男爵领

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A Barony is the lowest rank of landed title and the only rank that that is not playable. Baronies may be sparsely populated or may have a Holding.

Capitals

There are 2 types of Capitals a Barony can be:

  • County capital.png The County Capital is the original Barony of a County. Its Holding can never be destroyed and is always owned by the ruler who holds the County title. County Capitals allow the construction of an additional Building and have +1  Fort Level.
  • Realm capital.png The Realm Capital is the Barony where a ruler and its court resides and is always inherited by the Primary Heir. The Realm Capital can only be moved once per lifetime unless it's the de jure capital of the Primary Title. It also produces an additional +1 Tax. Each Barony within the same de jure Duchy as the Realm Capital will gain +10%  Levies. The Ream Capital cannot be moved during a war.

Holdings

Each Barony may have a Holding, which represents the main settlement inside it and is required to be able to use the Barony. Tribal governments cannot construct Holdings.

All Holdings are constructed at level 1 and can be upgraded up to level 4. Constructing or upgrading a Holding takes 5 years. If a Feudal or Clan ruler owns a Tribe it will gain no taxes or levies from but but will have the option to turn it into a Castle at the cost of 500  Gold.

Holding Level Monthly Tax  Levies  Garrison  Fort Level Required innovation Cost Can be directly held by
Holding castle.png Castle Motte +0.4 +175 +250 +1 Mottes 600 Gold Feudal
Clan
Holy Order
Keep +0.7 +325 +750 +4 Battlements 800 Gold
Concentric Castle +1 +475 +1250 +7 Hoardings 1000 Gold
Fortress +1.3 +625 +1750 +10 Machicolations 1200 Gold
Holding city.png City Village Center +0.8 +75 +150 0 City Planning 500 Gold Republic
Large City +1.4 +125 +300 0 Manorialism 500 Gold
City Center +2 +175 +450 0 Windmills 500 Gold
Bustling Metropolis +2.6 +225 +1050 0 Cranes 500 Gold
Holding church.png Temple Shrine +0.5 +125 +150 0 City Planning 500 Gold Clan
Theocracy
Temple Grounds +0.9 +225 +450 0 Manorialism 500 Gold
House of Worship +1.3 +325 +750 0 Windmills 500 Gold
Grand Temple +1.7 +425 +1050 0 Cranes 500 Gold
Holding tribal.png Tribe Tribal Hold +0.2 +250 +250 +1 None No Cannot be constructed Tribal
Fortified Tribal Hold +0.5 +400 +500 +2 Planned Assemblies 200 Gold
400 Prestige

Buildings

Based on the terrain of the Barony each Holding has access to a number of buildings. Regular buildings primarily focus on increasing taxes and levies, with some secondary effects such as increasing fortifications or increasing supply, and can be ungraded once the required level of Development is reached. Buildings can be constructed by a Baron, its Direct Liege or any Liege higher in hierarchy.

Tribe buildings

Tribes have only 4 buildings types of 2 buildings each available but most buildings benefit the entire realm.

  • Level 1 buildings cost 75  Gold and 200  Prestige
  • Level 2 buildings cost 100  Gold and 300  Prestige
Type Building Holding effects Realm effects County effects Time Required Innovation Description
Gathering Halls
Building longhouses.png
Longhouses +100 Levies +0.2 Monthly Prestige +0.2 Monthly Control 5 years None Longhouses are large enough to accommodate important meetings between elders. Laws and policies are determined here.
Grand Halls +175 Levies +0.5 Monthly Prestige +0.4 Monthly Control 5 years None Grand halls host a central stage, where a chief or warlord can deliver rousing speeches.
Markets
Building market villages.png
Trading Outposts
  • +0.4 Monthly Tax
  • +500 Supply Limit
2 years None Trading outposts offer the opportunity for tribesmen and traders to meet and barter.
Market Villages
  • +0.7 Monthly Tax
  • +1000 Supply Limit
2 years City Planning By letting traders into their villages, the tribesmen within are able to set up lucrative deals.
Palisades
Building palisades.png
Simple Palisade
  • +2 Defender Advantage
  • +1 Fort Level
  • +100 Levies
  • +150 Garrison
  • +2 Archer Damage
  • +1 Archer Toughness
  • +2 Spearmen Damage
  • +1 Spearmen Toughness
3 years None Simple palisades offer limited protection, while effective against skirmishes they are less reliable against larger groups of enemies.
Walls & Ditches
  • +4 Defender Advantage
  • +2 Fort Level
  • +175 Levies
  • +300 Garrison
  • +4 Archer Damage
  • +2 Archer Toughness
  • +4 Spearmen Damage
  • +2 Spearmen Toughness
3 years Mottes Outer ditches combined with stone-reinforced palisade walls offer decent protection against sieges.
War Camps
Building warcamps.png
Sparring Grounds +150 Levies
  • +2 Light Footmen Damage
  • +1 Light Footmen Toughness
  • +2 Armored Footmen Damage
  • +1 Armored Footmen Toughness
  • +1 Number of Knights
  • +10% Knight Effectiveness
5 years None Training equipment, arenas and wooden walls define the sparring grounds, warriors go here to hone their skills.
Warrior Lodges +275 Levies
  • +4 Light Footmen Damage
  • +2 Light Footmen Toughness
  • +4 Armored Footmen Damage
  • +2 Armored Footmen Toughness
  • +2 Number of Knights
  • +20% Knight Effectiveness
5 years None Only the greatest fighters are allowed into a warrior lodge, their mere presence is inspiring.

Holding buildings

Holding buildings can only be constructed in City or Temple Holdings. All of them require 225  Gold and 3 years to build or upgrade and the same Innovation as the Holding level they require.

