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{{Version|1.9}} 骑士是在军队中战斗的角色。每位统治者仅能拥有少量骑士。默认情况下,会根据{{iconify|Prowess|勇武}}能力任命骑士,但可以手动强迫或禁止角色成为骑士。 如果一支军队输掉了一场战斗,每位骑士有10%概率被俘虏和囚禁,5%概率被杀死。如果军队在战斗阶段前期被击败,对应的概率将提升至55.3%和27.6%。 骑士战斗数值基于他们的{{iconify|Prowess|勇武}}能力。每1点{{iconify|Prowess|勇武}},增加100{{iconify|Damage|伤害}}和10{{iconify|Toughness|坚韧}}。 == 文化异名 == 骑士是大多数政体的默认名称,而部落政体的默认名称为勇士。但也有一些不同的名称。 {| class="wikitable" ! 骑士名称 !语言 |- | 伙友骑兵 | 希腊 |- | 把阿图尔 | Mongolic, Turkic |- | 输罗毗罗 | Sauraseni, Marathi, Magadhan, Pahari, Vrachada, Rajasthani, Sinhalese, Kashmiri, Tamil, Telugu, Kannada |- | 阿斯瓦尔 | Iranian (Zoroastrianism) |- | 法里斯 | Arabic (Islam) |} == Appointment == Each ruler can only have a small number of Knights. By default, Knights are appointed automatically based on their {{iconify|Prowess}} skill, but characters can be manually forced or forbidden to become Knights. To be appointed as Knights a character must fulfil the following conditions: * Is adult * Is not imprisoned * Does not have the {{iconify|Blind}} or {{iconify|Incapable}} trait * Members of the clergy and characters with the {{iconify|Devoted}} trait may only serve as knights if their faith has the {{icon|Clerical function}} ''Recruitment'' Clerical Function doctrine, the Warmonger tenet, or the Unrelenting Faith tenet. * Based on the Martial Custom of the rule's culture: **{{icon|Male dominated}} ''Male'': only men may become knights ** {{icon|female dominated}} ''Female'': only women may become knights ** {{icon|equal}} ''Equal'': both men and women may become knights Once appointed, the knights' combat stats are based on their {{iconify|Prowess}} skill with each point of {{iconify|Prowess}} grants 100 {{iconify|Damage}} and 10 {{iconify|Toughness}}. == Accolades == {{Hatnote|[[File:DLC_TaT.png|24px]] 仅在启用巡游与比武大会 (Tours & Tournaments)DLC的情况下可用。}} Accolades are special named honors granted to knights at the cost of 200 {{iconify|Prestige}} that enables them to gain Glory. Only lowborn knights with at least 8 {{iconify|Prowess}} can be given accolades. If a knight with an accolade dies the accolade is granted to another character that meets the accolade requirements. If none is available then the accolade will become inactive until a replacement character is recruited to court. A ruler can have up to 5 accolades, depending on the following: * {{iconify|King}} title rank * {{iconify|Emperor}} title rank * {{iconify|Bannus}} innovation * {{iconify|Knighthood}} innovation * [[File:Glory legacy track.png|24px]] Glory dynasty legacy 2 === Glory gain === Accolades can gain Glory if: * Their army is victorious. * They win against other knights. * They attend activities. * Their liege wins a war against a ruler with higher title rank. Once enough Glory has been obtained the accolade will rank up and gain additional bonuses. There are 6 ranks for accolades which require the following amount of Glory: {| class="wikitable plainlist" ! Rank | 1 || 2 || 3 || 4 || 5 || 6 |- ! Glory | 100 || 300 || 600 || 1000 || 1500 || 2100 |} === Accolade attributes === Each accolade has two accolade attributes available for selection depend on the knight's traits. The primary attribute determines the bonuses received at levels 1-3-5 and the secondary attribute determines the bonuses received at levels 2-4-6. Only one of each Accolade Attributes may be selected for Accolades. {| class="mildtable plainlist" ! width=1% | Accolade Attribute !! Rank 