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{{Version column}}1.5 版本,又称“Fleur-de-Lis | {{Version column}}1.5 版本,又称“Fleur-de-Lis”,发布于 2022-02-08<ref>Forum, [[forum:1509587|CK3 Dev Diary #89: 1.5.0 "Fleur-de-Lis" Patch Notes]], 2021-02-08.</ref>,校验码为''7f29。'' | ||
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==拓展特性== | ==拓展特性== | ||
*朝廷:国王和皇帝现在可以进入朝廷,这是一个完全实现3D的御座厅,可容纳统治者、廷臣、家庭成员和封臣。它以四种不同的图形样式呈现,每种样式都有几个变体,这基于其显赫度! | *朝廷:国王和皇帝现在可以进入朝廷,这是一个完全实现3D的御座厅,可容纳统治者、廷臣、家庭成员和封臣。它以四种不同的图形样式呈现,每种样式都有几个变体,这基于其显赫度! | ||
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**宫廷类型:根据你文化的民族精神选择一种宫廷类型,并根据你选择的宫廷类型按照宫廷显赫等级获得收益。 | **宫廷类型:根据你文化的民族精神选择一种宫廷类型,并根据你选择的宫廷类型按照宫廷显赫等级获得收益。 | ||
**宫廷语言:选择在宫廷中使用哪种语言。要么选择一个更显赫的宫廷所使用语言,从他们的显赫度中获取好处,要么传播你喜欢的语言,并从其他人采用它中获益。 | **宫廷语言:选择在宫廷中使用哪种语言。要么选择一个更显赫的宫廷所使用语言,从他们的显赫度中获取好处,要么传播你喜欢的语言,并从其他人采用它中获益。 | ||
**举办朝会:邀请你的封臣和廷臣在王座前表达他们的不满。当你对各种问题和提议进行裁断时,可以增加你的宫廷显赫度,并获得许多不同的好处。 | **. 举办朝会:邀请你的封臣和廷臣在王座前表达他们的不满。当你对各种问题和提议进行裁断时,可以增加你的宫廷显赫度,并获得许多不同的好处。 | ||
**宫廷宝物:收集华丽的宝物并用它们装饰你的御座厅,以增加你的宫廷显赫度并获得其他好处。随着你的宗族威望的增长,宗族旗宫廷宝物的效果会增加。 | **宫廷宝物:收集华丽的宝物并用它们装饰你的御座厅,以增加你的宫廷显赫度并获得其他好处。随着你的宗族威望的增长,宗族旗宫廷宝物的效果会增加。 | ||
**宫廷事件:在御座厅内体验宫廷生活,伴随着以你周边的人为主的各种事件。 | **宫廷事件:在御座厅内体验宫廷生活,伴随着以你周边的人为主的各种事件。 | ||
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*新宗族传承,风俗:一个注重和平共处和管理繁荣的多元文化的领地的传承。 | *新宗族传承,风俗:一个注重和平共处和管理繁荣的多元文化的领地的传承。 | ||
*新肖像资源:为国王和皇帝提供的奢华头饰,如伦巴第铁王冠、查士丁尼的皇冠和萨珊王朝的王冠。 | *新肖像资源:为国王和皇帝提供的奢华头饰,如伦巴第铁王冠、查士丁尼的皇冠和萨珊王朝的王冠。 | ||
==免费特性== | ==免费特性== | ||
*宫廷职位:雇佣角色在你的宫廷内担任各种职位,给他们一份薪水以获得效果。有很多种职位,从总管到施赈吏总长,从贴身侍卫到古物研究官。寻找能力高的角色,因为他们的称职度将决定他们在工作中的表现! | *宫廷职位:雇佣角色在你的宫廷内担任各种职位,给他们一份薪水以获得效果。有很多种职位,从总管到施赈吏总长,从贴身侍卫到古物研究官。寻找能力高的角色,因为他们的称职度将决定他们在工作中的表现! | ||
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*增加了新的兵士-尼罗河弓箭手,由弓箭之地传统解锁,需要东非传承。 | *增加了新的兵士-尼罗河弓箭手,由弓箭之地传统解锁,需要东非传承。 | ||
*增加了新的兵士-楞伽战士,由迦楼罗战士传统解锁(需要是达罗毗荼传承)。 | *增加了新的兵士-楞伽战士,由迦楼罗战士传统解锁(需要是达罗毗荼传承)。 | ||
==平衡== | == 游戏 平衡== | ||
*思想开明技能新增文化认可修正。 | *思想开明技能新增文化认可修正。 | ||
*新增一项互动,如果你拥有领主手中一个更高等级头衔法理领地的51%以上,可以要求领主将该头衔封给你(弱宣称)。 | *新增一项互动,如果你拥有领主手中一个更高等级头衔法理领地的51%以上,可以要求领主将该头衔封给你(弱宣称)。 | ||
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*修正了某些特定提示框中的文本没有明显原因却看起来很像可以选中的问题。 | *修正了某些特定提示框中的文本没有明显原因却看起来很像可以选中的问题。 | ||
*修正了牵制与秘密列表中,牵制数量那里数字和图标之间有一个小空隙没有提示框,而数字和图标有不同方向的提示框的问题。 | *修正了牵制与秘密列表中,牵制数量那里数字和图标之间有一个小空隙没有提示框,而数字和图标有不同方向的提示框的问题。 | ||
*修正了界面中的暴政衰减没有计算减少暴政的修正的问题。之前的暴政衰减速率在机制上是计算正确的,但在UI上的显示不正确。 | *F 修正了界面中的暴政衰减没有计算减少暴政的修正的问题。之前的暴政衰减速率在机制上是计算正确的,但在UI上的显示不正确。 | ||
*修正了计谋中的邀请同谋按钮会认为你可以对所有人赠送礼物和使用牵制的问题,它导致有时你会对能拉多少人进同谋有过于乐观的估计。 | *修正了计谋中的邀请同谋按钮会认为你可以对所有人赠送礼物和使用牵制的问题,它导致有时你会对能拉多少人进同谋有过于乐观的估计。 | ||
*修正了角色窗口中的角色提示框过于靠右,导致鼠标很难移入的问题。 | *修正了角色窗口中的角色提示框过于靠右,导致鼠标很难移入的问题。 | ||
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==模组== | ==模组== | ||
*头衔风味化中的 | *头衔风味化中的 “titles” 现在意味着它只适用于这些头衔,而不是在持有人至少有一个头衔的情况下才适用。 | ||
*增 | *增 加CloseGameView 数据函数,以便Mod可以关闭特定的游戏中视图。 | ||
*增 | *增 加GetScriptValueBreakdown ,它返回一个数值的明细,以便在UI中使用,对一个特定脚本数值的描述条目进行明细分解。 | ||
*为角色增 | *为角色增 加GetTraitFromGroup和GetTraitGroupLevel 数据函数。 | ||
*增 | *增 加GetTraitGroup('tag') 和Trait.GetGroup数据函数,以获得特质组。 | ||
*给角色增 | *给角色增 加HasTrait和HasTraitFromGroup 数据函数。 | ||
* | * 为try_create_important_action 增加文化对象的保存功能。 | ||
*增 | *增 加days_since_joined_court 触发器。 | ||
*增加事件链进度自定义UI,可以显示事件链已经进展到什么程度。 | *增加事件链进度自定义UI,可以显示事件链已经进展到什么程度。 | ||
*增 | *增 加set_destroy_on_gain_same_tier 。当角色获得或创建相同等级的新头衔时,用于标记要删除的头衔。 | ||
*为Mod增加支持自定义加载的脚本编写的挂件,通 | *为Mod增加支持自定义加载的脚本编写的挂件,通 过gui/scripted_widgets文件夹定义,文件夹路径和部件名称对应的话,将会在游戏中创建挂件。 | ||
*添 | *添 加scripted_animation 数据库,它处理触发器和脚本化动画的集合,以便在事件肖像中使用。 | ||
*添 | *添 加combat_phase_events 数据库,它以一种有效的方式处理指挥官和骑士在战斗的主要阶段的运行效果。此外 ,on_commander_combat_pulse和on_knight_combat_pulse 由于其性能问题而被删除。 | ||
*增加 | *增加 了common/coat_of_arms/dynamic_defintions,它取代了根据不同的触发器覆盖纹章的事件系统,以便根据信仰或文化进行自定义显示。性能提高了很多。 | ||
*增加 | *增加 了is_decision_on_cooldown 触发器。 | ||
*增加 | *增加 了play_sound_effect 效果来播放声音效果。 | ||
*为维护和招募费用增加了兵士基础类型的修正项。 | *为维护和招募费用增加了兵士基础类型的修正项。 | ||
*增加了显示可视化地理区域的地图模式,用于调试目的。 | *增加了显示可视化地理区域的地图模式,用于调试目的。 | ||
*增加 | *增加 了add_same_sex_spouse 的历史效果。 | ||
*增加了替代字符串的信仰本地化文本,对非英语翻译有用。 | *增加了替代字符串的信仰本地化文本,对非英语翻译有用。 | ||
*添加了人物修正 | *添加了人物修正 项men_at_arms_recruitment_cost 。 | ||
*添加了人物修正 | *添加了人物修正 项no_disembark_penalty 。 | ||
*增加了控制台命令 | *增加了控制台命令 bypass_requirements(亦 即bypass ),可以让你在不符合前置要求的情况下进行决议、互动、计谋、法律和创建头衔。 | ||
*添加了控制台命 | *添加了控制台命 令instasiege (瞬间攻城)。 | ||
*增加了控制台命令 | *增加了控制台命令 save_every 和启动参数-save_every=x。这些将每隔x年进行一次保存,并确保它们不会被正常的自动保存所覆盖。 | ||
*添加了控制台命 | *添加了控制台命 令AI.try_send_decision。 | ||
*添加了控制台命 | *添加了控制台命 令AI.try_send_interaction。 | ||
*添加了控制台命 | *添加了控制台命 令Ironman.ToggleIgnore。当铁人模式被忽略时,存档会像非铁人档一样,包括当你点击保存时,会有非铁人档的存档。这可以在游戏过程中进行切换。 | ||
*新增控制台指 | *新增控制台指 令ToggleShowAllKillers 。 | ||
*新增控制台指 | *新增控制台指 令trait ,用来增加特质。 | ||