Type Building Monthly Tax County effects Realm effects Required holding level
Guilds
Building guild halls.png
Guild Halls +0.3 +5% Monthly Development Holding city.png Village Center
Carver's Guilds +0.5 +10% Monthly Development Holding city.png Village Center
Carpenter's Guilds +0.7 +15% Monthly Development Holding city.png Large City
Hunter's Guilds +0.9 +20% Monthly Development Holding city.png Large City
Mason's Guilds +1.1 +25% Monthly Development Holding city.png City Center
Tailor's Guilds +1.3 +30% Monthly Development Holding city.png City Center
Glassworker's Guilds +1.5 +35% Monthly Development Holding city.png Bustling Metropolis
Artisan's Guilds +1.7 +40% Monthly Development Holding city.png Bustling Metropolis
Monasteries
Building monastic schools.png
Prayer Halls +0.2 +0.1 Monthly Control +0.1 Monthly Piety Holding church.png Shrine
Monastic Schools +0.4 +0.2 Monthly Control +0.2 Monthly Piety Holding church.png Shrine
Libraries +0.5 +0.3 Monthly Control +0.3 Monthly Piety Holding church.png Temple Grounds
Pilgrim's Quarters +0.7 +0.4 Monthly Control +0.4 Monthly Piety Holding church.png Temple Grounds
Infirmaries +0.8 +0.5 Monthly Control +0.5 Monthly Piety Holding church.png House of Worship
Copying Chambers +1 +0.6 Monthly Control +0.6 Monthly Piety Holding church.png House of Worship
Hospices +1.1 +0.7 Monthly Control +0.7 Monthly Piety Holding church.png Grand Temple
Cloisters +1.3 +0.8 Monthly Control +0.8 Monthly Piety Holding church.png Grand Temple

Terrain buildings

Terrain buildings can be constructed in all Castle, City and Temple Holdings as long as the Barony has the required terrain.

Building type Initial effects Full upgrade effects Terrain Construction time
Barracks
Building barracks.png
Holding
  • +125 Levies

Realm

  • +2 Heavy Infantry Damage
  • +2 Spearmen Damage
Holding
  • +825 Levies
  • +5% Levy Reinforcement Rate

County

  • -2 Building Construction Time

Realm

  • +9 Heavy Infantry Damage
  • +9 Spearmen Damage
  • +5 Heavy Infantry Damage
  • +5 Spearmen Damage
  •  Drylands
  •  Farmlands
  •  Forest
  •  Hills
  •  Jungle
  •  Mountains
  •  Plains
  •  Steppe
  •  Taiga
  •  Wetlands
3 years
Camelry
Building camel farms.png
Holding
  • +75 Levies

Realm

  • +1 Number of Knights
  • +1 Light Cavalry Damage
  • +1 Light Cavalry Pursuit
Holding
  • +425 Levies
  • +0.4 Monthly Tax
  • +20% Hostile Raid Time

Realm

  • +4 Number of Knights
  • +5% Knight Effectiveness
  • +8 Light Cavalry Damage
  • +8 Light Cavalry Pursuit
  • +4 Light Cavalry Toughness
  • +4 Light Cavalry Screen
  • +2 Heavy Cavalry Damage
  • +4 Heavy Cavalry Toughness
  •  Desert
  •  Desert Mountains
  •  Floodplains
  •  Oasis
3 years
Desert Agriculture
Building plantations.png
Holding
  • +0.2 Monthly Tax
Holding
  • +1.3 Monthly Tax
  • +2% Holding Taxes
  • +600 Supply Limit

County

  • +5% Monthly Development

Realm

  • +1 Light Cavalry Toughness
  •  Desert
  •  Drylands
  •  Oasis
2 years
Elephantry
Building elephant pens.png
Holding
  • +0.2 Monthly Tax
  • -2% Building Construction Time

Realm

  • +1 Number of Knights
  • +2% Knight Effectiveness
  • +2 Heavy Cavalry Damage
Holding
  • +1.3 Monthly Tax
  • -20% Building Construction Time

County

  • -2% Building Construction Gold Cost
  • +5% Monthly Development

Realm

  • +4 Number of Knights
  • +16% Knight Effectiveness
  • +16 Heavy Cavalry Damage
  • +6 Heavy Cavalry Toughness
 Jungle 5 years
Farms & Fields
Building cereal fields.png
Holding
  • +0.5 Monthly Tax
Holding
  • +2.6 Monthly Tax

County

  • +2% Holding Taxes
  • +5% Supply Limit
  • +1600 Supply Limit
  • +5% Levy Reinforcement Rate
  • +5% Monthly Development
  • -5% Temple Building Construction Cost
  •  Drylands
  •  Farmlands
  •  Floodplains
  •  Plains
3 years
Forestry
Building logging camps.png
Holding
  • +0.3 Monthly Tax
  • -2% Building Construction Time
Holding
  • +1.7 Monthly Tax
  • -20% Building Construction Time

County

  • +2% Holding Taxes
  • +2% Monthly Development
  • +600 Supply Limit
  • -5% Temple Building Construction Cost

Realm

  • -1% Army Gold Maintenance
  •  Forest
  •  Jungle
  •  Taiga
3 years
Hill Farms
Building hill farms.png
Holding
  • +0.3 Monthly Tax
Holding
  • +1.7 Monthly Tax

County

  • +2% Supply Limit
  • +600 Supply Limit
  • +10% Monthly Development

Realm

  • +2 Spearmen Toughness
 Hills 3 years
Hunting Grounds
Building hunting grounds.png
Holding
  • +0.2 Monthly Tax
  • +2 Defender Advantage

Realm

  • +1 Light Cavalry Damage
  • +1 Light Cavalry Pursuit
Holding
  • +1.3 Monthly Tax
  • +16 Defender Advantage
  • +10% Hostile Raid Time
  • +225 Levies

County

  • +2% Monthly Development

Realm

  • +8 Light Cavalry Damage
  • +8 Light Cavalry Pursuit
  • +4 Light Cavalry Toughness
  • +4 Light Cavalry Screen
  • +2% Skirmisher Pursuit
  • -1% Men-at-Arms Maintenance
  •  Drylands
  •  Forest
  •  Hills
  •  Jungle
  •  Plains
  •  Steppe
  •  Taiga
  •  Wetlands
2 years
Manor Houses
Building farm estates.png
Holding
  • +0.7 Monthly Tax
Holding
  • +3.8 Monthly Tax
  • +2% Levy Size
  • +15% Supply Limit
  • +1200 Supply Limit

County

  • +2% Holding Taxes
  • +5% Monthly Development
  • +2% Monthly Control
 Farmlands 5 years
Military Camps
Building military camps.png
Holding
  • +100 Levies

Realm

  • +2 Archer Damage
  • +1 Skirmisher Damage
  • +1 Skirmisher Pursuit
Holding
  • +625 Levies
  • +5% Levy Reinforcement Rate

