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=== Northern Lords === {| class="mildtable sortable" width=100% ! width=20% | Achievement ! width=18% | Starting conditions ! class="unsortable" width=22%" | Requirements ! class="unsortable" | Hints & strategies ! width=1% | DI |- id="First of the Crusader Kings" | {{Iconbox|First of the Crusader Kings|Starting as a North Germanic of any kind, participate immediately as an attacker in the first Catholic crusade|image=First of the Crusader Kings achievement.png}} |{{icon|culture}} North Germanic heritage or Norman culture |{{icon|yes}} Is [[file:Religion_catholicism.png|32px|link=Faith#Catholicism|Catholic]][[Faith#Catholicism|Catholic]] {{icon|yes}} Joined the First [[Warfare#Great_holy_wars|Crusade]] | Simply start in 1066 and wait. The Pope should call the first Crusade around 1100, give or take. | {{DI|VE}} |- id="Völva" | {{Iconbox|Völva|Starting and staying as a North Germanic Ásatrúan of any kind, take the Found Witch Coven Decision|image=Völva achievement.png}} |{{icon|culture}} North Germanic heritage or Norman culture<br/> [[file:Religion_germanic.png|32px|link=Faith#Norse|Asatru]] [[Faith#Norse|Asatru]] faith |{{icon|yes}} Has North Germanic heritage or Norman culture {{icon|yes}} Is [[file:Religion_germanic.png|32px|link=Faith#Norse|Asatru]] [[Faith#Norse|Ásatrú]]<br/> {{icon|decision}} Has taken the "Found Witch Coven" [[Decisions|decision]]. | Replace a Count with a 34 years old custom character with the correct culture and Ásatrú faith and give them the {{iconify|Witch}} trait, 6 children and other traits that grant personal scheme power. Use the Convert to Witchcraft scheme on 3 of them to give them the Witch secret and then use the Found Witch Coven decision. | {{DI|VE}} |- id="A Dangerous Business" | {{Iconbox|A Dangerous Business|As a dwarf, win a Varangian Adventurer War anywhere outside of Europe|image=A Dangerous Business achievement.png}} | |{{icon|yes}} Won a [[Casus belli|Varangian Adventurer Conquest]] war outside of Europe. {{icon|yes}} Is a [[file:Trait dwarf.png|32px|link=Traits#Dwarf|dwarf]] [[Traits#Dwarf|dwarf]] | In 867 create a Norse culture character with the {{iconify|Dwarf}} trait. Win a war with the Varangian Adventure casus belli. | {{DI|E}} |- id="Saga in Stone" | {{Iconbox|Saga in Stone|Have your Dynasty erect a hundred runestones|image=Saga in Stone achievement.png}} | |{{icon|decision}} Has taken the "Raise Runestone" [[Decisions|decision]] 100 times. | In 867 replace a norse ruler with a custom character with no skills, 90 years and 40 children. Wait to die, raise a runestone as the player heir, repeat and have as many heirs as possible when nearing the end of the succession line. The most fastest way is having only one childless son, when you and your son is heir to each other. First, you need to earn 5000 gold, 3 counties and 1 duchy. Grant one county to a random people and your heir, and imprison that people. Surrender when he rebels, you will be playing as your heir. And since your heir becomes a duchy from a count, he can raise a runestone. Grant one county to your heir again(you can't raise a runestone if you becomes a duchy from a civilian), imprison that random people and surrender, you can raise a runestone again with no cooldown time. Repeat this until you get the achievement. If you have some money problem, you can get Subject Extortion skill, its cooldown time also resets when you're deposed. For example, Replace Byzantine emperor with a custom 46 year-old ruler, give him Stewardship education trait, Norse culture and a son. Start by maxing out wealth tree. In the first few years, your vassals won't start a faction against you, take this time and save up 5000 gold. When your vassals rebel, you'll be deposed, become a Thrace duke, and lost Constantinopole to new emperor. This is good, because the cost of raising a runestone depends on your monthly income, now that your income is so low, the cost would be minimum which is 50, your gold reserve is enough to cover them. Now you can start being deposed, in about 15 years you can get this achievement. | {{DI|E}} |- id="Far From Home" | {{Iconbox|Far From Home|Starting and staying as a North Germanic Ásatrúan of any kind, have your Realm Capital on any of the Islands in the Indian Ocean Region. May not be available for characters created in the Ruler Designer.