1-2 bonus !! Rank 3-4 bonus !! Rank 5-6 bonus !! width=15% | Requirements |- | '''Contender''' | * {{icon|hastiluder}} {{green|+10%}} Hastiluder Trait Experience Gain * {{icon|hastiluder}} {{green|+10}} Hastiluder Trait Experience from tournaments | * {{icon|hastiluder}} {{green|+15%}} Hastiluder Trait Experience Gain * {{icon|hastiluder}} {{green|+15}} Hastiluder Trait Experience from tournaments * {{icon|hastiluder}} {{green|+5}} Hastiluder Trait Experience for all Knights from tournaments | * {{icon|hastiluder}} {{green|+30%}} Hastiluder Trait Experience Gain * {{icon|hastiluder}} {{green|+20}} Hastiluder Trait Experience from Grand Tournaments * {{icon|hastiluder}} {{green|+10}} Hastiluder Trait Experience for all Knights from tournaments * {{icon|prestige}} {{green|+2%}} Monthly Prestige per Knight | {{icon|prowess}} 20 Prowess or {{iconify|Hastiluder}} with 50 experience in any path |- | '''Manipulator''' | {{icon|scheme success chance}} {{green|+10}} Intrigue Scheme Power | * {{icon|scheme success chance}} {{green|+20}} Intrigue Scheme Power * {{icon|intrigue}} {{green|+1}} Intrigue * {{icon|knight}} {{green|+0.3%}} Knight Effectiveness per Dread | * {{icon|scheme success chance}} {{green|+30}} Intrigue Scheme Power * {{icon|intrigue}} {{green|+2}} Intrigue * {{icon|knight}} {{green|+0.5%}} Knight Effectiveness per Dread * {{icon|dread}} {{green|+20}} Natural Dread | {{icon|intrigue}} 15 Intrigue or {{iconify|Schemer}} |- | '''Mentor''' | {{icon|knight}} {{green|+1}} Number of Knights | * {{icon|knight}} {{green|+1}} Number of Knights * {{icon|prowess}} {{green|+1}} Prowess for children when they become 16 * {{icon|prestige}} {{green|+100}} Prestige for children when they become 16 * {{icon|hastiluder}} Train Commanders task may grant Hastiluder experience | * {{icon|knight}} {{green|+2}} Number of Knights * {{icon|prowess}} {{green|+3}} Prowess for children when they become 16 * {{icon|prestige}} {{green|+250}} Prestige for children when they become 16 * {{icon|hastiluder}} Train Commanders task may grant Hastiluder experience | {{icon|learning}} 15 Learning or {{iconify|Whole of Body}} |- | '''Politicker''' | * {{icon|opinion}} {{green|+3}} Courtly Vassal Opinion * {{icon|opinion}} {{green|+3}} Minor Landowner Vassal Opinion * {{icon|opinion}} {{green|+5}} Minority Vassal Opinion | * {{icon|opinion}} {{green|+6}} Courtly Vassal Opinion * {{icon|opinion}} {{green|+6}} Minor Landowner Vassal Opinion * {{icon|opinion}} {{green|+8}} Minority Vassal Opinion * {{icon|learning}} {{green|+1}} Learning * {{icon|unknown}} {{green|-10}} Scales of Power Balancing Point | * {{icon|opinion}} {{green|+10}} Courtly Vassal Opinion * {{icon|opinion}} {{green|+10}} Minor Landowner Vassal Opinion * {{icon|opinion}} {{green|+10}} Minority Vassal Opinion * {{icon|learning}} {{green|+2}} Learning * {{icon|unknown}} {{green|-15}} Scales of Power Balancing Point * {{icon|levies}} Grand Tourns increase Vassal Levy Base Contribution * [[File:Unit stat siege progress.png|24px]] Grand Tourns increase Siege Progress against vassals | {{icon|diplomacy}} 15 Diplomacy or {{iconify|Diplomat}} |- | '''Reeve''' | {{icon|opinion}} {{green|+10}} Parochial Vassal Opinion | * {{icon|opinion}} {{green|+15}} Parochial Vassal Opinion * {{icon|stewardship}} {{green|+1}} Stewardship * {{icon|development}} {{green|+50}} Development in least-developed county from Tournaments | * {{icon|opinion}} {{green|+25}} Parochial