角色

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角色Character)是指游戏中的任何人,包括历史的或游戏中产生的。每一个角色都是一个独立的、活生生的个体,他们将单独行动,并有可能改变历史。角色可以是贵族或者出身卑微,可以有领地或无领地。

  • 贵族是一个家族的成员,家族属于一个宗族的组成部分。
  • 出身卑微的角色不是一个宗族的成员。如果他们被授予共和制或神权制政体头衔,他们将保持出身卑微状态。如果他们被赋予其他类型的头衔,他们将变成贵族,建立一个宗族。
  • 有领地角色至少有一个地产
  • 无领地角色没有任何地产。租赁地产的角色(例如领地祭司)也视为无领地角色。

推荐游玩的角色详见“有趣角色”。

外貌

角色使用3D肖像系统描绘。每位角色的外貌都由DNA系统内部决定,决定了他们的长相:面部结构、肤色、体重和发色等都以DNA形式存储。廷臣的DNA是动态生成的,使用统治者设计器可以直接编辑DNA。DNA存储为显性和隐性基因,并且会遗传给角色的子女,影响他们的外貌。

由于十字军之王III覆盖了欧亚和北非的大部分地区,角色可以来自不同的种族:西非、阿拉伯、亚洲、中西欧、北欧、北极、东非、北印、南印、地中海或斯拉夫。

他们的外貌进一步受年龄、体重和某些遗传特质决定。角色会随着岁月的流逝而变老。他们的外貌也会因疾病或受伤而受到不利影响;战伤可能会在他们脸上留下疤痕,而疾病会对他们的外貌造成可怕的影响。

理发

玩家可以通过理发窗口调整自己的统治者或统治者的亲族成员的外貌,可以改变头发和服饰以覆盖角色的默认外貌。

性取向

一个角色的性取向决定了他们对哪个性别的角色会获得吸引好感度修正,并能与之形成情人关系。角色在10岁左右时决定性取向,其后不能改变。AI角色永远不会试图和与他们的性取向不符的角色建立情人关系。性取向的初始分布和儿童获得某种性取向的机会都是由“性取向分布”游戏规则决定的。

如果玩家扮演孩子,有20%的概率出现一个事件允许选择性取向,否则基于游戏规则随机生成性取向。

男性图标 女性图标 取向 效果
Heterosexual.png Heterosexual.png 异性恋 只能和异性角色形成情人关系以及拥有吸引好感度
Homosexual male.png Homosexual female.png 同性恋 只能和同性角色形成情人关系以及拥有吸引好感度
Bisexual male.png Bisexual female.png 双性恋 可以和任何角色形成情人关系以及拥有吸引好感度
Asexual.png Asexual.png 无性恋 不可以和任何角色形成情人关系以及拥有吸引好感度

好感度

每个角色对其他角色都有自己的好感度。角色对玩家角色的好感会影响针对他的某些行动的成功率。AI角色的好感也决定了他们对其他角色的行为。

如果一个角色去世,他们的第一继承人将暂时继承封臣对上一位领主的部分好感,好感修正显示为对前任的好感

  • 25%对前任的 正面 好感
  • 50%对前任的 负面 好感。

对于领主而言,封臣的好感度极为重要。

  • 拥有负面好感度的封臣会更愿意加入针对领主的派系
  • 氏族制封臣根据他们对领主的好感度贡献赋税和征召兵。
  • 对于拥有神权制圣职专权传统的信仰,领地祭司根据他们对领主的好感度贡献赋税和征召兵(在好感度 +50时达到最大,贡献50%的赋税和100%征召兵)。