|image=Far from Home achievement.png}} |{{icon|culture}} North Germanic heritage or Norman culture<br/> [[file:Religion_germanic.png|32px|link=Faith#Norse|Asatru]] [[Faith#Norse|Asatru]] faith<br/> {{icon|no}} Custom character |{{icon|yes}} Has North Germanic heritage or Norman culture<br/> {{icon|yes}} Is [[file:Religion_germanic.png|32px|link=Faith#Norse|Asatru]] [[Faith#Norse|Ásatrú]]<br/> {{icon|yes}} Capital is on an island in the Indian Ocean: {{Collapse| *One of the following {{icon|duchy}} [[Duchy|Duchies]] **Within the {{iconify|Kingdom}} of [[List_of_kingdoms#Lanka|Lanka]]: ***[[List of duchies#Dakhina Desa|Dakhina Desa]] ***[[List of duchies#Ruhunu|Ruhunu]] ***[[List of duchies#Sinhala|Sinhala]] **Within the {{iconify|Kingdom}} of [[List_of_kingdoms#Yemen|Yemen]]: ***[[List of duchies#Socotra|Socotra]] *One of the following {{icon|County}} [[County|Counties]] **Within the {{iconify|Kingdom}} of [[List_of_kingdoms#Tamilakam|Tamilakam]]: ***[[List of counties#Maldives|Maldives]] **Within the {{iconify|Kingdom}} of [[List_of_kingdoms#Gujarat|Gujarat]]: ***[[List of counties#Kutch|Kutch]] [[File:Far From Home map.png|thumb]] }} | Play the The Great Adventurers scenario as Jarl Hæsteinn of Montaigu. Start of by taking counties from the North Africans, Tulunids, the East Africans, and finally use the Varangian Adventure casus belli on the island of Socotra. This is the easiest path to take. | {{DI|M}} |- id="Vladimir's Second Choice" | {{Iconbox|Vladimir's Second Choice|Starting as a North Germanic Ásatrúan of any kind, convert to any Islamic Faith & convert all of the Russian Region to any Islamic Faith|image=Vladimir's Second Choice achievement.png}} |{{icon|culture}} North Germanic heritage or Norman or Russian culture<br/> [[file:Religion_germanic.png|32px|link=Faith#Norse|Asatru]] [[Faith#Norse|Asatru]] faith |{{icon|yes}} Has North Germanic heritage or Norman or Russian culture {{icon|yes}} Is [[Faith#Islam|Muslim]]<br/> {{icon|yes}} All counties in the Russian Region are [[Faith#Islam|Muslim]] | Play the The Great Adventurers scenario as Rurik Rurikid of Novgorod. He starts with the land and gold required to create the Kingdom of Novgorod. Consider lowering the frequency of Scandinavian Adventurers in game rules if converting to Islam while still weak. The [[file:Religion_qarmatian.png|24px|link=Faith#Islam|Qarmatian]] Qarmatian faith is a good choice for this achievement, as it combines the Fundamentalist doctrine with the Mendicant Preachers tenet for a +53% county conversion speed. NOTE: The Russian Region required for this achievement requires the de jure Empire of Russia AND the de jure Kingdom of Galicia-Volhynia | {{DI|M}} |- id="Canute the Greater" | {{Iconbox|Canute the Greater|As an unreformed Tribal, take the Secure the High Kingdom of the North Sea Decision|image=Canute the Greater achievement.png}} | |{{icon|yes}} Government is [[Government#Tribal|Tribal]] {{icon|yes}} Religion is [[Religion#Faith_organization|Unreformed]]<br/> {{icon|decision}} Has taken the "Secure the High Kingdom of the North Sea" [[Decisions|decision]] | Any of the tribal sons of Ragnar (Ivar the Boneless, Sigurdr Snake in the Eye, or Bjorn Ironside) can quickly snowball and conquer all the required territory in one or two lifetimes. However, the decision requires holding the three kingdom titles (England, Denmark, and Norway) for 30 years within one ruler's lifetime. Use Scandinavian Elective succession to choose a young heir and Learning lifestyle's health increasing perks to ensure your ruler lives long enough to meet the condition. | {{DI|H}} |- id="Faster than the Fox" | {{Iconbox|Faster than the Fox|As a Norse tribal, control the entirety of Sicily|image=Faster than the Fox achievement.png}} |{{icon|culture}} North Germanic heritage or Norman culture<br/> [[file:Religion_germanic.png|32px|link=Faith#Norse|Asatru]] [[Faith#Norse|Asatru]] faith<br/> {{icon|no}} Custom character {{icon|yes}}Tribal Government |{{icon|yes}} Has North Germanic heritage or Norman culture {{icon|yes}} Is [[file:Religion_germanic.png|32px|link=Faith#Norse|Asatru]][[Faith#Norse|Asatru]]<br/> {{icon|yes}} Completely controls the {{iconify|Kingdom}} of [[List of empires#Sicily|Sicily]]<br/> {{icon|yes}} Is Independent<br/> {{icon|time}} Date is before 1047.1.1 | Starting as Jarl Haesteinn in 867 use the Duchy conquest casus belli to seize Sicily while they are at war with the Byzantines. Move your capital to Palermo and start conquering small independants Counts and Dukes. For Byzantine territories, wait for a weakness or make allies to match their strength and use the Kingdom conquest casus belli to take all of the land in one war, since it could be a costly war keep it for the end. Another approach would be to swear fealty to the Byzantine Emperor after you have seized Sicily, start by conquering the smaller independent realms and vassals of the Byzantine empire. Take note that if you follow this approach you will feudalize upon becoming a vassal of the emperor and should modify your feudal contract to protect yourself from title revocation, you can always add religious rights to your contract later. You will then have to break away from the empire eventually and can do this via an independence faction, use your spy master to find hooks on the various dukes in the empire so you can force them to join. A few assassinations can also destabilize the empire. Once you are independent the achievement should fire. | {{DI|H}} |- id="Miklagarðaríki" | {{Iconbox|Miklagarðaríki|Starting and staying as a North Germanic Ásatrúan of any kind, Completely Control the Kingdom of Thessalonika & hold any Empire without holding Byzantine Empire. May not be available for characters created in the Ruler Designer.|image=Miklagarðaríki achievement.png}} |{{icon|culture}} North Germanic heritage or Norman culture<br/> [[file:Religion_germanic.png|32px|link=Faith#Norse|Asatru]] [[Faith#Norse|Asatru]] faith<br/> {{icon|no}} Custom character |{{icon|yes}} Has North Germanic heritage or Norman culture {{icon|yes}} Is [[file:Religion_germanic.png|32px|link=Faith#Norse|Asatru]][[Faith#Norse|Asatru]]<br/> {{icon|yes}} Completely controls the {{iconify|Kingdom}} of [[List of kingdoms#Thessalonika|Thessalonika]]<br/> {{icon|yes}} Owns an {{icon|Empire}} [[Empire|Empire]]<br/> {{icon|no}} Owns the {{icon|Empire}} [[Empire|Empire]] of [[List_of_empires#Byzantine Empire|Byzantium]] | Starting as Count Hæsteinn of Montaigu in 867, declare a conquest war on Count Gregorios of Napoli to reach the Diplomatic Range needed to declare on The Byzantine Empire. Hire mercenaries to fight for you to not waste your special soldiers, hire one company for the county war and save your money for later. If you capture any important couriers, make sure to ransom them for some extra money, which means extra soldiers. When you are ready, declare war on The Byzantine Empire with the Invade Kingdom casus belli and select Thessalonika. Preferably wait until The Byzantine Emprie is at war or deals with rebellions. Priortize sieging down counties close to the objective and preferably inside the objective. Eventually you will have to face the armies of The Byzantine Empire, defending will most times just about make you win, but getting them to cross a strait (for example between Kalliopolis and Lampsakos) will greatly increase your chances of winning. If you reset your perks at the start, you can chose to go the Gallant path. This will help with overal combat and decrese the war-score needed to win the war. You can now go on and create any empire you want. The Empire of Ajuraan only needs 18 counties and you can reach High Chiefdom of Naqis to not deal with The Tulunid Sultanate and The Abbasid Empire.<br/> Accept any Peasent Rabble's as it is way less trouble to have the lowered controll than dealing with the rebels, as you won't gain a lot of money from tax.