*新增控制台指 | *新增控制台指 令complete_schemes, guaranteed_scheme_success/failure 和guaranteed_scheme_secrecy_success/failure 。success/secrecy仅会影响玩家。 | ||
*新增控制台指 | *新增控制台指 令instaraid 。 | ||
*新增控制台指 | *新增控制台指 令set_date 。 | ||
*新增控制台指 | *新增控制台指 令show_regions_in_tooltip 。 | ||
*新增控制台指 | *新增控制台指 令toggle_keys_on_map 。 | ||
*新增控制台指 | *新增控制台指 令yesmen_instant( 也就是ymi)和instant_responses 。控制台的yesmen按钮现在可以右击来 跑yesmen_instant 。 | ||
*新增控制台指 | *新增控制台指 令show_region 。 | ||
*Faith类型新增数据功 | *Faith类型新增数据功 能HasParameterByKey | ||
*新增数据功 | *新增数据功 能GetTraitsWithFlag和GetTraitsWithoutFlag 。 | ||
*新增数据系统功 | *新增数据系统功 能GetMaA 。 | ||
* 新增数据系统/本地化命令 | * 新增数据系统/本地化命令[Faith.CustomLoc( 'key' )]。对角色等会像.Custom一样起效。使用不同的代码是因为Custom已经被用于特定信仰的本地化。 | ||
*新增debug交互“取得直辖领地/领地”。 | *新增debug交互“取得直辖领地/领地”。 | ||
*新增定 | *新增定 义MINIMUM_DYNASTY_NAMES ,那么如果某文化的王朝名过少,你就能发现错误被生成。 | ||
*为战争新增效 | *为战争新增效 果clear_claimant 。 | ||
*新增效 | *新增效 果deactivate_holy_site 。 | ||
*新增效 | *新增效 果remove_dynasty_perk 。 | ||
*新增效 | *新增效 果remove_innovation = innovation_key。 | ||
*新增效 | *新增效 果run_interaction 。 | ||
*新增效 | *新增效 果set_army_location 。 | ||
*新增效 | *新增效 果clear_traits 和copy_traits。 | ||
*新增效 | *新增效 果learn_language, unlearn_language, learn_language_of_culture 和unlearn_language_of_culture 。 | ||
*新增效 | *新增效 果set_age和change_age 。 | ||
*新增效 | *新增效 果remove_building 。 | ||
*为战争借口新增极其基础的分析功能 | *为战争借口新增极其基础的分析功能 。ai_cbs.csv将会告诉你AI在每个战争借口上花费了多少时间。它没有任何分类。 | ||
*为决议新增字 | *为决议新增字 段minimum_cost 。效果极其 像cost ,但有一个例外:它不会被真正应用。当你让玩家点决议后在出现的不同选项里做选择时,这些选项在有花费的情况下,该新代码就显得有用了。 | ||
*新增link代 | *新增link代 码last_played_character 。 | ||
*新增link代 | *新增link代 码calc_culture_dominant_faith和calc_culture_dominant_religion 。 | ||
*新增列表生成功能 | *新增列表生成功能*_culture_county来获取一个特定文化的所有国家。 | ||
*新增列表生成功 | *新增列表生成功 能played_character 。 | ||
*新增列表生成功 | *新增列表生成功 能x_culture_global 。 | ||
*新增列表生成功 | *新增列表生成功 能opposite_sex_spouse_candidate和same_sex_spouse_candidate 。 | ||
* 新增修正 | * 新增修正 项coastal_advantage 。 | ||
*新增修正 | *新增修正 项prowess_no_portrait ,你可以增加某人的勇武值而不使他们看起来更有肌肉。 | ||
*新增on-action代 | *新增on-action代 码yearly_culture_pulse和three_yearly_culture_pulse | ||
*新增on-action代 | *新增on-action代 码on_building_completed | ||
*新增支持,通过兵士类型代码中 | *新增支持,通过兵士类型代码中 的era_bonus 参数为特定时代的兵士奖励。 | ||
*新增基于地形的建筑花费修正项。 | *新增基于地形的建筑花费修正项。 | ||
*为角色新增基于地形的发展度修正项,因而一个特质或其他什么你有的东西,使某人在特定的地形中带来更好的发展度增长。 | *为角色新增基于地形的发展度修正项,因而一个特质或其他什么你有的东西,使某人在特定的地形中带来更好的发展度增长。 | ||
* | * 为supply_limit, supply_limit_mult, tax_mult 和levy_size 新增地形修正。 | ||
*新增以下控制台代码 | *新增以下控制台代码 :faith, renown, add_renown, legacies, dynasty_perks, give_all_legacies, perks, culture, faith, usurp, diplomacy, martial, stewardship, intrigue, learning, prowess。 | ||
*新增头衔数据功 | *新增头衔数据功 能GetDefinitiveName ;此功能将在头衔没有明确格式时,在头衔开头插入一个“the”。 | ||
*新增触发器 | *新增触发器<lifestyle>_unlockable_perks。 | ||
*为内阁任务新增触发 | *为内阁任务新增触发 器can_fire_position 。 | ||
*新增触发 | *新增触发 器culture_overlaps_geographical_region 。 | ||
*新增触发 | *新增触发 器trigger has_innovation_flag。 | ||
*新增触发 | *新增触发 器has_prisoners 。 | ||
*新增触发 | *新增触发 器knows_language 。 | ||
*新增触发 | *新增触发 器num_of_known_languages 。 | ||
*新增触发 | *新增触发 器perks_in_<lifestyle>来询问在一个给定的生活方式中点了多少个技能(而不是某一个特定角色点了多少)。 | ||
*新增触发 | *新增触发 器total_army_siege_value, damage, toughness, pursuit 和screen 。 | ||
*战争借口现在支持icon参数,让它可以使用不同的图标icon键。 | *战争借口现在支持icon参数,让它可以使用不同的图标icon键。 | ||
*角色交互现在支持icon参数,让它可以使用不同的图标icon键。 | *角色交互现在支持icon参数,让它可以使用不同的图标icon键。 | ||
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*角色现在不再必须是统治者才能被邀请去一个活动。 | *角色现在不再必须是统治者才能被邀请去一个活动。 | ||
*角色现在不再必须是统治者才能生成一个活动;任何活着的角色现在能拥有活动了。 | *角色现在不再必须是统治者才能生成一个活动;任何活着的角色现在能拥有活动了。 | ||
*新增全局数据功 | *新增全局数据功 能CloseGameView 。 | ||
*庶夫与侍妾现在都表述为侧室,来让同性侧室更好起效。 | *庶夫与侍妾现在都表述为侧室,来让同性侧室更好起效。 | ||
*宫廷任务现在有了一 | *宫廷任务现在有了一 个monthly_on_action 字段。这是一个性能更好的途径来使它们一个月触发一次on-action活动。 | ||
*自定义本地化键值现在有了变体版本。该改变仅仅是用了一个父级自定义本地化键值的逻辑,并在生成的本地化键值上添加了后缀。 | *自定义本地化键值现在有了变体版本。该改变仅仅是用了一个父级自定义本地化键值的逻辑,并在生成的本地化键值上添加了后缀。 | ||
*如果一个本地化键值丢失,自定义本地化现在将生成错误日志 | *如果一个本地化键值丢失,自定义本地化现在将生成错误日志 ,log_loc_errors = no能被用在自定义本地化的代码上来停用这个功能。 | ||
*清除了一堆无效的文化参数。例如, | *清除了一堆无效的文化参数。例如,"tribal_name" 或"dukes_called_kings". | ||
*清除了一些未使用的硬编码修正项。 | *清除了一些未使用的硬编码修正项。 | ||
*清除 | *清除 了title_to_title_neighboring_barony和title_to_title_neighboring_and_across_water_barony ,但通过基于只允许伯爵及以上级别的优化,让其他变体版本显著变快。 | ||
*当我们尝试着添加一个脚本来解决问题却发现它早就存在了时,确保一个错误会被记入日志。 | *当我们尝试着添加一个脚本来解决问题却发现它早就存在了时,确保一个错误会被记入日志。 | ||
*确保活动在一天内从死人上被移除。这通 | *确保活动在一天内从死人上被移除。这通 过on_invalidate 起效。 | ||
*确 | *确 保on_game_start 事件实际在开局时发生,而不是开局后第二天。 | ||
*事件现在能使用cooldown字段来使事件冷却更容易用代码编写。在事件窗口中显示事件触发履行情况的调试功能将完全忽略冷却时间。 | *事件现在能使用cooldown字段来使事件冷却更容易用代码编写。在事件窗口中显示事件触发履行情况的调试功能将完全忽略冷却时间。 | ||
*修正 | *修正<holding_type>_holding_build_piety_cost,并且威望花费不在对新建地产起效。 | ||
*修正一堆没有在观察者模式中起效的控制台代码(甚至是选中了一个角色),例如“gold”。 | *修正一堆没有在观察者模式中起效的控制台代码(甚至是选中了一个角色),例如“gold”。 | ||
