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{{Version| | {{Version|1.0}} | ||
A Barony is the lowest | A Barony is the lowest rank of landed [[title]] and the only rank that that is not playable. Baronies may be sparsely populated or may have a Holding. | ||
== Capitals == | |||
There are 2 types of Capitals a Barony can be: | |||
* [[File:County capital.png|30px]] The County Capital is the original Barony of a County. Its Holding can never be destroyed and is always owned by the ruler who holds the County title. County Capitals allow the construction of an additional Building and have {{green|+1}} {{iconify|Fort Level}}. | |||
* [[File:Realm capital.png|30px]] The Realm Capital is the Barony where a ruler and its court resides and is always inherited by the Primary Heir. The Realm Capital can only be moved once per lifetime unless it's the de jure capital of the Primary Title. It also produces an additional {{green|+1}} {{icon|gold}} Tax. Each Barony within the same de jure Duchy as the Realm Capital will gain {{green|+10%}} {{iconify|Levies}}. The Ream Capital cannot be moved during a war. | |||
== Holdings == | == Holdings == | ||
Each | Each Barony may have a Holding, which represents the main settlement inside it and is required to be able to use the Barony. Tribal governments cannot construct Holdings. | ||
All Holdings are constructed at level 1 and can be upgraded up to level 4. Constructing or upgrading a Holding takes 5 years. If a Feudal or Clan ruler owns a Tribe it will gain no taxes or levies from but but will have the option to turn it into a Castle at the cost of 500 {{iconify|Gold}}. | |||
{| class="mildtable" style="text-align: center; | |||
! Holding | |||
! Level | |||
! {{icon|gold}} Monthly Tax | |||
! {{iconify|Levies}} | |||
! {{iconify|Garrison}} | |||
! {{iconify|Fort Level}} | |||
! {{icon|innovation}} Required innovation | |||
! Cost | |||
! Can be directly held by | |||
|- | |||
| rowspan=4 style="text-align: left; | [[File:Holding castle.png]] Castle | |||
| style="text-align: left; | Motte | |||
| {{green|+0.4}} | |||
| {{green|+175}} | |||
| {{green|+250}} | |||
| {{green|+1}} | |||
| Mottes | |||
| {{icon|gold}} 600 Gold | |||
| rowspan=4 | Feudal<br>Clan<br>Holy Order | |||
|- | |||
| style="text-align: left; | Keep | |||
| {{green|+0.7}} | |||
| {{green|+325}} | |||
| {{green|+750}} | |||
| {{green|+4}} | |||
| Battlements | |||
| {{icon|gold}} 800 Gold | |||
|- | |||
| style="text-align: left; | Concentric Castle | |||
| {{green|+1}} | |||
| {{green|+475}} | |||
| {{green|+1250}} | |||
| {{green|+7}} | |||
| Hoardings | |||
| {{icon|gold}} 1000 Gold | |||
|- | |||
| style="text-align: left; | Fortress | |||
| {{green|+1.3}} | |||
| {{green|+625}} | |||
| {{green|+1750}} | |||
| {{green|+10}} | |||
| Machicolations | |||
| {{icon|gold}} 1200 Gold | |||
|- | |||
| rowspan=4 style="text-align: left; | [[File:Holding city.png]] City | |||
| style="text-align: left; | Village Center | |||
| {{green|+0.8}} | |||
| {{green|+75}} | |||
| {{green|+150}} | |||
| '''0''' | |||
| City Planning | |||
| {{icon|gold}} 500 Gold | |||
| rowspan=4 | Republic | |||
|- | |||
| style="text-align: left; | Large City | |||
| {{green|+1.4}} | |||
| {{green|+125}} | |||
| {{green|+300}} | |||
| '''0''' | |||
| Manorialism | |||
| {{icon|gold}} 500 Gold | |||
|- | |||
| style="text-align: left; | City Center | |||
| {{green|+2}} | |||
| {{green|+175}} | |||
| {{green|+450}} | |||
| '''0''' | |||
| Windmills | |||
| {{icon|gold}} 500 Gold | |||
|- | |||
| style="text-align: left; | Bustling Metropolis | |||
| {{green|+2.6}} | |||
| {{green|+225}} | |||
| {{green|+1050}} | |||
| '''0''' | |||
| Cranes | |||
| {{icon|gold}} 500 Gold | |||
|- | |||
| rowspan=4 style="text-align: left; | [[File:Holding church.png]] Temple | |||
| style="text-align: left; | Shrine | |||
| {{green|+0.5}} | |||
| {{green|+125}} | |||
| {{green|+150}} | |||
| '''0''' | |||
| City Planning | |||
| {{icon|gold}} 500 Gold | |||
| rowspan=4 | Clan<br>Theocracy | |||
|- | |||
| style="text-align: left; | Temple Grounds | |||
| {{green|+0.9}} | |||
| {{green|+225}} | |||
| {{green|+450}} | |||
| '''0''' | |||
| Manorialism | |||
| {{icon|gold}} 500 Gold | |||
|- | |||
| style="text-align: left; | House of Worship | |||
| {{green|+1.3}} | |||
| {{green|+325}} | |||
| {{green|+750}} | |||
| '''0''' | |||
| Windmills | |||
| {{icon|gold}} 500 Gold | |||
|- | |||
| style="text-align: left; | Grand Temple | |||
| {{green|+1.7}} | |||
| {{green|+425}} | |||
| {{green|+1050}} | |||
| '''0''' | |||
| Cranes | |||
| {{icon|gold}} 500 Gold | |||
|- | |||
| rowspan=2 style="text-align: left; | [[File:Holding tribal.png]] Tribe | |||
| style="text-align: left; | Tribal Hold | |||
| {{green|+0.2}} | |||
| {{green|+250}} | |||
| {{green|+250}} | |||
| {{green|+1}} | |||
| None | |||
| {{icon|no}} Cannot be constructed | |||
| rowspan=2 | Tribal | |||
|- | |||
| style="text-align: left; | Fortified Tribal Hold | |||
| {{green|+0.5}} | |||
| {{green|+400}} | |||
| {{green|+500}} | |||
| {{green|+2}} | |||
| Planned Assemblies | |||
| {{icon|gold}} 200 Gold<br>{{icon|prestige}} 400 Prestige | |||
|} | |||
== Buildings == | |||
Based on the terrain of the Barony each Holding has access to a number of buildings. Regular buildings primarily focus on increasing taxes and levies, with some secondary effects such as increasing fortifications or increasing supply, and can be ungraded once the required level of Development is reached. | Based on the terrain of the Barony each Holding has access to a number of buildings. Regular buildings primarily focus on increasing taxes and levies, with some secondary effects such as increasing fortifications or increasing supply, and can be ungraded once the required level of Development is reached. Buildings can be constructed by a Baron, its Direct Liege or any Liege higher in hierarchy. | ||
=== Tribe buildings === | |||
Tribes have only 4 buildings types of 2 buildings each available but most buildings benefit the entire realm. | |||
* Level 1 buildings cost 75 {{iconify|Gold}} and 200 {{iconify|Prestige}} | |||
* Level 2 buildings cost 100 {{iconify|Gold}} and 300 {{iconify|Prestige}} | |||
{| class="mildtable plainlist" | {| class="mildtable plainlist" | ||
! Type | |||
! Building | |||
! Holding effects | |||
! Realm effects | |||
! County effects | |||
! Time | |||
! Required Innovation | |||
! width=35% | Description | |||
|- | |- | ||
| rowspan=2 style="text-align: center; | Gathering Halls<br>[[File:Building longhouses.png]] | |||
| Longhouses | |||
| {{icon|levies}} {{green|+100}} Levies | |||
| {{icon|prestige}} {{green|+0.2}} Monthly Prestige | |||
| {{icon|control}} {{green|+0.2}} Monthly Control | |||
| {{icon|time}} 5 years | |||
| None | |||
| ''Longhouses are large enough to accommodate important meetings between elders. Laws and policies are determined here.'' | |||
|- | |||
| Grand Halls | |||
| {{icon|levies}} {{green|+175}} Levies | |||
| {{icon|prestige}} {{green|+0.5}} Monthly Prestige | |||
| {{icon|control}} {{green|+0.4}} Monthly Control | |||
| {{icon|time}} 5 years | |||
| None | |||
| ''Grand halls host a central stage, where a chief or warlord can deliver rousing speeches.'' | |||
|- | |||
| rowspan=2 style="text-align: center; | Markets<br>[[File:Building market villages.png]] | |||
| Trading Outposts | |||
| | |||
* {{icon|gold}} {{green|+0.4}} Monthly Tax | |||
* {{icon|supply}} {{green|+500}} Supply Limit | |||
| | |||
| | |||
| {{icon|time}} 2 years | |||
| None | |||
| ''Trading outposts offer the opportunity for tribesmen and traders to meet and barter.'' | |||
|- | |||
| Market Villages | |||
| | |||
* {{icon|gold}} {{green|+0.7}} Monthly Tax | |||
* {{icon|supply}} {{green|+1000}} Supply Limit | |||
| | |||
| | |||
| {{icon|time}} 2 years | |||
| City Planning | |||
| ''By letting traders into their villages, the tribesmen within are able to set up lucrative deals.'' | |||
|- | |||
| rowspan=2 style="text-align: center; | Palisades<br>[[File:Building palisades.png]] | |||
| Simple Palisade | |||
| | |||
* {{icon|advantage}} {{green|+2}} Defender Advantage | |||
* {{icon|fort level}} {{green|+1}} Fort Level | |||
* {{icon|levies}} {{green|+100}} Levies | |||
* {{icon|garrison}} {{green|+150}} Garrison | |||
| | |||
* {{icon|damage}} {{green|+2}} Archer Damage | |||
* {{icon|toughness}} {{green|+1}} Archer Toughness | |||
* {{icon|damage}} {{green|+2}} Spearmen Damage | |||
* {{icon|toughness}} {{green|+1}} Spearmen Toughness | |||
| | |||
| {{icon|time}} 3 years | |||
| None | |||
| ''Simple palisades offer limited protection, while effective against skirmishes they are less reliable against larger groups of enemies.'' | |||
|- | |||
| Walls & Ditches | |||
| | |||
* {{icon|advantage}} {{green|+4}} Defender Advantage | |||
* {{icon|fort level}} {{green|+2}} Fort Level | |||
* {{icon|levies}} {{green|+175}} Levies | |||
* {{icon|garrison}} {{green|+300}} Garrison | |||
| | |||
* {{icon|damage}} {{green|+4}} Archer Damage | |||
* {{icon|toughness}} {{green|+2}} Archer Toughness | |||
* {{icon|damage}} {{green|+4}} Spearmen Damage | |||
* {{icon|toughness}} {{green|+2}} Spearmen Toughness | |||
| | |||
| {{icon|time}} 3 years | |||
| Mottes | |||
| ''Outer ditches combined with stone-reinforced palisade walls offer decent protection against sieges.'' | |||
|- | |||
| rowspan=2 style="text-align: center; | War Camps<br>[[File:Building warcamps.png]] | |||
| Sparring Grounds | |||
| {{icon|levies}} {{green|+150}} Levies | |||
| | |||
* {{icon|damage}} {{green|+2}} Light Footmen Damage | |||
* {{icon|toughness}} {{green|+1}} Light Footmen Toughness | |||
* {{icon|damage}} {{green|+2}} Armored Footmen Damage | |||
* {{icon|toughness}} {{green|+1}} Armored Footmen Toughness | |||
* {{icon|knight}} {{green|+1}} Number of Knights | |||
* {{icon|knight}} {{green|+10%}} Knight Effectiveness | |||
| | |||
| {{icon|time}} 5 years | |||
| None | |||
| ''Training equipment, arenas and wooden walls define the sparring grounds, warriors go here to hone their skills.'' | |||
|- | |||
| Warrior Lodges | |||
| {{icon|levies}} {{green|+275}} Levies | |||
| | |||
* {{icon|damage}} {{green|+4}} Light Footmen Damage | |||
* {{icon|toughness}} {{green|+2}} Light Footmen Toughness | |||
* {{icon|damage}} {{green|+4}} Armored Footmen Damage | |||
* {{icon|toughness}} {{green|+2}} Armored Footmen Toughness | |||
* {{icon|knight}} {{green|+2}} Number of Knights | |||
* {{icon|knight}} {{green|+20%}} Knight Effectiveness | |||
| | |||
| {{icon|time}} 5 years | |||
| None | |||
| ''Only the greatest fighters are allowed into a warrior lodge, their mere presence is inspiring.'' | |||
|} | |||
=== Holding buildings === | |||
Holding buildings can only be constructed in City or Temple Holdings. All of them require 225 {{iconify|Gold}} and 3 years to build or upgrade and the same Innovation as the Holding level they require. | |||
{| class="mildtable plainlist" | |||
! Type | |||
! Building | ! Building | ||
! | ! Monthly Tax | ||
! | ! County effects | ||
! Realm effects | |||
! Required holding level | |||
|- | |||
| rowspan=8 style="text-align: center; | Guilds<br>[[File:Building guild halls.png]] | |||
| Guild Halls | |||
| {{green|+0.3}} | |||
| {{icon|development}} {{green|+5%}} Monthly Development | |||
| | |||
| [[File:Holding city.png|24px]] Village Center | |||
|- | |||
| Carver's Guilds | |||
| {{green|+0.5}} | |||
| {{icon|development}} {{green|+10%}} Monthly Development | |||
| | |||
| [[File:Holding city.png|24px]] Village Center | |||
|- | |||
| Carpenter's Guilds | |||
| {{green|+0.7}} | |||
| {{icon|development}} {{green|+15%}} Monthly Development | |||
| | |||
| [[File:Holding city.png|24px]] Large City | |||
|- | |||
| Hunter's Guilds | |||
| {{green|+0.9}} | |||
| {{icon|development}} {{green|+20%}} Monthly Development | |||
| | |||
| [[File:Holding city.png|24px]] Large City | |||
|- | |||
| Mason's Guilds | |||
| {{green|+1.1}} | |||
| {{icon|development}} {{green|+25%}} Monthly Development | |||
| | |||
| [[File:Holding city.png|24px]] City Center | |||
|- | |||
| Tailor's Guilds | |||
| {{green|+1.3}} | |||
| {{icon|development}} {{green|+30%}} Monthly Development | |||
| | |||
| [[File:Holding city.png|24px]] City Center | |||
|- | |||
| Glassworker's Guilds | |||
| {{green|+1.5}} | |||
| {{icon|development}} {{green|+35%}} Monthly Development | |||
| | |||
| [[File:Holding city.png|24px]] Bustling Metropolis | |||
|- | |||
