属性:修订间差异

本页面所适用的版本可能已经过时,最后更新于1.0.3
无编辑摘要
无编辑摘要
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! 技能 !! 效果
! 技能 !! 效果
|-
|-
| [[file:Diplomacy.png]]外交 || 每等级{{green|+2}}好感<br>提高外交行动的同意值
| [[file:Diplomacy.png]] 外交 || 每等级{{green|+2}}好感<br>提高外交行动的同意值
|-
|-
| [[file:Martial.png]]军事 || 每等级{{green|+2%}}征召兵规模<br>每等级{{green|+2%}}征召兵补员速率<br>每等级每等级{{green|+1}}战场优势
| [[file:Martial.png]] 军事 || 每等级{{green|+2%}}征召兵规模<br>每等级{{green|+2%}}征召兵补员速率<br>每等级每等级{{green|+1}}战场优势
|-
|-
|[[file:Stewardship.png]] 管理 || 每等级{{green|+2%}}领土税<br>每五级{{green|+1}}直辖限制
|[[file:Stewardship.png]] 管理 || 每等级{{green|+2%}}领土税<br>每五级{{green|+1}}直辖限制
|-
|-
|[[file:Intrigue.png]]密谋 || 每等级{{green|+1%}}计谋发现机率<br>每等级{{green|+1}}阴谋成功机率<br>决定密谋策划的效率<br>决定逮捕的成功率
|[[file:Intrigue.png]] 密谋 || 每等级{{green|+1%}}计谋发现机率<br>每等级{{green|+1}}阴谋成功机率<br>决定密谋策划的效率<br>决定逮捕的成功率
|-
|-
|[[file:Learning.png]]学识 || 每等级{{green|+0.1}}每月虔诚<br>每等级{{green|-1%}}改信花费<br>决定密谋策划的效率<br>如果是文化领袖,每等级{{green|+2%}}文化发展点<br>决定要求改信的成功率
|[[file:Learning.png]] 学识 || 每等级{{green|+0.1}}每月虔诚<br>每等级{{green|-1%}}改信花费<br>决定密谋策划的效率<br>如果是文化领袖,每等级{{green|+2%}}文化发展点<br>决定要求改信的成功率
|-
|-
|[[file:War.png]]武力 || 範例
|[[file:War.png]] 武力 || 範例
|}
|}


== 恐惧 ==
== 恐惧 ==
Dread is a measure of how feared a ruler is by its Vassals and can make characters Intimidated or Terrified. There are two types of Dread: Natural Dread and Decaying Dread.
Dread is a measure of how feared a ruler is by its Vassals and can make characters Intimidated or Terrified. There are two types of Dread: Natural Dread and Decaying Dread.


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Decaying Dread is added over Natural Dread and gained by performing cruel acts like torturing and executing Prisoners.
Decaying Dread is added over Natural Dread and gained by performing cruel acts like torturing and executing Prisoners.
Intimidated characters are less likely to join Factions or Schemes against the character they're intimidated of while Terrified character will never join Factions or Schemes against them. In addition it affects their acceptance for various character interactions:
Intimidated characters are less likely to join Factions or Schemes against the character they're intimidated of while Terrified character will never join Factions or Schemes against them. In addition it affects their acceptance for various character interactions:
== Boldness ==
Each character has a hidden Boldness attribute, which is decided by its traits. A character becomes Intimidated by characters whose No Dread is +20 above its Boldness and Terrified by characters whose No Dread is +45 above its Boldness.
== 健康 ==
健康是衡量一个角色死亡的可能性的关键。
|-
! 健康 !! 是否会导致死亡 !! 描述
|-
| [[file:empty]] 奄奄一息 || 是 || 死亡如影随形
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| [[file:empty]] 濒临死亡 || 是 || 你将不久于世
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|[[file:empty]] 一般 || 否 || 你还活着
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|[[file:empty]] 身心无碍 || 否 || 你感觉还不错
|-
|[[file:empty]] 平稳安泰 || 否 || 你的四大体液平衡,无需放血。
|-
|[[file:empty]] 极好的 || 否 || 你充满精力和活力!
|}

2020年9月4日 (五) 10:11的版本

属性代表了一个角色的专长,这包括外交、军事知识、财政、密谋天赋和学习能力。

技能

技能代表了一个角色在各个领域的专业能力,决定了角色在给定任务中的结果的好坏。

技能 效果
Diplomacy.png 外交 每等级 +2好感
提高外交行动的同意值
Martial.png 军事 每等级 +2%征召兵规模
每等级 +2%征召兵补员速率
每等级每等级 +1战场优势
Stewardship.png 管理 每等级 +2%领土税
每五级 +1直辖限制
Intrigue.png 密谋 每等级 +1%计谋发现机率
每等级 +1阴谋成功机率
决定密谋策划的效率
决定逮捕的成功率
Learning.png 学识 每等级 +0.1每月虔诚
每等级 -1%改信花费
决定密谋策划的效率
如果是文化领袖,每等级 +2%文化发展点
决定要求改信的成功率
War.png 武力 範例

恐惧

Dread is a measure of how feared a ruler is by its Vassals and can make characters Intimidated or Terrified. There are two types of Dread: Natural Dread and Decaying Dread.

Natural Dread is added or removed by character Traits and represents the minimum Dread a character can have. Decaying Dread is added over Natural Dread and gained by performing cruel acts like torturing and executing Prisoners. Intimidated characters are less likely to join Factions or Schemes against the character they're intimidated of while Terrified character will never join Factions or Schemes against them. In addition it affects their acceptance for various character interactions:

Boldness

Each character has a hidden Boldness attribute, which is decided by its traits. A character becomes Intimidated by characters whose No Dread is +20 above its Boldness and Terrified by characters whose No Dread is +45 above its Boldness.

健康

健康是衡量一个角色死亡的可能性的关键。 |- ! 健康 !! 是否会导致死亡 !! 描述 |- | File:Empty 奄奄一息 || 是 || 死亡如影随形 |- | File:Empty 濒临死亡 || 是 || 你将不久于世 |- |File:Empty 一般 || 否 || 你还活着 |- |File:Empty 身心无碍 || 否 || 你感觉还不错 |- |File:Empty 平稳安泰 || 否 || 你的四大体液平衡,无需放血。 |- |File:Empty 极好的 || 否 || 你充满精力和活力! |}