(创建页面,内容为“{{Version|1.0}} Game rules are configuration choices available when starting a new game that can slightly alter some mechanics. Many such option will disable Achieve…”) |
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The gameplay options can change the game to be less historical. | The gameplay options can change the game to be less historical. | ||
{| class="mildtable sortable" | {| class="mildtable sortable" | ||
! | ! 规则 | ||
! | ! 设置 | ||
! class="unsortable" | | ! class="unsortable" | 效果 | ||
! | ! 成就 | ||
|- | |- | ||
| rowspan="7" | ''' | | rowspan="7" | ''' 飞地独立''' | ||
| | | 关闭 | ||
| | | 统治者能在世界任何地方拥有飞地。 | ||
| align=center | [[File:Icon achievements enabled.png|24px]] | | align=center | [[File:Icon achievements enabled.png|24px]] | ||
|- | |- | ||
| | | 受限(仅限AI) | ||
| AI | | AI 统治者会在和平时期的继承中失去飞地,除非这些飞地经由一个伯爵领或海路与首都地区相连,或是其法理领土的一部分。 | ||
| align=center | [[File:Icon achievements enabled.png|24px]] | | align=center | [[File:Icon achievements enabled.png|24px]] | ||
|- | |- | ||
| | | 重要(仅限AI) | ||
| AI | | AI 统治者会在和平时期的继承中失去飞地,除非这些飞地经由海路与首都地区相连,或是其法理领土的一部分。 | ||
| align=center | [[File:Icon achievements enabled.png|24px]] | | align=center | [[File:Icon achievements enabled.png|24px]] | ||
|- | |- | ||
| | | 完全(仅限AI) | ||
| AI | | AI 统治者会在和平时期的继承中失去飞地,除非这些飞地经由海路与首都地区相连。 | ||
| align=center | [[File:Icon achievements enabled.png|24px]] | | align=center | [[File:Icon achievements enabled.png|24px]] | ||
|- | |- | ||
| | | 受限 | ||
| | | 统治者会在和平时期的继承中失去飞地,除非这些飞地经由一个伯爵领或海路与首都地区相连,或是其法理领土的一部分。 | ||
| align=center | [[File:Icon achievements enabled.png|24px]] | | align=center | [[File:Icon achievements enabled.png|24px]] | ||
|- | |- | ||
| | | 重要 | ||
| | | 统治者会在和平时期的继承中失去飞地,除非这些飞地经由海路与首都地区相连,或是其法理领土的一部分。 | ||
| align=center | [[File:Icon achievements enabled.png|24px]] | | align=center | [[File:Icon achievements enabled.png|24px]] | ||
|- | |- | ||
| | | 完全 | ||
| | | 统治者会在和平时期的继承中失去飞地,除非这些飞地经由海路与首都地区相连。 | ||
| align=center | [[File:Icon achievements enabled.png|24px]] | | align=center | [[File:Icon achievements enabled.png|24px]] | ||
|- | |- | ||
| rowspan="3" | ''' | | rowspan="3" | ''' 多人游戏:谋杀阴谋''' | ||
| | | 默认 | ||
| | | 玩家可以针对其他玩家和他们的families发动阴谋。 | ||
| align=center | [[File:Icon achievements enabled.png|24px]] | | align=center | [[File:Icon achievements enabled.png|24px]] | ||
|- | |- | ||
| | | 禁止玩家 | ||
| | | 玩家不可以针对其他玩家发动阴谋,但可以针对他们的families发动阴谋。 | ||
| align=center | [[File:Icon achievements enabled.png|24px]] | | align=center | [[File:Icon achievements enabled.png|24px]] | ||
|- | |- | ||
| | | 禁止玩家至亲 | ||
| | | 玩家不能针对其他玩家和他们的families发动阴谋。 | ||
| align=center | [[File:Icon achievements enabled.png|24px]] | | align=center | [[File:Icon achievements enabled.png|24px]] | ||
|- | |- | ||
| rowspan="2" | ''' | | rowspan="2" | ''' 次要疾病''' | ||
| | | 默认 | ||
| | | 次要疾病会按正常情况出现。 | ||
| align=center | [[File:Icon achievements enabled.png|24px]] | | align=center | [[File:Icon achievements enabled.png|24px]] | ||
|- | |- | ||
| | | 更是 | ||
| | | 次要疾病的出现频率会减少30% 。 | ||
| align=center | [[File:Icon achievements disabled.png|24px]] | | align=center | [[File:Icon achievements disabled.png|24px]] | ||
|- | |- | ||
| rowspan="3" | ''' | | rowspan="3" | ''' 性别平等''' | ||
| Default | | Default | ||
| All faiths start with their historical views on gender, clerical gender, male adultery and female adultery doctrines<br>All realms start with their historical gender succession law | | All faiths start with their historical views on gender, clerical gender, male adultery and female adultery doctrines<br>All realms start with their historical gender succession law | ||
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| align=center | [[File:Icon achievements enabled.png|24px]] | | align=center | [[File:Icon achievements enabled.png|24px]] | ||
|- | |- | ||
| rowspan="3" | ''' | | rowspan="3" | ''' 区域异端''' | ||
| Strict | | Strict | ||
| Heresies are 200 times more likely to be historical if they happen in certain regions | | Heresies are 200 times more likely to be historical if they happen in certain regions | ||
