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{{Version column}} 1.3 版本,又称“Corvus”,发布于2021-03-16<ref>官方论坛,[[forum:1462124|1.3 ‘Corvus’ Patch Notes]],2021-03-16。</ref>,校验码为'''7f4e'''。这个版本和[[北境群雄]]特色包同步发行。<br/> '''翻译请见:'''<br/> [https://zhuanlan.zhihu.com/p/364016553 【牧游社】1.3版本号“乌鸦Corvus”补丁附记(第一部分)]<br>[https://zhuanlan.zhihu.com/p/320248653 【牧游社】1.3版本号“乌鸦Corvus”补丁附记(第二部分)] == 免费特性 == * 凛冬将至!某些地区将会体验到冰冷的冬天,从暖冬到寒冬不等。雪将在地图上蔓延,从零散积雪到千里冰封。在风的加持下雪将更猛烈,你将可以听到与你所看的地区的寒冷程度相称的冬季音效。 ** 暖冬会较轻地提升你单位的补给使用量。 ** 常冬会显著提升你单位的补给使用量。 ** 寒冬会急速下降补给量,单位会承受更多的致死损耗,战斗的防守方将获得优势。 * 新增了冬将军的指挥官特质,在受冬季影响的省份作战时会受到加成。这个新的特质会自然生成给居住在冬天地区的角色,或者也可以通过事件获得。 * 兵士在正常冬天或寒冬作战时会得到加成或惩罚。总体上来说骑兵会变弱,尤其是重骑兵。而像喜马拉雅地区的山地兵之类的特殊兵种会变强。 * 增加了新的个人战斗系统,可以让两个角色进行多回合的决斗。为你的角色选择攻击招式,击败你的对手,注意不要伤到自己!决斗可以是至死方休,或者点到为止。 ** 这个系统被用在了许多个地方。最重要的改动是,骑士重心树里的“不动如山”现在可以允许你与仇敌决斗。赢得/输掉决斗将会为输家增加压力,赢家减少压力。 * 新增了“诗人”特质。这个特质可以通过事件获得,允许你使用互动给别的角色送诗。诗有不同的主题,例如:冲突、传承、浪漫、哀悼。送诗需要消耗威望,如果目标接受,就可以提升好感。你也可以给敌人送诗批评其无能,让他们增加压力! * 改进了头发与胡须的遗传基因系统。现在角色不会再从父母那里遗传发型了,而是继承“头发种类”的基因,例如“直发”、“波浪发”、“卷发”或者“爆炸头”。实际上某角色的发型会取决于文化。也就是说,就是因为法兰西国王的祖父碰巧是诺斯人,就会把胡子编成维京人的样子,这样的事情不会再发生了! ** 注意:1.3版本之前存档里的现有角色可能会有新的发型或者变成秃子,而旧版统治者设计器里的DNA库则不会有发型/胡子。 ** 这个系统不会影响到理发器与统治者设计器,你仍然可以在那里随意选择你钟意的发型。 * 为诺斯统治者添加了大量全新纹章,新增机制可以让斯堪的纳维亚头衔根据持有者的信仰与文化,在诺斯和基督纹章之间切换。 * 新增了斯堪的纳维亚与东欧的特殊建筑,包括基辅金门、达内韦尔克、乌普萨拉神庙等等! * 新增了8个诺斯风格的自定义信仰图表,从中土之蟒耶梦加得,到雷神托尔之锤,再到十字与新月的北欧符文版。 * 添加了“下颌山羊胡”的变体胡。 == 平衡 == * 兵士、特殊部队和雇佣兵现在需要行军时间,并且像征召兵一样,会在战争期间有解散/重新集结的惩罚。行军时间取决于到领地首府的距离。这将会有效防止兵士靠“折跃”横穿地图。 * 全面调整了获取宗族传承的声望花费。它不再是线性的增长(1000、2000、3000,……等等。)现在改为动态花费。这会让你在解锁前几个传承技能时更加容易,但会使你要解锁游戏中的全部传承时愈发艰难。 * 重新平衡了所有宗族传承的技能。它们的效果现在变得更切实有趣。 * 调整了年度事件池,并且放宽或是直接删除了诸多触发因素。实际上,这意味着你再游玩过程中能遇到更多事件(大概每4年从事件池里随机抽取一个,而不是每5-6年。)这也意味着一些极度罕见的事件现在将更频繁地出现。 * 将体弱多病特质的事件从年度触发移到健康触发。这便意味着所有角色现在都可能变得体弱多病,而不仅仅是统治者。而老年人则更有可能得到该特质。 * 将出售头衔的声望花费从150提高到500。 * 将敲诈臣民的冷却时间从2年增长到5年。 * 自己举办派对与参加别人的派对相比,获得狂欢者特质的进度会更多。有节制特质的角色参加派对则不会获得狂欢者特质进度。 * 减少了因“级别上的巨大差距”与“法理领主”而提议附庸所获得的接受度加成。 * 将由学识获得的文化偏好从+2减少到+1。 * 如果你无法加入反对领主的派系则不能加入暴政战争。 * 现在可以从监狱中招募儿童了,只要他们不是其领主头衔的继承人。 * 将自鞭笞者的内在健康惩罚从-0.5减少到-0.15。 * 减少角色随机感染情人的疱疹与梅毒的几率。 * 改进了共和国市长候选人的选择:他们可以是本地文化,也可以是他们领主的文化,并更偏好由本地宫廷的成员当选。如果情况合适,女性也可能当选。 * 骑士团的庇护者现在可以直接雇佣骑士团,即便它已经被其他人雇佣(玩家除外)。你只需要向已经雇佣它的人支付虔诚花费,而不像通常雇佣那样免费。 * 现在一旦超过5000人的补给上限,补给就会流失得更快,数量将从5k人的5/月增长到10k人的10/月。 * 完全取消了领地内建筑超出直辖上限内的宽限期。 * 创建信仰领袖的头衔现在需要再多一个圣地(属灵需要2个,世俗需要3个)。创建属灵的信仰领袖现在需要花费300金,而不是根据你收入在从50到300金之间不等。 * 修复了“绝对控制”对征召兵没有任何作用的问题。 * 孙子女和曾子女不会再乱跑了,会遵循和子女一样的游戏规则。 * 如果你与某人签订停战协议,就不会再遭受他们的劫掠了。 * 如果你命令你的间谍首脑去搜寻你君主宫廷里的秘密,同时你也是你君主的间谍首脑且正在实行中断计谋,你就不会中断你自己间谍首脑的计谋。 * 监禁和处决没有特殊身份的角色(也就是平民)现在产生的暴政更少了。 * 已婚角色如果在一个领地内臣服于婚姻中的另一半,而且他们的配偶在同一个宫廷里,那么他们将不会再离散。 * 非共和继承制男爵现在的结婚生子会更加稳定。 * 缩减兵士规模将不再给你增长威望。 * 将兄弟姐妹的继承提升至父母之前。 * 劫掠速度修正现在会影响你指挥的军队而不是你所拥有的的军队。 * 巫师集会的修正现在会给你增加疾病抵抗力而非健康。 * 当你转换信仰时,囚犯们就不一定会转换了。他们仅会在被释放的时候才可以接受转角。如果囚犯一开始在你转教的时候一起转教,也不会直接从监狱中释放了。 * 当你使用“授予低级贵族”时,被授予的男爵现在会有了、对你+20“受封男爵”的好感度。 * 你现在可以剥夺外交距离外人的继承权。 * 如果父母或兄弟姐妹去世时超过65岁,你就不会获得压力了。(不过,如果他们是你的朋友或者爱人,你仍然会获得压力。) * 如果你自己的玩家继承人也是他/她的东道主的玩家继承人,你还是能将ta邀请到自己的宫廷里。 * 你的仇敌若在你城堡里抛尸,如果他/她是你的臣民的话,该事件现在会给予你一个囚禁理由。 * AI领主在战争期间创建一个同盟后,会等待一个月再去召唤新盟友参战。 * 添加了一条横跨梅拉伦湖的海峡,位于锡格蒂纳和泰利耶之间。 * A调整了AI对家庭成员和其臣属提出教育他们领主子女的接受度。 * 部落封建化不再要求部落时代的所有革新了,现在只需要70%的民政和军事革新(也就是9个)。 * 马扎尔默认在867年立即开始入侵。 * 将卡利亚里伯爵领的阿真蒂耶拉银矿移到伯爵领首府,以便处于领地所有者的直接控制下。 * 保禄派的宗教态度教义现在是基要主义而非正义。 * AI接受无条件和平以脱离长期战争的意愿,现在以他们的负债度来进行衡量。 * 爱沙尼亚文化现在开局即有长船革新。 * 教宗现在更愿意解除绝罚令了,但这样做会消耗被开除教籍者的威望等级。 * 当一宣称者派系成功达成他们的目标时,如果宣称者是前头衔持有者的囚犯,那么他就会被从监狱中放出来。 * 给予了哈尔斯坦因冒险者特质,使他不会因为高龄而容易去世。 * 调整了一些重要领主的初始事件部队的兵士数,给那些急缺部队的人加了一些事件部队。