吸引

吸引好感度是一种好感修正,只会对符合该角色性取向的角色产生作用。65岁以上的男性角色和50岁以上的女性角色不受吸引的影响。

关系

当满足某些要求时,两个角色可以形成三类关系类型中的一种或两种,每类关系又有三个级别。关系对两个角色如何互相影响有很大的影响。

  • 童年关系只能存在于两个儿童角色之间,并可能在角色成年后演变为相应的普通关系
  • 普通关系可能会因事件而增进或者减弱
  • 进阶关系,只有存在成年关系的角色才能获得,每个角色只能有一个对应类型的进阶关系
  • 友情关系与仇恨关系相冲突
关系 童年关系 普通关系 进阶关系
友情 朋友
  • +60 好感
朋友Friend.png
  • +60 好感
  • 当该角色死亡 +10 压力
至交Best friend.png
  • +120 好感
  • 当该角色死亡 +10 压力
爱情 恋慕者
  • +60 好感
情人Lover.png
  • +60 好感
  • +25% 生育率
  • 当该角色死亡 +10 压力
灵魂伴侣Soulmate.png
  • +120 好感
  • +25% 生育率
  • 当该角色死亡 +10 压力
仇恨 霸凌者-出气筒
  • -20 好感
仇敌Rival.png
  • -60 好感
  • 当该角色死亡 -35 压力
死敌Nemesis.png
  • -120 好感
  • 当该角色死亡 -35 压力

暴政

暴政是有不公正行动的统治者获得的 负面好感修正。封臣廷臣都会对领主有此好感修正。一个角色可以拥有的最大暴政是 1000。如果领主有正当理由,将不会获得暴政。

行动 暴政
成功逮捕角色 +20 暴政
提高封建义务 如果没有权利让步或使用牵制,提升一级义务 +20 暴政
无剥夺头衔理由地剥夺头衔 +20 暴政
收回封臣 +5 暴政
驱逐封臣 +5 暴政
处决封臣 +10 暴政
事件 多样

暴政每月会衰减,加快衰减速率或减少暴政获得的途径如下:

条件 效果
基础衰减 每月暴政 -0.25
轻罪可免( 诡谋宗族传承 每月暴政 -0.05
翌日宽谅 ( 管理生活方式行政家技能树) 每月暴政 -0.15
信仰守护者( 学识生活方式神学家技能树)
以及
信仰有“正义”教义
-25% 暴政获得
简单难度 -25% 暴政获得(玩家)
非常简单难度 -75% 暴政获得(玩家)
追逐权力核心教义 -50% 暴政获得
信仰 冬尼波罗派或 塞地派
以及
信仰持有圣地白玛桂
-20% 暴政获得
信仰是 锡圭教或 比杜教
以及
信仰持有圣地尼亚尼
每月暴政 -0.1
-20% 暴政获得
冷酷性格特质 -20% 暴政获得
特殊建筑亚琛宫殿 -20% 暴政获得

如果拥有谋略生活方式“拷打者”技能树中的“暗含恶意”技能,角色每次暴政的 恐怖值获得 +0.5

Legitimacy

Legitimacy is a measure of a ruler character's right to rule. Legitimacy can be gained by winning wars, gaining titles, releasing valuable prisoners, creating legends, holding court, attending activities and winning wars, especially against rulers of higher title rank. Legitimacy can be lost by losing titles, exposed secrets, discovered hostile schemes, marrying Lowborn characters, plagues starting in the Domain, disinheriting dynasty members, and losing wars, especially civil wars. When a ruler dies its heirs will inherit part of the Legitimacy depending on how close a relative they were to the previous ruler.

Every ruler starts with a certain amount of Legitimacy. It primarily scales with dynasty Level of Splendor, as well as Court Grandeur if the ruler has a Royal Court. It is also increased by having the  Just,  Diplomat and  Sayyid traits and reduced by being a gender that doesn't match the faith's View on Gender doctrine.

Legitimacy is calculated on a scale ranging from 0 to 2800 and goes through 6 levels. How much Legitimacy is required for each level depends on the primary title rank:

Primary Title Rank
Level
 County  Duchy  Kingdom  Empire
Aspiring 60 90 120 150
Recognized 140 210 280 350
Rightful 240 360 480 600
True 400 600 800 1000
Ordained 600 900 1200 1500

Each era will further increase the required Legitimacy for each level by half of the Legitimacy required for level 1.