County

  • +200 Supply Limit
  • +5% Monthly Control

Realm

  • +9 Archer Damage
  • +4 Archer Toughness
  • +8 Skirmisher Damage
  • +8 Skirmisher Pursuit
  • +8 Skirmisher Toughness
  • +1 Light Cavalry Toughness
  • +1 Heavy Infantry Toughness
  • +1 Spearmen Toughness
  •  Desert
  •  Desert Mountains
  •  Drylands
  •  Farmlands
  •  Floodplains
  •  Forest
  •  Hills
  •  Jungle
  •  Mountains
  •  Oasis
  •  Plains
  •  Steppe
  •  Taiga
  •  Wetlands
2 years
Orchards
Building orchards.png
Holding
  • +0.3 Monthly Tax
  • +75 Levies
Holding
  • +1.7 Monthly Tax
  • +425 Levies
  • +1000 Supply Limit
  • +10% Supply Limit
  • +10% Levy Reinforcements Rate

County

  • +2% Levy Size
  • +5% Monthly Development

Realm

  • +0.1 Monthly Prestige
  •  Floodplains
  •  Oasis
3 years
Outposts
Building outposts.png
Holding
  • +50 Levies
  • +2 Defender Advantage
Holding
  • +225 Levies
  • +16 Defender Advantage

County

  • +5% Garrison Size
  • +0.1 Monthly Control
  • +15% Monthly Control

Realm

  • +2 Archer Damage
  • +1 Skirmisher Damage
  • +1 Skirmisher Toughness
  • +1 Skirmisher Pursuit
  • +1 Skirmisher Screen
  •  Desert
  •  Desert Mountains
  •  Forest
  •  Jungle
  •  Mountains
  •  Steppe
  •  Taiga
  •  Wetlands
2 years
Pastoral Lands
Building pastures.png
Holding
  • +0.2 Monthly Tax
  • +50 Levies
Holding
  • +1.3 Monthly Tax
  • +225 Levies
  • +2500 Supply Limit
  • +5% Garrison Size
  • +15% Levy Reinforcements Rate
  • +2% Monthly Development

County

  • +2 Popular Opinion

Realm

  • +1 Light Cavalry Toughness
  • +2 Heavy Cavalry Toughness
  •  Desert
  •  Desert Mountains
  •  Drylands
  •  Farmlands
  •  Floodplains
  •  Hills
  •  Jungle
  •  Mountains
  •  Oasis
  •  Plains
  •  Steppe
2 years
Quarries
Building quarries.png
Holding
  • +0.2 Monthly Tax
  • -2% Building Construction Time
Holding
  • +1.3 Monthly Tax
  • -20% Building Construction Time

County

  • +10% Garrison Size
  • -5% Building Construction Gold Cost
  • +2% Monthly Development

Realm

  • -2% Men-at-Arms Maintenance
  • +4 Heavy Cavalry Toughness
  • +2 Heavy Infantry Toughness
  • +2 Spearmen Toughness
  •  Desert Mountains
  •  Mountains
2 years
Regimental Grounds
Building regimental grounds.png
Holding
  • +150 Levies
  • +5% Levy Reinforcement Rate

Realm

  • -0.2% Men-at-Arms Maintenance
Holding
  • +1025 Levies
  • +40% Levy Reinforcement Rate
  • +1000 Supply Limit

County

  • +2% Levy Size
  • +5% Monthly Control

Realm

  • -1.6% Men-at-Arms Maintenance
  • -1% Army Gold Maintenance
  • +1 Number of Knights
  • +3 Heavy Infantry Damage
  • +2 Heavy Infantry Toughness
  • +3 Spearmen Damage
  • +2 Spearmen Toughness
  •  Farmlands
  •  Floodplains
5 years
Wetland Farms
Building peat quarries.png
Holding
  • +0.3 Monthly Tax
  • -1% Building Construction Time
Holding
  • +1.7 Monthly Tax
  • -8% Building Construction Time
  • +10% Hostile Raid Time

County

  • +5% Supply Limit
  • +600 Supply Limit
  • +5% Monthly Development
  • -10% Building Construction Gold Cost
 Wetlands 3 years
Tradeport
Building tradeport.png
Holding
  • +0.3 Monthly Tax
  • +5% Monthly Development
Holding
  • +1.7 Monthly Tax
  • +40% Monthly Development
Yes Coastal 2 years

Fort buildings

Fort buildings can only be constructed in Castle Holdings built in certain terrain.

