ! 内部ID ! 描述 |- ! 1 | 靶场 | workshops_01 | ''一大片区域已清理掉了障碍物,以容纳弓箭手或围攻工程师,让他们有场地试验他们的物品,练习他们的技巧。'' |- ! 2 | 制绳走道 | workshops_02 | ''工人们日日夜夜在一条部分遮挡了风雨的狭长沟渠里,摊放和编制着以动植物为原料的绳索。'' |- ! 3 | 弓弦储存处 | workshops_03 | ''一处专用储存设施,存放的现成库存可供弓、弩和扭力攻城武器使用。'' |- ! 4 | 掘隧工行会 | workshops_04 | ''虽然看起来是骗人般地简单,但在围攻期间挖掘隧道却是一项需要大量付出和专技的工作。那些在首次围攻中幸存下来的人可以跟热心的志愿者分享知识和实用技能。'' |- ! 5 | 箭匠行会 | workshops_05 | ''由于对武器和弹药需求量的增长,分离出的箭匠行会不再是弓匠行会的一部分,不知疲惫地供应着能维持战场上部队所需的全部箭只'' |- ! 6 | 数学家大厅 | workshops_06 | ''对扭力器械的参数进行反复的试错调整,能够获得更高的准确性和更远的射程,促使我们的一些围攻工程师开始记录下他们的成功方法。整个大厅现在塞满了他们的羊皮纸,充满了喧嚣和议论声。'' |- ! 7 | 标准化武器尺寸 | workshops_07 | ''在各种所需长短的木杠杆填满账本之后,我们终于可以确保重达90千克的一枚炮弹被精准投掷到300米外。在理想的天气条件下。大部分情况如此。'' |- ! 8 | 火药库 | workshops_08 | ''一座独立的坚固建筑,有着严格的入内规定,里面存放着惊人数量的火药,不是用于地道战中强力的突破冲锋,就是用作炮弹的推进剂。'' |} </tabber> =牧马场= {{building box | file=Building barracks.png | desc=任何人都能挥舞一把粗制的武器击中附近的人。几乎任何人都能聚集一队挥舞粗制武器的农民暴徒。但只有由最杰出的将领指挥、佩戴合适的武器、骑乘良种马的老练战士所组成的无可匹敌的战力,才能够横扫全地,崛起于万国之间。 }} ;建造时间 :{{construction time|quick}} ;解锁要求 *其中之一: **[[区域#东部草原|东部草原]]地区。 **持有者的文化拥有[[马上领主]]传统。 **{{icon|steppe}} 草原地形。 ;升级 <tabber> 游戏资料= {|class="mildtable plainlist" width=100%; ! 等级 ! 花费 ! 要求 ! 地产效果 ! 伯爵领效果 ! 领地效果 |- ! 1 | {{Building cost|cheap|1}} | {{iconify|Advanced Bowmaking|[[革新#高级造弓术|高级造弓术]]}} | * {{Building tax|normal|1}} * {{Building maa bonuses|high|1|siege|siege weapon}} * {{Building maa siege value|0.05}} | {{em dash}} | * {{building maa maintenance|good|1|skirmishers}} * {{building maa maintenance|good|1|archers}} |- ! 2 | {{Building cost|expensive|2}} | {{iconify|Advanced Bowmaking|[[革新#高级造弓术|高级造弓术]]}} | * {{Building tax|normal|2}} * {{Building maa bonuses|high|2|siege|siege weapon}} * {{Building maa siege value|0.1}} | {{em dash}} | * {{building maa maintenance|good|2|skirmishers}} * {{building maa maintenance|good|2|archers}} |- ! 3 | {{Building cost|expensive|3}} | * 地产至少2级 * {{iconify|Advanced Bowmaking|[[革新#高级造弓术|高级造弓术]]}} | * {{Building tax|normal|3}} * {{Building maa bonuses|high|3|siege|siege weapon}} * {{Building maa bonuses|high|1|damage|archers}} * {{Building maa bonuses|high|1|damage|skirmishers}} * {{Building maa siege value|0.15}} | {{em dash}} | * {{building maa maintenance|good|3|skirmishers}} * {{building maa maintenance|good|3|archers}} |- ! 4 | {{Building cost|expensive|4}} | * 地产至少2级 * {{iconify|Advanced Bowmaking|[[革新#高级造弓术|高级造弓术]]}} | * {{Building tax|normal|4}} * {{Building maa bonuses|high|4|siege|siege weapon}} * {{Building maa bonuses|high|2|damage|archers}} * {{Building maa bonuses|high|2|damage|skirmishers}} * {{Building maa siege value|0.2}} | {{em dash}} | * {{building maa maintenance|good|4|skirmishers}} * {{building maa maintenance|good|4|archers}} |- ! 5 | {{Building cost|expensive|5}} | * 地产至少3级 * {{iconify|Advanced Bowmaking|[[革新#高级造弓术|高级造弓术]]}} | * {{Building tax|normal|5}} * {{Building maa bonuses|high|5|siege|siege weapon}} * {{Building maa bonuses|high|3|damage|archers}} * {{Building maa bonuses|high|3|damage|skirmishers}} * {{Building maa siege value|0.25}} | {{em dash}} | * {{building maa maintenance|good|5|skirmishers}} * {{building maa maintenance|good|5|archers}} * {{building cultural head fascination mult|5}} |- ! 6 | {{Building cost|expensive|6}} | * 地产至少3级 * {{iconify|Royal Armory|[[革新#君主军械库|君主军械库]]}} | * {{Building tax|normal|6}} * {{Building maa bonuses|high|6|siege|siege weapon}} * {{Building maa bonuses|high|4|damage|archers}} * {{Building maa bonuses|high|4|damage|skirmishers}} * {{Building maa siege value|0.3}} | {{em dash}} | * {{building maa maintenance|good|6|skirmishers}} * {{building maa maintenance|good|6|archers}} * {{building cultural head fascination mult|10}} |- ! 7 | {{Building cost|expensive|7}} | * 地产至少4级 * {{iconify|Royal Armory|[[革新#君主军械库|君主军械库]]}} | * {{Building tax|normal|7}} * {{Building maa bonuses|high|7|siege|siege weapon}} * {{Building maa bonuses|high|5|damage|archers}} * {{Building maa bonuses|high|5|damage|skirmishers}} * {{Building maa siege value|0.35}} | {{em dash}} | * {{building maa maintenance|good|7|skirmishers}} * {{building maa maintenance|good|7|archers}} * {{building cultural head fascination mult|15}} |- ! 8 | {{Building cost|expensive|8}} | * 地产至少4级 * {{iconify|Royal Armory|[[革新#君主军械库|君主军械库]]}} | * {{Building tax|normal|8}} * {{Building maa bonuses|high|8|siege|siege weapon}} * {{Building maa bonuses|high|6|damage|archers}} * {{Building maa bonuses|high|6|damage|skirmishers}} * {{Building maa siege value|0.4}} | {{em dash}} | * {{building maa maintenance|good|8|skirmishers}} * {{building maa maintenance|good|8|archers}} * {{building cultural head fascination mult|20}} |} |-| 描述= {|class="mildtable plainlist" width=100%; ! 等级 ! 名称 ! 内部ID ! 描述 |- ! 1 | 驯服野马 | horse_pastures_01 | ''能够在崎岖地形中生存下来的马儿有着卓越的本能。除了击溃这些马群之外,我们也可以利用他们的适应力来帮助我们的战士。'' |- ! 2 | 皮马鞭 | horse_pastures_02 | ''我们的战士不用马刺这种会伤到马儿的粗糙工具,而是用套在手腕上的皮鞭。抽过一鞭之后,战士就会松开鞭子,解放自己的双手。'' |- ! 3 | 弓骑鞍 | horse_pastures_03 | ''高马镫、深座位、高鞍桥,我们的战士用上了这样的马鞍,就能在骑马的同时专注于向敌人射箭。'' |- ! 4 | 穿透式箭头 | horse_pastures_04 | ''击坠无甲的骑兵比瞄准和击伤敌方骑兵要容易得多。'' |- ! 5 | 皮马铠 | horse_pastures_05 | ''整套轻甲能保护动物全身,又不限制马匹的移动力和坚韧性。'' |- ! 6 | 复合反曲弓 | horse_pastures_06 | ''使用木头、动物角、筋腱和动物胶水制成的复合弓最适合作为我们最强弓骑兵的武器'' |- ! 7 | 备用马 | horse_pastures_07 | ''骑兵会在战马疲劳时下马换乘。骑乘过的坐骑以及其他备用马都会在没有骑手负载的情况下与骑手一起赶路。通过这样的方式,我们的大军就能长距离行进并在主力部队之前保持斥候侦察。'' |- ! 8 | 马战条例 | horse_pastures_08 | ''“若要因猎做行粮呵,也要斟酌着。马的鞦并闸环不许套上,如此则军每不敢走马。若有违号令者,我认得的,便拿将来;不认得的,就那里典刑了。”'' |} </tabber> ==骆驼养殖场== {{building box | file=Building camel farms.png | desc=这些养殖场专门用来养殖骆驼,以供军用以及当地农民日常劳作使用。骆驼是既灵活又强壮的坐骑,非常适合沙漠的恶劣气候。 }} ;建造时间 :{{construction time|standard}} ; 地形要求 : {{terrain requirement | mode = table | desert = yes | desert mountains = yes | floodplains = yes | oasis = yes }} ;升级 <tabber> 游戏资料= {|class="mildtable plainlist" width=100%; ! 等级 ! 花费 ! 要求 ! 地产效果 ! 伯爵领效果 ! 领地效果 |- ! 1 | {{Building cost|normal|1}} | {{em dash}} | {{Building levies|small|1}} | {{em dash}} | * {{icon|knight}} {{green|+1}} 骑士数量 * {{icon|damage}} {{green|+2%}} 轻骑兵伤害 * {{icon|pursuit}} {{green|+2%}} 轻骑兵追击 * {{icon|damage}} {{green|+2%}} 骆驼骑兵伤害 * {{icon|pursuit}} {{green|+2%}} 骆驼骑兵追击 |- ! 2 | {{Building cost|normal|2}} | {{iconify|Barracks|[[革新#兵营|兵营]]}} | {{Building levies|small|2}} | {{icon|supply}} {{green|+200}} 补给上限 | * {{icon|knight}} {{green|+1}} 骑士数量 * {{icon|damage}} {{green|+4%}} 轻骑兵伤害 * {{icon|pursuit}} {{green|+4%}} 轻骑兵追击 * {{icon|toughness}} {{green|+2%}} 轻骑兵坚韧 * {{icon|screen}} {{green|+2%}} 轻骑兵掩护 * {{icon|damage}} {{green|+4%}} 骆驼骑兵伤害 * {{icon|pursuit}} {{green|+4%}} 骆驼骑兵追击 * {{icon|toughness}} {{green|+2%}} 骆驼骑兵坚韧 * {{icon|screen}} {{green|+2%}} 骆驼骑兵掩护 |- ! 3 | {{Building cost|normal|3}} | * 地产至少2级 * {{iconify|Burhs|[[革新#乡堡|乡堡]]}} | {{Building levies|small|3}} | {{icon|supply}} {{green|+200}} 补给上限 | * {{icon|knight}} {{green|+2}} 骑士数量 * {{icon|damage}} {{green|+6%}} 轻骑兵伤害 * {{icon|pursuit}} {{green|+6%}} 轻骑兵追击 * {{icon|toughness}} {{green|+2%}} 轻骑兵坚韧 * {{icon|screen}} {{green|+2%}} 轻骑兵掩护 * {{icon|damage}} {{green|+6%}} 骆驼骑兵伤害 * {{icon|pursuit}} {{green|+6%}} 骆驼骑兵追击 * {{icon|toughness}} {{green|+2%}} 骆驼骑兵坚韧 * {{icon|screen}} {{green|+2%}} 骆驼骑兵掩护 * {{icon|damage}} {{green|+2%}} 弓箭手伤害 |- ! 4 | {{Building cost|normal|4}} | {{em dash}} | * {{Building levies|small|4}} * {{building tax|poor|2}} | {{icon|supply}} {{green|+200}} 补给上限 | * {{icon|knight}} {{green|+2}} 骑士数量 * {{icon|damage}} {{green|+8%}} 轻骑兵伤害 * {{icon|pursuit}} {{green|+8%}} 轻骑兵追击 * {{icon|toughness}} {{green|+4%}} 轻骑兵坚韧 * {{icon|screen}} {{green|+4%}} 轻骑兵掩护 * {{icon|damage}} {{green|+8%}} 骆驼骑兵伤害 * {{icon|pursuit}} {{green|+8%}} 骆驼骑兵追击 * {{icon|toughness}} {{green|+4%}} 骆驼骑兵坚韧 * {{icon|screen}} {{green|+4%}} 骆驼骑兵掩护 * {{icon|damage}} {{green|+2%}} 弓箭手伤害 |- ! 5 | {{Building cost|normal|5}} | * 地产至少3级 * {{iconify|Castle Baileys|[[革新#城堡庭院|城堡庭院]]}} | * {{Building levies|small|5}} * {{building tax|poor|2}} | {{icon|supply}} {{green|+200}} 补给上限 | * {{icon|knight}} {{green|+3}} 骑士数量 * {{icon|knight}} {{green|+5%}} 骑士战斗力 * {{icon|damage}} {{green|+10%}} 轻骑兵伤害 * {{icon|pursuit}} {{green|+10%}} 轻骑兵追击 * {{icon|toughness}} {{green|+4%}} 轻骑兵坚韧 * {{icon|screen}} {{green|+4%}} 轻骑兵掩护 * {{icon|damage}} {{green|+10%}} 骆驼骑兵伤害 * {{icon|pursuit}} {{green|+10%}} 骆驼骑兵追击 * {{icon|toughness}} {{green|+4%}} 骆驼骑兵坚韧 * {{icon|screen}} {{green|+4%}} 骆驼骑兵掩护 * {{icon|damage}} {{green|+2%}} 弓箭手伤害 |- ! 6 | {{Building cost|normal|6}} | {{em dash}} | * {{Building levies|small|6}} * {{building tax|poor|2}} * {{icon|time}} {{green|+20%}} 敌对劫掠时间 | {{icon|supply}} {{green|+200}} 补给上限 | * {{icon|knight}} {{green|+3}} 骑士数量 * {{icon|knight}} {{green|+5%}} 骑士战斗力 * {{icon|damage}} {{green|+12%}} 轻骑兵伤害 * {{icon|pursuit}} {{green|+12%}} 轻骑兵追击 * {{icon|toughness}} {{green|+6%}} 轻骑兵坚韧 * {{icon|screen}} {{green|+6%}} 轻骑兵掩护 * {{icon|damage}} {{green|+12%}} 骆驼骑兵伤害 * {{icon|pursuit}} {{green|+12%}} 骆驼骑兵追击 * {{icon|toughness}} {{green|+6%}} 骆驼骑兵坚韧 * {{icon|screen}} {{green|+6%}} 骆驼骑兵掩护 * {{icon|damage}} {{green|+2%}} 弓箭手伤害 |- ! 7 | {{Building cost|normal|7}} | * 地产4级 * {{iconify|Royal Armory|[[革新#君主军械库|君主军械库]]}} | * {{Building levies|small|7}} * {{building tax|poor|2}} * {{icon|time}} {{green|+20%}} 敌对劫掠时间 | {{icon|supply}} {{green|+200}} 补给上限 | * {{icon|knight}} {{green|+4}} 骑士数量 * {{icon|knight}} {{green|+5%}} 骑士战斗力 * {{icon|damage}} {{green|+14%}} 轻骑兵伤害 * {{icon|pursuit}} {{green|+14%}} 轻骑兵追击 * {{icon|toughness}} {{green|+6%}} 轻骑兵坚韧 * {{icon|screen}} {{green|+6%}} 轻骑兵掩护 * {{icon|damage}} {{green|+14%}} 骆驼骑兵伤害 * {{icon|pursuit}} {{green|+14%}} 骆驼骑兵追击 * {{icon|toughness}} {{green|+6%}} 骆驼骑兵坚韧 * {{icon|screen}} {{green|+6%}} 骆驼骑兵掩护 * {{icon|damage}} {{green|+2%}} 弓箭手伤害 * {{icon|toughness}} {{green|+8%}} 重骑兵坚韧 |- ! 8 | {{Building cost|normal|8}} | {{em dash}} | * {{Building levies|small|8}} * {{building tax|poor|2}} * {{icon|time}} {{green|+20%}} 敌对劫掠时间 | {{icon|supply}} {{green|+200}} 补给上限 | * {{icon|knight}} {{green|+4}} 骑士数量 * {{icon|knight}} {{green|+5%}} 骑士战斗力 * {{icon|damage}} {{green|+16%}} 轻骑兵伤害 * {{icon|pursuit}} {{green|+16%}} 轻骑兵追击 * {{icon|toughness}} {{green|+8%}} 轻骑兵坚韧 * {{icon|screen}} {{green|+8%}} 轻骑兵掩护 * {{icon|damage}} {{green|+16%}} 骆驼骑兵伤害 * {{icon|pursuit}} {{green|+16%}} 骆驼骑兵追击 * {{icon|toughness}} {{green|+8%}} 骆驼骑兵坚韧 * {{icon|screen}} {{green|+8%}} 骆驼骑兵掩护 * {{icon|damage}} {{green|+2%}} 弓箭手伤害 * {{icon|damage}} {{green|+4%}} 重骑兵伤害 * {{icon|toughness}} {{green|+8%}} 重骑兵坚韧 |} |-| 描述= {|class="mildtable plainlist" width=100%; ! 等级 ! 名称 ! 内部ID ! 描述 |- ! 1 | 骆驼饲养员 | camel_farms_01 | ''这些养殖场专门用来养殖骆驼,以供军用以及当地农民日常劳作使用。骆驼是既灵活又强壮的坐骑,非常适合沙漠的恶劣气候。'' |- ! 2 | 侦察哨所 | camel_farms_02 | ''骆驼骑手们时常往返于侦察哨所之间,携带着补给和关于目前境况的新闻。'' |- ! 3 | 制弓人 | camel_farms_03 | ''骆驼骑兵在骑手装备有弓箭时战斗力极强,当地制弓人确保了弓箭装备的稳定供应。'' |- ! 4 | 骆驼市场 | camel_farms_04 | ''这个市场永远繁忙,商人一天能交易数百匹骆驼。这确保了我们的饲养员能获得最坚韧耐久的品种。'' |- ! 5 | 游牧征募场地 | camel_farms_05 | ''强悍的沙漠游牧民是极佳的士兵,但他们不白打仗。提供给他们更佳的坐骑作为佣金,我们确保了他们在未来冲突中的忠诚。'' |- ! 6 | 军用厩舍 | camel_farms_06 | ''庞大而稳固的厩舍容纳了我们珍视的军用骆驼,保护他们不受盗贼和严酷的沙漠影响。'' |- ! 7 | 盔甲士 | camel_farms_07 | ''为骆驼制作盔甲不是容易的工作,但回报非常值得。骇人的全甲骆驼一次冲锋就能让骑马的军队夹着尾巴逃跑。'' |- ! 8 | 高级育种师 | camel_farms_08 | ''各地的科学家云集此处,尽其所能尝试培育最坚强又通灵性的骆驼品种。