游戏规则:修订间差异

本页面所适用的版本可能已经过时,最后更新于1.0
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The gameplay options can change the game to be less historical.
The gameplay options can change the game to be less historical.
{| class="mildtable sortable"
{| class="mildtable sortable"
! Rule
! 规则
! Setting
! 设置
! class="unsortable" | Effects
! class="unsortable" | 效果
! Achievements
! 成就
|-
|-
| rowspan="7" | '''Exclave Independence'''
| rowspan="7" | ''' 飞地独立'''
| Off
| 关闭
| Rulers can have disconnected land anywhere in the world
| 统治者能在世界任何地方拥有飞地。
| align=center | [[File:Icon achievements enabled.png|24px]]
| align=center | [[File:Icon achievements enabled.png|24px]]
|-
|-
| Limited (AI Only)
| 受限(仅限AI)
| AI Rulers at peace will lose disconnected land on succession unless it's part of their de jure territory or is connected to the capital by one county or a naval path.
| AI 统治者会在和平时期的继承中失去飞地,除非这些飞地经由一个伯爵领或海路与首都地区相连,或是其法理领土的一部分。
| align=center | [[File:Icon achievements enabled.png|24px]]
| align=center | [[File:Icon achievements enabled.png|24px]]
|-
|-
| Significant (AI Only)
| 重要(仅限AI)
| AI Rulers at peace will lose disconnected land on succession unless it's part of their de jure territory or is connected to the capital by a naval path.
| AI 统治者会在和平时期的继承中失去飞地,除非这些飞地经由海路与首都地区相连,或是其法理领土的一部分。
| align=center | [[File:Icon achievements enabled.png|24px]]
| align=center | [[File:Icon achievements enabled.png|24px]]
|-
|-
| Total (AI Only)
| 完全(仅限AI)
| AI Rulers at peace will lose disconnected land on succession unless it's connected to the capital by a naval path.
| AI 统治者会在和平时期的继承中失去飞地,除非这些飞地经由海路与首都地区相连。
| align=center | [[File:Icon achievements enabled.png|24px]]
| align=center | [[File:Icon achievements enabled.png|24px]]
|-
|-
| Limited
| 受限
| Rulers at peace will lose disconnected land on succession unless it's part of their de jure territory or is connected to the capital by one county or a naval path.
| 统治者会在和平时期的继承中失去飞地,除非这些飞地经由一个伯爵领或海路与首都地区相连,或是其法理领土的一部分。
| align=center | [[File:Icon achievements enabled.png|24px]]
| align=center | [[File:Icon achievements enabled.png|24px]]
|-
|-
| Significant
| 重要
| Rulers at peace will lose disconnected land on succession unless it's part of their de jure territory or is connected to the capital by a naval path.
| 统治者会在和平时期的继承中失去飞地,除非这些飞地经由海路与首都地区相连,或是其法理领土的一部分。
| align=center | [[File:Icon achievements enabled.png|24px]]
| align=center | [[File:Icon achievements enabled.png|24px]]
|-
|-
| Total
| 完全
| Rulers at peace will lose disconnected land on succession unless it's connected to the capital by a naval path.
| 统治者会在和平时期的继承中失去飞地,除非这些飞地经由海路与首都地区相连。
| align=center | [[File:Icon achievements enabled.png|24px]]
| align=center | [[File:Icon achievements enabled.png|24px]]
|-
|-
| rowspan="3" | '''Multiplayer: Murder Schemes'''
| rowspan="3" | ''' 多人游戏:谋杀阴谋'''
| Default
| 默认
| Players can use Hostile Schemes against other players and their families
| 玩家可以针对其他玩家和他们的families发动阴谋。
| align=center | [[File:Icon achievements enabled.png|24px]]
| align=center | [[File:Icon achievements enabled.png|24px]]
|-
|-
| No Players
| 禁止玩家
| Players cannot use Hostile Schemes against other players but can against their families
| 玩家不可以针对其他玩家发动阴谋,但可以针对他们的families发动阴谋。
| align=center | [[File:Icon achievements enabled.png|24px]]
| align=center | [[File:Icon achievements enabled.png|24px]]
|-
|-
| No Player Families
| 禁止玩家至亲
| Players cannot use Hostile Schemes against other players or their families
| 玩家不能针对其他玩家和他们的families发动阴谋。
| align=center | [[File:Icon achievements enabled.png|24px]]
| align=center | [[File:Icon achievements enabled.png|24px]]
|-
|-
| rowspan="2" | '''Minor Diseases'''
| rowspan="2" | ''' 次要疾病'''
| Default
| 默认
| Minor diseases appear as per normal
| 次要疾病会按正常情况出现。
| align=center | [[File:Icon achievements enabled.png|24px]]
| align=center | [[File:Icon achievements enabled.png|24px]]
|-
|-
| Fewer
| 更是
| Minor diseases appear 30% less often
| 次要疾病的出现频率会减少30%
| align=center | [[File:Icon achievements disabled.png|24px]]
| align=center | [[File:Icon achievements disabled.png|24px]]
