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{{Version column}}1.5 版本,又称“Fleur-de-Lis | {{Version column}}1.5 版本,又称“Fleur-de-Lis”,发布于 2022-02-08<ref>Forum, [[forum:1509587|CK3 Dev Diary #89: 1.5.0 "Fleur-de-Lis" Patch Notes]], 2021-02-08.</ref>,校验码为''7f29。'' | ||
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==拓展特性== | ==拓展特性== | ||
*朝廷:国王和皇帝现在可以进入朝廷,这是一个完全实现3D的御座厅,可容纳统治者、廷臣、家庭成员和封臣。它以四种不同的图形样式呈现,每种样式都有几个变体,这基于其显赫度! | *朝廷:国王和皇帝现在可以进入朝廷,这是一个完全实现3D的御座厅,可容纳统治者、廷臣、家庭成员和封臣。它以四种不同的图形样式呈现,每种样式都有几个变体,这基于其显赫度! | ||
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**宫廷类型:根据你文化的民族精神选择一种宫廷类型,并根据你选择的宫廷类型按照宫廷显赫等级获得收益。 | **宫廷类型:根据你文化的民族精神选择一种宫廷类型,并根据你选择的宫廷类型按照宫廷显赫等级获得收益。 | ||
**宫廷语言:选择在宫廷中使用哪种语言。要么选择一个更显赫的宫廷所使用语言,从他们的显赫度中获取好处,要么传播你喜欢的语言,并从其他人采用它中获益。 | **宫廷语言:选择在宫廷中使用哪种语言。要么选择一个更显赫的宫廷所使用语言,从他们的显赫度中获取好处,要么传播你喜欢的语言,并从其他人采用它中获益。 | ||
**举办朝会:邀请你的封臣和廷臣在王座前表达他们的不满。当你对各种问题和提议进行裁断时,可以增加你的宫廷显赫度,并获得许多不同的好处。 | **. 举办朝会:邀请你的封臣和廷臣在王座前表达他们的不满。当你对各种问题和提议进行裁断时,可以增加你的宫廷显赫度,并获得许多不同的好处。 | ||
**宫廷宝物:收集华丽的宝物并用它们装饰你的御座厅,以增加你的宫廷显赫度并获得其他好处。随着你的宗族威望的增长,宗族旗宫廷宝物的效果会增加。 | **宫廷宝物:收集华丽的宝物并用它们装饰你的御座厅,以增加你的宫廷显赫度并获得其他好处。随着你的宗族威望的增长,宗族旗宫廷宝物的效果会增加。 | ||
**宫廷事件:在御座厅内体验宫廷生活,伴随着以你周边的人为主的各种事件。 | **宫廷事件:在御座厅内体验宫廷生活,伴随着以你周边的人为主的各种事件。 | ||
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*新宗族传承,风俗:一个注重和平共处和管理繁荣的多元文化的领地的传承。 | *新宗族传承,风俗:一个注重和平共处和管理繁荣的多元文化的领地的传承。 | ||
*新肖像资源:为国王和皇帝提供的奢华头饰,如伦巴第铁王冠、查士丁尼的皇冠和萨珊王朝的王冠。 | *新肖像资源:为国王和皇帝提供的奢华头饰,如伦巴第铁王冠、查士丁尼的皇冠和萨珊王朝的王冠。 | ||
==免费特性== | ==免费特性== | ||
*宫廷职位:雇佣角色在你的宫廷内担任各种职位,给他们一份薪水以获得效果。有很多种职位,从总管到施赈吏总长,从贴身侍卫到古物研究官。寻找能力高的角色,因为他们的称职度将决定他们在工作中的表现! | *宫廷职位:雇佣角色在你的宫廷内担任各种职位,给他们一份薪水以获得效果。有很多种职位,从总管到施赈吏总长,从贴身侍卫到古物研究官。寻找能力高的角色,因为他们的称职度将决定他们在工作中的表现! | ||
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*修正了某些特定提示框中的文本没有明显原因却看起来很像可以选中的问题。 | *修正了某些特定提示框中的文本没有明显原因却看起来很像可以选中的问题。 | ||
*修正了牵制与秘密列表中,牵制数量那里数字和图标之间有一个小空隙没有提示框,而数字和图标有不同方向的提示框的问题。 | *修正了牵制与秘密列表中,牵制数量那里数字和图标之间有一个小空隙没有提示框,而数字和图标有不同方向的提示框的问题。 | ||
*修正了界面中的暴政衰减没有计算减少暴政的修正的问题。之前的暴政衰减速率在机制上是计算正确的,但在UI上的显示不正确。 | *F 修正了界面中的暴政衰减没有计算减少暴政的修正的问题。之前的暴政衰减速率在机制上是计算正确的,但在UI上的显示不正确。 | ||
*修正了计谋中的邀请同谋按钮会认为你可以对所有人赠送礼物和使用牵制的问题,它导致有时你会对能拉多少人进同谋有过于乐观的估计。 | *修正了计谋中的邀请同谋按钮会认为你可以对所有人赠送礼物和使用牵制的问题,它导致有时你会对能拉多少人进同谋有过于乐观的估计。 | ||
*修正了角色窗口中的角色提示框过于靠右,导致鼠标很难移入的问题。 | *修正了角色窗口中的角色提示框过于靠右,导致鼠标很难移入的问题。 | ||
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*在契吒和娑底也补罗之间添加了海峡。 | *在契吒和娑底也补罗之间添加了海峡。 | ||
*修复了一些关于吐蕃宗喀巴家族的错误,并将其变成了悉补野宗族的一个家族。 | *修复了一些关于吐蕃宗喀巴家族的错误,并将其变成了悉补野宗族的一个家族。 | ||
*在867年和1066年 | *在867年和1066年 将古尔公爵领授予 古尔宗族。 | ||
* | *Improved historical setup of the HRE | ||
* | *Improved setup of the county of Grisons | ||
*克拉伊纳现在是波美拉尼亚文化,而不是波兰文化。 | *克拉伊纳现在是波美拉尼亚文化,而不是波兰文化。 | ||
*苏莱曼·塞尔柱 | *苏莱曼·塞尔柱拥有萨莫萨塔。 | ||
*现在奥多 | *现在奥多成为了1066年巴约伯爵领正确的伯爵,而不是罗伯特·德·康特维尔。 | ||
* | *Ramnulf II is now correctly Count of Poitou in 867, rather than Bernard II of Barcelona | ||
* | *Renamed Taghlib dynasty to Tawfid, to avoid overlap with Banu Taghlib | ||
*将过时 | *将过时 的Petropavolsk 重命名为克孜勒扎尔。 | ||
*保加利亚的西梅翁现在 | *保加利亚的西梅翁现在 说话很快 ,而不是口齿不清。 | ||
*一些中部/东部印度的地产现在是部落制。 | *一些中部/东部印度的地产现在是部落制。 | ||
* | *Split Twelver Shiite Caliphs out of Shia Caliphate history and into their own Imamist title | ||
* | *The County of Zollern is now held by Friedrich I of the Hohenzollern dynasty in 1066. | ||
* | *Tweaked starting setup of some dynasties to reflect their relation to other pre-existing dynasties (as cadet branches) | ||
* | *Updated some dynasties to use the new Gond culture | ||
* | *Yapaniya Jainism now has the vows of poverty tenet | ||
* | *Yapaniya Jainism now no longer has the Natural Primitivism tenet, their monks will however still be naked | ||
*1066 | *Increased Germanization of Austria in 1066 | ||
* | *A number of baronies have been moved to different counties in India. Some counties and baronies have also been renamed to better fit the historical period the game is set in. | ||
