编辑“1.3 版本

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{{Version column}}
{{Version column}}
1.3 版本,又称“Corvus 乌鸦 ”,发布于2021-03-16<ref>官方论坛,[[forum:1462124|1.3 ‘Corvus’ Patch Notes]],2021-03-16。</ref>,校验码为'''7f4e'''。这个版本和[[北境群雄]]特色包同步发行。<br/>
1.3 版本,又称“Corvus”,发布于2021-03-16<ref>官方论坛,[[forum:1462124|1.3 ‘Corvus’ Patch Notes]],2021-03-16。</ref>,校验码为'''7f4e'''。这个版本和[[北境群雄]]特色包同步发行。<br/>
'''翻译请见:'''<br/>
'''翻译请见:'''<br/>
[https://zhuanlan.zhihu.com/p/364016553 【牧游社】1.3版本号“乌鸦Corvus”补丁附记(第一部分)]<br>[https://zhuanlan.zhihu.com/p/320248653 【牧游社】1.3版本号“乌鸦Corvus”补丁附记(第二部分)]
[https://zhuanlan.zhihu.com/p/364016553 【牧游社】1.3版本号“乌鸦Corvus”补丁附记(第一部分)]<br>[https://zhuanlan.zhihu.com/p/320248653 【牧游社】1.3版本号“乌鸦Corvus”补丁附记(第二部分)]
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== AI ==
== AI ==
* AI 在孤注一掷的情况下,不会在选择新的命令目标时忽略敌对损耗了。
* A desperate AI will no longer ignore hostile attrition when selecting a new order target
* 在选择移动地点时,如果要合并军队单位,会检测目标单位的移动有没有被锁定,或是不是正在撤退中。
* A unit stack trying to merge will take into account if the target unit stack is movement locked or retreating when selecting where to move
* 为AI新增了一个立场:孤注一掷。
* Added a new stance for when AI is considered desperate
* 一个封臣无论阶层地位有多么低,现在都可以对别国宣战了。
* All vassals are now able to declare war no matter how deep down in the vassal tree they are
* 反劫掠AI现在决定是否能赶跑劫掠者时,在考虑其现有战斗力而非最大潜在战斗力。
* Counter-raid AI will now look at current strength rather than max strength when deciding if it has enough strength to fight raiders
* 反劫掠单位现在会考虑,现有战斗力打不打得赢劫掠单位。
* Counter-raid units will now check if their current strength is enough to attack a raiding unit
* 不鼓励单位AI选择一个更近的新单位,如果这么做会远离现目标单位的话。
* Discouraged unit AI to switch to a new target closer by if it means heading away from current target
* 鼓励单位AI会在离现有目标很近的情况下继续向其进发。
* Encouraged unit AI to stick with current target if being very close to it
* 鼓励单位AI将新目标改为一个较近的地方,如果正好路过的话。
* Encouraged unit AI to switch to a new target if passing very close to it
* 将攻击劫掠者的最低战斗力限制从60% 提升到了75%
* Increased min strength required to fight raiders from 60% to 75%
* 将靠近友方领土的目标选择加成从300降低到了100。
* Lowered target selection bonus for neighboring friendly territory from 300 to 100
* 将支援一个玩家单位的目标分值添加到了定义中。
* Moved target score values for supporting a player unit into defines
* AI不会再只因为感到威胁而避免跨河。
* No longer avoids a river crossing due to threat only
* 如果跨河之后的战斗能是防守方的话,AI就不再会避免跨河了。
* No longer avoids a river crossing if it will be defender in the following combat
* 重新平衡目标得分机制,更加注重于围城与解围,而不是追着敌方单位满地跑。
* Rebalanced target scoring to focus more on continuing and lifting sieges and less on chasing after enemy units
* 移除了靠近中立领土的目标选择加成。
* Removed target selection bonus for neighboring neutral territory
* AI在选择目标省份时,会更加注意附近的敌方单位。
* Should now be more careful about nearby enemy units when selecting a target province to go to
* 正确添加了靠近友方及中立领土时的目标选择加成。
* Target selection bonuses for friendly & neutral territory correctly added
* AI 现在在支援那些缺少围城所需力量的玩家单位时会表现得更好。
* The AI is now better at supporting player units that lack strength to siege
* 告诉AI,如果它作为伯爵超过了直辖上限,那么成立公爵领或许是一个“非常好”的主意。
* Told the AI that if it is a count and is above its domain limit, it might be a * really* good idea to create a duchy
* 告诉AI,超过直辖上限后就不该再新建建筑了。
* Told the AI that maybe it shouldn't build more holdings while it is already above its domain limit
* 战争中的友军不会再为了支援玩家单位而离开战争相关区域。
* War coordinators will no longer support player units that go outside of relevant areas for the war
* 宣战时,只会计算处于和平状态下盟友的战斗力。
* When declaring wars, only count an ally's strength if the ally is at peace
* 如果单位对于围城进度无足轻重的话,就不会再参与围城。
* Will no longer be held up in sieges unless the units are necessary for the siege to progress
* 单位在追杀附近敌方单位时会选择附近的目标,除非远处有目标比近处大四倍以上。
* Will prioritize adjacent targets when hunting nearby enemy units unless a target further away is at least four times bigger


== 游戏界面 ==
== Interface ==
* 玩家现在可以一次性关闭所有通知了。鼠标在一个通知的标题上悬停一会后将会出现一个按钮。右键此按钮会关闭所有通知,左键则只关闭当前通知。
* It’s now possible to dismiss all notifications at once. Hovering the title of a notification will make a button appear. Right-clicking this button will dismiss all notifications, left-clicking it will dismiss that specific notification.
* 为“当前形势”栏升级了全新的颜色层。现在颜色比之前更为深沉,还有了特色的装饰。
* Updated the Current Situation widget with a fresh new coat of paint. It’s now darker with more muted colors, and some flavorful decor.
