编辑“1.2 版本

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1.2版本,又称“Argent 白银 ”,发布于2020-11-24<ref>论坛,[[forum:1444123|CK3 Dev Diary #45 - 1.2 Patch Notes]], 2020-11-24。</ref>,校验码为'''d5f5'''。(注意:版本1.2.0未公开发布,1.2.1版本是1.2.X编号的第一个补丁。)<br>
1.2版本,又称“Argent”,发布于2020-11-24<ref>论坛,[[forum:1444123|CK3 Dev Diary #45 - 1.2 Patch Notes]], 2020-11-24。</ref>,校验码为'''d5f5'''。(注意:版本1.2.0未公开发布,1.2.1版本是1.2.X编号的第一个补丁。)<br>
'''翻译请见:'''<br>
'''翻译请见:'''<br>
[https://zhuanlan.zhihu.com/p/320239956 【牧游社】1.2版本号 “白银Argent” 补丁附记(第一部分)]<br>[https://zhuanlan.zhihu.com/p/320248653 【牧游社】1.2版本号 “白银Argent” 补丁附记(第二部分)]
[https://zhuanlan.zhihu.com/p/320239956 【牧游社】1.2版本号补丁附记(第一部分)]<br>[https://zhuanlan.zhihu.com/p/320248653 【牧游社】1.2版本号补丁附记(第二部分)]
== 免费特性 ==
== Free Features ==
* 添加了[[统治者设计器]],你可以在游戏开始前定制你想要玩的统治者。成就系统依然适用,但会受到一定的限制。
* Added a Ruler Designer where you can customize the ruler you’ll start with before the game starts. This works with achievements - but under certain restrictions.
* 在角色窗口中添加了杀人清单。
* Added a character Kill List to the character window
* 添加了跟随功能,可以把你的军队跟随到同一省份的另一队友军,以此紧跟那支军队的步伐。
* Added the functionality to attach your armies to another allied army located in the same province in order to follow the other army


== 平衡 ==
== Balance ==
* 添加了一个新的规则,控制AI对入赘婚姻的接受程度。
* Added a new game rule that controls the AI's willingness to do Matrilineal marriages.
* 雇佣兵不再保证必定包含文化特色的武装兵士,现在只是更有这个可能而已。
* Mercenaries are no longer guaranteed to include cultural men at arms; they're just likely to
* 文化解锁了骆驼骑兵后,雇佣兵团不再会莫名其妙的包含一大堆骆驼。
* Mercenary companies of cultures that have Camel Riders unlocked will no longer include tons of camels for no reason
* 披甲骑兵和战象现在可以在雇佣兵中出现了,但是数量要比其他武装兵士少。
* Armored horsemen and war elephants can now appear in mercenary bands, but at lower numbers than other men at arms types
* 骑士团中战象这样的部队数量会减少。
* Holy Order regiment sizes are now smaller for War Elephants and similar
* 骑士团现在会合并武装兵士部队,而不是像以前一样有一大堆100人的部队。
* Holy Orders now consolidate their MaA regiments some rather than having a ton of 100-man MaA regiments
* 猫猫狗狗现在会活得更久一点,并小幅降低出现几率与触发事件。
* Cats and dogs now live a bit longer, appear slightly less often, and trigger events less frequently
* 新建神殿现在会增加信仰热情。
* Constructing a brand new Temple now gives your faith some fervor
* 倾向于发展经济的AI现在会更喜欢升级经济建筑。
* Economically-inclined AI's now somewhat prefer upgrading Economic buildings
* 组建一个骑士团会给其信仰增加热情。
* Founding a Holy Order now gives fervor to the affected Faith
* 大圣战:大圣战如果成功,现在只会扣进攻方信仰25点热情(原30点),大圣战如果失败,现在只会扣15点热情(原30点)
* GHW: A successful GHW will now reduce the attacking Faith's Fervor by 25 (down from 30), an unsuccessful GHW will only reduce Fervor by 15 (down from 30)
* 大圣战:大圣战如果无效了,扣掉的热情现在会大大减少。
* GHW: Invalidated GHWs now reduce Fervor by much less
* 大圣战:大圣战之间的冷却时间增加到了30年(原5年),这样在实操中会使大宗教长久保持在高热情水平。
* GHW: The cooldown between Great Holy Wars has been increased to 30 years (up from 5), in practice this means that Fervor for bigger faiths should stay at higher levels for longer
* 大圣战:发动一次大圣战所需要的最低热情现在降低到了65(原75),这样的话就算大圣战的冷却时间增加了也并不意味着大圣战会更少。
* GHW: The minimum fervor for launching a Great Holy War has been lowered to 65 (used to be 75), so that the increased cooldown between GHW's doesn't mean that too few are launched
* 圣战如果成功,造成的热情变动大大减少(伯爵领圣战减1点,公爵领圣战减2点,王国圣战减5点)
* Successful Holy Wars now affect fervor significantly less (minor Holy Wars reduce by 1, Duchy Holy Wars by 2, Kingdom Holy Wars by 5)
* 圣战如果失败,现在不会减少进攻方的热情。
* Unsuccessful Holy Wars no longer reduce the attacking Faith's fervor
* 热情对内阁任务“改变伯爵领信仰”速度的影响减半。现在用低热情宗教,来洗高热情的地不再是不可能的事(当然依旧会非常艰难!)
* Halved the impact of Fervor on the speed of the Convert Faith of County councilor task, converting a high-fervor faith as a low-fervor one should no longer be impossible (but still hard, of course!)
* 贪婪的AI现在更不会倾向于在非敌对密谋中花钱。
* Greedy AI's are now less inclined to spend gold on their target during non-hostile schemes
* 如果你有领地牧师的强牵制,现在会迫使他们付给你100%的收入,与对你好感100的情况一样。
* Having a strong hook on your realm priest will now cause them to pay you maximum contribution as if they endorsed you with 100 opinion.
* 在独立战争中,叛军只要持有所有的叛乱的地就可以持续获得战争分数,而防守方只要占领一块叛乱的地就可以持续获得战争分数。
* In independence wars, ticking warscore is now given to the revolters if they fully control all the revolters' domain, while the defender gets ticking warscore as long as they occupy at least one holding from the revolters' domain
* 现在不能将宫廷祭司、配偶与侍妾送到外国宫廷做监护者了。
* It's no longer possible to send your court chaplain, spouse or concubines to a foreign court as a guardian
* 现在与公开乱伦的配偶离婚更容易了。
* It's now easier to divorce openly incestuous spouses
* 无地宗教领袖如果不是你的信仰,就不会出现在配偶搜寻界面了。
* Landless religious heads not of your faith will no longer show up in the marriage finder
* 武装兵士的维护费现在不能降到10% 以下。
* MaA maintenance cost can no longer go below 10%
* 使得战争冲突而产生的动乱更加广泛。现在这点也适用于防御战争,同时适用于封臣。在实操中也就是说,你永远不会因为第三方占领而围不了敌军的城。
* Made hostility due to conflicting wars a lot broader. Now it applies to defensive wars too, and propagates to vassals. In practice this should mean that you'll never be unable to siege a holding in a realm you're at war with due to it being occupied by a third party
* 仅男性/ 仅女性的国家法律现在永久禁止对立性别的人继承宣称权。
* Male/Female Only realm law now consistently blocks the other gender from inheriting claims
* 现在只有地产的所有人可以取消建造建筑。不能再取消你封臣的建筑来白嫖钱了。
* Only the holder of a holding can cancel construction now. No more canceling your vassals' constructions to get money
* 农民/ 民粹叛军领袖现在不能结婚。
* Peasant/Populist Revolt leaders can no longer marry
* 如果玩家的子女、孙子女或重孙子女会转变家族,AI现在就不会选择建立庶系分支。
* The AI should no longer choose to create Cadet Branches should that mean that the player's children, grandchildren or great-grandchildren would change house
* AI 会建立更多的骑士团。
* The AI should now found more Holy Orders
* 傲慢特质现在会使拥有者-10 隐秘。
* The Arrogant trait now gives -10 Secrecy to owned schemes
* 懦夫特质现在会使拥有者+10 隐秘。
* The Craven trait now gives +10 Secrecy to owned schemes
* 十字军战士特性(信仰战士特性)现在给的同宗教好感更少,但会给更多的勇武。
* The Crusader trait (Warrior of the Faith) now gives less Same Faith opinion and more Prowess
* 现在如果要禁止允许法理封臣独立,条件取决于他们的主头衔是否属于你的法理封臣,而不是'''任意一个'''头衔。
* The block on granting de jure vassals independence is now based only on whether their primary title is de jure under a title you hold, rather than *any* title they hold being dejure under a title you hold
* 如果大圣战进攻方的兵力小于防守方预计的33% 时,战争就不能发动。
* Great Holy Wars will now fail to launch if total projected attacker strength is less than 33% of projected defender strength
* 非定向大圣战(十字军)的防守方现在最多可以通过战斗获得150% 的战争分数。
* The defender in an Undirected Great Holy War (Crusade) can now gain up to 150% warscore from battles.
* 非定向大圣战(十字军)的战争分数显著增加。这样会降低防御的难度,特别是在大规模的圣战(双方兵力10万+ )中,战斗不会对战争分数影响很小了。
* Warscore from battles in Undirected Great Holy Wars (Crusades) has been increased significantly. This should make defending less of a slog, especially in massive crusades (with 100k+ troops on each side) where battles should no longer give miniscule warscore values.
*  大幅增加了非定向大圣战(十字军)的持续战争分数。这样会使防御方在保持全国不被占领的情况下更容易获胜。
* The ticking warscore in Undirected Great Holy Wars (Crusades) has been significantly increased. This allows a defender to more easily win if they manage to keep the entire targeted kingdom free from occupations.