* | *Norway's de jure capital will no longer jump around to match its historic de facto capital, preferring Nidaros throughout instead | ||
*867 | *Capital of Idrisids in 867 is now Fes instead of Marrakesh | ||
* | *Grand Clan empire tier name and Padishah empress title for Muslim Indians changed to Empire and Shahbanu respectively | ||
* | *Qarmatians are now Monogomous and have Equal Gender (actual gender roles were more complex, but Equal is a suitable abstraction) | ||
* | *Removed duplicate trigger within Headgear | ||
==Bug修复== | ==Bug修复== | ||
* | *Significantly improved Multiplayer stability | ||
* | *Added a setting for users with slower internet speeds to throttle savegame transfer speeds (improves multiplayer stability) | ||
* | *Improve startup load times across the board by heavily threading database loading, reducing allocations, and reducing lock contention | ||
* | *Remove redundant file IO operations to improve loading times | ||
* | *Rework script variable storage to improve daily tick performance and lower cache misses | ||
* | *Added clarity tooltips on what will happen to duchy titles after Duchy Conquest wars | ||
* | *Added notification when a Spiritual Head of Faith titles can be created | ||
* | *All CBs now cause conquered land to lose control, rather than only some | ||
* | *Capturing a revolting vassal will no longer remove them from the faction (and war) " | ||
* | *Characters now don armor to fight duels * unless they are both tribal * and remove their billowing cloaks | ||
* | *Claim Liege Title interaction from notification now properly opens on an available title | ||
* | *Clan Invasion will no longer take all kingdom titles from the defender if the attacker and defender are kings | ||
* | *Counties in Populist factions must now always have the same faith as the faction | ||
* | *De Jure Duchy casus belli prestige costs will now only count titles held by the enemy | ||
* | *Ensured destroying a regiment always destroys associated raised armies | ||
* | *Ensured that electors that are powerful vassals of someone other than the title holder don't get extra voting power | ||
* | *Fixed "Allow Marriage" not always taking effect | ||
* | *Fixed A Dangerous Business achievement unlocking within Europe | ||
* | *Fixed Bhakti gods changing after creating a new Hindu faith | ||
* | *Fixed Create Title notification affordability checks | ||
* | *Fixed Cultural Barony names only showing after a Holding is built | ||
* | *Fixed Demand Conversion interaction bypassing the Negotiate Release conversion option by disabling it for characters you have imprisoned | ||
* | *Fixed Establish Bactrian Supremacy being unavailable for clan governments | ||
* | *Fixed Guardians sometimes being impossible to replace, even with a hook | ||
* | *Fixed Halq event at the end of a Hajj not firing as often as it should | ||
* | *Fixed Khitan not sharing color scheme of other Mongolic cultures | ||
* | *Fixed North Sea Empire decision resulting in a Danish inspired flag when formed by the holder of the Daneland | ||
* | *Fixed Seduce schemes against close family critically failing despite having the Graceful Recovery perk or Unrestricted Marriage doctrine | ||
* | *Fixed Sobiesalv typo of Sobieslav Slavic name | ||
* | *Fixed a bug in which the real father of a bastard child resulted in a localization error | ||
* | *Fixed a case where a new head of faith could end up Feudal | ||
* | *Fixed a rare crash that could happen when hovering over a Current Situation item that ceases to be relevant | ||
* | *Fixed an OOS where the War Coordinator's update_targets_tick could differ for hotjoining players | ||
* | *Fixed becoming head of faith in some cases leading to your government changing despite your current government still being valid | ||
* | *Fixed being able to grant religious titles to wrong gender based on faith clerical gender | ||