还给莱昂添加了一点部队,以防他总是被威塞克斯吞掉。 == AI == * AI在孤注一掷的情况下,不会在选择新的命令目标时忽略敌对损耗了。 * 在选择移动地点时,如果要合并军队单位,会检测目标单位的移动有没有被锁定,或是不是正在撤退中。 * 为AI新增了一个立场:孤注一掷。 * 一个封臣无论阶层地位有多么低,现在都可以对别国宣战了。 * 反劫掠AI现在决定是否能赶跑劫掠者时,在考虑其现有战斗力而非最大潜在战斗力。 * 反劫掠单位现在会考虑,现有战斗力打不打得赢劫掠单位。 * 不鼓励单位AI选择一个更近的新单位,如果这么做会远离现目标单位的话。 * 鼓励单位AI会在离现有目标很近的情况下继续向其进发。 * 鼓励单位AI将新目标改为一个较近的地方,如果正好路过的话。 * 将攻击劫掠者的最低战斗力限制从60%提升到了75%。 * 将靠近友方领土的目标选择加成从300降低到了100。 * 将支援一个玩家单位的目标分值添加到了定义中。 * AI不会再只因为感到威胁而避免跨河。 * 如果跨河之后的战斗能是防守方的话,AI就不再会避免跨河了。 * 重新平衡目标得分机制,更加注重于围城与解围,而不是追着敌方单位满地跑。 * 移除了靠近中立领土的目标选择加成。 * AI在选择目标省份时,会更加注意附近的敌方单位。 * 正确添加了靠近友方及中立领土时的目标选择加成。 * AI现在在支援那些缺少围城所需力量的玩家单位时会表现得更好。 * 告诉AI,如果它作为伯爵超过了直辖上限,那么成立公爵领或许是一个“非常好”的主意。 * 告诉AI,超过直辖上限后就不该再新建建筑了。 * 战争中的友军不会再为了支援玩家单位而离开战争相关区域。 * 宣战时,只会计算处于和平状态下盟友的战斗力。 * 如果单位对于围城进度无足轻重的话,就不会再参与围城。 * 单位在追杀附近敌方单位时会选择附近的目标,除非远处有目标比近处大四倍以上。 == Interface == * It’s now possible to dismiss all notifications at once. Hovering the title of a notification will make a button appear. Right-clicking this button will dismiss all notifications, left-clicking it will dismiss that specific notification. * Updated the Current Situation widget with a fresh new coat of paint. It’s now darker with more muted colors, and some flavorful decor. ** Current Situation entries now only show ‘X’ to close when hovered * Hovering over the unit plate of a friendly unit now shows its full path. Great for seeing where your allies are going * Players now receive a warning when their enemy in a war forms a new alliance * Added a Current Situation item for hooks about to expire; it'll tell you when a hook expires in less than 3 months * Added a message that lets the employer know if their councilors leave because of marriage or title inheritance * Building a new holding will now in the Domain view say you're building the holding type (E.G., "Castle") rather than the name of the main building (E.G., "Motte") * Ensured scheme success and secrecy modifiers show up as percentages in all cases * Fixed "County of Byzantion becomes the new Realm Capital of Unlanded of" * Fixed "Different Faith Popular Opinion" reductions being shown in red rather than green * Fixed a case where we would show an event chance higher than 100%. Yes, you're so good at your job that you can brag you've got a 173% chance of success, we all know. 100% will have to do * Fixed clicking on units in the outliner that are in battle not having any effects. Now it'll select the battle * Fixed constructing a holding of a type you can't hold not giving you a notification when construction completes * Fixed effect and triggers being localized incorrectly when you're observing a character, showing things like "you is" rather than "you are" * Fixed holy orders not being included in some character strength breakdowns * Fixed incorrect grammar in Offer to Join War for a war you've already joined * Fixed it being possible to change your liege's spouse task * Fixed right-clicking on a toast often not dismissing it. This also fixes right-clicking a toast with an army selected causing a move order to be issued * Fixed scheme modifiers losing their name in success and secrecy breakdowns after saving and reloading * Fixed some dynasty-named titles leaving out their rank. E.G., "Seljuk" instead of "The Seljuk Empire" * Fixed the "Defender Advantage" bonus on buildings having the Command Modifier icon * Fixed the "modify feudal contract" button showing up even if you're not feudal * Fixed the "you're pledged in a GHW" warning