* 第一支拥有指挥官的控制围城的部队才能决定围城的指挥官。
* The first army of the siege controller that has a commander now determines the siege commander
* 第一支抵达围城的军队现在才被视作控制围城。
* The first army to arrive at a siege now controls the siege
* 如果战争分数随时间增长,第三方占领的地现在会算到所有者的头上。举个例子,就算你哪块地被农民叛军或封臣内战占领,你依旧可以作为防守方持续增长战争分数。
* Third party occupations are now in the owner's favor for the purpose of ticking warscore. So for instance some Peasant Rebels or warring vassals occupying part of the war goal will now no longer mean that you as the defender stop getting ticking warscore against the realm trying to take that land from you
* 如果你领地的法律是分割继承法,仅男性/ 仅女性/ 男性优先/女性优先的头衔将会根据分割继承法分给所有满足性别要求的继承人。
* Titles with Male/Female Only/Preference will now get handed out according to Partition if your realm law is Partition and all your Partition Heirs are of the title's preferred gender
* 不能再给你持有的头衔手动添加单独的性别继承法了
* You can no longer manually add Gender Law exceptions to your held titles
* 更新了一些密谋事件对密谋的影响
* Updated some scheme events’ impact on schemes
* 在你要求封臣皈依宗教时,不能再让封臣的首府一同转教了
* Vassals will no longer convert their capital when you demand their conversion
* 建筑对兵士的加成现在从数值加成改成了百分比加成。这样属性就不会被叠到爆炸,文化特有的兵士也能更有竞争力。
* Buildings now give % modifiers to MaA stats rather than flat mods, this should prevent stat inflation and keep Cultural MaA variants competitive
* 就算流浪角色有巨款,也不会花钱把属性叠到天上去了。
* Wandering characters no longer get absurd stats should they have immense amounts of gold to spend
* 玩家宗族的流浪角色不能再花钱提升自己的属性了,防止玩家给继承人塞钱后把他踢出宫廷,由此来增加继承人的属性。
* Wandering characters of the player's dynasty no longer spend money on self-improvement, to prevent an exploit where you would load your heir with gold and kick them out of court
* 在封建化时,每个部落伯爵领都有一定的机率会生成一个城市或神殿。发展度越高几率越大。
* When Feudalizing, there's now a random chance for a City and/or a Temple to spawn in each tribal County. Higher development increases this chance.
* 当你帮一个宣称者派系中的外国统治者打宣称时,如果这个头衔成了那个人的主头衔,那么他就会成为头衔原所有者的封臣。
* When you push the claim of a foreign ruler in a claimant faction, they now become a vassal of the former holder of the title if that title becomes their new primary title
* 你现在可以为你所有的后代安排婚姻,而不仅仅是你的直系子女。
* You can now arrange marriages for all of your descendants, not only your direct children
* 削弱了轻骑兵在战斗主要阶段的总体战斗力。之前轻骑兵的属性性价比太高了。在追击阶段、以及在优势地形时,轻骑兵依然很强。
* Reduced the overall effectiveness of Light Cavalry in the main phase of combat. They were simply too cost-effective for the stats they would bring. Light Cavalry units still excel during the aftermath, as well in their preferred terrain type.
* 披甲骑兵现在在湿地也会受到坚韧和追击属性的惩罚,就和其它骑兵兵种一样。
* Armored Horsemen now have an added penalty to Toughness and Pursuit in Wetlands like other cavalry units.
* 在少数玩家扮演封臣的情况中,民粹派系成功后会夺取所有伯爵领,导致玩家没有收到任何提示就直接游戏结束。现在这种情况不会发生了。
* Blocked several uncommon situations where successful Populist Factions could seize all of the counties which belong to a vassal player, causing the player to Game Over immediately and without warning
* 如果监护人没能做好榜样,孩子在长大后更有可能会酗酒。
* Children can become more inclined to drink later in life if their guardians are a poor influence
* 廷臣和宾客在有了一个情人的情况下就不会再去找第二个了。
* Courtiers and guests no longer seek out new lovers when they already have a partner
* 检查了一下角色体重值以及影响体重增加/ 降低的特质。
* Did a pass over character weight values and the traits that affects weight gain/loss
* 将封臣转封给你的领主后,你和你的前封臣会产生一个双边的停战期。
* Granting a vassal to your liege now creates a two-way truce between you and your former vassal
* 改善了蒙古帝国的解体。
* Improved Mongol Empire disintegration
* 将镇压农民或民粹叛乱的伯爵领好感buff提高到150% ,持续时间也延长到了150%
* Increased the County Opinion bonus for putting down a Peasant or Popular Rebellion by 150%, and also increased the duration by 150%
* 如果勾引目标已婚并且爱他们自己的配偶,那么密谋成功率的惩罚就会更严重了。
* Increased the penalties to the Seduce scheme's success change when the scheme target is married and loves their spouse
* 如果信仰有人祭的信条,那么角色即使公正也不会因处决犯人产生压力。
* Just characters no longer gain Stress when they execute someone if they also have a faith with the Human Sacrifice tenet.
* 降低了部落义务提供的征召兵和税收量。在最高威望等级下,封臣会提供75% 的征召兵(原100% )和40% 的税收(原50% )。
* Reduced the amount of levies and taxes gained from Tribal Obligations. Vassals now provides 75% levies (down from 100%) and 40% taxes (down from 50%) on the highest level of fame.
* 降低了一些事件发生的频率,包括创造友谊、设立宿敌、因为尸体爆发疫病等等。
* Reduced the frequency of certain events intended to create friendships, rivalries, disease-outbreaks-by-way-of-corpse etc
* 大幅下降了伪造封臣领土的宣称时的速度。
* Significantly slowed down Fabricate Claim task when targeting vassals
* 外交特使技能增加的技能点数数量有了上限。
* The Embassies perks now has a maximum number of skill points it can give out
* 源深流远技能增加的技能点数数量有了上限。
* The Sound Formation perk now has a maximum number of skill points it can give out
* 升级了马里金矿的特殊建筑,移动到了各伯爵领的首府。部落政体也可以修建金矿了。
* Updated and moved the Gold Mines of Mali special buildings to their respective county capital, allowing them to be built by tribals.


== AI ==
== AI ==
* AI 现在会考虑在结婚后与AI情人分手。
* AI will now consider breaking up with their AI lovers upon marriage
* 如果守军数量很多,AI会考虑放弃围城。
* AI will now abandon sieges that are blocked by a bigger garrison
* AI 现在不会把家庭成员纳为妾,除非信仰允许或者有其他罕见情况。
* AI will now not take family members as concubines unless their faith allows for it or under rare circumstances
* 教会了AI密切追踪玩家的单位,并且及时增援加入战斗。AI不会再因为补给暂时不足就把兵调走了。
* Gave the AI a few lessons on closely following the player's units and promptly joining battles, and that maybe it shouldn't take its toys and go elsewhere just because supply is briefly too low
* 教会AI,在决定是否宣战时,不要把结盟的封臣或领主计算在实力对比之内,因为不可能召唤他们加入你的战争
* Informed the AI that it might be a good idea to not count allied vassals or lieges when deciding whether to declare war or not, what with it being impossible to call them into your wars
* 海上掠夺者现在也会沿大河劫掠了。
* Naval raiders can now raid along major rivers
* AI在目标省份附近能更好的选择任务了。
* Now better at picking tasks around the target province
* 平衡了AI的目标。这样AI就更愿意把建筑封建化、创建骑士团了
* Rebalanced AI goals. Effectively this should mean the AI is now more willing to feudalize its holdings or make a holy order
*  只要低于补给上限,数只单位可以选择相同的任务。
* Several units can pick the same task as long as they keep under the supply limit
* 教会AI更好地平衡预算。AI现在会基于净收入分配金钱,而不会先分配收入,再把军队维护费从短期资金池中扣掉。这样AI就会多造建筑。当军队维护费超过收入时,AI会从战争经费中减去赤字,而不去动短期资金。
* Taught the AI how to better balance its budget. It now distributes its money based on its net income rather than first distributing its income then removing military maintenance from its short-term pool of money. This should result in the AI building more buildings. When military maintenance is higher than income, it will now subtract the deficit from its war chest rather than short-term money
* AI 现在会迅速组建一些武装兵士,然后再慢慢扩军直到数量足够,而不会刚刚买到下限就停止了
* The AI now tries to quickly get a handful of Men at Arms, then afterwards slowly buys more Men at Arms until it feels like it is spending enough on them, rather than just stopping outright when it hits that minimal amount
* AI 现在会尽可能多地招募文化特有的兵士,同时也会更少招募同种的基础兵士(例如,如果文化可以招募散兵的话,就会少招募点轻步兵)。
* The AI should be better at recruiting any cultural MaA variants they may have access to, while also recruiting less of the base unit of the same type (e.g. recruiting less Light Footmen if they have a cultural Skirmisher unit).
* AI 现在会更倾向于在首都升级伯爵领建筑,然后才会去升级别处的。
* The AI is now going to prefer upgrading Duchy Buildings in its capital before doing so elsewhere in its domain
* AI 现在更倾向于在领地首都建设建筑,而不是平均在全国各地。
* The AI is now more inclined to build buildings in its realm capital rather than evenly throughout its domain
* 对AI来说,只要教皇不讨厌他,就可以创建骑士团了,不需要60+ 的好感。而玩家依然需要有60+ 的好感,因为我们就喜欢看玩家做教皇舔狗的样子。
* To make a holy order it is now enough for the Pope to not simply dislike the AI, rather than needing 60+ opinion. The 60+ opinion requirement still persists for the player since we like to see the player grovel
* 告诉AI,即使修建的新地产对他自己来说是错误的类型,他仍然应该去建。因为伯爵领内必须每种地产都要有,他才能去修建自己''' 真正'''想要的地产
* Told the AI that even though a holding is of the wrong type for it to own, it is a good idea to build it so that it has one of each type in the county and can build the type it *really* wants
* 告诉AI,如果他在领国内有多个可用的宣战借口,那么应该宣陆上相邻地区,而不会再无脑宣沿海的地。
* Told the AI that when it has multiple possible CB targets within a realm, it's probably a good idea to pick the one that's actually bordering it, rather than sometimes picking one that's just bordering the sea
* 降低了AI总体的攻击性,也就是说AI会更少宣战了。
* Generally lowered the AI aggressiveness, this means that they’ll declare fewer wars overall
* 告诉AI要克服对敌对劫掠者的恐惧症。
* Told the AI to get over its phobia of hostile raiders


== 界面 ==
== Interface ==
* 玩家角色的体重现在一年检测一次,而不是三年一次,这会使“减少体重”效果更加明显。
* Player characters now get their weight target checked once a year rather than every three years, which should make things like "Lose Weight" feel more responsive
* 裸体现在可以在设置中改动而不是一条游戏规则,所以......