|-
|-
| rowspan="3" | '''Gender Equality'''
| rowspan="3" | ''' 性别平等'''
| Default
| Default
| All faiths start with their historical views on gender, clerical gender, male adultery and female adultery doctrines<br>All realms start with their historical gender succession law
| All faiths start with their historical views on gender, clerical gender, male adultery and female adultery doctrines<br>All realms start with their historical gender succession law
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| align=center | [[File:Icon achievements enabled.png|24px]]
| align=center | [[File:Icon achievements enabled.png|24px]]
|-
|-
| rowspan="3" | '''Regional Heresies'''
| rowspan="3" | ''' 区域异端'''
| Strict
| Strict
| Heresies are 200 times more likely to be historical if they happen in certain regions
| Heresies are 200 times more likely to be historical if they happen in certain regions
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| align=center | [[File:Icon achievements enabled.png|24px]]
| align=center | [[File:Icon achievements enabled.png|24px]]
|-
|-
| rowspan="3" | '''Mongol Invasion'''
| rowspan="3" | ''' 蒙古入侵'''
| Default
| Default
| An AI character will use the Become Greatest of Khans decision between the years 1180 and 1250 if the player doesn't do it before
| An AI character will use the Become Greatest of Khans decision between the years 1180 and 1250 if the player doesn't do it before
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| align=center | [[File:Icon achievements enabled.png|24px]]
| align=center | [[File:Icon achievements enabled.png|24px]]
|-
|-
| rowspan="2" | '''Casus Belli Costs'''
| rowspan="2" | ''' 宣战理由花费'''
| Default
| Default
| Casus Bellis cost resources
| Casus Bellis cost resources
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| align=center | [[File:Icon achievements disabled.png|24px]]
| align=center | [[File:Icon achievements disabled.png|24px]]
|-
|-
| rowspan="5" | '''Culture Conversion Speed'''
| rowspan="5" | ''' 文化转变速度'''
| Significantly Slower
| Significantly Slower
| The Promote Culture councilor task makes progress 4 times slower
| The Promote Culture councilor task makes progress 4 times slower
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| align=center | [[File:Icon achievements disabled.png|24px]]
| align=center | [[File:Icon achievements disabled.png|24px]]
|-
|-
| rowspan="5" | '''Faith Conversion Speed'''
| rowspan="5" | ''' 信仰转变速度'''
| Significantly Slower
| Significantly Slower
| The Convert Faith in County councilor task makes progress 4 times slower
| The Convert Faith in County councilor task makes progress 4 times slower
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| align=center | [[File:Icon achievements disabled.png|24px]]
| align=center | [[File:Icon achievements disabled.png|24px]]
|-
|-
| rowspan="3" | '''Diplomatic Range'''
| rowspan="3" | ''' 外交范围'''
| Restricted
| Restricted
| Diplomatic Range is reduced by 25%
| Diplomatic Range is reduced by 25%
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| align=center | [[File:Icon achievements disabled.png|24px]]
| align=center | [[File:Icon achievements disabled.png|24px]]
|-
|-
| rowspan="2" | '''End Date'''
| rowspan="2" | ''' 结束日期'''
| 1453
| 1453
| The game will end in 1453
| The game will end in 1453
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| align=center | [[File:Icon achievements disabled.png|24px]]
| align=center | [[File:Icon achievements disabled.png|24px]]
|-
|-
| rowspan="3" | '''De Jure Requirement'''
| rowspan="3" | ''' 法理要求'''
| On
| On
| Every 5 years titles with de jure land will be destroyed if their holder controls none of their de jure land
| Every 5 years titles with de jure land will be destroyed if their holder controls none of their de jure land
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| align=center | [[File:Icon achievements enabled.png|24px]]
| align=center | [[File:Icon achievements enabled.png|24px]]
|-
|-
| rowspan="2" | '''Custom Kingdoms'''
| rowspan="2" | ''' 自建王国'''
| On
| On