* | * 用number_maa_of_base_type和number_maa_soldiers_of_base_type 修正了潜在的加载顺序问题。 | ||
*修正角色创建模板里的name字段没起效的问题;它只有 | *修正角色创建模板里的name字段没起效的问题;它只有 在create_character 效果中被使用时才能起效。 | ||
*修正控制台代 | *修正控制台代 码save_on和save_every 没有在观察者模式起效的问题。 | ||
*修正了以奇怪的方式使 | *修正了以奇怪的方式使 用current_date 和其他日期触发器导致溢出的问题。现在自0年以来的日子会给出 “#”。 | ||
*地理上的区域现在 | *地理上的区域现在 是map_data/geographical_regions中一个恰当的数据库。这意味着你可以把它分成多个文件,也意味着我们可以更容易地添加更多基于区域的功能。 | ||
*新增全局数据功 | *新增全局数据功 能GetDynastyByID global。 | ||
*新增全局数据功 | *新增全局数据功 能GetDynastyByID global。 | ||
*新增全局数据功 | *新增全局数据功 能GetFaithByKey 。 | ||
* | *GetImprisonmentReasons, GetBanishReasons等代码现在使用一个角色参数作为context上下文,而不使用是基于玩家角色的对应参数。 | ||
*新增全局数据功 | *新增全局数据功 能GetReligionByKey 。 | ||
*新增全局数据功 | *新增全局数据功 能GetScriptedCharacterByHistoryID 。 | ||
*新增全局数据功 | *新增全局数据功 能GetTitleByKey 。 | ||
*新增全局数据功 | *新增全局数据功 能GetTraitsWithFlag 。 | ||
*增 | *增 加GetTraitsWithoutFlag 全局数据函数。 | ||
*增 | *增 加GetScheme('scheme_type')全局数据函数。 | ||
使 | 使 用send_options_exclusive 交互 和can_be_changed 选项现在会报错,因为是互斥选项,无法正常运行。 | ||
*隐藏了同性婚姻的宗族和可遗传特质信息。完成于GUI脚本,因此可修改。 | *隐藏了同性婚姻的宗族和可遗传特质信息。完成于GUI脚本,因此可修改。 | ||
*在debug模式下,现在事件窗口中有个重新加载按钮;该按钮能重新生成所有的文本,重新选择背景等。 | *在debug模式下,现在事件窗口中有个重新加载按钮;该按钮能重新生成所有的文本,重新选择背景等。 | ||
*在debug模式下,现在事件窗口中有个按钮可以运 | *在debug模式下,现在事件窗口中有个按钮可以运 行Localization.ToggleSkipDataSystemInLocOutput并重新加载窗口。还有一个按钮可以复制事件文本。 | ||
*在debug模式下,事件窗口现在会显示一个小部件,显示触发条件是否得到满足。悬停在上面能得到一个触发条件明细。 | *在debug模式下,事件窗口现在会显示一个小部件,显示触发条件是否得到满足。悬停在上面能得到一个触发条件明细。 | ||
*部队现在有一 | *部队现在有一 个can_recruit 触发条件。如果触发条件满足,或者通过革新解锁,就可以使用。你不能既通过革新解锁,又用条件触发。通过宗族传承解锁已移除,因为现在可以通过触发条件来解锁。 | ||
* | * 令on_title_destroyed 会在头衔因任何原因被销毁时运行。 | ||
*令快捷键可模组修改 | *令快捷键可模组修改 | ||
*添 | *添 加OpenGameViewData 全局数据函数。 | ||
*添 | *添 加OpenGameViewglobal 全局数据函数。 | ||
*集结点现在在代码和脚本中统一称为 | *集结点现在在代码和脚本中统一称为 集结点 ,而不是偶尔称其为“ 旗帜 ”。 | ||
*移除 | *移除 了on_weight_changed 的行动,体重修正项现在已知代码,并直接基于新 的OBESE_WEIGHT_VALUE和MALNOURISHED_WEIGHT_VALUE 的定义进行应用。现 在change_current_weight 效果的使用也能正确地自动更新和应用修改。通过移除体重计算量,增加了每年运行速度。 | ||
*重写了 | *重写了 “complex blocker trigger should have custom localization ” 的警告,使其更容易理解。 | ||
* | *Same-sex marriage is now supported; gender-based restrictions are now entirely handled in script | ||
* | *A title/titles history can be verified for gaps using the verify_title_history and verify_title_history_all console commands | ||
* | *Schemes now support custom icons, using the standard "icon" syntax. Note that the icons for the scheme interactions are still handled separately | ||
* | *Setting a trait group on a trait, but no level, will no longer crash the game on startup; it'll now just log an error | ||
* | *Significantly improved upon the event_log.txt file. Now written as a spreadsheet itself to event_log.csv, and it now includes the # of times each event has been checked, and the # of times each option has gotten picked. It'll also automatically write on shutdown if enabled | ||
* | *Skill/trait items are now generated on every event display rather than the first one. That means if you make use of trigger_if or similar, you can ensure only the relevant one actually shows up | ||
* | *The "take title" debug interactions now let you pick what title to take | ||
* | *The AI is now able to use interactions with mutually exclusive options when none of the options show, just like the player. No mutually exclusive options showing up no longer executes the effects as if the first option was selected (all the send option scopes return false now, instead of the first being true) | ||
*AI | *The AI profiling now also profiles AI decisions, putting those in ai_interactions.csv | ||
* | *The custom_tooltip trigger now localizes properly. The custom_tooltip effect now allows other effects to be inside it (and thus hidden). Both now allow you to override the subject | ||
* | *The game will now log an error on startup when a modifier is used in a place where it won't work. E.G., using "diplomacy = 2" in a county modifier | ||
* | *The game will now log on startup if there's any event themes or background referenced that do not actually exist | ||
* | *The object explorer now includes activities, schemes, wars, stories, factions, and council tasks | ||
* | *The object explorer now includes global variables | ||
* | *The random effect now gives an actually useful error message when you forget the 'chance' field | ||
* | *The set_sexuality console command now has tab-completion for its parameter | ||
* | *The trigger number_of_election_votes now uses "target" rather than "title" for consistency | ||
* | *The triggers join_faction_chance and title_join_faction_chance now use "target" rather than "faction" for consistency | ||
