The Culture represents the language, customs and technologies that a character or county use. It decides innovations, names and cultural retinues that characters can use. Rulers can change a County's Culture with the Promote Culture Steward action.
Each Culture belongs to a Culture Group, which represents a group of Cultures with similar ancestry.Characters within the same Realm will have -5 Opinion with each other if they belong to different Cultures within the same Culture Group and -15 Opinion with each other if they belong to different Culture Groups. There are perks and tenets that can modify this.
Counties will have lowered Popular Opinion with their direct Liege if he or she belongs to a different Culture and especially Culture Group. Characters can avoid this by granting the County Title to a Vassal of the same Culture Group as the target County.
A ruler can convert to the culture of their realm capital at the cost of Prestige, provided that their Court Chaplain endorses them[1]. Every close family member sharing the ruler's culture will adopt the new culture. Vassals sharing the ruler's culture that owns counties with the new culture can decide to adopt it as well.
文化领袖
Each Culture with at least one Ruler has a Cultural Head. The Cultural Head is always the character who owns the most Counties of said Culture.
Cultural Heads can choose an Innovation to be a Cultural Fascination, which will improve its discovery progress by +20%, with an additional +2% per Cultural Head Learning skill. The Cultural Fascination can be changed at any time.
文化列表
Holy Roman clothing appearance requires the pre-order bonus while Abbasid clothing requires the Expansion Pass.
- There are some cultures carried over from Crusader Kings 2 that are unplayable, and are only used for historic rulers' cultures. These cultures are marked with italics to indicate them.
Culture splits
The following cultures will divide into multiple small Cultures once certain time periods are reached. The player character will get the option to cancel the Culture split if the player controls 80% of the Counties with the original Culture.
Original Culture | Period | Region | New Cultures | Condition |
---|---|---|---|---|
西哥特 | 850-920 | 伊比利亚 南法兰克 |
安达卢西亚 | County is Muslim |
加泰罗尼亚 | County is in Catalonia | |||
奥克 | County is in Southern France | |||
阿斯图里亚斯-莱昂 | County is in Asturia or Leon | |||
阿拉贡 | County is in Aragon | |||
加利西亚 | County is in Galicia or Portugal | |||
卡斯蒂利亚 | County is in Iberia | |||
盎格鲁-撒克逊 | 850-950 | 苏格兰 | 苏格兰 | Always |
诺斯 | 950-990 | 北欧 | 丹麦 | County is in Denmark |
挪威 | County is in Norway | |||
瑞典 | County is in Northern Europe |
Emergent Cultures
The following cultures will emerge if certain conditions are met and are not directly influenced by the player.
Emergent Culture | Region | Condition |
---|---|---|
西西里 | Southern Italy | County is in Southern Italy |
Creatable Cultures
The following cultures need to be created through decisions before they can be played.
新文化 | 描述 | 条件 |
---|---|---|
英格兰 | 接受英格兰文化 | Adult
|
诺曼 (在867年) |
建立诺曼文化 | At peace
|
葡萄牙 | 成立葡萄牙 | Independent
|
海外 | 接受海外文化 | Frankish culture group
|
References
- ↑ forum:1416565/page-2#post-26861541 Mruuh's post in "How do I switch culture for my character?" thread