Vassal Opinion * {{icon|stewardship}} {{green|+2}} Stewardship * {{icon|development}} {{green|+100}} Development in least-developed county from Tournaments * {{icon|levies}} Increase Control in County task may grant additional Control | {{icon|stewardship}} 15 Stewardship or {{iconify|Administrator}} |- | '''Tactician''' | [[File:Martial lifestyle.png|24px]] {{green|+15%}} Monthly Martial Lifestyle Experience | * [[File:Martial lifestyle.png|24px]] {{green|+25%}} Monthly Martial Lifestyle Experience * {{icon|martial}} {{green|+1}} Martial * [[File:Icon maa countered.png|24px]] {{green|+25%}} Men-at-Arms Counter Efficiency for current army | * [[File:Martial lifestyle.png|24px]] {{green|+35%}} Monthly Martial Lifestyle Experience * {{icon|martial}} {{green|+2}} Martial * [[File:Icon maa countered.png|24px]] {{green|+35%}} Men-at-Arms Counter Efficiency for current army * {{icon|levies}} Organize Army task may increase Levy Reinforcement Rate | {{icon|martial}} 15 Martial or {{iconify|Strategist}} |- | '''Charmer''' | * {{icon|scheme success chance}} {{green|+10}} Seduction Scheme Power * {{icon|yes}} Courtiers are more vulnerable to all Seduction schemes | * {{icon|scheme success chance}} {{green|+20}} Seduction Scheme Power * {{icon|yes}} Courtiers are more vulnerable to all Seduction schemes * {{icon|fertility}} {{green|+25%}} Fertility during Feasts and Grand Weddings * {{icon|opinion}} {{green|+10}} Attraction Opinion during Feasts and Grand Weddings | * {{icon|scheme success chance}} {{green|+30}} Seduction Scheme Power * {{icon|yes}} Courtiers are more vulnerable to all Seduction schemes * {{icon|fertility}} {{green|+50%}} Fertility during Feasts and Grand Weddings * {{icon|opinion}} {{green|+20}} Attraction Opinion during Feasts and Grand Weddings | {{iconify|Lustful}} or {{iconify|Seducer}} |- | '''Disciplinarian''' | {{icon|levies}} {{green|+10%}} Levy Reinforcement Rate | * {{icon|levies}} {{green|+20%}} Levy Reinforcement Rate * {{icon|gold}} {{green|-10%}} Levy Maintenance * {{icon|death}} {{green|-40%}} Hostile County Attrition for current army | * {{icon|levies}} {{green|+30%}} Levy Reinforcement Rate * {{icon|gold}} {{green|-20%}} Levy Maintenance * {{icon|death}} {{green|-80%}} Hostile County Attrition for current army | {{iconify|Diligent}}, {{iconify|Stubborn}}, {{iconify|Temperate}}, {{iconify|Organizer}} or {{iconify|Overseer}} |- | '''Idealist''' | * {{icon|opinion}} {{green|+5}} Courtly Vassal Opinion * {{icon|opinion}} {{green|+3}} Minor Landowner Vassal Opinion * {{icon|opinion}} {{green|+3}} Minority Vassal Opinion | * {{icon|opinion}} {{green|+8}} Courtly Vassal Opinion * {{icon|opinion}} {{green|+6}} Minor Landowner Vassal Opinion * {{icon|opinion}} {{green|+6}} Minority Vassal Opinion | * {{icon|opinion}} {{green|+10}} Courtly Vassal Opinion * {{icon|opinion}} {{green|+10}} Minor Landowner Vassal Opinion * {{icon|opinion}} {{green|+10}} Minority Vassal Opinion * {{icon|prestige}} {{green|+350}} Prestige per White Peace | {{iconify|Compassionate}}, {{iconify|Forgiving}}, {{iconify|Generous}} or {{iconify|Trusting}} |- | '''Marauder''' | {{icon|advantage}} {{green|+2}} Uncontrolled Territory Attacker Advantage | * {{icon|advantage}} {{green|+3}} Uncontrolled Territory Attacker Advantage * {{icon|prestige}} {{green|+0.2%}} Monthly Prestige per Dread | * {{icon|advantage}} {{green|+5}} Uncontrolled Territory Attacker Advantage * {{icon|prestige}} {{green|+0.5%}} Monthly