**  “当前形势“条目在鼠标悬停时,现在只会显示用来关闭的“X”。
** Current Situation entries now only show ‘X’ to close when hovered
* 鼠标悬停在友方单位的方框上时,现在可以看到该单位的完整行动路线。这样就能看到盟友军队想往哪儿走了。
* Hovering over the unit plate of a friendly unit now shows its full path. Great for seeing where your allies are going
* 战争中敌方新成立了一个同盟时,玩家现在会在收到警告信息。
* Players now receive a warning when their enemy in a war forms a new alliance
* 给即将过期的牵制增加了“当前形势”的内容:你现在会在一个牵制过期前三个月收到提醒。
* Added a Current Situation item for hooks about to expire; it'll tell you when a hook expires in less than 3 months
* 如果有内阁成员因婚姻或继承头衔离开领地,其领主现在就会收到通知。
* Added a message that lets the employer know if their councilors leave because of marriage or title inheritance
* 建造新地产时,领地视图中现在会显示其建筑类型(例如:“城堡”),而不是其主要建筑(例如:“城寨”)
* Building a new holding will now in the Domain view say you're building the holding type (E.G., "Castle") rather than the name of the main building (E.G., "Motte")
* 确保了密谋的成功率与隐秘率的修正都会以百分比的形式呈现,无论出现在哪里。
* Ensured scheme success and secrecy modifiers show up as percentages in all cases
* 修复了“County of Byzantion becomes the new Realm Capital of Unlanded of ”(译注:大概是文本错误)
* Fixed "County of Byzantion becomes the new Realm Capital of Unlanded of"
* 修复了“不同信仰的民众好感度”的下降显示红色而非绿色的问题
* Fixed "Different Faith Popular Opinion" reductions being shown in red rather than green
* 修正了游戏中有时会显示事件几率高于100% 的问题。行了行了,你屌到能把成功率堆到173% ,我们都知道。100% 就够了。
* Fixed a case where we would show an event chance higher than 100%. Yes, you're so good at your job that you can brag you've got a 173% chance of success, we all know. 100% will have to do
* 修复了点击在战斗中单位的缩略时却没有任何反应的问题。现在这么点可以选定整场战斗。
* Fixed clicking on units in the outliner that are in battle not having any effects. Now it'll select the battle
* 修复了当你建造了一个你所不能持有的地产时,无法在完成建造后得到提醒的问题。
* Fixed constructing a holding of a type you can't hold not giving you a notification when construction completes
* 修复了当观察一个角色时,效果及触发器翻译错误的问题(显示you is 而不是you are
* Fixed effect and triggers being localized incorrectly when you're observing a character, showing things like "you is" rather than "you are"
* 修复了骑士团有时没有被包含在一些角色实力细则中的问题。
* Fixed holy orders not being included in some character strength breakdowns
* 修复了在“提议加入”一场你已经加入的战争时的语法错误。
* Fixed incorrect grammar in Offer to Join War for a war you've already joined
* 修复了你可以更改你领主的配偶任务的错误。
* Fixed it being possible to change your liege's spouse task
* 修复了有时右键点击提示框时不会令其消失的问题。同时我们也修复了在选中部队的情况下点击提示框有时会错误地对该部队下达移动命令的问题。
* Fixed right-clicking on a toast often not dismissing it. This also fixes right-clicking a toast with an army selected causing a move order to be issued
* 修复了在保存并重新加载存档后,密谋修正有时会在成功率及隐秘细则中不显示其名字的问题。
* Fixed scheme modifiers losing their name in success and secrecy breakdowns after saving and reloading
* 修复了一些带王朝名的头衔未能加上后缀的错误。例如:将“塞尔柱帝国”显示为“塞尔柱”。
* Fixed some dynasty-named titles leaving out their rank. E.G., "Seljuk" instead of "The Seljuk Empire"
* 修复了建筑拥有指挥修正图标时的“防御方优势”加成。
* Fixed the "Defender Advantage" bonus on buildings having the Command Modifier icon
* 修复了“修改封建契约”按钮会在你不是封建制度时还出现的问题。
* Fixed the "modify feudal contract" button showing up even if you're not feudal
* 修复了“你已经许诺加入一个大圣战” 警告,之前这个警告所指名的是你发动战争的对象,而不是大圣战实际的防守方。
* Fixed the "you're pledged in a GHW" warning saying you're pledged against the person you're trying to declare war on rather than the actual GHW defender
* 修复了“强攻堡垒”按钮没有正确提示文本的问题。
* Fixed the Assault Fort button not having a proper tooltip
* 修复了“强攻堡垒”按钮在你不是围城领袖时依旧可见的问题。
* Fixed the Assault button being visible even when you're not the siege leader
* 修复了在主菜单中“继续游戏”和“加载”按钮没有提示文本的问题,如果没有可加载存档的话。
* Fixed the Continue and Load buttons on the main menu having no tooltip if there's no save to load
* 修复了“强制投票”窗口会在你使用弱牵制时提示两次的错误。
* Fixed the Force Vote window saying that you'll use a weak hook twice
* 修复了当你打开暂停菜单后,直到你重开游戏自动保存提示,一直都处在隐藏状态的问题。
* Fixed the autosave indicator getting forever hidden until you restart the game if you open the pause menu
* 修复了角色窗口中的“侍妾”按钮在无法点击时也不会变灰的问题。修复了“侍妾”按钮会一直提示缺少目标的问题。:“侍妾”按钮现在会在没有可用的侍妾人选时清晰地作出提示。
* Fixed the concubine buttons in the character window not being greyed out when not clickable. Fixed the concubine buttons always complaining about lack of a target. The concubine buttons now cleary tell you when there's no one available to serve as a concubine
* 修复了当你通过“绝对控制”得到税收加成时,游戏却提示你的税收因此减少的问题。
* Fixed the game saying your tax is reduced due to control when you're actually getting a bonus thanks to Absolute Control
* 修复了这个游戏有时会在你尝试撤销一个头衔时显示全部关于职业的虚假限制的问题。
* Fixed the game sometimes showing you entirely spurious blockers about occupations in unrelated titles when you try to revoke a title
* 修复了骑士事件中战斗总结的提示文本是比较易懂的一团乱麻的问题。
* Fixed the knight event tooltip in the battle summary being a semi-transparent mess
