该编辑可以被撤销。 请检查下面的对比以核实您想要撤销的内容,然后发布下面的更改以完成撤销。
最后版本 | 您的文本 | ||
第1行: | 第1行: | ||
{{Version column}} | {{Version column}} | ||
1.3 版本,又称“Corvus | 1.3 版本,又称“Corvus”,发布于2021-03-16<ref>官方论坛,[[forum:1462124|1.3 ‘Corvus’ Patch Notes]],2021-03-16。</ref>,校验码为'''7f4e'''。这个版本和[[北境群雄]]特色包同步发行。<br/> | ||
'''翻译请见:'''<br/> | '''翻译请见:'''<br/> | ||
[https://zhuanlan.zhihu.com/p/364016553 【牧游社】1.3版本号“乌鸦Corvus”补丁附记(第一部分)]<br>[https://zhuanlan.zhihu.com/p/320248653 【牧游社】1.3版本号“乌鸦Corvus”补丁附记(第二部分)] | [https://zhuanlan.zhihu.com/p/364016553 【牧游社】1.3版本号“乌鸦Corvus”补丁附记(第一部分)]<br>[https://zhuanlan.zhihu.com/p/320248653 【牧游社】1.3版本号“乌鸦Corvus”补丁附记(第二部分)] | ||
第75行: | 第75行: | ||
== AI == | == AI == | ||
* AI | * A desperate AI will no longer ignore hostile attrition when selecting a new order target | ||
* | * A unit stack trying to merge will take into account if the target unit stack is movement locked or retreating when selecting where to move | ||
* | * Added a new stance for when AI is considered desperate | ||
* | * All vassals are now able to declare war no matter how deep down in the vassal tree they are | ||
* | * Counter-raid AI will now look at current strength rather than max strength when deciding if it has enough strength to fight raiders | ||
* | * Counter-raid units will now check if their current strength is enough to attack a raiding unit | ||
* | * Discouraged unit AI to switch to a new target closer by if it means heading away from current target | ||
* | * Encouraged unit AI to stick with current target if being very close to it | ||
* | * Encouraged unit AI to switch to a new target if passing very close to it | ||
* | * Increased min strength required to fight raiders from 60% to 75% | ||
* | * Lowered target selection bonus for neighboring friendly territory from 300 to 100 | ||
* | * Moved target score values for supporting a player unit into defines | ||
* | * No longer avoids a river crossing due to threat only | ||
* | * No longer avoids a river crossing if it will be defender in the following combat | ||
* | * Rebalanced target scoring to focus more on continuing and lifting sieges and less on chasing after enemy units | ||
* | * Removed target selection bonus for neighboring neutral territory | ||
* | * Should now be more careful about nearby enemy units when selecting a target province to go to | ||
* | * Target selection bonuses for friendly & neutral territory correctly added | ||
* AI | * The AI is now better at supporting player units that lack strength to siege | ||
* | * Told the AI that if it is a count and is above its domain limit, it might be a * really* good idea to create a duchy | ||
* | * Told the AI that maybe it shouldn't build more holdings while it is already above its domain limit | ||
* | * War coordinators will no longer support player units that go outside of relevant areas for the war | ||
* | * When declaring wars, only count an ally's strength if the ally is at peace | ||
* | * Will no longer be held up in sieges unless the units are necessary for the siege to progress | ||
* | * Will prioritize adjacent targets when hunting nearby enemy units unless a target further away is at least four times bigger | ||
== | == Interface == | ||
* | * It’s now possible to dismiss all notifications at once. Hovering the title of a notification will make a button appear. Right-clicking this button will dismiss all notifications, left-clicking it will dismiss that specific notification. | ||
* | * Updated the Current Situation widget with a fresh new coat of paint. It’s now darker with more muted colors, and some flavorful decor. | ||
** | ** Current Situation entries now only show ‘X’ to close when hovered | ||
* | * Hovering over the unit plate of a friendly unit now shows its full path. Great for seeing where your allies are going | ||
* | * Players now receive a warning when their enemy in a war forms a new alliance | ||
* | * Added a Current Situation item for hooks about to expire; it'll tell you when a hook expires in less than 3 months | ||
* | * Added a message that lets the employer know if their councilors leave because of marriage or title inheritance | ||
* | * Building a new holding will now in the Domain view say you're building the holding type (E.G., "Castle") rather than the name of the main building (E.G., "Motte") | ||
