十字军之王3
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=== 派系,内战 === {{icon|ck3b}} ''Can a Duke or Count join a peasant revolt against their liege? To use it to their own advantage?'' :* Landed vassals who share a Faith with a Populist Faction may join it. If the Populist Revolt succeeds, they will become part of the new realm which is split off of their former leige's realm. :* Landed characters can never join the Peasant Rabble faction. {{icon|ck3b}} ''Are populist/peasant faction's military power based on province development or something else?'' :* County military power is based off of how many levies it provides to its holder, which is indirectly influenced by development. {{icon|ck3b}} ''Do you have to deal only with counties you have directly ? Meaning counties ruled by vassals can't join a faction against you? If no, do vassal who rules counties which have joined a faction will automatically join this faction too ? If no what happen if the faction win and your vassal didn't joined this faction, does he lose his counties?'' :* Populist Factions always target the top liege in a realm, regardless of who personally holds the county. Peasant Rabble always target the actual holder of the county. :* Vassals join and leave factions independent of counties. It is possible for 100% of a vassal's holdings to be part of a Populist Faction without the vassal themselves being in the Faction, and visa versa. :* Indeed, this is likely if the vassal and the counties have differing cultures/religions. {{icon|ck3b}} ''Do vassals who didn't pledge the faction will join you to defeat a civil war or just lurking at you like in CK2?'' :* Non-faction vassals will not help you directly in civil wars, but will continue providing levies and taxes to you as normal. {{icon|ck3b}} ''More about Factions management.'' :* Claimant Factions and Liberty Factions are primarily governed by opinion, but keeping your vassals even moderately happy (around +30 opinion currently, numbers subject to change) will keep them out of both of those factions. :* If you don't want to play a benevolent ruler, a high dread value is just as effective at keeping them in line. :* By contrast, opinion and dread have only a minor impact on Independence Factions and Populist Factions. Those two are more concerned about structural problems with your realm, and can generally be fixed by re-arranging your liege <-> vassal hierarchy to achieve the following objectives: :** Ensure you are the Rightful Liege of all of your direct vassals (by creating or usurping the appropriate Duchy/Kingdom/Empire title, or transferring them to someone who holds it). :** Ensure your direct vassals share your religion and culture. This is less important if your religion is more tolerant, such as when playing in India. :** Ensure the holders of individual counties share a culture and/or faith with those counties. :* Discontent is mostly out of your control, but it won't be ticking up all of the time; only Factions whose military power rivals your own can gain Discontent, and if you manage to reduce the power of the faction back below 80% discontent will start going down instead. :* In addition, several events you can receive (especially within the Stewardship - Duty Focus) give you the option to reduce discontent in active Factions, or 'persuade' Faction members to leave them for a minimum of 10 years. {{icon|ck3b}} ''What is the stance of populist factions against other realms, and would it possible to interact with them if you are ruler of their religion and culture?'' :* The realities of our warfare system require all parties in competing wars to be hostile to each other. :* Otherwise you can end up in the extremely frustrating situation where as Asturias you have occupied half of the Umayyad's territory, the Catholic rebellion has occupied the other half, and neither of you can earn enough war score to actually win the war. {{icon|ck3b}} ''Can I use a hook to persuade a fellow vassal to join my faction?'' :* Absolutely! {{icon|ck3b}} ''Will there be some kind of "exhaustion" in counties to prevent endless rebellions?'' :* Crushing a Peasant or Populist Revolt will give all counties in the faction a substantial opinion boost of their holder for 10 years (subject to change, balance, and of course modding) which heavily disincentives them from creating or joining new factions. :* This gives you time to address whatever problems were making the counties unhappy in the first place (including converting their culture or religion to yours, if that is how you want to solve it). {{icon|ck3b}} ''So, successful populist can create always not existed or random realm, or also currently established for example king of France hold Duchy of Normandy as secondary and Normandy populist want his own, local ruler?'' :* Populist Factions prefer to usurp an appropriate existing title if possible. :* For example, if the Umayyads conquers all of Spain and then lose to a Castillian Catholic Revolt, the new King will take the title of the King of Castille, either usurping it from the Umayyads (if they hold it) or creating it (if it has been destroyed). :* Only if that is not possible will they generate a new dynamic revolt title, which will be named after the most powerful county in the faction. {{icon|ck3b}} ''Will foreign powers have the ability to influence a faction or civil war?'' :* Not currently, but that is an excellent idea. Probably won't make it in for release, but hopefully we can add it in a future patch. {{icon|ck3b}} ''So how does a vassal or vassals leaving a faction with over 80% military affect growing discontent?'' :* If a vassal leaving a faction drops it below 80% military power, discontent will stop growing and begin shrinking instead. {{icon|ck3b}} ''If a claimant is placed on the throne, will members of the faction that placed them there like the ruler more and be liked by them more?'' :* Claimants and the faction members who put them on the throne gain mutual opinion bonuses of each other. :* In addition, all of the faction members will gain a favor hook on their new liege, which the AI often uses to reduce their feudal obligations if possible. {{icon|ck3b}} ''Can people not of the populist faction's religion/ethnicity join it and then become part of the new realm?'' :* As the ruler of a realm, you are ultimately responsible for the actions of your vassals. :* If one of your vassals abuses their power and greatly upsets the populace, you face the decision of either being forced to revoke their titles to place someone more competent in charge, or dealing with the inevitable fallout when the populace revolts. :* Imprisonment as a way to force an early revolt can be a powerful tool, absolutely. Unjust imprisonments will cause you to gain Tyranny however, so make sure the trade-off is worth it before you do! {{icon|ck3b}} ''Can you join rebellions that are ongoing in your realm?'' :* You can not join a faction after the rebellion has already begun. {{icon|ck3b}} ''Lets say I am a vassal and my liege has a hook on me for some reason or the other. If he tries to use it to stop me from supporting a faction can I choose to ignore the hook under great penalty?'' :* Currently no, you can not ignore the hook just because you really don't want to have it. In general, you really want to avoid people getting hooks on you, especially if they are your liege. :* It would be pretty simple to mod in a decision that lets you remove a hook in exchange for substantial prestige penalties or something, though. {{icon|ck3b}} ''Will there be Varangian Guard still as mercenaries or as something else?'' :* Yes they exist as mercs! {{icon|ck3b}} ''Can you have mercenaries hired, but not raised? Can they raid?'' :* Yes. No. [[File:Steam event header.png|center]]
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