* 修复了省份视图下的主要建筑(比如:城堡)在其不可用的情况下不对你显示的问题。
* Fixed the main building in the county view (E.G., "Castle") not showing you when it's disabled
* 修复了主菜单会在载入及退出存档时会短暂地显示默认角色的问题。
* Fixed the main menu briefly showing the default characters when going into then back out of Load Save
* 修复了在存档或载入后在地图上建设的模式消失的问题。
* Fixed the on-map construction models disappearing after saving and reloading
* 修复了在使封臣改信界面中反排序按钮不起作用的问题。
* Fixed the reverse sort button in the Converting Vassals window having no effect
* 修复了当不只一支军队围攻时围攻界面显示不正确的人数的问题。
* Fixed the siege window showing an incorrect # of men when there's more than one sieging army
* 修复了当某人投票时候选人界面排序就重新设置的问题。
* Fixed the sorting of the candidate list resetting every time someone votes
* 修复了补给状态改变的估计时间有时候变为负数或者消失一到两个月的问题。
* Fixed the time to supply state change estimate sometimes being negative, or being off by a month or two
* 修复了当头衔有单独法律时销毁头衔的花费显示不正确的问题。现在它会把移除法律的花费也全部算进去。
* Fixed the title destruction cost being displayed incorrectly when the title has laws; now it shows the full cost accounting for law removal
* 修复了宣战界面不总是显示阻止你宣战的人的问题。例如,它没有显示你不能对一个正在对抗你领主的封臣同僚宣战。
* Fixed the war declaration screen not always showing all blockers on declaring war. E.G., it wouldn't tell you that you can't declare on a fellow vassal that's fighting your liege
* 修复了当选择某人时战争边界不显示(除非你也处于战争中)的问题。
* Fixed war borders not showing up when you select someone who is at war unless you too are at war
* 如果你同时处于结婚和订婚的状态,游戏不会再将你的配偶称为你的婚约者。
* If you're both married and betrothed, the game will no longer refer to your spouse as your betrothed
* 改进了互动提示框,尤其是当接收方不接受时的界面显示。同时也对此处和互动界面本身的接受度细分做了微小改进。
* Improved on the interaction tooltip, especially how it looks when the recipient won't accept. Also made minor improvements to acceptance breakdown both here and in the interaction window itself
* 将阁臣也算入增加好感度的建议之中,即使他们并未持有土地。
* Included councillors to the Increase Opinion suggestion, even those who are unlanded
* 将每点恐惧值获得的虔诚/ 威望的小数点增加到2位。
* Increased the # of decimals for Piety/Prestige per Dread gain to two
* 确保驻军提示栏不会显示建筑贡献的小数点。
* Make sure Garrison tooltips don't show decimals for building contributions
* 打开宗族树现在会定位到你打开的那个家族的位置。它将会把家族族长置于中央,或者如果你是家族成员,会把你置于中央。
* Opening the dynasty tree now pans to the house you opened it from. It'll center on the House Head, or if you're a member of the house, you
* 当销毁头衔时现在会显示正确的时间。
* Show correct denomination of time in the tooltip when destroying a title
* 将军队一分为二后现在只会选取你原来的那支军队。
* Split in Half now only selects the original army
* “佣兵团契约到期”的警告将会告诉你什么时候到期。
* The "Mercenary Company Contract expiring" alert now tells you when it expires
* 组建兵士团的类型列表现在按照基础类型(例如披甲骑兵和铁甲圣骑兵将会排列在一起)而非按照名字进行排序。
* The Create MaA type list is now sorted by base type (E.G., Armored Horsement and Cataphracts will be together) then by name
* 直辖界面现在会告诉你建筑/ 地产会什么时候完工。
* The Domain view now tells you when buildings/holdings will complete
* 军队提示栏的补给信息现在有了提示栏。同样在军队界面也会显示一样的。
* The army tooltip's supply info now has a tooltip; the same as shown for supplies in the army window
* 战斗界面不会再在战斗优势的条目细分里面显示“防御性建筑”,而是显示带来优势的准确特定建筑。
* The combat view no longer shows a "defensive buildings" note in the advantage breakdown, but instead shows the exact buildings and similar causing that advantage
* 在载入界面的头衔名称首字母现在是大写。
* The first letter of a title name is now capitalized in the load save menu
* 空地产的提示框现在会告诉你建设地产的事项。
* The holding tooltip of empty holdings now tells you about holding construction
* 结婚界面的“有子女的概率”如果为0的话,现在有一个提示框会解释为什么。
* The marriage interaction's "chance of children" text now has a tooltip when the chance is None explaining why
* 总览界面不会再显示死去角色对你的好感度。
* The outliner will no longer show dead characters' opinion of you
* 封臣契约的修正,例如“确保内阁权利”,如果同时有多条,现在会在提示框里面合并显示。例如你不会再见到5条显示“确保内阁权利:-2 ”的提示,而是见到1条显示“确保内阁权利:-10 ”的提示。
* Vassal contract modifiers like Council Rights Guaranteed are now consolidated in tooltips if there's multiple vassals with them. E.G., you won't get 5 entries in opinion tooltips saying "Council Rights Guaranteed: -2" but instead one entry saying "Council Rights Guaranteed: -10"
* 家族文章现在会在总览界面的地产条目那里显示。
* Coat of arms are now visible in the outliner entries of holdings
* 将“邀请来宫廷”的互动移到封臣和宫廷分类中。
* Moved Invite to Court Interaction to Vassals and Court Category
“立起符文石”决议现在是个主要决议(基础游戏和北境群雄版本都是),这样你就不会在它可用的时候错过它了。
* The ‘Raise Runestone’ decision is now a major decision, so you don’t miss when it’s usable (both the vanilla and Northern Lords version)


== 美工 ==
== Art ==
* 将过时的凤梨换成更符合历史的甜瓜。
* Replaced anachronistic pineapple with historically-appropriate melon.
修复了女性“合理的”个人动画中的一些剪辑问题。
* Fixed numerous clipping issues for female ‘rational’ personality animations.