| The Found a New Kingdom and Found a New Empire decisions are available
| The Found a New Kingdom and Found a New Empire decisions are available
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| align=center | [[File:Icon achievements enabled.png|24px]]
| align=center | [[File:Icon achievements enabled.png|24px]]
|-
|-
| rowspan="3" | '''Generate Families'''
| rowspan="3" | ''' 生成家庭'''
| On
| On
| Landed characters with no recorded family will start with a spouse, a valid heir, a second child if the mother is over 25 and a third child if the other is over 33
| Landed characters with no recorded family will start with a spouse, a valid heir, a second child if the mother is over 25 and a third child if the other is over 33
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| align=center | [[File:Icon achievements enabled.png|24px]]
| align=center | [[File:Icon achievements enabled.png|24px]]
|-
|-
| rowspan="2" | '''Same-Sex Relations'''
| rowspan="2" | ''' 同性关系'''
| Default
| Default
| All faiths start with their historical same-sex relations doctrine
| All faiths start with their historical same-sex relations doctrine
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| align=center | [[File:Icon achievements disabled.png|24px]]
| align=center | [[File:Icon achievements disabled.png|24px]]
|-
|-
| rowspan="5" | '''Sexuality Distribution'''
| rowspan="5" | ''' 性取向分布'''
| Default
| Default
| Characters have a 89% chance to be heterosexual, 5% chance to be homosexual, 5% chance to be bisexual and 1% chance to be asexual
| Characters have a 89% chance to be heterosexual, 5% chance to be homosexual, 5% chance to be bisexual and 1% chance to be asexual
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| align=center | [[File:Icon achievements enabled.png|24px]]
| align=center | [[File:Icon achievements enabled.png|24px]]
|-
|-
| rowspan="2" | '''Faith Acceptance'''
| rowspan="2" | ''' 信仰接受度'''
| Default
| Default
| All faiths start with their historical views on other faiths
| All faiths start with their historical views on other faiths
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| align=center | [[File:Icon achievements disabled.png|24px]]
| align=center | [[File:Icon achievements disabled.png|24px]]
|-
|-
| rowspan="2" | '''Randomized Faiths'''
| rowspan="2" | ''' 随机信仰'''
| Off
| Off
| All characters and counties start with their historical faith
| All characters and counties start with their historical faith
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| align=center | [[File:Icon achievements disabled.png|24px]]
| align=center | [[File:Icon achievements disabled.png|24px]]
|-
|-
| rowspan="3" | '''Random Ruler Placement'''
| rowspan="3" | ''' 随机统治者位置'''
| Off
| Off
| All rulers have start with their real historical titles
| All rulers have start with their real historical titles
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| align=center | [[File:Icon achievements disabled.png|24px]]
| align=center | [[File:Icon achievements disabled.png|24px]]
|-
|-
| rowspan="2" | '''Character Nudity'''
| rowspan="2" | ''' 角色裸体'''
| Default
| Default
| Characters will appear naked in certain events or if they follow a faith with the Natural Primitivism tenet or are Court Chaplains or Zealous and follow a faith with the Naked Priests doctrine
| Characters will appear naked in certain events or if they follow a faith with the Natural Primitivism tenet or are Court Chaplains or Zealous and follow a faith with the Naked Priests doctrine
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| align=center | [[File:Icon achievements enabled.png|24px]]
| align=center | [[File:Icon achievements enabled.png|24px]]
|-
|-
| rowspan="4" | '''Hungarian Migration'''
| rowspan="4" | ''' 匈牙利人迁徙'''
| Historical
| Historical
| An AI character will use the Prepare to Cross the Carpathians decision between the years 890 and 910 if the player doesn't do it before
| An AI character will use the Prepare to Cross the Carpathians decision between the years 890 and 910 if the player doesn't do it before