* | *Fixed cases where factions were disbanding and reforming constantly | ||
* | *Fixed changing culture not instantly removing you as the culture head of your own culture | ||
* | *Fixed cities not being valid holy order HQs | ||
* | *Fixed claimant wars where the claimant dies getting invalidated the day after becoming a Depose war. Now the Depose war should continue properly | ||
* | *Fixed coat of arms of the duchies of Upper and Lower Silesia | ||
* | *Fixed events timing out in some cases causing an invalid option to be picked | ||
* | *Fixed fertility and health sometimes being wrong for a while after gaining a modifier to them | ||
* | *Fixed feudal contracts in the HRE being unmodifiable at start | ||
* | *Fixed holders of the Duchy of Verona having access to Seniority succession from start | ||
* | *Fixed interface bug where players could get stuck within a war with reversed war leaders, unable to end it " | ||
* | *Fixed it being possible for an agent to join the same scheme more than once | ||
* | *Fixed loc error in player council appointment message as liege | ||
* | *Fixed mountain split between Taurus and Tianshan | ||
* | *Fixed not being able to grant theocratic titles to clerical gender of your faith if dominant gender was different | ||
* | *Fixed pilgrimage location selection event options repeating in mysterious ways | ||
* | *Fixed priests of some faiths wearing clothes of other religions | ||
* | *Fixed ruler designed children under the age of 3 being able to accumulate more personality traits than is fair | ||
* | *Fixed sneaky person's odd fashion style in Intriguing Prospect event | ||
* | *Fixed some African and Eastern religions not using the correct priest clothes | ||
* | *Fixed suggestion to create head of faith title not appearing when possible | ||
* | *Fixed the game crashing if you randomize the dynasty name of a Frankish character twice in the Ruler Designer | ||
* | *Fixed the imprisonment chance from difference in miliary strength not actually being capped at 20, despite it claiming it is | ||
* | *Fixed the witch secrets of children in houses with covens not being properly given out to parents or house heads | ||
* | *Fixed two Request Divorce interactions appearing for same dynasty spouses who share a religion head | ||
* | *Fixed warning about Runestone destruction when granting titles appearing even when there was no stone present | ||
* | *Fixing a bug when dead ruler continues to hold the original land after adventuring Casus Belli | ||
* | *Forming the Archduchy of Austria now makes it dejure part of the same empire as the Duchy of Austria (the HRE unless dejure drift has occurred) | ||
* | *Giving a landless army commander a title will no longer automatically remove them from command " | ||
* | *Giving a landless councillor a title will no longer automatically remove their council position | ||
* | *Granting a vassal now only gives a truce when it's granted to your liege (and thus becomes someone you can declare war on) | ||
* | *Great Holy Wars should now invalidate if both sides follow the same faith | ||
* | *Hiding Early Great Pox from showing in the encyclopedia | ||
* | *Integrate Title doesn't require a diplomatic genius for Chancellor anymore | ||
* | *Liege's realm no longer shows as potential ally in offensive war, even if they are allied to you | ||
* | *Lubsko CoA no longer features a camel | ||
* | *Made performance improvements to the frame rate when you have a large empire | ||
* | *Meet peer events will be generated for guests as well | ||
* | *Migrate to Pannonia casus belli is now inherited by heir if not undertaken | ||
* | *Norse characters will no longer be forced to adopt Swedish culture merely by virtue of owning land in Scandinavia | ||
* | *Northmen Armies won't come knocking every year on exactly the same date anymore | ||
* | *Now linebreaks properly when multiple reasons block declaring war | ||