| Artisan's Guilds | |||
| {{green|+1.7}} | |||
| {{icon|development}} {{green|+40%}} Monthly Development | |||
| | |||
| [[File:Holding city.png|24px]] Bustling Metropolis | |||
|- | |||
| rowspan=8 style="text-align: center; | Monasteries<br>[[File:Building monastic schools.png]] | |||
| Prayer Halls | |||
| {{green|+0.2}} | |||
| {{icon|control}} {{green|+0.1}} Monthly Control | |||
| {{green|+0.1}} Monthly Piety | |||
| [[File:Holding church.png|24px]] Shrine | |||
|- | |||
| Monastic Schools | |||
| {{green|+0.4}} | |||
| {{icon|control}} {{green|+0.2}} Monthly Control | |||
| {{green|+0.2}} Monthly Piety | |||
| [[File:Holding church.png|24px]] Shrine | |||
|- | |||
| Libraries | |||
| {{green|+0.5}} | |||
| {{icon|control}} {{green|+0.3}} Monthly Control | |||
| {{green|+0.3}} Monthly Piety | |||
| [[File:Holding church.png|24px]] Temple Grounds | |||
|- | |||
| Pilgrim's Quarters | |||
| {{green|+0.7}} | |||
| {{icon|control}} {{green|+0.4}} Monthly Control | |||
| {{green|+0.4}} Monthly Piety | |||
| [[File:Holding church.png|24px]] Temple Grounds | |||
|- | |||
| Infirmaries | |||
| {{green|+0.8}} | |||
| {{icon|control}} {{green|+0.5}} Monthly Control | |||
| {{green|+0.5}} Monthly Piety | |||
| [[File:Holding church.png|24px]] House of Worship | |||
|- | |||
| Copying Chambers | |||
| {{green|+1}} | |||
| {{icon|control}} {{green|+0.6}} Monthly Control | |||
| {{green|+0.6}} Monthly Piety | |||
| [[File:Holding church.png|24px]] House of Worship | |||
|- | |||
| Hospices | |||
| {{green|+1.1}} | |||
| {{icon|control}} {{green|+0.7}} Monthly Control | |||
| {{green|+0.7}} Monthly Piety | |||
| [[File:Holding church.png|24px]] Grand Temple | |||
|- | |||
| Cloisters | |||
| {{green|+1.3}} | |||
| {{icon|control}} {{green|+0.8}} Monthly Control | |||
| {{green|+0.8}} Monthly Piety | |||
| [[File:Holding church.png|24px]] Grand Temple | |||
|} | |||
=== Terrain buildings === | |||
Terrain buildings can be constructed in all Castle, City and Temple Holdings as long as the Barony has the required terrain. | |||
{| class="mildtable plainlist" | |||
! Building type | |||
! Initial effects | |||
! Full upgrade effects | |||
! Terrain | |||
! Construction time | ! Construction time | ||
|- | |- | ||
| | | style="text-align: center; | Barracks<br>[[File:Building barracks.png]] | ||
| '''Holding''' | |||
* {{icon|levies}} {{green|+125}} Levies | |||
'''Realm''' | |||
* {{icon|damage}} {{green|+2}} Heavy Infantry Damage | |||
* {{icon|damage}} {{green|+2}} Spearmen Damage | |||
| '''Holding''' | |||
* {{icon|levies}} {{green|+825}} Levies | |||
* {{icon|levies}} {{green|+5%}} Levy Reinforcement Rate | |||
'''County''' | |||
* {{icon|time}} {{green|-2}} Building Construction Time | |||
'''Realm''' | |||
* {{icon|damage}} {{green|+9}} Heavy Infantry Damage | |||
* {{icon|damage}} {{green|+9}} Spearmen Damage | |||
* {{icon|toughness}} {{green|+5}} Heavy Infantry Damage | |||
* {{icon|toughness}} {{green|+5}} Spearmen Damage | |||
| | |||
* {{iconify|Drylands}} | |||
* {{iconify|Farmlands}} | |||
* {{iconify|Forest}} | |||
* {{iconify|Hills}} | |||
* {{iconify|Jungle}} | |||
* {{iconify|Mountains}} | |||
* {{iconify|Plains}} | |||
* {{iconify|Steppe}} | |||
* {{iconify|Taiga}} | |||
* {{iconify|Wetlands}} | |||
| {{icon|time}} 3 years | |||
|- | |||
| style="text-align: center; | Camelry<br>[[File:Building camel farms.png]] | |||
| '''Holding''' | |||
* {{icon|levies}} {{green|+75}} Levies | |||
'''Realm''' | |||
* {{icon|knight}} {{green|+1}} Number of Knights | |||
* {{icon|damage}} {{green|+1}} Light Cavalry Damage | |||
* {{icon|pursuit}} {{green|+1}} Light Cavalry Pursuit | |||
| '''Holding''' | |||
* {{icon|levies}} {{green|+425}} Levies | |||
* {{icon|gold}} {{green|+0.4}} Monthly Tax | |||
* {{icon|time}} {{green|+20%}} Hostile Raid Time | |||
'''Realm''' | |||
* {{icon|knight}} {{green|+4}} Number of Knights | |||
* {{icon|knight}} {{green|+5%}} Knight Effectiveness | |||
* {{icon|damage}} {{green|+8}} Light Cavalry Damage | |||
* {{icon|pursuit}} {{green|+8}} Light Cavalry Pursuit | |||
* {{icon|toughness}} {{green|+4}} Light Cavalry Toughness | |||
* {{icon|screen}} {{green|+4}} Light Cavalry Screen | |||
* {{icon|damage}} {{green|+2}} Heavy Cavalry Damage | |||
* {{icon|toughness}} {{green|+4}} Heavy Cavalry Toughness | |||
| | |||
* {{iconify|Desert}} | |||
* {{iconify|Desert Mountains}} | |||
* {{iconify|Floodplains}} | |||
* {{iconify|Oasis}} | |||
| {{icon|time}} 3 years | |||
|- | |||
| style="text-align: center; | Desert Agriculture<br>[[File:Building plantations.png]] | |||
| '''Holding''' | |||
* {{icon|gold}} {{green|+0.2}} Monthly Tax | |||
| '''Holding''' | |||
* {{icon|gold}} {{green|+1.3}} Monthly Tax | |||
* {{icon|gold}} {{green|+2%}} Holding Taxes | |||
* {{icon|supply}} {{green|+600}} Supply Limit | |||
'''County''' | |||
* {{icon|development}} {{green|+5%}} Monthly Development | |||
'''Realm''' | |||
* {{icon|toughness}} {{green|+1}} Light Cavalry Toughness | |||
| | |||
* {{iconify|Desert}} | |||
* {{iconify|Drylands}} | |||
* {{iconify|Oasis}} | |||
| {{icon|time}} 2 years | |||
|- | |||
| style="text-align: center; | Elephantry<br>[[File:Building elephant pens.png]] | |||
| '''Holding''' | |||
* {{icon|gold}} {{green|+0.2}} Monthly Tax | |||
* {{icon|time}} {{green|-2%}} Building Construction Time | |||
'''Realm''' | |||
* {{icon|knight}} {{green|+1}} Number of Knights | |||
* {{icon|knight}} {{green|+2%}} Knight Effectiveness | |||
* {{icon|damage}} {{green|+2}} Heavy Cavalry Damage | |||
| '''Holding''' | |||
* {{icon|gold}} {{green|+1.3}} Monthly Tax | |||
* {{icon|time}} {{green|-20%}} Building Construction Time | |||
'''County''' | |||
* {{icon|gold}} {{green|-2%}} Building Construction Gold Cost | |||
* {{icon|development}} {{green|+5%}} Monthly Development | |||
'''Realm''' | |||
* {{icon|knight}} {{green|+4}} Number of Knights | |||
* {{icon|knight}} {{green|+16%}} Knight Effectiveness | |||
* {{icon|damage}} {{green|+16}} Heavy Cavalry Damage | |||
* {{icon|toughness}} {{green|+6}} Heavy Cavalry Toughness | |||
| {{iconify|Jungle}} | |||
| {{icon|time}} 5 years | |||
|- | |||
| style="text-align: center; | Farms & Fields<br>[[File:Building cereal fields.png]] | |||
| '''Holding''' | |||
* {{icon|gold}} {{green|+0.5}} Monthly Tax | |||
| '''Holding''' | |||
* {{icon|gold}} {{green|+2.6}} Monthly Tax | |||
'''County''' | |||
* {{icon|gold}} {{green|+2%}} Holding Taxes | |||
* {{icon|supply}} {{green|+5%}} Supply Limit | |||
* {{icon|supply}} {{green|+1600}} Supply Limit | |||
* {{icon|levies}} {{green|+5%}} Levy Reinforcement Rate | |||
* {{icon|development}} {{green|+5%}} Monthly Development | |||
* {{icon|gold}} {{green|-5%}} Temple Building Construction Cost | |||
| | |||
* {{iconify|Drylands}} | |||
* {{iconify|Farmlands}} | |||
* {{iconify|Floodplains}} | |||
* {{iconify|Plains}} | |||
| {{icon|time}} 3 years | |||
|- | |||
| style="text-align: center; | Forestry<br>[[File:Building logging camps.png]] | |||
| '''Holding''' | |||
* {{icon|gold}} {{green|+0.3}} Monthly Tax | |||
* {{icon|time}} {{green|-2%}} Building Construction Time | |||
| '''Holding''' | |||
* {{icon|gold}} {{green|+1.7}} Monthly Tax | |||
* {{icon|time}} {{green|-20%}} Building Construction Time | |||
'''County''' | |||
* {{icon|gold}} {{green|+2%}} Holding Taxes | |||
* {{icon|development}} {{green|+2%}} Monthly Development | |||
* {{icon|supply}} {{green|+600}} Supply Limit | |||
* {{icon|gold}} {{green|-5%}} Temple Building Construction Cost | |||
'''Realm''' | |||
* {{icon|gold}} {{green|-1%}} Army Gold Maintenance | |||
| | |||
* {{iconify|Forest}} | |||
* {{iconify|Jungle}} | |||
* {{iconify|Taiga}} | |||
| {{icon|time}} 3 years | |||
|- | |||
| style="text-align: center; | Hill Farms<br>[[File:Building hill farms.png]] | |||
| '''Holding''' | |||
* {{icon|gold}} {{green|+0.3}} Monthly Tax | |||
| '''Holding''' | |||
* {{icon|gold}} {{green|+1.7}} Monthly Tax | |||
'''County''' | |||
* {{icon|supply}} {{green|+2%}} Supply Limit | |||
* {{icon|supply}} {{green|+600}} Supply Limit | |||
* {{icon|development}} {{green|+10%}} Monthly Development | |||
'''Realm''' | |||
* {{icon|toughness}} {{green|+2}} Spearmen Toughness | |||
| {{iconify|Hills}} | |||
| {{icon|time}} 3 years | |||
|- | |||
| style="text-align: center; | Hunting Grounds<br>[[File:Building hunting grounds.png]] | |||
| '''Holding''' | |||
* {{icon|gold}} {{green|+0.2}} Monthly Tax | |||
* {{icon|advantage}} {{green|+2}} Defender Advantage | |||
'''Realm''' | |||
* {{icon|damage}} {{green|+1}} Light Cavalry Damage | |||
* {{icon|pursuit}} {{green|+1}} Light Cavalry Pursuit | |||
| '''Holding''' | |||
* {{icon|gold}} {{green|+1.3}} Monthly Tax | |||
* {{icon|advantage}} {{green|+16}} Defender Advantage | |||
* {{icon|time}} {{green|+10%}} Hostile Raid Time | |||
* {{icon|levies}} {{green|+225}} Levies | |||
'''County''' | |||
* {{icon|development}} {{green|+2%}} Monthly Development | |||
'''Realm''' | |||
* {{icon|damage}} {{green|+8}} Light Cavalry Damage | |||
* {{icon|pursuit}} {{green|+8}} Light Cavalry Pursuit | |||
* {{icon|toughness}} {{green|+4}} Light Cavalry Toughness | |||
* {{icon|screen}} {{green|+4}} Light Cavalry Screen | |||
* {{icon|pursuit}} {{green|+2%}} Skirmisher Pursuit | |||
* {{icon|gold}} {{green|-1%}} Men-at-Arms Maintenance | |||
| | |||
* {{iconify|Drylands}} | |||
* {{iconify|Forest}} | |||
* {{iconify|Hills}} | |||
* {{iconify|Jungle}} | |||
* {{iconify|Plains}} | |||
* {{iconify|Steppe}} | |||
* {{iconify|Taiga}} | |||
* {{iconify|Wetlands}} | |||
| {{icon|time}} 2 years | |||
|- | |||
| style="text-align: center; | Manor Houses<br>[[File:Building farm estates.png]] | |||
| '''Holding''' | |||
* {{icon|gold}} {{green|+0.7}} Monthly Tax | |||
| '''Holding''' | |||
* {{icon|gold}} {{green|+3.8}} Monthly Tax | |||
* {{icon|levies}} {{green|+2%}} Levy Size | |||
* {{icon|supply}} {{green|+15%}} Supply Limit | |||
* {{icon|supply}} {{green|+1200}} Supply Limit | |||
'''County''' | |||
* {{icon|gold}} {{green|+2%}} Holding Taxes | |||
* {{icon|development}} {{green|+5%}} Monthly Development | |||
* {{icon|control}} {{green|+2%}} Monthly Control | |||
| {{iconify|Farmlands}} | |||
| {{icon|time}} 5 years | |||
|- | |||
| style="text-align: center; | Military Camps<br>[[File:Building military camps.png]] | |||
| '''Holding''' | |||
* {{icon|levies}} {{green|+100}} Levies | |||
'''Realm''' | |||
* {{icon|damage}} {{green|+2}} Archer Damage | |||
* {{icon|damage}} {{green|+1}} Skirmisher Damage | |||
* {{icon|pursuit}} {{green|+1}} Skirmisher Pursuit | |||
| '''Holding''' | |||
* {{icon|levies}} {{green|+625}} Levies | |||
* {{icon|levies}} {{green|+5%}} Levy Reinforcement Rate | |||
'''County''' | |||
* {{icon|supply}} {{green|+200}} Supply Limit | |||
* {{icon|control}} {{green|+5%}} Monthly Control | |||
'''Realm''' | |||
* {{icon|damage}} {{green|+9}} Archer Damage | |||
* {{icon|toughness}} {{green|+4}} Archer Toughness | |||
* {{icon|damage}} {{green|+8}} Skirmisher Damage | |||
* {{icon|pursuit}} {{green|+8}} Skirmisher Pursuit | |||
* {{icon|toughness}} {{green|+8}} Skirmisher Toughness | |||
* {{icon|toughness}} {{green|+1}} Light Cavalry Toughness | |||
* {{icon|toughness}} {{green|+1}} Heavy Infantry Toughness | |||
* {{icon|toughness}} {{green|+1}} Spearmen Toughness | |||
| | | | ||
* | * {{iconify|Desert}} | ||
* +0. | * {{iconify|Desert Mountains}} | ||
* +1 | * {{iconify|Drylands}} | ||
| | * {{iconify|Farmlands}} | ||
| | * {{iconify|Floodplains}} | ||
* {{iconify|Forest}} | |||
* {{iconify|Hills}} | |||
* {{iconify|Jungle}} | |||
* {{iconify|Mountains}} | |||
* {{iconify|Oasis}} | |||
* {{iconify|Plains}} | |||
* {{iconify|Steppe}} | |||
* {{iconify|Taiga}} | |||
* {{iconify|Wetlands}} | |||
| {{icon|time}} 2 years | |||
|- | |||
| style="text-align: center; | Orchards<br>[[File:Building orchards.png]] | |||
| '''Holding''' | |||
* {{icon|gold}} {{green|+0.3}} Monthly Tax | |||
* {{icon|levies}} {{green|+75}} Levies | |||
| '''Holding''' | |||
* {{icon|gold}} {{green|+1.7}} Monthly Tax | |||
* {{icon|levies}} {{green|+425}} Levies | |||
* {{icon|supply}} {{green|+1000}} Supply Limit | |||
* {{icon|supply}} {{green|+10%}} Supply Limit | |||
* {{icon|levies}} {{green|+10%}} Levy Reinforcements Rate | |||
'''County''' | |||
* {{icon|levies}} {{green|+2%}} Levy Size | |||
* {{icon|development}} {{green|+5%}} Monthly Development | |||
'''Realm''' | |||
* {{icon|prestige}} {{green|+0.1}} Monthly Prestige | |||
| | | | ||
* {{iconify|Floodplains}} | |||
