历史模组制作

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History modding is about applying changes to the data stored at the path game/history. The history folder contains subfolders for characters, cultures, provice mapping, provinces, titles and wars. Character modding is explained on a dedicated article. Except for characters, where history (birth and death) and other data like name and traits are definded, history modding is only about changing the history not the existence of for example a title.

头衔历史修改[编辑 | 编辑源代码]

修改头衔历史指更改实地头衔的持有者历史和它隶属的特定领主。所有存在的法理王国的文件位于game/history/titles。文件包含了王国以及它的所有法理公国和伯爵领的数据。例如,在文件k_burgundy.txt中,里昂伯爵领相关历史如下:

c_lyon = {
	867.1.1 = { change_development_level = 8 }
	1066.1.1 = { change_development_level = 10 }
	
	765.1.1 = {
		liege = "k_lotharingia"
		holder = 91491 #乌笃,历史上的伯爵,作为占位符
	}
	855.8.23 = {
		liege = "k_burgundy"
		holder = 144998
	}
	863.1.1 = {
		holder = 168238  #吉扬一世·德·福雷
	}
	863.1.25 = {
		liege = d_dauphine
	}
	871.1.1 = {
		holder = 168239  #吉扬二世·德·福雷
	}
	925.8.27 = {
		holder = 168240  #阿尔托德一世·德·福雷
	}
	933.1.1 = {
		liege = k_burgundy
	}
	960.1.1 = {
		holder = 168241  #吉罗一世·德·福雷
	}
	993.1.1 = {
		holder = 168242  #阿尔托德二世·德·福雷
	}
	1000.10.11 = {
		holder = 168243  #阿尔托德三世·德·福雷
	}
	1017.1.1 = {
		holder = 10028
	}
	1032.1.1 = {
		liege = e_hre
	}
	1058.1.1 = {
		holder = 20290
	}
	1079.12.1 = {
		holder = 212806
	}
	1097.6.1 = {
		holder = 212807
	}
	1107.1.1 = {
		holder = 205681 #吉格·德·阿尔邦
	}
	1138.10.27 = {
		holder = 205680 #吉格·德·阿尔邦
	}
	1163.1.1 = {
		liege = "k_france"
	}
	1187.1.1 = {
		liege = "d_burgundy"
	}
	1193.1.1 = { #从1193年到去世,吉格三世应该一直持有着里昂,之后他的兄弟总主教雷诺持有里昂。
		holder = 205684
	}
	1202.11.28 = {
		holder = 205685 #总主教雷诺·德·阿尔邦
	}
	1226.10.21 = {
		holder = 138427 #总主教罗贝尔·德·奥弗涅
	}
	1234.1.1 = {
		holder = 138425 #总主教劳尔夫·德·拉罗什艾蒙
	}
	1236.1.1 = {
		holder = 138437 #主教艾默里克
	}
	1245.1.1 = {
		holder = 70913 #总主教腓力·德·萨伏依
	}
	1267.1.1 = {
		holder = 138438	#主教珪
	}
	1268.1.1 = {
		holder = 71827 #总主教皮埃尔·德·塔朗泰斯/未来的教宗诺森四世
	}
	1273.1.1 = {
		holder = 138439	#总主教阿代马尔·德·鲁西永
	}
	1283.1.1 = {
		holder = 138453 #总主教拉乌尔·德·图罗特
	}
	1288.1.1 = {
		holder = 138404 #总主教贝拉尔德·德·郭特,教宗克勉五世的兄弟
	}
	1294.1.1 = {
		holder = 138440 #总主教亨利一世·德·维拉尔,恩里克·德·维拉尔
	}
	1301.1.1 = {
		holder = 138441	#总主教路易·德·维拉尔
	}
	1308.1.1 = {
		holder = 70926 #总主教皮埃尔·德·萨伏依
	}
	1312.4.10 = {
		liege = "k_france"
	}
	1332.11.1 = {
		holder = 138442 #总主教纪尧姆
	}