* | *Piety cost for kinslaying from accepted to dynastic criminal has been corrected | ||
* | *Players can now arrange marriages with single mayors in their area | ||
* | *Reducing speed using the [-] key now produces a consistent sound | ||
* | *Removed Disabled Building notifications in cases where buildings cannot be enabled due to religion | ||
* | *Sayyid is now removed if a real father reveal shows it should not have been inherited | ||
* | *Sayyid trait is now removed if a child is revealed to have a disputed heritage | ||
* | *Strait and ford tooltips now correctly refer to the connecting baronies in all circumstances " | ||
* | *Temple holdings constructed by Theocratic faiths are now immediately leased to the clergy upon completion " | ||
*AI | *The AI will now disband Holy Orders of other faiths in their realm | ||
* | *The Alans won't start anymore in 1066 with Early Medieval innovations despite being still Tribal | ||
* | *Titles which can be created info in Current Situation should now match actual title costs | ||
* | *Tribal Muslims with a tribal liege will now become Clan if they feudalise | ||
* | *Trimming the Dynasty option won't overflow anymore in case of several skills valid as trigger | ||
* | *Unreformed Doctrine now tells the player that it allows them to raid. Also converted raiding into a doctrine parameter for more flexibility. | ||
* | *Vassals revolting that get imprisoned before the end of war can now be punished without incurring tyranny when demand is enforced | ||
* | *Vassals who refuse your title revocation while imprisoned by another character and lose the following war are now forced to concede a title | ||
* | *Very Strong Warhorses are now even better than Strong Warhorses | ||
* | *When using the Gender Equality game rule, your vassals no longer complain you're not a man for a couple of days before getting over it | ||
* | *You can no longer feudalize a county with an ongoing construction | ||
* | *created a scripted effect to homogenize the consequences when revoking the lease of a Holy Order | ||
* | *no more pretending to legitimize the children of another lover when you marry one of your lovers | ||
* | *now you will know clearly why you can't restore the Roman Empire | ||
* | *when an excommunication war invalidates due to excommunication being lifted, the formerly excommunicated is no longer deposed | ||
* | *"Guardian of your Relative" opinion modifier is no longer removed when only one of two ward relatives is removed | ||
* | *A courtier will no longer curse themselves with a nithing pole | ||
*AI | *AI Child Rulers can now assign Guardians to themselves | ||
* | *Added an adult check to prevent kids from insulting or seducing foreign rulers | ||
* | *Added stricter checks for an event. Now disallowing prisoners, deadly sick, incapable, etc | ||
* | *Added text to cooldown for establishing new cultural traditions | ||
* | *Attacker's allies should now join a directed GHW | ||
* | *Being an adjacent realm that is the de jure liege of an island nation will no longer trigger the "distant realm" opinion malus | ||
* | *Candidates for Elective succession who only have a weak claim no longer get bonuses for having both a weak and a strong claim | ||
* | *Celebration in XXX scheme event now use the target's correct location | ||
* | *Characters will now dislike you for demanding a favor even if you "ransom" them and not only if you "negotiate their release" | ||
* | *Children as a result of incest now appear as valid candidates in the election window | ||
* | *Dynasty legacies introduced in Northern Lords can now unlock the A Legacy To Last the Ages achievement | ||
* | *Enabled a lover yearly event that was orphaned | ||
* | *Fixed AI being able to declare war directly on someone else's vassal | ||
* | *Fixed CoA emblem not showing correctly on continue game button after changing graphics settings | ||