saying you're pledged against the person you're trying to declare war on rather than the actual GHW defender * Fixed the Assault Fort button not having a proper tooltip * Fixed the Assault button being visible even when you're not the siege leader * Fixed the Continue and Load buttons on the main menu having no tooltip if there's no save to load * Fixed the Force Vote window saying that you'll use a weak hook twice * Fixed the autosave indicator getting forever hidden until you restart the game if you open the pause menu * Fixed the concubine buttons in the character window not being greyed out when not clickable. Fixed the concubine buttons always complaining about lack of a target. The concubine buttons now cleary tell you when there's no one available to serve as a concubine * Fixed the game saying your tax is reduced due to control when you're actually getting a bonus thanks to Absolute Control * Fixed the game sometimes showing you entirely spurious blockers about occupations in unrelated titles when you try to revoke a title * Fixed the knight event tooltip in the battle summary being a semi-transparent mess * Fixed the main building in the county view (E.G., "Castle") not showing you when it's disabled * Fixed the main menu briefly showing the default characters when going into then back out of Load Save * Fixed the on-map construction models disappearing after saving and reloading * Fixed the reverse sort button in the Converting Vassals window having no effect * Fixed the siege window showing an incorrect # of men when there's more than one sieging army * Fixed the sorting of the candidate list resetting every time someone votes * Fixed the time to supply state change estimate sometimes being negative, or being off by a month or two * Fixed the title destruction cost being displayed incorrectly when the title has laws; now it shows the full cost accounting for law removal * Fixed the war declaration screen not always showing all blockers on declaring war. E.G., it wouldn't tell you that you can't declare on a fellow vassal that's fighting your liege * Fixed war borders not showing up when you select someone who is at war unless you too are at war * If you're both married and betrothed, the game will no longer refer to your spouse as your betrothed * Improved on the interaction tooltip, especially how it looks when the recipient won't accept. Also made minor improvements to acceptance breakdown both here and in the interaction window itself * Included councillors to the Increase Opinion suggestion, even those who are unlanded * Increased the # of decimals for Piety/Prestige per Dread gain to two * Make sure Garrison tooltips don't show decimals for building contributions * Opening the dynasty tree now pans to the house you opened it from. It'll center on the House Head, or if you're a member of the house, you * Show correct denomination of time in the tooltip when destroying a title * Split in Half now only selects the original army * The "Mercenary Company Contract expiring" alert now tells you when it expires * The Create MaA type list is now sorted by base type (E.G., Armored Horsement and Cataphracts will be together) then by name * The Domain view now tells you when buildings/holdings will complete * The army tooltip's supply info now has a tooltip; the same as shown for supplies in the army window * The combat view no longer shows a "defensive buildings" note in the advantage breakdown, but