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第6行: 第6行:
 游戏本体的定义位于<code>game\common\defines\00_defines.txt</code>。
 游戏本体的定义位于<code>game\common\defines\00_defines.txt</code>。


 要修改定义,最好不要修改原版文件,而是使用模组 。首先应当[[Mod_structure#Creating_initial_files| 生成mod]] ,并在''Documents\Paradox Interactive\mod\[mod name]\common\defines'' 路径下建立文件。对定义做出的修改可以遵从下面的例子进行,如将游戏结束日期定为1800年:
 要修改定义,最好不要修改原版文件,而是使用模组 。To do so, [[Mod_structure#Creating_initial_files|create a mod]], then create a text file in ''Documents\Paradox Interactive\mod\[mod name]\common\defines''. To change a define, use the following format in the following example, which changes the end date to 1800:
<pre>
<pre>
NGame = {
NGame = {
第12行: 第12行:
}
}
</pre>
</pre>
该mod文件只需要列举做出修改的定义,没有变动的部分不需要写入mod。
The file only needs to contain the edited defines—ones that are not being changed can be left out.


==定义列表==
==定义列表==
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| BENCHMARK_TEST_DURATION = 135 || 秒 || Duration of a benchmark test using the "-benchmark" launch option.
| BENCHMARK_TEST_DURATION = 135 || 秒 || Duration of a benchmark test using the "-benchmark" launch option.
|-
|-
| BENCHMARK_INTERFACE_INTERVAL = 5.0 || || Time before the benchmark changes the open UI window.
| BENCHMARK_INTERFACE_INTERVAL = 5.0 || Seconds || Time before the benchmark changes the open UI window.
|-
|-
| BENCHMARK_OBSERVE_CHARACTER = k_england || Title || The title of the character who will be observed for the benchmark.
| BENCHMARK_OBSERVE_CHARACTER = k_england || Title || The title of the character who will be observed for the benchmark.
第47行: 第47行:
{| class="wikitable" width=100%
{| class="wikitable" width=100%
|-
|-
! width=30% | 变量 !! 单位 !! width=60% | 注释/ 描述
! width=30% | Variable !! Unit !! width=60% | Notes/description
|-
|-
| COURTLESS_CHARACTER_GUEST_CHANCE = 0.25 || || 无廷臣角色获得一名廷臣几率,此值不作用于开局顾问的生成
| COURTLESS_CHARACTER_GUEST_CHANCE = 0.25 || || Chance that a courtless character is sent to a court as a guest instead of a regular courtier on game start.
|-
|-
| GENERATED_POOL_CHARACTERS || || 开局时在每个角色池(公爵领)内,随机生成不定数目的角色
| GENERATED_POOL_CHARACTERS || || Random range for number of characters per pool (duchy) generated at the start of the game
|-
|-
| GENERATED_POOL_CHARACTER_TEMPLATES || || 角色池模板,如trait-based templates 可以指定角色的特质
| GENERATED_POOL_CHARACTER_TEMPLATES || || Templates used for the pool character. Presumably, the trait-based templates are characters skilled in that trait.
|-
|-
| GENERATED_POOL_CHARACTER_TEMPLATE_WEIGHTS || || 影响各模板调用的权重参数,与相应模板名相对应
| GENERATED_POOL_CHARACTER_TEMPLATE_WEIGHTS || || Influence the chance of each template appearing. Correspond to the template names at the same index.
|-
|-
| DESIRED_NEIGHBOR_POOLS = 4 || || Number of pools each pool should try to border.
| DESIRED_NEIGHBOR_POOLS = 4 || || Number of pools each pool should try to border.
|-
|-
| MAX_POOL_NEIGHBOR_DISTANCE = 3 || || 角色池之间的海洋地块未超过此数目,可以被视为相互邻接
| MAX_POOL_NEIGHBOR_DISTANCE = 3 || || Maximum number of sea zones away a pool should search for a neighboring pool.