A ruler will be expected to have a Legitimacy level at least equal to their title rank.

Being above expectations provides the following benefits.

  • Reduced short reign duration
  • Reduced cost for Claim casus belli
  • Increased marriage acceptance
  • Increased popular opinion
  • Increased alliance acceptance
  • Reduced claimant faction acceptance
  • Reduced cost for swinging scales of power
  • Reduced cost for creating a title (higher reduction for duchies and kingdoms, lower reduction for empires)
  • Increased Monthly Renown

Being at and especially below expectations provides the following penalties.

  • Increased short reign duration
  • Increased cost for Claim casus belli
  • Reduced marriage acceptance
  • Reduced vassalization acceptance
  • Reduced popular opinion
  • Reduced alliance acceptance
  • Increased claimant faction acceptance
  • Increased cost for swinging scales of power
  • Reduced Monthly Renown

What are the exact bonuses and penalties scale with the primary title rank. A king one level above or below expectations will be affected more than a count one level above or below expectations.


个人外交能力

所有角色有一个基于角色能力的好感修正——个人外交能力。其值等于 外交能力减8

外交范围

外交范围是指两个人物可以相互交流的范围。相邻领地总是在彼此的外交范围内,不超过3片海域分隔的领地也一样。

如果宗族解锁了冒险传承中的1级传承“漫游癖好”,则外交距离 +30%

姓名

每位角色都有姓名。

  • 他们的名可以在出生(或者,对于生成的角色,在他们被创建时) 时根据他们的文化选择。
  • 有些文化可能有父名(源于父亲的名字)作为中间名。
  • 他们的姓由宗族决定。

绰号

: 
主条目:绰号

绰号是给予角色的称号,在角色名称之前或者之后显示。主要通过 决议或事件获得。

AI个性

AI角色将使用基于以下属性的决策和角色交互:

  • 胆量Boldness:决定角色受到恐怖值的影响程度,高膽量的角色另外也更勇於開戰,更勇於囚禁實力強的封臣。
  • 怜悯Compassion:决定角色如何对待囚犯,高憐憫的角色更傾向釋放囚犯,更少參與或發動傷害他人的陰謀,低憐憫的角色更傾向處決與虐待囚犯,發動或參與傷害他人的陰謀。
  • 精力Energy:决定角色考虑决议的频率
  • 贪婪Greed:决定角色花费金钱的容易程度,更貪婪的角色更容易被金錢收買,使用收稅的內閣任務。
  • 荣誉Honor:决定角色对关系和同盟的尊重频率以及他们成为同谋的频率,高榮譽的角色也更傾向於尊重法律。
  • 理性Rationality:高理性的角色會更少發動勝算不高的戰爭,也會避免增加暴政,低理性的角色更常發動勝算不高的戰爭,也傾向做出增加暴政的行為。
  • 社交力Sociability:决定角色考虑角色互动的频率
  • 报复Vengefulness:高報復的角色會更傾向懲罰違法行為與報復仇敵。
  • 狂热Zeal:狂熱高的角色更傾向參與聖戰,做出能獲得虔誠的行為,與積極傳教。

每个属性的下限與上限为-100到+100。

每个AI角色都会根据最高的两个属性,用一个形容词和一个名词来描述其个性:

属性 -76至-100Very Negative -1至-75Negative +1至+75Positive +76至+100Very Positive
形容词 名词 形容词 名词 形容词 名词 形容词 名词
胆量 没骨气的 胆小鬼 怯懦的 懦夫 大胆的 赌徒 无畏的 冒险家
怜悯 邪恶的 恶棍 铁石心肠的 禽兽 富有同情心的 利他主义者 仁慈的 感同身受者
贪婪 安于现状的 跟屁虫 安于现状的 循规蹈矩者 贪婪的 吝啬鬼 贪得无厌的 掠夺者
荣誉 奸诈的 流氓 卑鄙的 无赖 正直的 淑女/绅士 刚正不阿的 典范
理性 胡言乱语的 疯子 没有理性的 蠢货 理性的 思想家 审时度势的 规划家
复仇 宽宏大量的 宽恕者 宽容的 怀柔者 忿忿不平的 吵闹者 记仇的 复仇者
狂热 不敬神的 无信者 愤世嫉俗的 背信者 虔诚的 信徒 热枕的 狂信者