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| align=center | [[File:Icon achievements enabled.png|24px]] | | align=center | [[File:Icon achievements enabled.png|24px]] | ||
|- | |- | ||
| rowspan="3" | ''' | | rowspan="3" | ''' 蒙古入侵''' | ||
| Default | | Default | ||
| An AI character will use the Become Greatest of Khans decision between the years 1180 and 1250 if the player doesn't do it before | | An AI character will use the Become Greatest of Khans decision between the years 1180 and 1250 if the player doesn't do it before | ||
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| align=center | [[File:Icon achievements enabled.png|24px]] | | align=center | [[File:Icon achievements enabled.png|24px]] | ||
|- | |- | ||
| rowspan="2" | ''' | | rowspan="2" | ''' 宣战理由花费''' | ||
| Default | | Default | ||
| Casus Bellis cost resources | | Casus Bellis cost resources | ||
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| align=center | [[File:Icon achievements disabled.png|24px]] | | align=center | [[File:Icon achievements disabled.png|24px]] | ||
|- | |- | ||
| rowspan="5" | ''' | | rowspan="5" | ''' 文化转变速度''' | ||
| Significantly Slower | | Significantly Slower | ||
| The Promote Culture councilor task makes progress 4 times slower | | The Promote Culture councilor task makes progress 4 times slower | ||
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| align=center | [[File:Icon achievements disabled.png|24px]] | | align=center | [[File:Icon achievements disabled.png|24px]] | ||
|- | |- | ||
| rowspan="5" | ''' | | rowspan="5" | ''' 信仰转变速度''' | ||
| Significantly Slower | | Significantly Slower | ||
| The Convert Faith in County councilor task makes progress 4 times slower | | The Convert Faith in County councilor task makes progress 4 times slower | ||
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| align=center | [[File:Icon achievements disabled.png|24px]] | | align=center | [[File:Icon achievements disabled.png|24px]] | ||
|- | |- | ||
| rowspan="3" | ''' | | rowspan="3" | ''' 外交范围''' | ||
| Restricted | | Restricted | ||
| Diplomatic Range is reduced by 25% | | Diplomatic Range is reduced by 25% | ||
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| align=center | [[File:Icon achievements disabled.png|24px]] | | align=center | [[File:Icon achievements disabled.png|24px]] | ||
|- | |- | ||
| rowspan="2" | ''' | | rowspan="2" | ''' 结束日期''' | ||
| 1453 | | 1453 | ||
| The game will end in 1453 | | The game will end in 1453 | ||
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| align=center | [[File:Icon achievements disabled.png|24px]] | | align=center | [[File:Icon achievements disabled.png|24px]] | ||
|- | |- | ||
| rowspan="3" | ''' | | rowspan="3" | ''' 法理要求''' | ||
| On | | On | ||
| Every 5 years titles with de jure land will be destroyed if their holder controls none of their de jure land | | Every 5 years titles with de jure land will be destroyed if their holder controls none of their de jure land | ||
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| align=center | [[File:Icon achievements enabled.png|24px]] | | align=center | [[File:Icon achievements enabled.png|24px]] | ||
|- | |- | ||
| rowspan="2" | ''' | | rowspan="2" | ''' 自建王国''' | ||
| On | | On | ||
| The Found a New Kingdom and Found a New Empire decisions are available | | The Found a New Kingdom and Found a New Empire decisions are available | ||
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| align=center | [[File:Icon achievements enabled.png|24px]] | | align=center | [[File:Icon achievements enabled.png|24px]] | ||
|- | |- | ||
| rowspan="3" | ''' | | rowspan="3" | ''' 生成家庭''' | ||
| On | | On | ||
| Landed characters with no recorded family will start with a spouse, a valid heir, a second child if the mother is over 25 and a third child if the other is over 33 | | Landed characters with no recorded family will start with a spouse, a valid heir, a second child if the mother is over 25 and a third child if the other is over 33 | ||