* Toggling nudity is now a setting rather than a game rule, so you can toggle it on the fly
* 宗族窗口已重做,加入了如何选择家族与宗族族长的信息。
* Reworked the dynasty window to include information about how house and dynasty heads are chosen.
* 军事实力强度现在可见,并且可以在王朝的家族族长列表之间比较。
* Military strength can now also be seen and compared between house heads in the house list of a dynasty
* 王朝传承界面现在有更紧凑的设计来展现那些玩家已解锁的线路,以及已解锁完成的等级。
* The dynasty legacy area uses a more compact way to show which legacy tracks you have unlocked, how many steps are unlocked, and which ones you've finished
* 重做了战斗界面的外观和功能。
* Reworked battle window for looks and functionality
* 所有真人玩家的徽章加入了更多装饰,使其更加惹人瞩目。
* The Coat of Arms of all human players are now decorated to make them stand out
* 在征召点征兵时,如果超过了补给上限,就会把兵团分散到邻近省份。这会使处理新征召军团的补给更加容易。
* When raising a rally point that'd result in an army above supply limit, the army will now be raised split into multiple armies and spread out to adjacent provinces. This should make dealing with supply of recently raised armies easier
* 在头衔界面添加了“授予低级贵族”的按钮,就和地产界面一样。
* Added the Grant to Low Noble button to the Title View like we have on the Holding View.
* 添加了给不属于玩家王朝的候选人投票的警告。
* Added warnings when voting for a candidate that is not part of your dynasty.
* 当修改封建契约时,在特殊契约中增加了游戏概念链接。
* Added a game concept link to the Special Contract header when modifying a feudal contract
* 当玩家达到一个技能的最大增益时,增加一条反应性建议。
* Added a reactive advice for when you've reached the maximum bonus amount that a perk can give
* 在战争总览中增加一条文本来提醒玩家,人质会战争结束时被释放。
* Added a text on the war overview that hostages are going to be released after the war ends
* 给AI接受度修正增加了互动选项,以表示他们想要更多赎金否则不会放人。
* Added an AI acceptance modifier for the different ransom interactions to clarify that they want more gold and won't accept the ransom if it is too small.
* 在王国地图种添加了提示栏,点击{{key press|ctrl}}可显示王国全貌与细节的信息。
* Added info to the realm map tooltip about expanding and collapsing realms through ctrl-clicking
* 只有在关闭头衔界面时才能关闭宣称者窗口——这样就比如说可以浏览人物。
* Close claimants subwindow only when closing title window * allow browsing characters for example
* 关闭头衔窗口时也会关闭头衔历史窗口。
* Close title history subwindow when closing title window
* 如果玩家打开了两个以上的提示栏,按ESC键现在能关闭提示栏。
* ESC now only closes tooltips if you've got at least two tooltips open
* 消除了鼠标在王国徽章上悬停时出现的高亮闪烁。
* Eliminated the map highlighting flickering when hovering over realm coat of arms
* 修复了当一个提示栏窗口和一个能被ESC键关闭的窗口同时打开,并按ESC键关闭时可能产生的问题。现在ESC键只会关闭提示栏窗口。(除非玩家只打开了一个提示栏窗口)
* Fixed ESC having odd results when you're in a window that can be closed by ESC, and you've got tooltips open. Now it'll always cause the tooltips to close (unless you've got only one tooltip open)
* 修复了隐秘的详细解释中的排版问题。
* Fixed a stray space in the secrecy breakdown
* 修复了如果玩家不完全关闭游戏,修改后默认徽章有可能会依旧在新游戏或其他存档中出现的问题。
* Fixed coat of arms that have changed from their default in some cases persisting in new campaigns or other saves if you go into that other campaign without shutting the whole game down
* 修复了如果有中立或盟友的军队在同一个省份中,以点击单位标志的方式来循环浏览该省份中的玩家军队失败的问题。
* Fixed cycling through your armies in a province by clicking on the unit icon not working if there's a neutral or allied army in the province as well
* 修复了例如“先知的教诲”等教条在信仰界面中出现不必要的名称强调。
* Fixed doctrines like "Teachings of the Prophet" having unnecessary underlining of their name in the faith window
* 修复了在地图上攻城和战斗指示重叠的问题。
* Fixed overlapping siege and battle indicators on map
* 修复了省份标志(包括军队标志)在少数情况下消失的问题。修复后的一个副作用就是,打开ESC界面后,省份标志不慢慢消失而是立刻消失。
* Fixed province icons (including army icons) in some rare cases turning invisible. A small drawback of the fix is that the province icons no longer gradually fade out when you open the ESC menu, but instead disappear instantly
* 修复了建筑建造过程中,脚手架在地图上的旋转方向与地产不同的问题。
* Fixed the on-map scaffolds shown when constructing buildings not being rotated in the same direction as the holding itself
* 在参加所有非大圣战的战争时,修复了战争界面显示玩家贡献为0的问题。
* Fixed the war interface claiming you're rank 0 for participation for all non-GHW wars
* 在宽分辨率下改进了主菜单的缩放。
* Improved main menu scaling on wide resolutions
* 改进了侧边栏窗口的显示/ 隐藏的动画。
* Improved show/hide animation behaviour of sidebar windows
* 在不给盟友奖励威望这样的战争中,UI不会显示玩家因为贡献不够而不给奖励:这个UI元素就不会出现了。
* In wars that don't give out prestige or similar to war allies, the UI will no longer claim that you didn't do enough to be rewarded; that UI element will simply not be shown at all
* 给教条名称增加了一个像素的空间,这样的话“基要主义”就不会被切掉。
* Increased doctrine name’s space by 1 pixel, so that Fundamentalist doesn't get cut off
* 确保在打开另一个界面的情况下,剥夺头衔界面会更新头衔列表。
* Make sure the list of titles is updated when opening the revoke title window while another one is already open
* 确保在只有可用情况下才能点击招募当地劫掠者。
* Make sure the raise local raiders can only be clicked when available
* 理发店中“没有胡子”变为第一选项。
* 'No Beard' is now the top option in the barbershop
* 如果选项是灰色的,就会在提示栏中显示玩家为什么不能招募当地劫掠者。
* Show why the player can't raise local raiders in the tooltip if the option is greyed out
* 参与多个战争时,“召唤加入战争”按钮现在不会被切掉。
* The call to war button is no longer cut off when involved in multiple wars
* 阴谋窗口从事件打开时不会为空。
* The intrigue window is no longer empty when opening from an event
* 剥夺头衔窗口不再包含“仅显示最近头衔”选项。
* The revoke title window no longer contains the "show only recent titles" checkbox.
* 攻城提示栏现在能显示谁在围你的城,而且在标题中会显示地点。这样即便收起了提示也能看见。
* The siege notification now says who is besieging you, and the title states the location so that it's visible even when the notification is collapsed
* 弹出提示中的文本区域现在会提供完整的弹出提示作为工具提示。这在效果太长显示不全中特别有用。
* The text area in toasts now provides the full toast text as a tooltip. Especially useful if the effects are too long to fully display
* 丑人现在各有各的丑法,而且看起来也更丑了。
* Ugly characters now have significantly more varied looks, and look more believably ugly
* 如果是事件导致玩家死亡的话,“你已过世”的界面会在玩家点击事件之后才出现。
* When an event kills you, the "you have died" screen only shows up after you click the event away
* 你现在可以在孩子6岁前设置教育,只是在年满6岁前不会有任何效果。
* You can now set your childrens' education before age 6, it just won't have any effect before they turn 6
* 现在当玩家领国有地方被敌军围城时,在屏幕右下角会出现提示。
* You now get a notification in the lower-right corner when a part of your realm gets sieged by someone you're hostile to
* 玩家修改主头衔时会出现弹出提示。
* You now get a toast when you change your primary title


== 美工 ==
== Art ==
* 部落地产的外观现在会因地而异。
* Tribal holdings now look different between the major tribal regions on the map
* 给最低堡垒等级新增了部落城墙的视觉等级。
* Added another visual level of tribal walls for the lowest possible fort level
* 丑人现在面部更加扭曲了,而且看起来更丑。
* Ugly characters now look more ugly, to a reasonable extent, by distorting specific facial features more than before
* 主菜单中出现的小孩现在会坐在其他人前面。
* Characters young enough to be sitting in the main menu will now sit in front of the others
* 如果一基督教信仰有“神贫誓愿”,那么其牧师现在穿得会和普通修士修女差不多简朴。
* Christian faiths with Vows of Poverty will now see their priests dress no more fancy than a simple monk or nun
* 将诺福克地产移动到了更准确的位置。
* Moved the Norfolk holding to a more accurate position
* 降低了单位获得更好视觉效果的阈值。现在,只有质量最低的军队才会是无披甲部队,这样披甲部队就会更加普遍,也会有更多的多样性。
* Reduced the threshold at which a unit gets improved visuals. Now only armies with the lowest Quality will have an unarmored unit, making armored units more common for increased variety.


== 音频 ==
== Audio ==
* 为顶部栏出现的警报、反应性建议和外交行动等通知添加了更响亮的音效。
* Added more prominent SFX to the Top-bar notifications for Alerts, Reactive Advice and Diplomatic actions.
* 为战争分数达到100% 的通知增加了战争号角的音效,提高了它的可察觉性。
* Added war-horns SFX to the 100% Warscore notification to increase the noticeability of it.
* 修复了一个问题,现在狩猎事件的主题音效只在狩猎期间播放,而不是在朝圣期间播放。
* Fixed so that the hunt event theme SFX only plays during hunts and not during pilgrimages.


== 本地化 ==
== Localization ==
* 为布列塔尼公国添加了头衔覆盖文本,使其始终被称为公国而非小王国。
* Added a title override for the Duchy of Brittany so that it is always known as a Duchy instead of a Petty Kingdom
* 增加内容并修复文本中的时态错误。
* Added content and fixed tense issues
* 在“骑士头衔”革新的提示栏中增加了关于学习骑士特质的信息。
* Added information about student of knighthood traits in the tooltip about Knighthood innovation
* 在好感度提示栏和月度虔诚/ 声望收入的概览中增加了内阁任务的游戏概念链接。
* Added link to game concept of council tasks in opinion tooltip and monthly piety/prestige overview
* 关于你在战争期间可以召唤的盟友,增加了更多关于各种不同盟友类型的信息。
* Added more information on the different types of allies you can call upon during war time
* 将互动中的一些时态从第一人称改为第三人称
* Changed some tenses from first to third person in interaction file.