  • Level 1 buildings cost 150  Gold
  • Level 2 buildings cost 225  Gold
  • Level 3 buildings cost 300  Gold
  • Level 4 buildings cost 375  Gold
  • Level 5 buildings cost 450  Gold
  • Level 6 buildings cost 525  Gold
  • Level 7 buildings cost 600  Gold
  • Level 8 buildings cost 675  Gold
Building type Level  Fort Level  Garrison Defender Advantage Holding effects County effects Realm effects Terrain Construction time
Forest Forts
Building ramparts.png
Log Forts +1 +150 0 +100 Levies
  •  Forest
  •  Taiga
3 years
Earth Ramparts +2 +300 0
  • +175 Levies
  • +2% Holding Taxes
Traps & Ditches +3 +450 +2
  • +250 Levies
  • +2% Holding Taxes
Rampart Walls +4 +600 +2
  • +325 Levies
  • +2% Holding Taxes
+10% Hostile Raid Time
Embrasures +5 +750 +2
  • +400 Levies
  • +2% Holding Taxes
+10% Hostile Raid Time +2 Archer Damage
Fieldworks +6 +900 +4
  • +475 Levies
  • +2% Holding Taxes
+10% Hostile Raid Time
  • +2 Archer Damage
  • +1 Skirmisher Damage
Crenellated Rampart Walls +7 +1050 +4
  • +550 Levies
  • +2% Holding Taxes
+10% Hostile Raid Time
  • +2 Archer Damage
  • +1 Skirmisher Damage
  • +1 Archer Toughness
Forest Fortresses +8 +1200 +4
  • +625 Levies
  • +2% Holding Taxes
+10% Hostile Raid Time
  • +3 Archer Damage
  • +1 Skirmisher Damage
  • +1 Archer Toughness
Hill Forts
Building hill forts.png
Small Hill Fort +2 +250 +2
  •  Desert
  •  Hills
  •  Mountains
5 years
Simple Earthworks +4 +500 +4 +10% Monthly Control
Ditches +6 +750 +6 +10% Monthly Control +1 Spearmen Toughness
Stockades +8 +1000 +8
  • +10% Monthly Control
  • +2% Levy Size
+1 Spearmen Toughness
Guardhouses +10 +1250 +10
  • +15% Monthly Control
  • +2% Levy Size
+1 Spearmen Toughness
External Walls +12 +1500 +12
  • +15% Monthly Control
  • +2% Levy Size
  • +1 Spearmen Toughness
  • +2 Spearmen Damage
Large Hill Fort +14 +1750 +14
  • +15% Monthly Control
  • +2% Levy Size
  • +2 Spearmen Toughness
  • +2 Spearmen Damage
Complex Earthworks +16 +2000 +16
  • +20% Monthly Control
  • +2% Levy Size
  • +2 Spearmen Toughness
  • +2 Spearmen Damage
Walls & Towers
Building curtain walls.png
Bastion & Curtain Walls +1 +150 0 +0.2 Monthly Tax
  •  Farmlands
  •  Plains
  •  Wetlands
3 years
Bailey +2 +300 0 +0.4 Monthly Tax +300 Supply Limit
Wall Towers +3 +450 0 +0.5 Monthly Tax +300 Supply Limit +1 Archer Damage
Second Curtain Wall +4 +600 0 +0.7 Monthly Tax +300 Supply Limit +1 Archer Damage
Zwinger +5 +750 +4 +0.8 Monthly Tax +300 Supply Limit +1 Archer Damage
Outer Baileys +6 +900 +4 +1 Monthly Tax
  • +300 Supply Limit
  • +2% Supply Limit
+1 Archer Damage
Trace Italienne +7 +1050 +4 +1.1 Monthly Tax
  • +300 Supply Limit
  • +2% Supply Limit
+1 Archer Damage
Ravelins & Cavaliers +8 +1200 +4 +1.3 Monthly Tax
  • +300 Supply Limit
  • +2% Supply Limit
+1 Archer Damage
Watchtowers
Building watchtowers.png
Mudbrick Towers +1 +150 +2
  •  Desert
  •  Drylands
  •  Floodplains
  •  Jungle
  •  Oasis
  •  Steppe
3 years
Tower Houses +2 +300 +4 +10% Hostile Raid Time
Wooden Watchtowers +3 +450 +6 +10% Hostile Raid Time +2 Archer Damage
Small Mudbrick Keeps +4 +600 +8 +300 Supply Limit +10% Hostile Raid Time +2 Archer Damage
Stone Watchtowers +5 +750 +10 +300 Supply Limit +15% Hostile Raid Time +2 Archer Damage
Loopholes +6 +900 +12 +300 Supply Limit
  • +15% Hostile Raid Time
  • +5% Supply Limit
  • +3 Archer Damage
  • +1 Archer Toughness
Peel Towers +7 +1050 +14 +600 Supply Limit
  • +15% Hostile Raid Time
  • +5% Supply Limit
  • +3 Archer Damage
  • +1 Archer Toughness
Domed Towers +8 +1200 +16 +600 Supply Limit
  • +20% Hostile Raid Time
  • +5% Supply Limit
  • +3 Archer Damage
  • +1 Archer Toughness

Duchy buildings

Duchy buildings can only be constructed by a Feudal or Clan Ruler in the de jure capital of a  Duchy and can only be used if the character holds the associated Duchy Title. All Duchy buildings take 5 years to construct or upgrade and have 3 levels.

  • Level 1 buildings cost 300  Gold
  • Level 2 buildings cost 400  Gold
  • Level 3 buildings cost 500  Gold
Building type Level 1 effects Level 2 effects Level 3 effects Description
Archery Grounds
Building royal hunting grounds.png
Realm
  • -6% Men-at-Arms Maintenance
  • +15% Archer Damage
  • +5% Archer Toughness
  • +10% Skirmisher Damage
  • +5% Skirmisher Toughness
  • +10% Skirmisher Pursuit
  • +5% Skirmisher Screen
Realm
  • -8% Men-at-Arms Maintenance
  • +30% Archer Damage
  • +10% Archer Toughness
  • +20% Skirmisher Damage
  • +10% Skirmisher Toughness
  • +20% Skirmisher Pursuit
  • +10% Skirmisher Screen
Realm
  • -10% Men-at-Arms Maintenance
  • +45% Archer Damage
  • +15% Archer Toughness
  • +30% Skirmisher Damage
  • +15% Skirmisher Toughness
  • +30% Skirmisher Pursuit
  • +15% Skirmisher Screen
Dedicated archery ranges allow the common folk to train with bows, and experienced archers to hone their skills.
Blacksmiths
Building blacksmiths.png
Realm
  • -6% Men-at-Arms Maintenance
  • +5% Heavy Infantry Damage
  • +15% Heavy Infantry Toughness
  • +5% Spearmen Infantry Damage
  • +15% Spearmen Infantry Toughness
Realm
  • -8% Men-at-Arms Maintenance
  • +10% Heavy Infantry Damage
  • +30% Heavy Infantry Toughness
  • +10% Spearmen Infantry Damage
  • +30% Spearmen Infantry Toughness
Realm
  • -10% Men-at-Arms Maintenance
  • +15% Heavy Infantry Damage
  • +45% Heavy Infantry Toughness
  • +15% Spearmen Infantry Damage
  • +45% Spearmen Infantry Toughness
Smiths in the employ of the crown forge weapons and armor for the royal guard, ensuring a steady supply of superior armaments.
Jousting Fields
Building jousting lists.png
Realm
  • -6% Men-at-Arms Maintenance
  • +10% Light Cavalry Damage
  • +10% Light Cavalry Toughness
  • +10% Light Cavalry Pursuit
  • +10% Light Cavalry Screen
  • +10% Heavy Cavalry Damage
  • +10% Heavy Cavalry Toughness
Realm
  • -8% Men-at-Arms Maintenance
  • +20% Light Cavalry Damage
  • +20% Light Cavalry Toughness
  • +20% Light Cavalry Pursuit
  • +20% Light Cavalry Screen
  • +20% Heavy Cavalry Damage
  • +20% Heavy Cavalry Toughness
Realm
  • -10% Men-at-Arms Maintenance
  • +30% Light Cavalry Damage
  • +30% Light Cavalry Toughness
  • +30% Light Cavalry Pursuit
  • +30% Light Cavalry Screen
  • +30% Heavy Cavalry Damage
  • +30% Heavy Cavalry Toughness
By having dedicated grounds for jousting, more riders and knights are encouraged to train and join the banners.
Leisure Palaces
Building leisure palace.png
Duchy
  • +0.2 Monthly Control
  • +20% Monthly Control

Realm

  • +5% Monthly Prestige
  • +15% Stress Loss
  • +5 Hostile Scheme Success Chance
  • +5 Personal Scheme Success Chance
Duchy
  • +0.3 Monthly Control
  • +40% Monthly Control

