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* Small countries (but not OPMs or microstates) will only receive a capital fort, while larger ones will receive a fort in every state or territory they mostly control. Player should delete the excess forts if these hamper the economy. | * Small countries (but not OPMs or microstates) will only receive a capital fort, while larger ones will receive a fort in every state or territory they mostly control. Player should delete the excess forts if these hamper the economy. | ||
* Unlike buildings themselves, development and building count does map directly against CK3 development. The more castle baronies that exist in a province, and more buildings inside each, more manpower development is received. Similar applies to cities and production, and finally to temples and tax development. Raw county development is also scaled and redistributed across tax/production/manpower. | * Unlike buildings themselves, development and building count does map directly against CK3 development. The more castle baronies that exist in a province, and more buildings inside each, more manpower development is received. Similar applies to cities and production, and finally to temples and tax development. Raw county development is also scaled and redistributed across tax/production/manpower. | ||
* A single building, or building upgrade is worth 0.25 development points in appropriate category | * A single building, or building upgrade is worth 0.25 development points in appropriate category. Holding in a barony is worth 0.75 development points, and general development is worth 0.1 per point. Players are advised to tweak these numbers themselves in dev_weights.txt configuration file. | ||
* Wonders are not imported as the current special buildings in select provinces are not actual wonders from CK2. | * Wonders are not imported as the current special buildings in select provinces are not actual wonders from CK2. | ||