* 当试图从认为你的信仰是敌对或邪恶的人那里篡夺头衔时,澄清了这么做的条件。
* Clarified the condition when attempting to usurp a title from someone that considers your faith to be Hostile or Evil.
* 更正了“情报掮客”事件中的一个歧义文本,该事件可能声称一个女人的父亲是她自己的儿子,而不是正确地说她儿子的父亲是另一个男人。
* Fixed a mix-up in the event "Information Brokering" which could claim that a woman was fathered by her own son, instead of correctly saying that her son was fathered by another man
* 修正了Beta测试中报告的各种本地化问题。
* Fixed assorted localization-issues reported by Betas
* 修正了关于邀请战士到宫廷的本地化字符串的错误。
* Fixed broken localization string about inviting warriors to court
* 修正了一些建筑中错误的触发条件文本。
* Fixed broken trigger loc in some buildings
* 修正了女性版本的王家披风事件中丢失的本地化文本。
* Fixed missing loc for the female version of the Royal Cloak
* 修正了“一模一样”事件中潜在的文本错误。
* Fixed potential typo in The Spitting Image event
* 独立的伊朗公爵现在有基于他们首都伯爵领名称的自定义头衔。
* Independent Iranian Dukes now have custom title names based on their capital county
* 确保诱惑事件中的本地化文本有适当的性别区分,以便翻译。
* Made sure loc in temptation event is appropriately gendered for translation purposes
* 将索米多神教重命名为乌戈信仰。
* Renamed Suomenusko to Ukonusko
* 用Boima Konah (博伊马科纳赫)替换了Boima_Konah。
* Replaced Boima_Konah with Boima Konah
* 用Ibrahim Abraham (易卜拉欣-亚伯拉罕)替换了Ibrahim_Abraham
* Replaced Ibrahim_Abraham with Ibrahim Abraham
* 用Jahan Ara (贾哈纳拉)替换了Jahan_Ara。
* Replaced Jahan_Ara with Jahan Ara
* 现在<code>has_religion</code>触发器在指宗教名词的时候使用形容词形式而不是名词形式。
* The 'has_religion' trigger now uses adjective-form instead of noun-form for the name of the the religion
* 更新了弥合东西方教会大分裂文本使其纳入所有基督教信仰。
* Updated Mend the Great Schism text to incorporate all Christian faiths
* 在北民之怒剧本界面使用西班牙名字。
* Updated Spanish name for Wrath of The Northmen bookmark
* 更新了从骑士团借钱的决议中提示栏错误的本地化文本。
* Updated broke Holy Order tooltip localization for Borrow Gold from Holy Order decision
* 更新了儿童命名事件中的按钮文本。
* Updated button text in child naming event
* 更新了Beta测试和玩家报告的本地化文本问题。
* Updated loc as reported by betas and players
* 更新了儿童事件中文本的作用域使用。
* Updated scope used for loc on child event
* 更新了西班牙本地化中一些使用过时引用字符串的文本。
* Updated some Spanish locs strings that were using out-of-date game references
* 更新了“神职人员的作用”的描述文本。更加具体地说明该修正只适用于神职人员。
* Updated the description text for the Clerical Function: Recruitment to be more specific that the modifier is applied to the clergy only
* 更新了圣像加成决议的本地化文本。
* Updated the localization for the Religious Icon perk desc
* 更新了原始宗教战斗优势的提示栏以正确显示游戏概念。
* Updated the unreformed combat advantage tooltip to properly display game concepts.


== 游戏内容 ==
== Game Content ==
* 现在在一个阴谋被执行之前,都不可能安全地不被发现。如果一个阴谋被发现,这个阴谋始终有一点几率被暴露且阴谋终结!
* A schemer is no longer safe from discovery until the scheme executes. If a scheme is discovered, there’s now an ongoing chance that the schemer will be exposed and the scheme ended!
* 增加了四个新的谋杀结果。
* Added four new murder outcomes
* 再增加了两个新的儿童谋杀的结果,你这个怪物!
* Added 2 more child-murder outcomes, you monsters!
* 增加了'''托鲁姆派Turumic''',以替换在西伯利亚地区的乌戈信仰。
* Added the Turumic faith, a new faith to replace Suomenusko in Siberia
* 给“宣称权位”阴谋增加了额外事件。
* Added additional Claim Throne scheme events
* 给“伪造牵制”阴谋增加了额外事件。
* Added additional Fabricate Hook scheme events
* 给“勾引”阴谋增加了额外事件。
* Added additional Seduction Scheme events
* 给战争中的人质和囚犯新增了两个游戏概念。
* Added two additional game concepts for Hostages and Prisoners of War.
* 新增了两个进行中谋杀的事件。
* Added two more ongoing murder events
* 如果你掠劫他人的话,现在他们会变得略微更加恼火。
* People will now be a bit miffed if you raid them
* 在某个宗教为平信徒神职人员且没有宗教领袖的情况下,改善宗教关系的任务现在给予相同信仰好感度提升。
* The Religious Relations task now gives a Same Faith opinion boost in cases where one's faith has layman clergy and no head of faith
* 更新卡尔马特派的信条和学说,以便更符合他们历史上的宗教实践。
* Updated Qarmatianism's tenets and doctrines to better match their historical practices
* 在要求一个封臣改信时,他们可能会寻求帮助而不是只会要求又冷又硬的金币。
* When using Demand Conversion on a vassal ruler, they may now request a favor instead of only accepting cold hard cash
* 你现在可能会变得体弱多病。
* You can now become Infirm
* 给一些行动增加了“Unimportant”的tag,将其标记为对玩家来说趣味性较少的内容。
* Added Unimportant tag to some Actions to mark them as less interesting to the player


== 模组 ==
== User Modding ==
* 当在debug模式下启动游戏(使用<code>-debug_mode</code>命令行参数启动),游戏将会观察许多已加载的文件是否有改变,并将与游戏相关的部分重新加载。这对核心游戏文件和mod文件也生效。请注意这是一个debug和开发工具。重新加载功能并不会作用于所有文件,而且也不一定100% 可靠和稳定。你还是需要重启游戏来鉴别是否所有改动都正常运作。
* When starting the game in debug mode (with the -debug_mode command line argument), the game will watch many loaded files for changes, and reload the relevant parts of the game. This works with core game files as well as files in mods. Note that it is a debug & development tool. The reload doesn’t work for everything, and might not be 100% reliable or stable. You should always verify that everything still works after a proper restart of the game.
* 为风味性检定增加一个旗标条目,特定角色需要具有该名称设置的变量/ 标志。
* Added a flag entry for flavorization checks to require the context character has a variable/flag of that name set.
* 增加数据功能PlaySfxEvent。
* Added data function PlaySfxEvent
* 增加定义<code>CB_SCORE_MULT_NEIGHBOR_TITLE</code>。
* Added define CB_SCORE_MULT_NEIGHBOR_TITLE
* 增加定义<code>WEIGHT_UPDATE_YEAR_INTERVAL_PLAYER</code>。
* Added define WEIGHT_UPDATE_YEAR_INTERVAL_PLAYER
* 增加前段数据功能Get(Heir/Main/Secondary)CharacterAge
* Added frontend data functions Get(Heir/Main/Secondary)CharacterAge
* 增加GetCouncilTitleFirstName。
* Added GetCouncilTitleFirstName
* 为兵团类型增加<code>hired_stack_size</code>设置。
* Added hired_stack_size setting for MaA types
* 为租赁契约增加<code>hook_strength_max_opinion</code>参数。
* Added hook_strength_max_opinion parameter for lease contracts.
* 增加<code>s_council_task_valid</code>触发器,与<code>set_council_task</code>效果类似。
* Added is_council_task_valid trigger, analogous to set_council_task effect
* 增加列表生成器:
* Added list builders *_faith_character, *_faith_ruler, and *_faith_playable_ruler
**<code>_faith_character</code>
* Added modifier owned_scheme_secrecy_add
**<code>_faith_ruler</code>
* Added modifiers ignore_negative_opinion_of_culture = yes and ignore_opinion_of_different_faith = yes. Makes you ignore your opinion of others rather than others ignore their opinion of you
**<code>_faith_playable_ruler</code>
* Added more MEN_AT_ARMS_EXPENSE related AI defines
* 增加修正项<code>owned_scheme_secrecy_add</code>。
* Added scripted rule buildings_enabled
* 增加修正项<code>ignore_negative_opinion_of_culture = ye</code>s和<code>ignore_opinion_of_different_faith = yes</code>。使你无视你对其他人的好感度,而不是使其他人无视其他人对你的好感度。
* Added set_pregnancy_gender effect to overwrite the gender of an unborn child.