传奇

File:Creating a legend.png
A legend being created

Legends represent important deeds that a character achieved in life. The story of the legend will be written in various events as the legend is being completed. Creating a legend costs 200  Gold if  Count or  Duke, 300 if  King and 400 if  Emperor, and it also has a monthly maintenance cost until it is completed. (unrecognized string “legitimizing legend” for Template:Icon) Legitimizing legends also cost 75  Prestige. A legend needs at least 5 years before it can be completed or abandoned. Each legend can only be created once.

Legends are created from Legend Seeds. The primary way of obtaining Legend Seeds is by employing a File:Court chronicler court position.png Court Chronicler with high Aptitude. They can also be obtained by doing certain deeds or being part of a certain dynasty.

When created, a legend can about either the ruler creating it or to one of its close or extended family members, living or dead, as long as they are at least 16 years old. If the protagonist is another character the ruler will gain +20 (unrecognized string “legitimacy” for Template:Icon) Legitimacy if the protagonist does not have a trait considered a virtue, and +50 if it does. Creating a legend also unlocks the Commission Legend Artifact decision.

Once a legend is being created, it can be promoted by other characters. Promoting a legend has half of the maintenance cost of creating it and gives bonuses depending on the legend type. Promoting a legend requires one of the following:

  • Know the language of the legend's creator
  • Neighbor with the legend's creator
  • Lover or Soulmate with the legend's creator
  • Friend or Best Friend with the legend's creator

A legend's owner, as well as characters promoting it, unlock the Spread legend intent.png Spread Legend intent for certain activities.

Legends come in three types and three levels of quality, which together determine what benefits they give. When a legend is created it will start at Famed quality. Once it has spread to 100 Baronies it can be upgraded to Illustrious quality and once it has spread to 300 Baronies it can be upgraded to Mythical quality.

