十字军之王3
ParaWikis
Notice
: Undefined index: HTTP_ACCEPT_LANGUAGE in
/data/wwwroot/www.parawikis.com/skins/Liberty/LibertyTemplate.php
on line
185
最新百科
都市天际线2百科
英雄无敌3百科
维多利亚3百科
奇妙探险队2百科
罪恶帝国百科
英白拉多:罗马百科
热门百科
群星百科
欧陆风云4百科
十字军之王2百科
十字军之王3百科
钢铁雄心4百科
维多利亚2百科
ParaWikis
申请建站
ParaWikis
ParaCommons
最近更改
随机页面
加入QQ群
工具
链入页面
相关更改
特殊页面
页面信息
页面值
帮助
译名手册
字词转换
编辑指南
编辑规范
练手沙盒
资助我们
×
欢迎访问十字军之王3百科!
注册一个账号
,一起参与编写吧!这里是
当前的工程
。
全站已采用新UI,任何使用上的问题请点击
这里
。欢迎所有对百科感兴趣的同学加入QQ群:
497888338
。
阅读
编辑
编辑源代码
查看历史
讨论
编辑“
模组制作
”(章节)
警告:
您没有登录。如果您做出任意编辑,您的IP地址将会公开可见。如果您
登录
或
创建
一个账户,您的编辑将归属于您的用户名,且将享受其他好处。
反垃圾检查。
不要
加入这个!
==保存修改的内容== 保存的文件被放在: *Windows: Documents\Paradox Interactive\Crusader Kings III\save games *Linux: ~/.local/share/Paradox Interactive/Crusader Kings III/save games ''铁人档是不可修改的!'' 首先在debug模式下开一局游戏并且保存。 *Steam: 在Steam上右键单击游戏 -> Properties -> Set Launch Options -> 勾选debug_mode *Windows: 为.exe文件创建一个快捷方式 -> 右键单击-> Properties -> add -debug_mode at the end of the Target field PC(Windows): #在保存游戏的文件夹内找到你保存的游戏 #右键单击此文件用7-Zip 或者 WinRar提取出压缩文件. #将提取出的'gamestate'文件的扩展名重名为.ck3 #右键单击并且用编辑器打开 (不推荐使用windows notepad,因为这些文件很大). #编辑并保存文件。 #游戏中会直接加载mod(不需要重复压缩)。 你可以直接编辑自动保存的游戏without extracting the gamestate. Mac: #打开终端 #确认当前路径是正确的 #输入命令 "unzip FileName.ck3" #将提取出的'gamestate'文件的扩展名重名为.ck3 #保存此纯文本 #游戏中会直接加载mod(不需要重复压缩) {| class="wikitable" !平台!!保存方式!!路径 |- |Windows||本地||<code>C:\Users\%USERPROFILE%\Documents\Paradox Interactive\Crusader Kings III\save games</code> |- |Windows||Steam 云端||<code>C:\Program Files (x86)\Steam\userdata\####\1158310\remote\save games</code> |- |Mac||本地||<code>$HOME/Documents/Paradox Interactive/Crusader Kings III/save games</code> |- |Linux||本地||<code>$HOME/.local/share/Paradox Interactive/Crusader Kings III/save games</code> |} === gamestate文件中的内容 === The table below contains the possible first-level blocks in the gamestate file. Entries are provided in order of appearance. {| class="wikitable mw-collapsible mw-collapsed" ! Block ! Description |- | meta_data | Contains metadata about the game, such as the game version. Used by the main menu screen. |- | ironman_manager | Related to ironman saving. |- | (various variables) | These variables do not belong in a block. {| class="wikitable" ! Variable |- | date |- | bookmark_date |- | first_start |- | speed |- | random_seed |- | random_count |} |- | variables | Contains script flags. |- | game_rules | Contains the save's current game rules. |- | provinces | Contains province data, including buildings. |- | landed_titles | Contains the following sub-blocks: {| class="wikitable" ! Sub-block ! Description |- | dynamic_templates | |- | landed_titles<br>''(repetition)'' | Contains an entry for each landed title in the game, in the format: <pre> # Exact formatting in file is different in terms of spaces and lines # It is usually more compact. # It has been edited here for clarity and demonstration. # Index for titles starts at 0 index={ key="(title id)" # The one used in 00_landed_titles.txt, e.g. k_england de_facto_liege=(title index) # Optional de_jure_liege=(title index) # Optional. The number at the start of a similar block, NOT the title id de_jure_vassals={ (title index...) } # Optional, list of title indices. holder="(character id)" # Optional name="..." adj="..." # Optional pre="..." # Optional article="..." # Optional date=2020.10.27 # yyyy.mm.dd heir={ (character id...) } # Optional. List of character ids. claim={ (character id...) } # Optional history = { (...) } # Optional capital=(province id) capital_barony=yes # Optional theocratic_lease=yes # Optional history_government="(government id)" # Optional laws={ "(law id)"... } # Optional. List of law ids. # Optional (succession_election). succession_election={ electors = { (character id...) } candidates={ (character id...) } nominations={ { elector=(character id) candidate=(character id) strength=(value) } } } # end of succession_election block coat_of_arms_id=(coat of arms id) localization_key="(localization key)" # Optional # All below is used for mercenary bands special={ type=mc identity=(id) } color=rgb { (r) (g) (b) } landless=yes destroy_if_invalid_heir=yes no_automatic_claims=yes definite_form=yes } </pre> In vanilla CK3, this block ends at entry ~12369. |- | index=(value)<br>''(variable)'' | |} |- | dynasties | Contains the following sub-blocks: * dynasty_house (ends at entry ~6401) * dynasties (ends