* 怀孕的间谍主管不会再刺她们自己。
* Pregnant spymasters will no longer stab themselves
* 死去的神罗皇帝画像上将会有帝国皇冠。现在只有皇帝将神罗当做他们的主头衔时他们的头上才会戴帝国皇冠。
* Dead HRE emperors now have the Reichskrone in their portrait. Only emperors with the HRE as their primary title wear the Reichskrone
* 确保集结的骑士总是穿着铠甲和头盔。确保是骑士的阁臣不会穿着铠甲和头盔,除非他们被集结。
* Ensured raised knights always wear armor and helmets. Ensured councillors who are knights don't wear armor or helmets unless they're raised


== 本地化 ==
== Localization ==
* 修复一个西班牙语中的教义文本会显示为Debug模式下的粉色文本的问题。
* Fixed an issue where a doctrine text string would show up in Debug pink in Spanish
* 修复了奥里尔/ 邓多克的挪威名字文本缺失的问题。
* Fixed missing loc for the Norwegian name for Oriel/Dun Dealgan
* 在威望和虔诚等级中增加了“丢人现眼”和“戴罪之人”等级。
* Added Disgraced and Sinner levels to lists of prestige and piety levels
* 在游戏百科中增加了私奔阴谋。
* Added elope scheme in the game encyclopedia
* 增加了“任一领地内省份”的文本。
* Added localization for "Any Sub Realm County"
* 增加了丢失的“叛徒”好感度修正名字。
* Added missing "Traitor" opinion name
* 增加了某些极其重要的被遗漏的关系词条,例如“哥哥- 配偶”与“母亲- 小妾”。
* Added some extremely important omitted relation strings, such as 'brother-consort' and 'mother-concubine'
* 清理了俄文文本中的一些决议。
* Cleaned up some decision text in Russian
* 修正了一些提示栏中头衔名称未正确大写的情况。
* Fixed some instances of tooltips where title names were not being capitalized correctly
* 修正了某个死亡管理文本中的语法错误。
* Grammar fix in one of the death management texts
* 确保受益人无效的弹出消息是有意义的。
* Made sure the toasts for a beneficiary invalidating makes sense
* 移除了继承弹窗消息里面的错误空格。
* Removed faulty space in inheritance toast
* 修复了“向骑士团借钱”决议中损坏的骑士团提示栏。
* Updated broke Holy Order tooltip localization for Borrow Gold from Holy Order decision
* 在宗教教义的触发器文件里面将第一人称更新为第二人称。
* Updated first person -> second person in religious doctrine triggers file
* 更新了大圣战事件文本使用的作用域。
* Updated scope used for localization in GHW event
* 更新了长程朝圣之旅的脚本化数值。
* Updated scripted value used for long pilgrimages
* 更新了利比里亚巫神的名字。
* Updated the Liberian witch god's name
* 当你点击重要行动时我们不再会那么激动了!
* We are now less excited about you clicking on important actions!
* 改变萨塞克斯的名字,以更好地匹配其它撒克逊头衔名字。
* Changed Sussex name to match other Saxon titles
* 角色界面的俄文文本不会再溢出。
* Text in character view no longer overflows in russian


== 游戏内容 ==
== Game Content ==
* 以前不能获得的宗教服饰/ 头饰,现在都可以在理发店中获得。你想同时戴上教皇的帽子和草原异教长袍?那就来理发店吧!
* All formerly inaccessible Religious Clothes/Headgear are now accessible in the Barbershop. You want to wear the Pope’s hat and Steppe Pagan robes? Go right ahead!
* 北欧家族现在可以使用更多的格言,主要是与他们信奉的诸多神灵有关。狡诈的人物会使用洛基,勇敢的人物会使用托尔等。
* Norse Houses now have access to a wider pool of Motto’s, focusing on their many gods. Deceitful characters can reference Loki, brave ones Thor, etc.
* 增加了一个小互动,赦免封臣的罪行以换取好感度。
* Added a small interaction to pardon a subject’s crimes in exchange for opinion.
* 增加了一些新的死亡理由让战斗狂在战斗中执行,比如把人劈成两半或狠狠地肢解!
* Added a few new death reasons for berserkers to execute in battle, such as cleaving people in half or viciously dismembering them!
* 如果监护人有贪婪/ 狡诈的特质,现在可能会对他们的被监护人获得一个牵制。
* A guardian might now get a hook on their ward, should they be of a greedy/deceitful persuasion
* 你现在可以给其他角色提供妾室或配偶了!
* You can now offer concubines and consorts to other characters!
* 当对一个封建统治者要求臣服时,你现在可以提供一个更宽松的封建契约来提高他们接受的几率。
* When Offering Vassalization to a feudal ruler, you may now offer a more lenient Contract to improve their chance of accepting.
* 为平衡和清晰起见,将要求臣服互动中的“法理封臣De Jure Vassal ”修正项修改为“法理封臣Rightful Vassal ”。
* Changed the 'De Jure Vassal' modifier in the Offer Vassalage interaction to 'Rightful Vassal' for balance and clarity
* 说明了在要求附庸互动中军力的最大加成。
* Clarified the maximum bonus from Military Strength in the Offer Vassalage interaction
* 增加了皈依新信仰的叙述性事件,以及当你的领主皈依新信仰时的通知。
* Added a narrative event for converting to a new Faith, as well as a notification for when your liege converts to a new Faith.
* 将腾格里的“天葬”核心教义改为“战争狂人”,在时间段上更准确。
* Replaced Tengriism's 'Sky Burials' tenet with 'Warmonger' which is more accurate for the time-period
* 发神贫誓愿的统治者现在无论等级高低,都会穿上适当朴素的衣服。
* Rulers with an active Vow of Poverty now wear appropriately drab clothing, regardless of rank
* 现在当你继承首要帝国等级的头衔的时候,你会得到正确的通知。
* You now get told properly when you inherit your first empire tiered title
* 你的信仰领袖和宗教同僚现在会关心你是否组建了一个骑士团。
* Your head of faith and religious peers will now care if you found a holy order
* 雅各布的宠物石头被不明身份的人偷走了。
* Jakub's pet rock stolen by parties unknown
* 为独立的北欧统治者增加了一项决议,让他们的领国接受当地的传统。
* Added a decision for independent Norse rulers to have their realm embrace local traditions
* 诺斯名字列表现在使用标准化的旧挪威语拼写,后期基督教的名字明显减少,挪威人的名字列表也同样更新,但加上各种更古老的基督教名字。
* Norse name lists now use standardised Old Norse spellings & contains significantly fewer late period Christian names, Norwegian name lists updated to the same plus various older Christian names


== 模组 ==
== User Modding ==
* 实装了HUD皮肤支持。现在可以根据任意触发器触发不同的HUD皮肤,例如玩家文化。
* Implemented HUD skin support. Different HUD skins can now be triggered based on arbitrary triggers, such as player culture.