* {{iconify|Oasis}} | |||
| {{icon|time}} 3 years | |||
|- | |- | ||
| | | style="text-align: center; | Outposts<br>[[File:Building outposts.png]] | ||
| +0. | | '''Holding''' | ||
| | * {{icon|levies}} {{green|+50}} Levies | ||
| | * {{icon|advantage}} {{green|+2}} Defender Advantage | ||
| '''Holding''' | |||
* {{icon|levies}} {{green|+225}} Levies | |||
* {{icon|advantage}} {{green|+16}} Defender Advantage | |||
'''County''' | |||
* {{icon|garrison}} {{green|+5%}} Garrison Size | |||
* {{icon|control}} {{green|+0.1}} Monthly Control | |||
* {{icon|control}} {{green|+15%}} Monthly Control | |||
'''Realm''' | |||
* {{icon|damage}} {{green|+2}} Archer Damage | |||
* {{icon|damage}} {{green|+1}} Skirmisher Damage | |||
* {{icon|toughness}} {{green|+1}} Skirmisher Toughness | |||
* {{icon|pursuit}} {{green|+1}} Skirmisher Pursuit | |||
* {{icon|screen}} {{green|+1}} Skirmisher Screen | |||
| | | | ||
* {{iconify|Desert}} | |||
* {{iconify|Desert Mountains}} | |||
* {{iconify|Forest}} | |||
* {{iconify|Jungle}} | |||
* {{iconify|Mountains}} | |||
* {{iconify|Steppe}} | |||
* {{iconify|Taiga}} | |||
* {{iconify|Wetlands}} | |||
| {{icon|time}} 2 years | |||
|- | |- | ||
| Pastoral Lands | | style="text-align: center; | Pastoral Lands<br>[[File:Building pastures.png]] | ||
| '''Holding''' | |||
* {{icon|gold}} {{green|+0.2}} Monthly Tax | |||
* {{icon|levies}} {{green|+50}} Levies | |||
| '''Holding''' | |||
* {{icon|gold}} {{green|+1.3}} Monthly Tax | |||
* {{icon|levies}} {{green|+225}} Levies | |||
* {{icon|supply}} {{green|+2500}} Supply Limit | |||
* {{icon|garrison}} {{green|+5%}} Garrison Size | |||
* {{icon|levies}} {{green|+15%}} Levy Reinforcements Rate | |||
* {{icon|development}} {{green|+2%}} Monthly Development | |||
'''County''' | |||
* {{icon|opinion}} {{green|+2}} Popular Opinion | |||
'''Realm''' | |||
* {{icon|toughness}} {{green|+1}} Light Cavalry Toughness | |||
* {{icon|toughness}} {{green|+2}} Heavy Cavalry Toughness | |||
| | | | ||
* | * {{iconify|Desert}} | ||
* +0. | * {{iconify|Desert Mountains}} | ||
| | * {{iconify|Drylands}} | ||
| 2 | * {{iconify|Farmlands}} | ||
* {{iconify|Floodplains}} | |||
* {{iconify|Hills}} | |||
* {{iconify|Jungle}} | |||
* {{iconify|Mountains}} | |||
* {{iconify|Oasis}} | |||
* {{iconify|Plains}} | |||
* {{iconify|Steppe}} | |||
| {{icon|time}} 2 years | |||
|- | |||
| style="text-align: center; | Quarries<br>[[File:Building quarries.png]] | |||
| '''Holding''' | |||
* {{icon|gold}} {{green|+0.2}} Monthly Tax | |||
* {{icon|time}} {{green|-2%}} Building Construction Time | |||
| '''Holding''' | |||
* {{icon|gold}} {{green|+1.3}} Monthly Tax | |||
* {{icon|time}} {{green|-20%}} Building Construction Time | |||
'''County''' | |||
* {{icon|garrison}} {{green|+10%}} Garrison Size | |||
* {{icon|gold}} {{green|-5%}} Building Construction Gold Cost | |||
* {{icon|development}} {{green|+2%}} Monthly Development | |||
'''Realm''' | |||
* {{icon|gold}} {{green|-2%}} Men-at-Arms Maintenance | |||
* {{icon|toughness}} {{green|+4}} Heavy Cavalry Toughness | |||
* {{icon|toughness}} {{green|+2}} Heavy Infantry Toughness | |||
* {{icon|toughness}} {{green|+2}} Spearmen Toughness | |||
| | | | ||
* {{iconify|Desert Mountains}} | |||
* {{iconify|Mountains}} | |||
| {{icon|time}} 2 years | |||
|- | |- | ||
| | | style="text-align: center; | Regimental Grounds<br>[[File:Building regimental grounds.png]] | ||
| +150 Levies | | '''Holding''' | ||
| | * {{icon|levies}} {{green|+150}} Levies | ||
| 3 | * {{icon|levies}} {{green|+5%}} Levy Reinforcement Rate | ||
'''Realm''' | |||
* {{icon|gold}} {{green|-0.2%}} Men-at-Arms Maintenance | |||
| '''Holding''' | |||
* {{icon|levies}} {{green|+1025}} Levies | |||
* {{icon|levies}} {{green|+40%}} Levy Reinforcement Rate | |||
* {{icon|supply}} {{green|+1000}} Supply Limit | |||
'''County''' | |||
* {{icon|levies}} {{green|+2%}} Levy Size | |||
* {{icon|control}} {{green|+5%}} Monthly Control | |||
'''Realm''' | |||
* {{icon|gold}} {{green|-1.6%}} Men-at-Arms Maintenance | |||
* {{icon|gold}} {{green|-1%}} Army Gold Maintenance | |||
* {{icon|knight}} {{green|+1}} Number of Knights | |||
* {{icon|damage}} {{green|+3}} Heavy Infantry Damage | |||
* {{icon|toughness}} {{green|+2}} Heavy Infantry Toughness | |||
* {{icon|damage}} {{green|+3}} Spearmen Damage | |||
* {{icon|toughness}} {{green|+2}} Spearmen Toughness | |||
| | | | ||
* {{iconify|Farmlands}} | |||
* {{iconify|Floodplains}} | |||
| {{icon|time}} 5 years | |||
|- | |||
| style="text-align: center; | Wetland Farms<br>[[File:Building peat quarries.png]] | |||
| '''Holding''' | |||
* {{icon|gold}} {{green|+0.3}} Monthly Tax | |||
* {{icon|time}} {{green|-1%}} Building Construction Time | |||
| '''Holding''' | |||
* {{icon|gold}} {{green|+1.7}} Monthly Tax | |||
* {{icon|time}} {{green|-8%}} Building Construction Time | |||
* {{icon|time}} {{green|+10%}} Hostile Raid Time | |||
'''County''' | |||
* {{icon|supply}} {{green|+5%}} Supply Limit | |||
* {{icon|supply}} {{green|+600}} Supply Limit | |||
* {{icon|development}} {{green|+5%}} Monthly Development | |||
* {{icon|gold}} {{green|-10%}} Building Construction Gold Cost | |||
| {{iconify|Wetlands}} | |||
| {{icon|time}} 3 years | |||
|- | |||
| style="text-align: center; | Tradeport<br>[[File:Building tradeport.png]] | |||
| '''Holding''' | |||
* {{icon|gold}} {{green|+0.3}} Monthly Tax | |||
* {{icon|development}} {{green|+5%}} Monthly Development | |||
| '''Holding''' | |||
* {{icon|gold}} {{green|+1.7}} Monthly Tax | |||
* {{icon|development}} {{green|+40%}} Monthly Development | |||
| {{icon|yes}} Coastal | |||
| {{icon|time}} 2 years | |||
|} | |} | ||
==== | ==== Fort buildings ==== | ||
Fort buildings can only be constructed in Castle Holdings built in certain terrain. | |||
* Level 1 buildings cost 150 {{iconify|Gold}} | |||
* Level 2 buildings cost 225 {{iconify|Gold}} | |||
* Level 3 buildings cost 300 {{iconify|Gold}} | |||
* Level 4 buildings cost 375 {{iconify|Gold}} | |||
* Level 5 buildings cost 450 {{iconify|Gold}} | |||
* Level 6 buildings cost 525 {{iconify|Gold}} | |||
* Level 7 buildings cost 600 {{iconify|Gold}} | |||
* Level 8 buildings cost 675 {{iconify|Gold}} | |||
{| class="mildtable plainlist" | {| class="mildtable plainlist" | ||
! Building type | |||
! Level | |||
! {{iconify|Fort Level}} | |||
! {{iconify|Garrison}} | |||
! {{icon|advantage}} Defender Advantage | |||
! Holding effects | |||
! County effects | |||
! Realm effects | |||
! Terrain | |||
! Construction time | |||
|- | |||
| rowspan=8 style="text-align: center; | Forest Forts<br>[[File:Building ramparts.png]] | |||
| Log Forts | |||
| style="text-align: center; | {{green|+1}} | |||
| style="text-align: center; | {{green|+150}} | |||
| style="text-align: center; | '''0''' | |||
| {{icon|levies}} {{green|+100}} Levies | |||
| | |||
| | |||
| rowspan=8 | | |||
* {{iconify|Forest}} | |||
* {{iconify|Taiga}} | |||
| rowspan=8 | {{icon|time}} 3 years | |||
|- | |||
| Earth Ramparts | |||
| style="text-align: center; | {{green|+2}} | |||
| style="text-align: center; | {{green|+300}} | |||
| style="text-align: center; | '''0''' | |||
| | |||
* {{icon|levies}} {{green|+175}} Levies | |||
* {{icon|gold}} {{green|+2%}} Holding Taxes | |||
| | |||
| | |||
|- | |- | ||
| Traps & Ditches | |||
| style="text-align: center; | {{green|+3}} | |||
| style="text-align: center; | {{green|+450}} | |||
| style="text-align: center; | {{green|+2}} | |||
| | |||
* {{icon|levies}} {{green|+250}} Levies | |||
* {{icon|gold}} {{green|+2%}} Holding Taxes | |||
| | |||
| | |||
|- | |||
| Rampart Walls | |||
| style="text-align: center; | {{green|+4}} | |||
| style="text-align: center; | {{green|+600}} | |||
| style="text-align: center; | {{green|+2}} | |||
| | |||
* {{icon|levies}} {{green|+325}} Levies | |||
* {{icon|gold}} {{green|+2%}} Holding Taxes | |||
| {{icon|time}} {{green|+10%}} Hostile Raid Time | |||
| | |||
|- | |||
| Embrasures | |||
| style="text-align: center; | {{green|+5}} | |||
| style="text-align: center; | {{green|+750}} | |||
| style="text-align: center; | {{green|+2}} | |||
| | |||
* {{icon|levies}} {{green|+400}} Levies | |||
* {{icon|gold}} {{green|+2%}} Holding Taxes | |||
| {{icon|time}} {{green|+10%}} Hostile Raid Time | |||
| {{icon|damage}} {{green|+2}} Archer Damage | |||
|- | |||
| Fieldworks | |||
| style="text-align: center; | {{green|+6}} | |||
| style="text-align: center; | {{green|+900}} | |||
| style="text-align: center; | {{green|+4}} | |||
| | |||
* {{icon|levies}} {{green|+475}} Levies | |||
* {{icon|gold}} {{green|+2%}} Holding Taxes | |||
| {{icon|time}} {{green|+10%}} Hostile Raid Time | |||
| | |||
* {{icon|damage}} {{green|+2}} Archer Damage | |||
* {{icon|damage}} {{green|+1}} Skirmisher Damage | |||
|- | |||
| Crenellated Rampart Walls | |||
| style="text-align: center; | {{green|+7}} | |||
| style="text-align: center; | {{green|+1050}} | |||
| style="text-align: center; | {{green|+4}} | |||
| | |||
* {{icon|levies}} {{green|+550}} Levies | |||
* {{icon|gold}} {{green|+2%}} Holding Taxes | |||
| {{icon|time}} {{green|+10%}} Hostile Raid Time | |||
| | |||
* {{icon|damage}} {{green|+2}} Archer Damage | |||
* {{icon|damage}} {{green|+1}} Skirmisher Damage | |||
* {{icon|toughness}} {{green|+1}} Archer Toughness | |||
|- | |||
| Forest Fortresses | |||
| style="text-align: center; | {{green|+8}} | |||
| style="text-align: center; | {{green|+1200}} | |||
| style="text-align: center; | {{green|+4}} | |||
| | |||
* {{icon|levies}} {{green|+625}} Levies | |||
* {{icon|gold}} {{green|+2%}} Holding Taxes | |||
| {{icon|time}} {{green|+10%}} Hostile Raid Time | |||
| | |||
* {{icon|damage}} {{green|+3}} Archer Damage | |||
* {{icon|damage}} {{green|+1}} Skirmisher Damage | |||
* {{icon|toughness}} {{green|+1}} Archer Toughness | |||
|- | |||
| rowspan=8 style="text-align: center; | Hill Forts<br>[[File:Building hill forts.png]] | |||
| Small Hill Fort | |||
| style="text-align: center; | {{green|+2}} | |||
| style="text-align: center; | {{green|+250}} | |||
| style="text-align: center; | {{green|+2}} | |||
| | |||
| | |||
| | |||
| rowspan=8 | | |||
* {{iconify|Desert}} | |||
* {{iconify|Hills}} | |||
* {{iconify|Mountains}} | |||
| rowspan=8 | {{icon|time}} 5 years | |||
|- | |||
| Simple Earthworks | |||
| style="text-align: center; | {{green|+4}} | |||
| style="text-align: center; | {{green|+500}} | |||
| style="text-align: center; | {{green|+4}} | |||
| | |||
| {{icon|control}} {{green|+10%}} Monthly Control | |||
| | |||
|- | |||
| Ditches | |||
| style="text-align: center; | {{green|+6}} | |||
| style="text-align: center; | {{green|+750}} | |||
| style="text-align: center; | {{green|+6}} | |||
| | |||
| {{icon|control}} {{green|+10%}} Monthly Control | |||
| {{icon|toughness}} {{green|+1}} Spearmen Toughness | |||
|- | |||
| Stockades | |||
| style="text-align: center; | {{green|+8}} | |||
| style="text-align: center; | {{green|+1000}} | |||
| style="text-align: center; | {{green|+8}} | |||
| | |||
| | |||
* {{icon|control}} {{green|+10%}} Monthly Control | |||
* {{icon|levies}} {{green|+2%}} Levy Size | |||
| {{icon|toughness}} {{green|+1}} Spearmen Toughness | |||
|- | |||
| Guardhouses | |||
| style="text-align: center; | {{green|+10}} | |||
| style="text-align: center; | {{green|+1250}} | |||
| style="text-align: center; | {{green|+10}} | |||
| | |||
| | |||
* {{icon|control}} {{green|+15%}} Monthly Control | |||
* {{icon|levies}} {{green|+2%}} Levy Size | |||
| {{icon|toughness}} {{green|+1}} Spearmen Toughness | |||
|- | |||
| External Walls | |||
| style="text-align: center; | {{green|+12}} | |||
| style="text-align: center; | {{green|+1500}} | |||
| style="text-align: center; | {{green|+12}} | |||
| | |||
| | |||
* {{icon|control}} {{green|+15%}} Monthly Control | |||
* {{icon|levies}} {{green|+2%}} Levy Size | |||
| | |||
* {{icon|toughness}} {{green|+1}} Spearmen Toughness | |||
* {{icon|damage}} {{green|+2}} Spearmen Damage | |||
|- | |||
| Large Hill Fort | |||
| style="text-align: center; | {{green|+14}} | |||
| style="text-align: center; | {{green|+1750}} | |||
| style="text-align: center; | {{green|+14}} | |||
| | |||
| | |||
* {{icon|control}} {{green|+15%}} Monthly Control | |||
* {{icon|levies}} {{green|+2%}} Levy Size | |||
| | |||
* {{icon|toughness}} {{green|+2}} Spearmen Toughness | |||
* {{icon|damage}} {{green|+2}} Spearmen Damage | |||
|- | |||
| Complex Earthworks | |||
| style="text-align: center; | {{green|+16}} | |||