Realm

  • +10% Monthly Prestige
  • +25% Stress Loss
  • +10 Hostile Scheme Success Chance
  • +10 Personal Scheme Success Chance
Duchy
  • +0.4 Monthly Control
  • +60% Monthly Control

Realm

  • +15% Monthly Prestige
  • +35% Stress Loss
  • +15 Hostile Scheme Success Chance
  • +15 Personal Scheme Success Chance
While staying in one lavishly luxuriant castle is fine, having a few more to choose between never hurts.
Marches
Building march.png
Duchy
  • +1 Fort Level
  • +4 Defender Advantage
  • +25% Supply Limit
  • +25% Garrison Size
  • +25% Levy Reinforcement Rate
  • +20% Hostile Raid Time
Duchy
  • +2 Fort Level
  • +6 Defender Advantage
  • +50% Supply Limit
  • +50% Garrison Size
  • +50% Levy Reinforcement Rate
  • +30% Hostile Raid Time
Duchy
  • +3 Fort Level
  • +8 Defender Advantage
  • +100% Supply Limit
  • +100% Garrison Size
  • +100% Levy Reinforcement Rate
  • +40% Hostile Raid Time
Marcher lords protect the borders with fortifications and local garrisons.
Military Academies
Building military academy.png
Realm
  • -2% Army Maintenance
  • +2 Number of Knights
  • +25% Knight Effectiveness
Realm
  • -3% Army Maintenance
  • +4 Number of Knights
  • +50% Knight Effectiveness
Realm
  • -5% Army Maintenance
  • +6 Number of Knights
  • +75% Knight Effectiveness
Dedicated facilities for training officers and knights, improving their efficiency in combat.
Royal Armories
Building royal armory.png
Duchy
  • +20% Levy Size
Duchy
  • +30% Levy Size
Duchy
  • +40% Levy Size
By having the crown provide weapons and armor to its soldiers, more peasants can 'volunteer' for the levy.
Royal Reserves
Building royal forest.png
Duchy
  • +5 Popular Opinion
  • +10% Monthly Development

Holding

  • +0.8 Monthly Tax
Duchy
  • +10 Popular Opinion
  • +20% Monthly Development

Holding

  • +1.1 Monthly Tax
Duchy
  • +15 Popular Opinion
  • +30% Monthly Development

Holding

  • +1.4 Monthly Tax
A royal forest is a valuable source of wealth, allowing you to override the law of the land in a province, strip rights from the locals, then sell them back. Needless to say, the hunting is also excellent.
Siege Works
Building siege works.png
Duchy
  • +1 Fort Level

Realm

  • Unit stat siege progress.png +20% Siege Weapon Effectiveness
  • +2 Siege Weapon Toughness
Duchy
  • +2 Fort Level

Realm

  • Unit stat siege progress.png +30% Siege Weapon Effectiveness
  • +4 Siege Weapon Toughness
Duchy
  • +3 Fort Level

Realm

  • Unit stat siege progress.png +40% Siege Weapon Effectiveness
  • +6 Siege Weapon Toughness
Dedicated siege works allow the ruler to field and maintain superior-quality siege weapons.
Tax Offices
Building tax assessor.png
Duchy
  • +10% Holding Taxes
Duchy
  • +15% Holding Taxes
Duchy
  • +20% Holding Taxes
Collecting money from the peasantry is a 'taxing' venture. By assigning offices to a cohort of tax-collecting officials, we are sure to get what's due!

Holy buildings

Holy buildings can only be constructed in a Faith's holy sites by Feudal or Clan Rulers and provide powerful bonuses. All holy buildings require 1000  Gold and 6 years to be completed.

Building Holding effects County effects Realm effects Religion Description
Grand Cathedral
Structure cologne cathedral.png
+2 Monthly Tax
  • +20% Holding Taxes
  • +20% Monthly Development
  • +0.1 Monthly Development
  • +0.2 Monthly Piety
  • +5% Monthly Renown
  • +5% Monthly Control
  • -15% Holy Order Hire Cost
  • +5 Clergy Opinion
Icon piety christian 01.png Christian The Holy Site in this area attracts Christian pilgrims from all around the known world. The grand cathedral is not just a marvel of engineering and beauty, but also a safe haven for travelers and a prestigious monument to its sponsor.
Grand Mosque
Structure cathedral muslim.png
+2 Monthly Tax
  • +20% Holding Taxes
  • +20% Monthly Development
  • +0.1 Monthly Development
  • Icon piety islam 01.png +0.2 Monthly Piety
  • +5% Monthly Renown
  • +5% Monthly Control
  • +15% Levy Reinforcement Rate (same Faith)
  • +15% Domain Taxes (different Faith)
Icon piety islam 01.png Muslim The Holy Site in this area is a popular destination for devout pilgrims. The grand mosque gives them a place to pray, rest and pay homage before continuing their journey. Its beautiful domes and great intricate spires signal the greatness of god for all to see.
Grand Temple
Structure cathedral indian.png
+2 Monthly Tax
  • +20% Holding Taxes
  • +20% Monthly Development
  • +0.1 Monthly Development
  • Icon piety pagan 01.png +0.2 Monthly Piety
  • +5% Monthly Renown
  • +5% Monthly Control
  • +5 Different Faith Opinion
  • +15% Different Faith Popular Opinion
All others The Holy Site in this area is a meeting point for the devout and dedicated. The grand temple stands as a noble tribute to the higher powers, its walls and domes smoothed and painted in resplendent colors that honor the divine.

Historical buildings

Historical buildings are unique historical buildings, both ancient and those built during the middle ages which have to be constructed, located in predetermined Baronies on the map. Some historical buildings are represented with 3D models on the map.