* 增加了<code>winter_movement_speed</code>修正项。
* Added winter_movement_speed modifier
* 增加了<code>dynasty_num_unlocked_perks</code>触发器来检测宗族解锁的传承数量。
* Added dynasty_num_unlocked_perks trigger that checks the number of unlocked dynasty perks
* 游戏现在以更顺畅的方式处理更新后的地图设置之间的过渡,这应该会使不同版本之间的存档兼容性更容易保持,并使更新地图mod等更容易。
* The game now handles transitioning between updated map setups in a smoother way, this should make it easier to keep save compatibility between different versions, and makes it easier to update for example map mods
* 增加了<code>force_character_skill_recalculation</code>来立即更新一个人物的技能。
* Add force_character_skill_recalculation effect to immediately update a character's skills
* 增加了一个<code>title_held_years</code>触发器,来检查一个头衔已经被有效持有了多少年。
* Added a trigger title_held_years to check how many years a title has been held if valid
* 增加<code>save_opinion_value_as</code>和<code>save_temporary_opinion_value_as</code>,它们的功能类似于<code>scope_value</code>,但将作用域对象的好感度保存到目标上,以避免在本地多次重新计算好感度。
* Add save_opinion_value as and save_temporary_opinion_value_as which function like the scope_value equivalent but save the opinion of the scoped object to the target to avoid recalculating opinion locally multiple times.
* 增加了控制台命令set_date。
* Added console command set_date
* 增加了控制台命令<code>Log.Clear</code>ErrorLog和<code>Log.ClearAll</code>。
* Added console commands Log.ClearErrorLog and Log.ClearAll
* 添加了<code>debug_trigger_event</code>效果,它将像控制台命令一样打印出事件的触发器和即时效果。
* Added effect debug_trigger_event, which will like the console command print out the trigger and immediate effects of the event
* 添加了<code>time_to_hook_expiry</code>触发器。
* Added trigger time_to_hook_expiry
* 允许氛围音轨有一个<code>is_valid</code>标识,为它他们应该在选择下一个音轨时考虑是否有效。
* Allow mood music tracks to have an is_valid for it they should be considered when picking the next track.
* 允许氛围音轨有被选取权重。
* Allow mood music tracks to weight the chance of being picked.
* 修正了<code>generate_coa</code>在同一对象上给出相同结果的问题,现在它变得更加随机。
* Fix generate_coa giving the same result on the same object, it is now more properly random.
* 修复了一个有动态持续时间的修正项,导致效果说它会持续0天的问题。
* Fixed adding a modifier with a dynamic duration causing the effect to say it'll last 0 days
* 使得<code>ai_can_target_all_titles</code>对AI来说便宜得多。
* Made ai_can_target_all_titles much cheaper for the AI
* 使得<code>geographical_region</code>触发器更便宜。
* Made the geographical_region trigger much cheaper
* 代码使用的消息类型如果在初始化游戏时不存在,现在会出错。
* Message types that are used by the code will now error if they are not present when initialising the game.
* 删除了消息图标路径中的<code>.dds</code>扩展名,现在它们默认是一个<code>.dds</code>,就像其他贴图纹理数据库一样。
* Removed .dds extension in message icon paths, they are now assumed to be a .dds like other pathed texture databases.
* 将<code>defender_holding_advantage</code>从<code>defender_advantage</code>中分离出来,用于防御建筑等。
* Split out defender_holding_advantage from defender_advantage, for use in defensive buildings and the like
* debug_event 控制台命令现在可以打印出事件的即时效果。
* The debug_event console command now prints out the immediate effects of the event
* 添加定时修正项的效果现在支持一个<code>desc</code>字段。这是一个动态的描述,当修正项被添加时,它将被解析。它将显示在修正项的提示栏中,例如人物窗口等地方。你可能仍然需要一个静态描述(修正项名字+<code>_desc</code>),用在添加效果时的提示栏中。
* The effects to add timed modifiers now support a "desc" field. This is a dynamic description that'll be resolved when the modifier is added. It'll show in the tooltip for the modifier in places like the character window. You might still want a static description (modifier name + "_desc") for the sake of the tooltip when adding the effect
* <code>hostile_county_attrition</code>修正项现在也会影响最低伤亡人数。
* The hostile_county_attrition modifier now also affects the minimum casualties
* 你现在可以右键点击Errorhoof来清除错误日志。
* You can now right-click Errorhoof to clear the error log
* <code>target_is_vassal_or_below</code>和<code>is_vassal_or_below_of</code>不再将非统治者(如廷臣)视为“封臣”。<code>target_is_liege_or_above</code>和<code>is_liege_or_above_of</code>仍然适用于廷臣。
* target_is_vassal_or_below and is_vassal_or_below_of no longer consider non-rulers (E.G., courtiers) to be "vassals". target_is_liege_or_above and is_liege_or_above_of still work for courtiers


== 数据库 ==
== Databases ==
* 按照诺曼的传统,私生子威廉现在已经剃光了胡子!
* William the Bastard is now clean-shaven, as per Norman tradition!
* 下诺夫哥罗德于1066年独立,由马里的芬兰异教徒把持。
* Nizhny Novgorod is now independent in 1066, and held by a Mari Finnish pagan.
* 1066 年游戏开始时,东欧有更多的土地是异教徒的。
* Made more lands in Eastern Europe pagan on game start in 1066.
* 在苏格兰增加了一些新的男爵领。
* Added a few new baronies to Scotland.
* 修正了米兰和库姆塔格伯爵领的地产设置,这两个伯爵领的地产在游戏开始时要比以前更多。
* Fixed the holding setup in the counties of Miran and Kumtag, both of which had more holdings than intended on game start.
* 冰岛已经增加了新的男爵领和伯爵领。把5个男爵领增加到9个,分散在4个伯爵领中。
* Iceland has been updated with new baronies and counties! Increasing the number of baronies to nine, from five, spread across four counties.