* | * Ensured scheme success and secrecy modifiers show up as percentages in all cases | ||
* | * Fixed "County of Byzantion becomes the new Realm Capital of Unlanded of" | ||
* | * Fixed "Different Faith Popular Opinion" reductions being shown in red rather than green | ||
* | * Fixed a case where we would show an event chance higher than 100%. Yes, you're so good at your job that you can brag you've got a 173% chance of success, we all know. 100% will have to do | ||
* | * Fixed clicking on units in the outliner that are in battle not having any effects. Now it'll select the battle | ||
* | * Fixed constructing a holding of a type you can't hold not giving you a notification when construction completes | ||
* | * Fixed effect and triggers being localized incorrectly when you're observing a character, showing things like "you is" rather than "you are" | ||
* | * Fixed holy orders not being included in some character strength breakdowns | ||
* | * Fixed incorrect grammar in Offer to Join War for a war you've already joined | ||
* | * Fixed it being possible to change your liege's spouse task | ||
* | * Fixed right-clicking on a toast often not dismissing it. This also fixes right-clicking a toast with an army selected causing a move order to be issued | ||
* | * Fixed scheme modifiers losing their name in success and secrecy breakdowns after saving and reloading | ||
* | * Fixed some dynasty-named titles leaving out their rank. E.G., "Seljuk" instead of "The Seljuk Empire" | ||
* | * Fixed the "Defender Advantage" bonus on buildings having the Command Modifier icon | ||
* | * Fixed the "modify feudal contract" button showing up even if you're not feudal | ||
* | * Fixed the "you're pledged in a GHW" warning saying you're pledged against the person you're trying to declare war on rather than the actual GHW defender | ||
* | * Fixed the Assault Fort button not having a proper tooltip | ||
* | * Fixed the Assault button being visible even when you're not the siege leader | ||
* | * Fixed the Continue and Load buttons on the main menu having no tooltip if there's no save to load | ||
* | * Fixed the Force Vote window saying that you'll use a weak hook twice | ||
* | * Fixed the autosave indicator getting forever hidden until you restart the game if you open the pause menu | ||
* | * Fixed the concubine buttons in the character window not being greyed out when not clickable. Fixed the concubine buttons always complaining about lack of a target. The concubine buttons now cleary tell you when there's no one available to serve as a concubine | ||
* | * Fixed the game saying your tax is reduced due to control when you're actually getting a bonus thanks to Absolute Control | ||
* | * Fixed the game sometimes showing you entirely spurious blockers about occupations in unrelated titles when you try to revoke a title | ||
* | * Fixed the knight event tooltip in the battle summary being a semi-transparent mess | ||
* | * Fixed the main building in the county view (E.G., "Castle") not showing you when it's disabled | ||
* | * Fixed the main menu briefly showing the default characters when going into then back out of Load Save | ||
* | * Fixed the on-map construction models disappearing after saving and reloading | ||
* | * Fixed the reverse sort button in the Converting Vassals window having no effect | ||
* | * Fixed the siege window showing an incorrect # of men when there's more than one sieging army | ||
* | * Fixed the sorting of the candidate list resetting every time someone votes | ||
* | * Fixed the time to supply state change estimate sometimes being negative, or being off by a month or two | ||
* | * Fixed the title destruction cost being displayed incorrectly when the title has laws; now it shows the full cost accounting for law removal | ||
* | * Fixed the war declaration screen not always showing all blockers on declaring war. E.G., it wouldn't tell you that you can't declare on a fellow vassal that's fighting your liege | ||
* | * Fixed war borders not showing up when you select someone who is at war unless you too are at war | ||
* | * If you're both married and betrothed, the game will no longer refer to your spouse as your betrothed | ||