2020年9月8日 (二) 00:31的版本

Game rules are configuration choices available when starting a new game that can slightly alter some mechanics. Many such option will disable Achievements.

Difficulty

The difficulty setting can grant players the following bonuses:

Difficulty Hostile Scheme Resistance  Fertility Short Reign Duration Tyranny Gain  Stress Gain  Knight Survival Minor Disease Chance  Health Boost Factions.png Faction Formation Vassal Opinion Liege Opinion Achievements
Very Easy +30 +20% -50% -75% -50% +75% -75% Moderate Significantly Slower +25 +50 Icon achievements disabled.png
Easy +15 +10% -25% -25% -25% +66% -15% Small Slightly Slower 0 0 Icon achievements disabled.png
Normal 0 0 0 0 0 0 0 None Regular 0 0 Icon achievements enabled.png

Gameplay options

The gameplay options can change the game to be less historical.

规则 设置 效果 成就
飞地独立 关闭 统治者能在世界任何地方拥有飞地。 Icon achievements enabled.png
受限(仅限AI) AI统治者会在和平时期的继承中失去飞地,除非这些飞地经由一个伯爵领或海路与首都地区相连,或是其法理领土的一部分。 Icon achievements enabled.png
重要(仅限AI) AI统治者会在和平时期的继承中失去飞地,除非这些飞地经由海路与首都地区相连,或是其法理领土的一部分。 Icon achievements enabled.png
完全(仅限AI) AI统治者会在和平时期的继承中失去飞地,除非这些飞地经由海路与首都地区相连。 Icon achievements enabled.png
受限 统治者会在和平时期的继承中失去飞地,除非这些飞地经由一个伯爵领或海路与首都地区相连,或是其法理领土的一部分。 Icon achievements enabled.png
重要 统治者会在和平时期的继承中失去飞地,除非这些飞地经由海路与首都地区相连,或是其法理领土的一部分。 Icon achievements enabled.png
完全 统治者会在和平时期的继承中失去飞地,除非这些飞地经由海路与首都地区相连。 Icon achievements enabled.png
多人游戏:谋杀阴谋 默认 玩家可以针对其他玩家和他们的families发动阴谋。 Icon achievements enabled.png
禁止玩家 玩家不可以针对其他玩家发动阴谋,但可以针对他们的families发动阴谋。 Icon achievements enabled.png
禁止玩家至亲 玩家不能针对其他玩家和他们的families发动阴谋。 Icon achievements enabled.png
次要疾病 默认 次要疾病会按正常情况出现。 Icon achievements enabled.png
更是 次要疾病的出现频率会减少30%。 Icon achievements disabled.png
性别平等 Default All faiths start with their historical views on gender, clerical gender, male adultery and female adultery doctrines
All realms start with their historical gender succession law
Icon achievements enabled.png
Equal All faiths start with the Equal views on gender doctrine and Either clerical gender doctrine
All faiths start with male adultery and female adultery doctrines at the same level (the lesser one)
All realms start with the Equal gender succession law
Icon achievements disabled.png
Inverted All faiths start with their historical views on gender, clerical gender, male adultery and female adultery doctrines inverted
All realms start with their historical gender succession law inverted
Icon achievements enabled.png
区域异端 Strict Heresies are 200 times more likely to be historical if they happen in certain regions Icon achievements enabled.png
Default Heresies are more 5 times more likely to be historical if they happen in certain regions Icon achievements enabled.png
Relaxed Heresies are random no matter where they happen Icon achievements enabled.png
蒙古入侵 Default An AI character will use the Become Greatest of Khans decision between the years 1180 and 1250 if the player doesn't do it before Icon achievements enabled.png
Never Only player characters can use the Become Greatest of Khans decision Icon achievements disabled.png
Random An AI character can use the Become Greatest of Khans decision at any point if the player doesn't do it before Icon achievements enabled.png
宣战理由花费 Default Casus Bellis cost resources Icon achievements enabled.png
No Costs Casus Bellis do not cost resources Icon achievements disabled.png
文化转变速度 Significantly Slower The Promote Culture councilor task makes progress 4 times slower Icon achievements enabled.png
Slower The Promote Culture councilor task makes progress 2 times slower Icon achievements enabled.png
Default The Promote Culture councilor task makes progress as per normal Icon achievements enabled.png
Faster The Promote Culture councilor task makes progress 2 times faster Icon achievements disabled.png
Significantly Faster The Promote Culture councilor task makes progress 4 times faster Icon achievements disabled.png
信仰转变速度 Significantly Slower The Convert Faith in County councilor task makes progress 4 times slower Icon achievements enabled.png
Slower The Convert Faith in County councilor task makes progress 2 times slower Icon achievements enabled.png
Default The Convert Faith in County councilor task makes progress as per normal Icon achievements enabled.png
Faster The Convert Faith in County councilor task makes progress 2 times faster Icon achievements disabled.png
Significantly Faster The Convert Faith in County councilor task makes progress 4 times faster Icon achievements disabled.png
外交范围 Restricted Diplomatic Range is reduced by 25% Icon achievements enabled.png