* | *The various allowed_for triggers for CBs no longer provide the defender. This allows for some significant optimizations. Use allowed_against if you need the defender | ||
* | *Title keys for the title and its dejure lieges are now shown in the province tooltip, title tooltip, and realm tooltip in debug mode | ||
* | *We now log errors if there's any province that can have a holding that isn't in a visual geographical area | ||
* | *You can now put "ai = no" on CBs to make the AI ignore them | ||
* | *consume_imprisonment_reasons and similar will now error if the target is dead | ||
* | *custom_description will now log an error on startup if the referenced effect/trigger loc doesn't actually exist | ||
* | *debug_log_scopes = yes now also logs temporary scopes | ||
* | *mercenary_count_mult no longer needs to be an integer number. We now calculate the total # of companies (rounded) then distribute them between the sizes available (smaller preferred if equal distribution is impossible), rather than requiring the same # of companies at each size. So a culture getting (1, 1, 1) companies will with a +50% modifier get (2, 2, 1) companies | ||
* | *modifiers.log (generated by the console-command script_docs) now tells you what objects every single modifier can be used for. E.G, "character", or "character, province, and county" | ||
* | *open_interaction_window can now take a target_title field so as to pre-fill the target title. Note that this does not validate the title at all; if it isn't selectable it'll just not be selected | ||
* | *player_heir_position now uses "value" instead of "position" to reduce code duplication | ||
* | *send_interface_message now also supports temporary scopes in its descriptions | ||
* | *set_title_name, set_title_prefix, set_house_name, and set_dynasty name now all log an error if their loc key does not exist | ||
* | *spawn_army will now only spawn levies if scripted to do so | ||
* | *independent_primary_defender_advantage_add. Gives advantage in combat when the commander is the primary defender in the war. | ||
* | *same_heritage_county_advantage_add. Gives advantage in combat when the commander has the same cultural heritage as the province of the battle. | ||
* | *Added support for “unique” and “pick” within random_list. This allows for the list to pick multiple options X times, and can force them to be unique. “Pick” defaults to 1 and “unique” defaults to false. | ||
* | *Added support for non-uniform bone scaling | ||
==数据库== | ==数据库== | ||
第482行: | 第479行: | ||
*在契吒和娑底也补罗之间添加了海峡。 | *在契吒和娑底也补罗之间添加了海峡。 | ||
*修复了一些关于吐蕃宗喀巴家族的错误,并将其变成了悉补野宗族的一个家族。 | *修复了一些关于吐蕃宗喀巴家族的错误,并将其变成了悉补野宗族的一个家族。 | ||
*在867年和1066年 | *在867年和1066年 将古尔公爵领授予 古尔宗族。 | ||
* | *Improved historical setup of the HRE | ||
* | *Improved setup of the county of Grisons | ||
*克拉伊纳现在是波美拉尼亚文化,而不是波兰文化。 | *克拉伊纳现在是波美拉尼亚文化,而不是波兰文化。 | ||
*苏莱曼·塞尔柱 | *苏莱曼·塞尔柱拥有萨莫萨塔。 | ||
*现在奥多 | *现在奥多成为了1066年巴约伯爵领正确的伯爵,而不是罗伯特·德·康特维尔。 | ||
* | *Ramnulf II is now correctly Count of Poitou in 867, rather than Bernard II of Barcelona | ||
* | *Renamed Taghlib dynasty to Tawfid, to avoid overlap with Banu Taghlib | ||
*将过时 | *将过时 的Petropavolsk 重命名为克孜勒扎尔。 | ||
*保加利亚的西梅翁现在 | *保加利亚的西梅翁现在 说话很快 ,而不是口齿不清。 | ||
*一些中部/东部印度的地产现在是部落制。 | *一些中部/东部印度的地产现在是部落制。 | ||
* | *Split Twelver Shiite Caliphs out of Shia Caliphate history and into their own Imamist title | ||
* | *The County of Zollern is now held by Friedrich I of the Hohenzollern dynasty in 1066. | ||
* | *Tweaked starting setup of some dynasties to reflect their relation to other pre-existing dynasties (as cadet branches) | ||
* | *Updated some dynasties to use the new Gond culture | ||
* | *Yapaniya Jainism now has the vows of poverty tenet | ||
* | *Yapaniya Jainism now no longer has the Natural Primitivism tenet, their monks will however still be naked | ||
*1066 | *Increased Germanization of Austria in 1066 | ||
* | *A number of baronies have been moved to different counties in India. Some counties and baronies have also been renamed to better fit the historical period the game is set in. | ||
* | *Norway's de jure capital will no longer jump around to match its historic de facto capital, preferring Nidaros throughout instead | ||
*867 | *Capital of Idrisids in 867 is now Fes instead of Marrakesh | ||
* | *Grand Clan empire tier name and Padishah empress title for Muslim Indians changed to Empire and Shahbanu respectively | ||
* | *Qarmatians are now Monogomous and have Equal Gender (actual gender roles were more complex, but Equal is a suitable abstraction) | ||
* | *Removed duplicate trigger within Headgear | ||
==Bug修复== | ==Bug修复== | ||
* | *Significantly improved Multiplayer stability | ||
* | *Added a setting for users with slower internet speeds to throttle savegame transfer speeds (improves multiplayer stability) | ||