|}
|}


第65行: 第65行:
{| class="wikitable" width=100%
{| class="wikitable" width=100%
|-
|-
! width=30% | 变量 !! 单位 !! width=60% | 注释/ 描述
! width=30% | Variable !! Unit !! width=60% | Notes/description
|-
|-
| WORLD_EXTENTS_X = 8191 || || 地图宽度
| WORLD_EXTENTS_X = 8191 || || How wide the map is.
|-
|-
| WORLD_EXTENTS_Y = 51 || || 地图深度
| WORLD_EXTENTS_Y = 51 || || How deep the map is.
|-
|-
| WORLD_EXTENTS_Z = 4095 || || 地图高度
| WORLD_EXTENTS_Z = 4095 || || How tall the map is.
|-
|-
| WATERLEVEL = 3.8 || || 海平面
| WATERLEVEL = 3.8 || ||
|}
|}


第79行: 第79行:
{| class="wikitable" width=100%
{| class="wikitable" width=100%
|-
|-
! width=30% | 变量 !! 单位 !! width=60% | 注释/ 描述
! width=30% | Variable !! Unit !! width=60% | Notes/description
|-
|-
| MALE_RANDOM_AGE_BASE = 16 || || 随机生成的男性角色起始年龄
| MALE_RANDOM_AGE_BASE = 16 || Years || The initial age of randomly-generated male characters.
|-
|-
| MALE_RANDOM_AGE_SPAN = 20 || || 随机生成男性角色年龄的方差,起始年龄加上不大于方差的随机数的结果,将作为生成角色的年龄
| MALE_RANDOM_AGE_SPAN = 20 || Years || The maximum difference from the base age of male characters. The age of a random character is equal to the base plus a random value within the span.
|-
|-
| FEMALE_RANDOM_AGE_BASE = 16 || || 随机生成的女性角色起始年龄
| FEMALE_RANDOM_AGE_BASE = 16 || Years || The initial age of randomly-generated female characters.
|-
|-
| FEMALE_RANDOM_AGE_SPAN = 16 || || 随机生成女性角色年龄的方差,起始年龄加上不大于方差的随机数的结果,将作为生成角色的年龄
| FEMALE_RANDOM_AGE_SPAN = 16 || Years || The maximum difference from the base age of female characters. The age of a random character is equal to the base plus a random value within the span.
|-
|-
| RANDOM_PERSONALITY_TRAITS_BASE = 3 || || 随机生成角色的起始特质数目
| RANDOM_PERSONALITY_TRAITS_BASE = 3 || || The initial number of personality traits for randomly-generated characters.
|-
|-
| RANDOM_PERSONALITY_TRAITS_SPAN = 0 || || 随机生成角色的特质数目方差,默认值为0,即随机生成角色总是拥有3个特质
| RANDOM_PERSONALITY_TRAITS_SPAN = 0 || || The maximum difference from the base number of traits. By default, randomly-generated characters always have 3 traits.
|-
|-
| RANDOM_CHARACTER_DIPLOMACY_MIN = 0 || || 随机生成角色外交能力最小值
| RANDOM_CHARACTER_DIPLOMACY_MIN = 0 || || Minimum possible base diplomacy of a randomly-generated character.
|-
|-
| RANDOM_CHARACTER_DIPLOMACY_MAX = 10 || || 随机生成角色外交能力最大值
| RANDOM_CHARACTER_DIPLOMACY_MAX = 10 || || Maximum possible base diplomacy of a randomly-generated character.
|-
|-
| RANDOM_CHARACTER_MARTIAL_MIN = 0 || || 随机生成角色军事能力最小值
| RANDOM_CHARACTER_MARTIAL_MIN = 0 || || Minimum possible base martial of a randomly-generated character.