* 许多重要的地产(如伦敦、亚历山大或巴格达)现在开始游戏时已经建造了额外的建筑。
* Many important and significant holdings (such as London, Alexandria, or Baghdad) now start the game with additional buildings already constructed.
* 为了避免留里克的兄弟们在留里克宗族树上飘来飘去,把留里克的兄弟们移出到他们自己的宗族中。
* Moved out Rurik's brothers to their own dynasty in order to avoid them floating around in the Rurikid dynasty tree.
* 全面重制了萨普米的男爵领布局。增加了一些新的男爵领,并对现有的边界进行了更新和重大改进。
* Overhauled the barony layout in Sapmi. A few new baronies were added, and existing borders have been updated and significantly improved.
* 阿拔斯哈里发国现在在867年的首都是历史首都萨迈拉。
* The Abbasids now have their capital in the historical capital of Samarra in 867.
* 现在英格兰的法理首都在867年是温切斯特,在1066年是伦敦。
* The De Jure capital of England is now set to Winchester in 867 and London in 1066.
* 更新了爱尔兰,增加了新的男爵领和伯爵领以增加颗粒度!某些男爵领面积过大,已做了拆分。
* Updated Ireland with new baronies and counties for increased granularity! Certain baronies were much too large in size and have been split accordingly.
* 更新了意大利各地的一些伯爵领,增加了更多的男爵领,增加了每个伯爵领的平均男爵领数量,大大减少了只有两个男爵领的伯爵领数量。
* Updated a number of counties across Italy by adding additional baronies, increasing the average number of baronies per county and greatly reducing the number of two-barony counties.
* 更新了克罗地亚和塞尔维亚的伯爵领设置,将现有的伯爵领拆分出新的伯爵领。有几个伯爵领有太多的男爵领,这些领地已被分散到多个伯爵领中。
* Updated the county setup in Croatia and Serbia by splitting existing counties into new ones. A few counties had too many baronies, and these have been spread out across multiple counties.
* 弗拉基米尔伯爵和雅罗斯拉夫尔伯爵现在是佩列亚斯拉夫尔的弗谢沃洛德的封臣。
* Vladimir & Yaroslavl are now vassals to Vsevolod of Pereyaslavl.
* 更新了阿普利亚的罗贝尔和他的儿子波希蒙德的特质。
* Updated the traits for Robert of Apulia and his son Bohemond


== Bug修复 ==
== Bugfixes ==
* 当父母中至少有一个是贵族时,不会再错误地将其孩子归为出身卑微的平民了。
Children should no longer incorrectly become Lowborn if at least one of their (known) parents carry a Dynasty
* 教宗不会再每年都给自己分封罗马,并从中获得虔诚了。
* The Pope will no longer grant himself Rome every year, and gain Piety for it
* 修正了数个因为运用了错误的效果,导致伤口永远无法愈合的bug。
* Fixed several instances of wounds being applied using the wrong effect, causing them to never heal
* 如果你同时加入了几个盟友的战争,你将不再被要求连续多次向战争做贡献(支付一次就够了!)。
* You will no longer get asked to contribute to wars multiple times in a row if you joined several of your ally’s wars at the same time (paying once is enough!)
* 军团不能再让修正项叠加到0坚韧的地步,因为那样会破坏战斗守则。
* Regiments can no longer have modifiers stacked to the point where they reach 0 toughness, as that would break the combat code.
* 第三方或盟军将不再阻止你使用“留下攻城部队”功能。
* 3rd party or allied armies will no longer prevent you from using Station Besiegers
* 进入暂停菜单时不显示鼠标拖动选择的内容。
* Don't show the mouse drag selection when entering the pause menu
* 确保所有关于纳妾的限制得到正确执行。
* Ensured all the restrictions on concubinage are properly enforced
* 修正了 " 不同信仰的民众好感度 " 的影响明显大于所述的问题。
* Fixed "Different Faith Popular Opinion" having a significantly larger effect than stated
* 修正了因为目标主头衔被夺取,导致大圣战无效的bug。
* Fixed Great Holy Wars invalidating rather than changing target if someone for instance takes the target's primary title
* 修正了从旧版本加载存档可能导致伯爵领的持有者不持有伯爵领首府的情况,这会导致奇怪的问题。
* Fixed a case where loading a save from an older patch could result in the holder of a county not holding the capital barony, leading to odd issues down the line
* 修正了一个加载旧存档会导致一些地图名称混乱的情况(受影响的地区的名字会显示冰岛或吐蕃)。
* Fixed a case where loading an old save would result in some map names being messed up (showing Iceland or Tibet in affected areas)
* 修正了由于某种原因选择了两个未结婚的角色作为结盟理由,导致谈判结盟瞬间失效的情况。
* Fixed a case where negotiating an alliance would cause it to expire instantly due to somehow picking two characters who are not married as the alliance reason
* 修正了一个由于宣称不存在的头衔而可能发生的崩溃。
* Fixed a crash that could happen due to claims on nonexistent titles
* 修正了大大超过你的直辖限制时会直接阻止你建造建筑,而不是简单地降低建筑物效果的问题。
* Fixed being vastly over your domain limit outright blocking building construction, rather than simply the effects of buildings
* 修正了当头衔完全不存在并永远消失时,宣称不会被删除的问题。
* Fixed claims not getting removed when a title completely ceases to exist and is gone forever
* 修正了运行Paradox Plaza 版游戏时,主菜单保存列表中缺少云端保存的问题。
* Fixed cloud saves missing in main menu save list when running the Paradox Plaza version of the game
* 修正了文化好感度(例如“挪威人好感度+20 ”),如果带修正项的人不是统治者则不会发生任何事情的问题。
* Fixed cultural opinions, E.G., "Norwegian Opinion: +20" doing nothing if the person with the modifier is not a ruler
* 修正了地产收入有时无法更新的问题,现在最多只会延迟一个月。
* Fixed holding incomes sometimes failing to update; now they'll be at most a month out of date
* 修正了在某些情况下,如果部队在战斗开始时在省内,并且与一方敌对而不是直接与之处于战争中,则有可能加入错误一方的问题。
* Fixed in certain cases it being possible for units to join on the wrong side of a combat if they're in the province when the combat starts, and are hostile to one side rather than directly at war with them