Quality Benefits (unrecognized string “heroic legend” for Template:Icon) Heroic (unrecognized string “holy legend” for Template:Icon) Holy (unrecognized string “legitimizing legend” for Template:Icon) Legitimizing
(unrecognized string “legend” for Template:Icon)
Famed
File:Legend owner.png Owner
  • +10% Prestige
  • (unrecognized string “legitimacy” for Template:Icon) +100 Legitimacy
  • 50% chance unlocks the Clear Grounds for a Legendary Building decision
  • +10% Piety
  • (unrecognized string “legitimacy” for Template:Icon) +100 Legitimacy
  • 50% chance unlocks the Clear Grounds for a Legendary Building decision
  • +0.1 Monthly Renown
  • +5% Renown
  • (unrecognized string “legitimacy” for Template:Icon) +200 Legitimacy
  • Get an Unpressed Claim on every title de jure of the primary title
  • 50% chance unlocks the Clear Grounds for a Legendary Building decision
File:Legend promoter.png Promoter
  • +2% Prestige
  • +1 Martial
  • +2% Piety
  • +1 Learning
  • +0.01 Monthly Renown
  • +1 Stewardship
File:Legend province modifier.png County
  • +5 Popular Opinion
  • +5% Stationed Men-at-Arms Damage
  • +5 Popular Opinion
  • +0.1 Monthly Control
  • +5 Popular Opinion
  • +1% Development Growth
(unrecognized string “legend” for Template:Icon)(unrecognized string “legend” for Template:Icon)
Illustrious
File:Legend owner.png Owner
  • +15% Prestige
  • +1 Diplomacy per Level of Fame
  • (unrecognized string “legitimacy” for Template:Icon) +200 Legitimacy
  • 50% chance unlocks the Clear Grounds for a Legendary Building decision
  • Unlocks the Launch a Legendary Adventure decision
  • +15% Piety
  • +1 Diplomacy per Level of Devotion
  • (unrecognized string “legitimacy” for Template:Icon) +200 Legitimacy
  • 50% chance unlocks the Clear Grounds for a Legendary Building decision
  • Unlocks the Evangelize to the Realm decision
  • +0.25 Monthly Renown
  • +10% Renown
  • (unrecognized string “legitimacy” for Template:Icon) +400 Legitimacy
  • Get an Unpressed Claim on every title de jure of the primary title's kingdom
  • 50% chance unlocks the Clear Grounds for a Legendary Building decision
  • Unlocks the Expand the Kingdom decision
File:Legend promoter.png Promoter
  • +6% Prestige
  • +2 Martial
  • +4% Piety
  • +2 Learning
  • +0.04 Monthly Renown
  • +2 Stewardship
File:Legend province modifier.png County
  • +10 Popular Opinion
  • +10% Stationed Men-at-Arms Damage
  • +10 Popular Opinion
  • +0.15 Monthly Control
  • +10 Popular Opinion
  • +2% Development Growth
(unrecognized string “legend” for Template:Icon)(unrecognized string “legend” for Template:Icon)(unrecognized string “legend” for Template:Icon)
Mythical
File:Legend owner.png Owner
  • +25% Prestige
  • +2 Diplomacy per Level of Fame
  • (unrecognized string “legitimacy” for Template:Icon) +300 Legitimacy
  • Unlocks the Clear Grounds for a Legendary Building decision
  • Unlocks the Launch a Legendary Adventure decision
  • Unlocks the Demand Local Submission decision
  • +25% Piety
  • +2 Diplomacy per Level of Devotion
  • (unrecognized string “legitimacy” for Template:Icon) +300 Legitimacy
  • Unlocks the Clear Grounds for a Legendary Building decision
  • Unlocks the Evangelize to the Realm decision
  • Unlocks the Reassert Holy Mission or Evangelize Pacifism decision
  • +0.5 Monthly Renown
  • +20% Renown
  • (unrecognized string “legitimacy” for Template:Icon) +600 Legitimacy
  • Get an Unpressed Claim on every title de jure of the primary title's empire
  • Unlocks the Clear Grounds for a Legendary Building decision
  • Unlocks the Consolidate the Kingdom decision
File:Legend promoter.png Promoter
  • +10% Prestige
  • +4 Martial
  • +10% Piety
  • +4 Learning
  • +0.1 Monthly Renown
  • +4 Stewardship
File:Legend province modifier.png County
  • +20 Popular Opinion
  • +20% Stationed Men-at-Arms Damage
  • +20 Popular Opinion
  • +0.25 Monthly Control
  • +20 Popular Opinion
  • +6% Development Growth
Sources
  • Having a skilled Chancellor job.png Chancellor
  • Having the  Crusader trait
  • Having the  Mujahid trait
  • Having the  Warrior of the Faith trait
  • Defeating a commander with the  Greatest of Khans trait
  • Killing the animal of a Hunt type legendary icon.png Legendary Hunt
  • Having an Accolade and a Activity feast.png Feast
  • Winning 3 Activity tournament.png Grand Tournaments
  • Raiding a barony that has a special building
  • Winning a duel against an Emperor or Head of Faith
  • Having a skilled Chancellor job.png Chancellor
  • Having the  Crusader trait
  • Having the  Mujahid trait
  • Having the  Warrior of the Faith trait
  • Having the  Theologian trait
  • Having the  Sayyid trait
  • Completing a Activity pilgrimage.png Pilgrimage while the  Pilgrim trait has enough experience
  • Holding a holy site title
  • Reforming or creating a faith
  • Reaching the Religious Icon level of devotion
  • Constructing a temple holding
  • Having a skilled Chancellor job.png Chancellor
  • Heroic bloodline legacy track.png Heroic Bloodline dynasty legacy
  • Royal Court events
  • Grand Wedding events

Completing a legend ends the File:Legend owner.png Owner and File:Legend promoter.png Promoter bonuses but allows a new legend to be started. A county can receive bonuses from multiple legends.