|-
|-
| RANDOM_CHARACTER_MARTIAL_MAX = 10 || || 随机生成角色军事能力最大值
| RANDOM_CHARACTER_MARTIAL_MAX = 10 || || Maximum possible base martial of a randomly-generated character.
|-
|-
| RANDOM_CHARACTER_STEWARDSHIP_MIN = 0 || || 随机生成角色管理能力最小值
| RANDOM_CHARACTER_STEWARDSHIP_MIN = 0 || || Minimum possible base stewardship of a randomly-generated character.
|-
|-
| RANDOM_CHARACTER_STEWARDSHIP_MAX = 10 || || 随机生成角色管理能力最大值
| RANDOM_CHARACTER_STEWARDSHIP_MAX = 10 || || Maximum possible base stewardship of a randomly-generated character.
|-
|-
| RANDOM_CHARACTER_INTRIGUE_MIN = 0 || || 随机生成角色谋略能力最小值
| RANDOM_CHARACTER_INTRIGUE_MIN = 0 || || Minimum possible base intrigue of a randomly-generated character.
|-
|-
| RANDOM_CHARACTER_INTRIGUE_MAX = 10 || || 随机生成角色谋略能力最大值
| RANDOM_CHARACTER_INTRIGUE_MAX = 10 || || Maximum possible base intrigue of a randomly-generated character.
|-
|-
| RANDOM_CHARACTER_LEARNING_MIN = 0 || || 随机生成角色学识能力最小值
| RANDOM_CHARACTER_LEARNING_MIN = 0 || || Minimum possible base learning of a randomly-generated character.
|-
|-
| RANDOM_CHARACTER_LEARNING_MAX = 10 || || 随机生成角色学识能力最大值
| RANDOM_CHARACTER_LEARNING_MAX = 10 || || Maximum possible base learning of a randomly-generated character.
|-
|-
| RANDOM_CHARACTER_PROWESS_MIN = 0 || || 随机生成角色勇武力最小值
| RANDOM_CHARACTER_PROWESS_MIN = 0 || || Minimum possible base prowess of a randomly-generated character.
|-
|-
| RANDOM_CHARACTER_PROWESS_MAX = 10 || || 随机生成角色勇武力最大值
| RANDOM_CHARACTER_PROWESS_MAX = 10 || || Maximum possible base prowess of a randomly-generated character.
|-
|-
| RANDOM_CHARACTER_MIN_FERTILITY = 0.5 || || 随机生成角色生育力最小值
| RANDOM_CHARACTER_MIN_FERTILITY = 0.5 || || Minimum possible base fertility of a randomly-generated character.
|-
|-
| RANDOM_CHARACTER_MAX_FERTILITY = 0.6 || || 随机生成角色生育力最大值
| RANDOM_CHARACTER_MAX_FERTILITY = 0.6 || || Maximum possible base fertility of a randomly-generated character.
|-
|-
| RANDOM_CHARACTER_MIN_HEALTH = 4.0 || || 随机生成角色基础健康最小值
| RANDOM_CHARACTER_MIN_HEALTH = 4.0 || || Minimum possible base health of a randomly-generated character.
|-
|-
| RANDOM_CHARACTER_MAX_HEALTH = 5.0 || || 随机生成角色基础健康最大值
| RANDOM_CHARACTER_MAX_HEALTH = 5.0 || || Maximum possible base health of a randomly-generated character.
|-
|-
| RANDOM_CHARACTER_AGE_MIN_HEALTH = 2.5 || || 在年龄发生改变后,随机生成角色基础健康最小值
| RANDOM_CHARACTER_AGE_MIN_HEALTH = 2.5 || || Minimum base health for randomly-generated characters after adjusting for age.
|-
|-
| MAX_STRESS_LEVEL = 3 || || 最高压力等级
| MAX_STRESS_LEVEL = 3 || ||
|-
|-
| STRESS_PER_LEVEL = 100 || || 每级压力对应点数
| STRESS_PER_LEVEL = 100 || ||
|-
|-
| STRESS_MONTHLY_CHANGE = 0 || || 达到角色基础压力水平前,每月数值的变化
| STRESS_MONTHLY_CHANGE = 0 || || Stress changes monthly by this value until reaching a character's base stress.