有了适当的办公场所和大群动物,他们能创造出令人敬畏的战争巨兽!'' |} </tabber> ==军用营地== {{building box | file=Building military camps.png | desc=一个简单的训练场所,当地农民在此备战。 }} ;建造时间 :{{construction time|quick}} ;地形要求 :{{terrain requirement | any = yes }} ;升级 <tabber> 游戏资料= {|class="mildtable plainlist" width=100%; ! 等级 ! 花费 ! 要求 ! 地产效果 ! 伯爵领效果 ! 领地效果 |- ! 1 | {{Building cost|cheap|1}} | | * {{Building maa bonuses|high|archers|damage|1}} * {{Building maa bonuses|high|skirmishers|damage|1}} * {{Building maa bonuses|high|skirmishers|pursuit|1}} * 危险:{{icon|danger}}{{green|-1}} * {{Building levies|normal|1}} | {{em dash}} | {{em dash}} |- ! 2 | {{Building cost|cheap|2}} | {{iconify|Barracks|[[革新#兵营|兵营]]}} | {{Building levies|normal|2}} | {{icon|supply}} {{green|+200}} 补给上限 | * {{icon|damage}} {{green|+6%}} 弓箭手伤害 * {{icon|toughness}} {{green|+2%}} 弓箭手坚韧 * {{icon|damage}} {{green|+4%}} 散兵伤害 * {{icon|pursuit}} {{green|+4%}} 散兵追击 * {{icon|toughness}} {{green|+2%}} 散兵坚韧 |- ! 3 | {{Building cost|cheap|3}} | * 地产至少2级 * {{iconify|Burhs|[[革新#乡堡|乡堡]]}} | {{Building levies|normal|3}} | {{icon|supply}} {{green|+200}} 补给上限 | * {{icon|damage}} {{green|+8%}} 弓箭手伤害 * {{icon|toughness}} {{green|+2%}} 弓箭手坚韧 * {{icon|damage}} {{green|+6%}} 散兵伤害 * {{icon|pursuit}} {{green|+6%}} 散兵追击 * {{icon|toughness}} {{green|+2%}} 散兵坚韧 |- ! 4 | {{Building cost|cheap|4}} | {{em dash}} | {{Building levies|normal|4}} | * {{icon|supply}} {{green|+200}} 补给上限 * {{icon|control}} {{green|+5%}} 每月控制力增长 | * {{icon|damage}} {{green|+10%}} 弓箭手伤害 * {{icon|toughness}} {{green|+4%}} 弓箭手坚韧 * {{icon|damage}} {{green|+8%}} 散兵伤害 * {{icon|pursuit}} {{green|+8%}} 散兵追击 * {{icon|toughness}} {{green|+4%}} 散兵坚韧 |- ! 5 | {{Building cost|cheap|5}} | * 地产至少3级 * {{iconify|Castle Baileys|[[革新#城堡庭院|城堡庭院]]}} | {{Building levies|normal|5}} | * {{icon|supply}} {{green|+200}} 补给上限 * {{icon|control}} {{green|+5%}} 每月控制力增长 | * {{icon|damage}} {{green|+12%}} 弓箭手伤害 * {{icon|toughness}} {{green|+4%}} 弓箭手坚韧 * {{icon|damage}} {{green|+10%}} 散兵伤害 * {{icon|pursuit}} {{green|+10%}} 散兵追击 * {{icon|toughness}} {{green|+4%}} 散兵坚韧 * {{icon|toughness}} {{green|+2%}} 轻骑兵坚韧 |- ! 6 | {{Building cost|cheap|6}} | {{em dash}} | {{Building levies|normal|6}} | * {{icon|supply}} {{green|+200}} 补给上限 * {{icon|control}} {{green|+5%}} 每月控制力增长 | * {{icon|damage}} {{green|+14%}} 弓箭手伤害 * {{icon|toughness}} {{green|+6%}} 弓箭手坚韧 * {{icon|damage}} {{green|+12%}} 散兵伤害 * {{icon|pursuit}} {{green|+12%}} 散兵追击 * {{icon|toughness}} {{green|+6%}} 散兵坚韧 * {{icon|toughness}} {{green|+2%}} 轻骑兵坚韧 |- ! 7 | {{Building cost|cheap|7}} | * 地产4级 * {{iconify|Royal Armory|[[革新#君主军械库|君主军械库]]}} | * {{Building levies|normal|7}} * {{icon|levies}} {{green|+5%}} 征召兵补员速率 | * {{icon|supply}} {{green|+200}} 补给上限 * {{icon|control}} {{green|+5%}} 每月控制力增长 | * {{icon|damage}} {{green|+16%}} 弓箭手伤害 * {{icon|toughness}} {{green|+6%}} 弓箭手坚韧 * {{icon|damage}} {{green|+14%}} 散兵伤害 * {{icon|pursuit}} {{green|+14%}} 散兵追击 * {{icon|toughness}} {{green|+6%}} 散兵坚韧 * {{icon|toughness}} {{green|+2%}} 轻骑兵坚韧 |- ! 8 | {{Building cost|cheap|8}} | {{em dash}} | * {{Building levies|normal|8}} * {{icon|levies}} {{green|+5%}} 征召兵补员速率 | * {{icon|supply}} {{green|+200}} 补给上限 * {{icon|control}} {{green|+5%}} 每月控制力增长 | * {{icon|damage}} {{green|+18%}} 弓箭手伤害 * {{icon|toughness}} {{green|+8%}} 弓箭手坚韧 * {{icon|damage}} {{green|+16%}} 散兵伤害 * {{icon|pursuit}} {{green|+16%}} 散兵追击 * {{icon|toughness}} {{green|+6%}} 散兵坚韧 * {{icon|toughness}} {{green|+2%}} 轻骑兵坚韧 * {{icon|toughness}} {{green|+2%}} 长枪兵坚韧 * {{icon|toughness}} {{green|+2%}} 重步兵坚韧 |} |-| 描述= {|class="mildtable plainlist" width=100%; ! 等级 ! 名称 ! 内部ID ! 描述 |- ! 1 | 兽皮帐篷 | military_camps_01 | ''召集征召兵时,他们在简陋的营地中集合,睡在朴素的帐篷里。虽然不是最舒服的,但这种营地既造价低廉又便于携带。'' |- ! 2 | 营地厨师 | military_camps_02 | ''指派一部分征召兵去为其他人收集和准备食物,更多的人从郊区被引诱过来——食物香气的吸引力。'' |- ! 3 | 训练场 | military_camps_03 | ''箭靶和假人让征召兵有事可做,获得少量的训练,再被扔进激烈的战斗中。'' |- ! 4 | 岗哨 | military_camps_04 | ''岗哨兼有烽火台、暸望塔和自然物资收集点的功能。即使不是召集士兵的时间,这里也总有卫兵驻守。'' |- ! 5 | 营地铁匠 | military_camps_05 | ''营地铁匠做简单的修补,并为马钉蹄铁。'' |- ! 6 | 征兵大厅 | military_camps_06 | ''每个村庄都有的专用征兵大厅令驱使征召兵服役更容易。'' |- ! 7 | 民兵营房 | military_camps_07 | ''每个城镇都有自己的民兵营房,存放有需要时会用到的武器。军营也作为负责招兵的军官会面的地点。'' |- ! 8 | 征兵广场 | military_camps_08 | ''更大的征兵广场不止提供了士兵集合的场地,也能作为准备即将到来的战斗的训练场。'' |} </tabber> ==哨所== {{building box | file=Building outposts.png | desc=一系列哨所矗立在该省份的所有主要定居点边缘,对劫掠或动物袭击提供早期预警系统。 }} ;建造时间 :{{construction time|quick}} ; 地形要求 : {{terrain requirement | mode = table | desert = yes | desert mountains = yes | forest = yes | jungle = yes | mountains = yes | steppe = yes | taiga = yes | wetlands = yes }} ;升级 <tabber> 游戏资料= {|class="mildtable plainlist" width=100%; ! 等级 ! 花费 ! 要求 ! 地产效果 ! 伯爵领效果 ! 领地效果 |- ! 1 | {{Building cost|cheap|1}} | {{em dash}} | * {{Building levies|poor|1}} * {{Building advantage|normal|1}} | {{em dash}} | {{em dash}} |- ! 2 | {{Building cost|cheap|2}} | {{iconify|Barracks|[[革新#兵营|兵营]]}} | * {{Building levies|poor|2}} * {{Building advantage|normal|2}} | {{icon|control}} {{green|+0.1}} 每月控制力增长 | {{em dash}} |- ! 3 | {{Building cost|cheap|3}} | * 地产至少2级 * {{iconify|Burhs|[[革新#乡堡|乡堡]]}} | * {{Building levies|poor|3}} * {{Building advantage|normal|3}} | {{icon|control}} {{green|+0.1}} 每月控制力增长 | {{icon|damage}} {{green|+2%}} 散兵伤害 |- ! 4 | {{Building cost|cheap|4}} | {{em dash}} | * {{Building levies|poor|4}} * {{Building advantage|normal|4}} | {{icon|control}} {{green|+0.1}} 每月控制力增长 | * {{icon|damage}} {{green|+2%}} 散兵伤害 * {{icon|pursuit}} {{green|+2%}} 散兵追击 |- ! 