Decision legend seeds

The following legend seeds can only be obtained by decisions.

Legend seed Type Decision Description
The Sovereignty (unrecognized string “legitimizing legend” for Template:Icon) Legitimizing
  • Dynasty of Many Crowns
  • Strengthen Bloodline
Either through fate or by design, power falls into [dynasty name] hands. Our lands are many and our deeds great, and our dominion over the thrones of the world is preordained.
A New Caesar (unrecognized string “legitimizing legend” for Template:Icon) Legitimizing Restore the Roman Empire Rome, once diminished to a distant memory, now rises again with a new Caesar, ready to bring civilization once again to a new age.
The Empire of the Slavs (unrecognized string “legitimizing legend” for Template:Icon) Legitimizing Unite the Slavs The Slavic peoples spread far and wide across Europe, but now [character name] stands as the first Tsar of all Slavs!
The Holy Blood (unrecognized string “legitimizing legend” for Template:Icon) Legitimizing Consecrate Bloodline [character name]'s blood flows through all members of the [dynasty name] family. Our devotion to [high god name] is absolute and our deeds done only in His/Her name.
A New Priesthood (unrecognized string “holy legend” for Template:Icon) Holy Restore the Magi The Zoroastrian faith was lead by the great Magi of the past, but the order was dismantled. By the grace of Ahuramazda, Anahita, and Mithra, [character name] restored the Magi.
The Prophecy Fulfilled (unrecognized string “holy legend” for Template:Icon) Holy Restore the Faith High Priesthood The diaspora was thought to be eternal, but under [character name], a new High Priesthood has emerged to lead the Jewish people into a new and brighter age.
Dominion of the Sea (unrecognized string “heroic legend” for Template:Icon) Heroic Secure the High Kingdom of the North Sea The North Sea has been the dominion of the Danes, and now under the rulership of [character name], an empire rises above the waves.
The Greatest of Khans (unrecognized string “heroic legend” for Template:Icon) Heroic Become Greatest of Khans All that is under the sky belongs to the greatest of all Khans. With the Mongol people united behind one Khagan, wolves howl and eagles cry as Genghis Khan burns his/her name across the world.
The New Kaiser/Kaiserin (unrecognized string “heroic legend” for Template:Icon) Heroic Restore the Holy Roman Empire A new Kaiser/Kaiserin rises from the ashes to bring prosperity under his/her benevolent rule.
The New King/Queen of Israel (unrecognized string “heroic legend” for Template:Icon) Heroic Restore Israel Israel, a Kingdom for God's chosen people, subjugated by Assyrians, Babylonians, and Romans. Our exodus from the Promised Land has sent our people on a journey across the world, but now a new Kingdom of Israel rises and God's people inhabit its lands once again!
The Pirate King/Queen (unrecognized string “heroic legend” for Template:Icon) Heroic Elevate the Kingdom of Mann & the Isles Across the waves of Britannia, sailors tell stories of a great and dreadful pirate King/Queen, the terrifying [character name]. Even the mightiest of warriors turns pale when they see those boats appearing on their shores. Surrender would be the only option, if only the King/Queen would accept such a thing.
The Fate of Hispania (unrecognized string “heroic legend” for Template:Icon) Heroic 伊比利亚的命运 Ended the Iberian Struggle The squabbling of the Iberian nobility is over, and [character first name] emerges as its savior. The [primary title tier] victorious.
The Fate of The Persian Empire (unrecognized string “heroic legend” for Template:Icon) Heroic 伊比利亚的命运 Ended the Iranian Intermezzo The Iranian Intermezzo is at last at an end, and [character name] emerges as the hero to usher in a new age for the region.

Historical legend seeds

Historical legend seeds can only be used once per game, regardless of character. They are restricted to certain dynasties, cultures or faiths.

