A Barony is the lowest rank of landed title and the only rank that that is not playable. Baronies may be sparsely populated or may have a Holding.
Capitals
There are 2 types of Capitals a Barony can be:
- The County Capital is the original Barony of a County. Its Holding can never be destroyed and is always owned by the ruler who holds the County title. County Capitals allow the construction of an additional Building and have +1 Fort Level.
- The Realm Capital is the Barony where a ruler and its court resides and is always inherited by the Primary Heir. The Realm Capital can only be moved once per lifetime unless it's the de jure capital of the Primary Title. It also produces an additional +1 Tax. Each Barony within the same de jure Duchy as the Realm Capital will gain +10% Levies. The Ream Capital cannot be moved during a war.
Holdings
Each Barony may have a Holding, which represents the main settlement inside it and is required to be able to use the Barony. Tribal governments cannot construct Holdings.
All Holdings are constructed at level 1 and can be upgraded up to level 4. Constructing or upgrading a Holding takes 5 years. If a Feudal or Clan ruler owns a Tribe it will gain no taxes or levies from but but will have the option to turn it into a Castle at the cost of 500 Gold.
Buildings
Based on the terrain of the Barony each Holding has access to a number of buildings. Regular buildings primarily focus on increasing taxes and levies, with some secondary effects such as increasing fortifications or increasing supply, and can be ungraded once the required level of Development is reached. Buildings can be constructed by a Baron, its Direct Liege or any Liege higher in hierarchy.
Tribe buildings
Tribes have only 4 buildings types of 2 buildings each available but most buildings benefit the entire realm.
- Level 1 buildings cost 75 Gold and 200 Prestige
- Level 2 buildings cost 100 Gold and 300 Prestige
Holding buildings
Holding buildings can only be constructed in City or Temple Holdings. All of them require 225 Gold and 3 years to build or upgrade and the same Innovation as the Holding level they require.
Terrain buildings
Terrain buildings can be constructed in all Castle, City and Temple Holdings as long as the Barony has the required terrain.
Fort buildings
Fort buildings can only be constructed in Castle Holdings built in certain terrain.
- Level 1 buildings cost 150 Gold
- Level 2 buildings cost 225 Gold
- Level 3 buildings cost 300 Gold
- Level 4 buildings cost 375 Gold
- Level 5 buildings cost 450 Gold
- Level 6 buildings cost 525 Gold
- Level 7 buildings cost 600 Gold
- Level 8 buildings cost 675 Gold
Duchy buildings
Duchy buildings can only be constructed by a Feudal or Clan Ruler in the de jure capital of a Duchy and can only be used if the character holds the associated Duchy Title. All Duchy buildings take 5 years to construct or upgrade and have 3 levels.
- Level 1 buildings cost 300 Gold
- Level 2 buildings cost 400 Gold
- Level 3 buildings cost 500 Gold
Holy buildings
Holy buildings can only be constructed in a Faith's holy sites by Feudal or Clan Rulers and provide powerful bonuses. All holy buildings require 1000 Gold and 6 years to be completed.
Historical buildings
Historical buildings are unique historical buildings, both ancient and those built during the middle ages which have to be constructed, located in predetermined Baronies on the map. Some historical buildings are represented with 3D models on the map.
Convertible historical buildings
The following historical buildings can only be used by Faiths belonging to one of the Abrahamic religions. Rulers who belong to one such religion can convert the building for their religion to use for 1000 Gold and Piety.
Upgradable historical buildings
The following historical buildings start constructed but can be upgraded by cultures which discovered the Hoardings Innovation. Upgrading them costs of 2000 Gold and takes 6 years.
Mines
Mines are historical buildings that have 4 levels each. Constructing or upgrading a mine takes 5 years.
- Constructing the Mining Settlement requires 400 Gold and the Crop Rotation Innovation
- Upgrading to Mine requires 500 Gold and the Manorialism Innovation
- Upgrading to Large Mine requires 600 Gold and the Windmills Innovation
- Upgrading to Mining Complex requires 700 Gold and the Cranes Innovation
Mine | Mining Settlement effects | Mine effects | Large Mine effects | Mining Complex effects | Barony | Mining Settlement constructed | Description |
---|---|---|---|---|---|---|---|
Siderokausia | Holding
County
|
Holding
County
|
Holding
County
|
Holding
County
|
Ierrisos | The Siderokausia mines are rich in silver and gold, and are exploited by twelve separate villages that each run a part of the mines. | |
Kremnica | Holding
County
|
Holding
County
|
Holding
County
|
Holding
County
|
Turióc | The Kremnican mountains are abundant in gold. With blood, sweat, and the assistance of a few hundred experienced German miners, that gold will be minted into Florins in no time! | |
Kollur | Holding
County
|
Holding
County
|
Holding
County
|
Holding
County
|
Ellur | The Kollur mines exploit the largest seam of diamonds in all of the Indian subcontinent. The work is extremely dangerous, but the riches are unimaginable. | |
Schwaz | Holding
County
|
Holding
County
|
Holding
County
|
Holding
County
|
Innsbruck | The Schwaz silver mine lies at the foot of the Kellerjoch and Eiblschrofen mountains, in the middle of a valley. The opportunity for mining means that a lot of people are drawn to the area. | |
Argentiera | Holding
County
|
Holding
County
|
Holding
County
|
Holding
County
|
Iglesias | 1066 only | The Argentaria del Sigerro is rich in underground silver veins. With sufficient incentive and development, this area could be exploited for vast quantities of precious silver. |
Falun | Holding
County
|
Holding
County
|
Holding
County
|
Holding
County
|
Falene | 1066 only | Also known as "Stora Kopparberget" (the Great Copper Mountain) this mine produces vast quantities of copper. |
Kutná Hora | Holding
County
|
Holding
County
|
Holding
County
|
Holding
County
|
Čáslav | 1066 only | The Kutná Hora mine is a large silver mine located on the lands of the Sedlec Monastery. With the support of local Abbots (and German miners) industry in the area is prospering. |
Rammelsberg | Holding
County
|
Holding
County
|
Holding
County
|
Holding
County
|
Goslar | 1066 only | At the foot of Mt. Rammelsberg lies a profitable and ever sought-after silver mine. |
Decision buildings
The following buildings can only be created by certain Decisions.
Hall of Heroes
The Hall of Heroes is a building chain created on a holy site via the Defenders of Dievas, Defenders of Rod or Defenders of Ukko decisions. Upgrading the Hall of Heroes costs 225 Gold and takes 16 months.