* | *Improve startup load times across the board by heavily threading database loading, reducing allocations, and reducing lock contention | ||
* | *Remove redundant file IO operations to improve loading times | ||
* | *Rework script variable storage to improve daily tick performance and lower cache misses | ||
* | *Added clarity tooltips on what will happen to duchy titles after Duchy Conquest wars | ||
* | *Added notification when a Spiritual Head of Faith titles can be created | ||
* | *All CBs now cause conquered land to lose control, rather than only some | ||
* | *Capturing a revolting vassal will no longer remove them from the faction (and war) " | ||
* | *Characters now don armor to fight duels * unless they are both tribal * and remove their billowing cloaks | ||
* | *Claim Liege Title interaction from notification now properly opens on an available title | ||
* | *Clan Invasion will no longer take all kingdom titles from the defender if the attacker and defender are kings | ||
* | *Counties in Populist factions must now always have the same faith as the faction | ||
* | *De Jure Duchy casus belli prestige costs will now only count titles held by the enemy | ||
* | *Ensured destroying a regiment always destroys associated raised armies | ||
* | *Ensured that electors that are powerful vassals of someone other than the title holder don't get extra voting power | ||
* | *Fixed "Allow Marriage" not always taking effect | ||
* | *Fixed A Dangerous Business achievement unlocking within Europe | ||
* | *Fixed Bhakti gods changing after creating a new Hindu faith | ||
* | *Fixed Create Title notification affordability checks | ||
* | *Fixed Cultural Barony names only showing after a Holding is built | ||
* | *Fixed Demand Conversion interaction bypassing the Negotiate Release conversion option by disabling it for characters you have imprisoned | ||
* | *Fixed Establish Bactrian Supremacy being unavailable for clan governments | ||
* | *Fixed Guardians sometimes being impossible to replace, even with a hook | ||
* | *Fixed Halq event at the end of a Hajj not firing as often as it should | ||
* | *Fixed Khitan not sharing color scheme of other Mongolic cultures | ||
* | *Fixed North Sea Empire decision resulting in a Danish inspired flag when formed by the holder of the Daneland | ||
* | *Fixed Seduce schemes against close family critically failing despite having the Graceful Recovery perk or Unrestricted Marriage doctrine | ||
* | *Fixed Sobiesalv typo of Sobieslav Slavic name | ||
* | *Fixed a bug in which the real father of a bastard child resulted in a localization error | ||
* | *Fixed a case where a new head of faith could end up Feudal | ||
* | *Fixed a rare crash that could happen when hovering over a Current Situation item that ceases to be relevant | ||
* | *Fixed an OOS where the War Coordinator's update_targets_tick could differ for hotjoining players | ||
* | *Fixed becoming head of faith in some cases leading to your government changing despite your current government still being valid | ||
* | *Fixed being able to grant religious titles to wrong gender based on faith clerical gender | ||
* | *Fixed cases where factions were disbanding and reforming constantly | ||
* | *Fixed changing culture not instantly removing you as the culture head of your own culture | ||
* | *Fixed cities not being valid holy order HQs | ||
* | *Fixed claimant wars where the claimant dies getting invalidated the day after becoming a Depose war. Now the Depose war should continue properly | ||
* | *Fixed coat of arms of the duchies of Upper and Lower Silesia | ||
* | *Fixed events timing out in some cases causing an invalid option to be picked | ||
* | *Fixed fertility and health sometimes being wrong for a while after gaining a modifier to them | ||
* | *Fixed feudal contracts in the HRE being unmodifiable at start | ||
* | *Fixed holders of the Duchy of Verona having access to Seniority succession from start | ||
* | *Fixed interface bug where players could get stuck within a war with reversed war leaders, unable to end it " | ||
* | *Fixed it being possible for an agent to join the same scheme more than once | ||
* | *Fixed loc error in player council appointment message as liege | ||
* | *Fixed mountain split between Taurus and Tianshan | ||
* | *Fixed not being able to grant theocratic titles to clerical gender of your faith if dominant gender was different | ||
* | *Fixed pilgrimage location selection event options repeating in mysterious ways | ||
* | *Fixed priests of some faiths wearing clothes of other religions | ||