| style="text-align: center; | {{green|+2000}} | |||
| style="text-align: center; | {{green|+16}} | |||
| | |||
| | |||
* {{icon|control}} {{green|+20%}} Monthly Control | |||
* {{icon|levies}} {{green|+2%}} Levy Size | |||
| | |||
* {{icon|toughness}} {{green|+2}} Spearmen Toughness | |||
* {{icon|damage}} {{green|+2}} Spearmen Damage | |||
|- | |||
| rowspan=8 style="text-align: center; | Walls & Towers<br>[[File:Building curtain walls.png]] | |||
| Bastion & Curtain Walls | |||
| style="text-align: center; | {{green|+1}} | |||
| style="text-align: center; | {{green|+150}} | |||
| style="text-align: center; | '''0''' | |||
| {{icon|gold}} {{green|+0.2}} Monthly Tax | |||
| | |||
| | |||
| rowspan=8 | | |||
* {{iconify|Farmlands}} | |||
* {{iconify|Plains}} | |||
* {{iconify|Wetlands}} | |||
| rowspan=8 | {{icon|time}} 3 years | |||
|- | |||
| Bailey | |||
| style="text-align: center; | {{green|+2}} | |||
| style="text-align: center; | {{green|+300}} | |||
| style="text-align: center; | '''0''' | |||
| {{icon|gold}} {{green|+0.4}} Monthly Tax | |||
| {{icon|supply}} {{green|+300}} Supply Limit | |||
| | |||
|- | |||
| Wall Towers | |||
| style="text-align: center; | {{green|+3}} | |||
| style="text-align: center; | {{green|+450}} | |||
| style="text-align: center; | '''0''' | |||
| {{icon|gold}} {{green|+0.5}} Monthly Tax | |||
| {{icon|supply}} {{green|+300}} Supply Limit | |||
| {{icon|damage}} {{green|+1}} Archer Damage | |||
|- | |||
| Second Curtain Wall | |||
| style="text-align: center; | {{green|+4}} | |||
| style="text-align: center; | {{green|+600}} | |||
| style="text-align: center; | '''0''' | |||
| {{icon|gold}} {{green|+0.7}} Monthly Tax | |||
| {{icon|supply}} {{green|+300}} Supply Limit | |||
| {{icon|damage}} {{green|+1}} Archer Damage | |||
|- | |||
| Zwinger | |||
| style="text-align: center; | {{green|+5}} | |||
| style="text-align: center; | {{green|+750}} | |||
| style="text-align: center; | {{green|+4}} | |||
| {{icon|gold}} {{green|+0.8}} Monthly Tax | |||
| {{icon|supply}} {{green|+300}} Supply Limit | |||
| {{icon|damage}} {{green|+1}} Archer Damage | |||
|- | |||
| Outer Baileys | |||
| style="text-align: center; | {{green|+6}} | |||
| style="text-align: center; | {{green|+900}} | |||
| style="text-align: center; | {{green|+4}} | |||
| {{icon|gold}} {{green|+1}} Monthly Tax | |||
| | |||
* {{icon|supply}} {{green|+300}} Supply Limit | |||
* {{icon|supply}} {{green|+2%}} Supply Limit | |||
| {{icon|damage}} {{green|+1}} Archer Damage | |||
|- | |||
| Trace Italienne | |||
| style="text-align: center; | {{green|+7}} | |||
| style="text-align: center; | {{green|+1050}} | |||
| style="text-align: center; | {{green|+4}} | |||
| {{icon|gold}} {{green|+1.1}} Monthly Tax | |||
| | |||
* {{icon|supply}} {{green|+300}} Supply Limit | |||
* {{icon|supply}} {{green|+2%}} Supply Limit | |||
| {{icon|damage}} {{green|+1}} Archer Damage | |||
|- | |||
| Ravelins & Cavaliers | |||
| style="text-align: center; | {{green|+8}} | |||
| style="text-align: center; | {{green|+1200}} | |||
| style="text-align: center; | {{green|+4}} | |||
| {{icon|gold}} {{green|+1.3}} Monthly Tax | |||
| | |||
* {{icon|supply}} {{green|+300}} Supply Limit | |||
* {{icon|supply}} {{green|+2%}} Supply Limit | |||
| {{icon|damage}} {{green|+1}} Archer Damage | |||
|- | |- | ||
| | | rowspan=8 style="text-align: center; | Watchtowers<br>[[File:Building watchtowers.png]] | ||
| Mudbrick Towers | |||
| style="text-align: center; | {{green|+1}} | |||
| style="text-align: center; | {{green|+150}} | |||
| style="text-align: center; | {{green|+2}} | |||
| | | | ||
| | | | ||
| | |||
| rowspan=8 | | |||
* {{iconify|Desert}} | |||
* {{iconify|Drylands}} | |||
* {{iconify|Floodplains}} | |||
* {{iconify|Jungle}} | |||
* {{iconify|Oasis}} | |||
* {{iconify|Steppe}} | |||
| rowspan=8 | {{icon|time}} 3 years | |||
|- | |- | ||
| | | Tower Houses | ||
| style="text-align: center; | {{green|+2}} | |||
| style="text-align: center; | {{green|+300}} | |||
| style="text-align: center; | {{green|+4}} | |||
| | | | ||
| {{icon|time}} {{green|+10%}} Hostile Raid Time | |||
| | |||
|- | |||
| Wooden Watchtowers | |||
| style="text-align: center; | {{green|+3}} | |||
| | | style="text-align: center; | {{green|+450}} | ||
| | | style="text-align: center; | {{green|+6}} | ||
| | | | ||
| {{icon|time}} {{green|+10%}} Hostile Raid Time | |||
| {{icon|damage}} {{green|+2}} Archer Damage | |||
|- | |||
| Small Mudbrick Keeps | |||
| style="text-align: center; | {{green|+4}} | |||
| style="text-align: center; | {{green|+600}} | |||
| style="text-align: center; | {{green|+8}} | |||
| {{icon|supply}} {{green|+300}} Supply Limit | |||
| {{icon|time}} {{green|+10%}} Hostile Raid Time | |||
| {{icon|damage}} {{green|+2}} Archer Damage | |||
|- | |- | ||
| | | Stone Watchtowers | ||
| style="text-align: center; | {{green|+5}} | |||
| style="text-align: center; | {{green|+750}} | |||
| style="text-align: center; | {{green|+10}} | |||
| {{icon|supply}} {{green|+300}} Supply Limit | |||
| {{icon|time}} {{green|+15%}} Hostile Raid Time | |||
| {{icon|damage}} {{green|+2}} Archer Damage | |||
|- | |||
| Loopholes | |||
| style="text-align: center; | {{green|+6}} | |||
| style="text-align: center; | {{green|+900}} | |||
| style="text-align: center; | {{green|+12}} | |||
| {{icon|supply}} {{green|+300}} Supply Limit | |||
| | | | ||
* + | * {{icon|time}} {{green|+15%}} Hostile Raid Time | ||
* {{icon|supply}} {{green|+5%}} Supply Limit | |||
* | |||
| | |||
| 5 | |||
| | | | ||
* {{icon|damage}} {{green|+3}} Archer Damage | |||
* {{icon|toughness}} {{green|+1}} Archer Toughness | |||
|- | |- | ||
| | | Peel Towers | ||
| style="text-align: center; | {{green|+7}} | |||
| style="text-align: center; | {{green|+1050}} | |||
| style="text-align: center; | {{green|+14}} | |||
| {{icon|supply}} {{green|+600}} Supply Limit | |||
| | | | ||
| | * {{icon|time}} {{green|+15%}} Hostile Raid Time | ||
* {{icon|supply}} {{green|+5%}} Supply Limit | |||
| | | | ||
* {{icon|damage}} {{green|+3}} Archer Damage | |||
* {{icon|toughness}} {{green|+1}} Archer Toughness | |||
|- | |||
| Domed Towers | |||
| style="text-align: center; | {{green|+8}} | |||
| style="text-align: center; | {{green|+1200}} | |||
| style="text-align: center; | {{green|+16}} | |||
| {{icon|supply}} {{green|+600}} Supply Limit | |||
| | | | ||
* {{icon|time}} {{green|+20%}} Hostile Raid Time | |||
* {{icon|supply}} {{green|+5%}} Supply Limit | |||
| | |||
* {{icon|damage}} {{green|+3}} Archer Damage | |||
* {{icon|toughness}} {{green|+1}} Archer Toughness | |||
|} | |||
=== Duchy buildings === | |||
Duchy buildings can only be constructed by a Feudal or Clan Ruler in the de jure capital of a {{iconify|Duchy}} and can only be used if the character holds the associated Duchy Title. All Duchy buildings take 5 years to construct or upgrade and have 3 levels. | |||
* Level 1 buildings cost 300 {{iconify|Gold}} | |||
* Level 2 buildings cost 400 {{iconify|Gold}} | |||
* Level 3 buildings cost 500 {{iconify|Gold}} | |||
{| class="mildtable plainlist" | |||
! Building type | |||
! Level 1 effects | |||
! Level 2 effects | |||
! Level 3 effects | |||
! width=40% | Description | |||
|- | |||
| style="text-align: center; | Archery Grounds<br>[[File:Building royal hunting grounds.png]] | |||
| '''Realm''' | |||
* {{icon|gold}} {{green|-6%}} Men-at-Arms Maintenance | |||
* {{icon|damage}} {{green|+15%}} Archer Damage | |||
* {{icon|toughness}} {{green|+5%}} Archer Toughness | |||
* {{icon|damage}} {{green|+10%}} Skirmisher Damage | |||
* {{icon|toughness}} {{green|+5%}} Skirmisher Toughness | |||
* {{icon|pursuit}} {{green|+10%}} Skirmisher Pursuit | |||
* {{icon|screen}} {{green|+5%}} Skirmisher Screen | |||
| '''Realm''' | |||
* {{icon|gold}} {{green|-8%}} Men-at-Arms Maintenance | |||
* {{icon|damage}} {{green|+30%}} Archer Damage | |||
* {{icon|toughness}} {{green|+10%}} Archer Toughness | |||
* {{icon|damage}} {{green|+20%}} Skirmisher Damage | |||
* {{icon|toughness}} {{green|+10%}} Skirmisher Toughness | |||
* {{icon|pursuit}} {{green|+20%}} Skirmisher Pursuit | |||
* {{icon|screen}} {{green|+10%}} Skirmisher Screen | |||
| '''Realm''' | |||
* {{icon|gold}} {{green|-10%}} Men-at-Arms Maintenance | |||
* {{icon|damage}} {{green|+45%}} Archer Damage | |||
* {{icon|toughness}} {{green|+15%}} Archer Toughness | |||
* {{icon|damage}} {{green|+30%}} Skirmisher Damage | |||
* {{icon|toughness}} {{green|+15%}} Skirmisher Toughness | |||
* {{icon|pursuit}} {{green|+30%}} Skirmisher Pursuit | |||
* {{icon|screen}} {{green|+15%}} Skirmisher Screen | |||
| ''Dedicated archery ranges allow the common folk to train with bows, and experienced archers to hone their skills.'' | |||
|- | |||
| style="text-align: center; | Blacksmiths<br>[[File:Building blacksmiths.png]] | |||
| '''Realm''' | |||
* {{icon|gold}} {{green|-6%}} Men-at-Arms Maintenance | |||
* {{icon|damage}} {{green|+5%}} Heavy Infantry Damage | |||
* {{icon|toughness}} {{green|+15%}} Heavy Infantry Toughness | |||
* {{icon|damage}} {{green|+5%}} Spearmen Infantry Damage | |||
* {{icon|toughness}} {{green|+15%}} Spearmen Infantry Toughness | |||
| '''Realm''' | |||
* {{icon|gold}} {{green|-8%}} Men-at-Arms Maintenance | |||
* {{icon|damage}} {{green|+10%}} Heavy Infantry Damage | |||
* {{icon|toughness}} {{green|+30%}} Heavy Infantry Toughness | |||
* {{icon|damage}} {{green|+10%}} Spearmen Infantry Damage | |||
* {{icon|toughness}} {{green|+30%}} Spearmen Infantry Toughness | |||
| '''Realm''' | |||
* {{icon|gold}} {{green|-10%}} Men-at-Arms Maintenance | |||
* {{icon|damage}} {{green|+15%}} Heavy Infantry Damage | |||
* {{icon|toughness}} {{green|+45%}} Heavy Infantry Toughness | |||
* {{icon|damage}} {{green|+15%}} Spearmen Infantry Damage | |||
* {{icon|toughness}} {{green|+45%}} Spearmen Infantry Toughness | |||
| ''Smiths in the employ of the crown forge weapons and armor for the royal guard, ensuring a steady supply of superior armaments.'' | |||
|- | |||
| style="text-align: center; | Jousting Fields<br>[[File:Building jousting lists.png]] | |||
| '''Realm''' | |||
* {{icon|gold}} {{green|-6%}} Men-at-Arms Maintenance | |||
* {{icon|damage}} {{green|+10%}} Light Cavalry Damage | |||
* {{icon|toughness}} {{green|+10%}} Light Cavalry Toughness | |||
* {{icon|pursuit}} {{green|+10%}} Light Cavalry Pursuit | |||
* {{icon|screen}} {{green|+10%}} Light Cavalry Screen | |||
* {{icon|damage}} {{green|+10%}} Heavy Cavalry Damage | |||
* {{icon|toughness}} {{green|+10%}} Heavy Cavalry Toughness | |||
| '''Realm''' | |||
* {{icon|gold}} {{green|-8%}} Men-at-Arms Maintenance | |||
* {{icon|damage}} {{green|+20%}} Light Cavalry Damage | |||
* {{icon|toughness}} {{green|+20%}} Light Cavalry Toughness | |||
* {{icon|pursuit}} {{green|+20%}} Light Cavalry Pursuit | |||
* {{icon|screen}} {{green|+20%}} Light Cavalry Screen | |||
* {{icon|damage}} {{green|+20%}} Heavy Cavalry Damage | |||
* {{icon|toughness}} {{green|+20%}} Heavy Cavalry Toughness | |||
| '''Realm''' | |||
* {{icon|gold}} {{green|-10%}} Men-at-Arms Maintenance | |||
* {{icon|damage}} {{green|+30%}} Light Cavalry Damage | |||
* {{icon|toughness}} {{green|+30%}} Light Cavalry Toughness | |||
* {{icon|pursuit}} {{green|+30%}} Light Cavalry Pursuit | |||
* {{icon|screen}} {{green|+30%}} Light Cavalry Screen | |||
* {{icon|damage}} {{green|+30%}} Heavy Cavalry Damage | |||
* {{icon|toughness}} {{green|+30%}} Heavy Cavalry Toughness | |||
| ''By having dedicated grounds for jousting, more riders and knights are encouraged to train and join the banners.'' | |||
|- | |||
| style="text-align: center; | Leisure Palaces<br>[[File:Building leisure palace.png]] | |||
| '''Duchy''' | |||
* {{icon|control}} {{green|+0.2}} Monthly Control | |||
* {{icon|control}} {{green|+20%}} Monthly Control | |||
'''Realm''' | |||
* {{icon|prestige}} {{green|+5%}} Monthly Prestige | |||
* {{icon|stress loss}} {{green|+15%}} Stress Loss | |||
* {{icon|scheme success chance}} {{green|+5}} Hostile Scheme Success Chance | |||
* {{icon|scheme success chance}} {{green|+5}} Personal Scheme Success Chance | |||
| '''Duchy''' | |||
* {{icon|control}} {{green|+0.3}} Monthly Control | |||
* {{icon|control}} {{green|+40%}} Monthly Control | |||
'''Realm''' | |||
* {{icon|prestige}} {{green|+10%}} Monthly Prestige | |||
* {{icon|stress loss}} {{green|+25%}} Stress Loss | |||
* {{icon|scheme success chance}} {{green|+10}} Hostile Scheme Success Chance | |||
* {{icon|scheme success chance}} {{green|+10}} Personal Scheme Success Chance | |||