* | * Improved on the interaction tooltip, especially how it looks when the recipient won't accept. Also made minor improvements to acceptance breakdown both here and in the interaction window itself | ||
* | * Included councillors to the Increase Opinion suggestion, even those who are unlanded | ||
* | * Increased the # of decimals for Piety/Prestige per Dread gain to two | ||
* | * Make sure Garrison tooltips don't show decimals for building contributions | ||
* | * Opening the dynasty tree now pans to the house you opened it from. It'll center on the House Head, or if you're a member of the house, you | ||
* | * Show correct denomination of time in the tooltip when destroying a title | ||
* | * Split in Half now only selects the original army | ||
* | * The "Mercenary Company Contract expiring" alert now tells you when it expires | ||
* | * The Create MaA type list is now sorted by base type (E.G., Armored Horsement and Cataphracts will be together) then by name | ||
* | * The Domain view now tells you when buildings/holdings will complete | ||
* | * The army tooltip's supply info now has a tooltip; the same as shown for supplies in the army window | ||
* | * The combat view no longer shows a "defensive buildings" note in the advantage breakdown, but instead shows the exact buildings and similar causing that advantage | ||
* | * The first letter of a title name is now capitalized in the load save menu | ||
* | * The holding tooltip of empty holdings now tells you about holding construction | ||
* | * The marriage interaction's "chance of children" text now has a tooltip when the chance is None explaining why | ||
* | * The outliner will no longer show dead characters' opinion of you | ||
* | * Vassal contract modifiers like Council Rights Guaranteed are now consolidated in tooltips if there's multiple vassals with them. E.G., you won't get 5 entries in opinion tooltips saying "Council Rights Guaranteed: -2" but instead one entry saying "Council Rights Guaranteed: -10" | ||
* | * Coat of arms are now visible in the outliner entries of holdings | ||
* | * Moved Invite to Court Interaction to Vassals and Court Category | ||
* | * The ‘Raise Runestone’ decision is now a major decision, so you don’t miss when it’s usable (both the vanilla and Northern Lords version) | ||
== | == Art == | ||
* | * Replaced anachronistic pineapple with historically-appropriate melon. | ||
* | * Fixed numerous clipping issues for female ‘rational’ personality animations. | ||
* | * Pregnant spymasters will no longer stab themselves | ||
* | * Dead HRE emperors now have the Reichskrone in their portrait. Only emperors with the HRE as their primary title wear the Reichskrone | ||
* | * Ensured raised knights always wear armor and helmets. Ensured councillors who are knights don't wear armor or helmets unless they're raised | ||
== | == Localization == | ||
* | * Fixed an issue where a doctrine text string would show up in Debug pink in Spanish | ||
* | * Fixed missing loc for the Norwegian name for Oriel/Dun Dealgan | ||
* | * Added Disgraced and Sinner levels to lists of prestige and piety levels | ||
* | * Added elope scheme in the game encyclopedia | ||
* | * Added localization for "Any Sub Realm County" | ||
* | * Added missing "Traitor" opinion name | ||
* | * Added some extremely important omitted relation strings, such as 'brother-consort' and 'mother-concubine' | ||
* | * Cleaned up some decision text in Russian | ||
* | * Fixed some instances of tooltips where title names were not being capitalized correctly | ||
* | * Grammar fix in one of the death management texts | ||
* | * Made sure the toasts for a beneficiary invalidating makes sense | ||
* | * Removed faulty space in inheritance toast | ||
* | * Updated broke Holy Order tooltip localization for Borrow Gold from Holy Order decision | ||
* | * Updated first person -> second person in religious doctrine triggers file | ||
* | * Updated scope used for localization in GHW event | ||
* | * Updated scripted value used for long pilgrimages | ||
* | * Updated the Liberian witch god's name | ||
* | * We are now less excited about you clicking on important actions! | ||
* | * Changed Sussex name to match other Saxon titles | ||
* | * Text in character view no longer overflows in russian | ||
