编辑“CK3 To EU4 Converter

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{{Mod
{{Mod
|logo=CK3toEU4WikiLogo.png
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|forum=[[forum:1415137|Paradox Plaza Thread]]
|forum=[[forum:1415137|Paradox Plaza Thread]]
|steam=2241203093
|steam=2241203093
|other=GitHub <!--Some admin please make this link work: github.com/ParadoxGameConverters/CK3toEU4-->
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==== Bookmarks ====
==== Bookmarks ====
* The converter ideally supports two starting bookmarks - 1444.11.11 and the date at conversion. Players starting earlier will have to wait for 1453 to begin with regular tech progression as technology during CK3 era does not change much.
* The converter ideally supports two starting bookmarks - 1444.11.11 and the date at conversion. Players starting earlier will have to wait for 1453 to begin with regular tech progression as technology during CK2 era does not change much.
* Starting before 1066 will require the player to embrace Feudalism institution as it canonically starts at 1066.
* Starting before 1066 will require the player to embrace Feudalism institution as it canonically starts at 1066.


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* Small countries (but not OPMs or microstates) will only receive a capital fort, while larger ones will receive a fort in every state or territory they mostly control. Player should delete the excess forts if these hamper the economy.
* Small countries (but not OPMs or microstates) will only receive a capital fort, while larger ones will receive a fort in every state or territory they mostly control. Player should delete the excess forts if these hamper the economy.
* Unlike buildings themselves, development and building count does map directly against CK3 development. The more castle baronies that exist in a province, and more buildings inside each, more manpower development is received. Similar applies to cities and production, and finally to temples and tax development. Raw county development is also scaled and redistributed across tax/production/manpower.
* Unlike buildings themselves, development and building count does map directly against CK3 development. The more castle baronies that exist in a province, and more buildings inside each, more manpower development is received. Similar applies to cities and production, and finally to temples and tax development. Raw county development is also scaled and redistributed across tax/production/manpower.
* A single building, or building upgrade is worth 0.25 development points in appropriate category(upgraded buildings do not add more development). Holding in a barony is worth 0.75 development points, and general development is worth 0.1 per point. Players are advised to tweak these numbers themselves in dev_weights.txt configuration file.
* A single building, or building upgrade is worth 0.25 development points in appropriate category. Holding in a barony is worth 0.75 development points, and general development is worth 0.1 per point. Players are advised to tweak these numbers themselves in dev_weights.txt configuration file.
* Wonders are not imported as the current special buildings in select provinces are not actual wonders from CK2.
* Wonders are not imported as the current special buildings in select provinces are not actual wonders from CK2.


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== Frequently Asked Questions ==
== Frequently Asked Questions ==
''Q: Is this the official converter?''<br />
''Q: Is this the official converter?''<br />
A: This converter has been done by the same team that specializes in other Paradox converters: Imperator->CK3,
A: This converter has been done by the same team that specializes in other Paradox converters:
CK2->EU4, EU4->Vic2, Vic2->HoI4, CK2->EU3, EU3->Vic2, Vic2->HoI3.
CK2->EU4, EU4->Vic2, Vic2->HoI4, CK2->EU3, EU3->Vic2, Vic2->HoI3, and relatively soon, Imperator->CK3
It is not official, but it produces as accurate conversion as possible.
It is not official, but it produces as accurate conversion as possible.


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== Versions and Change Logs ==
== Versions and Change Logs ==
* 0.4 {{icon|unknown|30px}} [[forum:1415137/page-21#post-27193799|dynamic_faith_102]] - The Many Fixes Release - 2020.12.30
* 0.3 {{icon|cainite|30px}} [[forum:1415137|Cainite]] - Development prerelease
* 0.3 {{icon|cainite|30px}} [[forum:1415137/page-14#post-27112443|Cainite]] - The Megacampaign Release - 2020.11.19
* 0.2 {{icon|vidilist|30px}} [[forum:1415137/page-6#post-26971677|Baltic]] - Just In Time Release - 2020.09.30
* 0.2 {{icon|vidilist|30px}} [[forum:1415137/page-6#post-26971677|Baltic]] - Just In Time Release - 2020.09.30
* 0.1 {{icon|adamite|30px}} [[forum:1415137/page-4#post-26958823|Adamite]] - First Barebones Release - 2020.09.27
* 0.1 {{icon|adamite|30px}} [[forum:1415137/page-4#post-26958823|Adamite]] - First Barebones Release - 2020.09.27
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