| '''Duchy''' | |||
* {{icon|control}} {{green|+0.4}} Monthly Control | |||
* {{icon|control}} {{green|+60%}} Monthly Control | |||
'''Realm''' | |||
* {{icon|prestige}} {{green|+15%}} Monthly Prestige | |||
* {{icon|stress loss}} {{green|+35%}} Stress Loss | |||
* {{icon|scheme success chance}} {{green|+15}} Hostile Scheme Success Chance | |||
* {{icon|scheme success chance}} {{green|+15}} Personal Scheme Success Chance | |||
| ''While staying in one lavishly luxuriant castle is fine, having a few more to choose between never hurts.'' | |||
|- | |||
| style="text-align: center; | Marches<br>[[File:Building march.png]] | |||
| '''Duchy''' | |||
* {{icon|fort level}} {{green|+1}} Fort Level | |||
* {{icon|advantage}} {{green|+4}} Defender Advantage | |||
* {{icon|supply}} {{green|+25%}} Supply Limit | |||
* {{icon|garrison}} {{green|+25%}} Garrison Size | |||
* {{icon|time}} {{green|+25%}} Levy Reinforcement Rate | |||
* {{icon|time}} {{green|+20%}} Hostile Raid Time | |||
| '''Duchy''' | |||
* {{icon|fort level}} {{green|+2}} Fort Level | |||
* {{icon|advantage}} {{green|+6}} Defender Advantage | |||
* {{icon|supply}} {{green|+50%}} Supply Limit | |||
* {{icon|garrison}} {{green|+50%}} Garrison Size | |||
* {{icon|time}} {{green|+50%}} Levy Reinforcement Rate | |||
* {{icon|time}} {{green|+30%}} Hostile Raid Time | |||
| '''Duchy''' | |||
* {{icon|fort level}} {{green|+3}} Fort Level | |||
* {{icon|advantage}} {{green|+8}} Defender Advantage | |||
* {{icon|supply}} {{green|+100%}} Supply Limit | |||
* {{icon|garrison}} {{green|+100%}} Garrison Size | |||
* {{icon|time}} {{green|+100%}} Levy Reinforcement Rate | |||
* {{icon|time}} {{green|+40%}} Hostile Raid Time | |||
| ''Marcher lords protect the borders with fortifications and local garrisons.'' | |||
|- | |||
| style="text-align: center; | Military Academies<br>[[File:Building military academy.png]] | |||
| '''Realm''' | |||
* {{icon|gold}} {{green|-2%}} Army Maintenance | |||
* {{icon|knight}} {{green|+2}} Number of Knights | |||
* {{icon|knight}} {{green|+25%}} Knight Effectiveness | |||
| '''Realm''' | |||
* {{icon|gold}} {{green|-3%}} Army Maintenance | |||
* {{icon|knight}} {{green|+4}} Number of Knights | |||
* {{icon|knight}} {{green|+50%}} Knight Effectiveness | |||
| '''Realm''' | |||
* {{icon|gold}} {{green|-5%}} Army Maintenance | |||
* {{icon|knight}} {{green|+6}} Number of Knights | |||
* {{icon|knight}} {{green|+75%}} Knight Effectiveness | |||
| ''Dedicated facilities for training officers and knights, improving their efficiency in combat.'' | |||
|- | |||
| style="text-align: center; | Royal Armories<br>[[File:Building royal armory.png]] | |||
| '''Duchy''' | |||
* {{icon|levies}} {{green|+20%}} Levy Size | |||
| '''Duchy''' | |||
* {{icon|levies}} {{green|+30%}} Levy Size | |||
| '''Duchy''' | |||
* {{icon|levies}} {{green|+40%}} Levy Size | |||
| ''By having the crown provide weapons and armor to its soldiers, more peasants can 'volunteer' for the levy.'' | |||
|- | |||
| style="text-align: center; | Royal Reserves<br>[[File:Building royal forest.png]] | |||
| '''Duchy''' | |||
* {{icon|opinion}} {{green|+5}} Popular Opinion | |||
* {{icon|development}} {{green|+10%}} Monthly Development | |||
'''Holding''' | |||
* {{icon|gold}} {{green|+0.8}} Monthly Tax | |||
| '''Duchy''' | |||
* {{icon|opinion}} {{green|+10}} Popular Opinion | |||
* {{icon|development}} {{green|+20%}} Monthly Development | |||
'''Holding''' | |||
* {{icon|gold}} {{green|+1.1}} Monthly Tax | |||
| '''Duchy''' | |||
* {{icon|opinion}} {{green|+15}} Popular Opinion | |||
* {{icon|development}} {{green|+30%}} Monthly Development | |||
'''Holding''' | |||
* {{icon|gold}} {{green|+1.4}} Monthly Tax | |||
| ''A royal forest is a valuable source of wealth, allowing you to override the law of the land in a province, strip rights from the locals, then sell them back. Needless to say, the hunting is also excellent.'' | |||
|- | |||
| style="text-align: center; | Siege Works<br>[[File:Building siege works.png]] | |||
| '''Duchy''' | |||
* {{icon|fort level}} {{green|+1}} Fort Level | |||
'''Realm''' | |||
* [[File:Unit stat siege progress.png|24px]] {{green|+20%}} Siege Weapon Effectiveness | |||
* {{icon|toughness}} {{green|+2}} Siege Weapon Toughness | |||
| '''Duchy''' | |||
* {{icon|fort level}} {{green|+2}} Fort Level | |||
'''Realm''' | |||
* [[File:Unit stat siege progress.png|24px]] {{green|+30%}} Siege Weapon Effectiveness | |||
* {{icon|toughness}} {{green|+4}} Siege Weapon Toughness | |||
| '''Duchy''' | |||
* {{icon|fort level}} {{green|+3}} Fort Level | |||
'''Realm''' | |||
* [[File:Unit stat siege progress.png|24px]] {{green|+40%}} Siege Weapon Effectiveness | |||
* {{icon|toughness}} {{green|+6}} Siege Weapon Toughness | |||
| ''Dedicated siege works allow the ruler to field and maintain superior-quality siege weapons.'' | |||
|- | |||
| style="text-align: center; | Tax Offices<br>[[File:Building tax assessor.png]] | |||
| '''Duchy''' | |||
* {{icon|gold}} {{green|+10%}} Holding Taxes | |||
| '''Duchy''' | |||
* {{icon|gold}} {{green|+15%}} Holding Taxes | |||
| '''Duchy''' | |||
* {{icon|gold}} {{green|+20%}} Holding Taxes | |||
| ''Collecting money from the peasantry is a 'taxing' venture. By assigning offices to a cohort of tax-collecting officials, we are sure to get what's due!'' | |||
|} | |} | ||
=== | === Holy buildings === | ||
Holy buildings can only be constructed in a Faith's holy sites by Feudal or Clan Rulers and provide powerful bonuses. All holy buildings require 1000 {{iconify|Gold}} and 6 years to be completed. | |||
{| class="mildtable plainlist" | {| class="mildtable plainlist" | ||
! Building | |||
! Holding effects | |||
! County effects | |||
! Realm effects | |||
! Religion | |||
! width=45% | Description | |||
|- | |||
| Grand Cathedral<br>[[File:Structure cologne cathedral.png|100px]] | |||
| {{icon|gold}} {{green|+2}} Monthly Tax | |||
| | |||
* {{icon|gold}} {{green|+20%}} Holding Taxes | |||
* {{icon|development}} {{green|+20%}} Monthly Development | |||
* {{icon|development}} {{green|+0.1}} Monthly Development | |||
| | |||
* {{icon|piety}} {{green|+0.2}} Monthly Piety | |||
* {{icon|renown}} {{green|+5%}} Monthly Renown | |||
* {{icon|control}} {{green|+5%}} Monthly Control | |||
* {{icon|gold}} {{green|-15%}} Holy Order Hire Cost | |||
* {{icon|opinion}} {{green|+5}} Clergy Opinion | |||
| [[File:Icon piety christian 01.png|24px]] Christian | |||
| ''The Holy Site in this area attracts Christian pilgrims from all around the known world. The grand cathedral is not just a marvel of engineering and beauty, but also a safe haven for travelers and a prestigious monument to its sponsor.'' | |||
|- | |- | ||
| Grand Mosque<br>[[File:Structure cathedral muslim.png|100px]] | |||
| {{icon|gold}} {{green|+2}} Monthly Tax | |||
| | |||
* {{icon|gold}} {{green|+20%}} Holding Taxes | |||
* {{icon|development}} {{green|+20%}} Monthly Development | |||
* {{icon|development}} {{green|+0.1}} Monthly Development | |||
| | |||
* [[File:Icon piety islam 01.png|24px]] {{green|+0.2}} Monthly Piety | |||
* {{icon|renown}} {{green|+5%}} Monthly Renown | |||
* {{icon|control}} {{green|+5%}} Monthly Control | |||
* {{icon|levies}} {{green|+15%}} Levy Reinforcement Rate (same Faith) | |||
* {{icon|gold}} {{green|+15%}} Domain Taxes (different Faith) | |||
| [[File:Icon piety islam 01.png|24px]] Muslim | |||
| ''The Holy Site in this area is a popular destination for devout pilgrims. The grand mosque gives them a place to pray, rest and pay homage before continuing their journey. Its beautiful domes and great intricate spires signal the greatness of god for all to see.'' | |||
|- | |||
| Grand Temple<br>[[File:Structure cathedral indian.png|100px]] | |||
| {{icon|gold}} {{green|+2}} Monthly Tax | |||
| | |||
* {{icon|gold}} {{green|+20%}} Holding Taxes | |||
* {{icon|development}} {{green|+20%}} Monthly Development | |||
* {{icon|development}} {{green|+0.1}} Monthly Development | |||
| | |||
* [[File:Icon piety pagan 01.png|24px]] {{green|+0.2}} Monthly Piety | |||
* {{icon|renown}} {{green|+5%}} Monthly Renown | |||
* {{icon|control}} {{green|+5%}} Monthly Control | |||
* {{icon|opinion}} {{green|+5}} Different Faith Opinion | |||
* {{icon|opinion}} {{green|+15%}} Different Faith Popular Opinion | |||
| All others | |||
| ''The Holy Site in this area is a meeting point for the devout and dedicated. The grand temple stands as a noble tribute to the higher powers, its walls and domes smoothed and painted in resplendent colors that honor the divine.'' | |||
|} | |||
=== Historical buildings === | |||
Historical buildings are unique historical buildings, both ancient and those built during the middle ages which have to be constructed, located in predetermined Baronies on the map. Some historical buildings are represented with 3D models on the map. | |||
{| class="mildtable sortable plainlist" | |||
! Building | ! Building | ||
! | ! Holding effects | ||
! County effects | |||
! Realm effects | |||
! Barony | ! Barony | ||
! Constructed | |||
|- | |||
| Aurelian Walls<br>[[File:Structure aurelian walls.png|100px]] | |||
| | |||
* {{icon|fort level}} {{green|+3}} Fort Level | |||
* {{icon|garrison}} {{green|+50%}} Garrison Size | |||
* {{icon|garrison}} {{green|+500}} Garrison | |||
| | |||
* {{icon|development}} {{green|+10%}} Monthly Development | |||
* {{icon|development}} {{green|+0.2}} Monthly Development | |||
* {{icon|time}} {{green|+50%}} Hostile Raid Time | |||
| | |||
* {{icon|levies}} {{green|+15%}} Duchy Levy Size | |||
* {{icon|gold}} {{green|+15%}} Duchy Holding Taxes | |||
| Rome | |||
| {{icon|yes}} | |||
|- | |||
| Buddhas of Bamiyan<br>[[File:Structure buddhas of bamiyan.png|100px]] | |||
| | |||
| | |||
* {{icon|gold}} {{green|+10%}} Holding Taxes | |||
* {{icon|development}} {{green|+75%}} Monthly Development | |||
* {{icon|development}} {{green|+0.2}} Monthly Development | |||
| | |||
* [[File:Icon piety eastern 01.png|24px]] {{green|+10%}} Monthly Piety | |||
* {{icon|diplomacy}} {{green|+1}} Diplomacy per Level of Devotion | |||
| Bamiyan | |||
| {{icon|yes}} | |||
|- | |||
| Canterbury Cathedral<br>[[File:Structure canterbury cathedral.png|100px]] | |||
| {{icon|gold}} {{green|+3}} Monthly Tax | |||
| | |||
* {{icon|gold}} {{green|+20%}} Holding Taxes | |||
* {{icon|development}} {{green|+20%}} Monthly Development | |||
* {{icon|development}} {{green|+0.1}} Monthly Development | |||
| | |||
* {{icon|piety}} {{green|+0.3}} Monthly Piety | |||
* {{icon|piety}} {{green|+0.2}} Monthly Piety per Powerful Vassal on the Council | |||
* {{icon|renown}} {{green|+5%}} Monthly Renown | |||
* {{icon|control}} {{green|+5%}} Monthly Control | |||
| Canterbury | |||
| {{icon|yes}} | |||
|- | |||
| Doge's Palace<br>[[File:Structure doges palace.png|100px]] | |||
| | |||
* {{icon|fort level}} {{green|+3}} Fort Level | |||
* {{icon|advantage}} {{green|+10}} Defender Advantage | |||
* {{icon|levies}} {{green|+100%}} Levy Size | |||
* {{icon|garrison}} {{green|+100%}} Garrison Size | |||
| | |||
* {{icon|gold}} {{green|+50%}} Holding Taxes | |||
* {{icon|development}} {{green|+30%}} Monthly Development | |||
* {{icon|development}} {{green|+0.3}} Monthly Development | |||
* {{icon|time}} {{green|+50%}} Hostile Raid Time | |||
| | |||
| Venezia | |||
| {{icon|yes}} | |||
|- | |||
| Great Mosque of Mecca<br>[[File:Structure great mosque of mecca.png|100px]] | |||
| {{icon|gold}} {{green|+3}} Monthly Tax | |||
| | |||
* {{icon|gold}} {{green|+20%}} Holding Taxes | |||
* {{icon|development}} {{green|+35%}} Monthly Development | |||
* {{icon|development}} {{green|+0.3}} Monthly Development | |||
| | |||
* [[File:Icon piety islam 01.png|24px]] {{green|+1}} Monthly Piety | |||
* {{icon|renown}} {{green|+5%}} Monthly Renown | |||
* {{icon|opinion}} {{green|+5}} Same Faith Opinion | |||
* {{icon|gold}} {{green|-10%}} Men-at-Arms Maintenance | |||
* {{icon|control}} {{green|+10%}} Monthly Control | |||
| Mecca | |||
| {{icon|yes}} | |||
|- | |||
| Great Mosque of Samarra<br>[[File:Structure great mosque of samarra.png|100px]] | |||
| | |||
| | |||
* {{icon|gold}} {{green|+20%}} Holding Taxes | |||
* {{icon|development}} {{green|+20%}} Monthly Development | |||
* {{icon|development}} {{green|+0.2}} Monthly Development | |||
| | |||
* [[File:Icon piety islam 01.png|24px]] {{green|+0.3}} Monthly Piety | |||
* {{icon|time}} {{green|-10%}} Building Construction Time | |||
* {{icon|gold}} {{green|-10%}} Building Construction Gold Cost | |||