Prestige per Dread | {{iconify|Callous}}, {{iconify|Sadistic}} or {{iconify|Vengeful}} |- | '''Scoundrel''' | {{icon|gold}} {{green|-10%}} Mercenary Hire Cost | * {{icon|gold}} {{green|-20%}} Mercenary Hire Cost * {{icon|martial}} {{green|+2}} Martial per Stress Level | * {{icon|gold}} {{green|-30%}} Mercenary Hire Cost * {{icon|martial}} {{green|+5}} Martial per Stress Level | {{iconify|Ambitious}}, {{iconify|Deceitful}}, {{iconify|Greedy}}, {{iconify|Gregarious}} or {{iconify|Adventurer}} |- | '''Stalwart''' | {{icon|safety}} {{green|+5}} Travel Safety | * {{icon|safety}} {{green|+10}} Travel Safety * {{icon|toughness}} {{green|+10%}} Army Toughness | * {{icon|safety}} {{green|+15}} Travel Safety * {{icon|toughness}} {{green|+15%}} Army Toughness | {{iconify|Honest}}, {{iconify|Just}}, {{iconify|Patient}}, {{iconify|Loyal}} or {{iconify|Unyielding Defender}} |- | '''Thug''' | {{icon|dread}} {{green|+0.2}} Dread Gain per Tyranny | * {{icon|dread}} {{green|+0.4}} Dread Gain per Tyranny * {{icon|crime}} {{green|+15}} Imprison Chance | * {{icon|dread}} {{green|+0.8}} Dread Gain per Tyranny * {{icon|crime}} {{green|+25}} Imprison Chance | {{iconify|Arbitrary}}, {{iconify|Arrogant}}, {{iconify|Impatient}}, {{iconify|Wrathful}} or {{iconify|Reaver}} |- | '''Valiant''' | {{icon|damage}} {{green|+10%}} Army Damage | * {{icon|damage}} {{green|+20%}} Army Damage * {{icon|opinion}} {{green|+15}} Glory Hound Vassal Opinion | * {{icon|damage}} {{green|+30%}} Army Damage * {{icon|opinion}} {{green|+25}} Glory Hound Vassal Opinion | {{iconify|Brave}}, {{iconify|Berserker}} or {{iconify|Reckless}} |- | '''Fanatic''' | {{icon|opinion}} {{green|+10}} Zealot Vassal Opinion | * {{icon|opinion}} {{green|+15}} Zealot Vassal Opinion * {{icon|piety}} {{green|-10%}} Holy War Cost * {{icon|piety}} Gain Piety from joining Holy Wars | * {{icon|opinion}} {{green|+25}} Zealot Vassal Opinion * {{icon|piety}} {{green|-20%}} Holy War Cost * {{icon|piety}} Gain Piety from joining Holy Wars | * {{iconify|Zealous}} or {{iconify|Holy Warrior}} * {{icon|yes}} Same faith |- | '''Blademaster''' | * [[File:Trait track lifestyle blademaster.png|24px|链接=Special:FilePath/Trait_track_lifestyle_blademaster.png]] {{green|+15%}} Blademaster Trait Experience Gain * {{icon|aspiring blademaster}} Gain the Aspiring Blademaster trait in 3 years * {{icon|aspiring blademaster}} Primary heir gains the Aspiring Blademaster trait in 3 years | * [[File:Trait track lifestyle blademaster.png|24px|链接=Special:FilePath/Trait_track_lifestyle_blademaster.png]] {{green|+25%}} Blademaster Trait Experience Gain * {{icon|aspiring blademaster}} Gain the Aspiring Blademaster trait in 3 years * {{icon|aspiring blademaster}} Primary heir gains the Aspiring Blademaster trait in 3 years | * [[File:Trait track lifestyle blademaster.png|24px|链接=Special:FilePath/Trait_track_lifestyle_blademaster.png]] {{green|+35%}} Blademaster Trait Experience Gain * {{icon|aspiring blademaster}} Gain the Aspiring Blademaster trait in 3 years * {{icon|aspiring blademaster}} Primary heir gains the Aspiring Blademaster trait in 3 years | {{iconify|Aspiring Blademaster}} |- | '''Huntmaster''' | * [[File:Trait track hunter.png|24px|链接=Special:FilePath/Trait_track_hunter.png]] {{green|+15%}} Venator Trait Experience Gain * {{icon|hunter}} Gain the Hunter trait in 3 years * {{icon|hunter}} Primary heir gains the Hunter trait in 3 years | * [[File:Trait track