at entry ~6239) * static_dynasties (list of numbers) * static_dynasty_houses (list of numbers) |- | deleted_characters | |- | living | Contains entries of living characters. The following format is used for each character: <pre> index={ first_name="..." birth=(date) # Format: yyy.m.d female=yes # Optional was_playable=yes # Optional nickname="nick_..." # Optional culture=(culture index) # Optional if dynasty_house is specified, defaults to dynasty_house culture. Required if no dynasty_house, or culture different from that of dynasty_house. faith=(faith index) # Optional if dynasty_house is specified, defaults to dynasty_house faith. Required if no dynasty_house or faith different from that of dynasty_house. dynasty_house=(dynasty house index) # Optional, must specify culture and faith if omitted skill={ (diplomacy) (stewardship) (martial) (intrigue) (learning) (prowess) } # One value for each skill prowess_age=(value) # Optional. Negative value. dna="(dna string)" # Optional mass=(value) # Optional, exclusive with weight weight={ # Optional, exclusive with mass base=(value) current=(value) # Optional target=(value) # Optional } sexuality=(value) # Optional. Defaults to heterosexual. Valid values: ho, bi, as, none. None is for children under 10. traits={ (trait index...) } # Optional. List of trait indices. Typically omitted for young children. recessive_traits = { (trait index...) } # Optional. List of trait indices inactive_traits = { (trait index...) } # Optional. List of trait indices # Optional (family_data) family_data={ real_father=(character id) # Optional betrothed=(character id) # Optional primary_spouse=(character id) # Optional. Equal to one of the spouse ids. spouse=(character id) # Optional. First spouse spouse=(character id) # Optional. Second spouse spouse=(character id) # Optional. Third spouse spouse=(character id) # Optional. Fourth spouse concubine=(character id) # Optional. First concubine concubine=(character id) # Optional. Second concubine concubine=(character id) # Optional. Third concubine former_spouses={ (character id...) } # Optional. List of character ids former_concubines={ (character id...) } # Optional. List of character ids former_concubinists={ (character id...) } # Optional. List of character ids child = { (character id...) } # Optional. List of character ids } alive_data={ # Optional (variables), contains flags variables={ data={ # (...) } } # Optional (modifiers), various locations in alive_data modifier={ modifier="(modifier)" expiration_date=(date) } gold=(value) # Optional income=(value) # Optional location=(landed title index) # Optional stress=(value) # Optional fertility=(value) health=(value) piety={ currency=(value) accumulated=(value) # Optional. Devotion } prestige={ currency=(value) # Optional accumulated=(value) # Optional. Fame } focus={ # Optional type="(value)" # Education or lifestyle date=(date) changes=(value) progress=(value) } secrets= { (id...) } # Optional. List of ids targeting_secrets={ (id...) } # Optional. List of ids schemes={ (id...) } # Optional. List of ids targeting_schemes={ (id...) } # Optional. List of ids heir={ (ids...) } # Optional. List of ids pretender={ (ids...) } # Optional. List of ids claim={ { # Optional. List of claims title=(title id) pressed=yes # Optional } } used_punishments={ # Optional. List of reasons (value)={ imprisonment_reason=yes # Optional revoke_title_reason=yes # Optional } } lifestyle_xp={ # Optional diplomacy_lifestyle=(value) # Optional martial_lifestyle=(value) # Optional stewardship_lifestyle=(value) # Optional intrigue_lifestyle=(value) # Optional learning_lifestyle=(value) # Optional } perk={ ... } # Optional. List of perks prison_data={ # Optional imprisoner=(character id) date=(date) imprison_type_date=(date) type="(value)" # house_arrest or dungeon } weight_update=(value) # Optional kills={ (character ids... } # Optional. List of character ids pool_history=(date) # Optional wars={ (value) (value) (value) (value) } # Optional } # End of alive_data block court_data={ # All keys within this block are optional host=(value) employer=(character id) council_task=(council task index) special_council_tasks={ (value...) } army=(value) regiment=(regiment index) knight=yes wants_to_leave_court=yes leave_court_date=(date) } # Optional (landed_data) landed_data={ domain={ (landed title index...) } # List of