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{{Version|1. | {{Version|1.1}}{{需要翻译}} | ||
'''游戏规则'''('''Game rules''')是开始一局新游戏时,可以稍微改变一些机制的配置选择。其中的许多选项都将禁用 | '''游戏规则'''('''Game rules''')是开始一局新游戏时,可以稍微改变一些机制的配置选择。其中的许多选项都将禁用成就。 | ||
__TOC__ | __TOC__ | ||
第8行: | 第8行: | ||
{| class="mildtable" style="text-align: center; | {| class="mildtable" style="text-align: center; | ||
! 难度 | ! 难度 | ||
! {{icon|scheme success chance}} 阴谋 | ! {{icon|scheme success chance}} 阴谋 抗性 | ||
! {{icon|Fertility}} 生育力 | ! {{icon|Fertility}} 生育力 | ||
! {{icon|opinion}} 短暂统治持续时间 | ! {{icon|opinion}} 短暂统治持续时间 | ||
第14行: | 第14行: | ||
! {{icon|Stress}} 压力获得 | ! {{icon|Stress}} 压力获得 | ||
! {{icon|Knight}} 骑士存活 | ! {{icon|Knight}} 骑士存活 | ||
! {{icon|unknown}} 疾病概率 | ! {{icon|unknown}} 次要 疾病概率 | ||
! {{icon|Health Boost}} 健康 | ! {{icon|Health Boost}} 健康 增益 | ||
! [[File:Factions.png|24px]] 派系形成 | ! [[File:Factions.png|24px]] 派系形成 | ||
! {{icon|opinion}} 封臣好感度 | ! {{icon|opinion}} 封臣好感度 | ||
第22行: | 第21行: | ||
! 成就 | ! 成就 | ||
|- | |- | ||
| '''非常简单''' || {{green|+30}} || {{green|+20%}} || {{green|-50%}} || {{green|-75%}} || {{green|-50%}} || {{green|+75%}} || {{green|-75%}} || {{green| | | '''非常简单''' || {{green|+30}} || {{green|+20%}} || {{green|-50%}} || {{green|-75%}} || {{green|-50%}} || {{green|+75%}} || {{green|-75%}} || {{green|Moderate}} || {{green|显著变慢}} || {{green|+25}} || {{green|+50}} || [[File:Icon achievements disabled.png|24px]] | ||
|- | |- | ||
| '''简单''' || {{green|+15}} || {{green|+10%}} || {{green|-25%}} || {{green|-25%}} || {{green|-25%}} || {{green|+66%}} || {{green|-15%}} || {{green| | | '''简单''' || {{green|+15}} || {{green|+10%}} || {{green|-25%}} || {{green|-25%}} || {{green|-25%}} || {{green|+66%}} || {{green|-15%}} || {{green|Small}} || {{green|稍微变慢}} || '''0''' || '''0''' || [[File:Icon achievements disabled.png|24px]] | ||
|- | |- | ||
| '''普通''' || '''0''' || '''0''' || '''0''' || '''0''' || '''0''' || '''0''' || '''0 | | '''普通''' || '''0''' || '''0''' || '''0''' || '''0''' || '''0''' || '''0''' || '''0''' || '''无''' || '''常规''' || '''0''' || '''0''' || [[File:Icon achievements enabled.png|24px]] | ||
|} | |} | ||
== 游戏设置选项 == | == 游戏设置选项 == | ||
游戏设置选项可以使得游戏更加远离 | 游戏设置选项可以使得游戏更加远离史实。 | ||
{| class="mildtable sortable" | {| class="mildtable sortable" | ||
! 规则 | ! 规则 | ||
第36行: | 第35行: | ||
! class="unsortable" | 效果 | ! class="unsortable" | 效果 | ||
! 成就 | ! 成就 | ||
|- | |- | ||
| rowspan="7" | '''飞地独立''' | | rowspan="7" | '''飞地独立''' | ||
| 关闭 | | 关闭 | ||
| 独立统治者能在世界任何地方拥有飞地(不相连的土地) | | 独立统治者能在世界任何地方拥有飞地(不相连的土地) 。 | ||
| align=center | [[File:Icon achievements enabled.png|24px]] | | align=center | [[File:Icon achievements enabled.png|24px]] | ||
|- | |- | ||
| 受限(仅限AI) | | 受限(仅限AI) | ||
| 独立AI统治者的飞地,如果没有经由一块伯爵领同首都地区连接或通过海路与本土相连,也不是法理领土的一部分,那么在和平时期的继承中会被移除 | | 独立AI统治者的飞地,如果没有经由一块伯爵领同首都地区连接或通过海路与本土相连,也不是法理领土的一部分,那么在和平时期的继承中会被移除 。 | ||