== | == Game Content == | ||
* | * All formerly inaccessible Religious Clothes/Headgear are now accessible in the Barbershop. You want to wear the Pope’s hat and Steppe Pagan robes? Go right ahead! | ||
* | * Norse Houses now have access to a wider pool of Motto’s, focusing on their many gods. Deceitful characters can reference Loki, brave ones Thor, etc. | ||
* | * Added a small interaction to pardon a subject’s crimes in exchange for opinion. | ||
* | * Added a few new death reasons for berserkers to execute in battle, such as cleaving people in half or viciously dismembering them! | ||
* | * A guardian might now get a hook on their ward, should they be of a greedy/deceitful persuasion | ||
* | * You can now offer concubines and consorts to other characters! | ||
* | * When Offering Vassalization to a feudal ruler, you may now offer a more lenient Contract to improve their chance of accepting. | ||
* | * Changed the 'De Jure Vassal' modifier in the Offer Vassalage interaction to 'Rightful Vassal' for balance and clarity | ||
* | * Clarified the maximum bonus from Military Strength in the Offer Vassalage interaction | ||
* | * Added a narrative event for converting to a new Faith, as well as a notification for when your liege converts to a new Faith. | ||
* | * Replaced Tengriism's 'Sky Burials' tenet with 'Warmonger' which is more accurate for the time-period | ||
* | * Rulers with an active Vow of Poverty now wear appropriately drab clothing, regardless of rank | ||
* | * You now get told properly when you inherit your first empire tiered title | ||
* | * Your head of faith and religious peers will now care if you found a holy order | ||
* | * Jakub's pet rock stolen by parties unknown | ||
* | * Added a decision for independent Norse rulers to have their realm embrace local traditions | ||
* | * Norse name lists now use standardised Old Norse spellings & contains significantly fewer late period Christian names, Norwegian name lists updated to the same plus various older Christian names | ||
== | == User Modding == | ||
* | * Implemented HUD skin support. Different HUD skins can now be triggered based on arbitrary triggers, such as player culture. | ||
* | * Added winter_movement_speed modifier | ||
* | * Added dynasty_num_unlocked_perks trigger that checks the number of unlocked dynasty perks | ||
* | * The game now handles transitioning between updated map setups in a smoother way, this should make it easier to keep save compatibility between different versions, and makes it easier to update for example map mods | ||
* | * Add force_character_skill_recalculation effect to immediately update a character's skills | ||
* | * Added a trigger title_held_years to check how many years a title has been held if valid | ||
* | * Add save_opinion_value as and save_temporary_opinion_value_as which function like the scope_value equivalent but save the opinion of the scoped object to the target to avoid recalculating opinion locally multiple times. | ||
* | * Added console command set_date | ||
* | * Added console commands Log.ClearErrorLog and Log.ClearAll | ||
* | * Added effect debug_trigger_event, which will like the console command print out the trigger and immediate effects of the event | ||
* | * Added trigger time_to_hook_expiry | ||
* | * Allow mood music tracks to have an is_valid for it they should be considered when picking the next track. | ||
* | * Allow mood music tracks to weight the chance of being picked. | ||
* | * Fix generate_coa giving the same result on the same object, it is now more properly random. | ||
* | * Fixed adding a modifier with a dynamic duration causing the effect to say it'll last 0 days | ||
* | * Made ai_can_target_all_titles much cheaper for the AI | ||
* | * Made the geographical_region trigger much cheaper | ||
* | * Message types that are used by the code will now error if they are not present when initialising the game. | ||
* | * Removed .dds extension in message icon paths, they are now assumed to be a .dds like other pathed texture databases. | ||
* | * Split out defender_holding_advantage from defender_advantage, for use in defensive buildings and the like | ||
* debug_event | * The debug_event console command now prints out the immediate effects of the event | ||