* 修正了收入往往在加载存档或开始新的游戏局后会出现明显偏差的问题。这在某些情况下会显著增加一些角色的初始金币,特别是那些有特殊建筑的角色。
* Fixed incomes often being significantly off after loading a save or starting a fresh campaign. This in some cases also significantly increases the starting gold of some characters, especially those with special buildings
* 修正了在你打开焦点界面的情况下角色成年后,可以对他们设置童年焦点的问题。现在界面会直接关闭。
* Fixed it being possible to set a childhood focus on an adult if they come of age while you have the focus window open. Now the window will close instead
* 修正了在超级大的战斗中(双方都有数十万的部队),因为数值溢出导致声望和虔诚增量为负数的bug。
* Fixed prestige and piety gains in extremely large battles (hundreds of thousands of troops on both sides) sometimes having an overflow issue causing them to go negative
* 修正了受控领土防御优势只作用于你本人控制的省份,而不包括封臣的错误。
* Fixed the Controlled Territory Defender Advantage modifier only working for provinces you personally control, and not those of your vassals
* 修正了外交距离修正完全无效的bug。现在两个角色的外交距离由他们中外交距离修正值最高的来决定。
* Fixed the Diplomatic Range modifier not having any effects. Now range between two characters is based on the highest Diplomatic Range modifier of the two
* 修正了游戏有时会把征服时的男爵领重新分配给不同的人问题,这本是不应该的。
* Fixed the game sometimes reassigning baronies on conquest to different people when it shouldn't
* 修正了失去宠物勺子但错误移除宠物石头的bug。
* Fixed the loss of your pet spoon removing your pet stone instead
* 现在结婚只有在以下情况下打破婚约:如果婚约者是和你结婚的人,或者你是一夫多妻制而没有多余的配偶槽位。
* Getting married now only breaks your betrothal if it is to the person you're marrying, or you have no extra spouse slot due to polygamy
* 确保第一继承人的赎金数额是正确的。
* Make sure the ransom amount for the primary heir is correct
* 不再可能存在两个相同的宣称派系。
* No longer possible for two identical claimant factions to exist
* 地产预览图片不再失真。
* Holding preview pictures are no longer distorted
* X 内的朗诵”事件在诱惑过程中不再多次触发,现在也能给出更准确的结果。
* "A Reading in X" should no longer fire multiple times during a seduction and now also gives a more accurate result
* 一个派系不会再在解散前失去一些不满。
* A faction will no longer lose some discontent just before disbanding
* AI 不再允许马扎尔统治者的马扎尔封臣进行“迁徙至潘诺尼亚”。
* AI Pannonian Migration is no longer allowed for Mogyer vassals of Mogyer rulers
* 在曼图亚伯爵领增加了一条渡河口,以连接各男爵领。
* Added a river crossing in the county of Mantua, to connect the baronies to each other.
* 在敌意阴谋所有者发现的提示栏中添加了缺失的作用域检查。
* Added missing scope check to hostile scheme owner discovery option tooltip
* 为祖尔万派中增加了属灵领袖的教义。
* Added spiritual head doctrine to Zurvanism
* 在1066年的冰岛增加了两块教会地产,并确保两个统治者都是部落制。
* Added two church holdings to Iceland in 1066 and made sure both rulers are tribal
* 采用特殊继承法不再是一个重要决议,也就是说,并不自动建议你去做。
* Adopt Special Succession is no longer a major decision, meaning it is not automatically suggested for you to do
* 安达卢西亚文化不再开始就有骆驼。
* Andalusian culture no longer starts with camels
* 推荐角色不再有随机性取向。
* Bookmark characters no longer have a randomized sexuality
* 18 岁以下的角色现在拥有议会支持。
* Characters under 18 will now hold council props
* 当攻击方的宣称人死亡、离开宫廷或不再是攻击方的封臣时,宣称战争会无效。
* Claim wars are invalidated in the cases when the claimant that's not the attacker dies, leaves court, or no longer is a vassal of the attacker
* 清理关于被监护人更换教育重心的事件。
* Cleaned up event about your ward switching education focus
* 被引导的大圣战现在会在宣战界面显示一个警告,而不是完全消失。
* Directed GHWs now display a warning in the Declare War interface when on cooldown, instead of disappearing entirely
* “源深流远”的效果提示栏现在将以正确的人称来书写。
* Effect tooltip for the Sound Foundations perk will now be written in correct perspective
* 现在如果你和你的伴侣分手了,私奔阴谋就无效了。
* Elope schemes now invalidate if you break up with your partner
* 将法罗群岛和冰岛排除在斯堪的纳维亚文化转换事件之外。
* Excluded the Faroe Islands and Iceland from the Scandinavian culture conversion event
* 修正了在不常见的情况下“从善于友”效果相反的情况,出现在当有人与你交好而不是你与他们交好时。
* Fixed Friendly Counsel to work in the opposite direction in the uncommon case when someone befriends you instead of you befriending them
* 修正了战争概览的提示栏可能导致崩溃的问题。
* Fixed a potential crash in a tooltip for the war overview
* 修正了一个错误图像问题,移动到另一个地理图像区域的囚犯不会选择人物画像的背景。
* Fixed an error-spam where no portrait background would be selected for a prisoner who moved to another geographical graphic region
* 修正了封臣在转变为封建或部落政体时在宗主的领土内添加新地产的问题,现在他们应该只会在自己的领土内创建地产。
* Fixed an issue where vassals created additional holdings throughout a liege's realm when becoming feudal or clan. They should now only create holdings within their own sub-realm.
* 当对方变得超出外交距离时,敌对密谋行动会变得无效化。
* Hostile schemes are now invalidated when the target isn't within the owner's diplomatic range
* 现在想要囚禁一个有派系支持的头衔宣称者更难了。
* It is now much harder to imprison a claimant that has the support of a faction that has pressed demands
* 现在能更容易地囚禁自己的孩子,如果这些倒霉孩子正好在你的宫廷里的话。
* It's now easier to imprison your own young children if they're unfortunate enough to be in your court
* 佩普西湖现在被认为是一个湖,而不是一个海。
* Lake Peipus is now considered to be a lake, rather than a sea.