* | *Fixed Court Chaplains who are appointed for life by doctrine from using their Hooks to ensure they are not fired from the Council | ||
* | *Fixed Galician and Basque cultures being missing as retainable options based on geography in the Visigothic split event | ||
* | *Fixed a bug with the Krstjani holy site of Visoki which prevented it from ever being active. Also updated the localization to be more clear. | ||
* | *Fixed a number of cases where modifiers were being used on the wrong scope. | ||
* | *Fixed excessive chance for children to drown during playdates | ||
* | *Fixed faulty event id for the slav uniter decision | ||
* | *Fixed non-familial clan vassal opinion tooltip in Balance of Power event | ||
* | *Fixed spouse event that would incorrectly target the spouse when trying to put in a good word for their spouse | ||
* | *Fixed the AI being unable to offer vassalization to certain types of rulers | ||
* | *Fixed the Decision to restore the Holy Roman Empire being blocked by the existence of France | ||
* | *Fixed the max number of Embassies bonuses that can stack (5) | ||
* | *Fixed the tenet Natural Primitivism to properly increase the law cost by 50% as intended. | ||
* | *Fixed tooltips for the adventurer inspiration's finish event | ||
* | *Fixing alpha issue on the screenshots from Royal Court | ||
* | *Fixing issue with Russian being upper lower case dependent in character search | ||
* | *Friendly Counsel now counts the friendships from before the perk is gained | ||
* | *Hale, Robust, and Herculian/Amazonian are now hidden at birth, and revealed at age 5 | ||
* | *If your spymaster discovers a scheme targeting them they will no longer discuss the situation in third-person | ||
* | *It is no longer possible to Blackmail multiple characters at the same time | ||
* | *Jews and Muslims will no longer hunt boars | ||
* | *Like a Viper & Tire Opponent moves now actually make your opponent more likely to injure themselves & you less likely to injure yourself (respectively), plus both moves apply only once rather than for the rest of the bout | ||
* | *Made sure the invalidation message for you befriend scheme properly tells you that you're already friends with the target | ||
* | *Made sure you can always extort a murderer if you walk in on them killing someone during a feast | ||
* | *Made sure your dead vassal can't return from the dead to praise your cool new temple | ||
* | *Make sure council task progress speed in counties is the same when you start it or load from save game | ||
* | *No longer possible to fabricate hooks on characters you already got a hook on. | ||
* | *Populist Revolt wars no longer invalidate as soon as any county member is annexed by a foreign power | ||
* | *Priest now wear armor when actively serving in an army as a knight or commander | ||
* | *Removed broken tooltips from a couple of murder outcome events | ||
* | *Ruler Designed characters who are married at game start don't get the wedding event | ||
* | *Sacrifices for Grand Blots no longer spawns the event of them skipping out on festivities | ||
* | *The Dog/Cat story cycle events no longer trigger when you're imprisoned | ||
* | *The Heresiarch trait is now removed upon conversion to another faith | ||
* | *The Pilgrim trait is now removed upon conversion to a faith of another religion | ||
* | *The Rise of the Scots culture event will no longer fire immediately in the 867 start, but become more likely as the 11th century approaches | ||
* | *The Unite the Slavs decision will now correctly add the kingdom of Vladimir dejure to the empire of Slavia instead of Permia | ||
* | *The rise of the Mongol Temujin will no longer occur if a player is Mongol cultural head with a realm size over 100 | ||
* | *The traits given to descendants of the character consecrating family is now properly given despite having a different religion | ||