* 增加更多MEN_AT_ARMS_EXPENSE相关的AI定义。
* Added support for Custom localization on stories
* 增加脚本编辑的游戏规则
* Added trigger has_holding so you can easily check for empty holdings
* 增加<code>et_pregnancy_gender</code>效果,用来覆盖一个尚未出生的孩子的性别。
* Added trigger is_landless_ruler
* 为故事中的自定义本地化文本增加支持。
* Added ugliness_portrait_extremity_shift system for more believable ugliness
* 增加触发器<code>has_holding</code>,这样你就可以轻松检查是否有空的地产。
* AI can now parse and evaluate CB effects inside hidden_effect blocks
* 增加触发器<code>is_landless_ruler</code>。
* can_be_exposed_by now returns false if the secret's already been exposed
* 增加<code>ugliness_portrait_extremity_shift</code>系统,打造更加符合实际的丑陋特质。
* Fixed some cases where you couldn't inline script math. E.G., in opinion triggers
* AI 现在可以在hidden_effect块中分析和评估CB效果了。
* make_pregnant now checks that the character can actually get pregnant and errors if they can't. Added make_pregnant_no_checks which bypasses these
* 如果秘密已经暴露,<code>can_be_exposed_by</code>现在返回<code>false</code>。
* Mercenary and holy order sizing now uses defines based on # of sub-regiments in stead of # of men
* 修正了一些不能将脚本中的数学式排成一行的情况。例如在好感度触发器中的情况。
* on_alliance_removed, on_alliance_added, and on_alliance_broken now have an unset root and instead uses scope:first for that character. This avoids issues with triggering events for dead people
* <code>make_pregnant</code>现在检查角色是否真的能怀孕</code>,如果不能就会出错。增加了<code>make_pregnant_no_checks</code>,可以绕过这些检查。
* Renamed can_call_ally_liege_vassal_check_trigger to can_join_war_liege_vassal_check_trigger
* 雇佣兵和骑士团的规模现在使用基于次级兵团数量的定义,而不是基于人数的定义。
* Renamed recipient_not_already_in_another_war_with_any_target_war_participants_trigger to joiner_not_already_in_another_war_with_any_target_war_participants_trigger
* <code>on_alliance_removed</code>、<code>on_alliance_added</code>和<code>on_alliance_broken</code>现在有一个不固定的根数据,而不是使用<code>scope:first for that character</code>,这避免了为死人触发事件的问题。
* set_holding_type now works on empty holdings
* 将<code>can_call_ally_liege_vassal_check_trigger</code>重命名为<code>can_join_war_liege_vassal_check_trigger</code>。
* Updated color palette comments to correctly reflect the fact that color palette textures are 16-wide, not 4-wide
* <code>将recipient_not_already_in_another_war_with_any_target_war_participants_trigger</code>重命名为<code>joiner_not_already_in_another_war_with_any_target_war_participants_trigger</code>。
* You can now use attacker/defender_wargoal_percentage of zero to mean "at least one occupation
* <code>set_holding_type</code>现在对空地产也适用。
* 更新了调色板的注释,以正确反映调色板纹理是16宽而非4宽的情况。
* 你现在可以使用<code>sattacker/defender_wargoal_percentages</code>为0来表示“至少有一个被占用”。


== 数据库 ==
== Databases ==
* 添加了一系列历史人物的昵称,例如'''雅罗斯拉夫“智者”'''和'''君士坦丁“伟大者”'''。
* Added a number of additional nicknames to historical characters, such as Yaroslav the Wise or Constantine the Great.
* 减少了'''阿莱克修斯·科穆宁'''在开局时的性格特质,对于一个10岁的孩子来说,他的性格特质太多样了。
* Alexios Komnenos had a very diverse personality for a ten year old. He now starts with less personality traits.
* 增加了867年剧本,苏格兰高地中信仰'''海岛基督教'''的省份数量。
* Extended Insularism a little into the Scottish Highlands in 867
* 在佛兰德斯和布拉班特地区的一些伯爵领中略微增加了'''荷兰'''文化的存在感。
* Extended the Dutch presence slightly, to include a couple of counties in Flanders and Brabant.
* 修正了一些历史文件中的婚姻数据错误:数个人物嫁给了同一角色,或者某些人物没有信奉多配偶制的宗教但拥有数个配偶。
* Fixed a number of marriage issues in history. There were multiple cases of characters being married to the same character, or characters having several spouses without practicing a polygamous faith.
* 867 开局,'''凯伦'''老爹现在是'''塔希尔'''的封臣了
* Karen is now a vassal to the Tahirid in 867.
* 改进了1066年的丹麦开局。增加了两个重要历史角色:'''阿斯比约恩·乌尔夫森'''(斯温国王的弟弟)被授予洛兰- 法尔斯特伯爵领,'''特露格特·乌尔夫森'''被授予日德兰公爵领,意味着他们都是可扮演角色了。同时,斯科讷伯爵领现在受控于伦德的埃吉诺主教,用来模拟教会的影响力。
* Made several improvements to the setup in Denmark, 1066. Two historically important characters are now landed; Asbjörn Jarl Ulfson (brother of king Svend) has been given the county of Lolland-Falster, while Thrugot Ulfsen has been given the duchy of Jylland, making both characters playable. Meanwhile, the county of Skåne is now in the hands of Bishop Egino of Lund, to better simulate the importance of the church.
* 重命名一些头衔,使其更贴近历史。
* Renamed various titles to more closely match history
* 1066 开局时,'''埃诺的罗吉尔'''是一个拥有沙隆主教区的神权封臣。(注:游戏里归为'''雷吉纳尔'''家族)
* Roger de Hainaut is now a Theocratic vassal and Prince-Bishops of Chalons in 1066.
* '''“黄瓜王”'''(良吴苏罗汉Nyaung-u Sawrahan)现在不会因为我们给他弄错爹而变成弑亲禽兽了。
* The Cucumber King is no longer unintentionally a kinslayer, due to a wrongly assigned father.


== Bug修复 ==
== Bugfixes ==
* 修正了数个导致在一个大规模的继承或是战争结束后边界线在地图上不消失的bug。
* Fix more cases of various war and realm borders that remain forever on the map after big inheritance or ended wars
* “海岸边界”现在可以在动态地图选项下正常使用,而不再需要重启游戏了。
* "Coastal Borders" now properly works with dynamic option, and always show/hide no longer requires game restart
* 监护人的性格特质现在会对被监护人有更大的影响。
* A guardian's personality will now have a larger impact on the ward's personality
* 现在一桩婚事被同意后,只会收到友好的回信。
* Accepted marriage will now always lead to a friendly greeting
* 有些事件会让已婚人物变成其他角色的情人,即使他们已婚并且应该对伴侣忠诚。现在这个bug已经被修复了。
* Fixed events that were causing married characters to become lovers with another character even when they should have been loyal to their spouse
* 增加一个修正项,降低了AI把玩家潜在继承人纳妾的概率。
* Added a modifier that reduces the risk of AI spouses taking a player's potential heir as their concubine
* 如果角色加入了一场大圣战的进攻方的话,会有更好的提醒。
* Added a perspective to the warning about a character being a pledged attacker in a GHW
* 增加了一个“刚刚转教”的触发器,让其在异端事件不触发。
* Added a recently converted trigger so that less flip-flopping happens in heresy events
* 增加了一个弹出消息,如果你授予你的封臣头衔,导致他和你平级并且效忠于同一位君主时将会出现。
* Added a toast for if you granting titles leads to your vassal becoming a fellow vassal of your liege
* 为一个交朋友事件添加了前置条件,来确保目标不是事件中被选择的的第三个人。
* Added a trigger to a befriending event, making sure that the target isn't picked as the third person in the event
* 为酒鬼事件添加了年龄触发器。
* Added age trigger for becoming a drunkard event
* 为检测大学是否存在的触发器增加了OR语句。
* Added an OR to university-check trigger
* 当你的妻子被领主雇佣时,会有更清楚的文本提示。
* Added clearer loc for if your wife is employed by your liege
* 当日耳曼尼亚帝国被建立时,基督徒会收到提示。
* Added custom warning for Christians trying to create the Empire of Germania
* 调和信仰的民间传统的传教时间减益将会被显示。
* Added information in tenet tooltip on the conversion speed penalty for Syncretic Folk Traditions
* 修正了获取女巫秘密的消息中丢失头衔的问题。
* Added missing title to message about obtaining witch secret
* 当一个廷臣被邀请去其他宫廷时,你会收到提示。
* Added notification if a courtier is invited to another court
* 为某些引诱事件的结果弹出消息增加了头衔显示。
* Added the title on some outcome toasts when seducing a target
* 为1066剧本的冰岛增加了两个宗教地产,并确保他们的统治者都是部落制。
* Added two church holdings to Iceland in 1066 and made sure both rulers are tribal
* 现在AI角色将不再能加入到对抗他们领主的大圣战中。
* AI characters will no longer be able to join GHWs against their liege
* 如果你接受了封建制,你所有的封臣都可以获得闪闪发光的新建筑。
* ALL vassals will now get new shiny buildings if you adopt feudalism
* 盟友省份上的补给制度将会和你自己拥有的省份一样。
* Allied provinces have the same supply limit rules as your own
* 盟友不会再因为掠夺机制而变成敌对关系。
* Allies can no longer be considered hostile due to raid mechanics
* 军队战败后被全歼的机制将会正确运行。
* Armies that should get wiped are now properly so after combat
* 作为东道主,如果有人勾引其他玩家失败的话,你将会收到通知。
* As a host you will now be told if someone fails to seduce a guest
* 人物现在不会讨厌他们刚获得的新朋友了。
* Characters are no longer angry at their new friends
* 人物现在不会邀请外国的主教们放弃所有宗教权力和领地过来当一个小廷臣了。
* Characters can no longer invite the bishops of foreign realms to give up all of their temporal power and holdings in order to join them as a lowly courtier instead
* 查理曼有色欲特质了,不然呢?
* Charlemagne is now lustful * the dude sure got around
* 当宣称者在监狱时,宣称派系在送出要求时会更加谨慎。
* Claimant factions are now more cautious about sending demands when the claimant is in prison
* 使提示框中大学的建造需求变得整洁。
* Cleaned up building requirement tooltip for Universities
* 整理了敌对事件中的效果和文字。
* Cleaned up effects and loc in rivalry event
* 整理了安排婚姻互动中妾和配偶显示的方式。
* Cleaned up how concubines/consorts are shown in the arrange marriage interaction
* 整理重建罗马的决议。
* Cleaned up Roman restoration decision
* 整理了修改封建契约的互动界面。
* Cleaned up tooltip for blocked Modify Vassal Contract interaction
* 清理了进入观测者模式的警告,使它们不在之后重复出现。
* Clear the alerts when entering the observer mode, so they don't persist when selecting another character later
* 富有同情心的角色们在勒索别人会变得有压力。
* Compassionate character are now told that blackmailing people is stressful
* 授予头衔时按住{{key press|Ctrl}}点击将不再会选择无效的头衔并锁住其余头衔了。
* Control-clicking titles in the Grant Title Window will no longer select invalid titles and lock up the rest of the titles
* 顾问们在带兵时会穿上盔甲了。
* Councilors will now wear armor when leading armies
* 伯爵级别的人物只能参加他们法理公爵内的宣称派系,并很少加入外国宣称人的派系。
* Counties can only join claimant factions for titles in their de jure hierarchy, and are less likely to join factions for foreign claimants
* 发现神职人员是一个不信者可以使你获得一个强牵制。
* Discovering a Non-Believer secret now gives a strong hook on clergy
* 公爵领建筑现在只会给本来就有要塞等级的地产提高要塞等级;不用再去艰难地围攻一个教堂了。
* Duchy buildings and similar that give fort level now only give it to holdings that have fort level to begin with; no more having to siege down temples and such
* 东方基督教派现在穿着更合适的教士服。
* Eastern Christian denominations now wear more appropriate clerical garb
* 带有仅男性/ 仅女性继承的选举继承制现在会正确地排除另一性别了。
* Elective titles with male/female only law will now properly exclude the other sex
* 在投票时,选举人现在会正确的衡量他们的领主有多可怕,而不是他自己的封臣有多可怕。
* Electors now correctly evaluate how scared they are of their liege's Dread when casting votes, rather than how scared their own vassals are of them
* 建立巴克特里亚霸权的决议现在会正常显示了。
* Establish Bactrian Supremacy decision will no longer display for invalid government forms
* 被开除教籍的人物不再能成为教宗、宫廷牧师或者继任宗教领袖的位置。
* Excommunicated characters can no longer become Pope, Court Chaplains, or inherit the role of being Spiritual Heads
* 处决一个独立的领主不再会给他一个对你的关系减益,毕竟人都死了。
* Executing an independent ruler will no longer give them an opinion penalty towards you since, you know, they'll be dead.