5 | {{Building cost|cheap|5}} | * 地产至少3级 * {{iconify|Castle Baileys|[[革新#城堡庭院|城堡庭院]]}} | * {{Building levies|poor|5}} * {{Building advantage|normal|5}} | * {{icon|control}} {{green|+0.1}} 每月控制力增长 * {{icon|garrison}} {{green|+5%}} 守军规模 | * {{icon|damage}} {{green|+2%}} 散兵伤害 * {{icon|pursuit}} {{green|+2%}} 散兵追击 |- ! 6 | {{Building cost|cheap|6}} | {{em dash}} | * {{Building levies|poor|6}} * {{Building advantage|normal|6}} | * {{icon|control}} {{green|+0.1}} 每月控制力增长 * {{icon|garrison}} {{green|+5%}} 守军规模 | * {{icon|damage}} {{green|+2%}} 散兵伤害 * {{icon|pursuit}} {{green|+2%}} 散兵追击 * {{icon|damage}} {{green|+4%}} 弓箭手伤害 |- ! 7 | {{Building cost|cheap|7}} | * 地产4级 * {{iconify|Royal Armory|[[革新#君主军械库|君主军械库]]}} | * {{Building levies|poor|7}} * {{Building advantage|normal|7}} | * {{icon|control}} {{green|+0.1}} 每月控制力增长 * {{icon|garrison}} {{green|+5%}} 守军规模 | * {{icon|damage}} {{green|+2%}} 散兵伤害 * {{icon|pursuit}} {{green|+2%}} 散兵追击 * {{icon|toughness}} {{green|+2%}} 散兵坚韧 * {{icon|screen}} {{green|+2%}} 散兵掩护 * {{icon|damage}} {{green|+4%}} 弓箭手伤害 |- ! 8 | {{Building cost|cheap|8}} | {{em dash}} | * {{Building levies|poor|8}} * {{Building advantage|normal|8}} | * {{icon|control}} {{green|+0.1}} 每月控制力增长 * {{icon|control}} {{green|+15%}} 每月控制力增长 * {{icon|garrison}} {{green|+5%}} 守军规模 | * {{icon|damage}} {{green|+2%}} 散兵伤害 * {{icon|pursuit}} {{green|+2%}} 散兵追击 * {{icon|toughness}} {{green|+2%}} 散兵坚韧 * {{icon|screen}} {{green|+2%}} 散兵掩护 * {{icon|damage}} {{green|+4%}} 弓箭手伤害 |} |-| 描述= {|class="mildtable plainlist" width=100%; ! 等级 ! 名称 ! 内部ID ! 描述 |- ! 1 | 警戒塔 | outposts_01 | ''为了追踪动物(和来犯之敌),一大批眺望处中配备了警觉的卫兵。如果发现了危险的野兽,传播消息不要花多长时间,脆弱的牛只能很快赶到安全的地方。'' |- ! 2 | 军事前哨 | outposts_02 | ''沿着众多蜿蜒的道路散布着数个哨所,配备着本地商人雇佣的卫兵。他们保证这个区域的和平与安全,不受拦路劫匪的侵害。'' |- ! 3 | 武器藏匿处 | outposts_03 | ''生活在起伏地形中的其中一个好处是有办法掩藏任何东西。如果一场劫掠找上门来,当地人可以从无数藏匿处取得武装自己的武器。'' |- ! 4 | 木桩哨所 | outposts_04 | ''摇摇晃晃的老旧哨所现在被结实耐用的木桩塔楼取代。不仅如此,他们还几乎能完美隐藏在起伏的地形中。'' |- ! 5 | 征兵哨所 | outposts_05 | ''每座塔楼旁都有一间征兵哨所。召集士兵时,被征召的农民可以安全的聚集到附近,获得武器和庇护。'' |- ! 6 | 前线哨所 | outposts_06 | ''与那些隐藏起来的哨所相反,前线哨所的作用是威慑。这些塔楼使用更坚固的材料建造,单凭体量就能让任何劫掠者望风而逃。'' |- ! 7 | 侦察站 | outposts_07 | ''为了保证我们的斥候吃得好又能轻装上阵,我们在战略要地建造了一系列侦察哨所。这些建筑隐藏于敌军窥视的视线之外,在有入侵时收集无价的情报。'' |- ! 8 | 加固哨所 | outposts_08 | ''凿石而成的哨所气势宏伟地直指苍穹,其内的士兵和商队卫兵实际感受到这些哨所的作用。'' |} </tabber> ==军团训练场== {{building box | file=Building regimental grounds.png | desc=军队训练场不仅容纳了为大规模征召兵设计的房屋,也与大片供他们训练备战的场地相连。 }} ;建造时间 :{{construction time|slow}} ;地形要求 :{{terrain requirement | mode = sentence | farmlands = yes | floodplains = yes }} ;升级 <tabber> 游戏资料= {|class="mildtable plainlist" width=100%; ! 等级 ! 花费 ! 要求 ! 地产效果 ! 伯爵领效果 ! 领地效果 |- ! 1 | {{Building cost|expensive|1}} | {{em dash}} | * {{Building levies|excellent|1}} * {{icon|levies}} {{green|+5%}} 征召兵补员速率 | {{em dash}} | * {{icon|gold}} {{green|−0.2%}} 兵士维护费 * {{icon|damage}} {{green|+4%}} 重骑兵伤害 |- ! 2 | {{Building cost|expensive|2}} | {{iconify|Barracks|[[革新#兵营|兵营]]}} | * {{Building levies|excellent|2}} * {{icon|levies}} {{green|+10%}} 征召兵补员速率 | {{icon|control}} {{green|+5%}} 每月控制力增长 | * {{icon|gold}} {{green|−0.4%}} 兵士维护费 * {{icon|damage}} {{green|+6%}} 重骑兵伤害 * {{icon|toughness}} {{green|+4%}} 重骑兵坚韧 |- ! 3 | {{Building cost|expensive|3}} | * 地产至少2级 * {{iconify|Burhs|[[革新#乡堡|乡堡]]}} | * {{Building levies|excellent|3}} * {{icon|levies}} {{green|+15%}} 征召兵补员速率 | {{icon|control}} {{green|+5%}} 每月控制力增长 | * {{icon|gold}} {{green|−0.6%}} 兵士维护费 * {{icon|damage}} {{green|+8%}} 重骑兵伤害 * {{icon|toughness}} {{green|+4%}} 重骑兵坚韧 * {{icon|damage}} {{green|+4%}} 重步兵伤害 * {{icon|toughness}} {{green|+2%}} 重步兵坚韧 * {{icon|damage}} {{green|+4%}} 长枪兵伤害 * {{icon|toughness}} {{green|+2%}} 长枪兵坚韧 |- ! 4 | {{Building cost|expensive|4}} | {{em dash}} | * {{Building levies|excellent|4}} * {{icon|levies}} {{green|+20%}} 征召兵补员速率 | * {{icon|control}} {{green|+5%}} 每月控制力增长 * {{icon|levies}} {{green|+2%}} 征召兵规模 | * {{icon|gold}} {{green|−0.8%}} 兵士维护费 * {{icon|damage}} {{green|+10%}} 重骑兵伤害 * {{icon|toughness}} {{green|+6%}} 重骑兵坚韧 * {{icon|damage}} {{green|+4%}} 重步兵伤害 * {{icon|toughness}} {{green|+2%}} 重步兵坚韧 * {{icon|damage}} {{green|+4%}} 长枪兵伤害 * {{icon|toughness}} {{green|+2%}} 长枪兵坚韧 |- ! 5 | {{Building cost|expensive|5}} | * 地产至少3级 * {{iconify|Castle Baileys|[[革新#城堡庭院|城堡庭院]]}} | * {{Building levies|excellent|5}} * {{icon|levies}} {{green|+25%}} 征召兵补员速率 * {{icon|supply}} {{green|+1000}} 补给上限 | * {{icon|control}} {{green|+5%}} 每月控制力增长 * {{icon|levies}} {{green|+2%}} 征召兵规模 | * {{icon|gold}} {{green|−1%}} 兵士维护费 * {{icon|damage}} {{green|+12%}} 重骑兵伤害 * {{icon|toughness}} {{green|+6%}} 重骑兵坚韧 * {{icon|damage}} {{green|+4%}} 重步兵伤害 * {{icon|toughness}} {{green|+2%}} 重步兵坚韧 * {{icon|damage}} {{green|+4%}} 长枪兵伤害 * {{icon|toughness}} {{green|+2%}} 长枪兵坚韧 |- ! 6 | {{Building cost|expensive|6}} | {{em dash}} | * {{Building levies|excellent|6}} * {{icon|levies}} {{green|+30%}} 征召兵补员速率 * {{icon|supply}} {{green|+1000}} 补给上限 | * {{icon|control}} {{green|+5%}} 每月控制力增长 * {{icon|levies}} {{green|+2%}} 征召兵规模 | * {{icon|gold}} {{green|−1.2%}} 兵士维护费 * {{icon|damage}} {{green|+14%}} 重骑兵伤害 * {{icon|toughness}} {{green|+8%}} 重骑兵坚韧 * {{icon|damage}} {{green|+6%}} 重步兵伤害 * {{icon|toughness}} {{green|+4%}} 重步兵坚韧 * {{icon|damage}} {{green|+6%}} 长枪兵伤害 * {{icon|toughness}} {{green|+4%}} 长枪兵坚韧 |- ! 7 | {{Building cost|expensive|7}} | * 地产4级 * {{iconify|Royal Armory|[[革新#君主军械库|君主军械库]]}} | * {{Building levies|excellent|7}} * {{icon|levies}} {{green|+35%}} 征召兵补员速率 * {{icon|supply}} {{green|+1000}} 补给上限 | * {{icon|control}} {{green|+5%}} 每月控制力增长 * {{icon|levies}} {{green|+2%}} 征召兵规模 | * {{icon|gold}} {{green|−1.4%}} 兵士维护费 * {{icon|damage}} {{green|+16%}} 重骑兵伤害 * {{icon|toughness}} {{green|+8%}} 重骑兵坚韧 * {{icon|damage}} {{green|+6%}} 重步兵伤害 * {{icon|toughness}} {{green|+4%}} 重步兵坚韧 * {{icon|damage}} {{green|+6%}} 长枪兵伤害 * {{icon|toughness}} {{green|+4%}} 长枪兵坚韧 * {{icon|knight}} {{green|+1}} 骑士数量 |- ! 