hunter.png|24px|链接=Special:FilePath/Trait_track_hunter.png]] {{green|+25%}} Venator Trait Experience Gain * {{icon|hunter}} Gain the Hunter trait in 3 years * {{icon|hunter}} Primary heir gains the Hunter trait in 3 years * {{icon|unknown}} Reduced chance for negative Hunt events | * [[File:Trait track hunter.png|24px|链接=Special:FilePath/Trait_track_hunter.png]] {{green|+35%}} Venator Trait Experience Gain * {{icon|hunter}} Gain the Hunter trait in 3 years * {{icon|hunter}} Primary heir gains the Hunter trait in 3 years * {{icon|unknown}} Reduced chance for negative Hunt events | * {{iconify|Hunter}} * {{icon|no}} Vegetarians tradition |- | '''Master of Revels''' | * [[File:Trait track lifestyle reveler.png|24px|链接=Special:FilePath/Trait_track_lifestyle_reveler.png]] {{green|+15%}} Reveler Trait Experience Gain * {{icon|eager reveler}} Gain the Eager Reveler trait in 3 years * {{icon|eager reveler}} Primary heir gains the Eager Reveler trait in 3 years | * [[File:Trait track lifestyle reveler.png|24px|链接=Special:FilePath/Trait_track_lifestyle_reveler.png]] {{green|+25%}} Reveler Trait Experience Gain * {{icon|eager reveler}} Gain the Eager Reveler trait in 3 years * {{icon|eager reveler}} Primary heir gains the Eager Reveler trait in 3 years * {{icon|prestige}} {{green|+35}} Prestige per victory if this knight is in army | * [[File:Trait track lifestyle reveler.png|24px|链接=Special:FilePath/Trait_track_lifestyle_reveler.png]] {{green|+35%}} Reveler Trait Experience Gain * {{icon|eager reveler}} Gain the Eager Reveler trait in 3 years * {{icon|eager reveler}} Primary heir gains the Eager Reveler trait in 3 years * {{icon|prestige}} {{green|+75}} Prestige per victory if this knight is in army * {{icon|unknown}} {{green|+20}} Feast and Grand Wedding Invitation Acceptance | {{iconify|Eager Reveler}} |- | '''Besieger''' | * {{icon|levies}} {{green|+1}} Max Size for Siege Weapons Regiments * {{icon|time}} {{green|-10%}} Siege Phase Time * [[File:Unit stat siege progress.png|24px]] {{green|+10%}} Daily Siege Progress | * {{icon|levies}} {{green|+2}} Max Size for Siege Weapons Regiments * {{icon|time}} {{green|-15%}} Siege Phase Time * [[File:Unit stat siege progress.png|24px]] {{green|+15%}} Daily Siege Progress | * {{icon|levies}} {{green|+4}} Max Size for Siege Weapons Regiments * {{icon|time}} {{green|-20%}} Siege Phase Time * [[File:Unit stat siege progress.png|24px]] {{green|+20%}} Daily Siege Progress | * {{iconify|Logistician}} or {{iconify|Military Engineer}} * {{icon|yes}} Mangonels innovation |- | '''House Paragon''' | {{icon|unknown}} House members in the same army are safer | * {{icon|unknown}} House members in the same army are safer * {{icon|hastiluder}} Children gain the Hastiluder trait at 16 if the Martial Custom allows * {{icon|renown}} {{green|+5%}} Monthly Renown | * {{icon|unknown}} House members in the same army are safer * {{icon|hastiluder}} Children gain the Hastiluder trait at 16 if the Martial Custom allows * {{icon|renown}} {{green|+15%}} Monthly Renown * {{icon|hastiluder}} Children gain Hastiluder experience at 16 if the Martial Custom allows | * [[File:Kin legacy track.png|24px]] Kin dynasty legacy 4 * {{icon|yes}} Same house * {{icon|no}}{{iconify|Denounced}} |} === Retinue accolades === The following accolades each unlocks a unique type of Men-at-Arms: {| class="mildtable plainlist" ! width=1% | Accolade Attribute !! Rank 1-2 bonus !! Rank 3-4 bonus !! Rank 