* 在考虑是否发出最后通牒时,派系不会把他们领主的力量也算在自己这边。
* Factions will no longer count on the support of their liege when deciding if they should send an ultimatum or not
* 修正了一个Linux系统禁用游戏手柄拖动导致每隔几秒出现卡顿的问题,出于debug目的,现在游戏手柄拖动只能在“<code>-handle_controller_input</code>”命令行模式下打开。
* Fix an issue on Linux that could cause stutters every few seconds by disabling gamepad polling. Gamepad polling for debug purposes can now be enabled by passing in the command line flag "-handle_controller_input"
* 修复了“多年生育”实际上并没有使妇女的生育期更长的问题。
* Fixed "years of fertility" not actually making women fertile for longer
* 修复了一个bug,该bug导致爱尔兰角色在开始游戏时,在教程启用的情况下能撤销假意改信的问题。
* Fixed a bug that caused Irish characters to be able to Revoke False Conversion when starting a game with the tutorial enabled
* 修复了一个bug,该bug导致统治者为拥有“金钱义务”技能的囚犯支付的赎金比他们应该支付的少很多。
* Fixed a bug that caused rulers to pay substantially less gold than they should for the ransom of a prisoner whose captor has the 'Golden Obligations' perk
* 修复了某个孩子最喜欢的玩具可以导致整个游戏崩溃的问题。
* Fixed a child's favorite toy crashing the entire game
* 修复了当加载一个宠物名字中带有空格的存档时导致的崩溃问题。
* Fixed a crash when loading a save game that included pet whose name contained a space
* 修复了在玩家不知情的情况下获得了朋友/ 仇敌的问题。
* Fixed a few instances of the player getting friend/rival relations set without them knowing of it
* 修复了一些直辖领地或封臣的上限无法更新的情况,比如说会让你的直辖领地上限为1而不是5,直到有东西让它重新计算。旧存档同样修复了这个问题。
* Fixed a number of cases where the domain or vassal limit could fail to update, leaving you for example with a domain limit of 1 instead of 5 until something caused it to recalculate. Fixes old saves too
* 修复了一个罕见的当战争失效时可能发生的崩溃问题。
* Fixed a rare crash that could happen when wars become invalidated
* 修复了一个罕见的由特定的游戏更新计时引起的崩溃问题。
* Fixed a rare crash caused by very specific timing of game updates
* 修复了可以提议加入某些非预期的战争,从而导致其他战争无效的问题。
* Fixed being able to Offer To Join War for some unintended wars, causing invalidation of other wars
* 修复了指控异端决议事件中作用域的错误。
* Fixed broken scope in Accuse of Heresy Decision event
* 修复了狩猎事件中的错误提示栏。
* Fixed broken tooltip in hunt event
* 修复了氏族入侵战争有时无效的问题。
* Fixed Clan Invasion wars sometimes invalidation when they shouldn't
* 修复了当宣称权位计谋成功时的迷惑弹出消息。
* Fixed confused toast message when a Claim Throne scheme succeeds
* 修复了指定继承人会完全破坏年长者继承制。现在你指定的继承人会如你所愿成为第一顺位。
* Fixed Designated Heirs completely breaking Seniority succession. Now it makes your Designated Heir first in line as you would expect
* 修复了有时选举人认为低顺位候选人将会境外统治的问题。
* Fixed electors sometimes believing that a lower-tier candidate would 'rule from abroad'
* 修复了当地产租出时,该地产不会不算入直辖领地上限的问题。
* Fixed holdings not going out of the domain limit grace limit when leased out
* 修复了骑士团无法拥有城市的问题。
* Fixed holy orders being unable to hold cities
* 修复了骑士团不会基于他们已租赁到的土地头衔而扩大他们外交范围的问题。这可能导致他们超出租赁者的外交范围。
* Fixed Holy Orders not expanding their diplomatic range based on their leased titles. This could lead to them being out of range of the person they're leasing from
* 修复了一些骑士团部队文本上色不正确的问题。
* Fixed incorrect text coloring for some Holy Order troops
* 修复了在某些情况下会继续进行无效围城的问题。
* Fixed invalid sieges in some cases continuing to completion
* 修复了在某些情况下可以与已经结婚的人结婚的问题。
* Fixed it being possible in some cases to marry someone you're already married to
* 修复了可以围攻(由于领主战争或冲突战争)与你敌对的领地的问题。现在你只能围攻敌对方已占领的领地,或者你亲自参与的战争中涉及到的领地。
* Fixed it being possible to siege holdings that you're hostile to (due to a liege war or conflicting war). Now you can only siege hostile *occupations* or for wars you're actually personally involved in
* 修复了极少数情况下,由于双方同时到达而导致一个或多个单位被排除在战斗外的问题。
* Fixed it in rare cases being possible for one or more units to be left out of a combat due to both sides arriving at the exact same time
* 修复了某些情况下,由于一个被占领的堡垒不再存在而无法再次重新夺回的问题。现在当堡垒消失,我们会保证该地产被当前区域控制者所掌握。旧存档中的该问题同样也被修复。
* Fixed it in some cases being impossible to retake an occupied holding due to it no longer having a fort. Now when a fort goes away we ensure that the holding gets occupied by the county controller. This fixes the issue in old saves as well
* 修复了某些情况下,由于你的战争敌人是你在另一场战争中的盟友的封臣,而导致无法围攻你战争敌人的封臣的问题。
* Fixed it in some cases being impossible to siege vassals of your war enemy due to your war enemy being the vassal of someone you're allied with in another war
* 修复了某些情况下,即使你不是信仰领袖,却有可能获得信仰领袖继承法的问题。这可能导致你的游戏结束,因为你没有继承人。
* Fixed it in some cases being possible to end up with Head of Faith Law despite not even being the head of faith. This would cause you to game over as you end up with no heirs
* 修复了如果自己的子女、孙子女与曾孙子女不在宫廷中,则不能剥夺他们的继承权的问题。
* Fixed not being able to disinherit your own children, grandchildren and great-grandchildren if they weren't at court
* 修复了旧存档中如果某人的父母已经不存在(由于不正确地从游戏中消除掉)而导致加载时的崩溃问题。
* Fixed old saves where someone's the parent of someone who no longer exists (due to incorrectly having been pruned from the game) crashing on load
* 修复了谋略界面中描述疑似私生子秘密的几个问题。
* Fixed several issues with the description of the suspected bastardy Secret in Intrigue view
* 修复问题,现在地产提示栏中会显示地产类型概念,而不是只显示名字的问题。
* Fixed so that holding tooltips show holding type concept instead of just name
* 修复了在加载存档或查看存档列表时可能发生的一些崩溃问题。
* Fixed some crashes that could happen while loading saves or viewing the save list
* 修复了一些没有分配类别的特质。
* Fixed some traits not being assigned to a category
* 修复了当你从部落转换而来时,特殊建筑有时会出现在常规建筑槽中的问题。这甚至有可能导致特殊建筑的重复。
* Fixed special buildings sometimes appearing in regular building slots when you convert from Tribal. This could even lead to duplicates of these special buildings
* 修复了一级狩猎场不提供任何征召兵的问题。
* Fixed the first level of Hunting Grounds not having any levies
* 修复了奥地利成立的事件,保证不会出现两个神罗。
* Fixed the forming of Austria event to not feature the HRE twice
* 修复了游戏中在极其罕见的情况下,在家人死后他们的存在痕迹将会完全抹除的问题。兄啊,咱大伙儿都恨鲍勃叔叔,但咱不能假装他从没存在过。
* Fixed the game in rare cases completely erasing members of your family from existence after their death. Look, we all hated uncle Bob, but we can't just pretend he never existed
* 修复了匈牙利移民决议中的领主文化反转的问题。
* Fixed the inverted liege culture for the Hungarian migration decision
* 修复了城市的统治者会以氏族政府进行统治,而不是共和国政府进行统治的问题。
* Fixed the rulers of cities sometimes ending up with Clan government rather than Republic government
* 修复了在交友计谋事件中显示替代文本的触发器。
* Fixed the trigger for showing an alternative text in an befriend scheme event
* 修复了当封臣因领主头衔改变而发生转移时,封臣上限不更新的问题。
* Fixed the vassal limit not updating when vassals are transferred as a result of their liege title changing holder
* 修复了有时某一天封臣上限重置为1的问题。
* Fixed the vassal limit sometimes resetting to 1 for a single day
* 修正了三个成就,该三个成就存在只要不重新加载、即使没有使用成就要求的角色进行游戏也可以解锁的问题。
* Fixed three achievements that would unlock even when they weren't playing with the required character for the achievement, as long as they didn't reload the game
* 修复了部落制法律在某些情况下不会随着你变为封建制度而消失的问题。
* Fixed Tribal Law in some cases not disappearing when you become Feudal
* 修正了战斗教学中的错别字。
* Fixed typo in battle tutorial
* 修复了当战争目标成为某人的封臣时,战争并不会总是转移的问题。这会导致一些奇怪的现象,比如即使进攻者与防御者的领主相同,但战争目标仍是某人的封臣;现在战争将会转移到防守者的领主。
* Fixed wars not always transferring when the war target becomes the vassal of someone else. This could lead to weirdness like a war targeting someone's vassal despite the attacker having the same liege as the defender's liege; would now transfer to the defender's liege instead
* 如果前信仰领袖在去世的时候仍然保留头衔,现在也会保留他们的衣服。
* Former Heads of Faith now keep their clothes on, presuming they held the HoF title at the time of their death
* 法兰克尼亚文化现在使用德国名。
* Franconian culture now uses German names
* “从善于友”技能现在提供的属性值加成有上限(5点)。
* Friendly counsel now has a cap of how many stat bonuses the perk can give (5)
* 当以教学模式开始游戏时,游戏规则与铁人模式将会被重置。
* Game rules and ironman mode are now reset when starting the game as a tutorial game.