8 | {{Building cost|expensive|8}} | {{em dash}} | * {{Building levies|excellent|8}} * {{icon|levies}} {{green|+40%}} 征召兵补员速率 * {{icon|supply}} {{green|+1000}} 补给上限 | * {{icon|control}} {{green|+5%}} 每月控制力增长 * {{icon|levies}} {{green|+2%}} 征召兵规模 | * {{icon|gold}} {{green|−1.6%}} 兵士维护费 * {{icon|damage}} {{green|+18%}} 重骑兵伤害 * {{icon|toughness}} {{green|+10%}} 重骑兵坚韧 * {{icon|damage}} {{green|+6%}} 重步兵伤害 * {{icon|toughness}} {{green|+4%}} 重步兵坚韧 * {{icon|damage}} {{green|+6%}} 长枪兵伤害 * {{icon|toughness}} {{green|+4%}} 长枪兵坚韧 * {{icon|knight}} {{green|+1}} 骑士数量 * {{icon|gold}} {{green|−1%}} 军队金钱维护费 |} |-| 描述= {|class="mildtable plainlist" width=100%; ! 等级 ! 名称 ! 内部ID ! 描述 |- ! 1 | 军用空地 | regimental_grounds_01 | ''大片经过处理的土地等待着征召兵的到来,给营帐和训练提供足够的空间。'' |- ! 2 | 军需官署 | regimental_grounds_02 | ''军需官署的管理人员确保每一名被征召的士兵有自己的岗位、有地方睡觉、也有能指向其敌人的武器。'' |- ! 3 | 半永久住房 | regimental_grounds_03 | ''以相当令人满意的方式建造的住房中居住着大部分征召兵,让他们都更容易对战争做好准备。'' |- ! 4 | 军团兵营 | regimental_grounds_04 | ''结实的石砌兵营环绕着专用军训场地的边沿,惊人数量的征召兵可以在这里做好准备。'' |- ! 5 | 军用粮仓 | regimental_grounds_05 | ''专用于喂饱征召兵的粮仓全年准备充分,令召集部队几乎不需费力。'' |- ! 6 | 铁匠铺 | regimental_grounds_06 | ''数个铁匠铺环绕着场地外围而修建,向征召兵们提供武器与修理服务。'' |- ! 7 | 军官住所 | regimental_grounds_07 | ''军官住所建造标准高于普通兵营,毕竟——所有士兵都应该想要成为军官!'' |- ! 8 | 扩建场地 | regimental_grounds_08 | ''军队训练场不仅容纳了为大规模征召兵设计的房屋,也与大片供他们训练备战的场地相连。'' |} </tabber> ==参考资料== <references /> [[Category:建筑]] [[en:Military buildings]] ==骆驼养殖场== {{building box | file=Building camel farms.png | desc=这些养殖场专门用来养殖骆驼,以供军用以及当地农民日常劳作使用。骆驼是既灵活又强壮的坐骑,非常适合沙漠的恶劣气候。 }} ;建造时间 :{{construction time|standard}} ; 地形要求 : {{terrain requirement | mode = table | desert = yes | desert mountains = yes | floodplains = yes | oasis = yes }} ;升级 <tabber> 游戏资料= {|class="mildtable plainlist" width=100%; ! 等级 ! 花费 ! 要求 ! 地产效果 ! 伯爵领效果 ! 领地效果 |- ! 1 | {{Building cost|normal|1}} | {{em dash}} | {{Building levies|small|1}} | {{em dash}} | * {{icon|knight}} {{green|+1}} 骑士数量 * {{icon|damage}} {{green|+2%}} 轻骑兵伤害 * {{icon|pursuit}} {{green|+2%}} 轻骑兵追击 * {{icon|damage}} {{green|+2%}} 骆驼骑兵伤害 * {{icon|pursuit}} {{green|+2%}} 骆驼骑兵追击 |- ! 2 | {{Building cost|normal|2}} | {{iconify|Barracks|[[革新#兵营|兵营]]}} | {{Building levies|small|2}} | {{icon|supply}} {{green|+200}} 补给上限 | * {{icon|knight}} {{green|+1}} 骑士数量 * {{icon|damage}} {{green|+4%}} 轻骑兵伤害 * {{icon|pursuit}} {{green|+4%}} 轻骑兵追击 * {{icon|toughness}} {{green|+2%}} 轻骑兵坚韧 * {{icon|screen}} {{green|+2%}} 轻骑兵掩护 * {{icon|damage}} {{green|+4%}} 骆驼骑兵伤害 * {{icon|pursuit}} {{green|+4%}} 骆驼骑兵追击 * {{icon|toughness}} {{green|+2%}} 骆驼骑兵坚韧 * {{icon|screen}} {{green|+2%}} 骆驼骑兵掩护 |- ! 3 | {{Building cost|normal|3}} | * 地产至少2级 * {{iconify|Burhs|[[革新#乡堡|乡堡]]}} | {{Building levies|small|3}} | {{icon|supply}} {{green|+200}} 补给上限 | * {{icon|knight}} {{green|+2}} 骑士数量 * {{icon|damage}} {{green|+6%}} 轻骑兵伤害 * {{icon|pursuit}} {{green|+6%}} 轻骑兵追击 * {{icon|toughness}} {{green|+2%}} 轻骑兵坚韧 * {{icon|screen}} {{green|+2%}} 轻骑兵掩护 * {{icon|damage}} {{green|+6%}} 骆驼骑兵伤害 * {{icon|pursuit}} {{green|+6%}} 骆驼骑兵追击 * {{icon|toughness}} {{green|+2%}} 骆驼骑兵坚韧 * {{icon|screen}} {{green|+2%}} 骆驼骑兵掩护 * {{icon|damage}} {{green|+2%}} 弓箭手伤害 |- ! 4 | {{Building cost|normal|4}} | {{em dash}} | * {{Building levies|small|4}} * {{building tax|poor|2}} | {{icon|supply}} {{green|+200}} 补给上限 | * {{icon|knight}} {{green|+2}} 骑士数量 * {{icon|damage}} {{green|+8%}} 轻骑兵伤害 * {{icon|pursuit}} {{green|+8%}} 轻骑兵追击 * {{icon|toughness}} {{green|+4%}} 轻骑兵坚韧 * {{icon|screen}} {{green|+4%}} 轻骑兵掩护 * {{icon|damage}} {{green|+8%}} 骆驼骑兵伤害 * {{icon|pursuit}} {{green|+8%}} 骆驼骑兵追击 * {{icon|toughness}} {{green|+4%}} 骆驼骑兵坚韧 * {{icon|screen}} {{green|+4%}} 骆驼骑兵掩护 * {{icon|damage}} {{green|+2%}} 弓箭手伤害 |- ! 5 | {{Building cost|normal|5}} | * 地产至少3级 * {{iconify|Castle Baileys|[[革新#城堡庭院|城堡庭院]]}} | * {{Building levies|small|5}} * {{building tax|poor|2}} | {{icon|supply}} {{green|+200}} 补给上限 | * {{icon|knight}} {{green|+3}} 骑士数量 * {{icon|knight}} {{green|+5%}} 骑士战斗力 * {{icon|damage}} {{green|+10%}} 轻骑兵伤害 * {{icon|pursuit}} {{green|+10%}} 轻骑兵追击 * {{icon|toughness}} {{green|+4%}} 轻骑兵坚韧 * {{icon|screen}} {{green|+4%}} 轻骑兵掩护 * {{icon|damage}} {{green|+10%}} 骆驼骑兵伤害 * {{icon|pursuit}} {{green|+10%}} 骆驼骑兵追击 * {{icon|toughness}} {{green|+4%}} 骆驼骑兵坚韧 * {{icon|screen}} {{green|+4%}} 骆驼骑兵掩护 * {{icon|damage}} {{green|+2%}} 弓箭手伤害 |- ! 6 | {{Building cost|normal|6}} | {{em dash}} | * {{Building levies|small|6}} * {{building tax|poor|2}} * {{icon|time}} {{green|+20%}} 敌对劫掠时间 | {{icon|supply}} {{green|+200}} 补给上限 | * {{icon|knight}} {{green|+3}} 骑士数量 * {{icon|knight}} {{green|+5%}} 骑士战斗力 * {{icon|damage}} {{green|+12%}} 轻骑兵伤害 * {{icon|pursuit}} {{green|+12%}} 轻骑兵追击 * {{icon|toughness}} {{green|+6%}} 轻骑兵坚韧 * {{icon|screen}} {{green|+6%}} 轻骑兵掩护 * {{icon|damage}} {{green|+12%}} 骆驼骑兵伤害 * {{icon|pursuit}} {{green|+12%}} 骆驼骑兵追击 * {{icon|toughness}} {{green|+6%}} 骆驼骑兵坚韧 * {{icon|screen}} {{green|+6%}} 骆驼骑兵掩护 * {{icon|damage}} {{green|+2%}} 弓箭手伤害 |- ! 7 | {{Building cost|normal|7}} | * 地产4级 * {{iconify|Royal Armory|[[革新#君主军械库|君主军械库]]}} | * {{Building levies|small|7}} * {{building tax|poor|2}} * {{icon|time}} {{green|+20%}} 敌对劫掠时间 | {{icon|supply}} {{green|+200}} 补给上限 | * {{icon|knight}} {{green|+4}} 骑士数量 * {{icon|knight}} {{green|+5%}} 骑士战斗力 * {{icon|damage}} {{green|+14%}} 轻骑兵伤害 * {{icon|pursuit}} {{green|+14%}} 轻骑兵追击 * {{icon|toughness}} {{green|+6%}} 轻骑兵坚韧 * {{icon|screen}} {{green|+6%}} 轻骑兵掩护 * {{icon|damage}} {{green|+14%}} 骆驼骑兵伤害 * {{icon|pursuit}} {{green|+14%}} 骆驼骑兵追击 * {{icon|toughness}} {{green|+6%}} 骆驼骑兵坚韧 * {{icon|screen}} {{green|+6%}} 骆驼骑兵掩护 * {{icon|damage}} {{green|+2%}} 弓箭手伤害 * {{icon|toughness}} {{green|+8%}} 重骑兵坚韧 |- ! 