instead shows the exact buildings and similar causing that advantage * The first letter of a title name is now capitalized in the load save menu * The holding tooltip of empty holdings now tells you about holding construction * The marriage interaction's "chance of children" text now has a tooltip when the chance is None explaining why * The outliner will no longer show dead characters' opinion of you * Vassal contract modifiers like Council Rights Guaranteed are now consolidated in tooltips if there's multiple vassals with them. E.G., you won't get 5 entries in opinion tooltips saying "Council Rights Guaranteed: -2" but instead one entry saying "Council Rights Guaranteed: -10" * Coat of arms are now visible in the outliner entries of holdings * Moved Invite to Court Interaction to Vassals and Court Category * The ‘Raise Runestone’ decision is now a major decision, so you don’t miss when it’s usable (both the vanilla and Northern Lords version) == 美工 == * 将过时的凤梨换成更符合历史的甜瓜。 * 修复了女性“合理的”个人动画中的一些剪辑问题。 * 怀孕的间谍主管不会再刺她们自己。 * 死去的神罗皇帝画像上将会有帝国皇冠。现在只有皇帝将神罗当做他们的主头衔时他们的头上才会戴帝国皇冠。 * 确保集结的骑士总是穿着铠甲和头盔。确保是骑士的阁臣不会穿着铠甲和头盔,除非他们被集结。 == 本地化 == * 修复一个西班牙语中的教义文本会显示为Debug模式下的粉色文本的问题。 * 修复了奥里尔/邓多克的挪威名字文本缺失的问题。 * 在威望和虔诚等级中增加了“丢人现眼”和“戴罪之人”等级。 * 在游戏百科中增加了私奔阴谋。 * 增加了“任一领地内省份”的文本。 * 增加了丢失的“叛徒”好感度修正名字。 * 增加了某些极其重要的被遗漏的关系词条,例如“哥哥-配偶”与“母亲-小妾”。 * 清理了俄文文本中的一些决议。 * 修正了一些提示栏中头衔名称未正确大写的情况。 * 修正了某个死亡管理文本中的语法错误。 * 确保受益人无效的弹出消息是有意义的。 * 移除了继承弹窗消息里面的错误空格。 * 修复了“向骑士团借钱”决议中损坏的骑士团提示栏。 * 在宗教教义的触发器文件里面将第一人称更新为第二人称。 * 更新了大圣战事件文本使用的作用域。 * 更新了长程朝圣之旅的脚本化数值。 * 更新了利比里亚巫神的名字。 * 当你点击重要行动时我们不再会那么激动了! * 改变萨塞克斯的名字,以更好地匹配其它撒克逊头衔名字。 * 角色界面的俄文文本不会再溢出。 == Game Content == * All formerly inaccessible Religious Clothes/Headgear are now accessible in the Barbershop. You want to wear the Pope’s hat and Steppe Pagan robes? Go right ahead! * Norse Houses now have access to a wider pool of Motto’s, focusing on their many gods. Deceitful characters can reference Loki, brave ones Thor, etc. * Added a small interaction to pardon a subject’s crimes in exchange for opinion. * Added a few new death reasons for berserkers to execute in battle, such as cleaving people in half or viciously dismembering them! * A guardian might now get a hook on their ward, should they be of a greedy/deceitful persuasion * You can now offer concubines and consorts to other characters! * When Offering Vassalization to a feudal ruler, you may now offer a more lenient Contract to improve their chance of accepting. * Changed the 'De Jure Vassal' modifier in the Offer Vassalage interaction to 'Rightful Vassal' for balance and clarity * Clarified the maximum bonus from Military Strength in the Offer Vassalage interaction * Added a narrative event for converting to a new Faith, as well as a notification for when your liege converts to a new Faith. * Replaced Tengriism's 'Sky Burials' tenet with 'Warmonger' which is more accurate for the time-period * Rulers with an active Vow of Poverty now wear appropriately drab clothing, regardless of rank * You now get told properly when you inherit your first empire tiered title * Your head of faith and religious peers will now care if you found a holy order * Jakub's pet rock stolen by parties unknown * Added a decision for independent Norse rulers to have their realm embrace local traditions * Norse name lists now use standardised Old Norse spellings & contains significantly fewer late period Christian names, Norwegian name lists updated to the same plus various