* | *Tightened restrictions on what allies can be called into a holy war | ||
* | *Updated commander trait tooltip in potential battle tooltip | ||
* | *Updated tooltip text to better communicate that the accept criteria for marriage proposals are affected by gained prestige. | ||
* | *Vassals no longer become independent if they inherit new primary | ||
* | *Vassals no longer become independent if they inherit new primary title from an independent ruler | ||
* | *Vassals who will rebel due to the tyrannical actions opinion are now also displayed in the list of who will join the revolt | ||
* | *Warnings about giving away titles and thereby destroying runestones now work properly | ||
* | *Women/Men present in line of succession for male/female only title | ||
* | *You are no longer blocked from fabricating dirty secrets about your fellow witches | ||
* | *You can no longer offer to educate the children of someone you're at war with | ||
* | *You can no longer try to murder characters that doesn't exists during hunts | ||
* | *You will no longer be encouraged to search for a peasant that you're already scheming against | ||
* | *You will no longer be raided by your vassals for slaves | ||
* | *You will no longer be told that you can't befriend your new friend just because they're now your friend | ||
* | *You will no longer magically know that a prisoner killed a family member, but they might accidentally confess if they're stupid | ||
* | *You're no longer blocked from offering guardians if recipient has two wards | ||
* | *You're now clearly told why you cannot abduct your own child since decency evidently isn't enough | ||
* | *Your Catholic wife will no longer try to set you up with a barmaid | ||
* | *Your child will no longer avoid your religious conversions just because they're out learning stuff | ||
* | *Your child will no longer beat themselves up to spite you because they're your rival | ||
* | *Your intrigue mentor will no longer torture themselves | ||
* | *Your spymaster can now find secret bastards even if your religion is cool with adultery | ||
* | *Your vassal will no longer give up all their counties to renegotiate their contract | ||
* | *corrected a grammatical issue when challenging other characters to single combat | ||
* | *disinheriting someone if you are not the dynasty head (e.g., via event) now has a default opinion penalty with your dynasty head | ||
* | *fixed GHW targeting script, upped chance for retribution crusade targeting you after HumSac'ing a HoF | ||
* | *fixed Seek Aid of the Spirits decision cooldown | ||
* | *fixed missing possible effects tooltip for baron-tier marshals in the organize levies task | ||
* | *Added available adult checks to some triggers that were missing them | ||
* | *now revoking the lease of a Holy Order always have the same cost and consequences | ||
* | *restructured Promote Culture and Convert Faith tasks modifier to avoid having negative progresses. | ||
* | *Harsh winter now correctly increases provincial casualties and tooltip correctly reflect this. | ||
* | *Piety cost for faith conversion is now applied properly. | ||
* | *Post-battle window now shows correct resource gain properly when fighting as an ally, would show Fame or Devotion when it actually gave Prestige or Piety. | ||
* | *Missing tooltip inside Claim Liege Title window has been found. | ||
* | *Fixed edge case where upon loading a save and attempting to select an army which on that same day started a siege would make the army unselectable. | ||
* | *Moving unit graphics are now prioritized over other unit graphics when they occupy the same position. | ||
* | *Fixed a bug when big disjoint groups of provinces were missing parts of their borders | ||
==参考资料== | ==参考资料== | ||
<references /> | <references /> | ||
[[en:Patch_1.5]] | [[en:Patch_1.5]] | ||