* | *Fixed ruler designed children under the age of 3 being able to accumulate more personality traits than is fair | ||
* | *Fixed sneaky person's odd fashion style in Intriguing Prospect event | ||
* | *Fixed some African and Eastern religions not using the correct priest clothes | ||
* | *Fixed suggestion to create head of faith title not appearing when possible | ||
* | *Fixed the game crashing if you randomize the dynasty name of a Frankish character twice in the Ruler Designer | ||
* | *Fixed the imprisonment chance from difference in miliary strength not actually being capped at 20, despite it claiming it is | ||
* | *Fixed the witch secrets of children in houses with covens not being properly given out to parents or house heads | ||
* | *Fixed two Request Divorce interactions appearing for same dynasty spouses who share a religion head | ||
* | *Fixed warning about Runestone destruction when granting titles appearing even when there was no stone present | ||
* | *Fixing a bug when dead ruler continues to hold the original land after adventuring Casus Belli | ||
* | *Forming the Archduchy of Austria now makes it dejure part of the same empire as the Duchy of Austria (the HRE unless dejure drift has occurred) | ||
* | *Giving a landless army commander a title will no longer automatically remove them from command " | ||
* | *Giving a landless councillor a title will no longer automatically remove their council position | ||
* | *Granting a vassal now only gives a truce when it's granted to your liege (and thus becomes someone you can declare war on) | ||
* | *Great Holy Wars should now invalidate if both sides follow the same faith | ||
* | *Hiding Early Great Pox from showing in the encyclopedia | ||
* | *Integrate Title doesn't require a diplomatic genius for Chancellor anymore | ||
* | *Liege's realm no longer shows as potential ally in offensive war, even if they are allied to you | ||
* | *Lubsko CoA no longer features a camel | ||
* | *Made performance improvements to the frame rate when you have a large empire | ||
* | *Meet peer events will be generated for guests as well | ||
* | *Migrate to Pannonia casus belli is now inherited by heir if not undertaken | ||
* | *Norse characters will no longer be forced to adopt Swedish culture merely by virtue of owning land in Scandinavia | ||
* | *Northmen Armies won't come knocking every year on exactly the same date anymore | ||
* | *Now linebreaks properly when multiple reasons block declaring war | ||
* | *Piety cost for kinslaying from accepted to dynastic criminal has been corrected | ||
* | *Players can now arrange marriages with single mayors in their area | ||
* | *Reducing speed using the [-] key now produces a consistent sound | ||
* | *Removed Disabled Building notifications in cases where buildings cannot be enabled due to religion | ||
* | *Sayyid is now removed if a real father reveal shows it should not have been inherited | ||
* | *Sayyid trait is now removed if a child is revealed to have a disputed heritage | ||
* | *Strait and ford tooltips now correctly refer to the connecting baronies in all circumstances " | ||
* | *Temple holdings constructed by Theocratic faiths are now immediately leased to the clergy upon completion " | ||
*AI | *The AI will now disband Holy Orders of other faiths in their realm | ||
* | *The Alans won't start anymore in 1066 with Early Medieval innovations despite being still Tribal | ||
* | *Titles which can be created info in Current Situation should now match actual title costs | ||
* | *Tribal Muslims with a tribal liege will now become Clan if they feudalise | ||
* | *Trimming the Dynasty option won't overflow anymore in case of several skills valid as trigger | ||
* | *Unreformed Doctrine now tells the player that it allows them to raid. Also converted raiding into a doctrine parameter for more flexibility. | ||
* | *Vassals revolting that get imprisoned before the end of war can now be punished without incurring tyranny when demand is enforced | ||
* | *Vassals who refuse your title revocation while imprisoned by another character and lose the following war are now forced to concede a title | ||
* | *Very Strong Warhorses are now even better than Strong Warhorses | ||
* | *When using the Gender Equality game rule, your vassals no longer complain you're not a man for a couple of days before getting over it | ||
* | *You can no longer feudalize a county with an ongoing construction | ||
* | *created a scripted effect to homogenize the consequences when revoking the lease of a Holy Order | ||
* | *no more pretending to legitimize the children of another lover when you marry one of your lovers | ||
* | *now you will know clearly why you can't restore the Roman Empire | ||