|-
|-
| MAX_DREAD = 100 || || 最大恐怖值
| MAX_DREAD = 100 || ||
|-
|-
| BASE_DREAD = 0 || || 基础恐怖值
| BASE_DREAD = 0 || ||
|-
|-
| DREAD_MONTHLY_CHANGE = 0.5 || || 达到角色基础恐怖值前,每月数值的变化
| DREAD_MONTHLY_CHANGE = 0.5 || || Dread changes monthly by this value until reaching a character's base dread.
|-
|-
| BOLD_LEVEL_COWED = 45 || || 恐怖值高于AI角色[[Attributes#Dread| 胆量]] 此数值时,该角色将感到畏惧
| BOLD_LEVEL_COWED = 45 || || The amount of dread above a character's [[Attributes#Dread|boldness value]] for them to be terrified.
|-
|-
| BOLD_LEVEL_INTIMIDATED = 20 || ||  恐怖值高于AI角色[[Attributes#Dread| 胆量]] 此数值时,该角色将感到惧怕
| BOLD_LEVEL_INTIMIDATED = 20 || || The amount of dread above a character's [[Attributes#Dread|boldness value]] for them to be intimidated.
|-
|-
| MAX_TYRANNY = 1000 || || 暴政最大值
| MAX_TYRANNY = 1000 || ||
|-
|-
| TYRANNY_MONTHLY_CHANGE = -0.25 || || 月度暴政变化值
| TYRANNY_MONTHLY_CHANGE = -0.25 || || Tyranny changes by this amount every month.
|-
|-
| BASE_FERTILITY = 0.5 || || 基础生育力
| BASE_FERTILITY = 0.5 || ||
|-
|-
| BASE_HEALTH = 5.0 || || 基础健康值
| BASE_HEALTH = 5.0 || ||
|-
|-
| LEVELS_PIETY || || 每奉献等级所需要的虔诚,第一级/ 最低等级写在最前,数值以升序排列
| LEVELS_PIETY || || Amounts of piety needed for various devotion levels. The first/lowest level is first in the list, and they are sorted in ascending order.
|-
|-
| LEVELS_PRESTIGE || || 每威望等级所需要的威望,第一级/ 最低等级写在最前,数值以升序排列
| LEVELS_PRESTIGE || || Amounts of prestige needed for various fame levels. The first/lowest level is first in the list, and they are sorted in ascending order.
|-
|-
| BASE_PIETY_EXPERIENCE = 1000 || || 初始虔诚值(用于奉献等级机制)
| BASE_PIETY_EXPERIENCE = 1000 || || Initial piety experience (used for devotion).
|-
|-
| BASE_PRESTIGE_EXPERIENCE = 1000 || || 初始威望值(用于威望等级机制)
| BASE_PRESTIGE_EXPERIENCE = 1000 || || Initial prestige experience (used for fame).
|-
|-
| LEVEL_DROP_MAX_RETAINED_PROGRESS_PIETY = 0.5 || || 角色从上一奉献等级跌落后,所能保存的虔诚值
| LEVEL_DROP_MAX_RETAINED_PROGRESS_PIETY = 0.5 || || A character who drops a level of devotion retains this amount (percentage) of progress towards the next level.
|-
|-
| LEVEL_DROP_MAX_RETAINED_PROGRESS_PRESTIGE = 0.5 || || 角色从上一威望等级跌落后,所能保存的威望值
| LEVEL_DROP_MAX_RETAINED_PROGRESS_PRESTIGE = 0.5 || || A character who drops a level of fame retains this amount (percentage) of progress towards the next level.