| align=center | [[File:Icon achievements enabled.png|24px]] | | align=center | [[File:Icon achievements enabled.png|24px]] | ||
|- | |- | ||
| | | 重要(仅限AI) | ||
| 独立AI统治者的飞地,如果没有通过海路与本土相连,也不是法理领地的一部分,那么在和平时期的继承中会被移除 | | 独立AI统治者的飞地,如果没有通过海路与本土相连,也不是法理领地的一部分,那么在和平时期的继承中会被移除 。 | ||
| align=center | [[File:Icon achievements enabled.png|24px]] | | align=center | [[File:Icon achievements enabled.png|24px]] | ||
|- | |- | ||
| 完全(仅限AI) | | 完全(仅限AI) | ||
| 独立AI统治者的飞地,如果没有通过海路与本土相连,那么在和平时期的继承中会被移除 | | 独立AI统治者的飞地,如果没有通过海路与本土相连,那么在和平时期的继承中会被移除 。 | ||
| align=center | [[File:Icon achievements enabled.png|24px]] | | align=center | [[File:Icon achievements enabled.png|24px]] | ||
|- | |- | ||
| 受限 | | 受限 | ||
| 独立统治者的飞地,如果没有经由一块伯爵领同首都地区连接或通过海路与本土相连,也不是法理领土的一部分,那么在和平时期的继承中会被移除 | | 独立统治者的飞地,如果没有经由一块伯爵领同首都地区连接或通过海路与本土相连,也不是法理领土的一部分,那么在和平时期的继承中会被移除 。 | ||
| align=center | [[File:Icon achievements enabled.png|24px]] | | align=center | [[File:Icon achievements enabled.png|24px]] | ||
|- | |- | ||
| 重要 | | 重要 | ||
| 独立统治者的飞地,如果没有通过海路与本土相连,也不是法理领地的一部分,那么在和平时期的继承中会被移除 | | 独立统治者的飞地,如果没有通过海路与本土相连,也不是法理领地的一部分,那么在和平时期的继承中会被移除 。 | ||
| align=center | [[File:Icon achievements enabled.png|24px]] | | align=center | [[File:Icon achievements enabled.png|24px]] | ||
|- | |- | ||
| 完全 | | 完全 | ||
| 独立统治者的飞地,如果没有通过海路与本土相连,那么在和平时期的继承中会被移除 | | 独立统治者的飞地,如果没有通过海路与本土相连,那么在和平时期的继承中会被移除 。 | ||
| align=center | [[File:Icon achievements enabled.png|24px]] | | align=center | [[File:Icon achievements enabled.png|24px]] | ||
|- | |- | ||
| rowspan="3" | '''多人游戏:谋杀''' | | rowspan="3" | '''多人游戏:谋杀''' | ||
| | | 默认 | ||
| 可以针对玩家和其至亲发动阴谋 | | 可以针对玩家和其至亲发动阴谋 。 | ||
| align=center | [[File:Icon achievements enabled.png|24px]] | | align=center | [[File:Icon achievements enabled.png|24px]] | ||
|- | |- | ||
| 禁止玩家 | | 禁止玩家 | ||
| | | 可以 针对玩家 和其至亲 发动阴谋 。 | ||
| align=center | [[File:Icon achievements enabled.png|24px]] | | align=center | [[File:Icon achievements enabled.png|24px]] | ||
|- | |- | ||
| 禁止玩家至亲 | | 禁止玩家至亲 | ||
| | | 可以 针对玩家 和 其至亲发动阴谋 。 | ||
| align=center | [[File:Icon achievements enabled.png|24px]] | | align=center | [[File:Icon achievements enabled.png|24px]] | ||
|- | |- | ||
| rowspan="2" | '''次要疾病''' | | rowspan="2" | '''次要疾病''' | ||
| | | 默认 | ||
| 次要疾病会按正常情况出现 | | 次要疾病会按正常情况出现 。 | ||
| align=center | [[File:Icon achievements enabled.png|24px]] | | align=center | [[File:Icon achievements enabled.png|24px]] | ||
|- | |- | ||
| 更少 | | 更少 | ||
| 次要疾病的出现频率会减少30% | | 次要疾病的出现频率会减少30% 。 | ||
| align=center | [[File:Icon achievements disabled.png|24px]] | | align=center | [[File:Icon achievements disabled.png|24px]] | ||
|- | |- | ||
| rowspan="3" | '''性别平等''' | | rowspan="3" | '''性别平等''' | ||
| | | 默认 | ||
| 所有的信仰 | | 所有的信仰都 是从他们对 性别、神职人员性别、男性通奸和女性通奸教义的 历史观点 开始的<br>All realms start with their historical gender succession law | ||
| align=center | [[File:Icon achievements enabled.png|24px]] | | align=center | [[File:Icon achievements enabled.png|24px]] | ||