* | *when an excommunication war invalidates due to excommunication being lifted, the formerly excommunicated is no longer deposed | ||
* | *"Guardian of your Relative" opinion modifier is no longer removed when only one of two ward relatives is removed | ||
* | *A courtier will no longer curse themselves with a nithing pole | ||
*AI | *AI Child Rulers can now assign Guardians to themselves | ||
* | *Added an adult check to prevent kids from insulting or seducing foreign rulers | ||
* | *Added stricter checks for an event. Now disallowing prisoners, deadly sick, incapable, etc | ||
* | *Added text to cooldown for establishing new cultural traditions | ||
* | *Attacker's allies should now join a directed GHW | ||
* | *Being an adjacent realm that is the de jure liege of an island nation will no longer trigger the "distant realm" opinion malus | ||
* | *Candidates for Elective succession who only have a weak claim no longer get bonuses for having both a weak and a strong claim | ||
* | *Celebration in XXX scheme event now use the target's correct location | ||
* | *Characters will now dislike you for demanding a favor even if you "ransom" them and not only if you "negotiate their release" | ||
* | *Children as a result of incest now appear as valid candidates in the election window | ||
* | *Dynasty legacies introduced in Northern Lords can now unlock the A Legacy To Last the Ages achievement | ||
* | *Enabled a lover yearly event that was orphaned | ||
* | *Fixed AI being able to declare war directly on someone else's vassal | ||
* | *Fixed CoA emblem not showing correctly on continue game button after changing graphics settings | ||
* | *Fixed Court Chaplains who are appointed for life by doctrine from using their Hooks to ensure they are not fired from the Council | ||
* | *Fixed Galician and Basque cultures being missing as retainable options based on geography in the Visigothic split event | ||
* | *Fixed a bug with the Krstjani holy site of Visoki which prevented it from ever being active. Also updated the localization to be more clear. | ||
* | *Fixed a number of cases where modifiers were being used on the wrong scope. | ||
* | *Fixed excessive chance for children to drown during playdates | ||
* | *Fixed faulty event id for the slav uniter decision | ||
* | *Fixed non-familial clan vassal opinion tooltip in Balance of Power event | ||
* | *Fixed spouse event that would incorrectly target the spouse when trying to put in a good word for their spouse | ||
* | *Fixed the AI being unable to offer vassalization to certain types of rulers | ||
* | *Fixed the Decision to restore the Holy Roman Empire being blocked by the existence of France | ||
* | *Fixed the max number of Embassies bonuses that can stack (5) | ||
* | *Fixed the tenet Natural Primitivism to properly increase the law cost by 50% as intended. | ||
* | *Fixed tooltips for the adventurer inspiration's finish event | ||
* | *Fixing alpha issue on the screenshots from Royal Court | ||
* | *Fixing issue with Russian being upper lower case dependent in character search | ||
* | *Friendly Counsel now counts the friendships from before the perk is gained | ||
* | *Hale, Robust, and Herculian/Amazonian are now hidden at birth, and revealed at age 5 | ||
* | *If your spymaster discovers a scheme targeting them they will no longer discuss the situation in third-person | ||
* | *It is no longer possible to Blackmail multiple characters at the same time | ||
* | *Jews and Muslims will no longer hunt boars | ||
* | *Like a Viper & Tire Opponent moves now actually make your opponent more likely to injure themselves & you less likely to injure yourself (respectively), plus both moves apply only once rather than for the rest of the bout | ||
* | *Made sure the invalidation message for you befriend scheme properly tells you that you're already friends with the target | ||
* | *Made sure you can always extort a murderer if you walk in on them killing someone during a feast | ||
* | *Made sure your dead vassal can't return from the dead to praise your cool new temple | ||
* | *Make sure council task progress speed in counties is the same when you start it or load from save game | ||
* | *No longer possible to fabricate hooks on characters you already got a hook on. | ||
* | *Populist Revolt wars no longer invalidate as soon as any county member is annexed by a foreign power | ||
* | *Priest now wear armor when actively serving in an army as a knight or commander | ||
* | *Removed broken tooltips from a couple of murder outcome events | ||
* | *Ruler Designed characters who are married at game start don't get the wedding event | ||