* 金钱义务技能不再提高赎金价格。
* Golden Obligations no longer increases ransom prices
* 现在好事会发生在好的掌玺大臣身上。
* Good things now happen to good chancellors
* 如果被监护人完成了他们的教育任务或死亡,监护人将从哪来回哪去。
* Guardians will now properly return to where they came from if their ward finishes their education or dies
* 现在不管圣战规模或大或小,信仰领袖都会祝你好运。
* Head of Faith will now wish you luck in your holy wars no matter what size they are
* 信仰领袖将不再批准神权制头衔的宣称。
* Heads of Faith will no longer grant requests for claims on theocratic lessees
* 骑士团继承制现在会检查该角色是否是你宫廷的一员。
* Holy order succession now checks if the character is a member of your court correctly
* 如果你转换成封建制,你所有的封臣都会跟着你一起转(一窝蜂地跳上高速列车)。
* If you convert to feudalism ALL your vassals will now jump on the hype-train
* 如果你要求某人多次改信,现在他们的愤怒将会集合到一个好感度修正中。
* If you demand someones conversion multiple times they will now keep their anger to one opinion modifier
* 如果你试图让太多的儿童当你的被监护人,你将会被一封用词激动的信所警告。
* If you try to make too many children your wards you'll now be told off in a strongly worded letter
* 如果你试图敲诈别人的东西,按照具体情况,你会被正确告知并未忌讳或犯罪。
* If you're trying to blackmail someone over something that, according to them, isn't shunned or criminal you will now be told that properly
* 聪明的女人将不会在面对她们的女同性恋情人时,询问她们是否是孩子的父亲。然而蠢女人仍有可能问这个问题。
* Intelligent women no longer confront their pregnant lesbian lover to ask if they are the father of that child. Stupid women however, still have a chance to ask that question.
* 现在,即使宗教不同,拒绝皈依依然是犯罪。
* It is now criminal to refuse conversion even if the religions aren't the same
* 军队中的骑士也将获得十字军特质(信仰勇士)。
* Knights in an army should now also gain the Crusader trait (Warrior of the Faith)
* 确保霸凌事件有了完整的文本。
* Made sure bully event has complete loc
* 确保自由权战争不再马上跟随更多派系。
* Made sure Liberty Wars aren't immediately followed by more factions
* 确保配偶事件正确保留对象范围。
* Made sure spouse event saves agent scope properly
* 确保一个角色拒绝宣誓时你将可以退回花费的虔诚。
* Made sure the refund you get if a character refuses to take the vows is the same amount of piety you spent asking them
* 确保要求某人加入骑士团时显示的警告是正确的。
* Made sure the warnings displayed when asking someone to join a Holy Order are correct
* 确保地产不再计数为0,相反会有最小值1。
* Make sure that holdings no longer have a count of 0 and instead have a minimum of 1
* 确保保存名字重写对话框显示,无论大小写。
* Make sure that the save name overwrite dialog box shows up regardless of case sensitivity
* 确保提示栏的延时计时器选项正确工作。
* Make sure that tooltip delay timer option works correctly
* 确保召集加入战争的窗口在观察者模式不需要使用者输入,也不会暂停游戏。
* Make sure the call to war window in the observer mode doesn't require user input and doesn't pause the game
* 雇佣兵和骑士团现在将正确计算最大兵力
* Mercenaries and holy orders are now correctly counted when calculating max military strength
* 模糊了学习挑战的结果,因为如果他们在学习挑战前获得了学习+1 ,那么学习技能数值可能会与提示栏中显示的不同。
* Obfuscating a learning challenge outcome since the learning skill might be different than what's shown in the tooltip if they gain learning+1 before the learning challenge
* 给未成年统治者提供监护现在将会将他们作为被监护人。
* Offering Guardianship to an underage ruler will now pre-fill them as the ward
* 要求附庸邻国将不会有时声称他们是“他/她的领地离你较远”。
* Offering vassalization to neighboring realms will no longer sometimes claim that they are far from your realm
* 农民领袖在领导起义或者无地时现在将穿着合适的破烂衣服。
* Peasant Leaders now wear appropriately filthy clothing while they are leading a revolt, or are landless
* 人们将不再会在你抓捕某人失败时对你感到害怕。
* People are no longer scared of you if you fail to imprison someone
* 如果你有一些无用的同盟,人们将不再不愿意和你的家族联姻。
* People will no longer be less keen on marrying into your family if you have useless alliances
* 执行处决时,如果你有活人献祭核心教义,那么受害者的死亡原因会显示被献祭而非被处决。
* Performing executions when you have the Human Sacrifice tenet will now have the victim's death reason say that they were sacrificed, rather than just executed.
* 宫廷医生现在可以治疗他们自己了,而且如果他们想谋杀你,更可能会“打乱”你的医疗进程。
* Physicians can now treat themselves, and they're also more likely to "mess up" your treatment if they're trying to murder you
* 游玩道拉玛·道拉并且将你的儿子作为继承人将会让他来到你的宫廷。
* Playing as Daurama and embracing your son as your heir will now move him to your court
* 当一个角色执行成立葡萄牙决议并成为葡萄牙人时将保留之前发现的革新。
* Previously discovered Innovations are now carried over when a character takes the Form Portugal decision and becomes Portuguese
* 劫掠者将不再出现在外交范围外的省份。
* Raiders should no longer appear in provinces outside of their range
* 从文本中删除了企图使用不存在的游戏概念。
* Removed attempted use of non-existent game concept from loc
* 删除了皈依信仰和接受文化任务的结果事件,因为你将同时收到通知。
* Removed outcome events for Convert Faith and Promote Culture council tasks since you also get notifications
* 移除了执行绑架行动的3天延迟。
* Removed the 3 day delay on executing the abduction scheme
* 删除了狩猎决议中不必要的间隔并清理了文本文件。
* Removed unnecessary spacing in Hunt decision and cleaned up the loc file
* 从导致错误的监禁逻辑中删除了不必要的触发事件。
* Removed unnecessary triggered event from imprisonment logic that was causing errors in the error log
* 删除了选举继承近亲远亲中的同王朝要求。
* Removing the same dynasty requirement from elective succession close and extended family members.
* 解决了一个逻辑不匹配的问题,这个问题导致游戏同时推荐和禁止从封臣那里收回头衔。
* Resolved a logical mismatch that caused the game to simultaneously recommend and forbid revoking a title from allied vassals
* 法兰西的罗伯特一世现在正确的属于罗贝尔家族而不是卡佩家族。
* Robert I of France now correctly belongs to House Robertine instead of House Capet
* 统治者在因外国顾问的愚蠢而获得一个未公开的宣称时将收到通知。
* Ruler now gets notified when they receive an unpressed claim as a result of a foreign chancellor's blunder
* 密谋事件现在将显示弹出消息中的间谍名字而不是什么也没有(或是目标的德语名字)。
* Scheme event now shows the name of the spy in toast instead of nothing (or the target's name in German)
* 其他人公正地囚禁某人时将不再使你因未获得暴政度而感到安心。
* Someone else imprisoning people fairly will no longer make you relieved about not gaining tyranny yourself
* 如果你的配偶和情人同意你和别人上床,那么他们将只会充当你的僚机。
* Spouses and lovers will only act as your wingman if they're ok with you bedding someone else
* “伦常所束,微妙情欲”技能现在正确地移除勾引更高等级的配偶时受到的惩罚。
* Subtle Desire perk now correctly removes the penalty applied against seducing the spouse of someone of a higher rank
* 如果你驱逐了廷臣,那么“宫廷杀手”故事循环现在将结束。
* The "Murderer at court" story cycle will now end if you send the courtier responsible away
* “配偶太少”警告现在仅当你在你的头衔等级中缺乏配偶时发生。
* The 'Few Spouses' warning will now only appear if you're lacking spouses for your tier
* AI 现在将在结婚时抛弃所有距离很远的情人。
* The AI will now dump all of their lovers that are far far away when they marry
* 大赦假意改信决议现在给予正确的恐惧值要求提示栏。
* The Amnesty for False Conversions decision now gives correct tooltip about dread requirements
* 索要赎金的上限为50金,如果少于50金则按照赎回价值进行计算。
* The amount one gets from demanding payment is capped to 50 gold or based on how much ransom worth they have if less than 50 gold
* 在你的王朝合法化一个私生子的成本现在正确地计算得出。
* The cost for legitimizing a bastard in your dynasty is now collected in the right place
* 在分离和合并军队时,正确应用和执行登陆惩罚。
* The disembarked penalty is correctly applied and carried over when splitting an army or merging them
* 德斯蒙德伯爵现在将在教程里的战斗中摆脱你的天罗地网并避免俘虏。
* The Earl of Desmond will now slip your net and avoid capture in combat during the tutorial
* “温室”和“西西里议会”现在将给予应当产生的税收。
* The Greenhouse and Sicilian Parliament now gives tax as they should
* 当一个平等信仰的角色结婚后,母系婚姻复选框将根据角色结婚的对象默认为正确的状态。
* The Matrilineal Checkbox will now default to the correct state based on the character being married off when playing an equal faith
* 当选择顾问任务时大纲窗口将被正确隐藏。
* The outliner will now be properly hidden when selecting a councillor task
* 你所处的领地将不再是朝圣时的“遥远之地”。
* The realm you're in will no longer be described as "a faraway place" in pilgrimage event
* 收回封臣互动如果被拒绝现在将给予暴政度。
* The retracting vassals interaction now gives tyranny if declined
* 大学现在可以在非斯建立,穆瓦希德圣地现在移动到了邻近的男爵领以不引发冲突。
* The University can now be founded in Fes, the Almohadi Holy Site was moved to the neighboring barony as to not cause conflicts
* 强制附庸和降服CB现在可以正确应用于非独立玩家了。
* The Vassalization and Subjugation CB's are now properly usable by non-independent players
* 尝试和你的家主离婚不再使你的家主困惑了。
* Trying to divorce your House head no longer confuses your House Head as much
* 以一个帝国统一西斯拉夫诸王国现在将会把王国整合进你的主头衔。
* Uniting the West Slav Kingdoms as an Empire now drifts the kingdoms to your primary title
* 不合理的监禁即便失败也将产生暴政。
* Unjustified imprisonment now results in tyranny even if the imprisonment is declined
* 无地角色将被禁止试图劫掠。
* Unlanded characters blocked from trying to raid
* 为法兰克文化解锁“鼓励哥特式建筑”决议。
* Unlocked the "Inspire Opus Francigenum" decision for Frankish cultures as well
* 更新了一个黑死病事件以防止重复显示宫廷医生。
* Updated a bubonic event to not show the court physician twice
* 更新了海斯泰因的在剧本界面中的年龄以匹配游戏内容。
* Updated Jarl Haesteinn's age in the bookmarks to match the one in-game
* 更新了个性和不忠对角色接受监禁的意愿的修正。
* Updated personality and treason modifiers for characters accepting imprisonment
* 更新了一个狩猎事件中封臣肖像在右下角的位置的问题,以及如果他们没有参与狩猎但是能收到战利品奖励的问题。
* Updated portrait position of vassal in a hunt event to be in the lower_right if they are not participating in the hunt but can receive a trophy gift
* 更新了斯拉维亚的边界,添加了西斯拉维亚和南斯拉维亚作为自建区域。
* Updated Slavia region borders. Added West Slavia and South Slavia as custom regions.