|- | |- | ||
| 平等 | | 平等 | ||
| | | All faiths start with the Equal views on gender doctrine and Either clerical gender doctrine<br>All faiths start with male adultery and female adultery doctrines at the same level (the lesser one)<br>All realms start with the Equal gender succession law | ||
| align=center | [[File:Icon achievements disabled.png|24px]] | | align=center | [[File:Icon achievements disabled.png|24px]] | ||
|- | |- | ||
| 逆转 | | 逆转 | ||
| | | All faiths start with their historical views on gender, clerical gender, male adultery and female adultery doctrines inverted<br>All realms start with their historical gender succession law inverted | ||
| align=center | [[File:Icon achievements enabled.png|24px]] | | align=center | [[File:Icon achievements enabled.png|24px]] | ||
|- | |- | ||
| rowspan="3" | ''' 区域异端''' | |||
| Strict | |||
| Heresies are 200 times more likely to be historical if they happen in certain regions | |||
| rowspan="3" | ''' | |||
| | |||
| | |||
| align=center | [[File:Icon achievements enabled.png|24px]] | | align=center | [[File:Icon achievements enabled.png|24px]] | ||
|- | |- | ||
| | | Default | ||
| | | Heresies are more 5 times more likely to be historical if they happen in certain regions | ||
| align=center | [[File:Icon achievements enabled.png|24px]] | | align=center | [[File:Icon achievements enabled.png|24px]] | ||
|- | |- | ||
| 宽松 | | 宽松 | ||
| | | 异端爆发 没有 区域 权重, 异端 出现会 更 具多样 性 。 | ||
| align=center | [[File:Icon achievements enabled.png|24px]] | | align=center | [[File:Icon achievements enabled.png|24px]] | ||
|- | |- | ||
| rowspan="3" | '''蒙古入侵''' | | rowspan="3" | '''蒙古入侵''' | ||
| | | 默认 | ||
| | | An AI character will use the Become Greatest of Khans decision between the years 1180 and 1250 if the player doesn't do it before | ||
| align=center | [[File:Icon achievements enabled.png|24px]] | | align=center | [[File:Icon achievements enabled.png|24px]] | ||
|- | |- | ||
| 从不 | | 从不 | ||
| | | Only player characters can use the Become Greatest of Khans decision | ||
| align=center | [[File:Icon achievements disabled.png|24px]] | | align=center | [[File:Icon achievements disabled.png|24px]] | ||
|- | |- | ||
| 随机 | | 随机 | ||
| | | An AI character can use the Become Greatest of Khans decision at any point if the player doesn't do it before | ||
| align=center | [[File:Icon achievements enabled.png|24px]] | | align=center | [[File:Icon achievements enabled.png|24px]] | ||
|- | |- | ||
| rowspan="2" | '''宣战理由花费''' | | rowspan="2" | '''宣战理由花费''' | ||
| | | 默认 | ||
| 宣战 | | 宣战 理由会 花费 资源 ,如 虔诚或 威望 。 | ||
| align=center | [[File:Icon achievements enabled.png|24px]] | | align=center | [[File:Icon achievements enabled.png|24px]] | ||
|- | |- | ||
| 无花费 | | 无花费 | ||
| 宣战理由 | | 宣战理由不 需要 花费 资源。 | ||
| align=center | [[File:Icon achievements disabled.png|24px]] | | align=center | [[File:Icon achievements disabled.png|24px]] | ||