* 掠劫现在始终在围攻界面可见。
* Loot is now always visible in the siege window.
* 确保创建头衔的成本与脚本值一致,从而给出正确的数字。
* Made sure title creation cost for action looks at scripted value to give correct number
* 当对方变得超出外交距离时,非敌对密谋行动将会结束。
* Non-hostile schemes end if target moves out of their diplomatic range
* 占领不应再因针对同一省份的另一场战争无效而丧失。
* Occupation should no longer be lost on succession due to another war targeting the same province being invalidated
* 现在4级及以上牧场建筑会正确地给伯爵领带来发展度增长奖励。
* Pasture buildings of level 4 and above now properly apply the development growth bonus to the county.
* 农民不会再为战争中的破产而紧张了。
* Peasants will no longer stress over bankruptcy in wars
* 删除了<code>character_interactions.info</code>文件中的重复内容。
* Removed duplications in the _character_interactions.info file
* 移除了从车尔臣到戈木错的秘密隧道,曾导致部队可以穿过昆仑山。
* Removed the secret tunnel between Cherchen and Gomoco, allowing armies to pass through the Kunlun Mountains.
* 将配偶从可能获得私生子事件的潜在父亲名单中删除。
* Removed the spouse from the list of potential fathers that may get a fathered a bastard event
* 统治者现在在与宣称派系交战时只会被阻止监禁宣称者,而不是被阻止监禁他们宫廷中的所有人。
* Rulers are now only blocked from imprisoning the claimant when at war with a claimant faction, as opposed to being blocked from imprisoning everyone in their court
* 如果您在相关的关系阴谋中与目标成为恋人或朋友,则诱惑阴谋和结交阴谋无效。
* Seduction scheme and Befriend scheme now invalidates if you become lovers or friends during intended relationship scheme
* 当神权封臣的信仰是异端或异教时,就不能再因为他们有多虔诚而要求减少纳税义务。
* Theocratic vassals can no longer ask for reduced tax obligations because of how religious they are when their faith is a heretical or infidel one.
* 更新了<code>feast_default.1013</code>,在其中一个选项中使用正确的提出消息。
* Updated feast_default.1013 to use the correct toast in one of the options
* 更新了<code>mercenary_contract_expiring</code>警报中的打开视图效果。
* Updated open view effect in mercenary_contract_expiring alert
* 拒绝投降的封臣将不再以第三人称自称。
* Vassal refusing to surrender will no longer refer to themselves in third person
* 你不能再以鸡奸/ 变态/ 巫术/ 食人罪名合法逮捕人,只是因为通奸对他们的性别来说是非法的。
* You can no longer arrest people for legal sodomy/deviancy/witchcraft/cannibalism just because adultery happens to be illegal for their gender
* 你再也不能既鲁莽又谨慎了,你不能迷惑你自己。
* You can no longer be both reckless and cautious, you enigma you
* 你不能再在关系事件中成为双料醉汉。
* You can no longer become a double-drunkard in relation event
* 现在你可以更轻松合理地把孩子送去上大学。
* You can now send your kid off to university properly and easier
* 你将不再被鼓励去掠夺你自己的领主或封臣同僚们。
* You will no longer be encouraged to raid your own liege or fellow vassals
* 你现在会被告知为什么你的封臣会被粘在议会席位上25年。
* You will now be told WHY your vassal is glued to their council seat for 25 years
* 当你的左膀右臂女人/ 男人死了,你会被正确地告知的。
* You will now be told properly when your Right-Hand Woman/Man dies
* 你现在将继承你前任的宫廷医生。
* You will now inherit the court physician of your predecessor
* 你的孩子不会再因为你太想多管闲事而没有个性特质了。
* Your child will no longer be left without a personality because you tried to meddle too much
* 如果你父亲在你母亲知道她怀孕之前就死了,你的兄弟姐妹就不会再被视为私生子了。
* Your sibling will no longer be seen as a bastard if your dad dies before your mom knows she's pregnant
* 为“选择神祇崇拜”的决议增加了一个小小的冷却时间。
* Added a minor cooldown to the Select Personal Deity decision
* 调整近亲繁殖的游戏概念,以符合纯正血脉的实际效果。
* Adjusted inbreeding game concept copy to match actual effects of Pure-Blooded
* AI 现在偶尔会尝试越狱。
* The AI can now occasionally attempt to escape from prison
* 现在傲慢的人物在越狱时不会归责于自己的无能。
* Arrogant characters now fail to account for own incompetence when escaping prison
* 当自己的廷臣在国外做客时,不能再囚禁他们了。
* Can no longer imprison your own courtiers when they're guests abroad
* 将波斯尼亚纳入“统一南斯拉夫人”的决议中。
* Include Bosnia in the 'Unite the South Slavs' decision
* 不能再同时占卜两次星象了。
* It is no longer possible to Divine the Stars twice at the same time
* 将弗里斯兰和丹麦的诺斯圣地分别移至俄罗斯和英格兰,稍稍调整了乌普萨拉圣地的力量。
* Moved Norse holy sites in Frisia & Denmark to Russia & England respectively, slightly rebalanced power of Uppsala holy site
* 现在选择神祇崇拜至少需要花费0虔诚度。
* Selecting a personal deity now requires at least 0 piety to spend
* 当降服战争无效时,会返还回威望花费。
* Subjugation wars now return their prestige cost when invalidating
* 部落在有限部落权威时就可以调整某些继承法(主要是性别相关),不用再等到改革为封建了。
* Tribals can now adjust tribe-valid succession laws (i.e., gender, mostly) at limited tribal authority instead of needing to reform to feudal
* 现在私生子的父亲可以自觉他是真正的父亲,即使私生子的母亲已婚。
* Fathers of secret bastards can now realize that they are the real father even when the mother is married
* 现在角色可以在不暴露胯部的情况下脱掉上衣。
* Characters can now rip their shirts off without exposing their crotch
* “灾鳄降临”彻底结束。
* Ended the Crocapocalypse


==参考资料==
==参考资料==
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[[Category:补丁]]
[[Category:补丁]]
[[en:Patch_1.3]]
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