|-
|-
| LEVELS_PIETY_GRAPHICAL_STEP = 1 || || 奉献等级更换图标所需的等级差
| LEVELS_PIETY_GRAPHICAL_STEP = 1 || || How many levels of devotion should increment before the icon changes.
|-
|-
| LEVELS_PRESTIGE_GRAPHICAL_STEP = 1 || ||  威望等级更换图标所需的等级差
| LEVELS_PRESTIGE_GRAPHICAL_STEP = 1 || || How many levels of fame should increment before the icon changes.
|-
|-
| PIETY_ZERO_LEVEL = 1 || || 被视为初始,或换言之“零”级的奉献等级
| PIETY_ZERO_LEVEL = 1 || || The devotion level considered to be the initial or "zero" level.
|-
|-
| PRESTIGE_ZERO_LEVEL = 1 || || 被视为初始,或换言之“零”级的威望等级
| PRESTIGE_ZERO_LEVEL = 1 || || The fame level considered to be the initial or "zero" level.
|-
|-
| TODDLER_AGE = 3 || || 达到此年龄后将成为幼童,同时获得童年特质
| TODDLER_AGE = 3 || Years || Age at which a character becomes a toddler. This is when they receive their childhood trait.
|-
|-
| CHILDHOOD_AGE = 6 || || 达到此年龄后将成为儿童,获得教育重心(基于童年特质),并可以接受教育
| CHILDHOOD_AGE = 6 || Years || Age at which a character becomes a child. This is when they are assigned an education (based on the childhood trait) and begin their education.
|-
|-
| ADOLESCENCE_AGE = 12 || || 达到此年龄后将成为少年,并获得教育特质
| ADOLESCENCE_AGE = 12 || Years || Age of adolescence. Used for education.
|-
|-
| MALE_ADULT_AGE = 16 || || 男性角色达到此年龄后将成年,并获得一系列效果,如解锁多种外交行动
| MALE_ADULT_AGE = 16 || Years || Age at which male characters become adults, which has several effects, such as unlocking various diplomatic actions.
|-
|-
| FEMALE_ADULT_AGE = 16 || || 女性角色达到此年龄后将成年,并获得一系列效果,如解锁多种外交行动
| FEMALE_ADULT_AGE = 16 || Years || Age at which female characters become adults, which has several effects, such as unlocking various diplomatic actions.
|-
|-
| BETROTHAL_TIMEOUT_AGE = 17 || || 不满足条件的订婚在双方年龄都达到此值之后将被取消
| BETROTHAL_TIMEOUT_AGE = 17 || Years || Presumably the age at which unfulfilled betrothals are cancelled (once both have reached this age).
|-
|-
| MALE_ATTRACTION_CUTOFF_AGE = 65 || || 此年龄之后,男性角色特质中的吸引力效果失效
| MALE_ATTRACTION_CUTOFF_AGE = 65 || Years || After this age, the attraction of traits no longer has an effect for male characters.
|-
|-
| FEMALE_ATTRACTION_CUTOFF_AGE = 50 || || 此年龄之后,女性角色特质中的吸引力效果失效
| FEMALE_ATTRACTION_CUTOFF_AGE = 50 || Years || After this age, the attraction of traits no longer has an effect for female characters.
|-
|-
| HEALTH_STATE_LEVELS_VALUES || || 健康等级阈值
| HEALTH_STATE_LEVELS_VALUES || || Health thresholds for the various health levels (such as "fine," "poor," etc.).
|-
|-
| HEALTH_STATE_LEVELS_TEXTS || || 健康等级阈值文本(如“生龙活虎”、“行将就木”),与 HEALTH_STATE_LEVELS_VALUES 相对应
| HEALTH_STATE_LEVELS_TEXTS || || Text for the various health thresholds. They correspond with the levels defined in HEALTH_STATE_LEVELS_VALUES.