5-6 bonus !! width=15% | Requirements |- | '''Archer''' | * {{icon|levies}} {{green|+4}} Max Size for Archer Regiments * {{icon|damage}} {{green|+10%}} Archer Damage * {{icon|toughness}} {{green|+10%}} Archer Toughness | * {{icon|levies}} {{green|+6}} Max Size for Archer Regiments * {{icon|damage}} {{green|+40%}} Archer Damage * {{icon|toughness}} {{green|+20%}} Archer Toughness * {{icon|gold}} {{green|-15%}} Archer Maintenance * {{icon|archers}} Can recruit Retinue Archers Men-at-Arms | * {{icon|levies}} {{green|+8}} Max Size for Archer Regiments * {{icon|damage}} {{green|+60%}} Archer Damage * {{icon|toughness}} {{green|+30%}} Archer Toughness * {{icon|gold}} {{green|-25%}} Archer Maintenance * {{icon|archers}} Can recruit Retinue Archers Men-at-Arms | {{iconify|Forest Fighter}} |- | '''Outrider''' | * {{icon|levies}} {{green|+2}} Max Size for Light Cavalry Regiments * {{icon|damage}} {{green|+10%}} Light Cavalry Damage * {{icon|toughness}} {{green|+10%}} Light Cavalry Toughness * {{icon|pursuit}} {{green|+10%}} Light Cavalry Pursuit * {{icon|pursuit}} {{green|+5%}} Army Movement Speed | * {{icon|levies}} {{green|+4}} Max Size for Light Cavalry Regiments * {{icon|damage}} {{green|+40%}} Light Cavalry Damage * {{icon|toughness}} {{green|+20%}} Light Cavalry Toughness * {{icon|pursuit}} {{green|+20%}} Light Cavalry Pursuit * {{icon|pursuit}} {{green|+10%}} Army Movement Speed * {{icon|gold}} {{green|-10%}} Light Cavalry Maintenance * {{icon|light cavalry}} Can recruit Retinue Outriders Men-at-Arms | * {{icon|levies}} {{green|+6}} Max Size for Light Cavalry Regiments * {{icon|damage}} {{green|+60%}} Light Cavalry Damage * {{icon|toughness}} {{green|+30%}} Light Cavalry Toughness * {{icon|pursuit}} {{green|+40%}} Light Cavalry Pursuit * {{icon|pursuit}} {{green|+15%}} Army Movement Speed * {{icon|gold}} {{green|-20%}} Light Cavalry Maintenance * {{icon|light cavalry}} Can recruit Retinue Outriders Men-at-Arms | {{iconify|Open Terrain Expert}} |- | '''Pike Captain''' | * {{icon|levies}} {{green|+2}} Max Size for Spearmen Regiments * {{icon|damage}} {{green|+10%}} Spearmen Damage * {{icon|toughness}} {{green|+10%}} Spearmen Toughness | * {{icon|levies}} {{green|+4}} Max Size for Spearmen Regiments * {{icon|damage}} {{green|+30%}} Spearmen Damage * {{icon|toughness}} {{green|+40%}} Spearmen Toughness * {{icon|gold}} {{green|-10%}} Spearmen Maintenance * {{icon|spearmen}} Can recruit Retinue Pikemen Men-at-Arms | * {{icon|levies}} {{green|+6}} Max Size for Spearmen Regiments * {{icon|damage}} {{green|+50%}} Spearmen Damage * {{icon|toughness}} {{green|+60%}} Spearmen Toughness * {{icon|gold}} {{green|-20%}} Spearmen Maintenance * {{icon|spearmen}} Can recruit Retinue Pikemen Men-at-Arms | {{iconify|Rough Terrain Expert}} |- | '''Skirmisher''' | * {{icon|levies}} {{green|+4}} Max Size for Skirmisher Regiments * {{icon|damage}} {{green|+10%}} Skirmisher Damage * {{icon|toughness}} {{green|+10%}} Skirmisher Toughness * {{icon|screen}} {{green|+10%}} Skirmisher Screen * {{icon|pursuit}} {{green|+10%}} Movement Speed in provinces affected by Winter | * {{icon|levies}} {{green|+6}} Max Size for Skirmisher Regiments * {{icon|damage}} {{green|+40%}} Skirmisher Damage * {{icon|toughness}} {{green|+20%}} Skirmisher Toughness * {{icon|screen}} {{green|+30%}} Skirmisher Screen * {{icon|pursuit}} {{green|+15%}} Movement Speed in provinces affected by Winter * {{icon|gold}} {{green|-15%}} Skirmisher