}

所有头衔首先需要自己的id,例如这里的c_lyon,它的法理领主维耶努瓦公国的id是d_dauphine。之后需要定义里昂在两个开局日期的发展度。在867年伯爵领有8级发展度,而在1066年有10级发展度。接着在特定日期设置伯爵领的持有者和领主。可以通过插入其他角色的id来改变持有者。如果没有添加其他领主或持有者,他们将和前一条相同。完全没有领主将会产生一位独立持有者。例如吉扬一世·德·福雷在863.1.1成为伯爵领的持有者,勃艮第王国是他的领主,在863.1.25他被转封给维耶努瓦多芬。在871年,头衔转移给他的继承人吉扬二世。因为在863年到867年之间没有变化,所以在867年剧本中,吉扬一世是里昂伯爵。
在文本文件中如下:

855.8.23 = {
		liege = "k_burgundy"
		holder = 144998
	}
	863.1.1 = {
		holder = 168238  #吉扬一世·德·福雷
	}
	863.1.25 = {
		liege = d_dauphine
	}
	871.1.1 = {
		holder = 168239  #吉扬二世·德·福雷
	}
        925.8.27 = {
		holder = 168240  #阿尔托德一世·德·福雷
	}

需要在年.月.日= { } 代码块中添加liege = "x" ,从而在特定日期改变其领主。这不会改变法理领主,只是改变控制该伯爵领的王国或公国。改变持有者也一样,需要插入holder = id。角色的id可以在game/history/characters文件夹中某一culture.txt 内找到。如果插入如liege = 0或者holder = 0[ 未测试在伯爵领中添加的情况],则表明没有领主或持有者。

If modding titles, it is advised to adjust the living dates to those of the assigned holder. For example if an newly added character is assigned as Count of Lyon his death should be identical to the date when a successor takes over the title. If forgotten the mod will keep working, but in the dynasty tree the predecessor won't be Count X of Lyon but instead X of Dynasty Y because he will have lost the title before his death.

Culture history modding[编辑 | 编辑源代码]

The folder game/history/cultures contains the culture files for all culture groups. For example the frankish culture groups file looks like this:

# Frankish
# French
# Occitan
# Outremer

# Norman in separate file

867.1.1 = {
	discover_innovation = innovation_bannus
	discover_innovation = innovation_catapult
	discover_innovation = innovation_quilted_armor
	#
	discover_innovation = innovation_development_01
	discover_innovation = innovation_gavelkind
	discover_innovation = innovation_currency_01
	discover_innovation = innovation_crop_rotation
	discover_innovation = innovation_ledger
}

950.1.1 = {
	discover_innovation = innovation_motte
	discover_innovation = innovation_barracks
	discover_innovation = innovation_mustering_grounds
	#
	discover_innovation = innovation_city_planning
	discover_innovation = innovation_plenary_assemblies
	discover_innovation = innovation_casus_belli
	#
	join_era = culture_era_early_medieval
}

1066 = {
	discover_innovation = innovation_horseshoes
	discover_innovation = innovation_mangonel
	discover_innovation = innovation_arched_saddle
	#
	discover_innovation = innovation_hereditary_rule
	discover_innovation = innovation_royal_prerogative
	discover_innovation = innovation_manorialism
	discover_innovation = innovation_currency_02
}

It only contains the innovations discovered at a certain date. The lines are only true for the specific starting date. For example starting in 867 catapults are already discovered, but the date of discovery of the innovation barracks now depends on the cultural heads fascination and not on the year mentionned in the file (which is 950). If starting at a newly created bookmark in 950, every mentioned innovation as well as the past ones from 867 will have been discovered at game start.
Any existing innovation can be added here at a specific date. For example primogenitur can already exist in year 1000:

1000.1.1 = {
	discover_innovation = innovation_primogenitur
}


Innovation ids can be found in game/common/culture/innovations. Which culture is part of which culture group is defined by the associated file in game/common/culture/cultures. See also culture modding.