older Christian names == User Modding == * Implemented HUD skin support. Different HUD skins can now be triggered based on arbitrary triggers, such as player culture. * Added winter_movement_speed modifier * Added dynasty_num_unlocked_perks trigger that checks the number of unlocked dynasty perks * The game now handles transitioning between updated map setups in a smoother way, this should make it easier to keep save compatibility between different versions, and makes it easier to update for example map mods * Add force_character_skill_recalculation effect to immediately update a character's skills * Added a trigger title_held_years to check how many years a title has been held if valid * Add save_opinion_value as and save_temporary_opinion_value_as which function like the scope_value equivalent but save the opinion of the scoped object to the target to avoid recalculating opinion locally multiple times. * Added console command set_date * Added console commands Log.ClearErrorLog and Log.ClearAll * Added effect debug_trigger_event, which will like the console command print out the trigger and immediate effects of the event * Added trigger time_to_hook_expiry * Allow mood music tracks to have an is_valid for it they should be considered when picking the next track. * Allow mood music tracks to weight the chance of being picked. * Fix generate_coa giving the same result on the same object, it is now more properly random. * Fixed adding a modifier with a dynamic duration causing the effect to say it'll last 0 days * Made ai_can_target_all_titles much cheaper for the AI * Made the geographical_region trigger much cheaper * Message types that are used by the code will now error if they are not present when initialising the game. * Removed .dds extension in message icon paths, they are now assumed to be a .dds like other pathed texture databases. * Split out defender_holding_advantage from defender_advantage, for use in defensive buildings and the like * The debug_event console command now prints out the immediate effects of the event * The effects to add timed modifiers now support a "desc" field. This is a dynamic description that'll be resolved when the modifier is added. It'll show in the tooltip for the modifier in places like the character window. You might still want a static description (modifier name + "_desc") for the sake of the tooltip when adding the effect * The hostile_county_attrition modifier now also affects the minimum casualties * You can now right-click Errorhoof to clear the error log * target_is_vassal_or_below and is_vassal_or_below_of no longer consider non-rulers (E.G., courtiers) to be "vassals". target_is_liege_or_above and is_liege_or_above_of still work for courtiers == Databases == * William the Bastard is now clean-shaven, as per Norman tradition! * Nizhny Novgorod is now independent in 1066, and held by a Mari Finnish pagan. * Made more lands in Eastern Europe pagan on game start in 1066. * Added a few new baronies to Scotland. * Fixed the holding setup in the counties of Miran and Kumtag, both of which had more holdings than intended on game start. * Iceland has been updated with new baronies and counties! Increasing the number of baronies to nine, from five, spread across four counties. * Many important and significant holdings (such as London, Alexandria, or Baghdad) now start the game with additional buildings already constructed. * Moved out Rurik's brothers to their own dynasty