* | *Sacrifices for Grand Blots no longer spawns the event of them skipping out on festivities | ||
* | *The Dog/Cat story cycle events no longer trigger when you're imprisoned | ||
* | *The Heresiarch trait is now removed upon conversion to another faith | ||
* | *The Pilgrim trait is now removed upon conversion to a faith of another religion | ||
* | *The Rise of the Scots culture event will no longer fire immediately in the 867 start, but become more likely as the 11th century approaches | ||
* | *The Unite the Slavs decision will now correctly add the kingdom of Vladimir dejure to the empire of Slavia instead of Permia | ||
* | *The rise of the Mongol Temujin will no longer occur if a player is Mongol cultural head with a realm size over 100 | ||
* | *The traits given to descendants of the character consecrating family is now properly given despite having a different religion | ||
* | *Tightened restrictions on what allies can be called into a holy war | ||
* | *Updated commander trait tooltip in potential battle tooltip | ||
* | *Updated tooltip text to better communicate that the accept criteria for marriage proposals are affected by gained prestige. | ||
* | *Vassals no longer become independent if they inherit new primary | ||
* | *Vassals no longer become independent if they inherit new primary title from an independent ruler | ||
* | *Vassals who will rebel due to the tyrannical actions opinion are now also displayed in the list of who will join the revolt | ||
* | *Warnings about giving away titles and thereby destroying runestones now work properly | ||
* | *Women/Men present in line of succession for male/female only title | ||
* | *You are no longer blocked from fabricating dirty secrets about your fellow witches | ||
* | *You can no longer offer to educate the children of someone you're at war with | ||
* | *You can no longer try to murder characters that doesn't exists during hunts | ||
* | *You will no longer be encouraged to search for a peasant that you're already scheming against | ||
* | *You will no longer be raided by your vassals for slaves | ||
* | *You will no longer be told that you can't befriend your new friend just because they're now your friend | ||
* | *You will no longer magically know that a prisoner killed a family member, but they might accidentally confess if they're stupid | ||
* | *You're no longer blocked from offering guardians if recipient has two wards | ||
* | *You're now clearly told why you cannot abduct your own child since decency evidently isn't enough | ||
* | *Your Catholic wife will no longer try to set you up with a barmaid | ||
* | *Your child will no longer avoid your religious conversions just because they're out learning stuff | ||
* | *Your child will no longer beat themselves up to spite you because they're your rival | ||
* | *Your intrigue mentor will no longer torture themselves | ||
* | *Your spymaster can now find secret bastards even if your religion is cool with adultery | ||
* | *Your vassal will no longer give up all their counties to renegotiate their contract | ||
* | *corrected a grammatical issue when challenging other characters to single combat | ||
* | *disinheriting someone if you are not the dynasty head (e.g., via event) now has a default opinion penalty with your dynasty head | ||
* | *fixed GHW targeting script, upped chance for retribution crusade targeting you after HumSac'ing a HoF | ||
* | *fixed Seek Aid of the Spirits decision cooldown | ||
* | *fixed missing possible effects tooltip for baron-tier marshals in the organize levies task | ||
* | *Added available adult checks to some triggers that were missing them | ||
* | *now revoking the lease of a Holy Order always have the same cost and consequences | ||
* | *restructured Promote Culture and Convert Faith tasks modifier to avoid having negative progresses. | ||
* | *Harsh winter now correctly increases provincial casualties and tooltip correctly reflect this. | ||
* | *Piety cost for faith conversion is now applied properly. | ||
* | *Post-battle window now shows correct resource gain properly when fighting as an ally, would show Fame or Devotion when it actually gave Prestige or Piety. | ||
* | *Missing tooltip inside Claim Liege Title window has been found. | ||
* | *Fixed edge case where upon loading a save and attempting to select an army which on that same day started a siege would make the army unselectable. | ||
* | *Moving unit graphics are now prioritized over other unit graphics when they occupy the same position. | ||
* | *Fixed a bug when big disjoint groups of provinces were missing parts of their borders | ||
==参考资料== | ==参考资料== | ||
<references /> | <references /> | ||
[[en:Patch_1.5]] | [[en:Patch_1.5]] | ||