|- | |- | ||
| rowspan="5" | '''文化转变速度''' | | rowspan="5" | '''文化转变速度''' | ||
| 大幅减慢 | | 大幅减慢 | ||
| 转变速度大幅降低,大约需要原来四倍的时间 | | 文化 转变速度大幅降低,大约需要原来四倍的时间 。 | ||
| align=center | [[File:Icon achievements enabled.png|24px]] | | align=center | [[File:Icon achievements enabled.png|24px]] | ||
|- | |- | ||
| 减慢 | | 减慢 | ||
| 转变速度降低,大约需要原来双倍的时间 | | 文化 转变速度降低,大约需要原来双倍的时间 。 | ||
| align=center | [[File:Icon achievements enabled.png|24px]] | | align=center | [[File:Icon achievements enabled.png|24px]] | ||
|- | |- | ||
| | | 默认 | ||
| 转变速度无变化 | | 文化 转变速度无变化 。 | ||
| align=center | [[File:Icon achievements enabled.png|24px]] | | align=center | [[File:Icon achievements enabled.png|24px]] | ||
|- | |- | ||
| 加快 | | 加快 | ||
| 转变速度提高,大约只需要原来一半的时间 | | 文化 转变速度提高,大约只需要原来一半的时间 。 | ||
| align=center | [[File:Icon achievements disabled.png|24px]] | | align=center | [[File:Icon achievements disabled.png|24px]] | ||
|- | |- | ||
| 大幅加快 | | 大幅加快 | ||
| 转变速度大幅提高,大约只需要原来四分之一的时间。 | | 文化 转变速度大幅提高,大约只需要原来四分之一的时间。 | ||
| align=center | [[File:Icon achievements disabled.png|24px]] | | align=center | [[File:Icon achievements disabled.png|24px]] | ||
|- | |- | ||
| rowspan="5" | '''信仰转变速度''' | | rowspan="5" | '''信仰转变速度''' | ||
| 大幅减慢 | | 大幅减慢 | ||
| 转变速度大幅降低,大约需要原来四倍的时间 | | 信仰 转变速度大幅降低,大约需要原来四倍的时间 。 | ||
| align=center | [[File:Icon achievements enabled.png|24px]] | | align=center | [[File:Icon achievements enabled.png|24px]] | ||
|- | |- | ||
| 减慢 | | 减慢 | ||
| 转变速度降低,大约需要原来双倍的时间 | | 信仰 转变速度降低,大约需要原来双倍的时间 。 | ||
| align=center | [[File:Icon achievements enabled.png|24px]] | | align=center | [[File:Icon achievements enabled.png|24px]] | ||
|- | |- | ||
| | | 默认 | ||
| 转变速度无变化 | | 信仰 转变速度无变化 。 | ||
| align=center | [[File:Icon achievements enabled.png|24px]] | | align=center | [[File:Icon achievements enabled.png|24px]] | ||
|- | |- | ||
| 加快 | | 加快 | ||
| 转变速度提高,大约只需要原来一半的时间 | | 信仰 转变速度提高,大约只需要原来一半的时间 。 | ||
| align=center | [[File:Icon achievements disabled.png|24px]] | | align=center | [[File:Icon achievements disabled.png|24px]] | ||
|- | |- | ||
| 大幅加快 | | 大幅加快 | ||
| 转变速度大幅提高,大约只需要原来四分之一的时间 | | 信仰 转变速度大幅提高,大约只需要原来四分之一的时间 。 | ||
| align=center | [[File:Icon achievements disabled.png|24px]] | | align=center | [[File:Icon achievements disabled.png|24px]] | ||
|- | |- | ||
| rowspan="3" | '''外交范围''' | | rowspan="3" | '''外交范围''' | ||
| 受限 | | 受限 | ||
| 外交范围 | | 外交范围减少25%。 | ||
| align=center | [[File:Icon achievements enabled.png|24px]] | | align=center | [[File:Icon achievements enabled.png|24px]] | ||
|- | |- | ||
| | | 默认 | ||
| 外交范围保持不变 | | 外交范围保持不变 。 | ||
| align=center | [[File:Icon achievements enabled.png|24px]] | | align=center | [[File:Icon achievements enabled.png|24px]] | ||
|- | |- | ||
| 无限 | | 无限 | ||
| | | 角色 可以 与地图上的任意其他角色进行互动 。 | ||
| align=center | [[File:Icon achievements disabled.png|24px]] | | align=center | [[File:Icon achievements disabled.png|24px]] | ||
|- | |- | ||