* | * The effects to add timed modifiers now support a "desc" field. This is a dynamic description that'll be resolved when the modifier is added. It'll show in the tooltip for the modifier in places like the character window. You might still want a static description (modifier name + "_desc") for the sake of the tooltip when adding the effect | ||
* | * The hostile_county_attrition modifier now also affects the minimum casualties | ||
* | * You can now right-click Errorhoof to clear the error log | ||
* | * target_is_vassal_or_below and is_vassal_or_below_of no longer consider non-rulers (E.G., courtiers) to be "vassals". target_is_liege_or_above and is_liege_or_above_of still work for courtiers | ||
== | == Databases == | ||
* | * William the Bastard is now clean-shaven, as per Norman tradition! | ||
* | * Nizhny Novgorod is now independent in 1066, and held by a Mari Finnish pagan. | ||
* 1066 | * Made more lands in Eastern Europe pagan on game start in 1066. | ||
* | * Added a few new baronies to Scotland. | ||
* | * Fixed the holding setup in the counties of Miran and Kumtag, both of which had more holdings than intended on game start. | ||
* | * Iceland has been updated with new baronies and counties! Increasing the number of baronies to nine, from five, spread across four counties. | ||
* | * Many important and significant holdings (such as London, Alexandria, or Baghdad) now start the game with additional buildings already constructed. | ||
* | * Moved out Rurik's brothers to their own dynasty in order to avoid them floating around in the Rurikid dynasty tree. | ||
* | * Overhauled the barony layout in Sapmi. A few new baronies were added, and existing borders have been updated and significantly improved. | ||
* | * The Abbasids now have their capital in the historical capital of Samarra in 867. | ||
* | * The De Jure capital of England is now set to Winchester in 867 and London in 1066. | ||
* | * Updated Ireland with new baronies and counties for increased granularity! Certain baronies were much too large in size and have been split accordingly. | ||
* | * Updated a number of counties across Italy by adding additional baronies, increasing the average number of baronies per county and greatly reducing the number of two-barony counties. | ||
* | * Updated the county setup in Croatia and Serbia by splitting existing counties into new ones. A few counties had too many baronies, and these have been spread out across multiple counties. | ||
* | * Vladimir & Yaroslavl are now vassals to Vsevolod of Pereyaslavl. | ||
* | * Updated the traits for Robert of Apulia and his son Bohemond | ||
== | == Bugfixes == | ||
Children should no longer incorrectly become Lowborn if at least one of their (known) parents carry a Dynasty | |||
* | * The Pope will no longer grant himself Rome every year, and gain Piety for it | ||
* | * Fixed several instances of wounds being applied using the wrong effect, causing them to never heal | ||
* | * You will no longer get asked to contribute to wars multiple times in a row if you joined several of your ally’s wars at the same time (paying once is enough!) | ||
* | * Regiments can no longer have modifiers stacked to the point where they reach 0 toughness, as that would break the combat code. | ||
* | * 3rd party or allied armies will no longer prevent you from using Station Besiegers | ||
* | * Don't show the mouse drag selection when entering the pause menu | ||
* | * Ensured all the restrictions on concubinage are properly enforced | ||
* | * Fixed "Different Faith Popular Opinion" having a significantly larger effect than stated | ||
* | * Fixed Great Holy Wars invalidating rather than changing target if someone for instance takes the target's primary title | ||
* | * Fixed a case where loading a save from an older patch could result in the holder of a county not holding the capital barony, leading to odd issues down the line | ||
* | * Fixed a case where loading an old save would result in some map names being messed up (showing Iceland or Tibet in affected areas) | ||
* | * Fixed a case where negotiating an alliance would cause it to expire instantly due to somehow picking two characters who are not married as the alliance reason | ||
* | * Fixed a crash that could happen due to claims on nonexistent titles | ||