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| align=center | [[File:Icon achievements enabled.png|24px]] | | align=center | [[File:Icon achievements enabled.png|24px]] | ||
|- | |- | ||
| rowspan="2" | ''' | | rowspan="2" | ''' 同性关系''' | ||
| Default | | Default | ||
| All faiths start with their historical same-sex relations doctrine | | All faiths start with their historical same-sex relations doctrine | ||
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| align=center | [[File:Icon achievements disabled.png|24px]] | | align=center | [[File:Icon achievements disabled.png|24px]] | ||
|- | |- | ||
| rowspan="5" | ''' | | rowspan="5" | ''' 性取向分布''' | ||
| Default | | Default | ||
| Characters have a 89% chance to be heterosexual, 5% chance to be homosexual, 5% chance to be bisexual and 1% chance to be asexual | | Characters have a 89% chance to be heterosexual, 5% chance to be homosexual, 5% chance to be bisexual and 1% chance to be asexual | ||
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| align=center | [[File:Icon achievements enabled.png|24px]] | | align=center | [[File:Icon achievements enabled.png|24px]] | ||
|- | |- | ||
| rowspan="2" | ''' | | rowspan="2" | ''' 信仰接受度''' | ||
| Default | | Default | ||
| All faiths start with their historical views on other faiths | | All faiths start with their historical views on other faiths | ||
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| align=center | [[File:Icon achievements disabled.png|24px]] | | align=center | [[File:Icon achievements disabled.png|24px]] | ||
|- | |- | ||
| rowspan="2" | ''' | | rowspan="2" | ''' 随机信仰''' | ||
| Off | | Off | ||
| All characters and counties start with their historical faith | | All characters and counties start with their historical faith | ||
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| align=center | [[File:Icon achievements disabled.png|24px]] | | align=center | [[File:Icon achievements disabled.png|24px]] | ||
|- | |- | ||
| rowspan="3" | ''' | | rowspan="3" | ''' 随机统治者位置''' | ||
| Off | | Off | ||
| All rulers have start with their real historical titles | | All rulers have start with their real historical titles | ||
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| align=center | [[File:Icon achievements disabled.png|24px]] | | align=center | [[File:Icon achievements disabled.png|24px]] | ||
|- | |- | ||
| rowspan="2" | ''' | | rowspan="2" | ''' 角色裸体''' | ||
| Default | | Default | ||
| Characters will appear naked in certain events or if they follow a faith with the Natural Primitivism tenet or are Court Chaplains or Zealous and follow a faith with the Naked Priests doctrine | | Characters will appear naked in certain events or if they follow a faith with the Natural Primitivism tenet or are Court Chaplains or Zealous and follow a faith with the Naked Priests doctrine | ||
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| align=center | [[File:Icon achievements enabled.png|24px]] | | align=center | [[File:Icon achievements enabled.png|24px]] | ||
|- | |- | ||
| rowspan="4" | ''' | | rowspan="4" | ''' 匈牙利人迁徙''' | ||
| Historical | | Historical | ||
| An AI character will use the Prepare to Cross the Carpathians decision between the years 890 and 910 if the player doesn't do it before | | An AI character will use the Prepare to Cross the Carpathians decision between the years 890 and 910 if the player doesn't do it before |
2020年9月8日 (二) 00:31的版本
Game rules are configuration choices available when starting a new game that can slightly alter some mechanics. Many such option will disable Achievements.
Difficulty
The difficulty setting can grant players the following bonuses:
Gameplay options
The gameplay options can change the game to be less historical.
Ironman
Ironman is a special game rule that disables character switching and manual saving. The game is saved automatically once every 6 months as well as when exiting the game. Achievements can only be obtained in Ironman mode. In Ironman mode, the game over screen only has the option to exit to the main menu.