Legend seed Type Dynasty Culture Religion Title Level of fame/devotion Other requirements
New Troy (unrecognized string “heroic legend” for Template:Icon) Heroic Yes Any Yes Any  County of Middle Seaxe  Illustrious
Heirs of Vercingetorix (unrecognized string “heroic legend” for Template:Icon) Heroic Brythonic heritage Yes Any
  • No Byzantine Empire
  • No Holy Roman Empire
  • No Roman Empire
 Illustrious Yes Realm capital is in the Francia region
Sons of Scota (unrecognized string “heroic legend” for Template:Icon) Heroic
  • Goidelic heritage
  • West Germanic heritage
Yes Any  Kingdom of Scotland  Illustrious
Trojan Descendant (unrecognized string “heroic legend” for Template:Icon) Heroic
  • Cornish
  • Cornish descent
Yes Any  Duchy of Cornwall  Exalted Among Men
The Cellar of Plenty (unrecognized string “heroic legend” for Template:Icon) Heroic Piast Yes Any Yes Any Yes Any  Illustrious
Heirs of the Dragon Goddess (unrecognized string “heroic legend” for Template:Icon) Heroic Pagan Yes Any Yes Any  Kingdom of Pagan  Illustrious
Descendant of Bahram Chobin (unrecognized string “heroic legend” for Template:Icon) Heroic Mihran Iranian heritage Zoroastrianism Yes Any  Exalted Among Men
Sons of Loðbrók (unrecognized string “heroic legend” for Template:Icon) Heroic Sigurdr Any that can raise runestones Any Pagan
  • Any kingdom
  • Any empire
 Illustrious
The Song of El Cid (unrecognized string “heroic legend” for Template:Icon) Heroic Osorio Yes Any Yes Any
  • Any kingdom
  • Any empire
Yes Any Icon group of characters.png Rodrigo de Vivar
Blood of the Naga (unrecognized string “holy legend” for Template:Icon) Holy
  • Kashmiri
  • Kashmiri descent
Yes Any  Kingdom of Kashmir  Devoted Servant
Shibi Chakravarti (unrecognized string “holy legend” for Template:Icon) Holy Chola Yes Any Yes Any Yes Any  Paragon of Virtue
The Holy King (unrecognized string “holy legend” for Template:Icon) Holy Cerdicing Yes Any Yes Any Yes Any  Devoted Servant No Pagan independent rulers in the Britannia region
Sceafa, Grandson of Noah (unrecognized string “holy legend” for Template:Icon) Holy Cerdicing Yes Any Any Abrahamic
  • Any kingdom
  • Any empire
 Devoted Servant
Edward the Martyr (unrecognized string “holy legend” for Template:Icon) Holy Cerdicing Yes Any Christianity
  • Any duchy
  • Any kingdom
  • Any empire
 Devoted Servant
La Prise d'Orange (unrecognized string “holy legend” for Template:Icon) Holy Toulouse Yes Any Christianity  Duchy of Toulouse  Devoted Servant
Kings of Semien (unrecognized string “holy legend” for Template:Icon) Holy Gideon Yes Any Judaism  Duchy of Gondar Icon piety judaism 04.png Paragon of Virtue
Sons of David (unrecognized string “holy legend” for Template:Icon) Holy Solomonid Yes Any Any Abrahamic
  • Any kingdom
  • Any empire
 Paragon of Virtue
Roman Heritage (unrecognized string “legitimizing legend” for Template:Icon) Legitimizing Yes Any Yes Any
  • Kingdom of Rum
  • Byzantine Empire
  • Holy Roman Empire
  • Roman Empire
 Illustrious
Gothic Kings (unrecognized string “legitimizing legend” for Template:Icon) Legitimizing