in order to avoid them floating around in the Rurikid dynasty tree. * Overhauled the barony layout in Sapmi. A few new baronies were added, and existing borders have been updated and significantly improved. * The Abbasids now have their capital in the historical capital of Samarra in 867. * The De Jure capital of England is now set to Winchester in 867 and London in 1066. * Updated Ireland with new baronies and counties for increased granularity! Certain baronies were much too large in size and have been split accordingly. * Updated a number of counties across Italy by adding additional baronies, increasing the average number of baronies per county and greatly reducing the number of two-barony counties. * Updated the county setup in Croatia and Serbia by splitting existing counties into new ones. A few counties had too many baronies, and these have been spread out across multiple counties. * Vladimir & Yaroslavl are now vassals to Vsevolod of Pereyaslavl. * Updated the traits for Robert of Apulia and his son Bohemond == Bugfixes == Children should no longer incorrectly become Lowborn if at least one of their (known) parents carry a Dynasty * The Pope will no longer grant himself Rome every year, and gain Piety for it * Fixed several instances of wounds being applied using the wrong effect, causing them to never heal * You will no longer get asked to contribute to wars multiple times in a row if you joined several of your ally’s wars at the same time (paying once is enough!) * Regiments can no longer have modifiers stacked to the point where they reach 0 toughness, as that would break the combat code. * 3rd party or allied armies will no longer prevent you from using Station Besiegers * Don't show the mouse drag selection when entering the pause menu * Ensured all the restrictions on concubinage are properly enforced * Fixed "Different Faith Popular Opinion" having a significantly larger effect than stated * Fixed Great Holy Wars invalidating rather than changing target if someone for instance takes the target's primary title * Fixed a case where loading a save from an older patch could result in the holder of a county not holding the capital barony, leading to odd issues down the line * Fixed a case where loading an old save would result in some map names being messed up (showing Iceland or Tibet in affected areas) * Fixed a case where negotiating an alliance would cause it to expire instantly due to somehow picking two characters who are not married as the alliance reason * Fixed a crash that could happen due to claims on nonexistent titles * Fixed being vastly over your domain limit outright blocking building construction, rather than simply the effects of buildings * Fixed claims not getting removed when a title completely ceases to exist and is gone forever * Fixed cloud saves missing in main menu save list when running the Paradox Plaza version of the game * Fixed cultural opinions, E.G., "Norwegian Opinion: +20" doing nothing if the person with the modifier is not a ruler * Fixed holding incomes sometimes failing to update; now they'll be at most a month out of date * Fixed in certain cases it being possible for units to join on the wrong side of a combat if they're in the province when the combat starts, and are hostile to one side rather than directly at war with them * Fixed incomes often being significantly off after loading a save or starting a fresh campaign. This in some cases also