8 | {{Building cost|normal|8}} | {{em dash}} | * {{Building levies|small|8}} * {{building tax|poor|2}} * {{icon|time}} {{green|+20%}} 敌对劫掠时间 | {{icon|supply}} {{green|+200}} 补给上限 | * {{icon|knight}} {{green|+4}} 骑士数量 * {{icon|knight}} {{green|+5%}} 骑士战斗力 * {{icon|damage}} {{green|+16%}} 轻骑兵伤害 * {{icon|pursuit}} {{green|+16%}} 轻骑兵追击 * {{icon|toughness}} {{green|+8%}} 轻骑兵坚韧 * {{icon|screen}} {{green|+8%}} 轻骑兵掩护 * {{icon|damage}} {{green|+16%}} 骆驼骑兵伤害 * {{icon|pursuit}} {{green|+16%}} 骆驼骑兵追击 * {{icon|toughness}} {{green|+8%}} 骆驼骑兵坚韧 * {{icon|screen}} {{green|+8%}} 骆驼骑兵掩护 * {{icon|damage}} {{green|+2%}} 弓箭手伤害 * {{icon|damage}} {{green|+4%}} 重骑兵伤害 * {{icon|toughness}} {{green|+8%}} 重骑兵坚韧 |} |-| 描述= {|class="mildtable plainlist" width=100%; ! 等级 ! 名称 ! 内部ID ! 描述 |- ! 1 | 骆驼饲养员 | camel_farms_01 | ''这些养殖场专门用来养殖骆驼,以供军用以及当地农民日常劳作使用。骆驼是既灵活又强壮的坐骑,非常适合沙漠的恶劣气候。'' |- ! 2 | 侦察哨所 | camel_farms_02 | ''骆驼骑手们时常往返于侦察哨所之间,携带着补给和关于目前境况的新闻。'' |- ! 3 | 制弓人 | camel_farms_03 | ''骆驼骑兵在骑手装备有弓箭时战斗力极强,当地制弓人确保了弓箭装备的稳定供应。'' |- ! 4 | 骆驼市场 | camel_farms_04 | ''这个市场永远繁忙,商人一天能交易数百匹骆驼。这确保了我们的饲养员能获得最坚韧耐久的品种。'' |- ! 5 | 游牧征募场地 | camel_farms_05 | ''强悍的沙漠游牧民是极佳的士兵,但他们不白打仗。提供给他们更佳的坐骑作为佣金,我们确保了他们在未来冲突中的忠诚。'' |- ! 6 | 军用厩舍 | camel_farms_06 | ''庞大而稳固的厩舍容纳了我们珍视的军用骆驼,保护他们不受盗贼和严酷的沙漠影响。'' |- ! 7 | 盔甲士 | camel_farms_07 | ''为骆驼制作盔甲不是容易的工作,但回报非常值得。骇人的全甲骆驼一次冲锋就能让骑马的军队夹着尾巴逃跑。'' |- ! 8 | 高级育种师 | camel_farms_08 | ''各地的科学家云集此处,尽其所能尝试培育最坚强又通灵性的骆驼品种。有了适当的办公场所和大群动物,他们能创造出令人敬畏的战争巨兽!'' |} </tabber> ==军用营地== {{building box | file=Building military camps.png | desc=一个简单的训练场所,当地农民在此备战。 }} ;建造时间 :{{construction time|quick}} ;地形要求 :{{terrain requirement | any = yes }} ;升级 <tabber> 游戏资料= {|class="mildtable plainlist" width=100%; ! 等级 ! 花费 ! 要求 ! 地产效果 ! 伯爵领效果 ! 领地效果 |- ! 1 | {{Building cost|cheap|1}} | | * {{Building maa bonuses|high|archers|damage|1}} * {{Building maa bonuses|high|skirmishers|damage|1}} * {{Building maa bonuses|high|skirmishers|pursuit|1}} * 危险:{{icon|danger}}{{green|-1}} * {{Building levies|normal|1}} | {{em dash}} | {{em dash}} |- ! 2 | {{Building cost|cheap|2}} | {{iconify|Barracks|[[革新#兵营|兵营]]}} | {{Building levies|normal|2}} | {{icon|supply}} {{green|+200}} 补给上限 | * {{icon|damage}} {{green|+6%}} 弓箭手伤害 * {{icon|toughness}} {{green|+2%}} 弓箭手坚韧 * {{icon|damage}} {{green|+4%}} 散兵伤害 * {{icon|pursuit}} {{green|+4%}} 散兵追击 * {{icon|toughness}} {{green|+2%}} 散兵坚韧 |- ! 3 | {{Building cost|cheap|3}} | * 地产至少2级 * {{iconify|Burhs|[[革新#乡堡|乡堡]]}} | {{Building levies|normal|3}} | {{icon|supply}} {{green|+200}} 补给上限 | * {{icon|damage}} {{green|+8%}} 弓箭手伤害 * {{icon|toughness}} {{green|+2%}} 弓箭手坚韧 * {{icon|damage}} {{green|+6%}} 散兵伤害 * {{icon|pursuit}} {{green|+6%}} 散兵追击 * {{icon|toughness}} {{green|+2%}} 散兵坚韧 |- ! 4 | {{Building cost|cheap|4}} | {{em dash}} | {{Building levies|normal|4}} | * {{icon|supply}} {{green|+200}} 补给上限 * {{icon|control}} {{green|+5%}} 每月控制力增长 | * {{icon|damage}} {{green|+10%}} 弓箭手伤害 * {{icon|toughness}} {{green|+4%}} 弓箭手坚韧 * {{icon|damage}} {{green|+8%}} 散兵伤害 * {{icon|pursuit}} {{green|+8%}} 散兵追击 * {{icon|toughness}} {{green|+4%}} 散兵坚韧 |- ! 5 | {{Building cost|cheap|5}} | * 地产至少3级 * {{iconify|Castle Baileys|[[革新#城堡庭院|城堡庭院]]}} | {{Building levies|normal|5}} | * {{icon|supply}} {{green|+200}} 补给上限 * {{icon|control}} {{green|+5%}} 每月控制力增长 | * {{icon|damage}} {{green|+12%}} 弓箭手伤害 * {{icon|toughness}} {{green|+4%}} 弓箭手坚韧 * {{icon|damage}} {{green|+10%}} 散兵伤害 * {{icon|pursuit}} {{green|+10%}} 散兵追击 * {{icon|toughness}} {{green|+4%}} 散兵坚韧 * {{icon|toughness}} {{green|+2%}} 轻骑兵坚韧 |- ! 6 | {{Building cost|cheap|6}} | {{em dash}} | {{Building levies|normal|6}} | * {{icon|supply}} {{green|+200}} 补给上限 * {{icon|control}} {{green|+5%}} 每月控制力增长 | * {{icon|damage}} {{green|+14%}} 弓箭手伤害 * {{icon|toughness}} {{green|+6%}} 弓箭手坚韧 * {{icon|damage}} {{green|+12%}} 散兵伤害 * {{icon|pursuit}} {{green|+12%}} 散兵追击 * {{icon|toughness}} {{green|+6%}} 散兵坚韧 * {{icon|toughness}} {{green|+2%}} 轻骑兵坚韧 |- ! 7 | {{Building cost|cheap|7}} | * 地产4级 * {{iconify|Royal Armory|[[革新#君主军械库|君主军械库]]}} | * {{Building levies|normal|7}} * {{icon|levies}} {{green|+5%}} 征召兵补员速率 | * {{icon|supply}} {{green|+200}} 补给上限 * {{icon|control}} {{green|+5%}} 每月控制力增长 | * {{icon|damage}} {{green|+16%}} 弓箭手伤害 * {{icon|toughness}} {{green|+6%}} 弓箭手坚韧 * {{icon|damage}} {{green|+14%}} 散兵伤害 * {{icon|pursuit}} {{green|+14%}} 散兵追击 * {{icon|toughness}} {{green|+6%}} 散兵坚韧 * {{icon|toughness}} {{green|+2%}} 轻骑兵坚韧 |- ! 8 | {{Building cost|cheap|8}} | {{em dash}} | * {{Building levies|normal|8}} * {{icon|levies}} {{green|+5%}} 征召兵补员速率 | * {{icon|supply}} {{green|+200}} 补给上限 * {{icon|control}} {{green|+5%}} 每月控制力增长 | * {{icon|damage}} {{green|+18%}} 弓箭手伤害 * {{icon|toughness}} {{green|+8%}} 弓箭手坚韧 * {{icon|damage}} {{green|+16%}} 散兵伤害 * {{icon|pursuit}} {{green|+16%}} 散兵追击 * {{icon|toughness}} {{green|+6%}} 散兵坚韧 * {{icon|toughness}} {{green|+2%}} 轻骑兵坚韧 * {{icon|toughness}} {{green|+2%}} 长枪兵坚韧 * {{icon|toughness}} {{green|+2%}} 重步兵坚韧 |} |-| 描述= {|class="mildtable plainlist" width=100%; ! 等级 ! 名称 ! 内部ID ! 描述 |- ! 1 | 兽皮帐篷 | military_camps_01 | ''召集征召兵时,他们在简陋的营地中集合,睡在朴素的帐篷里。虽然不是最舒服的,但这种营地既造价低廉又便于携带。'' |- ! 2 | 营地厨师 | military_camps_02 | ''指派一部分征召兵去为其他人收集和准备食物,更多的人从郊区被引诱过来——食物香气的吸引力。'' |- ! 3 | 训练场 | military_camps_03 | ''箭靶和假人让征召兵有事可做,获得少量的训练,再被扔进激烈的战斗中。'' |- ! 