Default Diplomatic Range remains unchanged Icon achievements enabled.png
Unrestricted Characters can interact no matter the distance Icon achievements disabled.png
结束日期 1453 The game will end in 1453 Icon achievements enabled.png
No End Date The game will never end Icon achievements disabled.png
法理要求 On Every 5 years titles with de jure land will be destroyed if their holder controls none of their de jure land Icon achievements enabled.png
On (Limited) Every 5 years titles with de jure land will be destroyed if their holder controls none of their de jure land unless it's a player's primary title Icon achievements enabled.png
Off Titles with de jure land can only be destroyed manually Icon achievements enabled.png
自建王国 On The Found a New Kingdom and Found a New Empire decisions are available Icon achievements enabled.png
Off The Found a New Kingdom and Found a New Empire decisions are not available Icon achievements enabled.png
生成家庭 On Landed characters with no recorded family will start with a spouse, a valid heir, a second child if the mother is over 25 and a third child if the other is over 33 Icon achievements enabled.png
On (AI Only) Landed AI characters with no recorded family will start with a spouse, a valid heir, a second child if the mother is over 25 and a third child if the mother is over 33 Icon achievements enabled.png
Off Landed characters with no recorded family will not start with any family Icon achievements enabled.png
同性关系 Default All faiths start with their historical same-sex relations doctrine Icon achievements enabled.png
Accepted All faiths start with the Accepted same-sex relations doctrine Icon achievements disabled.png
性取向分布 Default Characters have a 89% chance to be heterosexual, 5% chance to be homosexual, 5% chance to be bisexual and 1% chance to be asexual Icon achievements enabled.png
Bisexuality Characters have a 89% chance to be bisexual, 5% chance to be homosexual, 5% chance to be heterosexual and 1% chance to be asexual Icon achievements enabled.png
Homosexuality Characters have a 89% chance to be homosexual, 5% chance to be heterosexual, 5% chance to be bisexual and 1% chance to be asexual Icon achievements enabled.png
Asexuality Characters have a 89% chance to be asexual, 3.6% chance to be homosexual, 3.6% chance to be bisexual and 3.6% chance to be heterosexual Icon achievements enabled.png
Equal Characters have equal chances to be heterosexual, homosexual, bisexual and asexual Icon achievements enabled.png
信仰接受度 Default All faiths start with their historical views on other faiths Icon achievements enabled.png
Full All faiths start with the Full Tolerance special doctrine Icon achievements disabled.png
随机信仰 Off All characters and counties start with their historical faith Icon achievements enabled.png
On All characters and counties start with a random faith Icon achievements disabled.png
随机统治者位置 Off All rulers have start with their real historical titles Icon achievements enabled.png
On All rulers have start with random historical titles Icon achievements disabled.png
On (Conversion) All rulers have start with random historical titles and convert to the faith of their primary title's capital Icon achievements disabled.png
角色裸体 Default Characters will appear naked in certain events or if they follow a faith with the Natural Primitivism tenet or are Court Chaplains or Zealous and follow a faith with the Naked Priests doctrine Icon achievements enabled.png
Never Characters cannot appear naked Icon achievements enabled.png
匈牙利人迁徙 Historical An AI character will use the Prepare to Cross the Carpathians decision between the years 890 and 910 if the player doesn't do it before Icon achievements enabled.png
Random An AI character will use the Prepare to Cross the Carpathians decision between the years 872 and 910 if the player doesn't do it before Icon achievements enabled.png
Immediate The Mogyër Confederation starts having used the Prepare to Cross the Carpathians and in a war against the Kingdom of Bulgaria using the Migrate to Pannonia casus belli Icon achievements enabled.png
Player-Only Only player characters can use the Prepare to Cross the Carpathian decision Icon achievements disabled.png

Ironman

Ironman is a special game rule that disables character switching and manual saving. The game is saved automatically once every 6 months as well as when exiting the game. Achievements can only be obtained in Ironman mode. In Ironman mode, the game over screen only has the option to exit to the main menu.