| Samarra | |||
| {{icon|yes}} | |||
|- | |||
| Hadrian's Wall<br>[[File:Structure hadrians wall.png|100px]] | |||
| {{icon|gold}} {{green|-10%}} Building Construction Gold Cost | |||
| | |||
| | |||
| Bebbanburg<br>Carleol<br>Hexham<br>Whitehaven | |||
| {{icon|yes}} | |||
|- | |||
| House of Wisdom<br>[[File:Structure grand library of baghdad.png|100px]] | |||
| | |||
| | |||
* {{icon|gold}} {{green|+20%}} Holding Taxes | |||
* {{icon|development}} {{green|+20%}} Monthly Development | |||
* {{icon|development}} {{green|+0.2}} Monthly Development | |||
| | |||
* {{icon|learning}} {{green|+2}} Learning per Level of Fame | |||
* {{icon|opinion}} {{green|+10}} Different Culture Opinion | |||
* {{icon|innovation}} {{green|+15%}} Cultural Fascination Progress | |||
* [[File:Focus invalid.png|24px]] {{green|+15%}} Monthly Lifestyle Experience | |||
* {{green|-20%}} Faith Creation and Reformation Cost | |||
| Baghdad | |||
| {{icon|yes}} | |||
|- | |||
| Imam Ali Mosque<br>[[File:Structure imam ali mosque.png|100px]] | |||
| {{icon|gold}} {{green|+3}} Monthly Tax | |||
| | |||
* {{icon|gold}} {{green|+20%}} Holding Taxes | |||
* {{icon|development}} {{green|+30%}} Monthly Development | |||
* {{icon|development}} {{green|+0.2}} Monthly Development | |||
| | |||
* [[File:Icon piety islam 01.png|24px]] {{green|+1}} Monthly Piety | |||
* {{icon|renown}} {{green|+5%}} Monthly Renown | |||
* {{icon|opinion}} {{green|+5}} Same Faith Opinion | |||
* {{icon|gold}} {{green|-10%}} Men-at-Arms Maintenance | |||
* {{icon|control}} {{green|+10%}} Monthly Control | |||
| An-Najaf | |||
| {{icon|yes}} | |||
|- | |||
| Iron Pillar of Delhi<br>[[File:Structure iron pillar of delhi.png|100px]] | |||
| | |||
| | |||
* {{icon|development}} {{green|+10%}} Monthly Development | |||
* {{icon|development}} {{green|+0.1}} Monthly Development | |||
| | |||
* {{icon|prestige}} {{green|+5%}} Monthly Prestige | |||
* {{icon|gold}} {{green|-5%}} Army Maintenance | |||
* {{icon|toughness}} {{green|+10%}} Heavy Cavalry Toughness | |||
* {{icon|toughness}} {{green|+10%}} Heavy Infantry Toughness | |||
| Indraprastha | |||
| {{icon|yes}} | |||
|- | |||
| Mahabodhi Temple<br>[[File:Structure mahabodhi temple.png|100px]] | |||
| {{icon|gold}} {{green|+3}} Monthly Tax | |||
| | |||
* {{icon|gold}} {{green|+20%}} Holding Taxes | |||
* {{icon|development}} {{green|+30%}} Monthly Development | |||
* {{icon|development}} {{green|+0.2}} Monthly Development | |||
| | |||
* [[File:Icon piety eastern 01.png|24px]] {{green|+1}} Monthly Piety | |||
* {{icon|renown}} {{green|+5%}} Monthly Renown | |||
* {{icon|opinion}} {{green|+20%}} Different Faith Popular Opinion | |||
* {{icon|opinion}} {{green|+5}} Different Faith Opinion | |||
* {{icon|opinion}} {{green|+10}} Religious Vassal Opinion | |||
* {{icon|learning}} {{green|+2}} Learning per Level of Devotion | |||
| Gaya | |||
| {{icon|yes}} | |||
|- | |||
| Offa's Dyke<br>[[File:Building palisades.png|100px]] | |||
| {{icon|advantage}} {{green|+2}} Defender Advantage | |||
| | |||
| | |||
| Chester<br>Clifford<br>Clun<br>Gloucester<br>Hereford<br>Shrewsbury<br>Wigmore | |||
| {{icon|yes}} | |||
|- | |||
| Palace of Aachen<br>[[File:Structure palace of achen.png|100px]] | |||
| | |||
| {{icon|development}} {{green|+0.2}} Monthly Development | |||
| | |||
* {{icon|renown}} {{green|+5%}} Monthly Renown | |||
* {{icon|opinion}} {{green|-20%}} Tyranny Gain | |||
* {{icon|opinion}} {{green|+5}} Clergy Opinion | |||
* {{icon|opinion}} {{green|+5}} Powerful Vassal Opinion | |||
* {{icon|prestige}} {{green|+0.1}} Monthly Prestige per Powerful Vassal on the Council | |||
| Aachen | |||
| {{icon|yes}} | |||
|- | |||
| Petra<br>[[File:Structure petra.png|100px]] | |||
| {{icon|gold}} {{green|+0.8}} Monthly Tax | |||
| | |||
* {{icon|gold}} {{green|+10%}} Holding Taxes | |||
* {{icon|development}} {{green|+15%}} Monthly Development | |||
* {{icon|development}} {{green|+0.1}} Monthly Development | |||
* {{icon|supply}} {{green|+25%}} Supply Limit | |||
| | |||
| Baidha-Petra | |||
| {{icon|yes}} | |||
|- | |||
| Shwedagon Pagoda<br>[[File:Structure shwedagon pagoda.png|100px]] | |||
| {{icon|gold}} {{green|+2}} Monthly Tax | |||
| | |||
* {{icon|gold}} {{green|+20%}} Holding Taxes | |||
* {{icon|development}} {{green|+20%}} Monthly Development | |||
* {{icon|development}} {{green|+0.2}} Monthly Development | |||
| | |||
* [[File:Icon piety eastern 01.png|24px]] {{green|+0.5}} Monthly Piety | |||
* {{icon|renown}} {{green|+5%}} Monthly Renown | |||
* {{icon|opinion}} {{green|+5}} Clergy Opinion | |||
* {{icon|opinion}} {{green|-10%}} Tyranny Gain | |||
| Dagon | |||
| {{icon|yes}} | |||
|- | |||
| Stonehenge<br>[[File:Structure stonehenge.png|100px]] | |||
| | |||
| | |||
| | |||
* {{icon|learning}} {{green|+2}} Learning | |||
* [[File:Learning lifestyle.png|24px]] {{green|+15%}} Monthly Learning Lifestyle Experience | |||
* {{green|-20%}} Faith Conversion Cost | |||
| Salisbury | |||
| {{icon|yes}} | |||
|- | |||
| The Colosseum<br>[[File:Structure colosseum.png|100px]] | |||
| | |||
| {{icon|time}} {{green|-10%}} Building Construction Time | |||
| {{icon|gold}} {{green|-5%}} Army Maintenance | |||
| Rome | |||
| {{icon|yes}} | |||
|- | |||
| The Friday Mosque<br>[[File:Structure the friday mosque.png|100px]] | |||
| | |||
| | |||
* {{icon|gold}} {{green|+20%}} Holding Taxes | |||
* {{icon|development}} {{green|+25%}} Monthly Development | |||
* {{icon|development}} {{green|+0.2}} Monthly Development | |||
| [[File:Icon piety islam 01.png|24px]] {{green|+50%}} Level of Devotion impact | |||
| Isfahan | |||
| {{icon|yes}} | |||
|- | |||
| The Great Mosque of Cordoba<br>[[File:Structure great mosque of cordoba.png|100px]] | |||
| {{icon|gold}} {{green|+3}} Monthly Tax | |||
| | |||
* {{icon|gold}} {{green|+15%}} Holding Taxes | |||
* {{icon|development}} {{green|+20%}} Monthly Development | |||
* {{icon|development}} {{green|+0.2}} Monthly Development | |||
* {{icon|levies}} {{green|+15%}} Levy Size | |||
| | |||
* [[File:Icon piety islam 01.png|24px]] {{green|+0.5}} Monthly Piety | |||
* {{icon|renown}} {{green|+5%}} Monthly Renown | |||
* {{icon|opinion}} {{green|+5}} Different Culture Opinion | |||
* {{icon|development}} {{green|+0.2}} Monthly Development in Realm Capital | |||
| Cordoba | |||
| {{icon|yes}} | |||
|- | |||
| The Prophetic Mosque<br>[[File:Structure cathedral muslim.png|100px]] | |||
| | |||
| | |||
* {{icon|gold}} {{green|+15%}} Holding Taxes | |||
* {{icon|development}} {{green|+75%}} Monthly Development | |||
* {{icon|development}} {{green|+0.2}} Monthly Development | |||
* {{icon|supply}} {{green|+100%}} Supply Limit | |||
| | |||
* [[File:Icon piety islam 01.png|24px]] {{green|+0.5}} Monthly Piety | |||
* {{icon|knight}} {{green|+20%}} Knight Effectiveness | |||
* {{icon|gold}} {{green|-15}} Holy Order Hire Cost | |||
* {{icon|opinion}} {{green|+5}} Popular Opinion | |||
| Al-Madina | |||
| {{icon|yes}} | |||
|- | |||
| The Pyramids<br>[[File:Structure the pyramids.png|100px]] | |||
| | |||
| {{icon|development}} {{green|+0.1}} Monthly Development | |||
| | |||
* {{icon|renown}} {{green|+5%}} Monthly Renown | |||
* {{icon|opinion}} {{green|-20%}} Short Reign Opinion | |||
| Gizeh | |||
| {{icon|yes}} | |||
|- | |||
| Theodosian Walls<br>[[File:Structure theodosian walls.png|100px]] | |||
| | |||
* {{icon|fort level}} {{green|+5}} Fort Level | |||
* {{icon|garrison}} {{green|+100%}} Garrison Size | |||
* {{icon|garrison}} {{green|+1000}} Garrison | |||
| | |||
* {{icon|gold}} {{green|+300%}} Holding Taxes | |||
* {{icon|development}} {{green|+20%}} Monthly Development | |||
* {{icon|development}} {{green|+0.3}} Monthly Development | |||
* {{icon|time}} {{green|+50%}} Hostile Raid Time | |||
* {{icon|levies}} {{green|+300%}} Levy Size | |||
| | |||
* {{icon|levies}} {{green|+15%}} Duchy Levy Size | |||
* {{icon|gold}} {{green|+15%}} Duchy Holding Taxes | |||
| Constantinople | |||
| {{icon|yes}} | |||
|- | |||
| Walls of Genoa<br>[[File:Structure walls of genoa.png|100px]] | |||
| | |||
* {{icon|fort level}} {{green|+2}} Fort Level | |||
* {{icon|garrison}} {{green|+25%}} Garrison Size | |||
| | |||
* {{icon|gold}} {{green|+10%}} Holding Taxes | |||
* {{icon|development}} {{green|+10%}} Monthly Development | |||
* {{icon|development}} {{green|+0.2}} Monthly Development | |||
* {{icon|time}} {{green|+50%}} Hostile Raid Time | |||
* {{icon|advantage}} {{green|+5}} Defender Advantage | |||
| | |||
| Genoa | |||
| {{icon|yes}} | |||
|- | |- | ||
| | | Ananda Temple<br>[[File:Structure shwedagon pagoda.png|100px]] | ||
| {{icon|gold}} {{green|+3}} Monthly Tax | |||
| | | | ||
* {{icon|development}} {{green|+20%}} Monthly Development | |||
* {{icon|development}} {{green|+0.1}} Monthly Development | |||
| | | | ||
* {{icon|learning}} {{green|+2}} Learning | |||
* [[File:Icon piety eastern 01.png|24px]] {{green|+5%}} Monthly Piety | |||
* {{icon|control}} {{green|+10%}} Monthly Control | |||
* {{icon|opinion}} {{green|+5}} Popular Opinion | |||
| Pagan | |||
| {{icon|no}} | |||
|- | |- | ||
| | | Cologne Cathedral<br>[[File:Structure cologne cathedral.png|100px]] | ||
| {{icon|gold}} {{green|+2}} Monthly Tax | |||
| | | | ||
* {{icon|gold}} {{green|+20%}} Holding Taxes | |||
* {{icon|development}} {{green|+20%}} Monthly Development | |||
* {{icon|development}} {{green|+0.1}} Monthly Development | |||
| | | | ||
* {{icon|piety}} {{green|+15%}} Monthly Piety | |||
* {{icon|piety}} {{green|+0.1}} Monthly Piety per Knight | |||
* {{icon|renown}} {{green|+5%}} Monthly Renown | |||
* {{icon|knight}} {{green|+20%}} Knight Effectiveness | |||
* {{icon|control}} {{green|+5%}} Monthly Control | |||
| Cologne | |||
| {{icon|no}} | |||
|- | |- | ||
| | | Great Mosque of Djenne<br>[[File:Structure great mosque of djenne.png|100px]] | ||
| | | | ||
| | | | ||
* {{icon|gold}} {{green|+15%}} Holding Taxes | |||
* {{icon|development}} {{green|+20%}} Monthly Development | |||
* {{icon|development}} {{green|+0.2}} Monthly Development | |||
* {{icon|levies}} {{green|+15%}} Levy Size | |||
| | |||
* [[File:Icon piety islam 01.png|24px]] {{green|+1}} Monthly Piety | |||
* {{icon|renown}} {{green|+5%}} Monthly Renown | |||
* {{icon|time}} {{green|-15%}} Building Construction Cost | |||
| Jenne-Jeno | |||
| {{icon|no}} | |||
|- | |- | ||
| | | Notre-Dame<br>[[File:Structure notre dame.png|100px]] | ||
| {{icon|gold}} {{green|+2}} Monthly Tax | |||
| | | | ||
* {{icon|gold}} {{green|+20%}} Holding Taxes | |||
* {{icon|development}} {{green|+30%}} Monthly Development | |||
* {{icon|development}} {{green|+0.2}} Monthly Development | |||
* {{icon|opinion}} {{green|+5}} Popular Opinion | |||
| | | | ||
* {{icon|piety}} {{green|+1}} Monthly Piety | |||
* {{icon|renown}} {{green|+5%}} Monthly Renown | |||
* {{icon|stewardship}} {{green|+1}} Stewardship per Level of Devotion | |||
| Paris | |||
| {{icon|no}} | |||
|- | |- | ||
| Tower of London | | The Tower of London<br>[[File:Structure tower of london.png|100px]] | ||
| | | | ||
* {{icon|fort level}} {{green|+6}} Fort Level | |||
* {{icon|advantage}} {{green|+6}} Defender Advantage | |||
* {{icon|garrison}} {{green|+750}} Garrison | |||
| | | | ||
* {{icon|gold}} {{green|+5%}} Holding Taxes | |||
* {{icon|development}} {{green|+10%}} Monthly Development | |||
* {{icon|development}} {{green|+0.1}} Monthly Development | |||
| {{icon|dread}} {{green|+30%}} Dread Gain | |||
| Lunden | |||
| {{icon|no}} | |||
|- | |- | ||
| | | Visby Ringmur<br>[[File:Structure visby ringmur.png|100px]] | ||
| | | | ||
* {{icon|fort level}} {{green|+1}} Fort Level | |||
* {{icon|garrison}} {{green|+25%}} Garrison Size | |||
| | | | ||
* {{icon|gold}} {{green|+15%}} Holding Taxes | |||
* {{icon|development}} {{green|+15%}} Monthly Development | |||
* {{icon|development}} {{green|+0.2}} Monthly Development | |||
* {{icon|time}} {{green|+50%}} Hostile Raid Time | |||
* {{icon|advantage}} {{green|+5}} Defender Advantage | |||
* {{icon|opinion}} {{green|+5}} Popular Opinion | |||
| | |||
| Visby | |||
| {{icon|no}} | |||
|- | |||
| Walls of Benin<br>[[File:Structure walls of benin.png|100px]] | |||
| | |||
* {{icon|fort level}} {{green|+2}} Fort Level | |||
* {{icon|garrison}} {{green|+50%}} Garrison Size | |||
| | |||
* {{icon|gold}} {{green|+20%}} Holding Taxes | |||
* {{icon|development}} {{green|+75%}} Monthly Development | |||
* {{icon|development}} {{green|+0.2}} Monthly Development | |||
* {{icon|time}} {{green|+50%}} Hostile Raid Time | |||