4 | 岗哨 | military_camps_04 | ''岗哨兼有烽火台、暸望塔和自然物资收集点的功能。即使不是召集士兵的时间,这里也总有卫兵驻守。'' |- ! 5 | 营地铁匠 | military_camps_05 | ''营地铁匠做简单的修补,并为马钉蹄铁。'' |- ! 6 | 征兵大厅 | military_camps_06 | ''每个村庄都有的专用征兵大厅令驱使征召兵服役更容易。'' |- ! 7 | 民兵营房 | military_camps_07 | ''每个城镇都有自己的民兵营房,存放有需要时会用到的武器。军营也作为负责招兵的军官会面的地点。'' |- ! 8 | 征兵广场 | military_camps_08 | ''更大的征兵广场不止提供了士兵集合的场地,也能作为准备即将到来的战斗的训练场。'' |} </tabber> ==哨所== {{building box | file=Building outposts.png | desc=一系列哨所矗立在该省份的所有主要定居点边缘,对劫掠或动物袭击提供早期预警系统。 }} ;建造时间 :{{construction time|quick}} ; 地形要求 : {{terrain requirement | mode = table | desert = yes | desert mountains = yes | forest = yes | jungle = yes | mountains = yes | steppe = yes | taiga = yes | wetlands = yes }} ;升级 <tabber> 游戏资料= {|class="mildtable plainlist" width=100%; ! 等级 ! 花费 ! 要求 ! 地产效果 ! 伯爵领效果 ! 领地效果 |- ! 1 | {{Building cost|cheap|1}} | {{em dash}} | * {{Building levies|poor|1}} * {{Building advantage|normal|1}} | {{em dash}} | {{em dash}} |- ! 2 | {{Building cost|cheap|2}} | {{iconify|Barracks|[[革新#兵营|兵营]]}} | * {{Building levies|poor|2}} * {{Building advantage|normal|2}} | {{icon|control}} {{green|+0.1}} 每月控制力增长 | {{em dash}} |- ! 3 | {{Building cost|cheap|3}} | * 地产至少2级 * {{iconify|Burhs|[[革新#乡堡|乡堡]]}} | * {{Building levies|poor|3}} * {{Building advantage|normal|3}} | {{icon|control}} {{green|+0.1}} 每月控制力增长 | {{icon|damage}} {{green|+2%}} 散兵伤害 |- ! 4 | {{Building cost|cheap|4}} | {{em dash}} | * {{Building levies|poor|4}} * {{Building advantage|normal|4}} | {{icon|control}} {{green|+0.1}} 每月控制力增长 | * {{icon|damage}} {{green|+2%}} 散兵伤害 * {{icon|pursuit}} {{green|+2%}} 散兵追击 |- ! 5 | {{Building cost|cheap|5}} | * 地产至少3级 * {{iconify|Castle Baileys|[[革新#城堡庭院|城堡庭院]]}} | * {{Building levies|poor|5}} * {{Building advantage|normal|5}} | * {{icon|control}} {{green|+0.1}} 每月控制力增长 * {{icon|garrison}} {{green|+5%}} 守军规模 | * {{icon|damage}} {{green|+2%}} 散兵伤害 * {{icon|pursuit}} {{green|+2%}} 散兵追击 |- ! 6 | {{Building cost|cheap|6}} | {{em dash}} | * {{Building levies|poor|6}} * {{Building advantage|normal|6}} | * {{icon|control}} {{green|+0.1}} 每月控制力增长 * {{icon|garrison}} {{green|+5%}} 守军规模 | * {{icon|damage}} {{green|+2%}} 散兵伤害 * {{icon|pursuit}} {{green|+2%}} 散兵追击 * {{icon|damage}} {{green|+4%}} 弓箭手伤害 |- ! 7 | {{Building cost|cheap|7}} | * 地产4级 * {{iconify|Royal Armory|[[革新#君主军械库|君主军械库]]}} | * {{Building levies|poor|7}} * {{Building advantage|normal|7}} | * {{icon|control}} {{green|+0.1}} 每月控制力增长 * {{icon|garrison}} {{green|+5%}} 守军规模 | * {{icon|damage}} {{green|+2%}} 散兵伤害 * {{icon|pursuit}} {{green|+2%}} 散兵追击 * {{icon|toughness}} {{green|+2%}} 散兵坚韧 * {{icon|screen}} {{green|+2%}} 散兵掩护 * {{icon|damage}} {{green|+4%}} 弓箭手伤害 |- ! 8 | {{Building cost|cheap|8}} | {{em dash}} | * {{Building levies|poor|8}} * {{Building advantage|normal|8}} | * {{icon|control}} {{green|+0.1}} 每月控制力增长 * {{icon|control}} {{green|+15%}} 每月控制力增长 * {{icon|garrison}} {{green|+5%}} 守军规模 | * {{icon|damage}} {{green|+2%}} 散兵伤害 * {{icon|pursuit}} {{green|+2%}} 散兵追击 * {{icon|toughness}} {{green|+2%}} 散兵坚韧 * {{icon|screen}} {{green|+2%}} 散兵掩护 * {{icon|damage}} {{green|+4%}} 弓箭手伤害 |} |-| 描述= {|class="mildtable plainlist" width=100%; ! 等级 ! 名称 ! 内部ID ! 描述 |- ! 1 | 警戒塔 | outposts_01 | ''为了追踪动物(和来犯之敌),一大批眺望处中配备了警觉的卫兵。如果发现了危险的野兽,传播消息不要花多长时间,脆弱的牛只能很快赶到安全的地方。'' |- ! 2 | 军事前哨 | outposts_02 | ''沿着众多蜿蜒的道路散布着数个哨所,配备着本地商人雇佣的卫兵。他们保证这个区域的和平与安全,不受拦路劫匪的侵害。'' |- ! 3 | 武器藏匿处 | outposts_03 | ''生活在起伏地形中的其中一个好处是有办法掩藏任何东西。如果一场劫掠找上门来,当地人可以从无数藏匿处取得武装自己的武器。'' |- ! 4 | 木桩哨所 | outposts_04 | ''摇摇晃晃的老旧哨所现在被结实耐用的木桩塔楼取代。不仅如此,他们还几乎能完美隐藏在起伏的地形中。'' |- ! 5 | 征兵哨所 | outposts_05 | ''每座塔楼旁都有一间征兵哨所。召集士兵时,被征召的农民可以安全的聚集到附近,获得武器和庇护。'' |- ! 6 | 前线哨所 | outposts_06 | ''与那些隐藏起来的哨所相反,前线哨所的作用是威慑。这些塔楼使用更坚固的材料建造,单凭体量就能让任何劫掠者望风而逃。'' |- ! 7 | 侦察站 | outposts_07 | ''为了保证我们的斥候吃得好又能轻装上阵,我们在战略要地建造了一系列侦察哨所。这些建筑隐藏于敌军窥视的视线之外,在有入侵时收集无价的情报。'' |- ! 8 | 加固哨所 | outposts_08 | ''凿石而成的哨所气势宏伟地直指苍穹,其内的士兵和商队卫兵实际感受到这些哨所的作用。'' |} </tabber> ==军团训练场== {{building box | file=Building regimental grounds.png | desc=军队训练场不仅容纳了为大规模征召兵设计的房屋,也与大片供他们训练备战的场地相连。 }} ;建造时间 :{{construction time|slow}} ;地形要求 :{{terrain requirement | mode = sentence | farmlands = yes | floodplains = yes }} ;升级 <tabber> 游戏资料= {|class="mildtable plainlist" width=100%; ! 等级 ! 花费 ! 要求 ! 地产效果 ! 伯爵领效果 ! 领地效果 |- ! 1 | {{Building cost|expensive|1}} | {{em dash}} | * {{Building levies|excellent|1}} * {{icon|levies}} {{green|+5%}} 征召兵补员速率 | {{em dash}} | * {{icon|gold}} {{green|−0.2%}} 兵士维护费 * {{icon|damage}} {{green|+4%}} 重骑兵伤害 |- ! 2 | {{Building cost|expensive|2}} | {{iconify|Barracks|[[革新#兵营|兵营]]}} | * {{Building levies|excellent|2}} * {{icon|levies}} {{green|+10%}} 征召兵补员速率 | {{icon|control}} {{green|+5%}} 每月控制力增长 | * {{icon|gold}} {{green|−0.4%}} 兵士维护费 * {{icon|damage}} {{green|+6%}} 重骑兵伤害 * {{icon|toughness}} {{green|+4%}} 重骑兵坚韧 |- ! 3 | {{Building cost|expensive|3}} | * 地产至少2级 * {{iconify|Burhs|[[革新#乡堡|乡堡]]}} | * {{Building levies|excellent|3}} * {{icon|levies}} {{green|+15%}} 征召兵补员速率 | {{icon|control}} {{green|+5%}} 每月控制力增长 | * {{icon|gold}} {{green|−0.6%}} 兵士维护费 * {{icon|damage}} {{green|+8%}} 重骑兵伤害 * {{icon|toughness}} {{green|+4%}} 重骑兵坚韧 * {{icon|damage}} {{green|+4%}} 重步兵伤害 * {{icon|toughness}} {{green|+2%}} 重步兵坚韧 * {{icon|damage}} {{green|+4%}} 长枪兵伤害 * {{icon|toughness}} {{green|+2%}} 长枪兵坚韧 |- ! 4 | {{Building cost|expensive|4}} | {{em dash}} | * {{Building levies|excellent|4}} * {{icon|levies}} {{green|+20%}} 征召兵补员速率 | * {{icon|control}} {{green|+5%}} 每月控制力增长 * {{icon|levies}} {{green|+2%}} 征召兵规模 | * {{icon|gold}} {{green|−0.8%}} 兵士维护费 * {{icon|damage}} {{green|+10%}} 重骑兵伤害 * {{icon|toughness}} {{green|+6%}} 重骑兵坚韧 * {{icon|damage}} {{green|+4%}} 重步兵伤害 * {{icon|toughness}} {{green|+2%}} 重步兵坚韧 * {{icon|damage}} {{green|+4%}} 长枪兵伤害 * {{icon|toughness}} {{green|+2%}} 长枪兵坚韧 |- ! 