| rowspan="2" | '''结束日期''' | | rowspan="2" | '''结束日期''' | ||
| | | 1453 | ||
| 游戏将于1453年结束 | | 游戏将于1453年结束 。 | ||
| align=center | [[File:Icon achievements enabled.png|24px]] | | align=center | [[File:Icon achievements enabled.png|24px]] | ||
|- | |- | ||
| 无结束日期 | | 无结束日期 | ||
| 游戏不会在任何特定日期结束 | | 游戏不会在任何特定日期结束 。 | ||
| align=center | [[File:Icon achievements disabled.png|24px]] | | align=center | [[File:Icon achievements disabled.png|24px]] | ||
|- | |- | ||
| rowspan="3" | '''法理要求''' | | rowspan="3" | '''法理要求''' | ||
| 启用 | | 启用 | ||
| 每过5年,如果一个角色在其领地中不拥有某头衔下的任何法理领地,那么这个头衔会被销毁 | | 每过5年,如果一个角色在其领地中不拥有某头衔下的任何法理领地,那么这个头衔会被销毁 。 | ||
| align=center | [[File:Icon achievements enabled.png|24px]] | | align=center | [[File:Icon achievements enabled.png|24px]] | ||
|- | |- | ||
| | | 启用(受限) | ||
| 每过5年,如果一个角色在其领地中不拥有某头衔下的任何法理领地,那么这个头衔会被销毁。玩家的主头衔永远不会被销毁 | | 每过5年,如果一个角色在其领地中不拥有某头衔下的任何法理领地,那么这个头衔会被销毁。玩家的主头衔永远不会被销毁 。 | ||
| align=center | [[File:Icon achievements enabled.png|24px]] | | align=center | [[File:Icon achievements enabled.png|24px]] | ||
|- | |- | ||
| 关闭 | | 关闭 | ||
| 拥有法理领地的头衔只能手动销毁 | | 拥有法理领地的头衔只能手动销毁 。 | ||
| align=center | [[File:Icon achievements enabled.png|24px]] | | align=center | [[File:Icon achievements enabled.png|24px]] | ||
|- | |- | ||
| rowspan="2" | ''' | | rowspan="2" | ''' 自建王 国''' | ||
| | | 启用 | ||
| | | 允许创建非史实的自建王国与 帝国 。 | ||
| align=center | [[File:Icon achievements enabled.png|24px]] | | align=center | [[File:Icon achievements enabled.png|24px]] | ||
|- | |- | ||
| 关闭 | | 关闭 | ||
| | | 禁止 创建非史实的自建王国与帝国 。 | ||
| align=center | [[File:Icon achievements enabled.png|24px]] | | align=center | [[File:Icon achievements enabled.png|24px]] | ||
|- | |- | ||
| rowspan="3" | '''生成家庭''' | | rowspan="3" | '''生成家庭''' | ||
| | | 启用 | ||
| 为没有亲族记载的有地角色生成一个配偶、一个合法继承人、第二个孩子(如果母亲超过25岁)和第三个孩子(如果母亲超过33岁) | | 为没有亲族记载的有地角色生成一个配偶、一个合法继承人、第二个孩子(如果母亲超过25岁)和第三个孩子(如果母亲超过33岁) 。 | ||
| align=center | [[File:Icon achievements enabled.png|24px]] | | align=center | [[File:Icon achievements enabled.png|24px]] | ||
|- | |- | ||
| 开启(仅限AI) | | 开启(仅限AI) | ||
| 为没有亲族记载的AI有地角色生成一个配偶、一个合法继承人、第二个孩子(如果母亲超过25岁)和第三个孩子(如果母亲超过33岁) | | 为没有亲族记载的AI有地角色生成一个配偶、一个合法继承人、第二个孩子(如果母亲超过25岁)和第三个孩子(如果母亲超过33岁) 。 | ||
| align=center | [[File:Icon achievements enabled.png|24px]] | | align=center | [[File:Icon achievements enabled.png|24px]] | ||
|- | |- | ||
| 关闭 | | 关闭 | ||
| 没有亲族记载的有地 | | 没有亲族记载的有地角色将不会有亲族生成。 | ||
| align=center | [[File:Icon achievements enabled.png|24px]] | | align=center | [[File:Icon achievements enabled.png|24px]] | ||
|- | |- | ||
| rowspan="2" | '''同性关系''' | | rowspan="2" | '''同性关系''' | ||
| | | Default | ||
| | | 所有 信仰 都按照他们 历史上的同性关系教义 开始游戏。All faiths start with their historical same-sex relations doctrine | ||
| align=center | [[File:Icon achievements enabled.png|24px]] | | align=center | [[File:Icon achievements enabled.png|24px]] | ||
|- | |- | ||
| 接受 | | 接受 | ||