* {{icon|advantage}} {{green|+5}} Defender Advantage | |||
* {{icon|levies}} {{green|+50%}} Levy Size | |||
| | |||
| Benin City | |||
| {{icon|no}} | |||
|- | |||
| Al-Azhar University<br>[[File:Structure al-azhar university.png|100px]] | |||
| | |||
| | |||
* {{icon|development}} {{green|+20%}} Monthly Development | |||
* {{icon|development}} {{green|+0.1}} Monthly Development | |||
| | |||
* {{icon|renown}} {{green|+0.2}} Monthly Renown | |||
* [[File:Focus invalid.png|24px]] {{green|+10%}} Monthly Lifestyle Experience | |||
* {{icon|diplomacy}} {{green|+1}} Diplomacy per Level of Fame | |||
* {{icon|learning}} {{green|+1}} Learning per Level of Fame | |||
| Cairo | |||
| 1066 only | |||
|- | |||
| Brihadeeswarar Temple<br>[[File:Structure brihadeeswarar temple.png|100px]] | |||
| | |||
| | |||
* {{icon|gold}} {{green|+20%}} Holding Taxes | |||
* {{icon|development}} {{green|+20%}} Monthly Development | |||
* {{icon|development}} {{green|+0.1}} Monthly Development | |||
| | |||
* [[File:Icon piety eastern 01.png|24px]] {{green|+0.2}} Monthly Piety | |||
* {{icon|renown}} {{green|+5%}} Monthly Renown | |||
* {{icon|opinion}} {{green|+5}} Same Faith Opinion | |||
* {{icon|stewardship}} {{green|+1}} Stewardship per Level of Devotion | |||
| Tanjavur | |||
| 1066 only | |||
|- | |||
| Iron Pillar of Dhar<br>[[File:Structure iron pillar of dhar.png|100px]] | |||
| | |||
| | |||
* {{icon|development}} {{green|+0.1}} Monthly Development | |||
* {{icon|levies}} {{green|+15%}} Levy Size | |||
| | |||
* {{icon|renown}} {{green|+5%}} Monthly Renown | |||
* {{icon|advantage}} {{green|+5}} Advantage | |||
| Dhara | |||
| 1066 only | |||
|- | |||
| Temple City<br>[[File:Structure khajuraho temples.png|100px]] | |||
| {{icon|gold}} {{green|+1.5}} Monthly Tax | |||
| | |||
* {{icon|gold}} {{green|+20%}} Holding Taxes | |||
* {{icon|development}} {{green|+20%}} Monthly Development | |||
* {{icon|development}} {{green|+0.2}} Monthly Development | |||
| | |||
* {{icon|opinion}} {{green|+10}} Different Faith Opinion | |||
* [[File:Icon piety eastern 01.png|24px]] {{green|+5%}} Monthly Piety per Powerful Vassal on the Council | |||
* {{green|-20%}} Faith Conversion Cost | |||
| Chanderi | |||
| 1066 only | |||
|- | |||
| The University of Sankoré<br>[[File:Structure the university of sankore.png|100px]] | |||
| | |||
| | |||
* {{icon|development}} {{green|+20%}} Monthly Development | |||
* {{icon|development}} {{green|+0.1}} Monthly Development | |||
| | |||
* {{icon|renown}} {{green|+0.2}} Monthly Renown | |||
* [[File:Focus invalid.png|24px]] {{green|+10%}} Monthly Lifestyle Experience | |||
* {{icon|martial}} {{green|+1}} Martial per Level of Fame | |||
* {{icon|learning}} {{green|+1}} Learning per Level of Fame | |||
| Tirakka | |||
| 1066 only | |||
|} | |} | ||
==== Convertible historical buildings ==== | |||
The following historical buildings can only be used by Faiths belonging to one of the Abrahamic religions. Rulers who belong to one such religion can convert the building for their religion to use for 1000 Gold and Piety. | |||
{| class="mildtable plainlist" | |||
! Barony !! Christianity / Judaism version !! Islam version !! Effects | |||
|- | |||
! Constantinople | |||
| style="text-align: center; | Hagia Sophia Cathedral<br>[[File:Structure hagia sophia.png]] | |||
| style="text-align: center; | Hagia Sophia Mosque<br>[[File:Structure hagia sophia.png]] | |||
| '''Realm''' | |||
* {{green|+2}} Learning | |||
* {{green|+5%}} Monthly Renown | |||
* {{green|+2}} Number of Knights | |||
* {{green|+20%}} Knight Effectiveness | |||
* {{green|+2}} Intrigue per Level of Fame | |||
* {{green|+0.1}} Monthly Piety per Knight | |||
|- | |||
! Jerusalem | |||
| style="text-align: center; | The Third Temple<br>[[File:Structure temple in jerusalem.png]] | |||
| style="text-align: center; | Dome of the Rock<br>[[File:Structure dome of the rock.png]] | |||
| '''Holding''' | |||
* {{green|+3}} Monthly Tax | |||
'''County''' | |||
* {{green|+30%}} Holding Taxes | |||
* {{green|+30%}} Monthly Development | |||
* {{green|+0.2}} Monthly Development | |||
'''Realm''' | |||
* {{green|+5%}} Monthly Renown | |||
* {{green|+20%}} Knight Effectiveness | |||
* {{green|+10%}} Monthly Control | |||
* {{green|+3%}} Monthly Piety per Knight | |||
* {{green|+1}} Martial per Level of Devotion | |||
|} | |||
==== Upgradable historical buildings ==== | |||
The following historical buildings start constructed but can be upgraded by cultures which discovered the ''Hoardings'' Innovation. Upgrading them costs of 2000 {{iconify|Gold}} and takes 6 years. | |||
{| class="mildtable plainlist" | |||
! Type | |||
! width=7% | Building | |||
! {{iconify|Fort Level}} | |||
! {{iconify|Garrison}} | |||
! {{icon|advantage}} Defender Advantage | |||
! {{icon|development}} Monthly Development | |||
! {{icon|prestige}} Monthly Prestige | |||
! Other effects | |||
! width=25% | Description | |||
! Barony | |||
|- | |||
| rowspan=2 style="text-align: center; | Alhambra<br>[[File:Structure alhambra.png]] | |||
| Alhambra Fortress Ruins | |||
| {{green|+2}} | |||
| {{green|+250}} | |||
| {{green|+2}} | |||
| '''0''' | |||
| '''0''' | |||
| None | |||
| ''The Alhambra is a fortress built upon the remains of an ancient Roman fortification. While it is serviceable as a defensive structure, with the right investments it could be turned into something more...'' | |||
| rowspan=2 | Granada | |||
|- | |||
| Royal Palace of Alhambra | |||
| {{green|+8}} | |||
| {{green|+1000}} | |||
| {{green|+8}} | |||
| {{green|+0.2}} | |||
| {{green|+10%}} | |||
| {{icon|control}} {{green|+1}} Monthly Control | |||
| ''The Alhambra has since its days as a mere roman ruin been upgraded to a royal palace befitting an emperor! A shining example of local architecture, the color of the buildings in contrast with the surrounding woods lead poets to describe it as "a pearl set in emeralds".'' | |||
|- | |||
| rowspan=2 style="text-align: center; | Citadel of Aleppo<br>[[File:Structure the citadel of aleppo.png]] | |||
| Citadel of Aleppo | |||
| {{green|+2}} | |||
| {{green|+250}} | |||
| {{green|+2}} | |||
| '''0''' | |||
| {{green|+0.1}} | |||
| None | |||
| ''The Citadel of Aleppo is an ancient fortification, having been in use by numerous powers since it was constructed. The citadel acts as a royal residence, fortified retreat, temple and prison.'' | |||
| rowspan=2 | Halab | |||
|- | |||
| Reconstructed Citadel of Aleppo | |||
| {{green|+6}} | |||
| {{green|+750}} | |||
| {{green|+6}} | |||
| {{green|+0.2}} | |||
| {{green|+0.3}} | |||
| {{icon|prowess}} {{green|+2}} Prowess per Level of Devotion | |||
| ''After having went through major reconstruction, the Citadel of Aleppo has been significantly fortified and turned into a proper palatial city!'' | |||
|} | |||
==== Mines ==== | |||
Mines are historical buildings that have 4 levels each. Constructing or upgrading a mine takes 5 years. | |||
* Constructing the Mining Settlement requires 400 {{iconify|Gold}} and the ''Crop Rotation'' Innovation | |||
* Upgrading to Mine requires 500 {{iconify|Gold}} and the ''Manorialism'' Innovation | |||
* Upgrading to Large Mine requires 600 {{iconify|Gold}} and the ''Windmills'' Innovation | |||
* Upgrading to Mining Complex requires 700 {{iconify|Gold}} and the ''Cranes'' Innovation | |||
{| class="mildtable plainlist" | |||
! Mine | |||
! Mining Settlement effects | |||
! Mine effects | |||
! Large Mine effects | |||
! Mining Complex effects | |||
! Barony | |||
! Mining Settlement constructed | |||
! width=25% | Description | |||
|- | |||
| Siderokausia | |||
| '''Holding''' | |||
* {{icon|gold}} {{green|+3}} Monthly Tax | |||
'''County''' | |||
* {{icon|development}} {{green|+10%}} Monthly Development | |||
| '''Holding''' | |||
* {{icon|gold}} {{green|+5}} Monthly Tax | |||
'''County''' | |||
* {{icon|development}} {{green|+15%}} Monthly Development | |||
| '''Holding''' | |||
* {{icon|gold}} {{green|+7}} Monthly Tax | |||
'''County''' | |||
* {{icon|development}} {{green|+20%}} Monthly Development | |||
| '''Holding''' | |||
* {{icon|gold}} {{green|+9}} Monthly Tax | |||
'''County''' | |||
* {{icon|development}} {{green|+25%}} Monthly Development | |||
| Ierrisos | |||
| {{icon|yes}} | |||
| ''The Siderokausia mines are rich in silver and gold, and are exploited by twelve separate villages that each run a part of the mines.'' | |||
|- | |||
| Kremnica | |||
| '''Holding''' | |||
* {{icon|gold}} {{green|+3}} Monthly Tax | |||
'''County''' | |||
* {{icon|development}} {{green|+5%}} Monthly Development | |||
| '''Holding''' | |||
* {{icon|gold}} {{green|+5}} Monthly Tax | |||
'''County''' | |||
* {{icon|development}} {{green|+10%}} Monthly Development | |||
| '''Holding''' | |||
* {{icon|gold}} {{green|+7}} Monthly Tax | |||
'''County''' | |||
* {{icon|development}} {{green|+15%}} Monthly Development | |||
| '''Holding''' | |||
* {{icon|gold}} {{green|+9}} Monthly Tax | |||
'''County''' | |||
* {{icon|development}} {{green|+20%}} Monthly Development | |||
| Turióc | |||
| {{icon|no}} | |||
| ''The Kremnican mountains are abundant in gold. With blood, sweat, and the assistance of a few hundred experienced German miners, that gold will be minted into Florins in no time!'' | |||
|- | |||
| Kollur | |||
| '''Holding''' | |||
* {{icon|gold}} {{green|+5}} Monthly Tax | |||
'''County''' | |||
* {{icon|gold}} {{green|+20%}} Holding Taxes | |||
* {{icon|development}} {{green|+10%}} Monthly Development | |||
| '''Holding''' | |||
* {{icon|gold}} {{green|+8}} Monthly Tax | |||
'''County''' | |||
* {{icon|gold}} {{green|+25%}} Holding Taxes | |||
* {{icon|development}} {{green|+15%}} Monthly Development | |||
| '''Holding''' | |||
* {{icon|gold}} {{green|+11}} Monthly Tax | |||
'''County''' | |||
* {{icon|gold}} {{green|+30%}} Holding Taxes | |||
* {{icon|development}} {{green|+20%}} Monthly Development | |||
| '''Holding''' | |||
* {{icon|gold}} {{green|+14}} Monthly Tax | |||
'''County''' | |||
* {{icon|gold}} {{green|+35%}} Holding Taxes | |||
* {{icon|development}} {{green|+25%}} Monthly Development | |||
| Ellur | |||
| {{icon|no}} | |||
| ''The Kollur mines exploit the largest seam of diamonds in all of the Indian subcontinent. The work is extremely dangerous, but the riches are unimaginable.'' | |||
|- | |||
| Schwaz | |||
| '''Holding''' | |||
* {{icon|gold}} {{green|+3}} Monthly Tax | |||
'''County''' | |||
* {{icon|development}} {{green|+10%}} Monthly Development | |||
| '''Holding''' | |||
* {{icon|gold}} {{green|+5}} Monthly Tax | |||
'''County''' | |||
* {{icon|development}} {{green|+15%}} Monthly Development | |||
| '''Holding''' | |||
* {{icon|gold}} {{green|+7}} Monthly Tax | |||
'''County''' | |||
* {{icon|development}} {{green|+20%}} Monthly Development | |||
| '''Holding''' | |||
* {{icon|gold}} {{green|+9}} Monthly Tax | |||
'''County''' | |||
* {{icon|development}} {{green|+25%}} Monthly Development | |||
| Innsbruck | |||
| {{icon|no}} | |||
| ''The Schwaz silver mine lies at the foot of the Kellerjoch and Eiblschrofen mountains, in the middle of a valley. The opportunity for mining means that a lot of people are drawn to the area.'' | |||
|- | |||
| Argentiera | |||
| '''Holding''' | |||
* {{icon|gold}} {{green|+3}} Monthly Tax | |||
'''County''' | |||
* {{icon|development}} {{green|+10%}} Monthly Development | |||
| '''Holding''' | |||
* {{icon|gold}} {{green|+5}} Monthly Tax | |||
'''County''' | |||
* {{icon|development}} {{green|+15%}} Monthly Development | |||
| '''Holding''' | |||
* {{icon|gold}} {{green|+7}} Monthly Tax | |||
'''County''' | |||
* {{icon|development}} {{green|+20%}} Monthly Development | |||
| '''Holding''' | |||
* {{icon|gold}} {{green|+9}} Monthly Tax | |||
'''County''' | |||
* {{icon|development}} {{green|+25%}} Monthly Development | |||
| Iglesias | |||
| 1066 only | |||
| ''The Argentaria del Sigerro is rich in underground silver veins. With sufficient incentive and development, this area could be exploited for vast quantities of precious silver.'' | |||
|- | |||
| Falun | |||
| '''Holding''' | |||
* {{icon|gold}} {{green|+2}} Monthly Tax | |||
'''County''' | |||
* {{icon|gold}} {{green|+5%}} Holding Taxes | |||
* {{icon|development}} {{green|+5%}} Monthly Development | |||
* {{icon|levies}} {{green|+10%}} Levy Size | |||
| '''Holding''' | |||
* {{icon|gold}} {{green|+3.5}} Monthly Tax | |||
'''County''' | |||
* {{icon|gold}} {{green|+10%}} Holding Taxes | |||
* {{icon|development}} {{green|+10%}} Monthly Development | |||