Building Holding effects County effects Realm effects Barony Constructed
Aurelian Walls
Structure aurelian walls.png
  • +3 Fort Level
  • +50% Garrison Size
  • +500 Garrison
  • +10% Monthly Development
  • +0.2 Monthly Development
  • +50% Hostile Raid Time
  • +15% Duchy Levy Size
  • +15% Duchy Holding Taxes
Rome Yes
Buddhas of Bamiyan
Structure buddhas of bamiyan.png
  • +10% Holding Taxes
  • +75% Monthly Development
  • +0.2 Monthly Development
  • Icon piety eastern 01.png +10% Monthly Piety
  • +1 Diplomacy per Level of Devotion
Bamiyan Yes
Canterbury Cathedral
Structure canterbury cathedral.png
+3 Monthly Tax
  • +20% Holding Taxes
  • +20% Monthly Development
  • +0.1 Monthly Development
  • +0.3 Monthly Piety
  • +0.2 Monthly Piety per Powerful Vassal on the Council
  • +5% Monthly Renown
  • +5% Monthly Control
Canterbury Yes
Doge's Palace
Structure doges palace.png
  • +3 Fort Level
  • +10 Defender Advantage
  • +100% Levy Size
  • +100% Garrison Size
  • +50% Holding Taxes
  • +30% Monthly Development
  • +0.3 Monthly Development
  • +50% Hostile Raid Time
Venezia Yes
Great Mosque of Mecca
Structure great mosque of mecca.png
+3 Monthly Tax
  • +20% Holding Taxes
  • +35% Monthly Development
  • +0.3 Monthly Development
  • Icon piety islam 01.png +1 Monthly Piety
  • +5% Monthly Renown
  • +5 Same Faith Opinion
  • -10% Men-at-Arms Maintenance
  • +10% Monthly Control
Mecca Yes
Great Mosque of Samarra
Structure great mosque of samarra.png
  • +20% Holding Taxes
  • +20% Monthly Development
  • +0.2 Monthly Development
  • Icon piety islam 01.png +0.3 Monthly Piety
  • -10% Building Construction Time
  • -10% Building Construction Gold Cost
Samarra Yes
Hadrian's Wall
Structure hadrians wall.png
-10% Building Construction Gold Cost Bebbanburg
Carleol
Hexham
Whitehaven
Yes
House of Wisdom
Structure grand library of baghdad.png
  • +20% Holding Taxes
  • +20% Monthly Development
  • +0.2 Monthly Development
  • +2 Learning per Level of Fame
  • +10 Different Culture Opinion
  • +15% Cultural Fascination Progress
  • Focus invalid.png +15% Monthly Lifestyle Experience
  • -20% Faith Creation and Reformation Cost
Baghdad Yes
Imam Ali Mosque
Structure imam ali mosque.png
+3 Monthly Tax
  • +20% Holding Taxes
  • +30% Monthly Development
  • +0.2 Monthly Development
  • Icon piety islam 01.png +1 Monthly Piety
  • +5% Monthly Renown
  • +5 Same Faith Opinion
  • -10% Men-at-Arms Maintenance
  • +10% Monthly Control
An-Najaf Yes
Iron Pillar of Delhi
Structure iron pillar of delhi.png
  • +10% Monthly Development
  • +0.1 Monthly Development
  • +5% Monthly Prestige
  • -5% Army Maintenance
  • +10% Heavy Cavalry Toughness
  • +10% Heavy Infantry Toughness
Indraprastha Yes
Mahabodhi Temple
Structure mahabodhi temple.png
+3 Monthly Tax
  • +20% Holding Taxes
  • +30% Monthly Development
  • +0.2 Monthly Development
  • Icon piety eastern 01.png +1 Monthly Piety
  • +5% Monthly Renown
  • +20% Different Faith Popular Opinion
  • +5 Different Faith Opinion
  • +10 Religious Vassal Opinion
  • +2 Learning per Level of Devotion
Gaya Yes
Offa's Dyke
Building palisades.png
+2 Defender Advantage Chester
Clifford
Clun
Gloucester
Hereford
Shrewsbury
Wigmore
Yes
Palace of Aachen
Structure palace of achen.png
+0.2 Monthly Development
  • +5% Monthly Renown
  • -20% Tyranny Gain
  • +5 Clergy Opinion
  • +5 Powerful Vassal Opinion
  • +0.1 Monthly Prestige per Powerful Vassal on the Council
Aachen Yes
Petra
Structure petra.png
+0.8 Monthly Tax
  • +10% Holding Taxes
  • +15% Monthly Development
  • +0.1 Monthly Development
  • +25% Supply Limit
Baidha-Petra Yes
Shwedagon Pagoda
Structure shwedagon pagoda.png
+2 Monthly Tax
  • +20% Holding Taxes
  • +20% Monthly Development
  • +0.2 Monthly Development
  • Icon piety eastern 01.png +0.5 Monthly Piety
  • +5% Monthly Renown
  • +5 Clergy Opinion
  • -10% Tyranny Gain
Dagon Yes
Stonehenge
Structure stonehenge.png
  • +2 Learning
  • Learning lifestyle.png +15% Monthly Learning Lifestyle Experience
  • -20% Faith Conversion Cost
Salisbury Yes
The Colosseum
Structure colosseum.png
-10% Building Construction Time -5% Army Maintenance Rome Yes
The Friday Mosque
Structure the friday mosque.png
  • +20% Holding Taxes
  • +25% Monthly Development
  • +0.2 Monthly Development
Icon piety islam 01.png +50% Level of Devotion impact Isfahan Yes
The Great Mosque of Cordoba
Structure great mosque of cordoba.png
+3 Monthly Tax
  • +15% Holding Taxes
  • +20% Monthly Development
  • +0.2 Monthly Development
  • +15% Levy Size
  • Icon piety islam 01.png +0.5 Monthly Piety
  • +5% Monthly Renown
  • +5 Different Culture Opinion
  • +0.2 Monthly Development in Realm Capital
Cordoba Yes
The Prophetic Mosque
Structure cathedral muslim.png
  • +15% Holding Taxes
  • +75% Monthly Development
  • +0.2 Monthly Development
  • +100% Supply Limit
  • Icon piety islam 01.png +0.5 Monthly Piety
  • +20% Knight Effectiveness
  • -15 Holy Order Hire Cost
  • +5 Popular Opinion
Al-Madina Yes
The Pyramids
Structure the pyramids.png
+0.1 Monthly Development
  • +5% Monthly Renown
  • -20% Short Reign Opinion
Gizeh Yes
Theodosian Walls
Structure theodosian walls.png
  • +5 Fort Level
  • +100% Garrison Size
  • +1000 Garrison
  • +300% Holding Taxes
  • +20% Monthly Development
  • +0.3 Monthly Development
  • +50% Hostile Raid Time
  • +300% Levy Size
  • +15% Duchy Levy Size
  • +15% Duchy Holding Taxes
Constantinople Yes
Walls of Genoa
Structure walls of genoa.png
  • +2 Fort Level
  • +25% Garrison Size
  • +10% Holding Taxes
  • +10% Monthly Development
  • +0.2 Monthly Development
  • +50% Hostile Raid Time
  • +5 Defender Advantage
Genoa Yes
Ananda Temple
Structure shwedagon pagoda.png
+3 Monthly Tax
  • +20% Monthly Development
  • +0.1 Monthly Development
  • +2 Learning
  • Icon piety eastern 01.png +5% Monthly Piety
  • +10% Monthly Control
  • +5 Popular Opinion
Pagan No
Cologne Cathedral
Structure cologne cathedral.png
+2 Monthly Tax
  • +20% Holding Taxes
  • +20% Monthly Development
  • +0.1 Monthly Development
  • +15% Monthly Piety
  • +0.1 Monthly Piety per Knight
  • +5% Monthly Renown
  • +20% Knight Effectiveness
  • +5% Monthly Control
Cologne No
Great Mosque of Djenne
Structure great mosque of djenne.png
  • +15% Holding Taxes
  • +20% Monthly Development
  • +0.2 Monthly Development
  • +15% Levy Size
  • Icon piety islam 01.png +1 Monthly Piety
  • +5% Monthly Renown
  • -15% Building Construction Cost
Jenne-Jeno No
Notre-Dame
Structure notre dame.png
+2 Monthly Tax
  • +20% Holding Taxes
  • +30% Monthly Development
  • +0.2 Monthly Development
  • +5 Popular Opinion
  • +1 Monthly Piety
  • +5% Monthly Renown
  • +1 Stewardship per Level of Devotion
Paris No
The Tower of London
Structure tower of london.png
  • +6 Fort Level
  • +6 Defender Advantage
  • +750 Garrison
  • +5% Holding Taxes
  • +10% Monthly Development
  • +0.1 Monthly Development
+30% Dread Gain Lunden No
Visby Ringmur
Structure visby ringmur.png
  • +1 Fort Level
  • +25% Garrison Size
  • +15% Holding Taxes
  • +15% Monthly Development
  • +0.2 Monthly Development
  • +50% Hostile Raid Time
  • +5 Defender Advantage
  • +5 Popular Opinion
Visby No
Walls of Benin
Structure walls of benin.png
  • +2 Fort Level
  • +50% Garrison Size
  • +20% Holding Taxes
  • +75% Monthly Development
  • +0.2 Monthly Development
  • +50% Hostile Raid Time
  • +5 Defender Advantage
  • +50% Levy Size
Benin City No
Al-Azhar University
Structure al-azhar university.png
  • +20% Monthly Development
  • +0.1 Monthly Development
  • +0.2 Monthly Renown
  • Focus invalid.png +10% Monthly Lifestyle Experience
  • +1 Diplomacy per Level of Fame
  • +1 Learning per Level of Fame
Cairo 1066 only
Brihadeeswarar Temple
Structure brihadeeswarar temple.png
  • +20% Holding Taxes
  • +20% Monthly Development
  • +0.1 Monthly Development
  • Icon piety eastern 01.png +0.2 Monthly Piety
  • +5% Monthly Renown
  • +5 Same Faith Opinion
  • +1 Stewardship per Level of Devotion
Tanjavur 1066 only
Iron Pillar of Dhar
Structure iron pillar of dhar.png
  • +0.1 Monthly Development
  • +15% Levy Size
  • +5% Monthly Renown
  • +5 Advantage
Dhara 1066 only
Temple City
Structure khajuraho temples.png
+1.5 Monthly Tax
  • +20% Holding Taxes
  • +20% Monthly Development
  • +0.2 Monthly Development
  • +10 Different Faith Opinion
  • Icon piety eastern 01.png +5% Monthly Piety per Powerful Vassal on the Council
  • -20% Faith Conversion Cost
Chanderi 1066 only
The University of Sankoré
Structure the university of sankore.png
  • +20% Monthly Development
  • +0.1 Monthly Development
  • +0.2 Monthly Renown
  • Focus invalid.png +10% Monthly Lifestyle Experience
  • +1 Martial per Level of Fame
  • +1 Learning per Level of Fame
Tirakka 1066 only