<br/> Allying some big kingdoms with lots of men will help discourage The Byzantine Empire to retake provinces. Fortunately, most times they will implode. | {{DI|H}} |- id="King of all the Isles" | {{Iconbox|King of all the Isles|Starting and staying as a North Germanic Ásatrúan of any kind, Completely Control everything in the Islands in the Atlantic and Mediterranean Region without ''ever'' having over 80 Realm Size|image=King of all the Isles achievement.png}} |{{icon|culture}} North Germanic heritage or Norman culture<br/> [[file:Religion_germanic.png|32px|link=Faith#Norse|Asatru]] [[Faith#Norse|Asatru]] faith<br/> |{{icon|yes}} Is [[Culture|North Germanic]] culture group or [[Culture|Norman]] {{icon|yes}} Is [[file:Religion_germanic.png|32px|link=Faith#Norse|Asatru]][[Faith#Norse|Asatru]]<br/> {{icon|no}} [[Realm|Realm Size]] above 80 provinces<br/> {{icon|yes}} Completely controls the following: {{Collapse| *The following {{icon|duchy}} [[Duchy|Duchies]]: **Within the {{iconify|Kingdom}} of [[List_of_kingdoms#Norway|Norway]]: ***[[List of duchies#Iceland|Iceland]] ***[[List of duchies#the_Northern_Isles|Northern Isles]] **Within the {{iconify|Kingdom}} of [[List_of_kingdoms#Denmark|Denmark]]: ***[[List of duchies#Sjælland|Sjælland]] **Within the {{iconify|Kingdom}} of [[List_of_kingdoms#Sweden|Sweden]]: ***[[List of duchies#Visby|Visby]] **Within the {{iconify|Kingdom}} of [[List_of_kingdoms#Scotland|Scotland]]: ***[[List of duchies#the_Isles|the Isles]] ***[[List of duchies#Mann|Mann]] **Within the {{iconify|Kingdom}} of [[List_of_kingdoms#Maghreb|Maghreb]]: ***[[List of duchies#Canarias|Canarias]] **Within the {{iconify|Kingdom}} of [[List_of_kingdoms#Valencia|Valencia]]: ***[[List of duchies#Mallorca|Mallorca]] **Within the {{iconify|Kingdom}} of [[List_of_kingdoms#Sardinia|Sardinia]]: ***[[List of duchies#Sardinia|Sardinia]] ***[[List of duchies#Corsica|Corsica]] **Within the {{iconify|Kingdom}} of [[List_of_kingdoms#Sicily|Sicily]]: ***[[List of duchies#Sicily|Sicily]] **Within the {{iconify|Kingdom}} of [[List_of_kingdoms#Venice|Venice]]: ***[[List of duchies#Venice|Venice]] **Within the {{iconify|Kingdom}} of [[List_of_kingdoms#Epirus|Epirus]]: ***[[List of duchies#Cephalonia|Cephalonia]] **Within the {{iconify|Kingdom}} of [[List_of_kingdoms#Krete|Krete]]: ***[[List of duchies#Krete|Krete]] **Within the {{iconify|Kingdom}} of [[List_of_kingdoms#Cyprus|Cyprus]]: ***[[List of duchies#Cyprus|Cyprus]] *The following {{icon|County}} [[County|Counties]]: **Within the {{iconify|Kingdom}} of [[List_of_kingdoms#Denmark|Denmark]]: ***[[List of counties#Bornholm|Bornholm]] **Within the {{iconify|Kingdom}} of [[List_of_kingdoms#Sweden|Sweden]]: ***[[List of counties#Aland|Aland]] ***[[List of counties#Öland|Öland]] **Within the {{iconify|Kingdom}} of [[List_of_kingdoms#Estonia|Estonia]]: ***[[List of counties#Osel|Osel]] **Within the {{iconify|Kingdom}} of [[List_of_kingdoms#Wales|Wales]]: ***[[List of counties#Anglesey|Anglesey]] **Within the {{iconify|Kingdom}} of [[List_of_kingdoms#England|England]]: ***[[List of counties#Wight|Wight]] **Within the {{iconify|Kingdom}} of [[List_of_kingdoms#Thessalonika|Thessalonika]]: ***[[List of counties#Chios|Chios]] ***[[List of counties#Lesbos|Lesbos]] ***[[List of counties#Naxos|Naxos]] ***[[List of counties#Rhodos|Rhodos]] [[File:All the isles.png|thumb]] }} | The most powerful island holder is the Byzantine Empire. Try starting as Jarl Haesteinn in 867 and take a part of Sardinia to get in range of them. Then immediately invade Thessalonika with mercenaries to capture both the islands in it and to take Constantinople away from them to weaken them for future wars. Form or usurp a duchy, but don't form the kingdom of Thessalonika yet as having a kingdom will block the Elevate the Kingdom of Mann & the Isles decision. Conquer weaker islands to build Haesteinn's fame to that of a Living Legend. Wait for Ivar the Boneless or his event spawn troops to die and take the Isle of Mann. Then use [[Elevate the Kingdom of Mann & the Isles]] decision to get a kingdom title and more event spawn troops. Use these troops to battle the powerful Karlings, Wessex, Arabs, and the Byzantines for the rest of the islands. In version 1.3.1 you can go over 80 realm size, for the achievement to unlock you will have to go under the 80 realm size and reload the save file. This is due to the game only checking if it is possible at the start of the game and does not (yet) add any flags to the game to fully disable it. After getting this achievement consider doing the Miklagarðaríki achievement in the same playthrought : the empire of Italia only needs 42 counties (you already have Corsica and Sardinia) and if the kingdom of Italy exists you can annex it in one war. | {{DI|VH}} |}
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