* | * Fixed being vastly over your domain limit outright blocking building construction, rather than simply the effects of buildings | ||
* | * Fixed claims not getting removed when a title completely ceases to exist and is gone forever | ||
* | * Fixed cloud saves missing in main menu save list when running the Paradox Plaza version of the game | ||
* | * Fixed cultural opinions, E.G., "Norwegian Opinion: +20" doing nothing if the person with the modifier is not a ruler | ||
* | * Fixed holding incomes sometimes failing to update; now they'll be at most a month out of date | ||
* | * Fixed in certain cases it being possible for units to join on the wrong side of a combat if they're in the province when the combat starts, and are hostile to one side rather than directly at war with them | ||
* | * Fixed incomes often being significantly off after loading a save or starting a fresh campaign. This in some cases also significantly increases the starting gold of some characters, especially those with special buildings | ||
* | * Fixed it being possible to set a childhood focus on an adult if they come of age while you have the focus window open. Now the window will close instead | ||
* | * Fixed prestige and piety gains in extremely large battles (hundreds of thousands of troops on both sides) sometimes having an overflow issue causing them to go negative | ||
* | * Fixed the Controlled Territory Defender Advantage modifier only working for provinces you personally control, and not those of your vassals | ||
* | * Fixed the Diplomatic Range modifier not having any effects. Now range between two characters is based on the highest Diplomatic Range modifier of the two | ||
* | * Fixed the game sometimes reassigning baronies on conquest to different people when it shouldn't | ||
* | * Fixed the loss of your pet spoon removing your pet stone instead | ||
* | * Getting married now only breaks your betrothal if it is to the person you're marrying, or you have no extra spouse slot due to polygamy | ||
* | * Make sure the ransom amount for the primary heir is correct | ||
* | * No longer possible for two identical claimant factions to exist | ||
* | * Holding preview pictures are no longer distorted | ||
* X | * "A Reading in X" should no longer fire multiple times during a seduction and now also gives a more accurate result | ||
* | * A faction will no longer lose some discontent just before disbanding | ||
* AI | * AI Pannonian Migration is no longer allowed for Mogyer vassals of Mogyer rulers | ||
* | * Added a river crossing in the county of Mantua, to connect the baronies to each other. | ||
* | * Added missing scope check to hostile scheme owner discovery option tooltip | ||
* | * Added spiritual head doctrine to Zurvanism | ||
* | * Added two church holdings to Iceland in 1066 and made sure both rulers are tribal | ||
* | * Adopt Special Succession is no longer a major decision, meaning it is not automatically suggested for you to do | ||
* | * Andalusian culture no longer starts with camels | ||
* | * Bookmark characters no longer have a randomized sexuality | ||
* 18 | * Characters under 18 will now hold council props | ||
* | * Claim wars are invalidated in the cases when the claimant that's not the attacker dies, leaves court, or no longer is a vassal of the attacker | ||
* | * Cleaned up event about your ward switching education focus | ||
* | * Directed GHWs now display a warning in the Declare War interface when on cooldown, instead of disappearing entirely | ||
* | * Effect tooltip for the Sound Foundations perk will now be written in correct perspective | ||
* | * Elope schemes now invalidate if you break up with your partner | ||
* | * Excluded the Faroe Islands and Iceland from the Scandinavian culture conversion event | ||
* | * Fixed Friendly Counsel to work in the opposite direction in the uncommon case when someone befriends you instead of you befriending them | ||
* | * Fixed a potential crash in a tooltip for the war overview | ||
* | * Fixed an error-spam where no portrait background would be selected for a prisoner who moved to another geographical graphic region | ||
* | * Fixed an issue where vassals created additional holdings throughout a liege's realm when becoming feudal or clan. They should now only create holdings within their own sub-realm. | ||