  • Byzantine heritage
  • North Germanic heritage
  • Visigothic Codes tradition
Yes Any
  • Any kingdom
  • Any empire
 Illustrious
Hunnic Heritage (unrecognized string “legitimizing legend” for Template:Icon) Legitimizing
  • Magyar heritage
  • Mongolic heritage
  • Turkic heritage
  • Hunnic heritage
Yes Any
  • Any kingdom
  • Any empire
 Illustrious
The Blood of Cadell (unrecognized string “legitimizing legend” for Template:Icon) Legitimizing Brythonic heritage Yes Any  Duchy of Powys  Illustrious
The Legacy of Arthur Pendragon (unrecognized string “legitimizing legend” for Template:Icon) Legitimizing
  • Brythonic heritage
  • West Germanic heritage
Yes Any Yes Any  Illustrious
The Red Hand of Ulster (unrecognized string “legitimizing legend” for Template:Icon) Legitimizing
  • Irish
  • Irish descent
Yes Any  Duchy of Ulster  Illustrious
Gur Lineage (unrecognized string “legitimizing legend” for Template:Icon) Legitimizing Iranian heritage Zoroastrainism  Duchy of Kesranid  Exalted Among Men
The Heirs of Charlemagne (unrecognized string “legitimizing legend” for Template:Icon) Legitimizing
  • Capet
  • Karling
  • Central Germanic heritage
  • Frankish heritage
Yes Any
  •  Kingdom of France
  •  Empire of Francia
  • Holy Roman Empire
 Illustrious
From Peasant to Basileus (unrecognized string “legitimizing legend” for Template:Icon) Legitimizing Makedon Yes Any Yes Any Byzantine Empire  Distinguished Icon group of characters.png Basileus Basileios
Přemysl the Ploughman (unrecognized string “legitimizing legend” for Template:Icon) Legitimizing Přemyslid Yes Any Yes Any
  • Any duchy
  • Any kingdom
  • Any empire
 Illustrious
Sons of Rurik (unrecognized string “legitimizing legend” for Template:Icon) Legitimizing Rurikid Yes Any Yes Any
  • Any kingdom
  • Any empire
 Distinguished No Rurik Rurikid is alive
The Glittering Visitor (unrecognized string “legitimizing legend” for Template:Icon) Legitimizing Borjigin Yes Any Yes Any
  • Any duchy
  • Any kingdom
  • Any empire
 Illustrious
Blood of Brahman (unrecognized string “legitimizing legend” for Template:Icon) Legitimizing Pallava Yes Any Hinduism Yes Any Icon piety eastern 04.png Paragon of Virtue
The King of Turan: Afrasiyab (unrecognized string “legitimizing legend” for Template:Icon) Legitimizing Karakhanid Turkic heritage Yes Any
  • Any kingdom
  • Any empire
 Illustrious
Heirs of David (unrecognized string “legitimizing legend” for Template:Icon) Legitimizing Bagratuni
  • Georgian
  • Georgian descent
Any Abrahamic  Kingdom of Georgia  Distinguished
Blood of Yazdegerd III (unrecognized string “legitimizing legend” for Template:Icon) Legitimizing Ghaznavid Iranian heritage Zoroastrainism
  • Any kingdom
  • Any empire
 Illustrious
Hieros Gamos (unrecognized string “legitimizing legend” for Template:Icon) Legitimizing Yngling Norse Norse Yes Any  Illustrious
机制 
角色 角色属性特质资源生活方式宗族亲族文化革新传统修正宝物
领地与管理 领地封臣内阁宫廷谋略政体法律决议头衔男爵领伯爵领朝廷建筑
战争 战争宣战理由同盟军队受雇军队
信仰 宗教信仰教义核心教义圣地
模组制作补丁可下载内容开发者日志成就术语
机制 
角色 角色属性特质资源生活方式宗族亲族文化革新传统修正宝物
领地与管理 领地封臣内阁宫廷谋略政体法律决议头衔男爵领伯爵领朝廷建筑
战争 战争宣战理由同盟军队受雇军队
信仰 宗教信仰教义核心教义圣地
模组制作补丁可下载内容开发者日志成就术语