|-
|-
| SKILL_LEVELS_VALUES || || 属性能力等级阈值
| SKILL_LEVELS_VALUES || || Skill level thresholds used for the descriptions (such as "average," "good," etc.).
|-
|-
| SKILL_LEVELS_TEXTS || || 属性能力等级阈值文本(如“优秀”、“糟糕”),与 SKILL_LEVELS_VALUES 相对应
| SKILL_LEVELS_TEXTS || || Text for the various skill level thresholds. They correspond with the levels defined in SKILL_LEVELS_VALUES.
|-
|-
| SKILL_MODIFIER_OFFSET = -8 || || 属性能力补偿值,属性阈值判断时需加上此值
| SKILL_MODIFIER_OFFSET = -8 || || Skill modifiers with offset add this from the skill value.
|-
|-
| MAX_RELATIONS_TO_SHOW = 3 || || 角色界面属性,(相互间)关系展示数目
| MAX_RELATIONS_TO_SHOW = 3 || || Used for the character window.
|-
|-
| PRESTIGE_FROM_DYNASTY_ON_MARRIAGE_FACTOR = 0.1 || || 与目标王朝联姻获得威望乘数
| PRESTIGE_FROM_DYNASTY_ON_MARRIAGE_FACTOR = 0.1 || || Used to calculate prestige gain on marriage.
|-
|-
| PRESTIGE_FROM_DYNASTY_ON_BORN_FACTOR = 0.2 || || 本王朝生下孩子所能带来的威望乘数
| PRESTIGE_FROM_DYNASTY_ON_BORN_FACTOR = 0.2 || || Used to calculate initial prestige on birth.
|-
|-
| MARRIAGE_TIER_DIFF_PRESTIGE_MULT = 100 || || 头衔等级间差距乘数
| MARRIAGE_TIER_DIFF_PRESTIGE_MULT = 100 || ||
|-
|-
| CHARACTER_TRAVEL_TIME = 0.1 || || 地图距离乘数,决定行程时间
| CHARACTER_TRAVEL_TIME = 0.1 || || Multiplied by the distance between locations on the map.
|-
|-
| FOCUS_CHILD_MIN_AGE = 6 || || 儿童教育重心最小年龄
| FOCUS_CHILD_MIN_AGE = 6 || ||
|-
|-
| FOCUS_CHILD_MAX_CHANGES = 1 || || 儿童教育重心变更次数最大值
| FOCUS_CHILD_MAX_CHANGES = 1 || || Maximum number of times a child's education focus can be changed.
|-
|-
| FOCUS_ADULT_COOLDOWN_MONTHS = 60 || || 变更生活重心冷却时间
| FOCUS_ADULT_COOLDOWN_MONTHS = 60 || Months || Number of months between being able to change lifestyle focus.
|-
|-
| SKILL_SCALE_AGE = 16 || || 
| SKILL_SCALE_AGE = 16 || ||
|-
|-
| MAX_HEIR_TO_SHOWN = 4 || || 角色界面属性,显示继承头衔数目
| MAX_HEIR_TO_SHOWN = 4 || || Number of "heir to" titles to be shown.
|-
|-
| MAX_PARENT_STEPS_FOR_HEIR = 6 || || 如果角色不存在后代,则从自身算起,可视为继承人的角色至远不能在族谱中远于此代际关系
| MAX_PARENT_STEPS_FOR_HEIR = 6 || || Number of steps up to search for heirs if no descendants can be found.
|-
|-
| MIN_HEIR_TO_FIND = 20 || || 在后代中寻找继承人时,最早被判定为继承人的前此数值人数将被视为继承人,此数值之外的角色几乎不产生影响
| MIN_HEIR_TO_FIND = 20 || || Number of heirs to find (in the line of succession) before stopping to look for more. Higher numbers can negatively impact performance.
|-
|-
| MAX_HEIRS_IN_LINE_OF_SUCCESSION_TOOLTIP = 5 || || 头衔继承人显示数目最大值
| MAX_HEIRS_IN_LINE_OF_SUCCESSION_TOOLTIP = 5 || || How many heirs to show in the tooltip for a title.