5 | {{Building cost|expensive|5}} | * 地产至少3级 * {{iconify|Castle Baileys|[[革新#城堡庭院|城堡庭院]]}} | * {{Building levies|excellent|5}} * {{icon|levies}} {{green|+25%}} 征召兵补员速率 * {{icon|supply}} {{green|+1000}} 补给上限 | * {{icon|control}} {{green|+5%}} 每月控制力增长 * {{icon|levies}} {{green|+2%}} 征召兵规模 | * {{icon|gold}} {{green|−1%}} 兵士维护费 * {{icon|damage}} {{green|+12%}} 重骑兵伤害 * {{icon|toughness}} {{green|+6%}} 重骑兵坚韧 * {{icon|damage}} {{green|+4%}} 重步兵伤害 * {{icon|toughness}} {{green|+2%}} 重步兵坚韧 * {{icon|damage}} {{green|+4%}} 长枪兵伤害 * {{icon|toughness}} {{green|+2%}} 长枪兵坚韧 |- ! 6 | {{Building cost|expensive|6}} | {{em dash}} | * {{Building levies|excellent|6}} * {{icon|levies}} {{green|+30%}} 征召兵补员速率 * {{icon|supply}} {{green|+1000}} 补给上限 | * {{icon|control}} {{green|+5%}} 每月控制力增长 * {{icon|levies}} {{green|+2%}} 征召兵规模 | * {{icon|gold}} {{green|−1.2%}} 兵士维护费 * {{icon|damage}} {{green|+14%}} 重骑兵伤害 * {{icon|toughness}} {{green|+8%}} 重骑兵坚韧 * {{icon|damage}} {{green|+6%}} 重步兵伤害 * {{icon|toughness}} {{green|+4%}} 重步兵坚韧 * {{icon|damage}} {{green|+6%}} 长枪兵伤害 * {{icon|toughness}} {{green|+4%}} 长枪兵坚韧 |- ! 7 | {{Building cost|expensive|7}} | * 地产4级 * {{iconify|Royal Armory|[[革新#君主军械库|君主军械库]]}} | * {{Building levies|excellent|7}} * {{icon|levies}} {{green|+35%}} 征召兵补员速率 * {{icon|supply}} {{green|+1000}} 补给上限 | * {{icon|control}} {{green|+5%}} 每月控制力增长 * {{icon|levies}} {{green|+2%}} 征召兵规模 | * {{icon|gold}} {{green|−1.4%}} 兵士维护费 * {{icon|damage}} {{green|+16%}} 重骑兵伤害 * {{icon|toughness}} {{green|+8%}} 重骑兵坚韧 * {{icon|damage}} {{green|+6%}} 重步兵伤害 * {{icon|toughness}} {{green|+4%}} 重步兵坚韧 * {{icon|damage}} {{green|+6%}} 长枪兵伤害 * {{icon|toughness}} {{green|+4%}} 长枪兵坚韧 * {{icon|knight}} {{green|+1}} 骑士数量 |- ! 8 | {{Building cost|expensive|8}} | {{em dash}} | * {{Building levies|excellent|8}} * {{icon|levies}} {{green|+40%}} 征召兵补员速率 * {{icon|supply}} {{green|+1000}} 补给上限 | * {{icon|control}} {{green|+5%}} 每月控制力增长 * {{icon|levies}} {{green|+2%}} 征召兵规模 | * {{icon|gold}} {{green|−1.6%}} 兵士维护费 * {{icon|damage}} {{green|+18%}} 重骑兵伤害 * {{icon|toughness}} {{green|+10%}} 重骑兵坚韧 * {{icon|damage}} {{green|+6%}} 重步兵伤害 * {{icon|toughness}} {{green|+4%}} 重步兵坚韧 * {{icon|damage}} {{green|+6%}} 长枪兵伤害 * {{icon|toughness}} {{green|+4%}} 长枪兵坚韧 * {{icon|knight}} {{green|+1}} 骑士数量 * {{icon|gold}} {{green|−1%}} 军队金钱维护费 |} |-| 描述= {|class="mildtable plainlist" width=100%; ! 等级 ! 名称 ! 内部ID ! 描述 |- ! 1 | 军用空地 | regimental_grounds_01 | ''大片经过处理的土地等待着征召兵的到来,给营帐和训练提供足够的空间。'' |- ! 2 | 军需官署 | regimental_grounds_02 | ''军需官署的管理人员确保每一名被征召的士兵有自己的岗位、有地方睡觉、也有能指向其敌人的武器。'' |- ! 3 | 半永久住房 | regimental_grounds_03 | ''以相当令人满意的方式建造的住房中居住着大部分征召兵,让他们都更容易对战争做好准备。'' |- ! 4 | 军团兵营 | regimental_grounds_04 | ''结实的石砌兵营环绕着专用军训场地的边沿,惊人数量的征召兵可以在这里做好准备。'' |- ! 5 | 军用粮仓 | regimental_grounds_05 | ''专用于喂饱征召兵的粮仓全年准备充分,令召集部队几乎不需费力。'' |- ! 6 | 铁匠铺 | regimental_grounds_06 | ''数个铁匠铺环绕着场地外围而修建,向征召兵们提供武器与修理服务。'' |- ! 7 | 军官住所 | regimental_grounds_07 | ''军官住所建造标准高于普通兵营,毕竟——所有士兵都应该想要成为军官!'' |- ! 8 | 扩建场地 | regimental_grounds_08 | ''军队训练场不仅容纳了为大规模征召兵设计的房屋,也与大片供他们训练备战的场地相连。'' |} </tabber> ==参考资料== <references /> [[Category:建筑]] [[en:Military buildings]]
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Template:Icon
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Template:Icon/a
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Template:Icon/b
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Template:Icon/c
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Template:Icon/d
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Template:Icon/f
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Template:Icon/g
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Template:Icon/h
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Template:Icon/j
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Template:Icon/k
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Template:Icon/l
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Template:Icon/m
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Template:Icon/o
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Template:Icon/p
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Template:Icon/r
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Template:Icon/s
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Template:Icon/t
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Template:Icon/w
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Template:Icon/y
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Template:Iconify
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Template:Ifeqall
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Template:Infobox
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Template:Infobox/row
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Template:Nav column
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Template:Sentence list
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Template:Terrain requirement
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Template:Terrain requirement/Any terrain
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Template:Terrain requirement/Row
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Template:Terrain requirement/Table
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Template:Version
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