* | * Hostile schemes are now invalidated when the target isn't within the owner's diplomatic range | ||
* | * It is now much harder to imprison a claimant that has the support of a faction that has pressed demands | ||
* | * It's now easier to imprison your own young children if they're unfortunate enough to be in your court | ||
* | * Lake Peipus is now considered to be a lake, rather than a sea. | ||
* | * Loot is now always visible in the siege window. | ||
* | * Made sure title creation cost for action looks at scripted value to give correct number | ||
* | * Non-hostile schemes end if target moves out of their diplomatic range | ||
* | * Occupation should no longer be lost on succession due to another war targeting the same province being invalidated | ||
* | * Pasture buildings of level 4 and above now properly apply the development growth bonus to the county. | ||
* | * Peasants will no longer stress over bankruptcy in wars | ||
* | * Removed duplications in the _character_interactions.info file | ||
* | * Removed the secret tunnel between Cherchen and Gomoco, allowing armies to pass through the Kunlun Mountains. | ||
* | * Removed the spouse from the list of potential fathers that may get a fathered a bastard event | ||
* | * Rulers are now only blocked from imprisoning the claimant when at war with a claimant faction, as opposed to being blocked from imprisoning everyone in their court | ||
* | * Seduction scheme and Befriend scheme now invalidates if you become lovers or friends during intended relationship scheme | ||
* | * Theocratic vassals can no longer ask for reduced tax obligations because of how religious they are when their faith is a heretical or infidel one. | ||
* | * Updated feast_default.1013 to use the correct toast in one of the options | ||
* | * Updated open view effect in mercenary_contract_expiring alert | ||
* | * Vassal refusing to surrender will no longer refer to themselves in third person | ||
* | * You can no longer arrest people for legal sodomy/deviancy/witchcraft/cannibalism just because adultery happens to be illegal for their gender | ||
* | * You can no longer be both reckless and cautious, you enigma you | ||
* | * You can no longer become a double-drunkard in relation event | ||
* | * You can now send your kid off to university properly and easier | ||
* | * You will no longer be encouraged to raid your own liege or fellow vassals | ||
* | * You will now be told WHY your vassal is glued to their council seat for 25 years | ||
* | * You will now be told properly when your Right-Hand Woman/Man dies | ||
* | * You will now inherit the court physician of your predecessor | ||
* | * Your child will no longer be left without a personality because you tried to meddle too much | ||
* | * Your sibling will no longer be seen as a bastard if your dad dies before your mom knows she's pregnant | ||
* | * Added a minor cooldown to the Select Personal Deity decision | ||
* | * Adjusted inbreeding game concept copy to match actual effects of Pure-Blooded | ||
* AI | * The AI can now occasionally attempt to escape from prison | ||
* | * Arrogant characters now fail to account for own incompetence when escaping prison | ||
* | * Can no longer imprison your own courtiers when they're guests abroad | ||
* | * Include Bosnia in the 'Unite the South Slavs' decision | ||
* | * It is no longer possible to Divine the Stars twice at the same time | ||
* | * Moved Norse holy sites in Frisia & Denmark to Russia & England respectively, slightly rebalanced power of Uppsala holy site | ||
* | * Selecting a personal deity now requires at least 0 piety to spend | ||
* | * Subjugation wars now return their prestige cost when invalidating | ||
* | * Tribals can now adjust tribe-valid succession laws (i.e., gender, mostly) at limited tribal authority instead of needing to reform to feudal | ||
* | * Fathers of secret bastards can now realize that they are the real father even when the mother is married | ||
* | * Characters can now rip their shirts off without exposing their crotch | ||
* | * Ended the Crocapocalypse | ||
==参考资料== | ==参考资料== | ||
第361行: | 第361行: | ||
[[Category:补丁]] | [[Category:补丁]] | ||