属性代表了一个角色的专长,这包括外交、军事知识、财政、密谋天赋和学习能力。
技能
技能代表了一个角色在各个领域的专业能力,决定了角色在给定任务中的结果的好坏。
恐惧
Dread is a measure of how feared a ruler is by its Vassals and can make characters Intimidated or Terrified. There are two types of Dread: Natural Dread and Decaying Dread.
Natural Dread is added or removed by character Traits and represents the minimum Dread a character can have. Decaying Dread is added over Natural Dread and gained by performing cruel acts like torturing and executing Prisoners. Intimidated characters are less likely to join Factions or Schemes against the character they're intimidated of while Terrified character will never join Factions or Schemes against them. In addition it affects their acceptance for various character interactions:
Boldness
Each character has a hidden Boldness attribute, which is decided by its traits. A character becomes Intimidated by characters whose No Dread is +20 above its Boldness and Terrified by characters whose No Dread is +45 above its Boldness.
健康
健康是衡量一个角色死亡的可能性的关键。
健康 | 是否会导致死亡 | 描述 |
---|---|---|
File:Empty 奄奄一息 | 是 | 死亡如影随形 |
File:Empty 濒临死亡 | 是 | 你将不久于世 |
File:Empty 一般 | 否 | 你还活着 |
File:Empty 身心无碍 | 否 | 你感觉还不错 |
File:Empty 平稳安泰 | 否 | 你的四大体液平衡,无需放血。 |
File:Empty 极好的 | 否 | 你充满精力和活力! |