Convertible historical buildings

The following historical buildings can only be used by Faiths belonging to one of the Abrahamic religions. Rulers who belong to one such religion can convert the building for their religion to use for 1000 Gold and Piety.

Barony Christianity / Judaism version Islam version Effects
Constantinople Hagia Sophia Cathedral
Structure hagia sophia.png
Hagia Sophia Mosque
Structure hagia sophia.png
Realm
  • +2 Learning
  • +5% Monthly Renown
  • +2 Number of Knights
  • +20% Knight Effectiveness
  • +2 Intrigue per Level of Fame
  • +0.1 Monthly Piety per Knight
Jerusalem The Third Temple
Structure temple in jerusalem.png
Dome of the Rock
Structure dome of the rock.png
Holding
  • +3 Monthly Tax

County

  • +30% Holding Taxes
  • +30% Monthly Development
  • +0.2 Monthly Development

Realm

  • +5% Monthly Renown
  • +20% Knight Effectiveness
  • +10% Monthly Control
  • +3% Monthly Piety per Knight
  • +1 Martial per Level of Devotion

Upgradable historical buildings

The following historical buildings start constructed but can be upgraded by cultures which discovered the Hoardings Innovation. Upgrading them costs of 2000  Gold and takes 6 years.

Type Building  Fort Level  Garrison Defender Advantage Monthly Development Monthly Prestige Other effects Description Barony
Alhambra
Structure alhambra.png
Alhambra Fortress Ruins +2 +250 +2 0 0 None The Alhambra is a fortress built upon the remains of an ancient Roman fortification. While it is serviceable as a defensive structure, with the right investments it could be turned into something more... Granada
Royal Palace of Alhambra +8 +1000 +8 +0.2 +10% +1 Monthly Control The Alhambra has since its days as a mere roman ruin been upgraded to a royal palace befitting an emperor! A shining example of local architecture, the color of the buildings in contrast with the surrounding woods lead poets to describe it as "a pearl set in emeralds".
Citadel of Aleppo
Structure the citadel of aleppo.png
Citadel of Aleppo +2 +250 +2 0 +0.1 None The Citadel of Aleppo is an ancient fortification, having been in use by numerous powers since it was constructed. The citadel acts as a royal residence, fortified retreat, temple and prison. Halab
Reconstructed Citadel of Aleppo +6 +750 +6 +0.2 +0.3 +2 Prowess per Level of Devotion After having went through major reconstruction, the Citadel of Aleppo has been significantly fortified and turned into a proper palatial city!