* {{icon|levies}} {{green|+10%}} Levy Size | |||
| '''Holding''' | |||
* {{icon|gold}} {{green|+5}} Monthly Tax | |||
'''County''' | |||
* {{icon|gold}} {{green|+15%}} Holding Taxes | |||
* {{icon|development}} {{green|+15%}} Monthly Development | |||
* {{icon|levies}} {{green|+10%}} Levy Size | |||
| '''Holding''' | |||
* {{icon|gold}} {{green|+6.5}} Monthly Tax | |||
'''County''' | |||
* {{icon|gold}} {{green|+20%}} Holding Taxes | |||
* {{icon|development}} {{green|+20%}} Monthly Development | |||
* {{icon|levies}} {{green|+10%}} Levy Size | |||
| Falene | |||
| 1066 only | |||
| ''Also known as "Stora Kopparberget" (the Great Copper Mountain) this mine produces vast quantities of copper.'' | |||
|- | |||
| Kutná Hora | |||
| '''Holding''' | |||
* {{icon|gold}} {{green|+3}} Monthly Tax | |||
'''County''' | |||
* {{icon|gold}} {{green|+10%}} Holding Taxes | |||
* {{icon|development}} {{green|+5%}} Monthly Development | |||
| '''Holding''' | |||
* {{icon|gold}} {{green|+5}} Monthly Tax | |||
'''County''' | |||
* {{icon|gold}} {{green|+15%}} Holding Taxes | |||
* {{icon|development}} {{green|+10%}} Monthly Development | |||
| '''Holding''' | |||
* {{icon|gold}} {{green|+7}} Monthly Tax | |||
'''County''' | |||
* {{icon|gold}} {{green|+20%}} Holding Taxes | |||
* {{icon|development}} {{green|+15%}} Monthly Development | |||
| '''Holding''' | |||
* {{icon|gold}} {{green|+9}} Monthly Tax | |||
'''County''' | |||
* {{icon|gold}} {{green|+25%}} Holding Taxes | |||
* {{icon|development}} {{green|+20%}} Monthly Development | |||
| Čáslav | |||
| 1066 only | |||
| ''The Kutná Hora mine is a large silver mine located on the lands of the Sedlec Monastery. With the support of local Abbots (and German miners) industry in the area is prospering.'' | |||
|- | |||
| Rammelsberg | |||
| '''Holding''' | |||
* {{icon|gold}} {{green|+5}} Monthly Tax | |||
'''County''' | |||
* {{icon|gold}} {{green|+20%}} Holding Taxes | |||
* {{icon|development}} {{green|+5%}} Monthly Development | |||
| '''Holding''' | |||
* {{icon|gold}} {{green|+8}} Monthly Tax | |||
'''County''' | |||
* {{icon|gold}} {{green|+25%}} Holding Taxes | |||
* {{icon|development}} {{green|+10%}} Monthly Development | |||
| '''Holding''' | |||
* {{icon|gold}} {{green|+11}} Monthly Tax | |||
'''County''' | |||
* {{icon|gold}} {{green|+30%}} Holding Taxes | |||
* {{icon|development}} {{green|+15%}} Monthly Development | |||
| '''Holding''' | |||
* {{icon|gold}} {{green|+14}} Monthly Tax | |||
'''County''' | |||
* {{icon|gold}} {{green|+35%}} Holding Taxes | |||
* {{icon|development}} {{green|+20%}} Monthly Development | |||
| Goslar | |||
| 1066 only | |||
| ''At the foot of Mt. Rammelsberg lies a profitable and ever sought-after silver mine.'' | |||
|} | |||
=== Decision buildings === | |||
The following buildings can only be created by certain Decisions. | |||
{| class="mildtable plainlist" | |||
! Building | |||
! County effects | |||
! Realm effects | |||
! Decision | |||
! width=50% | Description | |||
|- | |||
| style="text-align: center; | Glass Monument<br>[[File:Building generic house.png]] | |||
| | |||
* {{icon|gold}} {{green|+1}} Monthly Tax | |||
* {{icon|development}} {{green|+25%}} Monthly Development | |||
* {{icon|opinion}} {{green|+25}} Popular Opinion | |||
| | |||
* {{icon|prestige}} {{green|+1}} Monthly Prestige | |||
* {{icon|health boost}} {{green|Small Health Boost}} | |||
| Build a Glass Monument | |||
| ''This building is seemingly excellent for growing vegetables.'' | |||
|- | |||
| style="text-align: center; | University<br>[[File:Building university.png]] | |||
| | |||
* {{icon|development}} {{green|+10%}} Monthly Development | |||
| | |||
* {{icon|renown}} {{green|+0.2}} Monthly Renown | |||
* [[File:Focus invalid.png|24px]] {{green|+5%}} Monthly Lifestyle Experience | |||
* {{icon|learning}} {{green|+1}} Learning per Level of Fame | |||
| Found University | |||
| ''A university is a place of higher learning, reserved for those of good standing and wealth who are deemed worthy enough. It attracts scholars and scientists who debate, study, scribe, and ultimately pool their knowledge within its walls.'' | |||
|} | |||
==== Hall of Heroes ==== | |||
The Hall of Heroes is a building chain created on a holy site via the ''Defenders of Dievas'', ''Defenders of Rod'' or ''Defenders of Ukko'' decisions. Upgrading the Hall of Heroes costs 225 {{iconify|Gold}} and takes 16 months. | |||
{| class="mildtable plainlist" style="text-align: center; | |||
! Type | |||
! Building | |||
! {{iconify|Levies}} | |||
! {{iconify|Garrison}} | |||
! {{iconify|Prowess}} | |||
! {{iconify|Knight}} Effectiveness | |||
! [[File:Icon piety pagan 01.png|24px]] Piety per Knight | |||
! Description | |||
|- | |||
| rowspan=5 | Hall of Heroes<br>[[File:Building hall of heroes.png]] | |||
| Level 1 | |||
| {{green|+150}} | |||
| {{green|+75}} | |||
| {{green|+1}} | |||
| {{green|+5%}} | |||
| {{green|+0.1}} | |||
| rowspan=5 | ''A grand hall where heroic warriors can meet and organize.'' | |||
|- | |||
| Level 2 | |||
| {{green|+265}} | |||
| {{green|+110}} | |||
| {{green|+1}} | |||
| {{green|+10%}} | |||
| {{green|+0.1}} | |||
|- | |||
| Level 3 | |||
| {{green|+375}} | |||
| {{green|+150}} | |||
| {{green|+2}} | |||
| {{green|+15%}} | |||
| {{green|+0.1}} | |||
|- | |||
| Level 4 | |||
| {{green|+500}} | |||
| {{green|+225}} | |||
| {{green|+2}} | |||
| {{green|+20%}} | |||
| {{green|+0.1}} | |||
|- | |||
| Level 5 | |||
| {{green|+700}} | |||
| {{green|+260}} | |||
| {{green|+3}} | |||
| {{green|+25%}} | |||
| {{green|+0.1}} | |||
|} | |||
[[en:Barony]] |
2020年9月5日 (六) 23:46的版本
A Barony is the lowest rank of landed title and the only rank that that is not playable. Baronies may be sparsely populated or may have a Holding.
Capitals
There are 2 types of Capitals a Barony can be:
- The County Capital is the original Barony of a County. Its Holding can never be destroyed and is always owned by the ruler who holds the County title. County Capitals allow the construction of an additional Building and have +1 Fort Level.
- The Realm Capital is the Barony where a ruler and its court resides and is always inherited by the Primary Heir. The Realm Capital can only be moved once per lifetime unless it's the de jure capital of the Primary Title. It also produces an additional +1 Tax. Each Barony within the same de jure Duchy as the Realm Capital will gain +10% Levies. The Ream Capital cannot be moved during a war.
Holdings
Each Barony may have a Holding, which represents the main settlement inside it and is required to be able to use the Barony. Tribal governments cannot construct Holdings.
All Holdings are constructed at level 1 and can be upgraded up to level 4. Constructing or upgrading a Holding takes 5 years. If a Feudal or Clan ruler owns a Tribe it will gain no taxes or levies from but but will have the option to turn it into a Castle at the cost of 500 Gold.
Buildings
Based on the terrain of the Barony each Holding has access to a number of buildings. Regular buildings primarily focus on increasing taxes and levies, with some secondary effects such as increasing fortifications or increasing supply, and can be ungraded once the required level of Development is reached. Buildings can be constructed by a Baron, its Direct Liege or any Liege higher in hierarchy.
Tribe buildings
Tribes have only 4 buildings types of 2 buildings each available but most buildings benefit the entire realm.
- Level 1 buildings cost 75 Gold and 200 Prestige
- Level 2 buildings cost 100 Gold and 300 Prestige
Holding buildings
Holding buildings can only be constructed in City or Temple Holdings. All of them require 225 Gold and 3 years to build or upgrade and the same Innovation as the Holding level they require.
Terrain buildings
Terrain buildings can be constructed in all Castle, City and Temple Holdings as long as the Barony has the required terrain.
Fort buildings
Fort buildings can only be constructed in Castle Holdings built in certain terrain.
- Level 1 buildings cost 150 Gold
- Level 2 buildings cost 225 Gold
- Level 3 buildings cost 300 Gold
- Level 4 buildings cost 375 Gold
- Level 5 buildings cost 450 Gold
- Level 6 buildings cost 525 Gold
- Level 7 buildings cost 600 Gold
- Level 8 buildings cost 675 Gold
Duchy buildings
Duchy buildings can only be constructed by a Feudal or Clan Ruler in the de jure capital of a Duchy and can only be used if the character holds the associated Duchy Title. All Duchy buildings take 5 years to construct or upgrade and have 3 levels.
- Level 1 buildings cost 300 Gold
- Level 2 buildings cost 400 Gold
- Level 3 buildings cost 500 Gold
Holy buildings
Holy buildings can only be constructed in a Faith's holy sites by Feudal or Clan Rulers and provide powerful bonuses. All holy buildings require 1000 Gold and 6 years to be completed.
Historical buildings
Historical buildings are unique historical buildings, both ancient and those built during the middle ages which have to be constructed, located in predetermined Baronies on the map. Some historical buildings are represented with 3D models on the map.
Convertible historical buildings
The following historical buildings can only be used by Faiths belonging to one of the Abrahamic religions. Rulers who belong to one such religion can convert the building for their religion to use for 1000 Gold and Piety.
Upgradable historical buildings
The following historical buildings start constructed but can be upgraded by cultures which discovered the Hoardings Innovation. Upgrading them costs of 2000 Gold and takes 6 years.
Mines
Mines are historical buildings that have 4 levels each. Constructing or upgrading a mine takes 5 years.
- Constructing the Mining Settlement requires 400 Gold and the Crop Rotation Innovation
- Upgrading to Mine requires 500 Gold and the Manorialism Innovation
- Upgrading to Large Mine requires 600 Gold and the Windmills Innovation
- Upgrading to Mining Complex requires 700 Gold and the Cranes Innovation
Mine | Mining Settlement effects | Mine effects | Large Mine effects | Mining Complex effects | Barony | Mining Settlement constructed | Description |
---|---|---|---|---|---|---|---|
Siderokausia | Holding
County
|
Holding
County
|
Holding
County
|
Holding
County
|
Ierrisos | The Siderokausia mines are rich in silver and gold, and are exploited by twelve separate villages that each run a part of the mines. | |
Kremnica | Holding
County
|
Holding
County
|
Holding
County
|
Holding
County
|
Turióc | The Kremnican mountains are abundant in gold. With blood, sweat, and the assistance of a few hundred experienced German miners, that gold will be minted into Florins in no time! | |
Kollur | Holding
County
|
Holding
County
|
Holding
County
|
Holding
County
|
Ellur | The Kollur mines exploit the largest seam of diamonds in all of the Indian subcontinent. The work is extremely dangerous, but the riches are unimaginable. | |
Schwaz | Holding
County
|
Holding
County
|
Holding
County
|
Holding
County
|
Innsbruck | The Schwaz silver mine lies at the foot of the Kellerjoch and Eiblschrofen mountains, in the middle of a valley. The opportunity for mining means that a lot of people are drawn to the area. | |
Argentiera | Holding
County
|
Holding
County
|
Holding
County
|
Holding
County
|
Iglesias | 1066 only | The Argentaria del Sigerro is rich in underground silver veins. With sufficient incentive and development, this area could be exploited for vast quantities of precious silver. |
Falun | Holding
County
|
Holding
County
|
Holding
County
|
Holding
County
|
Falene | 1066 only | Also known as "Stora Kopparberget" (the Great Copper Mountain) this mine produces vast quantities of copper. |
Kutná Hora | Holding
County
|
Holding
County
|
Holding
County
|
Holding
County
|
Čáslav | 1066 only | The Kutná Hora mine is a large silver mine located on the lands of the Sedlec Monastery. With the support of local Abbots (and German miners) industry in the area is prospering. |
Rammelsberg | Holding
County
|
Holding
County
|
Holding
County
|
Holding
County
|
Goslar | 1066 only | At the foot of Mt. Rammelsberg lies a profitable and ever sought-after silver mine. |
Decision buildings
The following buildings can only be created by certain Decisions.
Hall of Heroes
The Hall of Heroes is a building chain created on a holy site via the Defenders of Dievas, Defenders of Rod or Defenders of Ukko decisions. Upgrading the Hall of Heroes costs 225 Gold and takes 16 months.