significantly increases the starting gold of some characters, especially those with special buildings * Fixed it being possible to set a childhood focus on an adult if they come of age while you have the focus window open. Now the window will close instead * Fixed prestige and piety gains in extremely large battles (hundreds of thousands of troops on both sides) sometimes having an overflow issue causing them to go negative * Fixed the Controlled Territory Defender Advantage modifier only working for provinces you personally control, and not those of your vassals * Fixed the Diplomatic Range modifier not having any effects. Now range between two characters is based on the highest Diplomatic Range modifier of the two * Fixed the game sometimes reassigning baronies on conquest to different people when it shouldn't * Fixed the loss of your pet spoon removing your pet stone instead * Getting married now only breaks your betrothal if it is to the person you're marrying, or you have no extra spouse slot due to polygamy * Make sure the ransom amount for the primary heir is correct * No longer possible for two identical claimant factions to exist * Holding preview pictures are no longer distorted * "A Reading in X" should no longer fire multiple times during a seduction and now also gives a more accurate result * A faction will no longer lose some discontent just before disbanding * AI Pannonian Migration is no longer allowed for Mogyer vassals of Mogyer rulers * Added a river crossing in the county of Mantua, to connect the baronies to each other. * Added missing scope check to hostile scheme owner discovery option tooltip * Added spiritual head doctrine to Zurvanism * Added two church holdings to Iceland in 1066 and made sure both rulers are tribal * Adopt Special Succession is no longer a major decision, meaning it is not automatically suggested for you to do * Andalusian culture no longer starts with camels * Bookmark characters no longer have a randomized sexuality * Characters under 18 will now hold council props * Claim wars are invalidated in the cases when the claimant that's not the attacker dies, leaves court, or no longer is a vassal of the attacker * Cleaned up event about your ward switching education focus * Directed GHWs now display a warning in the Declare War interface when on cooldown, instead of disappearing entirely * Effect tooltip for the Sound Foundations perk will now be written in correct perspective * Elope schemes now invalidate if you break up with your partner * Excluded the Faroe Islands and Iceland from the Scandinavian culture conversion event * Fixed Friendly Counsel to work in the opposite direction in the uncommon case when someone befriends you instead of you befriending them * Fixed a potential crash in a tooltip for the war overview * Fixed an error-spam where no portrait background would be selected for a prisoner who moved to another geographical graphic region * Fixed an issue where vassals created additional holdings throughout a liege's realm when becoming feudal or clan. They should now only create holdings within their own sub-realm. * Hostile schemes are now invalidated when the target isn't within the owner's diplomatic range * It is now much harder to imprison a claimant that has the support of a faction that has pressed demands * It's now easier to imprison your own young children if they're unfortunate enough to be in your court * Lake Peipus is now considered to be