|-
|-
| MAX_POTENTIAL_SPOUSES = 100000 || || “寻找配偶”与“安排婚姻”界面显示潜在配偶数目最大值.
| MAX_POTENTIAL_SPOUSES = 100000 || || Maximum number of potential spouses shown in the "find spouse" or "arrange marriage" windows.
|-
|-
| MONTHS_OF_INCOME_AT_START = 12 || || 开局时,所有统治者的财产为月度收入乘以此值
| MONTHS_OF_INCOME_AT_START = 12 || Months || All rulers start with this many months of income in their treasuries.
|-
|-
| MAXIMUM_DIPLOMATIC_RANGE = 1000 || || (外交距离:默认)最大外交距离
| MAXIMUM_DIPLOMATIC_RANGE = 1000 || || Distance before characters are considered outside of diplomatic range on the default setting.
|-
|-
| MAXIMUM_DIPLOMATIC_RANGE_RESTRICTED = 750 || || (外交距离:受限)最大外交距离
| MAXIMUM_DIPLOMATIC_RANGE_RESTRICTED = 750 || || Distance before characters are considered outside of diplomatic range on the restricted diplomatic range game rule.
|-
|-
| HOOK_COOLDOWN_DURATION_YEARS = 5 || || 强牵制冷却时间(距离上次使用)
| HOOK_COOLDOWN_DURATION_YEARS = 5 || Years || Strong hook cooldown duration (upon being used).
|-
|-
| MAX_COUNTIES_IN_REALM_AS_DUKE = 30 || || 作为公爵或伯爵,玩家(AI并不受此影响),持有超过此数目的伯爵领将遭受惩罚,国王与皇帝免受此处罚。
| MAX_COUNTIES_IN_REALM_AS_DUKE = 30 || || As a duke or count, the player (AI characters are unaffected) will begin to suffer penalties if going beyond this number of counties. Kings and emperors do not suffer the penalty.
|-
|-
| INCOME_PENALTY_PER_COUNTY_ABOVE_LIMIT = 0.05 || || 持有伯爵领头衔多余 MAX_COUNTIES_IN_REALM_AS_DUKE 设定值后,每多出一个,收入等比例下降此数值
| INCOME_PENALTY_PER_COUNTY_ABOVE_LIMIT = 0.05 || || Going above the county limit defined in MAX_COUNTIES_IN_REALM_AS_DUKE reduces monthly income by this percentage per county.
|-
|-
| FORCED_SUCCESSION_ELECTION_YEARS = 5 || || 强牵制强制投票时限
| FORCED_SUCCESSION_ELECTION_YEARS = 5 || Years || Length of time someone is forced to vote with another elector when a strong hook is used to do so.
|-
|-
| MINIMUM_VALUE_FOR_PERSONALITY_DESCRIPTION = 25 || || [[Character#AI_Personality|AI 个性]] 低于此值时,将没有个性描述
| MINIMUM_VALUE_FOR_PERSONALITY_DESCRIPTION = 25 || || [[Character#AI_Personality|AI personality]] values below this are ignored when building personality descriptions.
|-
|-
| STRONG_VALUE_FOR_PERSONALITY_DESCRIPTION = 75 || || AI 个性高于此值时,将采用更为正面的描述
| STRONG_VALUE_FOR_PERSONALITY_DESCRIPTION = 75 || || AI personality values above this get a stronger version in the personality description.
|-
|-
| MINIMUM_TIER_FOR_REGNAL_NUMBERING = 3 || || Minimum tier in order for regnal numbering to be used. 1 is baron, 5 is emperor.
| MINIMUM_TIER_FOR_REGNAL_NUMBERING = 3 || || Minimum tier in order for regnal numbering to be used. 1 is baron, 5 is emperor.
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