Mines

Mines are historical buildings that have 4 levels each. Constructing or upgrading a mine takes 5 years.

  • Constructing the Mining Settlement requires 400  Gold and the Crop Rotation Innovation
  • Upgrading to Mine requires 500  Gold and the Manorialism Innovation
  • Upgrading to Large Mine requires 600  Gold and the Windmills Innovation
  • Upgrading to Mining Complex requires 700  Gold and the Cranes Innovation
Mine Mining Settlement effects Mine effects Large Mine effects Mining Complex effects Barony Mining Settlement constructed Description
Siderokausia Holding
  • +3 Monthly Tax

County

  • +10% Monthly Development
Holding
  • +5 Monthly Tax

County

  • +15% Monthly Development
Holding
  • +7 Monthly Tax

County

  • +20% Monthly Development
Holding
  • +9 Monthly Tax

County

  • +25% Monthly Development
Ierrisos Yes The Siderokausia mines are rich in silver and gold, and are exploited by twelve separate villages that each run a part of the mines.
Kremnica Holding
  • +3 Monthly Tax

County

  • +5% Monthly Development
Holding
  • +5 Monthly Tax

County

  • +10% Monthly Development
Holding
  • +7 Monthly Tax

County

  • +15% Monthly Development
Holding
  • +9 Monthly Tax

County

  • +20% Monthly Development
Turióc No The Kremnican mountains are abundant in gold. With blood, sweat, and the assistance of a few hundred experienced German miners, that gold will be minted into Florins in no time!
Kollur Holding
  • +5 Monthly Tax

County

  • +20% Holding Taxes
  • +10% Monthly Development
Holding
  • +8 Monthly Tax

County

  • +25% Holding Taxes
  • +15% Monthly Development
Holding
  • +11 Monthly Tax

County

  • +30% Holding Taxes
  • +20% Monthly Development
Holding
  • +14 Monthly Tax

County

  • +35% Holding Taxes
  • +25% Monthly Development
Ellur No The Kollur mines exploit the largest seam of diamonds in all of the Indian subcontinent. The work is extremely dangerous, but the riches are unimaginable.
Schwaz Holding
  • +3 Monthly Tax

County

  • +10% Monthly Development
Holding
  • +5 Monthly Tax

County

  • +15% Monthly Development
Holding
  • +7 Monthly Tax

County

  • +20% Monthly Development
Holding
  • +9 Monthly Tax

County

  • +25% Monthly Development
Innsbruck No The Schwaz silver mine lies at the foot of the Kellerjoch and Eiblschrofen mountains, in the middle of a valley. The opportunity for mining means that a lot of people are drawn to the area.
Argentiera Holding
  • +3 Monthly Tax

County

  • +10% Monthly Development
Holding
  • +5 Monthly Tax

County

  • +15% Monthly Development
Holding
  • +7 Monthly Tax

County

  • +20% Monthly Development
Holding
  • +9 Monthly Tax

County

  • +25% Monthly Development
Iglesias 1066 only The Argentaria del Sigerro is rich in underground silver veins. With sufficient incentive and development, this area could be exploited for vast quantities of precious silver.
Falun Holding
  • +2 Monthly Tax

County

  • +5% Holding Taxes
  • +5% Monthly Development
  • +10% Levy Size
Holding
  • +3.5 Monthly Tax

County

  • +10% Holding Taxes
  • +10% Monthly Development
  • +10% Levy Size
Holding
  • +5 Monthly Tax

County

  • +15% Holding Taxes
  • +15% Monthly Development
  • +10% Levy Size
Holding
  • +6.5 Monthly Tax

County

  • +20% Holding Taxes
  • +20% Monthly Development
  • +10% Levy Size
Falene 1066 only Also known as "Stora Kopparberget" (the Great Copper Mountain) this mine produces vast quantities of copper.
Kutná Hora Holding
  • +3 Monthly Tax

County

  • +10% Holding Taxes
  • +5% Monthly Development
Holding
  • +5 Monthly Tax

County

  • +15% Holding Taxes
  • +10% Monthly Development
Holding
  • +7 Monthly Tax

County

  • +20% Holding Taxes
  • +15% Monthly Development
Holding
  • +9 Monthly Tax

County

  • +25% Holding Taxes
  • +20% Monthly Development
Čáslav 1066 only The Kutná Hora mine is a large silver mine located on the lands of the Sedlec Monastery. With the support of local Abbots (and German miners) industry in the area is prospering.
Rammelsberg Holding
  • +5 Monthly Tax

County

  • +20% Holding Taxes
  • +5% Monthly Development
Holding
  • +8 Monthly Tax

County

  • +25% Holding Taxes
  • +10% Monthly Development
Holding
  • +11 Monthly Tax

County

  • +30% Holding Taxes
  • +15% Monthly Development
Holding
  • +14 Monthly Tax

County

  • +35% Holding Taxes
  • +20% Monthly Development
Goslar 1066 only At the foot of Mt. Rammelsberg lies a profitable and ever sought-after silver mine.

Decision buildings

The following buildings can only be created by certain Decisions.

Building County effects Realm effects Decision Description
Glass Monument
Building generic house.png
  • +1 Monthly Tax
  • +25% Monthly Development
  • +25 Popular Opinion
  • +1 Monthly Prestige
  • Small Health Boost
Build a Glass Monument This building is seemingly excellent for growing vegetables.
University
Building university.png
  • +10% Monthly Development
  • +0.2 Monthly Renown
  • Focus invalid.png +5% Monthly Lifestyle Experience
  • +1 Learning per Level of Fame
Found University A university is a place of higher learning, reserved for those of good standing and wealth who are deemed worthy enough. It attracts scholars and scientists who debate, study, scribe, and ultimately pool their knowledge within its walls.

Hall of Heroes

The Hall of Heroes is a building chain created on a holy site via the Defenders of Dievas, Defenders of Rod or Defenders of Ukko decisions. Upgrading the Hall of Heroes costs 225  Gold and takes 16 months.

Type Building  Levies  Garrison  Prowess  Knight Effectiveness Icon piety pagan 01.png Piety per Knight Description
Hall of Heroes
Building hall of heroes.png
Level 1 +150 +75 +1 +5% +0.1 A grand hall where heroic warriors can meet and organize.
Level 2 +265 +110 +1 +10% +0.1
Level 3 +375 +150 +2 +15% +0.1
Level 4 +500 +225 +2 +20% +0.1
Level 5 +700 +260 +3 +25% +0.1