| 所有信仰都 | | 所有信仰都 以 接受同性关系 教义开始游戏。 | ||
| align=center | [[File:Icon achievements disabled.png|24px]] | | align=center | [[File:Icon achievements disabled.png|24px]] | ||
|- | |- | ||
| rowspan="5" | '''性取向分布''' | | rowspan="5" | '''性取向分布''' | ||
| | | Default | ||
| | | Characters have a 89% chance to be heterosexual, 5% chance to be homosexual, 5% chance to be bisexual and 1% chance to be asexual | ||
| align=center | [[File:Icon achievements enabled.png|24px]] | | align=center | [[File:Icon achievements enabled.png|24px]] | ||
|- | |- | ||
| | | Bisexuality | ||
| | | Characters have a 89% chance to be bisexual, 5% chance to be homosexual, 5% chance to be heterosexual and 1% chance to be asexual | ||
| align=center | [[File:Icon achievements enabled.png|24px]] | | align=center | [[File:Icon achievements enabled.png|24px]] | ||
|- | |- | ||
| | | Homosexuality | ||
| | | Characters have a 89% chance to be homosexual, 5% chance to be heterosexual, 5% chance to be bisexual and 1% chance to be asexual | ||
| align=center | [[File:Icon achievements enabled.png|24px]] | | align=center | [[File:Icon achievements enabled.png|24px]] | ||
|- | |- | ||
| | | Asexuality | ||
| | | Characters have a 89% chance to be asexual, 3.6% chance to be homosexual, 3.6% chance to be bisexual and 3.6% chance to be heterosexual | ||
| align=center | [[File:Icon achievements enabled.png|24px]] | | align=center | [[File:Icon achievements enabled.png|24px]] | ||
|- | |- | ||
| | | Equal | ||
| | | Characters have equal chances to be heterosexual, homosexual, bisexual and asexual | ||
| align=center | [[File:Icon achievements enabled.png|24px]] | | align=center | [[File:Icon achievements enabled.png|24px]] | ||
|- | |- | ||
| rowspan="2" | '''信仰接受度''' | | rowspan="2" | '''信仰接受度''' | ||
| | | Default | ||
| | | All faiths start with their historical views on other faiths | ||
| align=center | [[File:Icon achievements enabled.png|24px]] | | align=center | [[File:Icon achievements enabled.png|24px]] | ||
|- | |- | ||
| | | Full | ||
| | | All faiths start with the Full Tolerance special doctrine | ||
| align=center | [[File:Icon achievements disabled.png|24px]] | | align=center | [[File:Icon achievements disabled.png|24px]] | ||
|- | |- | ||
| rowspan="2" | '''随机 | | rowspan="2" | '''随机信仰''' | ||
| | | Off | ||
| | | All characters and counties start with their historical faith | ||
| align=center | [[File:Icon achievements enabled.png|24px]] | | align=center | [[File:Icon achievements enabled.png|24px]] | ||
|- | |- | ||
| | | On | ||
| | | All characters and counties start with a random faith | ||
| align=center | [[File:Icon achievements disabled.png|24px]] | | align=center | [[File:Icon achievements disabled.png|24px]] | ||
|- | |- | ||
| rowspan="3" | '''随机统治者位置''' | | rowspan="3" | '''随机统治者位置''' | ||
| | | Off | ||
| | | All rulers have start with their real historical titles | ||