Maintenance * {{icon|skirmishers}} Can recruit Retinue Skirmishers Men-at-Arms | * {{icon|levies}} {{green|+8}} Max Size for Skirmisher Regiments * {{icon|damage}} {{green|+60%}} Skirmisher Damage * {{icon|toughness}} {{green|+30%}} Skirmisher Toughness * {{icon|screen}} {{green|+50%}} Skirmisher Screen * {{icon|pursuit}} {{green|+20%}} Movement Speed in provinces affected by Winter * {{icon|gold}} {{green|-25%}} Skirmisher Maintenance * {{icon|skirmishers}} Can recruit Retinue Skirmishers Men-at-Arms | {{iconify|Jungle Stalker}} or {{iconify|Winter Soldier}} |- | '''Vanguard''' | * {{icon|levies}} {{green|+2}} Max Size for Heavy Infantry Regiments * {{icon|damage}} {{green|+10%}} Heavy Infantry Damage * {{icon|toughness}} {{green|+10%}} Heavy Infantry Toughness | * {{icon|levies}} {{green|+4}} Max Size for Heavy Infantry Regiments * {{icon|damage}} {{green|+40%}} Heavy Infantry Damage * {{icon|toughness}} {{green|+20%}} Heavy Infantry Toughness * {{icon|gold}} {{green|-10%}} Heavy Infantry Maintenance * {{icon|heavy infantry}} Can recruit Retinue Vanguard Men-at-Arms | * {{icon|levies}} {{green|+6}} Max Size for Heavy Infantry Regiments * {{icon|damage}} {{green|+60%}} Heavy Infantry Damage * {{icon|toughness}} {{green|+30%}} Heavy Infantry Toughness * {{icon|gold}} {{green|-20%}} Heavy Infantry Maintenance * {{icon|heavy infantry}} Can recruit Retinue Vanguard Men-at-Arms | {{iconify|Athletic}}, {{iconify|Strong}}, {{iconify|Hale}}, {{iconify|Robust}} or {{iconify|Herculean}} |- | '''Lancer''' | * {{icon|levies}} {{green|+2}} Max Size for Heavy Cavalry Regiments * {{icon|damage}} {{green|+10%}} Heavy Cavalry Damage * {{icon|toughness}} {{green|+10%}} Heavy Cavalry Toughness | * {{icon|levies}} {{green|+4}} Max Size for Heavy Cavalry Regiments * {{icon|damage}} {{green|+40%}} Heavy Cavalry Damage * {{icon|toughness}} {{green|+20%}} Heavy Cavalry Toughness * {{icon|gold}} {{green|-10%}} Heavy Cavalry Maintenance * {{icon|heavy cavalry}} Can recruit Retinue Lancers Men-at-Arms | * {{icon|levies}} {{green|+6}} Max Size for Heavy Cavalry Regiments * {{icon|damage}} {{green|+60%}} Heavy Cavalry Damage * {{icon|toughness}} {{green|+30%}} Heavy Cavalry Toughness * {{icon|gold}} {{green|-20%}} Heavy Cavalry Maintenance * {{icon|heavy cavalry}} Can recruit Retinue Lancers Men-at-Arms | * {{iconify|Aggressive Attacker}} * {{icon|yes}} Arched Saddle or Valets innovation or Caucasian Wolves or Eastern Roman Legacy tradition |- | '''Camelier''' | * {{icon|levies}} {{green|+2}} Max Size for Camel Cavalry Regiments * {{icon|damage}} {{green|+10%}} Camel Cavalry Damage * {{icon|toughness}} {{green|+10%}} Camel Cavalry Toughness * {{icon|pursuit}} {{green|+10%}} Camel Cavalry Pursuit * {{icon|screen}} {{green|+10%}} Camel Cavalry Screen * {{icon|pursuit}} {{green|+5%}} Army Movement Speed | * {{icon|levies}} {{green|+4}} Max Size for Camel Cavalry Regiments * {{icon|damage}} {{green|+40%}} Camel Cavalry Damage * {{icon|toughness}} {{green|+20%}} Camel Cavalry Toughness * {{icon|pursuit}} {{green|+20%}} Camel Cavalry Pursuit * {{icon|screen}} {{green|+20%}} Camel Cavalry Screen * {{icon|pursuit}} {{green|+10%}} Army Movement Speed * {{icon|gold}} {{green|-10%}} Camel Cavalry Maintenance * {{icon|camel cavalry}} Can recruit Retinue Camel Riders Men-at-Arms | * {{icon|levies}} {{green|+6}} Max Size for Camel Cavalry Regiments * {{icon|damage}} {{green|+60%}} Camel Cavalry Damage * {{icon|toughness}} {{green|+30%}} Camel Cavalry Toughness * {{icon|pursuit}} {{green|+30%}} Camel Cavalry Pursuit * {{icon|screen}} {{green|+30%}} Camel Cavalry Screen * {{icon|pursuit}} {{green|+15%}} Army Movement Speed * {{icon|gold}} {{green|-20%}} Camel Cavalry Maintenance * {{icon|camel cavalry}} Can recruit Retinue Camel Riders Men-at-Arms | * {{iconify|Desert Warrior}} * {{icon|yes}} War Camels innovation |- | '''Crossbow Captain''' | * {{icon|levies}} {{green|+4}} Max Size for Archer Regiments * {{icon|damage}} {{green|+10%}} Archer Damage * {{icon|toughness}} {{green|+10%}} Archer Toughness | * {{icon|levies}} {{green|+6}} Max Size for Archer Regiments * {{icon|damage}} {{green|+40%}} Archer Damage * {{icon|toughness}} {{green|+20%}} Archer Toughness * {{icon|gold}} {{green|-15%}} Archer Maintenance * {{icon|archers}} Can recruit Retinue Crossbowmen Men-at-Arms | * {{icon|levies}} {{green|+8}} Max Size for Archer Regiments * {{icon|damage}} {{green|+60%}} Archer Damage * {{icon|toughness}} {{green|+30%}} Archer Toughness * {{icon|gold}} {{green|-25%}} Archer Maintenance * {{icon|archers}} Can recruit Retinue Crossbowmen Men-at-Arms | * {{iconify|Cautious Leader}} * {{icon|yes}} Advanced Bowmaking or Chu-ko-nu innovation |- | '''Elephant Rider''' | * {{icon|levies}} {{green|+1}} Max Size for Elephant Cavalry Regiments * {{icon|gold}} {{green|-20%}} Elephant Cavalry Maintenance | * {{icon|levies}} {{green|+2}} Max Size for Elephant Cavalry Regiments * {{icon|gold}} {{green|-35%}} Elephant Cavalry Maintenance * {{icon|damage}} {{green|+20%}} Elephant Cavalry Damage * {{icon|elephant cavalry}} Can recruit Retinue War Elephants Men-at-Arms | * {{icon|levies}} {{green|+3}} Max Size for Elephant Cavalry Regiments * {{icon|gold}} {{green|-50%}} Elephant Cavalry Maintenance * {{icon|damage}} {{green|+20%}} Elephant Cavalry Damage * {{icon|toughness}} {{green|+20%}} Elephant Cavalry Toughness * {{icon|elephant cavalry}} Can recruit Retinue War Elephants Men-at-Arms | * {{iconify|Jungle Stalker}} * {{icon|yes}} Elephantry innovation |- | '''Horse Archer''' | * {{icon|levies}} {{green|+2}} Max Size for Archer Cavalry Regiments * {{icon|damage}} {{green|+10%}} Archer Cavalry Damage * {{icon|toughness}} {{green|+10%}} Archer Cavalry Toughness * {{icon|pursuit}} {{green|+10%}} Archer Cavalry Pursuit * {{icon|pursuit}} {{green|+5%}} Army Movement Speed | * {{icon|levies}} {{green|+4}} Max Size for Archer Cavalry Regiments * {{icon|damage}} {{green|+40%}} Archer Cavalry Damage * {{icon|toughness}} {{green|+20%}} Archer Cavalry Toughness * {{icon|pursuit}} {{green|+20%}} Archer Cavalry Pursuit * {{icon|pursuit}} {{green|+10%}} Army Movement Speed * {{icon|gold}} {{green|-10%}} Archer Cavalry Maintenance * {{icon|horse archers}} Can recruit Retinue Horse Archers Men-at-Arms | * {{icon|levies}} {{green|+6}} Max Size for Archer Cavalry Regiments * {{icon|damage}} {{green|+60%}} Archer Cavalry Damage * {{icon|toughness}} {{green|+30%}} Archer Cavalry Toughness * {{icon|pursuit}} {{green|+40%}} Archer Cavalry Pursuit * {{icon|pursuit}} {{green|+15%}} Army Movement Speed * {{icon|gold}} {{green|-20%}} Archer Cavalry Maintenance * {{icon|horse archers}} Can recruit Retinue Horse Archers Men-at-Arms | * {{iconify|Flexible Leader}} * {{icon|yes}} Horse Lords tradition |} ==References== <references /> {{Mechanics navbox}} [[Category:Realm]] [[Category:Character]]
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