landed title indices vassal_contracts={ (values) } # List of values units= { (values...) } # Optional last_war_finish_date=(date) # Optional last_raid=(date) # Optional became_ruler_date=(date) laws={ "(law id)"... } # List of law ids strength=(value) strength_for_liege=(value) # Optional liege_tax=(value) # Optional balance=(value) dread=(value) # Optional known_schemes={ (ids...) } # Optional. List of ids succession={ (character id...) } # List of character ids is_powerful_vassal=yes # Optional vassal_power_value=(value) # Optional domain_limit=(value) vassal_limit=(value) # Optional vassals_towards_limit=(value) # Optional government="(government id)" realm_capital=(value) ai_allowed_to_marry=yes council={ (value...) } # List of values at_peace_penalty=(value) diplo_centers={ (value...) } # List of values election_titles={ (landed title index...) } # List of landed title indices absolute_control=yes # Optional interaction_cooldowns={ # Optional (interaction)=(date) } } # End of landed_data block # Optional (playable_data) playable_data={ knights={ (character id...) } # List of character ids was_player=yes } } </pre> |- | dead_unprunable | Contains character entries. |- | characters | Contains the following sub-blocks: * dead_prunable (contains character entries) * prune_queue * dummy_female (contains a character entry) * dummy_male (contains a character entry) * unborn (contains unborn data entries) * natural_deaths * current_natural_death * sexuality_chances |- | character_lookup | |- | units | |- | activities | |- | opinions | Contains the following sub-blocks: * active_opinions (contains opinion entries) |- | relations | Encompasses hooks, alliances, Contains the following sub-blocks: * active_relations |- | schemes | Contains the following sub-blocks: * active (contains scheme entries) |- | stories | Contains the following sub-blocks: * active (contains story entries) * next=(date) ''(variable)'' |- | pending_character_interactions | Contains the following sub-blocks: * data * player |- | secrets | Contains the following sub-blocks: * secrets (contains entries of secrets) ''(repetition)'' ** indices *** type *** target **** type **** identity=(id) *** owner=(id) *** relation_type *** participants = { (ids)} * known_secrets = { ** secret=(id) ** owner=(id) |- | armies | Contains the following sub-blocks: * regiments * army_regiments * armies |- | religion | Contains the following sub-blocks: * religions * faiths * great_holy_wars * holy_sites |- | wars | Contains the following sub-blocks: * active_wars * names |- | sieges | Contains the following sub-blocks: * sieges ''(repetition)'' |- | raid | Contains the following sub-blocks: * raid ''(repetition)'' |- | succession | |- | holdings | |- | ai | Contains the following sub-blocks: * war_coordinator_db * war_plan_db * ai_stategies |- | county_manager | Contains the following sub-blocks: * counties * monthly_increase (list of values) |- | fleet_manager | Contains the following sub-blocks: * fleets |- | council_task_manager | Contains the following sub-blocks: * active |- | important_action_manager | Contains the following sub-blocks: * active |- | faction_manager | Contains the following sub-blocks: * factions |- | culture_manager | Contains the following sub-blocks: * cultures * template_cultures (list of numbers) * era_discovery |- | mercenary_company_manager | Contains the following sub-blocks: * mercenary_companies |- | holy_orders | Contains the following sub-blocks: * holy_orders * religion_name * faith_name |- | coat_of_arms | Contains the following sub-blocks: * coat_of_arms_manager_name_map * coat_of_arms_manager_database (ends at entry ~17278) * next_id=(id) ''(variable)'' |- | (triggered events) | Each triggered event has its own block, started using triggered_event={ |- | next_player_event_id=(value) ''(variable)'' | |- | played_character | Contains the following sub-blocks: * name="..." ''(variable)'' * character=(character id) ''(variable)'' * player=(value) ''(variable)'' * important_decisions * legacy * rally_points |- | currently_played_characters={ (character id...) } | List of character ids. |}
摘要:
请注意您对十字军之王3百科的所有贡献都被认为是在知识共享署名-非商业性使用-相同方式共享下发布,请查看在
十字军之王3百科:版权
的细节。如果您不希望您的文字被任意修改和再散布,请不要提交。
您同时也要向我们保证您所提交的内容是您自己所作,或得自一个不受版权保护或相似自由的来源。
未经许可,请勿提交受版权保护的作品!
为防止机器编辑,请完成下方验证
取消
编辑帮助
(在新窗口中打开)
×
登录
密码
记住登录
加入十字军之王3百科
忘记密码?
其他方式登录