| align=center | [[File:Icon achievements enabled.png|24px]] | | align=center | [[File:Icon achievements enabled.png|24px]] | ||
|- | |- | ||
| | | On | ||
| | | All rulers have start with random historical titles | ||
| align=center | [[File:Icon achievements disabled.png|24px]] | | align=center | [[File:Icon achievements disabled.png|24px]] | ||
|- | |- | ||
| | | On (Conversion) | ||
| | | All rulers have start with random historical titles and convert to the faith of their primary title's capital | ||
| align=center | [[File:Icon achievements disabled.png|24px]] | | align=center | [[File:Icon achievements disabled.png|24px]] | ||
|- | |- | ||
| rowspan="2" | ''' | | rowspan="2" | ''' 角色裸体''' | ||
| | | Default | ||
| | | Characters will appear naked in certain events or if they follow a faith with the Natural Primitivism tenet or are Court Chaplains or Zealous and follow a faith with the Naked Priests doctrine | ||
| align=center | [[File:Icon achievements enabled.png|24px]] | | align=center | [[File:Icon achievements enabled.png|24px]] | ||
|- | |- | ||
| | | Never | ||
| | | Characters cannot appear naked | ||
| align=center | [[File:Icon achievements enabled.png|24px]] | | align=center | [[File:Icon achievements enabled.png|24px]] | ||
|- | |- | ||
| rowspan="4" | '''匈牙利人迁徙''' | | rowspan="4" | '''匈牙利人迁徙''' | ||
| | | Historical | ||
| | | An AI character will use the Prepare to Cross the Carpathians decision between the years 890 and 910 if the player doesn't do it before | ||
| align=center | [[File:Icon achievements enabled.png|24px]] | | align=center | [[File:Icon achievements enabled.png|24px]] | ||
|- | |- | ||
| | | Random | ||
| | | An AI character will use the Prepare to Cross the Carpathians decision between the years 872 and 910 if the player doesn't do it before | ||
| align=center | [[File:Icon achievements enabled.png|24px]] | | align=center | [[File:Icon achievements enabled.png|24px]] | ||
|- | |- | ||
| | | Immediate | ||
| | | The Mogyër Confederation starts having used the Prepare to Cross the Carpathians and in a war against the Kingdom of Bulgaria using the Migrate to Pannonia casus belli | ||
| align=center | [[File:Icon achievements enabled.png|24px]] | | align=center | [[File:Icon achievements enabled.png|24px]] | ||
|- | |- | ||
| | | Player-Only | ||
| Only player characters can use the Prepare to Cross the Carpathian decision | |||
| | |||
| align=center | [[File:Icon achievements disabled.png|24px]] | | align=center | [[File:Icon achievements disabled.png|24px]] | ||
|} | |} | ||
== 铁人模式 == | == 铁人模式 == | ||
Ironman is a special game rule that disables character switching and manual saving. The game is saved automatically once every 6 months as well as when exiting the game. Achievements can only be obtained in Ironman mode. In Ironman mode, the game over screen only has the option to exit to the main menu. | |||
[[en:Game rules]] | [[en:Game rules]] |