* 更新了一些事件背景以显得更加合适。
* Updated some event-backgrounds to be more appropriate
* 更新了德鲁兹派婚姻教条,由一夫多妻变为一夫一妻。
* Updated the Druze marriage doctrine from polygamous to monogamous
* 更新了诺曼枷锁成就,这样威廉的后代也能解锁。
* Updated the Norman Yoke achievement so that it can be unlocked by descendants of William as well
* 现在,像盲目和毁容这样的显性特质会在儿童身上显现。
* Visual traits like Blind or Disfigured now show up on children
* 被监护人和监护人现在将以一种合理的方式移动,如果事情不顺利就会回家。
* Wards and Guardians should now move in a way that makes sense, and properly go home if things doesn't work out
* 当玩家向一个属灵的信仰领袖索要金钱时,他们现在会考虑正在进行的伯爵领级别和王国级的圣战(而不仅仅是公爵领级别的圣战)2
* When Asking a Spiritual HoF for Gold, they will now factor ongoing County-level and Kingdom-level Holy Wars into their considerations (instead of only Duchy-level Holy Wars)
* 当玩家试图用自己所有的钱来给自己赎身(但无法全额支付),如果玩家有所需额的一半,只要AI不是太贪婪想要所有的黄金,AI现在便会同意。
* When you attempt to ransom yourself for whatever gold you have (but is unable to pay the full amount) the AI will now agree if you have at least half of the necessary gold, as long as the AI isn't too greedy and want all of it.
* 如果玩家投入到英格兰文化的怀抱中去时,自己所有的封臣会一同加入。
* When you embrace english culture all your vassals will now join in on the hug
* 现在在互动界面上能更明确显示玩家自己是否能囚禁一个拒绝改信的封臣。
* Whether you can imprison a vassal that refuses conversion or not is now made clearer in the interaction
* 在考虑是否成为玩家的封臣时,NPC们现在会考虑他们与玩家间的距离,而不是玩家的领主。
* While considering whether to become your vassal or not characters will now consider their distance to you, not your liege
* 也门人现在属于东非种族。
* Yemeni now uses East African ethnicity
* 你的私生子不会再溜出你的宫廷。
* Your bastards will no longer sneak out of your court
* 玩家再不能劝说骑士团大团长改信。
* You can no longer convince the Grandmaster of a Holy Order to convert
* 玩家再也不能在被囚禁时宣战。
* You can no longer declare war when you're behind bars
* 玩家不会再把自己的孩子错当成连环杀手了。
* You can no longer mistake your infant child for a serial killer
* 玩家不能再许诺给一个骑士团一些土地,而在他们给你现金之后不给他们。
* You can no longer promise a Holy Order some land and then NOT give it after they give you cash for it
* 玩家不会再看到两个版本的自己无聊的女儿坐在亭子下了。
* You can no longer see two versions of your bored daughter sitting under a pavilion
* 玩家不能再把自己的女儿纳妾,除非玩家的信仰允许。
* You can no longer take your daughter as concubine, unless your faith is cool with it of course
* 玩家现在可以对和自己信仰不同的宗族成员们进行谴责和剥夺继承权。
* You can now denounce and disinherit dynasty members that are not of your faith
* 现在玩家即使在患上黑死病的情况下也可以雇佣医生。
* You can now hire a physician even if you have the black death
* 玩家现在可以合法化家族中的私生子为宗族领袖。
* You can now legitimize bastards of your house as the dynasty head
* 玩家现在可以为自己宫廷中出生的孩子命名。
* You can now name children born in your court that are of your dynasty
* 玩家现在可以试着让人们皈依巫术,即使他们与你的“信仰”不同。
* You can now try to convert people to witchcraft even if they're not of your "faith"
* 玩家不能向自己没有的朋友倾诉。
* You cannot confide in friends you do not have
* 玩家再也不需要拥有消极的学习来谴责自己封臣的罪恶。
* You no longer have to have negative learning to condemn your vassal's sins
* 玩家现在必须积极使用阴谋让某人皈依巫术,才能发现他们已经是巫师了。
* You now have to actively scheme to convert someone to witchcraft to discover that they're already a witch
* 现在玩家要确保自己在监视自己的配偶之前有这个能力。
* You now make sure that you CAN spy on your spouse before you do
* 如果玩家是一个宗教领袖,将不再会随机失去奉献等级。
* You will no longer be able to randomly lose a level of devotion if you're a religious head
* 玩家不再会被建议给死去的角色授予头衔。
* You will no longer be advised to Grant Titles to dead characters
* 玩家再也不会被告知自己的主教破坏了他们的婚约
* You will no longer be told about your bishop breaking their betrothal
* 玩家将不再会被催促去囚禁一个封臣的廷臣。
* You will no longer be urged to imprison a vassal's random courtier
* 玩家再也不会用友好的方式称呼别人“卑鄙”。
* You will no longer call people "vile" as a friendly greeting
* 如果玩家娶妻时她是玩家的侧室,玩家就不再称自己为她的前夫了。
* You will no longer refer to yourself as your wife's ex-husband if you marry her when she's your concubine
* 如果玩家在改革罗马帝国时是长子继承法,将不再恢复成均分继承法。
* You will no longer revert to confederate partition succession if you have primogeniture when you reform the Roman Empire
* 当拜占庭是玩家的主头衔时,不能佩戴神圣罗马帝国皇冠。
* You will no longer switch to the Reichskrone if Byzantium is your main title
* 玩家不会再把自己愤怒的配偶当作封臣了。
* You will no longer think of your angry spouse as your vassal
* 现在玩家将被清楚地告知,自己不会从处决一个饥饿的人中获得暴政度。
* You will now be told clearly that you will gain no tyranny from executing a starving man
* 如果一个玩家用来勒索的秘密暴露了,玩家会被告知。
* You will now be told if a secret you're using for blackmail is exposed
* 玩家现在会被被非常清楚地告知,如果自己试图囚禁教宗将会发生什么。
* You will now be told in very clear words what will happen if you try to imprison the Pope
* 现在玩家在尝试增加体重或减少体重时,能得到更多的反馈且更快得到结果。
* You will now get more feedback and faster results when trying to gain/lose weight
* 玩家现在只有与骑士团成员和十字军战士有同样的信仰时,才会获得一个好感加成。
* You will now only get an op. boost of Order Members and Crusaders if you're of the same faith
* 玩家不再会被建议对一个自己军事总管已经在工作的地方加强控制。
* You're no longer advised to increase control in a county your marshal is already working on
* 玩家的宫廷医生现在能因为操刀治病切实获得一些金钱。
* Your court physician will now actually get some gold for taking up the knife
* 你的朋友不会再支持玩家宣称他们王位的阴谋。
* Your friend will no longer support your scheme to claim their throne
* 当把性别平等信仰转成另一个不同的性别平等信仰时,玩家的性别继承法不会被重置。
* Your gender succession law no longer gets reset when converting from one gender-equal faith to a different gender-equal faith
* 如果玩家从前不信仰自己宗教的私生子皈依玩家的有“没有人是私生子”教义的宗教,他们将不再是私生子。
* Your once upon a time bastard child will no longer be a bastard if they convert to your faith that doesn't believe in them
* 玩家过于健谈的同谋不会再出现手臂穿过衣服的穿模情况。
* Your overly talkative agent's arms will no longer clip through their clothes
* 即使玩家把自己从监狱赎出来,玩家的肖像现在也只会出现一次。
* Your portrait will now only show once even if you ransom yourself from prison
* 如果玩家有一夫多妻制信条,你的灵魂伴侣就不会再为你到处沾花惹草而恼火了。
* Your soulmate will no longer be peeved about you sleeping around if you have the polyamory tenet
* 玩家的间谍总管不会再伪造他们自己的秘密了。
* Your spymaster will no longer fabricate a secret about themselves
* 玩家的封臣不会再因为玩家已经有了太多的同盟关系而不愿意接受联姻。
* Your vassals will no longer be less likely to accept a marriage because you have too many alliances already


== 参考资料==
==References==
<references/>
<references/>


[[Category:补丁]]
[[Category:补丁]]
[[en:Patch 1.2]]
[[en:Patch 1.2]]
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