a lake, rather than a sea. * Loot is now always visible in the siege window. * Made sure title creation cost for action looks at scripted value to give correct number * Non-hostile schemes end if target moves out of their diplomatic range * Occupation should no longer be lost on succession due to another war targeting the same province being invalidated * Pasture buildings of level 4 and above now properly apply the development growth bonus to the county. * Peasants will no longer stress over bankruptcy in wars * Removed duplications in the _character_interactions.info file * Removed the secret tunnel between Cherchen and Gomoco, allowing armies to pass through the Kunlun Mountains. * Removed the spouse from the list of potential fathers that may get a fathered a bastard event * Rulers are now only blocked from imprisoning the claimant when at war with a claimant faction, as opposed to being blocked from imprisoning everyone in their court * Seduction scheme and Befriend scheme now invalidates if you become lovers or friends during intended relationship scheme * Theocratic vassals can no longer ask for reduced tax obligations because of how religious they are when their faith is a heretical or infidel one. * Updated feast_default.1013 to use the correct toast in one of the options * Updated open view effect in mercenary_contract_expiring alert * Vassal refusing to surrender will no longer refer to themselves in third person * You can no longer arrest people for legal sodomy/deviancy/witchcraft/cannibalism just because adultery happens to be illegal for their gender * You can no longer be both reckless and cautious, you enigma you * You can no longer become a double-drunkard in relation event * You can now send your kid off to university properly and easier * You will no longer be encouraged to raid your own liege or fellow vassals * You will now be told WHY your vassal is glued to their council seat for 25 years * You will now be told properly when your Right-Hand Woman/Man dies * You will now inherit the court physician of your predecessor * Your child will no longer be left without a personality because you tried to meddle too much * Your sibling will no longer be seen as a bastard if your dad dies before your mom knows she's pregnant * Added a minor cooldown to the Select Personal Deity decision * Adjusted inbreeding game concept copy to match actual effects of Pure-Blooded * The AI can now occasionally attempt to escape from prison * Arrogant characters now fail to account for own incompetence when escaping prison * Can no longer imprison your own courtiers when they're guests abroad * Include Bosnia in the 'Unite the South Slavs' decision * It is no longer possible to Divine the Stars twice at the same time * Moved Norse holy sites in Frisia & Denmark to Russia & England respectively, slightly rebalanced power of Uppsala holy site * Selecting a personal deity now requires at least 0 piety to spend * Subjugation wars now return their prestige cost when invalidating * Tribals can now adjust tribe-valid succession laws (i.e., gender, mostly) at limited tribal authority instead of needing to reform to feudal * Fathers of secret bastards can now realize that they are the real father even when the mother is married * Characters can now rip their shirts off without exposing their crotch * Ended the Crocapocalypse ==参考资料== <references/> [[Category:补丁]]
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